
Pyke Patch History
Every buff and nerf, with the numbers, 3.8 to 26.19
Pyke has been touched in 19 of the 308 patches tracked here, across 54 individual values: 31 moved in their favour, 23 against. Most recent change: patch 26.6.
The abilities Riot keeps touching
Health, attack damage, armour, magic resist, movement speed, attack range and their per-level growth.
When Pyke is hidden from enemies, he regenerates damage that he has recently taken from champions. Pyke also cannot gain extra Maximum Health from any source, and instead gains Bonus AD.
Pyke either stabs an enemy in front of him or pulls an enemy towards him.
Pyke enters Camouflage and gains significant Move Speed that decays over time.
Pyke dashes and leaves behind a phantom that will return to him, stunning enemy champions along its path.
Pyke blinks to and executes low health enemies, allowing him to cast this spell again and granting additional gold to an ally who assists.
Every change, newest first
| Ability | What changed | Before | After | Since 8.11 release | |
|---|---|---|---|---|---|
| Base armor | 43 | → | ▼ 37 14% |
| Ability | What changed | Before | After | Since 8.11 release | |
|---|---|---|---|---|---|
| Base armor | 47 | → | ▼ 43 9% |
| Ability | What changed | Before | After | Since 8.11 release | |
|---|---|---|---|---|---|
| W | Cooldown | 12/11/10/9/8 | → | ▼ 14/13/12/11/10 20% | |
| W | Cost | 50/50/50/50/50/50 | → | ▼ 65/65/65/65/65/65 30% |
| Ability | What changed | Before | After | Since 8.11 release | |
|---|---|---|---|---|---|
| Base armor | 45 | → | ▲ 47 4% | ||
| Q | Bonus AD Ratio | 0.6/0.6/0.6/0.6/0.6 | → | ▲ 0.75/0.75/0.75/0.75/0.75 25% | |
| Q | Cost | 74/78/82/86/90/94 | → | ▲ 70/75/80/85/90/95 2% | |
| W | Move Speed | 40/40/40/40/40 | → | ▲ 45/45/45/45/45 12% | |
| W | Move Speed Coefficient | 1.5 | → | ▲ 2 33% | |
| E | Total Damage | 105/145/185/225/265 | → | ▲ 100/150/200/250/300 8% |
| Ability | What changed | Before | After | Since 8.11 release | |
|---|---|---|---|---|---|
| HP per level | 104 | → | ▲ 110 6% | ||
| W | Cooldown | 12/11.5/11/10.5/10 | → | ▲ 12/11/10/9/8 9% |
| Ability | What changed | Before | After | Since 8.11 release | |
|---|---|---|---|---|---|
| E | Total Damage | 105/135/165/195/225 | → | ▲ 105/145/185/225/265 12% |
| Ability | What changed | Before | After | Since 8.11 release | |
|---|---|---|---|---|---|
| Armor per level Class-wide | 3.5 | → | ▲ 4.7 34% | ||
| Base HP Class-wide | 600 | → | ▲ 670 12% | ||
| HP per level Class-wide | 90 | → | ▲ 104 16% | ||
| MR per level Class-wide | 1.25 | → | ▲ 2.05 64% | ||
| P | Additional Bonus | 0.45 | → | ▼ 0.4 11% | |
| P | Additional Bonus Calc Coefficient | 0.005 | → | ▼ 0.004 20% | |
| P | One Enemy | 0.1 | → | ▼ 0.09 10% | |
| P | One Enemy Calc Coefficient | 0.0025 | → | ▼ 0.002 20% | |
| W | Effect 6 | 0.6/0.6/0.6/0.6/0.6 | → | ▼ 0.55/0.55/0.55/0.55/0.55 8% |
| Ability | What changed | Before | After | Since 8.11 release | |
|---|---|---|---|---|---|
| P | Additional Bonus | 0.4 | → | ▲ 0.45 12% | |
| Q | Cost | 50/55/60/65/70/75 | → | ▼ 74/78/82/86/90/94 34% | |
| R | Cooldown | 100/80/60 | → | ▲ 85/70/55 12% |
| Ability | What changed | Before | After | Since 8.11 release | |
|---|---|---|---|---|---|
| P | Additional Bonus | 0.35 | → | ▲ 0.4 14% | |
| Q | Total Damage | 85/135/185/235/285 | → | ▲ 100/150/200/250/300 8% |
| Ability | What changed | Before | After | Since 8.11 release | |
|---|---|---|---|---|---|
| E | Cooldown | 15/15/15/15/15 | → | ▲ 15/14/13/12/11 13% |
| Ability | What changed | Before | After | Since 8.11 release | |
|---|---|---|---|---|---|
| Armor per level | 5 | → | ▼ 3.5 30% | ||
| MR per level | 1.5 | → | ▼ 1.25 17% | ||
| Q | Cooldown | 12/11/10/9/8 | → | ▲ 10/9.5/9/8.5/8 10% | |
| Q | Cost | 70/70/70/70/70/70 | → | ▲ 50/55/60/65/70/75 11% | |
| Q | Effect 1 | 75/125/175/225/275 | → | ▲ 85/135/185/235/285 6% | |
| W | Effect 1 | 40/45/50/55/60 | → | ▼ 40/40/40/40/40 20% | |
| E | Effect 1 | 95/125/155/185/215 | → | ▲ 105/135/165/195/225 6% |
| Ability | What changed | Before | After | Since 8.11 release | |
|---|---|---|---|---|---|
| HP per level | 100 | → | ▼ 90 10% |
| Ability | What changed | Before | After | Since 8.11 release | |
|---|---|---|---|---|---|
| Q | Cooldown | 14/12.5/11/9.5/8 | → | ▲ 12/11/10/9/8 9% | |
| Q | Effect 2 | 1.15/1.15/1.15/1.15/1.15 | → | ▼ 1/1/1/1/1 13% | |
| W | Effect 1 | 40/40/40/40/40 | → | ▲ 40/45/50/55/60 25% |
| Ability | What changed | Before | After | Since 8.11 release | |
|---|---|---|---|---|---|
| Q | Cooldown | 16/14/12/10/8 | → | ▲ 14/12.5/11/9.5/8 8% | |
| E | Effect 2 | 1.1/1.1/1.1/1.1/1.1 | → | ▲ 1.25/1.25/1.25/1.25/1.25 14% |
| Ability | What changed | Before | After | Since 8.11 release | |
|---|---|---|---|---|---|
| MR per level | 2 | → | ▼ 1.5 25% | ||
| Q | Effect 10 | 0.5/0.5/0.5/0.5/0.5 | → | ▼ 0.3/0.3/0.3/0.3/0.3 40% |
Show the earlier 4 patches, back to 8.12
| Ability | What changed | Before | After | Since 8.11 release | |
|---|---|---|---|---|---|
| R | Cast range | 25000/25000/25000 | → | ▼ 750/750/750 97% | |
| R | Cooldown | 0/0/0 | → | ▼ 100/80/60 |
| Ability | What changed | Before | After | Since 8.11 release | |
|---|---|---|---|---|---|
| W | Cost | 75/75/75/75/75/75 | → | ▲ 50/50/50/50/50/50 33% | |
| W | Effect 1 | 60/65/70/75/80 | → | ▼ 40/40/40/40/40 43% | |
| W | Effect 5 | 0.25/0.25/0.25/0.25/0.25 | → | ▲ 80/80/80/80/80 | |
| W | Effect 6 | 0.5/0.5/0.5/0.5/0.5 | → | ▲ 0.6/0.6/0.6/0.6/0.6 20% | |
| W | Effect 7 | 0.0021/0.0021/0.0021/0.0021/0.0021 | → | ▲ 8/8/8/8/8 | |
| E | Cost | 50/50/50/50/50/50 | → | ▲ 40/40/40/40/40/40 20% | |
| E | Effect 2 | 1.1/1.2/1.3/1.4/1.5 | → | ▼ 1.1/1.1/1.1/1.1/1.1 15% |
| Ability | What changed | Before | After | Since 8.11 release | |
|---|---|---|---|---|---|
| Armor per level | 4 | → | ▲ 5 25% | ||
| HP per level | 110 | → | ▼ 100 9% | ||
| MR per level | 1.25 | → | ▲ 2 60% | ||
| E | Effect 1 | 95/130/165/200/235 | → | ▼ 95/125/155/185/215 6% |
| Ability | What changed | Before | After | Since 8.11 release | |
|---|---|---|---|---|---|
| Base AD | 60 | → | ▲ 62 3% | ||
| Base armor | 42 | → | ▲ 45 7% |