A monkey, a fox, a rat, a crocodile, and a giant toad walk into the jungle, and somehow it wins games. This team composition chains crowd control from an entire animal kingdom to catch one target and never let it go.
Team Composition Score Card
AOE Damage: B
Crowd Control: S
Difficulty (1-5, 5 is hardest): 4
Diving Power: S
Dueling Power: A
Initiation: S
Poke Power: C
Pushing Power: B
Sustain: C
Synergy: S
Waveclear: B
Early Game: B
Mid Game: S
Late Game: A
Super Late Game: B
Crowd Control: S
Difficulty (1-5, 5 is hardest): 4
Diving Power: S
Dueling Power: A
Initiation: S
Poke Power: C
Pushing Power: B
Sustain: C
Synergy: S
Waveclear: B
Early Game: B
Mid Game: S
Late Game: A
Super Late Game: B
S = Amazing!, A = Good, B = Average, C = Below Average, F = Bad
Top Team Comps
Call of the Wild
Twitch · Ahri · Tahm Kench · Wukong · Renekton
A monkey, a fox, a rat, a crocodile, and a giant toad walk into the jungle, and somehow it wins games. This team composition chains crowd control from an entire animal kingdom to catch one target and never let it go.
This team comp focuses on champions that chain crowd control together to lock down a single target. Wukong's clone baits out a key spell before he dives in, Ahri and Renekton land the lockdown, Tahm Kench stacks another stun and closes with Devour, and Twitch unleashes hell from a distance.
Check out how to play it below!
Champions
Bot Lane – Twitch
Twitch hunts the way vermin actually hunt: unseen until it's too late. Ambush lets him vanish and reposition before a fight even starts, and his ultimate lets him blast down entire teams if he’s left alone.
Mid Lane – Ahri
The Nine-Tailed Fox hunts the way real foxes do: patient, calculated, and completely inescapable once she commits. Charm locks a target in place, her dashes let her weave through a fight untouched, and her ultimate lets her leap straight through whoever she's chasing.
Support – Tahm Kench
Tongue Lash lands another stun to stack onto this team's chain, and Devour turns any target he's already hit into a potential execute the moment they're low enough. His ultimate can drag himself and one ally straight into a fight from across the map, giving Wukong a second body diving in right beside him.
Jungle – Wukong
The Monkey King ganks like the animal he's named for: fast, deceptive, and impossible to pin down. His clone baits out a flash or a key spell before he ever throws a punch, and his ultimate knocks up and knocks back an entire fight at once. He sets up almost every kill this comp is built around.
Top Lane – Renekton
Renekton fights top lane like a crocodile in shallow water: patient until he isn't, and devastating the moment he commits. Stacking Fury off trades gives him a stun on demand, and his dash closes distance an enemy thought was safe.
Key Concepts
- This comp wants to dive and pick off one target at a time, not stand and trade in a straight 5v5. Renekton's stun, Ahri's charm, and Tahm Kench's Tongue Lash lock a target down while Twitch blasts away.
- Wukong's clone is the setup for almost every engage. Bait a flash or a key spell with it before committing the real dive.
- Save Tahm Kench's Devour for whoever this team has already committed to killing. It closes out a kill that a normal auto attack or spell might not quite finish.
Countering
Countering this team means surviving the first engage instead of trying to out-CC it back. Bring disengage, tankiness that resists chain crowd control, and enough peel that a single dive can't just delete a carry.
Here is an example team that may succeed:
Mid – Anivia
Wall of Ice blocks off exactly the paths this comp relies on to reach a target, and Anivia's own passive lets her survive the opening burst that would delete anyone else.
Jungle – Zac
His knockback punishes a bad Wukong ultimate or a Tahm Kench dive, and his massive health pool makes him a poor first target for a comp built around picking one person off.
Top – Malphite
Stacking pure armor guts the mostly physical damage coming from Wukong, Renekton, and Twitch.
Support – Janna
A well timed knockback undoes an entire engage in one spell, and her shield plus tailwind keep the real carry out of range of Twitch's poison stacks or a Tahm Kench stun in the first place.
Marksman – Kog'Maw
Kog'Maw wants exactly what this counter comp provides: a wall of peel in front of him while he outranges a team that has to get close to do anything.
What do you think about this team composition? Got ways to improve on it? Better ways to beat it? Comment below!
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