A monkey, a fox, a rat, a crocodile, and a giant toad walk into the jungle, and somehow it wins games. This team composition chains crowd control from an entire animal kingdom to catch one target and never let it go.
Top Team Comps
Call of the Wild
Renekton · Wukong · Ahri · Twitch · Tahm Kench
A monkey, a fox, a rat, a crocodile, and a giant toad walk into the jungle, and somehow it wins games. This team composition chains crowd control from an entire animal kingdom to catch one target and never let it go.
This team comp focuses on champions that chain crowd control together to lock down a single target. Wukong's clone baits out a key spell before he dives in, Ahri and Renekton land the lockdown, Tahm Kench stacks another stun and closes with Devour [R], and Twitch unleashes hell from a distance.
Team Composition
Score Card
AOE DamageB
Crowd ControlS
Diving PowerS
Dueling PowerA
InitiationS
Poke PowerC
Pushing PowerB
SustainC
SynergyS
WaveclearB
Difficulty
Power Curve
Early GameB
Mid GameS
Late GameA
Super Late GameB
SAmazing
AGood
BAverage
CBelow Average
FBad
Check out how to play it below!
Champions
TOP
Top Lane – Renekton
Renekton fights top lane like a crocodile in shallow water: patient until he isn't, and devastating the moment he commits. Stacking Fury off trades gives him a stun on demand, and his dash closes distance an enemy thought was safe.
JNG
Jungle – Wukong
The Monkey King ganks like the animal he's named for: fast, deceptive, and impossible to pin down. His clone baits out a flash or a key spell before he ever throws a punch, and his ultimate knocks up and knocks back an entire fight at once. He sets up almost every kill this comp is built around.
MID
Mid Lane – Ahri
The Nine-Tailed Fox hunts the way real foxes do: patient, calculated, and completely inescapable once she commits. Charm locks a target in place, her dashes let her weave through a fight untouched, and her ultimate lets her leap straight through whoever she's chasing.
ADC
Bot Lane – Twitch
Twitch hunts the way vermin actually hunt: unseen until it's too late. Ambush [Q] lets him vanish and reposition before a fight even starts, and his ultimate lets him blast down entire teams if he’s left alone.
SUP
Support – Tahm Kench
Tongue Lash [Q] lands another stun to stack onto this team's chain, and Devour [R] turns any target he's already hit into a potential execute the moment they're low enough. His ultimate can drag himself and one ally straight into a fight from across the map, giving Wukong a second body diving in right beside him.
Key Concepts
- This comp wants to dive and pick off one target at a time, not stand and trade in a straight 5v5. Renekton's stun, Ahri's charm, and Tahm Kench's Tongue Lash [Q] lock a target down while Twitch blasts away.
- Wukong's clone is the setup for almost every engage. Bait a flash or a key spell with it before committing the real dive.
- Save Tahm Kench's Devour [R] for whoever this team has already committed to killing. It closes out a kill that a normal auto attack or spell might not quite finish.
Countering
Countering this team means surviving the first engage instead of trying to out-CC it back. Bring disengage, tankiness that resists chain crowd control, and enough peel that a single dive can't just delete a carry.
Here's an example team that may succeed:
TOP
Top – Malphite
Stacking pure armor guts the mostly physical damage coming from Wukong, Renekton, and Twitch.
JNG
Jungle – Zac
His knockback punishes a bad Wukong ultimate or a Tahm Kench dive, and his massive health pool makes him a poor first target for a comp built around picking one person off.
MID
Mid – Anivia
Wall of Ice blocks off exactly the paths this comp relies on to reach a target, and Anivia's own passive lets her survive the opening burst that would delete anyone else.
ADC
Marksman – Kog'Maw
Kog'Maw wants exactly what this counter comp provides: a wall of peel in front of him while he outranges a team that has to get close to do anything.
SUP
Support – Janna
A well timed knockback undoes an entire engage in one spell, and her shield plus tailwind keep the real carry out of range of Twitch's poison stacks or a Tahm Kench stun in the first place.
What do you think about this team composition? Got ways to improve on it? Better ways to beat it? Comment below!
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