Oct 2, 2016

Are Pro Picks Good for Ranked? Why They Often Aren't

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Professional picks do not always translate into strong ranked ladder picks. Champions with difficult mechanics tend to be more rewarding for players who can master them, but those champions are generally nerfed to a "balanced state" for pro play. Here is a simplified example of why that matters to you.


League of Legends Strategy

Are Pro Picks Good For Ranked?

Updated for Patch 26.15 · August 2026
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Picks From the World Stage

Professional picks do not always translate into strong ranked ladder picks. Champions with difficult mechanics tend to be more rewarding for players who can master them, but these champions are generally nerfed to a "balanced state" for pro play.

Champions that are balanced for professional play are often subpar in the hands of players who are not professional players. However, there is still a lot you can learn from watching pro picks, specifically counters and seemingly off-meta champions that worked.

Below is a simplified mathematical example of why this is the case.


A Simplified Example

Champion A deals 250 damage once every 10 seconds, and it always lands.

Champion B deals 100 damage every 2 seconds, but only if the skill shot connects. That is where the two players separate:

Professional player on Champion B

350 damage per 10 seconds at a 70% hit rate, and up to 500 at 100%.

100 damage × 70% × 5 casts = 350.

Average player on Champion B

100 to 150 damage per 10 seconds at a 20% to 30% hit rate.

100 damage × 20-30% × 5 casts = 100 to 150.

In the scenario above, a professional player would certainly pick Champion B, as this nets a higher potential output over time and potentially twice as much as Champion A.

However, an average player ends up doing significantly less damage over time, because well, they are average. The same champion that doubles a pro's output halves yours.

Meanwhile, utility-based champions are even more difficult, as a mechanical failure can cost the game.


But SSJ, What If I Get GOOD?

Here, you might be saying to yourself that with practice, that 30% could quickly rise to 70%, and that you can potentially also play this one champion at a professional level and rise through the ranks.

This is certainly possible, and if you have the time and skill to do it, then more power to you.

However, keep in mind that Diamond and above accounts for roughly four percent of the ranked ladder, and professional players can crush most Diamond players with ease. The gap between "good at this champion" and "paid to be good at this champion" is wider than one practice streak.

Where that four percent comes from: our own head count of the ranked ladder, taken straight from Riot's API in August 2026. The full breakdown is in League of Legends Rank Distribution: What Rank Is Actually Good?. This post originally said two percent, which was true in 2016 and is not any more. See the last section.


Things to Learn From Pro Play

Personally, I try not to read too much into the "must pick or ban" champions as ranked ladder law, but it is always good to take a look for yourself and see if they work for your specific skill set.

Meanwhile, the ideal things to learn from watching include the following:

  • New combos from champions;
  • Initiation timing and methodology;
  • Good ways to counter troublesome champions, who will likely become popular soon; and
  • Yes, potentially new champions to use if you like what you see.

Conclusions

Similar to how you should not pick a champion out of spite just because someone else dominated on them, professional picks are not always the strongest champions for you personally. See what kind of champions work best for you. You really do not need to pick Lee Sin every time you jungle. He isn't that good.

What are your thoughts? Agree or disagree? Comment below!


What Changed Since This Was Written

The ladder got a new tier. Emerald was added between Platinum and Diamond in 2023. Everyone who would once have been low Diamond is now sitting in Emerald, so the shape of the top of the ladder is not what it was when this post was written.

Which is why the "two percent" line moved. A head count of the NA solo queue ladder in August 2026 puts Diamond at 3.63%, Master at 0.66%, Grandmaster at 0.048% and Challenger at 0.020%. That is about four and a third percent at Diamond and above, not two. The body text above now uses the current figure.

What did not change is the argument. Champions built around a skill that has to land are still balanced around people who land it, and a pro pick is still a recommendation made on someone else's mechanics rather than yours. If you want the same reasoning applied to raw numbers instead of pro games, win rates work the same way.


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