
Pyke Patch History
Every buff and nerf, with the numbers, 3.8 to 26.16
Pyke has been touched in 19 of the 305 patches tracked here, across 51 individual values: 33 moved in their favour, 18 against. Most recent change: patch 26.6.
The abilities Riot keeps touching
Health, attack damage, armour, magic resist, movement speed, attack range and their per-level growth.
When Pyke is hidden from enemies, he regenerates damage that he has recently taken from champions. Pyke also cannot gain extra Maximum Health from any source, and instead gains Bonus AD.
Pyke either stabs enemies in front of him or pulls an enemy towards him.
Pyke enters Camouflage and gains significant movement speed.
Pyke dashes and leaves behind a phantom that will return to him, stunning enemies along it's path.
Pyke blinks to and executes low health enemies, allowing him to cast this spell again and granting additional gold to an ally who assists.
Every change, newest first
| Ability | What changed | Before | After | Since 8.11 release | |
|---|---|---|---|---|---|
| Base armor | 43 | → | ▼ 37 14% |
| Ability | What changed | Before | After | Since 8.11 release | |
|---|---|---|---|---|---|
| Base armor | 47 | → | ▼ 43 9% |
| Ability | What changed | Before | After | Since 8.11 release | |
|---|---|---|---|---|---|
| W | Cooldown | 12/11/10/9/8 | → | ▼ 14/13/12/11/10 20% | |
| W | Cost | 50/50/50/50/50/50 | → | ▼ 65/65/65/65/65/65 30% |
| Ability | What changed | Before | After | Since 8.11 release | |
|---|---|---|---|---|---|
| Base armor | 45 | → | ▲ 47 4% | ||
| Q | Bonus AD Ratio | 0.6/0.6/0.6/0.6/0.6 | → | ▲ 0.75/0.75/0.75/0.75/0.75 25% | |
| Q | Cost | 74/78/82/86/90/94 | → | ▲ 70/75/80/85/90/95 2% | |
| W | Move Speed | 40/40/40/40/40 | → | ▲ 45/45/45/45/45 12% | |
| W | Move Speed Coefficient | 1.5 | → | ▲ 2 33% | |
| E | Total Damage | 105/145/185/225/265 | → | ▲ 100/150/200/250/300 8% |
| Ability | What changed | Before | After | Since 8.11 release | |
|---|---|---|---|---|---|
| HP per level | 104 | → | ▲ 110 6% | ||
| W | Cooldown | 12/11.5/11/10.5/10 | → | ▲ 12/11/10/9/8 9% |
| Ability | What changed | Before | After | Since 8.11 release | |
|---|---|---|---|---|---|
| E | Total Damage | 105/135/165/195/225 | → | ▲ 105/145/185/225/265 12% |
| Ability | What changed | Before | After | Since 8.11 release | |
|---|---|---|---|---|---|
| Armor per level Class-wide | 3.5 | → | ▲ 4.7 34% | ||
| Base HP Class-wide | 600 | → | ▲ 670 12% | ||
| HP per level Class-wide | 90 | → | ▲ 104 16% | ||
| MR per level Class-wide | 1.25 | → | ▲ 2.05 64% | ||
| R | Cast range | 750/750/750 | → | ▲ 25000/25000/25000 | |
| R | Cooldown | 85/70/55 | → | ▲ 0/0/0 100% |
| Ability | What changed | Before | After | Since 8.11 release | |
|---|---|---|---|---|---|
| R | Cooldown | 100/80/60 | → | ▲ 85/70/55 12% |
| Ability | What changed | Before | After | Since 8.11 release | |
|---|---|---|---|---|---|
| P | Additional Bonus | 0.35 | → | ▲ 0.4 14% | |
| Q | Total Damage | 85/135/185/235/285 | → | ▲ 100/150/200/250/300 8% |
| Ability | What changed | Before | After | Since 8.11 release | |
|---|---|---|---|---|---|
| Q | Cost | 70/70/70/70/70/70 | → | ▲ 50/55/60/65/70/75 11% |
| Ability | What changed | Before | After | Since 8.11 release | |
|---|---|---|---|---|---|
| Armor per level | 5 | → | ▼ 3.5 30% | ||
| MR per level | 1.5 | → | ▼ 1.25 17% | ||
| Q | Effect 1 | 75/125/175/225/275 | → | ▲ 85/135/185/235/285 6% | |
| W | Effect 1 | 40/45/50/55/60 | → | ▼ 40/40/40/40/40 20% | |
| E | Effect 1 | 95/125/155/185/215 | → | ▲ 105/135/165/195/225 6% |
| Ability | What changed | Before | After | Since 8.11 release | |
|---|---|---|---|---|---|
| HP per level | 100 | → | ▼ 90 10% |
| Ability | What changed | Before | After | Since 8.11 release | |
|---|---|---|---|---|---|
| Q | Effect 2 | 1.15/1.15/1.15/1.15/1.15 | → | ▼ 1/1/1/1/1 13% | |
| W | Effect 1 | 40/40/40/40/40 | → | ▲ 40/45/50/55/60 25% |
| Ability | What changed | Before | After | Since 8.11 release | |
|---|---|---|---|---|---|
| Q | Cooldown | 16/14/12/10/8 | → | ▲ 0/0/0/0/0 100% | |
| E | Cast range | 550/550/550/550/550 | → | ▲ 25000/25000/25000/25000/25000 | |
| E | Cooldown | 15/15/15/15/15 | → | ▲ 0/0/0/0/0 100% | |
| E | Effect 2 | 1.1/1.1/1.1/1.1/1.1 | → | ▲ 1.25/1.25/1.25/1.25/1.25 14% |
| Ability | What changed | Before | After | Since 8.11 release | |
|---|---|---|---|---|---|
| MR per level | 2 | → | ▼ 1.5 25% | ||
| Q | Effect 10 | 0.5/0.5/0.5/0.5/0.5 | → | ▼ 0.3/0.3/0.3/0.3/0.3 40% |
Show the earlier 4 patches, back to 8.12
| Ability | What changed | Before | After | Since 8.11 release | |
|---|---|---|---|---|---|
| W | Cost | 75/75/75/75/75/75 | → | ▲ 50/50/50/50/50/50 33% | |
| W | Effect 1 | 60/65/70/75/80 | → | ▼ 40/40/40/40/40 43% | |
| W | Effect 5 | 0.25/0.25/0.25/0.25/0.25 | → | ▲ 80/80/80/80/80 | |
| W | Effect 6 | 0.5/0.5/0.5/0.5/0.5 | → | ▲ 0.6/0.6/0.6/0.6/0.6 20% | |
| W | Effect 7 | 0.0021/0.0021/0.0021/0.0021/0.0021 | → | ▲ 8/8/8/8/8 | |
| E | Cost | 50/50/50/50/50/50 | → | ▲ 40/40/40/40/40/40 20% | |
| E | Effect 2 | 1.1/1.2/1.3/1.4/1.5 | → | ▼ 1.1/1.1/1.1/1.1/1.1 15% |
| Ability | What changed | Before | After | Since 8.11 release | |
|---|---|---|---|---|---|
| R | Effect 1 | 200/200/200 | → | ▲ 250/250/250 25% | |
| R | Effect 3 | 50/50/50 | → | ▼ 40/40/40 20% |
| Ability | What changed | Before | After | Since 8.11 release | |
|---|---|---|---|---|---|
| Armor per level | 4 | → | ▲ 5 25% | ||
| HP per level | 110 | → | ▼ 100 9% | ||
| MR per level | 1.25 | → | ▲ 2 60% | ||
| E | Effect 1 | 95/130/165/200/235 | → | ▼ 95/125/155/185/215 6% | |
| R | Effect 1 | 190/190/190 | → | ▲ 200/200/200 5% | |
| R | Effect 4 | 35/35/35 | → | ▼ 25/25/25 29% | |
| R | Effect 5 | 20/20/20 | → | ▼ 15/15/15 25% |
| Ability | What changed | Before | After | Since 8.11 release | |
|---|---|---|---|---|---|
| Base AD | 60 | → | ▲ 62 3% | ||
| Base armor | 42 | → | ▲ 45 7% |