Nothing on the ladder is more irritating to share a lane with than Teemo, and nothing stops mattering faster once you know what Blinding Dart actually turns off.
He wins games at low elo by making a lane and a jungle path miserable, and every answer to him is available to anyone who knows what Blinding Dart actually stops.
Check out our top Teemo counters below for more information on how to beat him!
Counter Guide
How to Beat Teemo
Nothing on the ladder is more irritating to share a lane with than Teemo, and nothing stops mattering faster once you know what Blinding Dart actually turns off.
Blinding Dart turns an auto-attacking champion off for several seconds, and no amount of mechanical skill plays through that. If Teemo makes you feel like the lane is not a fair fight, it is because it structurally is not one. He is beaten by knowing the rules of his kit rather than by trying to out-fight him inside them.
- Damage that does not come from basic attacks, because Blinding Dart stops those
- Sustain or magic resist to walk through the poison chip
- A gap closer, since he has 500 attack range and no dash
Teemo Overview
Strengths: What Makes Him Dangerous
- Blinding Dart [Q] blinds on a 7 second cooldown at every rank, which turns off basic attacks entirely and beats most melee top laners on its own.
- Toxic Shot [E] makes every basic attack apply poison damage on hit plus damage over time, so he wins ranged trades without spending a single ability.
- Noxious Trap [R] stores charges, lasts minutes, stealths itself, slows, reveals, and deals damage over time. A stacked river or jungle entrance is a genuine wall.
- Guerrilla Warfare makes him invisible if he stands still, and he keeps it while moving in brush, then gains attack speed when he breaks it.
- Move Quick [W] gives him free movement speed whenever he has not been hit recently, which is how he escapes ganks that should have worked.
Weaknesses: Where You Get In
- Blinding Dart only stops basic attacks. Ability damage goes through it completely, which makes half the top lane roster immune to his main defensive tool.
- His own damage is almost all basic attacks. Anything that blocks, dodges, or slows attacks turns off his entire kit, including Toxic Shot.
- He is 500 attack range with no dash and no blink. Once something reaches him, he has movement speed and nothing else.
- Mushrooms are revealed and destroyed by sweepers, and Noxious Trap holds a limited number of charges that refresh slowly, so every one you sweep is minutes of banked setup gone for the price of a trinket.
- He has no crowd control and no sustain. A champion who out-heals the poison and survives to melee range simply kills him.
Countering Teemo
Based on the strengths and weaknesses above, beating Teemo comes down to champions who can accomplish at least one of the following:
- Bring damage that is not a basic attack. Blinding Dart is his whole answer to melee champions, and it does nothing at all to ability damage or true damage from abilities.
- Negate his attacks instead of trading with them. Attack blocking, dodge windows, and attack speed reduction all shut down Toxic Shot, which is where most of his damage actually comes from.
- Out-heal the poison. His pressure is chip damage over time, so any champion who restores a large amount of health in one go resets the whole lane.
- Buy a sweeper and use it. Mushrooms are the reason he feels unfair in the mid game, and revealing them costs nothing.
If you are already locked into the matchup without any of those tools, these strategies still work:
Playing a Bad Teemo Matchup
Hold your trades for after Blinding Dart, not before. It is a 7 second cooldown, which is a long window, and in that window he is a 500 range champion with no escape.
Sweep before you cross the river, every time. Noxious Trap lasts minutes and stealths itself, so the mushroom that kills you was probably placed several minutes ago.
Buy magic resist earlier than you normally would. His damage is entirely magic, so there is no physical threat to hedge against and no cost to committing to it.
Give up the wave rather than the plates when he has a lead. Teemo has no way to threaten your tower quickly, so a slow lane is a lane he cannot convert.
Best Teemo Counters
Ornn has the best raw record against Teemo in the top lane right now, but the three below cover three genuinely different answers to him, and one of them will fit how you already play.
Malphite The Blind Does Nothing
Blinding Dart disables basic attacks. That is the entire ability. Malphite deals almost none of his damage with basic attacks, so the cooldown Teemo is relying on to survive the lane simply does not apply. Seismic Shard chips him from 625 units and steals the movement speed it slows, and Ground Slam damages him while cutting his attack speed, which is a direct hit on Toxic Shot.
Granite Shield absorbs a tenth of Malphite's maximum health and recharges whenever Teemo stops poking, which is exactly the wrong shape of defense to poke through. Unstoppable Force then closes 1000 units unstoppably for a knock-up, and Teemo's answer to a gap closer is a movement speed buff.
Shen Blocks the Poison Darts
Spirit's Refuge blocks attacks against allied champions inside its zone, and Teemo's entire damage output is basic attacks with Toxic Shot on hit. Dropping that zone in a trade does not reduce his damage, it removes it, and Shen's own damage comes from Twilight Assault's max health scaling rather than from anything a blind can touch.
Shadow Dash then taunts Teemo into melee range where he has no tools at all, and Ki Barrier shields Shen every time he casts. The other half of the pick is Stand United, which teleports Shen to any ally on the map with a shield attached. Teemo's game plan is winning a side lane in isolation, and Shen is the one champion who gets paid for letting him have it.
Olaf Out-sustains the Chip
Olaf beats Teemo by getting stronger as the poison ticks. Berserker Rage gives him attack speed and life steal scaled off his missing health, and Tough It Out shields him for a percentage of missing health on top of that, so the chip damage pattern Teemo depends on is feeding both of Olaf's defensive tools at once.
Reckless Swing is the part that ignores the blind entirely, since it deals true damage as an ability rather than an attack, and it reaches 325 units. Undertow out-ranges Blinding Dart at 1000 units, slows Teemo, and shreds his armor, and Ragnarok's flat armor and magic resist plus movement speed toward enemy champions closes the gap Teemo has no way to keep open.
Itemizing Against Teemo
Teemo's damage is entirely magic and his map control is entirely stealth-based, so the answer is magic resist plus vision plus not being slowed:
Boots of Swiftness reduce the mushroom slow that turns a bad step into a death, Oracle Lens reveals the mushrooms before you step on them at all, Spirit Visage pairs magic resist with healing amplification for anyone who has sustain of their own, and Force of Nature stacks magic resist and movement speed together, which is the exact pair of stats this matchup asks for.
Where Teemo Actually Sits Right Now
Counter picks age with the patch, so check the current numbers before you trust a matchup:
- League of Legends Solo Queue Tier List, updated every patch
- Tier List Changelog, for what moved and why
- Best Champion Bans by Rank, for who else is worth the ban slot
- How to Beat or Counter Series, for every other matchup guide



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