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Apr 16, 2019

Official Patch 9.8 Notes Released!

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Patch Notes

Patch 9.8 Description

Patch 9.8 is here and features buffs on a variety of bruisers, coupled with nerfs to marksman items with the exception of Stormrazor. For those of you that have been waiting for this moment to pick Kai'Sa back up, now's the time! Meanwhile, Renekton buffs from the PBE made it through to the live server, so for those of you who loved the croc, it's time to rekindle that passion.

Lastly, if you're tired of waiting a week before the latest solo queue tier list comes out, I have good news. The tier list is already updated for Patch 9.8 and is available for your viewing pleasure via this link or the usual connections.

Check out the full scope of changes below!


Patch 9.8 Summary

Buffs: Amumu, Camille, Cassiopeia, Fiora, Gnar, Jhin, Kayn, Master Yi, Nautilus, Ornn, Renekton, Sejuani, Singed, Trundle
Nerfs: Kayle, Zed

Patch 9.8 Notes

BY AETHER, SHIO SHOUJO

How do you do, fellow kids? Welcome to the MSI 2019 patch.

Champions we've been seeing a lot of like Gnar, Kayle, Nautilus, and Trundle are getting more adjustments. But some not-too-commonly-seen champs like Amumu and Renekton have joined them. On the items front, we're making Grievous Wounds more consistent across items that have it and adjusting the cost of some marksmen items in light of similar reductions to others in the category over the past couple of patches.

To all you Gangplank and Miss Fortune cosplayers, say goodbye to Butcher's Bridge as it sets sail until next time in ARAM. But to all your Braum and Ashe fan girls and boys, let's welcome back the Howling Abyss! The team have assessed the feedback and data from the 9.7 ARAM mini-event and have made some decisions to changes that will be applied permanently (or not) starting 9.8.

Now skedaddle out of here and read on for more details.
 Paul "Aether" Perscheid Hanna “shio shoujo” Woo




Patch Highlights






Champions



Amumu

Passive damage increased. Q cooldown decreased. Amumu now follows enemies hit by Q if they move while he's mid-flight.
The sad boi has some room for buffs so we're helping him. While these buffs won't feel too different between skill levels, we expect them to be felt a bit more in higher ranked games.

Passive - Cursed Touch

BONUS TRUE DAMAGECursed targets take an additional 10%  13% of pre-mitigation magic damage as true damage

Q - Bandage Toss

COOLDOWN16/14/12/10/8 seconds  12/11/10/9/8 seconds
DON'T LEAVE MEAmumu now follows his target for up to a reasonable distance from where he cast Bandage Toss, in case targets get out of the stun before he arrives

Camille

Base attack speed increased.
Camille's attack speed nerf at the end of last year slowed her camp clear in the jungle, but also left her weaker in lane. We're buffing it back up since we don't expect it to make her swing too strong in either roles.

Base Stats

ATTACK SPEED0.625  0.644

Cassiopeia

E cost decreased at later ranks.
With the recent increases to her Q and W mana costs, we find that Cassio is having trouble staying afloat in lane and in mid-game skirmishes. Since E-max on Cassio makes for a great and aggressive playstyle anyways, we're killing two birds with one stone, helping her stay in those situations longer and keeping her kill potential high.

E - Twin Fang

COST40/50/60/70/80 mana  40/45/50/55/60 mana

Fiora

W damage and slow/stun duration increased. E cost flattened at all ranks.
We're rewarding Fiora when she successfully outplays her opponents and making it easier for her to wave clear and take towers without running out of mana in the middle of taking one down.

W - Riposte

SLOW/STUN DURATION1.5 seconds  2 seconds
DAMAGE90/130/170/210/250 (+1.0 ability power) 110/150/190/230/270 (+1.0 ability power)

E - Bladework

COST40/45/50/55/60 mana  40 mana at all ranks

Gnar

R cooldown decreased.
More throwing people against walls when Gnar is big and angry.

R - GNAR!

COOLDOWN120/100/80 seconds  90/60/30 seconds

Jhin

E trap duration increased, traps recharge faster at later ranks. R damage multiplier increased and level-up tooltip corrected.
We're buffing Jhin's traps and ultimate, two skills that generally felt lackluster compared to the rest of his kit.

E - Captive Audience

TRAP DURATION2 minutes  3 minutes
TRAP RECHARGE RATEOne trap every 28/27/26/25/24 seconds 28/25/22/19/16 seconds

R - Curtain Call

DAMAGE MULTIPLIER1.0 to 3.5 (based on target's missing health)  1.0 to 4.0 (based on target's missing health)
TOOLTIPFixed a bug where the level-up tooltip was displaying incorrect values

Kayle

Base attack damage, armor, attack speed ratio decreased. Kayle ascends based on level and R rank.
For a champion who’s supposed to have a risky and weak early game in relation to how powerful she becomes late game, Kayle is succeeding early too often. Changes to her base stats will keep her weaker early and when she ascends later compared to before. Also, shout out to Elixir of Skill, and you luckerdogs who saw it drop enough to use the strat.

Base Stats

ATTACK DAMAGE52  50
ARMOR28  26
ATTACK SPEED RATIO0.695  0.667 (the number bonus attack speed uses to calculate its effectiveness, not Kayle's actual attack speed)

Passive - Divine Ascent

MEGA EVOLUTIONAscensions are now based on Kayle's level and skill points

Kayn

E Shadow Assassin cooldown decreased.
Shadow Assassin has almost always been overshadowed by Rhaast. We're hoping that by doubling down on Shadow Assassin's signature mobility, Kayn players will have more of an option when deciding between the two.

E - Shadow Step

SHADOW ASSASSIN COOLDOWN21/19/17/15/13 seconds  8 seconds at all ranks

Master Yi

Master Yi is now ghosted during R.
We're modernizing Master Yi's ultimate to be in line with similar powerful, long duration movement speed buff-type spells released in the present.

R - Highlander

NEWPATRICK SWAYZEMaster Yi can now move through units during Highlander

Nautilus

Passive root duration increased. Q damage increased.
The Nautilus buff to end all Nautilus buffs. We promise.

Passive - Staggering Blow

ROOT DURATION0.5/0.75/1/1.25/1.5 (at levels 1/6/11/16/18) 0.75/1/1.25/1.5 (at levels 1/6/11/16)

Q - Dredge Line

DAMAGE80/120/160/200/240 (+0.75 ability power) 100/145/190/235/280 (+0.9 ability power)

Ornn

Living Forge's Forgefire Cape, Frozen Fist, and Infernal Mask base stats increased.
We want Ornn to be stronger, but in a way that's unique to him. As such, we're bulking up the items that come out of his passive to strengthen him late-game.

Passive - Living Forge

FORGEFIRE CAPEHealth increased from 625  750 and armor increased from 90  100
FROZEN FISTArmor increased from 95  125
INFERNAL MASKHealth increased from 550  750 and magic resist increased from 90  100

Renekton

Base health, attack speed growth, and armor growth rounded up. Q healing vs. champions increased.
Get out of here decimals, we only like whole numbers for this crocodile. Clean numbers for our scaly god that'll help him in the midst of a duel or trade.

(Ignore the fact that attack speed growth still has decimals.)

Base Stats

HEALTH572.16  575
ATTACK SPEED GROWTH2.65%  2.75%
ARMOR GROWTH3.8  4

Q - Cull the Meek

HEALING VS CHAMPIONS9/13.5/18/22.5/27  12/18/24/30/36
EMPOWERED HEALING VS CHAMPIONS27/40.5/54/67.5/81 36/54/72/90/108
EMPOWERED HEALING CAP150/225/300/375/450 200/300/400/500/600

Sejuani

W damage ratio increased.
Small buffs to her scaling should help Sejuani's clear speed, gank potential, and team fight presence without making her too overwhelming in all three fields.

W - Winter's Wrath

FIRST CAST DAMAGE RATIO1.5% Sejuani's max health  2% Sejuani's max health
SECOND CAST DAMAGE RATIO4.5% Sejuani's max health  6% Sejuani's max health

Singed

Base health regen increased. W slow increased. E cost decreased.
Changes to items like Dark Seal have been indirectly weakening Singed. Along with his general weakness to ranged top lane champs, he's seen better days. These buffs will help compensate for Singed's past reliance on Dark Seal and let him cast Fling more often without having to go back to base.

Base Stats

HEALTH REGEN8  9.5

W - Mega Adhesive

SLOW40%  60%

E - Fling

COST80/95/110/125/140 mana  60/70/80/90/100 mana

Trundle

Q bonus damage increased late. R cooldown decreased.
More chomping! More subjugation!

Q - Chomp

BONUS DAMAGE20/35/50/65/80  20/40/60/80/100

R - Subjugate

COOLDOWN110/90/70 seconds  100/80/60 seconds

Zed

Q damage decreased. W cooldown increased.
We're reducing Zed's burst potential a bit and giving his opponents more chances to catch him.

Q - Razor Shuriken

BASE DAMAGE90/125/160/195/230  80/115/150/185/220

W - Living Shadow

COOLDOWN20/18.5/17/15.5/14 seconds  22/20/18/16/14 seconds




Items



Bilgewater Cutlass

Cost increased.
We're rolling back part of the cost reduction on BotRK from 8.11 by increasing the early cost of Cutlass. We first decreased the price in a cost-cutting sale across the board, following a noticeable increase in price of marksmen items. But the "discount price" since then has made the item too valuable for marksmen.
COMBINE COST250 gold  350 gold
TOTAL COST1500 gold  1600 gold

Blade of the Ruined King

Cost increased.
We're rolling back part of the cost reduction on BotRK from 8.11 by increasing the early cost of Cutlass. We first decreased the price in a cost-cutting sale across the board, following a noticeable increase in price of marksmen items. But the "discount price" since then has made the item too valuable for marksmen.
TOTAL COST3200 gold  3300 gold (combine cost unchanged due to Bilgewater Cutlass cost increase)

Hextech Gunblade

Combine cost decreased.
To compensate for Cutlass' price increase, we're decreasing the additional cost to keep Gunblade's total cost unchanged.
COMBINE COST850 gold  750 gold (total cost unchanged due to Bilgewater Cutlass cost increase)

Bramble Vest

Grievous Wounds duration increased.
Making Bramble Vest's Grievous Wounds duration consistent with the effect on other items.
GRIEVOUS WOUNDS DURATION1 second  3 seconds

Enchantment: Cinderhulk

Minion and monster aura damage increased.
We changed the tooltip in 9.7, but didn't actually apply the change… Fixed it now, woops.
GRILLED RAZORBEAKDeals 200%  300% bonus magic damage to minions and monsters

Stormrazor

Energized effects increased and slow decays over a longer period of time.
Right now, the only champion who's really buying Stormrazor is Kai'Sa, which is mainly due to its stat profile than its Energized passive. We want players considering it for its unique effects too.
GIVES YOU WINGSEnergized effects are increased by 30%  35%
SLOW BURNEnergized effects slow the target by 40%, decaying over 1 second  1.5 seconds

Thornmail

Grievous Wounds duration increased.
Making Thornmail's Grievous Wounds duration consistent with the effect on other items.
GRIEVOUS WOUNDS DURATION1 second  3 seconds




Runes



Coup De Grace

No longer grants adaptive force for 10 seconds. Damage to champions increased.
Simplifying Coup De Grace to be entirely focused around dealing more damage to low health targets.
REMOVEDADAPTIVE FORCENo longer grants 9 bonus attack damage or 15 ability power for 10 seconds on champion takedown
BONUS DAMAGE7%  8% (to champions below 40% max health)




ARAM


Butcher's Bridge is sinking below the depths! 9.8 marks the end of the ARAM - Back to Bilgewater event and we've made some decisions on which experimental changes to keep based on your feedback! Here are the changes; stay tuned for a more in-depth post about these decisions on Nexus.
WINTER IS HEREHowling Abyss has returned. Butcher's Bridge is gone until next time!
REMOVEDPIRATE'S BOUNTYMariner’s Vengeance and Ghostwalkers are going down with the ship. Bridge. Whatever.
WARMOG'SWarmog's Armor will continue to grant health regen based on missing health rather than max health
REMOVEDSUMMONER SPELLBacktrack is going back into nonexistence
NEWRUNE ADJUSTMENTSRune adjustments from 9.7 will continue as a permanent feature in ARAM
REMOVEDBANSAfter much discussion and weighing your feedback, bans will not be a permanent feature in ARAM.
UPDATEDEND IT MY DUDESAfter 15 minutes in all ARAM games, minion waves' spawn rates will increase, minions will gain more movement speed, and champions will deal more damage to structures
  • At 15:00, they start gaining movement speed every minute until 20:00  25:00when they’ll have 425 movement speed.
  • From game start to 15:00, champions deal 10%  0% more damage to structures.
  • At 15:00, that value increases linearly until 25:00 when they’ll deal 30%  15%bonus damage to structures.
UPDATEDPOKE POKEBuilt-in poke reduction range increased from 900  to 1000 in all ARAM games
NEWCHAMP BALANCEChampions will continue to receive balance changes in ARAM every few months

New Nerfs in 9.8

ALISTAR +5% damage taken
GALIO +5% damage taken
ILLAOI -5% damage dealt
KAI'SA -3% damage dealt
NAUTILUS +5% damage taken
SION -8% damage dealt
YORICK -5% damage dealt

New Buffs to 9.8

ELISE +5% damage dealt
FIDDLESTICKS +1% damage dealt & -6% damage taken
FIZZ +5% damage dealt
KARTHUS +2% damage dealt
LUCIAN +5% damage dealt
MAOKAI +2% damage dealt & -2% damage taken
NUNU & WILLUMP -5% damage taken
PANTHEON +5% damage dealt
RIVEN +5% damage dealt
VI +5% damage dealt
XIN ZHAO -5% damage taken
ZED +5% damage dealt




Bugfixes


  • Fixed a bug where the Master tier ladder displayed incorrectly and would only show the first 101 people multiple times
  • Karthus can now dance
  • Corporate Mundo's voice lines are no longer replaced by his base skin's
  • Diana's W - Pale Cascade no longer deals more than double the damage when using R - Lunar Rush at close range
  • Pajama Guardian Lulu's right wing is no longer pointing in a different direction during her Homeguard animation
  • Fixed a bug where Teemo's blind did not correctly display on Battlecast Kog'Maw
  • Fixed an issue where 4-digit XP gains would make the progress circle wrap weirdly
  • Range/Cast indicators for certain champions' abilities (Lucian's Q - Piercing Light, Poppy's E - Heroic Charge, Jhin's W - Deadly Flourish, Ryze's E - Spell Flux, Miss Fortune's Q - Double Up, Jayce's Q - To the Skies!, Jayce's E - Thundering Blow, and Orianna's E - Command: Protect) are now appearing correctly




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