tag:blogger.com,1999:blog-83123040332714675332024-03-13T12:28:40.463-04:00NERFPLZ.LOLThis is a League of Legends Blog hosting the latest in League of Legends news and strategy guides.Unknownnoreply@blogger.comBlogger2604125tag:blogger.com,1999:blog-8312304033271467533.post-66186545790645051202024-02-28T06:43:00.005-05:002024-02-28T06:43:56.429-05:00Tier List | Solo Queue | 14.4 | League of Legends Tier List<div class="smalltopimg">
<h2>League of Legends Solo Queue Tier Lists for Patch 14.4:</h2>Welcome to the longest-running League of Legends tier list in the world. This tier list is created using statistical analysis coupled with nearly a decade of experience in League of Legends. Specially curated for players that aren't already God's gift to the world, this list is for the humble player looking to climb without massive hours dedicated to mastering champions.<br />
<br />
Trusted for our consistent updates and constant feedback, this list is as much yours as it is ours. If you disagree with any champion placements feel free to post in the comment section! We'll gladly either voice our opinion or enter into a discussion on champion placement.<br />
<br />
Read on to see the tier list that's granted millions of players around the world massive success in their League of Legends ranked climb.<br />
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<img alt="LoL Tier List God Tier Pick" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmFMOfehYmQXzIdzz9H4_StcYZOnHrNb3cVNN6F9OgMP3mfwsFuvHHiB07u2GV0M9zVAsOvEMyhAh0KeiCxyXb6BYWeuwccH330iurqlXE2ds2HFLdUAL9NYkj01Oyz4WiHEUEHaE-XJMd3t40Z7eYr8hIwjfvJfSryRz89Ft4l4FOMtP78_nHsErF9PE/s16000/camille.png" />
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<div class="topimage2"><img alt="LoL Tier List God Tier Pick" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_ByBR5ze9ZxtyoFkJAbY-EyG25hbK6VL-9Im3_V9fazUQYd7Shu8DYX7dOGE3orawNH5eOkDGpeoiE9cjFrfv0meUSj5R8kxntIN93gPcowyA9XiXhY8ai5yYPRFZkPqIrMQ5ulK_JDgkWm4CBG-Zjgb_IkIp4OUFnfKDPC0w9F3fU3VhKty9hUj1GAM/s16000/camilleong.png" /></div>
<h2>
<div style="text-align: center;">
<h2><span style="font-weight: normal;">LEAGUE OF LEGENDS</span></h2>
<h2><span style="font-weight: normal;">SOLO QUEUE LOL TIER LIST </span></h2>SEASON 14 - PATCH 14.4</div>
</h2>
<div class="success">Welcome to the <b><i>longest-running League of Legends tier list in the world</i></b>. This tier list is created using statistical analysis coupled with nearly a decade of experience in League of Legends. Specially curated for players that aren't already God's gift to the world, this list is for the humble player looking to climb without massive hours dedicated to mastering champions.<br />
<br />
Trusted for our consistent updates and constant feedback, this list is as much yours as it is ours. If you disagree with any champion placements feel free to post in the comment section! We'll gladly either voice our opinion or enter into a discussion on champion placement.<br />
<br />
Read on to see the tier list that's granted millions of players around the world massive success in their League of Legends ranked climb.</div><br />
<div>
<h3><b>Patch 14.4 Tier List Update Summary</b></h3></div><div>Twisted Fate is still dominating in almost every position while some of the reworks were outrageously lackluster. Rek'Sai particularly feels nearly unplayable but to add a little spice to the world Camille support is rapidly gaining popularity.</div><div><br /></div>
<div>
Check out the full tier list below!<br />
<a name='more'></a><br />
As always, don't forget to <a href="https://www.facebook.com/Nerfplzlol">like the site on Facebook</a> if you haven't already!<br />
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<h3>Contents and Related Links:</h3>
<ol>
<li><b><a href="https://www.nerfplz.com/search/label/Ban%20List?max-results=8">Optimal Champion Bans by Division</a></b></li>
<li><b><a href="https://www.nerfplz.com/search/label/SWM?max-results=8">Strongest Potential Champions</a></b> - Champions with the <b>highest potential</b> in the game</li></ol></div><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both;"><img src="https://blogger.googleusercontent.com/img/a/AVvXsEjbGfIGzAbW2LXnbMUlkSQT6kQckNWb5Y_WdQ7eCdfOEzE9hzrf0RUbIfX-x6aO-6m-q7AgW3a2qWdsmCM-0BoAyjPJb4gjcwSby7S5WehphFgBPp2Je9DfsAi_zUXVxyMI1r9RhmPaZoYOKvRhQYW2kZQa56RZB23-M2_L5CpcS3D6vsCsiklPkCKBClY=s16000" /></div></div></div><div class="separator" style="clear: both;"><br /></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div>
<div class="schedulediv">
<h5>Updates</h5>
<div class="sch2">
<ul style="text-align: left;">
<li>[Placeholder]</li>
</ul>
</div>
</div>
<div class="schedulediv">
<h5>Toolkit and Options</h5>
<div class="sch2">
<div class="search_close"><span style="color: red;"><b>Search for a Champion:</b></span> <input id="championSearch" placeholder="" size="30" type="text" /></div>
</div>
</div><a href="https://www.blogger.com/null"><br />
</a><br />
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<h2 style="text-align: center;">LoL Tier List For Solo Queue</h2>
<div>The tier lists below start at the strongest champions on the tier list and is ordered from left to right in power level. The tier lists are also separated into multiple segments for ease of understanding, but champions from a higher segment of the tier list may still lose to a counter pick from a lower-tier segment of the tier list.</div>
<div>
<h2 style="text-align: center;"><span style="color: red;"><br /></span></h2>
<h2 style="text-align: center;"><span style="color: red;">Full LoL Tier List</span> For Solo Queue</h2>
<div>The tier list below lists every viable champion in the game along with a few unorthodox picks that can still perform fairly well. This tier list is meant to organize every viable champion in the game into an order with the average experienced player in mind. Generally speaking, this is somewhere between silver and platinum. This tier list can also be used for higher divisions, but the higher you go, the more specialized at specific champions you become. </div>
</div>
<div><br /></div>
<div align="center">
<h2>God Tier List</h2>[Highest Influence | Good In Almost Every Situation | Easiest to Gain LP With]
</div><br />
<div style="display: block; margin: 0px auto; min-width: 300px; width: 50%;">
<table class="tiertable" id="godtable">
<tbody class="tablehover">
<tr class="tiermid">
<td class="column1">Mid Lane</td>
<td class="column2"><b>Ahri</b>, Karma, <b>Twisted Fate</b></td>
</tr>
<tr class="tierjungle">
<td class="column1">Jungle</td><td class="column2">Briar, Bel'Veth, </td>
</tr>
<tr class="tiertop">
<td class="column1">Top Lane</td>
<td class="column2">Mordekaiser, Trundle</td>
</tr>
<tr class="tieradc">
<td class="column1">Bot Lane</td>
<td class="column2">Miss Fortune, Vayne, Twitch</td>
</tr>
<tr class="tiersupport">
<td class="column1">Support</td>
<td class="column2">Maokai, <a href="https://www.nerfplz.com/2015/06/top-10-spells-janna-can-block-with.html">Janna</a>, Zyra, Blitzcrank </td></tr></tbody></table></div>
<div align="center" class="tiertitle">
<h4><br /></h4><h4>Tier 1</h4>
</div>
</div>
</div>
<div style="text-align: center;">[Strong/Preferred Choices | Good Effort to Benefit Ratio | Works Well In Solo Queue]</div>
<div style="text-align: center;"><br /></div>
<div class="tiercontainer">
<div class="tierbox"><span class="tierrole" style="color: #351c75;"><b>Mid-Lane</b>: </span>Aurelion Sol, Kassadin, Anivia, Diana, Fizz, Akali, Ekko, Sylas, Vex, Katarina, Akshan, Xerath, Cassiopeia, Lissandra, Taliyah, Yone, Rumble, Viktor, Talon, Renekton, Vladimir, Neeko, <a href="https://www.nerfplz.com/2019/03/counter-series-3-how-to-beat-yasuo.html">Yasuo</a>, Annie, Swain</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #38761d;"><b>Jungle</b><span style="color: black;">:</span><b> </b></span>Rammus, Brand, Rengar, Nocturne, Master Yi, Graves, Nidalee, Kha'Zix, Ivern, Ekko, Vi, Kindred, Evelynn, Lee Sin, Maokai, Viego, Xin Zhao, Jax</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #b45f06;"><b>Top</b><span style="color: black;">:</span> </span>Urgot, Aatrox, Fiora, Garen<span style="color: #351c75;">, </span>Camille,<span style="color: #351c75;"> Twisted Fate, </span>Gragas, Volibear, Gwen, Malphite, Yorick, <b>Vayne</b>, Nasus, Kayle, Ornn, Riven, Poppy, Akshan, Quinn, <a href="https://www.nerfplz.com/2019/04/counter-series-6-how-to-counter-darius.html">Darius</a>, Sion, Gangplank, Maokai, Kled, Rengar, Pantheon, Irelia</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: red;"><b>Bot Lane</b><span style="color: black;">:</span> </span>Twisted Fate, Samira, Senna, Lucian, Jhin, Draven, Nilah, Ashe, Jinx, Seraphine, Caitlyn, Ziggs, Kai'Sa</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #3d85c6;"><b>Support</b><span style="color: black;">: </span></span>Rakan, <span style="color: #3d85c6;"><span style="color: black;">S</span></span>enna, Nautilus, Thresh, Leona, Braum, Pyke, Soraka, Rell, <b>Camille</b>, Morgana, Taric, Sona, Xerath, Alistar, Fiddlesticks, Lux, Amumu</div>
</div><div class="descText2"><br /></div>
<div align="center">
<h4>Tier 2</h4>[Viable/Balanced Choices | Common In Solo Queue | Needs Practice To Get Good]
</div><br />
<div class="tiercontainer">
<div class="tierbox"><span class="tierrole" style="color: #351c75;"><b style="color: #351c75;">Mid-Lane</b><span style="color: black;">:</span><span style="color: #351c75;"> </span></span>Azir, Orianna, Malzahar, Syndra, Malphite, Lux, Zoe, Galio, Qiyana, Veigar, Zilean, Heimerdinger, Lucian, Irelia, Tristana, Ryze, Morgana, Ziggs, Seraphine, Zed, Pantheon, Nocturne, Brand, Vel'Koz, Kayle, Kled, Wukong</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #38761d;"><b>Jungle</b><span style="color: black;">:</span><b> </b></span>Lillia, Udyr, Fiddlesticks, Jarvan IV, Kayn, Shaco, Hecarim, Diana, Warwick, Taliyah, Nunu, Volibear, Elise, Amumu, Talon, Mordekaiser, Olaf, Sejuani, Rumble, Dr. Mundo, Trundle, Skarner, </div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #b45f06;"><b>Top</b><span style="color: black;">:</span><span> </span></span><b>Illaoi</b>, Singed, Teemo, Sett, Jayce, Olaf, Shen, Jax, Warwick, Tahm Kench, Tryndamere, Sejuani, Renekton, Sylas, Kennen, <a href="https://www.nerfplz.com/2019/03/counter-series-3-how-to-beat-yasuo.html">Yasuo</a>, Heimerdinger, Lissandra, Vladimir, <a href="https://www.nerfplz.com/2020/08/how-stronggood-is-yone-initial.html">Yone</a>, Rumble</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: red;"><b style="color: red;"><span style="color: black; font-weight: normal;"><b style="color: red;">Bot Lane</b>: </span></b></span>Ezreal, <b>Smolder</b>, Kog'Maw, Yasuo, Swain, Sivir, Veigar, Tristana, Xayah, </div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #3d85c6;"><b>Support</b></span>: Bard, Lulu, Milio, Annie, Heimerdinger, Zac, Zilean, Seraphine, Karma, Shaco, Vel'Koz, Neeko, Nami, Renata Glasc, Yuumi, <a href="https://www.nerfplz.com/2019/09/swain-support-strategy-guide-weird.html">Swain</a>, Brand, Ashe, Galio, Gragas, Syndra, Anivia, Tahm Kench, Pantheon</div>
</div><br />
<div align="center">
<h4>Tier 3</h4>[Needs Higher Skill or Knowledge | Counterpicks]
</div><br />
<div class="tiercontainer">
<div class="tierbox"><span class="tierrole" style="color: #351c75;"><b>Mid-Lane</b><span style="color: black;">:</span> </span>Naafiri, Leblanc, Corki, Karthus, Jayce, <a href="https://www.nerfplz.com/2020/08/camille-mid-build-guide-weird-pick-135.html">Camille</a>, Viego, <a href="https://www.nerfplz.com/2022/05/singed-mid-weird-pick-149-runes-items.html">Singed</a>, Tryndamere, Gwen, Aatrox, Kennen, Pyke, Gangplank, Fiddlesticks, Janna, Hwei, Ezreal, Zyra, Gragas, Zeri, Kog'Maw (AP), Cho'Gath, Rakan, Quinn, Lulu, Sona, Varus</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #38761d;"><b style="color: #38761d;">Jungle</b></span>: Zac, Wukong, Gragas, <b>Rek'Sai</b>, Shyvana, Poppy, Gwen, Morgana, Zed, Sylas, Sett, Malphite, Cho'Gath, Pantheon</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #b45f06;"><b>Top</b><span style="color: black;">:</span><b> </b></span>Gnar, Swain, Dr. Mundo, <b>K'Sante</b>, Zac, Lee Sin, Udyr, Cho'gath, Viego, Akali, Nocturne, Hecarim, Jarvan IV, Rammus, Skarner, Lucian, Nautilus, <a href="https://www.nerfplz.com/2018/12/weird-picks-111-press-attack-neeko.html">Neeko</a>, Ryze, Karma</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: red;"><span style="color: black;"><b style="color: red;">Bot Lane</b>:</span><b> </b></span>Aphelios, Zeri, Varus, <b>Kalista</b>, Cho'gath, Karthus, <a href="https://www.nerfplz.com/2019/01/fotm-report-bot-lane-cassiopeia.html">Cassiopeia</a>, Heimerdinger, Quinn, Corki, Akshan, Singed</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #3d85c6;"><b>Support</b><span style="color: black;">:</span> </span><a href="https://www.nerfplz.com/2018/01/weird-picks-91-support-shen.html">Shen</a>, Veigar, <a href="https://www.nerfplz.com/2020/11/ap-twitch-support-xd-ok-rito-lets-do-it.html">Twitch</a>, <a href="https://www.nerfplz.com/2019/02/weird-picks-114-ap-jarvan-support.html">Jarvan IV,</a> Hwei, Poppy, <a href="https://www.nerfplz.com/2022/12/ap-mf-support-weird-pick-153-runes.html">Miss Fortune</a>, Malphite</div>
</div><br />
<div class="descText2"><br /></div>
<div align="center">
<h4>Tier 4</h4>[Low Benefit Based On Effort Used]
</div><br />
<div class="tiercontainer">
<div class="tierbox"><span class="tierrole" style="color: #351c75;"><b>Mid-Lane</b><span style="color: black;">:</span> </span>Nasus, <a href="https://www.nerfplz.com/2018/03/weird-picks-95-banner-of-command-sion.html">Sion</a>, Teemo, Jarvan IV, Riven, Jhin</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #38761d;"><b>Jungle</b><span style="color: black;">:</span><b> </b></span>Darius, Tryndamere, Riven, Nasus, Tahm Kench, Qiyana</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #b45f06;"><b>Top</b><span style="color: black;">:</span><span><b> </b></span></span>Briar, Shaco, Galio, Soraka</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: red;"><span style="color: black;"><b style="color: red;">Bot Lane</b>:</span><b> </b></span></div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #3d85c6;"><b>Support</b><span style="color: black;">:</span><b> </b></span>Ornn, Sion, Trundle, <a href="https://www.nerfplz.com/2018/05/weird-picks-98-support-leblanc.html">Leblanc</a>, <a href="https://www.nerfplz.com/2023/01/support-teemo-weird-pick-154-runes.html">Teemo</a></div></div>
<div class="descText2">
<br />
</div>
<h3></h3>
<h2 style="text-align: center;"><span style="color: red;"><br /></span></h2>
<h2 style="text-align: center;"><span style="color: red;">New Player</span><span> </span>LoL Tier List</h2>
<h1 style="text-align: center;">
<div style="font-size: medium; font-weight: 400; text-align: left;"></div>
<div style="font-size: medium; font-weight: 400; text-align: left;">Many users have requested a summarized tier list that just includes suggested champions to play for new players. The tier list below includes the best beginner champions. The tier list is also organized from most beginner-friendly to least beginning friendly (Top, Bot, Support, Mid, Jungle). Since jungle isn't particularly beginner-friendly I've only included two champions on the list.</div>
<div style="font-size: medium; font-weight: 400; text-align: left;"><br /></div>
</h1>
<h2>Top Tier List</h2>
<h1 style="text-align: center;">
<div style="font-size: medium; font-weight: 400; text-align: left;"></div>
<div style="font-size: medium; font-weight: 400; text-align: left;">
<ol>
<li><b>God Tier</b>: Sett</li>
<li><b>Tier 1</b>: Darius</li>
</ol>
</div>
</h1>
<h2>Bot Tier List</h2>
<h1 style="text-align: center;">
<div style="font-size: medium; font-weight: 400; text-align: left;">
<div></div>
<div>
<ol>
<li><b>God Tier</b>: Miss Fortune</li>
<li><b>Tier 1</b>: Ashe</li>
</ol>
</div>
</div>
</h1>
<h2>Support Tier List</h2>
<h1 style="text-align: center;">
<div style="font-size: medium; font-weight: 400; text-align: left;">
<div></div>
<div>
<ol>
<li><b>God Tier</b>: Lux, Morgana</li>
<li><b>Tier 1</b>: Lulu, Nautilus</li>
</ol>
</div>
</div>
</h1>
<h2>Mid Tier List</h2>
<h1 style="text-align: center;">
<div style="font-size: medium; font-weight: 400; text-align: left;">
<div></div>
<div>
<ol>
<li><b>God Tier</b>: Swain</li>
<li><b>Tier 1</b>: Ahri</li>
</ol>
</div>
</div>
</h1>
<h2>Jungle Tier List</h2>
<h1 style="text-align: center;">
<div style="font-size: medium; font-weight: 400; text-align: left;">
<div></div>
<div>
<ol>
<li><b>God Tier</b>: Udyr</li>
<li><b>Tier 1</b>: Rammus</li>
</ol>
</div>
</div>
</h1>
<h1 style="text-align: center;">Instructions and Caveats</h1>
<div><br /></div>
<ul>
<li>Champions in <b>BOLD </b>I will talk about shortly</li>
<li>Champions <u><i>UNDERLINED</i></u><i> </i>may be over/undervalued, but aren't/haven't played enough for me to make a better judgment.</li>
<li>Within each tier, the champions are strongest <b>from left to right</b>, but within a tier, each champion's strength is <i>relatively close.</i> This is especially true for Tiers 2 and 3 where these champions are ALL highly playable and player dependent on how strong they are in-game.</li>
<li><a href="https://www.nerfplz.com/2014/06/win-rates-what-do-they-mean.html">Win Rates</a> are important in analyzing each champion's strength but are not the end-all criteria for any champion's position.</li>
<li>Professional Picks may not necessarily translate into good picks for the solo queue ladder, the two have slightly <a href="https://www.nerfplz.com/2016/10/are-professional-picks-good-for-ranked.html">different meta-games</a> and skill levels.</li>
<li>The creator of this list is diamond so there may be some personal bias towards higher tier play on certain champions.</li>
</ul><a href="https://www.blogger.com/null"></a><br />
<br />
<h1 style="text-align: center;">League of Legends Tier List Descriptions</h1>
<div>When making this tier list we initially considered using tier list descriptions similar to others with S-tier, A-tier etc. However, In the initial build of the tier list way back when we started, it was more popular to use a God Tier designation and then go down from there on the tier list. As a result, we've stuck by this concept through the years. However, since God Tier is supposed to be relatively exclusive on this tier list, we try and limit it to only three or four picks at most. This means that there may be champions that are close to God tier on this tier list, but don't quite make it and are instead at the top of Tier 1.</div>
<div><br /></div><b>God Tier:</b> These champions are almost impossible to keep down. If your team doesn't make it a priority to shut down these champions and shut them down hard, even if they lose their lane, lose in CS, and it's their first time playing the champion, they can be a massive nuisance for your team. On the other hand, if they're actually good at the champion...that's when it's time to throw in the towel.<br />
<b><br />
</b> <b>Tier 1:</b> These champions generally do very well regardless, and have some sort of advantage over most other champions. When they do well, their team does well. Even when they don't do well, their team still has a good chance of a comeback victory by utilizing one or more aspects of their late-game utility.<br />
<b><br />
</b> <b>Tier 2:</b> This is the Tier of balanced champions where Riot shoots to place their designs. These champions generally do well in their own right and are very strong picks with a good chance of winning. However, they're not overpowered by any means and do have their weaknesses.<br />
<b><br />
</b> <b>Tier 3:</b> These champions can still do very well, but tend to need a little more snowballing to get rolling. Even if they get an early lead, it's still very possible to turn the tides on them with just a mistake or two. They may also have some weaknesses that can be capitalized on.<br />
<b><br />
</b> <b>Tier 4:</b> These champions are either underpowered or offer less reward than other champions for the same amount of effort. These champions basically start winning from the get-go or get made fun of for the rest of the game. They need gold to do their job correctly, and if they don't get enough of it, they become sandbags for the enemy team to punch. Chances of a comeback with one of these champions feeding on your team is almost none.<br />
<br />
<h1 style="text-align: center;">Thoughts on Win Rates</h1>
<div><br /></div>In the past, some people complained that this tier list focused too much on win rates and not enough on play rates. However, this tier list takes into account both win rates and play rates before performing analysis on the champion. Just because there's a high correlation on win rates and position on the tier list doesn't indicate that this tier list is solely based on win rates, if anything the champion power level drives the win rates and supports the claim to validity.<div><br /></div>
<div>League of Legends is an extremely intricate game and this tier list strives to be as accurate as possible to give you the strongest champion picks. We ordered them on the tier list based on what is most likely to give you the highest chance of winning the game. However, the tier list will over time, have a bias towards win rates since this does indicate that the ordering is accurate and not prone to fluctuations in play rate.<br />
<div><br />
<div>With enough playtime, a high win rate on a champion indicates *<b>something</b>* generally goes right, and a low win rate indicates that whatever is happening in games with this champion isn't in their favor.<br />
<br />
A low win rate may mean a champion is being played incorrectly and is stronger than his win rate indicates, but a top 25 win rate (with 120 champions) almost always indicates that a champion is <b>at least</b> a good candidate for Tier 1 or high Tier 2 if the sample size is large enough.<br />
<br />
This means that champions with high win rates do not mean that they're necessarily GOOD right now, especially if they have a low play rate or tend to get into favorable match-ups. If we feel this is the case, these champions will place differently on this tier list than you'd think.<br />
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Similarly, champions with low win rates that are still within the acceptable deviations may end up slightly higher than you'd expect from a champion with mediocre win rates.<br />
<br />
If there are champions on this tier list with low overall play rates but good win rates after relatively few games of practice, it may mean that players that pick those champions up just to try them are bringing down the average. If this is the case, we will place them higher on the list.<br />
<br />
More <a href="https://www.nerfplz.com/2014/06/win-rates-what-do-they-mean.html">thoughts on win rates here</a>.<br />
<br />
<h1 style="text-align: center;">Counter Picking Champions</h1>
<div><br /></div>In Tier 3 of this tier list, we've placed certain champions that are good as a second pick but can get spanked hard if they end up first picking by a variety of meta champions. If you're good at a large variety of champions, picking a champion that counters your lane is a good place to start. If you can get a slight advantage and don't have a clear experience advantage, picking a champion that both places high on this tier list and also counters your enemy lane may give you enough to win a game.<br />
<br />
Check out a few of our more popular champion counter guides:<br />
<ol>
<li><a href="https://www.nerfplz.com/2019/03/counter-series-3-how-to-beat-yasuo.html">Yasuo Counters</a></li>
<li><a href="https://www.nerfplz.com/2019/04/counter-series-6-how-to-counter-darius.html">Darius Counters</a></li>
<li><a href="https://www.nerfplz.com/2019/04/counter-series-7-dealing-with-this.html">Vayne Counters</a></li>
<li><a href="https://www.nerfplz.com/2019/04/leblanc-counters-best-counter-champions.html">Leblanc Counters</a></li>
<li><a href="https://www.nerfplz.com/search/label/Counters?max-results=6">More available here</a></li>
</ol>
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<h1 style="text-align: center;">LoL Tier List Champion Explanations</h1>
<div>
<h3><span style="font-size: 18.72px;">Ahri [God Tier Mid]</span></h3><div><span style="font-size: 18.72px;">Increased health growth and damage this patch coupled with nerfs on some of the other key players mid lane mean that Ahri's back on top as a premier mid lane champion. While she might not always be the absolute best pick in every scenario, she's consistent enough to always circle back when her stats are high enough.</span></div><div><span style="font-size: 18.72px;"><br /></span></div><h3><span style="font-size: 18.72px;">Camille [Tier 1 Support]</span></h3><div><span style="font-size: 18.72px;">Camille is a support that's gained significant popularity lately and boasts solid damage and early game all-in potential. Her range and consistency is high for an all-in support and coupled with a good early game ADC means that her choice of engagement timings is versatile and effective. Later on in the game can be a struggle if she hasn't snowballed effectively early game but overall, landing her stun on the marksman in the first few levels is almost a guaranteed good trade.</span></div><div><span style="font-size: 18.72px;"><br /></span></div><h3><span style="font-size: 18.72px;">Kalista [Tier 3 Bot]</span></h3><div><span style="font-size: 18.72px;">A victim of pro play success, Kalista has been nerfed this patch and is fairly weak in solo queue as a result. She may still see some pro play in the near future but overall there are better picks for solo queue that don't need to rely as much on synergizing with your support.</span></div><div><span style="font-size: 18.72px;"><br /></span></div><h3><span style="font-size: 18.72px;">K'Sante [Tier 3 Top]</span></h3><div><span style="font-size: 18.72px;">Removing the slow from K'Sante's All Out gives enemies significantly more counterplay potential. Despite the increased stats he got on his Path Maker [W], he feels quite weak and has significant trouble keeping enemies close enough to pummel.</span></div><div><span style="font-size: 18.72px;"><br /></span></div><h3><span style="font-size: 18.72px;">Rek'Sai [Tier 3 Jungle]</span></h3><div><span style="font-size: 18.72px;">New Rek'Sai is simply put, not very good. After removing the true damage component of Furious Bite and replacing it with max health damage, she has significantly more trouble actually dealing damage and takes much longer to do so. Overall, she might need an additional buff to be effective in her current state.</span></div><div><span style="font-size: 18.72px;"><br /></span></div><h3><span style="font-size: 18.72px;">Smolder [Tier 1 Bot]</span></h3><div><span style="font-size: 18.72px;">New Smolder on the other hand, feels relatively balanced and although his laning phase has been nerfed it wasn't that amazing to begin with. Meanwhile, having Smolder's ultimate still go off post-death is a solid buff that comes into play more often than expected.</span></div><div><span style="font-size: 18.72px;"><br /></span></div><h3><span style="font-size: 18.72px;">Twisted Fate [God Tier Mid]</span></h3><div><span style="font-size: 18.72px;">Twisted Fate, a champion that's beloved ever since the changes to his W and E, is someone that's found great success mid, top, and bot. Some players have even been playing him support and finding decent success simply because he's overtuned. That being said, the minor nerfs Riot hit him with this patch haven't done a whole lot to minimize his strength and he continues to excel in almost every role.</span></div><div><span style="font-size: 18.72px;"><br /></span></div><h3><span style="font-size: 18.72px;">Vayne [Tier 1 Top]</span></h3><div><span style="font-size: 18.72px;">Vayne is another champion that's quite overtuned at the moment and is steadily enjoying the abuse she dishes out top against melee champions. Her scaling is very high and difficult to deal with and her laning phase is as always, truly painful for most melee champions.</span></div></div><div><br /></div><div><br /></div>
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<ul></ul>
</div><b>Disclaimer:</b> <br />
<div>
<ul>
<li>The purpose of this list is for discussion and to provide a starting point for champion selection.</li>
</ul>
<h3>Agree? Disagree? Comment below!</h3>
<div>
<div class="message_box announce">If you're looking for a more <b>meta-based tier list</b> based on popularity, be sure to check out the <a href="https://www.nerfplz.com/search/label/FOTMTierList?max-results=8">FOTM list</a> as well!</div>
<div class="message_box announce">For a list of champions with the <b>highest *potential*</b> in the game without regard to difficulty or team synergies, jump to the <a href="https://www.nerfplz.com/search/label/SWM?max-results=8">strongest potential champions in each position</a>!</div>
<div class="message_box announce">Be sure to visit <a href="https://www.nerfplz.com/search/label/Ban%20List?max-results=8">Optimal Champion Bans by Division</a> too!</div>
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</div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-8312304033271467533.post-4678619724142157602024-02-28T06:08:00.002-05:002024-02-28T06:08:12.569-05:00Best Champions Ban Tier List For Ranked Bronze | Silver | Gold | Platinum | Diamond - Patch 14.4 February 2023<div class="smalltopimg"><div><h2>Twisted Fate Still Dominating</h2><h2><div style="font-size: medium; font-weight: 400;">As Patch 14.4 hits, Twisted Fate continues his dominant performance across all divisions. Meanwhile, Senna and Karma are both also continuing to post exceptionally good results at all levels. Smolder seems like he's doing well when games are longer but starts to fall off as games tighten up at higher divisions. </div></h2></div><h2>
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<picture> <source srcset="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQ_VOZBmNNERoWMmTno6c64Yin5wk3J5E5uT-MCLM8jYLanpGTuGoC4McspGH3cW8F4BxvYVUKNpbsdmA-Y9AhQ6_RyHu3bzCLrgpOSI2mgHrE1Ec1IbwDdtEjYfAaqI5TtZl2aXD98Yo/s1600/bansmall.webp" type=""></source> <source srcset="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi54Wlcn4NwVwzwHBR7qNG23ZdLDJCEfR21vzMFiyNSi4Ro8F42Z_ZtcvG9U2RMYq9FAtIXduoCl88pIHtN-8fnYts5zVumgbhcw7U-KNOyN60gpYbZsp7CDc3SdEc-eObBk7KJ15msj6o/s1600/ekkosmall.png" type=""></source> <img alt="Ban Tier List" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi54Wlcn4NwVwzwHBR7qNG23ZdLDJCEfR21vzMFiyNSi4Ro8F42Z_ZtcvG9U2RMYq9FAtIXduoCl88pIHtN-8fnYts5zVumgbhcw7U-KNOyN60gpYbZsp7CDc3SdEc-eObBk7KJ15msj6o/s1600/ekkosmall.png" /></picture><br />
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<a name='more'></a><div class="topimage">
<picture> <source class="lozad" data-srcset="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDIiMP0MHanIH-DV-yEXH-q5I50xUInOg2kXXagSYg413U80FL0UF1dFLcqOywtxecpZceV5AsWDEIKpodz75-vOTRfP4imrvhyphenhyphen30Z9mu2VMwCir-BuqmUXuiC4nTZhqjjpa6iWoJ8zWI/s1600/banlarge.webp" type=""></source> <source class="lozad" data-srcset="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbj8T0abhEj0wEF-xJdSvX7gl1gAPxAT85cJ1YDKPLDp7k61VXKZUZodEt8yGYizDuta2mfef6KWAPX28rCKJAYKJkBJFpo_-ITQnpgbjry95xeVeU_mL2mhZ8DCfYmUvGE1nYjr7T4ts/s1600/ekko.png" type=""></source> <img alt="Ban Tier List" class="lozad" data-src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbj8T0abhEj0wEF-xJdSvX7gl1gAPxAT85cJ1YDKPLDp7k61VXKZUZodEt8yGYizDuta2mfef6KWAPX28rCKJAYKJkBJFpo_-ITQnpgbjry95xeVeU_mL2mhZ8DCfYmUvGE1nYjr7T4ts/s1600/ekko.png" /> </picture><br />
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<span style="color: #333333;">SEASON 14</span><br />
<span style="color: #333333;">PATCH 14.4 </span><span style="color: red;">BAN</span> TIER LIST</div>
</h3>
</div>
<h2>Twisted Fate Still Dominating</h2>
<div>As Patch 14.4 hits, Twisted Fate continues his dominant performance across all divisions. Meanwhile, Senna and Karma are both also continuing to post exceptionally good results at all levels. Smolder seems like he's doing well when games are longer but starts to fall off as games tighten up at higher divisions. </div><div><br /></div><div>
Check out the full list below!<br />
<br /></div>
<div>
Be sure to check out the regular <a href="https://www.nerfplz.com/search/label/SQ%20Tier%20List?max-results=8">ranked queue list</a> as well!</div>
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<div class="success">
The purpose of this list is to discover optimal bans, with the knowledge that enemy teams will likely ban the ones at the top of the list.</div>
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<h2>
Banning Thought Process</h2>
<div>
<ol>
<li>Which champions could the enemy team pick that would <b><i><u>really screw my team over</u></i></b>?</li>
<li>Which champions could the enemy team pick that would really screw <b>ME </b>over?</li>
<li>Which of the champions above is the enemy team <b><u>likely going to pick</u></b> if it's not banned?</li>
<li>Which of the champions above is the enemy team <b><u>probably going to ban</u></b>?</li>
</ol>
</div>
<div>
After considering these items, it's time to hit the ban phase.<br />
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<h2>
Optimal Bans</h2>
<div>
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<h3><img border="0" class="lozad" data-src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiB3wgF3bab-BK2eKuAxOtxsrAHm9y7VyepoCZIShCW782_Aq_zG1OlzIBs97MOsgiFdVlcIFYfrLp-eDz7DM0KqN7lJYAIRsPkkTSjJEErfwAFoeq3kWpiFLC9TKwoMg8ZZiyFaVH8IHk/s1600/diamond.png" /><span style="font-weight: normal;">Diamond+</span><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiB3wgF3bab-BK2eKuAxOtxsrAHm9y7VyepoCZIShCW782_Aq_zG1OlzIBs97MOsgiFdVlcIFYfrLp-eDz7DM0KqN7lJYAIRsPkkTSjJEErfwAFoeq3kWpiFLC9TKwoMg8ZZiyFaVH8IHk/s1600/diamond.png" /></h3>
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<span style="color: red; font-weight: bold;">God Tier [Likely/Should Bans]</span>: Twisted Fate, Maokai, Karma, Blitzcrank<br /><b><span style="color: #38761d;">Good Bans [Popular Strong Champions]</span></b>: Senna, Viego<br /><div><span style="color: #666666; font-weight: bold;">Meh Bans [Probable But Unnecessary Bans]</span>: Smolder</div>
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<h3>
<span style="font-weight: normal;"><img border="0" class="lozad" style="font-size: medium;" /></span><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMicu1E70OwUnvdrfH0aDNXT744aIh9zpsdQXzTn1PkcwL6yhdnWcB-i8SxYNUPJg6ydG2WzD7uGl4s6C2Bclst34hUcAaE232JdRYd5nBmoR3C5QGqP_MNr6QIUdr-K2bPSqVq7Vx5Rc/s1600/platinum.png" /><span style="font-weight: 400;">Platinum/Emerald</span><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMicu1E70OwUnvdrfH0aDNXT744aIh9zpsdQXzTn1PkcwL6yhdnWcB-i8SxYNUPJg6ydG2WzD7uGl4s6C2Bclst34hUcAaE232JdRYd5nBmoR3C5QGqP_MNr6QIUdr-K2bPSqVq7Vx5Rc/s1600/platinum.png" /></h3>
<div><span style="color: red; font-weight: bold;">God Tier [Likely/Should Bans]</span>: Smolder, Twisted Fate, Blitzcrank, Maokai, Morgana<br /><b><span style="color: #38761d;">Good Bans [Popular Strong Champions]</span></b>: Karma, Senna<br /><div><span style="color: #666666; font-weight: bold;">Meh Bans [Probable But Unnecessary Bans]</span>: Zed</div></div>
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<span style="font-weight: normal;"><img border="0" class="lozad" /></span><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjC_qmyvm0LEbYHb_PEsRGBP0hr4tssEwRqp7cYIyFGMPUCYSpt3bHYk99b-SyARzd0SoyDeyBMr4YbxM6B7kQk0C-x7Rje5kEw4gOKABg_ljL2EAjbOD5zrLchVWXG8MW3sEmPPtO-JeI/s1600/gold.png" /><span style="font-weight: normal;">Gold </span><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjC_qmyvm0LEbYHb_PEsRGBP0hr4tssEwRqp7cYIyFGMPUCYSpt3bHYk99b-SyARzd0SoyDeyBMr4YbxM6B7kQk0C-x7Rje5kEw4gOKABg_ljL2EAjbOD5zrLchVWXG8MW3sEmPPtO-JeI/s1600/gold.png" /></h3>
<div><span style="color: red; font-weight: bold;">God Tier [Likely/Should Bans]</span>: Smolder, Twisted Fate, Blitzcrank, Morgana<br /><b><span style="color: #38761d;">Good Bans [Popular Strong Champions]</span></b>: Karma, Senna<br /><div><span style="color: #666666; font-weight: bold;">Meh Bans [Probable But Unnecessary Bans]</span>: Zed, Yasuo</div></div>
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<span style="font-weight: normal;"><img border="0" class="lozad" /></span><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghAZQD2PUiHCkZuRzMZ4VcofNf9oRIMhU9FbyMkBKy7kt1UXMIHAYyMEhg-Z9Q_Uiu-Ezhq1Crjow4lVd8dLuSNktZ7rgyR-IQMKylIHaX1-eKleiAcdSneY3XyMv0Ow5JrQYTuPUKDsI/s1600/silver.png" /><span style="font-weight: normal;">Silver </span><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghAZQD2PUiHCkZuRzMZ4VcofNf9oRIMhU9FbyMkBKy7kt1UXMIHAYyMEhg-Z9Q_Uiu-Ezhq1Crjow4lVd8dLuSNktZ7rgyR-IQMKylIHaX1-eKleiAcdSneY3XyMv0Ow5JrQYTuPUKDsI/s1600/silver.png" /></h3>
<div><span style="color: red; font-weight: bold;">God Tier [Likely/Should Bans]</span>: Smolder, Blitzcrank, Morgana, Twisted Fate<br /><b><span style="color: #38761d;">Good Bans [Popular Strong Champions]</span></b>: Senna, Karma<br /><div><span style="color: #666666; font-weight: bold;">Meh Bans [Probable But Unnecessary Bans]</span>: Zed, Yasuo</div></div>
<h3>
<span style="font-weight: normal;"><img border="0" class="lozad" /></span><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJw1BcMdR0dHWK9LAAokfPbFGfj_n6LDmMY5EWGtvz3zj4rhv0PFxAtGHCjdUZZX51Jed0iI11LE_c-TnmoHU4qFJgIqgfYM6uP1ekQCZb-IK_hOGgdTYVBpYVh7olpPi0ZfQv9gYXMYc/s1600/bronze.png" /><span style="font-weight: normal;">Bronze/Iron</span><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJw1BcMdR0dHWK9LAAokfPbFGfj_n6LDmMY5EWGtvz3zj4rhv0PFxAtGHCjdUZZX51Jed0iI11LE_c-TnmoHU4qFJgIqgfYM6uP1ekQCZb-IK_hOGgdTYVBpYVh7olpPi0ZfQv9gYXMYc/s1600/bronze.png" /></h3>
<div><div><span style="color: red; font-weight: bold;">God Tier [Likely/Should Bans]</span>: Smolder, Blitzcrank, Morgana<br /><b><span style="color: #38761d;">Good Bans [Popular Strong Champions]</span></b>: Senna, Karma, Twisted Fate, Miss Fortune<br /><div><span style="color: #666666; font-weight: bold;">Meh Bans [Probable But Unnecessary Bans]</span>: Zed, Yasuo, Shaco</div></div><div><br /></div>
</div>
<div>
<div>
<div>
<h2>
Method</h2>
<div>
To do this list, I first start with whichever statistical compilation site I have available (my personal preference is <a href="http://leagueofgraphs.com/">leagueofgraphs.com</a>). Afterwards, I check the most banned champions and separate them into either "God Tier" or "Meh Bans" based on win rate and popularity, sometimes subjective reasoning (in which case I'd do a write-up).</div>
<div>
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<div>
Last I do an analysis of both the win rate and the popularity by division and add in good bans for that division based on such.</div>
<div>
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<div>
Some people may note that most sites don't distinguish between "<i>Platinum Only</i>" and "<i>Platinum and Higher</i>". However, this generally doesn't make much of a difference as a result of the way the overall player distribution is between the ranks. Bronze and Silver make up the highest percentage of error, but generally run similar to each other.<br />
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<h2>
Explanations</h2>
</div>
<ul>
<li>Taking out explanations to make this list faster to put together, feel free to ask questions in the comments section below!</li>
</ul>
</div>
<div class="announce">
<h3 style="text-align: center;">
Agree? Disagree? Comment below!</h3>
<h4 style="text-align: center;">
<a href="http://www.nerfplz.com/search/label/Ban%20List?max-results=5">Click here to check out more versions of this list!</a></h4>
</div>
</div>
</div>
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-8312304033271467533.post-77853449001025251252024-02-28T05:58:00.003-05:002024-02-28T06:34:34.169-05:00Official Patch 14.4 Notes Released!<p><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEts1TAYeh_zfIWl-LI7f_ISlsb4jZ_FKXGPoePzBNG8AAlJoVkcn3-TSxCZ2TTx2CV4-Z97_XDX-II26Umz5iHK25BhRNBKLCI35rnEBP5VUnrcEA2_h_mZBigtrJVJymyxfV3aJ8rcbsGbxGKlTCIkhSFbC0aYPwK6QPqyYx2iAXLq0O-QNHDA9NbE4/s16000/patch144.png" /><br /><br /></p><h3 style="text-align: left;">Summary:</h3><p><b><span style="color: red;">Nerfs</span></b>: Aurelion Sol, Bard, Fiora, Illaoi, Kalista, Maokai, Twisted Fate, Varus, Zyra</p><p><b><span style="color: #6aa84f;">Buffs</span></b>: Ahri, Jayce, Kai'Sa, Lulu, Renekton, Soraka, Thresh, Volibear</p><p><b><span style="color: #3d85c6;">Tweaks</span></b>: K'Sante, Rek'Sai, Smolder</p><span><a name='more'></a></span><p><br /></p><header class="header-primary"><h2 id="patch-vanguard">Vanguard</h2></header><div class="content-border"><div class="white-stone accent-before"><blockquote class="blockquote context">We've been communicating in the past few patch notes that Vanguard was coming, but after some time on the PBE testing the diagnostics check, we've elected to change the rollout plan. Instead of a Global rollout, we're going to be releasing in a single region first with patch 14.5. This allows us time on live servers to evaluate how Vanguard is functioning and being experienced before making adjustments if required.<br /><br />For more information on Vanguard or help making sure you're ready for Vanguard please check out our support article so that you can continue to play League once Vanguard is required.</blockquote></div></div><header class="header-primary"><h2 id="patch-windows-min-spec-update">Windows Min Spec Update</h2></header><div class="content-border"><div class="white-stone accent-before"><blockquote class="blockquote context">As of this patch, our minimum system requirements have been updated and we will no longer be supporting Windows 7, 8, and 8.1 for all League of Legends and Teamfight Tactics games. To maintain the stability and performance of our games, we sometimes need to deprecate support for legacy operating systems that aren't widely used by our players. If you're still playing on these versions of Windows, please consider updating to continue playing. Please see our min spec support page for more details.</blockquote></div></div><header class="header-primary"><h2 id="patch-champions">Champions</h2></header><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://leagueoflegends.com/en-us/champions/ahri/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.3.1/img/champion/Ahri.png" /></a><h3 class="change-title" id="patch-ahri"><a href="http://www.leagueoflegends.com/en-us/champions/ahri/">Ahri</a></h3><p class="summary">Health growth increased. Q damage increased.</p><blockquote class="blockquote context">With the removal of Everfrost, Ahri lost a lot of the reliability an additional root could create and the durability the item provided. We want to give her power back in some more exciting aspects of her kit, so we're increasing the damage of her Q for two reasons. First, when it came down to more reliability versus more damage, we thought Ahri players would appreciate more potent damage. Second, being able to land both parts of her Q also rewarded more skill expression. We're also giving her a bit more health so she can afford to take some damage while she's kiting around fights with her ultimate.</blockquote><hr class="divider" /><h4 class="change-detail-title">Base Stats</h4><ul><li><strong>Health Growth</strong>: 96 ⇒ 104</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.3.1/img/spell/AhriQ.png" />Q - Orb of Deception</h4><ul><li><strong>Magic Damage per Pass</strong>: 40/65/90/115/140 (+45% AP) ⇒ 40/65/90/115/140 <strong>(+50% AP)</strong></li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="https://www.leagueoflegends.com/en-us/champions/aurelion-sol/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.3.1/img/champion/AurelionSol.png" /></a><h3 class="change-title" id="patch-aurelion-sol"><a href="https://www.leagueoflegends.com/en-us/champions/aurelion-sol/">Aurelion Sol</a></h3><p class="summary">Q Bonus Magic DPS decreased.</p><blockquote class="blockquote context">Aurelion Sol is still performing too well and we've decided to reduce some more of his power. He now gets more stacks from Q, both because the stack gain was increased and also because he can cast it more frequently due to the potent mana buffs. We'd like to retain how well it stacks and scales with Stardust, but nerf its AP ratio and some base damage to account for that.</blockquote><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.3.1/img/spell/AurelionSolQ.png" />Q - Breath of Light</h4><ul><li><strong>Bonus Magic Damage per Second</strong>: 60 / 70 / 80 / 90 / 100 (+ 35% AP) (+ (3.1% Stardust)% of target's maximum health ⇒ 55 / 65 / 75 / 85 / 95 (+ 30% AP) (+ (3.1% Stardust)% of target's maximum health</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://leagueoflegends.com/en-us/champions/bard/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.3.1/img/champion/Bard.png" /></a><h3 class="change-title" id="patch-bard"><a href="http://www.leagueoflegends.com/en-us/champions/bard/">Bard</a></h3><p class="summary">Armor growth decreased, level 1 attack speed and attack speed ratio increased. Passive bonus damage increased. Q damage increased.</p><blockquote class="blockquote context">Bard is currently quite powerful and is especially durable due to having more than enough base values on his kit to not require anything but tank items. In this patch, we're closing the gap between tank and mage/enchanter-style builds by lowering his base values while preserving his AP scaling to nudge him toward those purchases more often. On top of that, he gets a guaranteed 200 HP from the new support items, so he's generally a bit too durable.<br /><br />As one final set of changes, we're making discharging Meeps feel a bit better by increasing his overall attack speed. Nashor's Tooth, anyone?</blockquote><hr class="divider" /><h4 class="change-detail-title">Base Stats</h4><ul><li><strong>Armor Growth</strong>: 5.2 ⇒ 5</li><li><strong>Level 1 Attack Speed</strong>: 0.625 ⇒ 0.658</li><li><strong>Attack Speed Ratio</strong>: 0.625 ⇒ 0.658</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.3.1/img/passive/Bard_Passive.png" />Passive - Traveler's Call</h4><ul><li><strong>Damage</strong>: 35 (+14 per 5 Chimes)(+30% AP) Bonus Magic Damage ⇒ 35 <strong>(+10 per 5 Chimes) (+40% AP)</strong> Bonus Magic Damage</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.3.1/img/spell/BardQ.png" />Q - Cosmic Binding</h4><ul><li><strong>Damage</strong>: 80/125/170/215/260 (+65% AP) ⇒ 80/120/160/200/240 (+80% AP)</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://leagueoflegends.com/en-us/champions/fiora/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.3.1/img/champion/Fiora.png" /></a><h3 class="change-title" id="patch-fiora"><a href="http://www.leagueoflegends.com/en-us/champions/fiora/">Fiora</a></h3><p class="summary">W attack speed slow decreased.</p><blockquote class="blockquote context">In this patch, we want to address Fiora's trading pattern in certain matchups where her W attack speed slow is hard to answer when used as an opener. She's currently performing quite well and has room to lose some power, so we'll be halving the attack speed slow to provide more counterplay for players that find themselves matched up against the Grand Duelist.</blockquote><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.3.1/img/spell/FioraW.png" />W - Riposte</h4><ul><li><strong>Attack Speed Slow</strong>: 50% for 2 seconds ⇒ 25% for 2 seconds</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://leagueoflegends.com/en-us/champions/illaoi/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.3.1/img/champion/Illaoi.png" /></a><h3 class="change-title" id="patch-illaoi"><a href="http://www.leagueoflegends.com/en-us/champions/illaoi/">Illaoi</a></h3><p class="summary">Passive damage decreased.</p><blockquote class="blockquote context">With last patch's tentacle range increase, Illaoi ended up being a bit more powerful than anticipated. As her full attack damage build is massively outperforming her tankier options, we're addressing her power by adjusting her passive damage.</blockquote><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.3.1/img/passive/Illaoi_P.png" />Passive - Prophet of an Elder God</h4><ul><li><strong>Damage</strong>: 9-162 (based on level) (+115% Total AD) ⇒ 9-162 (based on level) <strong>(+100% Total AD)</strong></li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://leagueoflegends.com/en-us/champions/jayce/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.3.1/img/champion/Jayce.png" /></a><h3 class="change-title" id="patch-jayce"><a href="http://www.leagueoflegends.com/en-us/champions/jayce/">Jayce</a></h3><p class="summary">Base AD increased. W mana restoration increased and magic damage increased. E now roots enemies on initial cast.</p><blockquote class="blockquote context">Jayce's E sometimes suffered from a weird effect, occasionally throwing players in an odd direction when cast during an opponent's dash. To resolve this, we adjusted it to work more like Lee Sin's R, now rooting on cast. This also means it will no longer knock enemies outside of auto attack range when cast at max range.<br /><br />Additionally, we're looking to flatten Jayce's power curve slightly, giving him a bit more agency (and mana) to skirmish in lane. This should make him less dependent on Muramana and make early mana runes feel more valuable.</blockquote><hr class="divider" /><h4 class="change-detail-title">Base Stats</h4><ul><li><strong>Attack Damage</strong>: 57 ⇒ 59</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.3.1/img/spell/JayceStaticField.png" />W - Lightning Field</h4><ul><li><strong>Mana Restore</strong>: 10/12/14/16/18/20 ⇒ 15/17/19/21/23/25</li><li><strong>Magic Damage per Second</strong>: 35/50/65/80/95/110 ⇒ 40/55/70/85/100/115</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.3.1/img/spell/JayceThunderingBlow.png" />E - Thundering Blow</h4><ul><li><span class="new">new</span><strong>Grounded in Science</strong>: Now roots enemies on initial cast. <em>(Note: Similar to Lee Sin's R root.)</em></li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="https://leagueoflegends.com/en-us/champions/k-sante/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.3.1/img/champion/KSante.png" /></a><h3 class="change-title" id="patch-k-sante"><a href="https://leagueoflegends.com/en-us/champions/k-sante/">K'Sante</a></h3><p class="summary">Base health and mana increased. Q no longer slows during All Out. W bonus armor and magic resist ratio increased, no longer reduces minimum channel and cooldowns. E dash speeds decreased.</p><blockquote class="blockquote context">K'Sante doesn't leave a lot of room for counterplay during All Out (you might even say his opponents are <em>all out</em> of counter play options), so we're aiming to address his opponents' ability to outplay him, or at least give them the time to process what he's doing. We think that these changes will result in some degree of lost power, but we believe that these adjustments should help get K'Sante in an overall better state long term.</blockquote><hr class="divider" /><h4 class="change-detail-title">Base Stats</h4><ul><li><strong>Base Health</strong>: 570 ⇒ 625</li><li><strong>Base Mana</strong>: 290 ⇒ 320</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.3.1/img/spell/KSanteQ.png" />Q - Ntofo Strikes</h4><ul><li><span class="removed">removed</span><strong>All Out of Slows</strong>: No longer slows during All Out</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.3.1/img/spell/KSanteW.png" />W - Path Maker</h4><ul><li><strong>Bonus Armor Ratio</strong>: 50% ⇒ 85%</li><li><strong>Bonus Magic Resist Ratio</strong>: 50% ⇒ 85%</li><li><span class="removed">removed</span><strong>All Out Minimum Channel Time</strong>: All Out no longer reduces the minimum channel to 0.5 seconds</li><li><span class="removed">removed</span><strong>All Out Cooldown Reduction</strong>: All Out no longer reduces the cooldown to 18/16.5/15/13.5/12 seconds</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.3.1/img/spell/KSanteE.png" />E - Footwork</h4><ul><li><strong>Dash Speed</strong>: 1500 ⇒ 900</li><li><strong>Ally Dash Speed</strong>: 1800 ⇒ 1100 + Movement Speed</li><li><strong>All Out Dash Speed</strong>: 2100 ⇒ 1450</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="https://leagueoflegends.com/en-us/champions/kai-sa/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.3.1/img/champion/Kaisa.png" /></a><h3 class="change-title" id="patch-kai-sa"><a href="https://leagueoflegends.com/en-us/champions/kai-sa/">Kai'Sa</a></h3><p class="summary">Ult range increased.</p><blockquote class="blockquote context">Kai'Sa has been pretty weak this season but has begun to find her footing with Eclipse and Statikk Shiv starts, resulting in a steady climb to her pick and win rates. Even with this newfound tech, we think she's still a little bit underpowered so we're giving her a very small bump to her unique ability to join the fray at a moment's notice.</blockquote><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.3.1/img/spell/KaisaR.png" />R - Killer Instinct</h4><ul><li><strong>Cast Range</strong>: 1500/2250/3000 ⇒ 2000/2500/3000</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://leagueoflegends.com/en-us/champions/kalista/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.3.1/img/champion/Kalista.png" /></a><h3 class="change-title" id="patch-kalista"><a href="http://www.leagueoflegends.com/en-us/champions/kalista/">Kalista</a></h3><p class="summary">Passive bugfix. E damage decreased.</p><blockquote class="blockquote context">Now that much of the Season Start dust has settled, Kalista has found herself as one of the premier bot laners in Pro play and we'd like to open that role up to a bit more variety. Also, she's receiving a meaningful bugfix this patch, so we're also compensating for that bit of extra power.</blockquote><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.3.1/img/passive/Kalista_Passive.png" />Passive - Martial Pose</h4><ul><li><strong>Bugfix</strong>: Kalista now properly gains dash distance with basic Boots of Speed.</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.3.1/img/spell/KalistaExpungeWrapper.png" />E - Rend</h4><ul><li><strong>Physical Damage</strong>: 20/30/40/50/60 (+70% AD) (+20% AP) ⇒ <strong>10/20/30/40/50</strong> (+70% AD) (+20% AP) <em>(Note: Per-stack damage unchanged.)</em></li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://leagueoflegends.com/en-us/champions/lulu/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.3.1/img/champion/Lulu.png" /></a><h3 class="change-title" id="patch-lulu"><a href="http://www.leagueoflegends.com/en-us/champions/lulu/">Lulu</a></h3><p class="summary">Q second bolt damage increased. E magic damage and shield value increased. R bonus health increased.</p><blockquote class="blockquote context">Lulu has been a bit taxed getting ready for Bandle Tale and all, so she's been slipping in League. But don't worry—we're here to help her get back up to full power! In this patch, we want to increase her power in a way that will feel exciting to her players, namely more poke damage for her opponents and more I-will-not-let-you-die-no-matter-how-hard-you-try power for her allies.</blockquote><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.3.1/img/spell/LuluQ.png" />Q - Glitterlance</h4><ul><li><strong>Second Bolt Damage</strong>: 25% of Primary Bolt damage ⇒ 50% of Primary Bolt damage</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.3.1/img/spell/LuluE.png" />E - Help, Pix!</h4><ul><li><strong>Magic Damage</strong>: 80/120/160/200/240 (+50% AP) ⇒ <strong>80/125/170/215/260</strong> (+50% AP)</li><li><strong>Shield Value</strong>: 75/115/155/195/235 (+55% AP) ⇒ <strong>80/125/170/215/260</strong> (+55% AP)</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.3.1/img/spell/LuluR.png" />R - Wild Growth</h4><ul><li><strong>Bonus Health</strong>: 275/525/575 (+45% AP) ⇒ 275/525/575 <strong>(+55% AP)</strong></li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://leagueoflegends.com/en-us/champions/maokai/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.3.1/img/champion/Maokai.png" /></a><h3 class="change-title" id="patch-maokai"><a href="http://www.leagueoflegends.com/en-us/champions/maokai/">Maokai</a></h3><p class="summary">Base armor decreased. Q damage decreased. R root duration decreased.</p><blockquote class="blockquote context">Maokai is currently still the best support in the game, branch hands down. And while last patch closed the gap between his power as a support and as a top laner/jungler, he's in a state where we simply need to siphon off some of his baseline power to keep him in check.</blockquote><hr class="divider" /><h4 class="change-detail-title">Base Stats</h4><ul><li><strong>Base Armor</strong>: 39 ⇒ 35</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.3.1/img/spell/MaokaiQ.png" />Q - Bramble Smash</h4><ul><li><strong>Magic Damage</strong>: 70/120/170/220/270 (+2/2.5/3/3.5/4% of the target's maximum health) (+40% AP) ⇒ <strong>65/115/165/215/265</strong> (+2/2.5/3/3.5/4% of the target's maximum health) (+40% AP)</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.3.1/img/spell/MaokaiR.png" />R - Nature's Grasp</h4><ul><li><strong>Root Duration</strong>: 0.8-2.6 seconds (based on distance traveled capped at 1000 units) ⇒ <strong>0.75-2.25 seconds</strong> (based on distance traveled capped at 1000 units)</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://leagueoflegends.com/en-us/champions/rek-sai/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.3.1/img/champion/RekSai.png" /></a><h3 class="change-title" id="patch-maokai"><a href="http://www.leagueoflegends.com/en-us/champions/rek-sai/">Rek'Sai</a></h3><p class="summary">All abilities adjusted.</p><blockquote class="blockquote context">In her current state, Rek'Sai tends to feel non-functional as a fighter, causing her core builds to often be full lethality just to accomplish anything in game. This patch, we're hoping to give Rek'Sai some exciting things to do in early, mid, and late game. The primary buffs are substantially snappier tunnel usage and a super juiced passive that plays up her ability to weave in and out of combat to recoup health between cooldowns. As there's a lot of power in these gains, we'll be taking down her burst damage to prevent her from getting out of hand.<br /><br />We also have a host of modernization and re-scripting updates to Rek'Sai. Queen's Wrath is now an auto attack instead of a spell, meaning it scales appropriately with attack speed. Tunnels no longer have hitches in the middle of their animations when you're entering them. Her cooldowns have been synced up to make jungling more intuitive as Burrow, Prey Seeker, and Unburrow will line up from level 2. These changes, in addition to a whole host of adjustments on the backend, should also make her easier to update going forward. One thing we'll be keeping our eyes on is her balance between fighter and tank builds, which will thankfully be really easy to tweak!</blockquote><hr class="divider" /><h4 class="change-detail-title">Base Stats</h4><ul><li><strong>Base Movement Speed</strong>: 335 ⇒ 340</li><li><strong>Base Health Regeneration</strong>: 7.5 ⇒ 2.5</li><li><strong>Health Regeneration Growth</strong>: 0.65 ⇒ 0.5</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.3.1/img/passive/RekSai_Passive.png" />Passive - Fury of the Xer'Sai</h4><ul><li><strong>Maximum Healing</strong>: 10 (+2-10% (based on level) maximum health) ⇒ 12-20% (based on level) maximum health</li><li><span class="new">new</span><strong>Fury Generation from Non-Champions</strong>: Attacks against minions, plants, and wards restore 50% less Fury.</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.3.1/img/spell/RekSaiQ.png" />Q - Queen's Wrath (Unburrowed)</h4><ul><li><span class="new">new</span><strong>Attack Type</strong>: Queen's Wrath now functions as a basic attack instead of a spell, meaning total attack time and time between attacks is based on Rek'Sai's actual attack speed.</li><li><span class="new">new</span><strong>Bonus Attack Speed</strong>: Queen's Wrath now grants 45% bonus attack speed for its 3 attacks. <em>(Note: This results in a similar-feeling attack flow to the old spell-based version.)</em></li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt72fc29e938d5801f/65cc32c01a7344830dbc5cf6/02212024_RekSai_Q2.png" />Q - Prey Seeker (Burrowed)</h4><ul><li><strong>Cooldown</strong>: 12/11.5/11/10.5/10 seconds ⇒ 10 seconds at all ranks</li><li><strong>Damage</strong>: 60/95/130/165/200 (+50% bonus AD) (+70% AP) Physical Damage ⇒ <strong>50/80/110/140/170 (+25% bonus AD)</strong> (+70% AP) Magic Damage</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.3.1/img/spell/RekSaiW.png" />W - Burrow</h4><ul><li><strong>Bonus Movement Speed While Burrowed</strong>: 5/10/15 (levels 1/6/11) ⇒ 5/10/15/20/25 (based on rank)</li><li><strong>Vision Radius</strong>: 25% ⇒ 35%</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img height="71" src="https://am-a.akamaihd.net/image?f=https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt037e093dce9dd73b/64ae1ff7f5591fdd5de594a3/071823_RekSai_W2.png" width="71" />W - Unburrow</h4><ul><li><span class="new">new</span><strong>Grouping is Scary</strong>: Unburrow now knocks up all champions for 1 second, not just the primary target.</li><li><span class="removed">removed</span><strong>Run!</strong>: Unburrow no longer slows enemies by 40% for 0.5 seconds post-knockup.</li><li><strong>Damage</strong>: 50/85/120/155/190 (+80% bonus AD) Physical Damage ⇒ 50/75/100/125/150 (+80% AP) Magic Damage</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt99c98a31d4c1bc40/65cc3cf83a458a445cec4333/02212024_RekSai_E1.png" />E - Tunnel</h4><ul><li><strong>Cooldown</strong>: 26/24/22/20/18 seconds ⇒ 18/17/16/15/14 seconds</li><li><strong>Tunnel Reuse Cooldown</strong>: 10/8/6/4/2 seconds ⇒ 6/5/4/3/2 seconds</li><li><strong>Manual Cast Dash Speed</strong>: 550 + Movement Speed from Boots ⇒ 500 + Total Movement Speed <em>(Note: Now matches right-click dash speed.)</em></li><li><span class="removed">removed</span><strong>QoL Adjustment</strong>: Removed the 0.05 second hitch when manually casting Tunnel</li><li><span class="new">new</span><strong>QoL Adjustment</strong>: Rek'Sai begins taking already-placed tunnels roughly 20% faster <em>(Note: Final dash speed unchanged.)</em></li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.3.1/img/spell/RekSaiE.png" />E - Furious Bite</h4><ul><li><strong>Physical Damage</strong>: 5/10/15/20/25 (+70% AD) ⇒ 100% of total AD</li><li><strong>100 Fury Bonus</strong>: 2x Damage as True Damage ⇒ +6-14% (based on rank) of target's maximum health</li><li><strong>Cooldown</strong>: 12 seconds ⇒ 10 seconds</li><li><span class="new">new</span><strong>Flashy</strong>: E now displays a cosmetic critical strike when fully empowered.</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.3.1/img/spell/RekSaiRWrapper.png" />R - Void Rush</h4><ul><li><strong>Physical Damage</strong>: 100/250/400 (+175% bonus AD) (+20/25/30% of target's missing health) ⇒ 100/250/400 <strong>(+100% bonus AD)</strong> (+20/25/30% of target's missing health)</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://leagueoflegends.com/en-us/champions/renekton/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.3.1/img/champion/Renekton.png" /></a><h3 class="change-title" id="patch-renekton"><a href="http://www.leagueoflegends.com/en-us/champions/renekton/">Renekton</a></h3><p class="summary">Q champion healing increased. E cooldown decreased. R bonus health increased.</p><blockquote class="blockquote context">Simply put, Renekton is quite bad in his current state and in desperate need of some help. For starters we'll be increasing his Q healing now that he no longer has the reliable healing that Goredrinker provided him. We're also decreasing his E cooldown at later stages of the game so he can have better target access to squishies. And last but certainly not least, we're increasing the bonus health he gets from his ultimate to give him better survivability in teamfights and for better Sundered healing synergies as that's his most common first item at the moment. Overall, these should help make Renekton feel a bit more like the Butcher of the Sands he's meant to be.</blockquote><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.3.1/img/spell/RenektonCleave.png" />Q - Cull the Meek</h4><ul><li><strong>Champion Healing</strong>: 12/18/24/30/36 (+15% bonus AD) ⇒ 12/20/28/36/44 (+17% bonus AD)</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.3.1/img/spell/RenektonSliceAndDice.png" />E - Slice</h4><ul><li><strong>Cooldown</strong>: 16/15/14/13/12 seconds ⇒ 16/14.5/13/11.5/10 seconds</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.3.1/img/spell/RenektonReignOfTheTyrant.png" />R - Dominus</h4><ul><li><strong>Bonus Health</strong>: 250/400/550 ⇒ 300/500/700</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://leagueoflegends.com/en-us/champions/smolder/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.3.1/img/champion/Smolder.png" /></a><h3 class="change-title" id="patch-smolder"><a href="http://www.leagueoflegends.com/en-us/champions/smolder/">Smolder</a></h3><p class="summary">Q additional fireball scaling decreased, now stacks if a targeted minion dies while Q is mid-flight. W cooldown adjusted, initial damage decreased, explosion damage increased. R will continue to cast when Smolder dies.</p><blockquote class="blockquote context">Smolder's W has proven to be a very powerful poking tool during the laning phase. While we're happy that players want to max and poke with it, we want to slightly reduce its power at lower ranks due to the PVP damage it can provide while also ensuring that it never one shots the wave, preventing Smolder from stacking with Q and scaling. We're also taking this opportunity to add in some QoL improvements and bug fixes that will help Smolder live his best dragon fantasy better.</blockquote><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.3.1/img/spell/SmolderQ.png" />Q - Super Scorcher Breath</h4><ul><li><strong>Fireballs at 125 Stacks</strong>: 2 (+1 per 100 Dragon Patience Stacks) ⇒ 1 (+1 per 67 Dragon Patience Stacks)</li><li><strong>QoL Update</strong>: If a minion dies while Smolder's Q is in flight towards it, Smolder will still receive a Dragon Patience stack.</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.3.1/img/spell/SmolderW.png" />W - Achooo!</h4><ul><li><strong>Cooldown</strong>: 13/12.5/12/11.5/11 seconds ⇒ 14/13/12/11/10 seconds</li><li><strong>Initial Physical Damage</strong>: 70/90/110/130/150 (+25% AD) (+35% AP) ⇒ <strong>50/80/110/140/170</strong> (+25% AD) <strong>(+20% AP)</strong></li><li><strong>Explosion Physical Damage</strong>: 25/40/55/70/85 (+65% AP) ⇒ 25/40/55/70/85 <strong>(+25% bonus AD) (+80% AP)</strong></li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.3.1/img/spell/SmolderR.png" />R - MMOOOMMMM!</h4><ul><li><strong>Fiery Fury</strong>: Smolder's Mom will no longer stop if Smolder dies. But she will be VERY angry. Shame on you.</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://leagueoflegends.com/en-us/champions/soraka/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.3.1/img/champion/Soraka.png" /></a><h3 class="change-title" id="patch-soraka"><a href="http://www.leagueoflegends.com/en-us/champions/soraka/">Soraka</a></h3><p class="summary">Passive movement speed increased. Q heal increased. E bugfix. R cooldown decreased.</p><blockquote class="blockquote context">Soraka is another champion still struggling to find her place within the new item system. Now that she has space for buffs, we want to give her some that Soraka players will find effective and fun—20% faster bananambulance anyone?</blockquote><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.3.1/img/passive/Soraka_Passive.png" />Passive - Salvation</h4><ul><li><strong>Bonus Movement Speed</strong>: 70% ⇒ 90%</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.3.1/img/spell/SorakaQ.png" />Q - Starcall</h4><ul><li><strong>Total Heal</strong>: 50/65/80/95/110 (+30% AP) ⇒ <strong>60/75/90/105/120</strong> (+30% AP)</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.3.1/img/spell/SorakaE.png" />E - Equinox</h4><ul><li><strong>Bugfix</strong>: E now silences enemies in the area instantly rather than after a variable delay.</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.3.1/img/spell/SorakaR.png" />R - Wish</h4><ul><li><strong>Cooldown</strong>: 160/145/130 seconds ⇒ 150/135/120 seconds</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://leagueoflegends.com/en-us/champions/thresh/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.3.1/img/champion/Thresh.png" /></a><h3 class="change-title" id="patch-thresh"><a href="http://www.leagueoflegends.com/en-us/champions/thresh/">Thresh</a></h3><p class="summary">Base armor increased. E damage increased. R cooldown decreased.</p><blockquote class="blockquote context">With the changes to support itemization, Thresh is falling off faster in the midgame than he was in the previous seasons and we're looking to give him some power in the areas we feel he's most lacking. We'd like for him to be more able to aggressively take trades and use The Box in lane. Also, Flay isn't quite as good as a second max as we'd like, so we're giving it a bit of damage.</blockquote><hr class="divider" /><h4 class="change-detail-title">Base Stats</h4><ul><li><strong>Base Armor</strong>: 28 ⇒ 31</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.3.1/img/spell/ThreshE.png" />E - Flay</h4><ul><li><strong>Magic Damage</strong>: 75/115/155/195/235 (+70% AP) ⇒ <strong>75/120/165/210/255</strong> (+70% AP)</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.3.1/img/spell/ThreshRPenta.png" />R - The Box</h4><ul><li><strong>Cooldown</strong>: 140/120/100 seconds ⇒ 120/100/80 seconds</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://www.leagueoflegends.com/en-us/champions/twisted-fate/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.3.1/img/champion/TwistedFate.png" /></a><h3 class="change-title" id="patch-twistedfate"><a href="http://www.leagueoflegends.com/en-us/champions/twisted-fate/">Twisted Fate</a></h3><p class="summary">Attack speed growth decreased. W blue card damage decreased. E damage decreased.</p><blockquote class="blockquote context">Twisted Fate's update from 14.2 has done wonders for revitalizing his player base, having about three times as many players than before the start of the season. However, he's also dealing more damage than before and his opponents have begun to take notice. We don't think he's significantly over the line, but both his AP and AD builds are performing a little stronger than they should so we're stacking his deck a little less.</blockquote><hr class="divider" /><h4 class="change-detail-title">Base Stats</h4><ul><li><strong>Attack Speed Growth</strong>: 3% ⇒ 2.5%</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.3.1/img/spell/PickACard.png" />W - Pick A Card</h4><ul><li><strong>Magic Damage</strong>: 40/60/80/100/120 (+100% AD) (+115% AP) ⇒ 40/60/80/100/120 (+100% AD) <strong>(+100% AP)</strong></li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.3.1/img/spell/CardmasterStack.png" />E - Stacked Deck</h4><ul><li><strong>Bonus Magic Damage</strong>: 65/90/115/140/165 (+75% bonus AD) (+50% AP) ⇒ 65/90/115/140/165 (+75% bonus AD) <strong>(+40% AP)</strong></li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://leagueoflegends.com/en-us/champions/varus/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.3.1/img/champion/Varus.png" /></a><h3 class="change-title" id="patch-varus"><a href="http://www.leagueoflegends.com/en-us/champions/varus/">Varus</a></h3><p class="summary">Base AD decreased.</p><blockquote class="blockquote context">Varus currently has two viable builds: Lethality and on-hit. But despite being relatively balanced for the vast majority of players, he's dominating Pro play drafts. In order to address this, we're toning down a Pro-specific strength that will impact his early laning phase.</blockquote><hr class="divider" /><h4 class="change-detail-title">Base Stats</h4><ul><li><strong>Base Attack Damage</strong>: 62 ⇒ 60</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://leagueoflegends.com/en-us/champions/volibear/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.3.1/img/champion/Volibear.png" /></a><h3 class="change-title" id="patch-volibear"><a href="http://www.leagueoflegends.com/en-us/champions/volibear/">Volibear</a></h3><p class="summary">Q bonus movement speed increased. E cooldown decreased. R turret disable duration decreased, cooldown decreased, crowd control resistances during leap adjusted.</p><blockquote class="blockquote context">Volibear is struggling and we'll be helping him out. We think that his R is a supremely cool moment for Volibear players, but the ability to disable turrets can remove his opponents' access to counterplay. In order to give Voli players more agency and more frequent access to his ultimate, we're trading some of his turret disabling power and CC immunity for a cooldown decrease. We're also including a Q movement speed buff so he can reach his targets more consistently, and a slight E cooldown buff for the magic wizard bears out there.</blockquote><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.3.1/img/spell/VolibearQ.png" />Q - Thundering Smash</h4><ul><li><strong>Bonus Movement Speed</strong>: 8/12/16/20/24% ⇒ 12/16/20/24/28% <em>(Note: this bonus is still doubled when moving towards an enemy champion.)</em></li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.3.1/img/spell/VolibearE.png" />E - Sky Splitter</h4><ul><li><strong>Cooldown</strong>: 13 seconds ⇒ 12 seconds</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.3.1/img/spell/VolibearR.png" />R - Stormbringer</h4><ul><li><strong>Turret Disable Duration</strong>: 3/4/5 seconds ⇒ 2/3/4 seconds</li><li><strong>Cooldown</strong>: 160/140/120 seconds ⇒ 130/115/100 seconds</li><li><strong>Crowd Control Resistances during Leap</strong>: Crowd Control Immune ⇒ Unstoppable</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://leagueoflegends.com/en-us/champions/zyra/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.3.1/img/champion/Zyra.png" /></a><h3 class="change-title" id="patch-zyra"><a href="http://www.leagueoflegends.com/en-us/champions/zyra/">Zyra</a></h3><p class="summary">Passive plant damage decreased, bonus damage to non-epic monsters increased.</p><blockquote class="blockquote context">Zyra is currently overperforming as a support, but at the same time, as a plant champion, we want her to feel at home in the jungle. Just like Ivern and Maokai and Lillia. These buffs should help her find her roots in the jungle without giving her too much early power to take into the bot lane.</blockquote><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.3.1/img/passive/ZyraP.png" />Passive - Garden of Thorns</h4><ul><li><strong>Plant Magic Damage</strong>: 20-88 (based on level) (+18% AP) ⇒ <strong>16-84</strong> (based on level) (+18% AP)</li><li><strong>Bonus Damage to Non-Epic Monsters</strong>: 40-100 (based on level) ⇒ 60-100 (based on level)</li></ul></div></div><header class="header-primary"><h2 id="patch-items">Items</h2></header><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="75" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt5b37208b7f5d349b/6598b88b13cde920f8201b8f/10924_3071_BlackCleaver.png" width="75" />BLACK CLEAVER</h4><br /><blockquote class="blockquote context">Black Cleaver is currently a bit underwhelming compared to other fighter itemization options in the game. And while we don't think it needs to be the default fighter item (League of Cleavers anyone?), we want to make sure it still feels worth picking up for the champions that appreciate it. To that end, we're giving Black Cleaver quite a few minor buffs that should make the item feel better for its users.</blockquote><ul><li><strong>Item Recipe</strong>: Phage + Kindlegem + Long Sword + 750 gold ⇒ Phage + Caulfield's Warhammer + Ruby Crystal + 400 gold</li><li><strong>Carve Armor Reduction per Stack</strong>: 4% ⇒ 5%</li><li><strong>Maximum Carve Stacks</strong>: 6 ⇒ 5</li><li><strong>Maximum Armor Reduction</strong>: 24% ⇒ 25%</li><li><strong>Fervor Bonus Movement Speed</strong>: 20 (melee) / 10 (ranged) ⇒ 20 for all champions</li><li><strong>Fervor Proc Conditions</strong>: On dealing Physical Damage that bypasses shields/invulnerability ⇒ All physical damage, even if mitigated.</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="75" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltc2bb64413e2fd3aa/6598b877c11c0fa7b3cf90ee/10924_Hullbreaker.png" width="75" />HULLBREAKER</h4><br /><blockquote class="blockquote context">Hullbreaker currently has an extremely strong interaction with Urgot that makes him deal full damage with it through his W, Purge. We're changing Hullbreaker under the hood to interact properly with Urgot's on-hit damage reduction.</blockquote><ul><li><span class="new">new</span><strong>Attack Adjustment</strong>: Hullbreaker is now an on-hit item instead of an on-attack item.</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="75" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltc4c39db83a7644d0/6598b87713cde94cc2201b8b/10924_RavenousHydra.png" width="75" />RAVENOUS HYDRA</h4><br /><blockquote class="blockquote context">While all of the other Tiamat items have managed to find their respective niches within the item system, Ravenous Hydra in comparison is less powerful and less exciting in its current state. Our goal is for Ravenous to stand shoulder to shoulder with its counterparts, so in this patch we'll be leaning into its niche as the premier caster healing item, but in a way that doesn't have the same inherent problems that Goredrinker did.</blockquote><ul><li><span class="new">new</span><strong>Ravenous Crescent Lifesteal</strong>: Ravenous Hydra now applies Lifesteal to its Ravenous Crescent active at 150% effectiveness</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="65" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt87f36f495bcf1212/6598b88190dcf2c1af6484f1/10924_6631_StrideBreaker.png" width="65" />STRIDEBREAKER</h4><br /><blockquote class="blockquote context">Though we think Stridebreaker is appropriately powerful in its current state, it has a few bugs and pain points that keep it from feeling as good as it could. Though we may need to nerf Stridebreaker in the future, we don't want to let that get in the way of cleaning up some functionality so it can feel better today.</blockquote><ul><li><strong>Bugfix</strong>: Passive movement speed is applied as soon as you deal damage instead of after a short delay and now functions even if the damage is shielded.</li><li><strong>Bugfix</strong>: Active movement speed now properly decays over the full duration of 3 seconds instead of decaying to 0 over 1.75 seconds.</li><li><strong>Bugfix</strong>: Active movement speed now displays a buff icon for its duration.</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="72" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt713d9ff56a96f805/6598b8b171a55d83c7cd4d31/10924_3302_Terminus.png" width="72" />TERMINUS</h4><br /><blockquote class="blockquote context">Terminus has cultivated a group of core users by being a source of percent penetration and durability for on-hit champions. While that's great, it's been pretty unsatisfying, and in some cases unapproachable, due to how long the item takes to stack up. In this patch, we're quickening its stack rate so that champions can use it at full power for more time in fights.</blockquote><ul><li><strong>Item Recipe</strong>: Recurve Bow + B.F. Sword + Dagger + 700 gold ⇒ Recurve Bow + B.F. Sword + Recurve Bow + 300 gold</li><li><strong>Juxtaposition Stack Cap</strong>: 5 each (10 total) ⇒ 3 each (6 total)</li><li><strong>Bonus Armor and MR per Stack</strong>: 3/4/5 (levels 1/11/14) ⇒ 6/7/8 (levels 1/11/14)</li><li><strong>Maximum Bonus Armor and MR</strong>: 15/20/25 (based on level) ⇒ 18/21/24 (based on level)</li><li><strong>Percent Armor and MR Penetration per Stack</strong>: 6% ⇒ 10%</li><li><strong>Maximum Percent Armor and MR Penetration</strong>: 30% (unchanged)</li></ul></div></div><header class="header-primary"><h2 id="patch-support-items">Support Items</h2></header><div class="content-border"><div class="patch-change-block white-stone accent-before"><blockquote class="blockquote context">Supports got a lot more powerful in 14.1, largely due to gaining much more gold income and having overall stronger Sightstone items. Now that they're gaining a more or less complete item early on, we'd like to shift around their power curves to make them closer to other champions' power levels at various points in time.<br /><br />Because their first legendary comes online at a similar time to their finished support item and other champions' first items, there's too much of an early power spike. Conversely, since they're permanently down an item slot in the late game, we'd like if they felt stronger than they currently do on completed builds. Thus, we're shifting some of these items toward a more scaling profile to keep up with the game as it goes late without being as strong initially.<br /><br />We're also doing some clean up on the timing of when stacks come online. You'll now begin getting stacks sooner in the game with the second stack showing up about ten seconds into the second minion wave. This should still give players plenty of room to fight over wave control without executes winning the push by default. We're also specifically target nerfing the ability to start with a Doran's item only to receive all three stacks when purchasing the item later in the game, as it made many supports overly powerful in the early laning phase.</blockquote></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="68" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltd1cb7543b6ea9ddd/6598b8ba90dcf2fe6f6484f9/10924_3865_WorldAtlas.png" width="68" />WORLD ATLAS</h4><ul><li><strong>Quest Charge Cooldown</strong>: 18 seconds ⇒ 20 seconds</li><li><strong>First Quest Charge Generated</strong>: 2:08 ⇒ 1:50 in-game time</li><li><span class="removed">removed</span><strong>Buy Now!</strong>: World Atlas will no longer provide bonus stacks if purchased later in the game.</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="75" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt81236077745ec705/6598b8c32d261216bee76348/10924_3866_RunicCompass.png" width="75" />RUNIC COMPASS</h4><ul><li><strong>Quest Charge Cooldown</strong>: 18 seconds ⇒ 20 seconds</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="72" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt913fba0b562dcf29/6598b8c3be5d26867165aac9/10924_3867_BountyofWorlds.png" width="72" />BOUNTY OF WORLDS</h4><ul><li><strong>Health</strong>: 100 ⇒ 200</li><li><strong>Health and Mana Regeneration</strong>: 50% ⇒ 75%</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="69" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltb788f0d498325ddc/6598b8c2bb2e104da30121bd/10924_3877_Bloodsong.png" width="69" />BLOODSONG</h4><ul><li><strong>Ranged Damage Amplification</strong>: 6% ⇒ 5%</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="75" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt0844d0982577f123/6598b8c2c3fb27a1f619eeb7/10924_3876_SolsticeSleigh.png" width="75" />SOLSTICE SLEIGH</h4><ul><li><strong>Going Sledding Heal</strong>: 120 health ⇒ 7% of user's maximum health</li><li><strong>Going Sledding Movement Speed</strong>: +90 flat move speed, decaying over 4 seconds ⇒ 30% bonus move speed, decaying over 3 seconds</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="64" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt4561acb4d5b959fb/6598b8c3bb2e10d3460121c1/10924_3871_ZazzaksRealmspike.png" width="64" />ZAZ'ZAK'S REALMSPIKE</h4><ul><li><strong>Void Explosion Cooldown</strong>: 9-6 (based on level) ⇒ 8/7/6 (levels 1/11/16)</li><li><strong>Void Explosion Damage</strong>: 50 (+15% AP) (+3% of target's maximum health) ⇒ 20 (+20% AP) (+4% of target's maximum health)</li></ul></div></div><header class="header-primary"><h2 id="patch-lost-chapter-items">Lost Chapter Items</h2></header><div class="content-border"><div class="patch-change-block white-stone accent-before"><blockquote class="blockquote context">Despite lowering gold costs of Lost Chapter items in patch 14.3, most mages are still performing a little worse on their first item power spike than we'd like them to. With this in mind, we're taking the changes last patch a bit further by giving a bit of extra Ability Haste to these items so mana mages can do their magic spell thing a bit more often.</blockquote></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="72" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt6a60bf50dfa31157/6598be881c5d7ca16f0f3e08/10924_ArchangelsStaff.png" width="72" />ARCHANGEL'S STAFF / SERAPH'S EMBRACE</h4><ul><li><strong>Ability Haste</strong>: 20 ⇒ 25</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="68" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt53faa0eab4a4e3d7/6598b8512f46f73f56825a1c/10924_6655_LudensCompanion.png" width="68" />LUDEN'S COMPANION</h4><ul><li><strong>Ability Haste</strong>: 20 ⇒ 25</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="73" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltd7b72ba31403ef51/6598b851b6f92482b2be2ec4/10924_3118_Malignance.png" width="73" />MALIGNANCE</h4><ul><li><strong>Ability Haste</strong>: 20 ⇒ 25</li></ul></div></div><header class="header-primary"><h2 id="patch-runes">Runes</h2></header><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="68" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt3bfc9f87d114dfb5/6189e79ca1ce11650a8d3f27/Lethal_Tempo_rune.png" width="68" />LETHAL TEMPO</h4><br /><blockquote class="blockquote context">In this patch we'll be bringing down the power of Lethal Tempo for its melee users due to it dominating early game fights. We'll be giving the Rune some compensation buffs that will help its late game, but our goal is to reduce how reliable certain champions are with it in their early laning. With that in mind, we're going to monitor how these changes affect users and make adjustments where needed in the future.</blockquote><ul><li><strong>Melee Attack Speed per Stack</strong>: 9-13.5% (based on level) ⇒ 5-16% (based on level)</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><blockquote class="blockquote context">We're also updating some in-game rune trackers to showcase more relevant information</blockquote></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt6f1a5b1c629648bc/62832330d5f9386926e636a3/Grasp_of_the_Undying_rune.png" />GRASP OF THE UNDYING</h4><ul><li>Damage Done ⇒ Total Max Health gained</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="72" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blta2816165554f9e38/65ced4e7a51c9466f3550245/022124_Legend_Alacrity_Icon_v5.jpg" width="72" />LEGEND: ALACRITY</h4><ul><li>Progress to Next Stack ⇒ Attack Speed gained</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="65" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt5adcd91d0f760c82/63e1d44714a2b44fa11df88c/020723_Icons_Perks_Runes_Precision_01_Overheal01.png" width="65" />OVERHEAL</h4><ul><li>Total Shield Created ⇒ Damage Blocked</li></ul></div></div><header class="header-primary"><h2 id="patch-fountain-regeneration">Fountain Regeneration</h2></header><div class="content-border"><div class="white-stone accent-before"><blockquote class="blockquote context">In this patch, we'll be increasing fountain healing with the goal of slightly reducing how much time players need to spend in base at the early stages of the game. We think that the time players spend finding a safe spot to recall, recalling, waiting in the fountain to heal, and walking back to lane do a good job of creating opportunity costs for recalls. But there's a bit of room to speed this up to help pacing feel more consistent.</blockquote><ul><li><strong>Health Regeneration per 0.25 seconds</strong>: 2.1% of maximum health ⇒ 2.6% of maximum health</li></ul></div></div><header class="header-primary"><h2 id="patch-tether-ability-changes">Tether Ability Changes</h2></header><div class="content-border"><div class="white-stone accent-before"><blockquote class="blockquote context">Have you ever had a moment where a LeBlanc E or Morgana ultimate tether was attached to you, but you saved your flash to get out of range at the last second only to get stunned anyway? This type of situation occurred with tethers due to the use of server frame checking which resulted in server ticks where the tether range was exceeded but did not break. In this patch, we're updating tethers to use area checking, which means that they should now break <strong>instantly</strong>, making these abilities more responsive and consistent when you're playing against them. While this may result in a small power loss for these champions, we'll be keeping an eye on them to see if any compensation buffs are necessary in future patches.</blockquote><ul><li><strong>Aatrox W</strong> <em>(Note: Fixed a bug where the tether pull could sometimes ignore the tether range check in the last 0.25 seconds.)</em></li><li><strong>Fiddlesticks W</strong> <em>(Note: Tether break range (not cast range) increased from 700 to 725 units.)</em></li><li><strong>Illaoi E</strong></li><li><strong>Karma W and R+W</strong></li><li><strong>Kled Q</strong> <em>(Note: This ability cannot use area checking due to its changing tether range, however it now checks the range 20x per second instead of 4x per second.)</em></li><li><strong>LeBlanc E and R+E</strong> <em>(Note: There is a 0.25 second grace period on hitting LeBlanc E + RE before the tether will break visually. This is intended so that the players can see that the tether hit a target, but it does mean that for 0.25s the tether will be attached and out of range.)</em></li><li><strong>Nocturne E</strong></li><li><strong>Morgana R</strong></li><li><strong>Renata Glasc Q</strong></li><li><strong>Zac Q</strong> <em>(Note: Tether check changed from center check to edge check, tether range decreased from 1000 to 900.)</em></li></ul></div></div><header class="header-primary"><h2 id="patch-red-side-camera-adjustments">Red Side Camera Adjustments</h2></header><div class="content-border"><div class="white-stone accent-before"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt5a950d17c8676b77/65cecc19df55ff5f7e1a7721/022124_redcamerachanges.jpg" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt5a950d17c8676b77/65cecc19df55ff5f7e1a7721/022124_redcamerachanges.jpg" /></a></span><br /><blockquote class="blockquote context">The red team offset camera option has been adjusted to show more vision on the bottom of the screen compared to Live. This is intended to increase visibility for those who use this option as the UI should now take up less of the space you'd normally be clicking on. The left is before while the right image is after.</blockquote></div></div><header class="header-primary"><h2 id="patch-aram-balance-changes">ARAM Balance Changes</h2></header><div class="content-border"><div class="white-stone accent-before"><blockquote class="blockquote context">In this batch of changes, we're looking to reduce the power of some of the most powerful champions in Howling Abyss (your day of reckoning has come Illaoi) while helping out mages that were negatively affected by the item balance changes in the last patch. Overall, we believe item balance on ARAM is in a relatively good place. We have a few on our radar that are strong like Sundered Sky (whose strongest users are seeing nerfs this patch), but no outliers that are overpowered compared to the performance of other items on their best champions. That said, we'll take another look at those items if these nerfs don't pan out as intended.<br /><br />And last but not least, we have some bugfixes to Malignance and Ornn item upgrades that were causing them to deal incorrect amounts of damage.</blockquote><hr class="divider" /><h4>BUFFS</h4><ul><li><strong>Annie</strong>: Shielding Done: 80% ⇒ 90%</li><li><strong>Lissandra</strong>: Damage Dealt: 90% ⇒ 95%</li><li><strong>Naafiri</strong>: Damage Taken: 105% ⇒ 100%</li><li><strong>Syndra</strong>: Ability Haste: 0 ⇒ 15</li><li><strong>Xerath</strong>: Damage Dealt: 90% ⇒ 93%</li></ul><hr class="divider" /><h4>NERFS</h4><ul><li><strong>Aatrox</strong>: Tenacity: 120% ⇒ 100%</li><li><strong>Briar</strong>: Healing Done: 130% ⇒ 115%; Damage Taken: 95% ⇒ 100%</li><li><strong>Gragas</strong>: Damage Dealt: 105% ⇒ 100%</li><li><strong>Illaoi</strong>: Damage Taken: 105% ⇒ 110%; Healing Done: 100% ⇒ 90%</li><li><strong>Rek'Sai</strong>: Healing Done: 120% ⇒ 100%; Tenacity: 120% ⇒ 100%</li><li><strong>Sivir</strong>: Damage Taken: 105% ⇒ 108%; Damage Dealt: 92% ⇒ 90%</li><li><strong>Xin Zhao</strong>: Damage Dealt: 100% ⇒ 95%</li><li><strong>Hubris Bonus AD</strong>: 15 (+2 per statue rank) ⇒ 10 (+1 per statue rank) <em>(Note: This change went live in patch 14.3 but was mistakenly not documented in the patch notes.)</em></li></ul><hr class="divider" /><h4>BUGFIXES</h4><ul><li><strong>Malignance</strong>: Fixed a bug that caused the 14.3 changes to the item to not take effect. It should now correctly deal 40 (+2.8% AP) damage.</li><li><strong>Ornn Items</strong>: Fixed a bug that caused the Ornn items Enmity of the Masses, Ataraxis, and Heavensfall to deal damage based on their Summoner's Rift values and not the adjusted ARAM values.</li></ul></div></div><header class="header-primary"><h2 id="patch-ranked-lp-gains">Ranked LP Gains</h2></header><div class="content-border"><div class="white-stone accent-before"><blockquote class="blockquote context">The changes that gave players below Emerald +/- 28 LP per win/loss have resulted in promotions and demotions being too streaky, resulting in an increased frequency of players losing more LP than they gain. With patch 14.4, we'll be reverting back to +/-25 LP per win/loss to make climbing a bit more consistent and reduce instances of players getting into negative LP states.</blockquote></div></div><header class="header-primary"><h2 id="patch-quickplay">Quickplay</h2></header><div class="content-border"><div class="white-stone accent-before"><ul><li><strong>Quickplay Loadout Swap Slots Functionality</strong>: One button press now completely swaps all settings between the two slots, which should help reduce the number of steps it takes to swap your primary and secondary settings.</li><li><strong>Quickplay Priority Roles and Position Selector UI</strong>: We made some visual improvements to reduce confusion when interacting with the role selections UI. The improved visual clarity for Priority Roles has also been applied to other Summoner's Rift queues that use pre-game role selection.</li><li><strong>Quickplay Error Messaging</strong>: The notification for invalid champion selection has been improved with detailed requirements as to what is causing the error.</li></ul></div></div><header class="header-primary"><h2 id="patch-clash---shurima-cup">Clash - Shurima Cup</h2></header><div class="content-border"><div class="white-stone accent-before"><blockquote class="blockquote context">Our next Clash tournament, the Shurima Cup, kicks off this weekend!</blockquote><ul><li>Registration Begins: February 19 @ 11:00 AM (Local Time)</li><li>Tournament Dates: February 24 and 25 (~4-7 PM Local Time, varies by region)</li></ul></div></div><header class="header-primary"><h2 id="patch-mythic-shop-rotation">Mythic Shop Rotation</h2></header><div class="content-border"><div class="white-stone accent-before"><h4>NOW AVAILABLE</h4><br /><blockquote class="blockquote context">Prestige Porcelain Kindred is here! We're trying something new with Lunar Revel 2024 in that the second Prestige skin will be available for 125 Mythic Essence instead of event tokens. If you're looking to pick up this skin, make sure to do so before Wolf & Lamb depart in patch 14.6.</blockquote><ul><li>Prestige Mythmaker Sivir</li><li>Prestige K/DA Ahri</li><li>Prestige Battle Academia Leona</li><li>Prestige Star Guardian Neeko</li><li>Prestige Porcelain Kindred</li></ul><hr class="divider" /><h4>LEAVING THE MYTHIC SHOP</h4><ul><li>Prestige Empyrean K'Sante</li><li>Prestige PROJECT Zed</li><li>Prestige Pulsefire Thresh</li><li>Prestige Conqueror Jax</li></ul></div></div><header class="header-primary"><h2 id="patch-bugfixes-and-qol-changes">Bugfixes & QoL Changes</h2></header><div class="content-border"><div class="white-stone accent-before"><ul><li>Fixed a bug that caused slain Voidgrubs to update the opposing team's scoreboard despite not having vision of the objective being taken.</li><li>Fixed a bug that caused World Atlas' passive to be triggered but not consume quest stacks or share gold if the allied champion was at the edge of the item's passive range.</li><li>Fistbumps now include system messages for both the initiator and team members to provide greater visibility into fistbump actions and how to respond.</li><li>Golden Ratio Quest: Hwei's R now has a 3 second forgiveness window for him to kill Jhin for quest completion when damaging Jhin with Spiraling Despair.</li><li>Fixed a bug that caused Aatrox's passive proc to reduce its own cooldown. Aatrox's passive cooldown has been adjusted to make this bugfix power neutral.</li><li>Fixed a bug that caused champions to be able to purchase Hydra items when they had the Ornn upgrade, Dreamshatter, equipped.</li><li>Fixed a bug that caused Spear of Shojin's Ranged and Melee modifiers in the item's description to reflect differences, despite the two intended to be the same.</li><li>Fixed a bug that caused Smolder's ultimate SFX to play louder than intended in spectator mode.</li><li>Fixed a bug that caused Sett's Q damage cap against monsters to be applied to the total damage and not just the bonus damage.</li><li>Fixed a bug that caused Neeko's W clone to not initially move and teleport instantly when you changed its direction.</li><li>Fixed a bug that caused champions to play their voice lines directed at Void champions when interacting with Smolder.</li><li>Fixed a bug that caused linger VFX to follow Quinn while in her ultimate form.</li><li>Fixed a bug that caused Smolder to be unable to fly over Yorick's W wall with his E.</li><li>Fixed a bug that caused the scoreboard to not properly display the dragon soul icon and effect text in game.</li><li>Fixed a bug that caused Illaoi's passive tentacles and E tentacles to use different sizes.</li><li>Fixed a rare bug that rarely let Viego be able to possess two champions at once.</li><li>Fixed a bug that caused Smolder's R to sometimes crash the game under specific circumstances.</li><li>Fixed a bug that caused Serpent's Fang to not immediately reduce shields if the attack had an on-hit effect.</li><li>Fixed a bug that caused Nami E and Annie E, when cast on Annie right before Tibbers despawned, resulting in damage being reflected back to the allied Nami.</li><li>Fixed a bug that caused Brand's W border ring VFX to not display on lower graphic settings when using specific skins.</li><li>Fixed a bug that caused Sheen to not display in the Ability Haste section of the item shop.</li><li>Fixed a bug that caused Malignance's Hatefog passive, when activated by a damage over time ultimate, to cause a blank debuff to appear on the target.</li><li>Fixed a bug that caused Kaenic Rookern's health bar visuals to not appear for form swapping champions.</li><li>Fixed a bug that caused Hollow Radiance's damage tracker to not specify which damage it was tracking and only track burn damage and not on-kill burst damage.</li><li>Fixed a bug that caused scoreboard tooltips to not update when pressing shift to show extended tooltips.</li><li>Fixed a bug that caused Briar's tooltip to only mention reducing Armor Reduction despite also lowering Magic Resistance.</li><li>Fixed a bug that caused allied champion icons to be flipped if the minimap was placed on the left side of the screen.</li><li>Fixed a bug that caused Smolder to become stuck within impassable terrain when hit by Rift Herald's charge.</li><li>Fixed a bug that caused Stridebreaker to display in the Ability Haste section of the item shop.</li><li>Fixed a bug that caused Heavenscale Smolder's respawn VFX timing and SFX to be used during his recall animation.</li><li>Fixed a bug that caused all Hydra items' range indicators to not match the in-game area of effect.</li><li>Fixed a bug that caused Voidmites to spawn when very far away from a structure.</li><li>Fixed a bug that caused various clipping animations with Smolder.</li><li>Fixed a bug where Winterblessed Diana's large area VFX over Summoner's Rift when getting a Pentakill on river terrain does not fully render.</li><li>Fixed a bug where Winterblessed Diana's large area VFX over Summoner's Rift when getting a Pentakill renders slightly higher than intended on normal elevated terrain.</li><li>Fixed a bug where Dunkmaster Darius' first encounter VO was not playing as intended for Amumu, Maokai, and Sona.</li><li>Fixed a bug where Spirit Blossom Darius' Crippling Strike (W) VFX was rendering over impassable terrain.</li><li>Fixed a bug where PROJECT: Mordekaiser and Divine Sword Irelia's Homeguard run VFX was appearing more intense than intended.</li><li>Fixed a bug where Dawnbringer Morgana's Black Shield (E) VFX was not disappearing smoothly when destroyed.</li><li>Fixed a bug where Infiltrator Irelia's Ionian Fervor (P) VFX was not shifting color at max stacks.</li></ul></div></div><header class="header-primary"><h2 id="patch-upcoming-skins-and-chromas">Upcoming Skins & Chromas</h2></header><div class="content-border"><div class="white-stone accent-before"><p>The following skins will be released in this patch:</p><div class="gs-container default-2-col"><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltd142ea87c5bc071f/65ced09a93ca5e1af424e1e2/022124_Porcelain_AurelionSol_Splash.jpg" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltd142ea87c5bc071f/65ced09a93ca5e1af424e1e2/022124_Porcelain_AurelionSol_Splash.jpg" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltd142ea87c5bc071f/65ced09a93ca5e1af424e1e2/022124_Porcelain_AurelionSol_Splash.jpg" target="_blank">Porcelain Protector Aurelion Sol</a></h4></div><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt8d7cf4ef68273b47/65ced09a63212137a65cca45/022124_Victorious_Tryndamere_Splash.jpg" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt8d7cf4ef68273b47/65ced09a63212137a65cca45/022124_Victorious_Tryndamere_Splash.jpg" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt8d7cf4ef68273b47/65ced09a63212137a65cca45/022124_Victorious_Tryndamere_Splash.jpg" target="_blank">Victorious Tryndamere</a></h4></div></div><div class="gs-container default-2-col"><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt84f6669e9de912d2/65ced09a5c321d5966be1d5f/022124_Porcelain_Darius_Splash.jpg" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt84f6669e9de912d2/65ced09a5c321d5966be1d5f/022124_Porcelain_Darius_Splash.jpg" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt84f6669e9de912d2/65ced09a5c321d5966be1d5f/022124_Porcelain_Darius_Splash.jpg" target="_blank">Porcelain Darius</a></h4></div><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt1a4f041f858af9dd/65ced09a4520f4bd14b6dd52/022124_Porcelain_Graves_Splash.jpg" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt1a4f041f858af9dd/65ced09a4520f4bd14b6dd52/022124_Porcelain_Graves_Splash.jpg" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt1a4f041f858af9dd/65ced09a4520f4bd14b6dd52/022124_Porcelain_Graves_Splash.jpg" target="_blank">Porcelain Graves</a></h4></div></div><div class="gs-container default-2-col"><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt3df86ad720024385/65ced09a76c8be109a75c0e1/022124_Porcelain_Morgana_Splash.jpg" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt3df86ad720024385/65ced09a76c8be109a75c0e1/022124_Porcelain_Morgana_Splash.jpg" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt3df86ad720024385/65ced09a76c8be109a75c0e1/022124_Porcelain_Morgana_Splash.jpg" target="_blank">Porcelain Morgana</a></h4></div><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blte3a031c9a4768476/65ced09bfc5dbd9ad52d5ee8/022124_Porcelain_MissFortune_Splash.jpg" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blte3a031c9a4768476/65ced09bfc5dbd9ad52d5ee8/022124_Porcelain_MissFortune_Splash.jpg" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blte3a031c9a4768476/65ced09bfc5dbd9ad52d5ee8/022124_Porcelain_MissFortune_Splash.jpg" target="_blank">Porcelain Miss Fortune</a></h4></div></div><div class="gs-container default-2-col"><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt4dc56a98d03693d5/65ced09a2e6d4a0f9bc7af69/022124_Porcelain_Irelia_Splash.jpg" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt4dc56a98d03693d5/65ced09a2e6d4a0f9bc7af69/022124_Porcelain_Irelia_Splash.jpg" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt4dc56a98d03693d5/65ced09a2e6d4a0f9bc7af69/022124_Porcelain_Irelia_Splash.jpg" target="_blank">Porcelain Irelia</a></h4></div><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt670a72b6e412fc62/65ced09b9be8183ab7d5a719/022124_Prestige_Porcelain_Kindred_Splash.jpg" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt670a72b6e412fc62/65ced09b9be8183ab7d5a719/022124_Prestige_Porcelain_Kindred_Splash.jpg" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt670a72b6e412fc62/65ced09b9be8183ab7d5a719/022124_Prestige_Porcelain_Kindred_Splash.jpg" target="_blank">Prestige Porcelain Kindred</a></h4></div></div></div></div><div class="content-border"><div class="white-stone accent-before"><blockquote class="blockquote context">While you'll be seeing previous years' Porcelain skin chromas and icons come back this patch, we unfortunately ran into some small issues affecting the newest batch (Porcelain Aurelion Sol, Darius, Graves, Morgana, Miss Fortune, and Irelia). The new chromas will still be available in the store for RP purchase in 14.4, but the new chromas within the event shop will not appear until patch 14.5. We appreciate your patience as we work to get these chromas to you!</blockquote><p>The following chromas will be released this patch:</p><div class="gs-container default-1-col"><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltb64ee5238a139794/65ced09916afaf244ca4ba90/022124_Victorious_Tryndamere_Chromas.jpg" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltb64ee5238a139794/65ced09916afaf244ca4ba90/022124_Victorious_Tryndamere_Chromas.jpg" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltb64ee5238a139794/65ced09916afaf244ca4ba90/022124_Victorious_Tryndamere_Chromas.jpg" target="_blank">Victorious Tryndamere</a></h4></div></div></div></div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-8312304033271467533.post-42460999558172984692024-02-12T08:12:00.002-05:002024-02-12T08:12:42.302-05:00Tier List | Solo Queue | 14.3 | League of Legends Tier List<div class="smalltopimg">
<h2>League of Legends Solo Queue Tier Lists for Patch 14.3:</h2>Welcome to the longest-running League of Legends tier list in the world. This tier list is created using statistical analysis coupled with nearly a decade of experience in League of Legends. Specially curated for players that aren't already God's gift to the world, this list is for the humble player looking to climb without massive hours dedicated to mastering champions.<br />
<br />
Trusted for our consistent updates and constant feedback, this list is as much yours as it is ours. If you disagree with any champion placements feel free to post in the comment section! We'll gladly either voice our opinion or enter into a discussion on champion placement.<br />
<br />
Read on to see the tier list that's granted millions of players around the world massive success in their League of Legends ranked climb.<br />
<br />
<img alt="LoL Tier List God Tier Pick" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGBHRkCFwkD-eK7bHn3UIvHPXZxEOdkjjku4fccjGcxMyWFKPGvCKCE6vAmxiA5HraZRV2BwNMVUlcVlCKL-N1tznsqx7W1q1Voo8dOOMtUggVzLSDeYVuqBbttPlw983O9oaM7yrJPLKwM8EZ2dCKYzLrV5xw589atmp5MsdB4L1dGHfy4MSKm2iYXkw/s16000/ezreal.png" />
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<div class="topimage2"><img alt="LoL Tier List God Tier Pick" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3-RXPttor1Djm1eQvxP919NjZU_VMKJyBnsd2V_b9EOGVjvMDq9hWcZ-jczoL5r5ZxpVvzAjueWCil62U0YkAMY1MQ-kbjojeCSqnES0B8wEUBk243jH3ooE2eGdh-2-vdbMFvRenEKTADd5xmDlRTF9yz0mNG7Vuv25QMTNrNtBb4WhTMKdgrcVGncQ/s16000/ezrealong.png" /></div>
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<div style="text-align: center;">
<h2><span style="font-weight: normal;">LEAGUE OF LEGENDS</span></h2>
<h2><span style="font-weight: normal;">SOLO QUEUE LOL TIER LIST </span></h2>SEASON 14 - PATCH 14.1</div>
</h2>
<div class="success">Welcome to the <b><i>longest-running League of Legends tier list in the world</i></b>. This tier list is created using statistical analysis coupled with nearly a decade of experience in League of Legends. Specially curated for players that aren't already God's gift to the world, this list is for the humble player looking to climb without massive hours dedicated to mastering champions.<br />
<br />
Trusted for our consistent updates and constant feedback, this list is as much yours as it is ours. If you disagree with any champion placements feel free to post in the comment section! We'll gladly either voice our opinion or enter into a discussion on champion placement.<br />
<br />
Read on to see the tier list that's granted millions of players around the world massive success in their League of Legends ranked climb.</div><br />
<div>
<h3><b>Patch 14.3 Tier List Update Summary</b></h3></div><div>Smolder is shaping up to be a decent marksmen a few patches into the season and Riot's continuing to balance out their new items. AP in general is a bit weaker than before this patch but certainly still very good. </div><div><br /></div><div>Meanwhile, Twisted Fate is still enjoying his massive buffs from 14.2 and dominating mid lane as a versatile champion that basically does whatever he wants.</div><div><br /></div>
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Check out the full tier list below!<br />
<a name='more'></a><br />
As always, don't forget to <a href="https://www.facebook.com/Nerfplzlol">like the site on Facebook</a> if you haven't already!<br />
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<div class="message_box">
<h3>Contents and Related Links:</h3>
<ol>
<li><b><a href="https://www.nerfplz.com/search/label/Ban%20List?max-results=8">Optimal Champion Bans by Division</a></b></li>
<li><b><a href="https://www.nerfplz.com/search/label/SWM?max-results=8">Strongest Potential Champions</a></b> - Champions with the <b>highest potential</b> in the game</li></ol></div><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEiDB83l8oDurqzRFUx5pqm7BHKPjHrCdwnhj24_i-wRBufAaCoXwWbMpHbR7WTWwNKKqtPODGz1oFij6TVfL-DX-TUYX-I1wywlEfk_COErpUDCVq4tPjq4FLIhylGNhoypq4TzKpyTKzS44IoNkFC_GP1AeCJOE4AqBdG-pnfWNAarMBJp-ebsxuWHqQ8" style="margin-left: 1em; margin-right: 1em;"><img data-original-height="675" data-original-width="1200" src="https://blogger.googleusercontent.com/img/a/AVvXsEiDB83l8oDurqzRFUx5pqm7BHKPjHrCdwnhj24_i-wRBufAaCoXwWbMpHbR7WTWwNKKqtPODGz1oFij6TVfL-DX-TUYX-I1wywlEfk_COErpUDCVq4tPjq4FLIhylGNhoypq4TzKpyTKzS44IoNkFC_GP1AeCJOE4AqBdG-pnfWNAarMBJp-ebsxuWHqQ8=s16000" /></a></div></div><div class="separator" style="clear: both;"><br /></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div>
<div class="schedulediv">
<h5>Updates</h5>
<div class="sch2">
<ul style="text-align: left;">
<li>[Placeholder]</li>
</ul>
</div>
</div>
<div class="schedulediv">
<h5>Toolkit and Options</h5>
<div class="sch2">
<div class="search_close"><span style="color: red;"><b>Search for a Champion:</b></span> <input id="championSearch" placeholder="" size="30" type="text" /></div>
</div>
</div><a href="https://www.blogger.com/null"><br />
</a><br />
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<h2 style="text-align: center;">LoL Tier List For Solo Queue</h2>
<div>The tier lists below start at the strongest champions on the tier list and is ordered from left to right in power level. The tier lists are also separated into multiple segments for ease of understanding, but champions from a higher segment of the tier list may still lose to a counter pick from a lower-tier segment of the tier list.</div>
<div>
<h2 style="text-align: center;"><span style="color: red;"><br /></span></h2>
<h2 style="text-align: center;"><span style="color: red;">Full LoL Tier List</span> For Solo Queue</h2>
<div>The tier list below lists every viable champion in the game along with a few unorthodox picks that can still perform fairly well. This tier list is meant to organize every viable champion in the game into an order with the average experienced player in mind. Generally speaking, this is somewhere between silver and platinum. This tier list can also be used for higher divisions, but the higher you go, the more specialized at specific champions you become. </div>
</div>
<div><br /></div>
<div align="center">
<h2>God Tier List</h2>[Highest Influence | Good In Almost Every Situation | Easiest to Gain LP With]
</div><br />
<div style="display: block; margin: 0px auto; min-width: 300px; width: 50%;">
<table class="tiertable" id="godtable">
<tbody class="tablehover">
<tr class="tiermid">
<td class="column1">Mid Lane</td>
<td class="column2"><b>Twisted Fate</b>, Aurelion Sol</td>
</tr>
<tr class="tierjungle">
<td class="column1">Jungle</td><td class="column2"><b>Brand</b>, Nocturne, Master Yi</td>
</tr>
<tr class="tiertop">
<td class="column1">Top Lane</td>
<td class="column2"><b>Illaoi</b>, Mordekaiser, Trundle</td>
</tr>
<tr class="tieradc">
<td class="column1">Bot Lane</td>
<td class="column2">Miss Fortune, <b>Twitch, </b><b>Vayne</b></td>
</tr>
<tr class="tiersupport">
<td class="column1">Support</td>
<td class="column2">Maokai, <a href="https://www.nerfplz.com/2015/06/top-10-spells-janna-can-block-with.html">Janna</a>, Zyra, Blitzcrank </td></tr></tbody></table></div>
<div align="center" class="tiertitle">
<h4><br /></h4><h4>Tier 1</h4>
</div>
</div>
</div>
<div style="text-align: center;">[Strong/Preferred Choices | Good Effort to Benefit Ratio | Works Well In Solo Queue]</div>
<div style="text-align: center;"><br /></div>
<div class="tiercontainer">
<div class="tierbox"><span class="tierrole" style="color: #351c75;"><b>Mid-Lane</b>: </span><b>Karma</b>, Kassadin, Anivia, Diana, Fizz, Akali, Ekko, Sylas, Vex, Katarina, Akshan, Azir, Xerath, Cassiopeia, Lissandra, Taliyah, Yone, Rumble, Viktor, Talon, Renekton, Vladimir, Neeko, <a href="https://www.nerfplz.com/2019/03/counter-series-3-how-to-beat-yasuo.html">Yasuo</a>, Annie, Swain</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #38761d;"><b>Jungle</b><span style="color: black;">:</span><b> </b></span>Briar, Rammus, Rengar, Graves, Bel'Veth, <b>Nidalee</b>, Kha'Zix, Ivern, Ekko, Vi, Kindred, Evelynn, Lee Sin, Maokai, Viego, Xin Zhao, Jax</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #b45f06;"><b>Top</b><span style="color: black;">:</span> </span>Urgot, Aatrox, Fiora, Garen<span style="color: #351c75;">, </span><b>Camille</b>,<span style="color: #351c75;"> </span>Gwen, Malphite, Yorick, Nasus, Kayle, Ornn, Riven, Poppy, Akshan, Quinn, <a href="https://www.nerfplz.com/2019/04/counter-series-6-how-to-counter-darius.html">Darius</a>, Sion, Gangplank, Maokai, Kled, Rengar, Pantheon, Irelia</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: red;"><b>Bot Lane</b><span style="color: black;">:</span> </span>Jhin, <b>Smolder</b>, Samira, Lucian, Draven, Nilah, Ashe, Jinx, Seraphine, Varus, Caitlyn, Ziggs</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #3d85c6;"><b>Support</b><span style="color: black;">: </span></span>Rakan, <span style="color: #3d85c6;"><span style="color: black;">S</span></span>enna, Nautilus, Thresh, Leona, Braum, Pyke, Soraka, Rell, Morgana, Taric, Sona, Xerath, Alistar, Fiddlesticks, Lux, Amumu</div>
</div><div class="descText2"><br /></div>
<div align="center">
<h4>Tier 2</h4>[Viable/Balanced Choices | Common In Solo Queue | Needs Practice To Get Good]
</div><br />
<div class="tiercontainer">
<div class="tierbox"><span class="tierrole" style="color: #351c75;"><b style="color: #351c75;">Mid-Lane</b><span style="color: black;">:</span><span style="color: #351c75;"> </span></span>Ahri, Orianna, Malzahar, Syndra, Malphite, Lux, Zoe, Galio, Qiyana, Veigar, Zilean, Heimerdinger, Lucian, Irelia, Tristana, Ryze, Morgana, Ziggs, Seraphine, Zed, Pantheon, Nocturne, Brand, Vel'Koz, Kayle, Kled, Wukong</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #38761d;"><b>Jungle</b><span style="color: black;">:</span><b> </b></span>Lillia, Udyr, Fiddlesticks, Rek'Sai, Jarvan IV, Kayn, Shaco, Hecarim, Diana, Warwick, Taliyah, Nunu, Volibear, Elise, Amumu, Talon, Mordekaiser, Olaf, Sejuani, Rumble, Dr. Mundo, Trundle, Skarner, </div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #b45f06;"><b>Top</b><span style="color: black;">:</span><span> </span></span>Singed, Teemo, K'Sante, Sett, Jayce, Olaf, Shen, Jax, Warwick, Tahm Kench, Tryndamere, Sejuani, Vayne, Sylas, Lee Sin, Kennen, <a href="https://www.nerfplz.com/2019/03/counter-series-3-how-to-beat-yasuo.html">Yasuo</a>, Heimerdinger, Lissandra, Vladimir, <a href="https://www.nerfplz.com/2020/08/how-stronggood-is-yone-initial.html">Yone</a>, Gragas, Rumble</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: red;"><b style="color: red;"><span style="color: black; font-weight: normal;"><b style="color: red;">Bot Lane</b>: </span></b></span>Ezreal, Kog'Maw, Kai'Sa, Yasuo, Swain, Sivir, Veigar, Tristana, Xayah, Cho'gath, Senna, Karthus, </div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #3d85c6;"><b>Support</b></span>: Lulu, Milio, Annie, Heimerdinger, Bard, Zac, Zilean, Seraphine, Karma, Shaco, Vel'Koz, Neeko, Nami, Renata Glasc, Yuumi, <a href="https://www.nerfplz.com/2019/09/swain-support-strategy-guide-weird.html">Swain</a>, Brand, Ashe, Galio, Gragas, Syndra, Anivia, Tahm Kench, Pantheon</div>
</div><br />
<div align="center">
<h4>Tier 3</h4>[Needs Higher Skill or Knowledge | Counterpicks]
</div><br />
<div class="tiercontainer">
<div class="tierbox"><span class="tierrole" style="color: #351c75;"><b>Mid-Lane</b><span style="color: black;">:</span> </span>Naafiri, Leblanc, <b>Corki</b>, Karthus, Jayce, <a href="https://www.nerfplz.com/2020/08/camille-mid-build-guide-weird-pick-135.html">Camille</a>, Viego, <a href="https://www.nerfplz.com/2022/05/singed-mid-weird-pick-149-runes-items.html">Singed</a>, Tryndamere, Gwen, Aatrox, Kennen, Pyke, Gangplank, Fiddlesticks, Janna, Hwei, Ezreal, Zyra, Gragas, Zeri, Kog'Maw (AP), Cho'Gath, Rakan, Quinn, Lulu, Sona, Varus</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #38761d;"><b style="color: #38761d;">Jungle</b></span>: Zac, Wukong, Gragas, Shyvana, Poppy, Gwen, Morgana, Zed, Sylas, Sett, Malphite, Cho'Gath, Pantheon</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #b45f06;"><b>Top</b><span style="color: black;">:</span><b> </b></span>Renekton, Gnar, Swain, Volibear, Dr. Mundo, Zac, Udyr, Cho'gath, Viego, Akali, Nocturne, Hecarim, Jarvan IV, Rammus, Skarner, Lucian, Nautilus, <a href="https://www.nerfplz.com/2018/12/weird-picks-111-press-attack-neeko.html">Neeko</a>, Ryze, Karma</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: red;"><span style="color: black;"><b style="color: red;">Bot Lane</b>:</span><b> </b></span>Aphelios, Zeri, Kalista, <a href="https://www.nerfplz.com/2019/01/fotm-report-bot-lane-cassiopeia.html">Cassiopeia</a>, Heimerdinger, Quinn, Corki, Akshan, Singed</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #3d85c6;"><b>Support</b><span style="color: black;">:</span> </span><a href="https://www.nerfplz.com/2018/01/weird-picks-91-support-shen.html">Shen</a>, Veigar, <a href="https://www.nerfplz.com/2020/11/ap-twitch-support-xd-ok-rito-lets-do-it.html">Twitch</a>, <a href="https://www.nerfplz.com/2019/02/weird-picks-114-ap-jarvan-support.html">Jarvan IV,</a> Hwei, Poppy, <a href="https://www.nerfplz.com/2022/12/ap-mf-support-weird-pick-153-runes.html">Miss Fortune</a>, Malphite</div>
</div><br />
<div class="descText2"><br /></div>
<div align="center">
<h4>Tier 4</h4>[Low Benefit Based On Effort Used]
</div><br />
<div class="tiercontainer">
<div class="tierbox"><span class="tierrole" style="color: #351c75;"><b>Mid-Lane</b><span style="color: black;">:</span> </span>Nasus, <a href="https://www.nerfplz.com/2018/03/weird-picks-95-banner-of-command-sion.html">Sion</a>, Teemo, Jarvan IV, Riven, Jhin</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #38761d;"><b>Jungle</b><span style="color: black;">:</span><b> </b></span>Darius, Tryndamere, Riven, Nasus, Tahm Kench, Qiyana</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #b45f06;"><b>Top</b><span style="color: black;">:</span><span><b> </b></span></span>Briar, Shaco, Galio, Soraka</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: red;"><span style="color: black;"><b style="color: red;">Bot Lane</b>:</span><b> </b></span>Twisted Fate</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #3d85c6;"><b>Support</b><span style="color: black;">:</span><b> </b></span>Ornn, Sion, Trundle, <a href="https://www.nerfplz.com/2018/05/weird-picks-98-support-leblanc.html">Leblanc</a>, <a href="https://www.nerfplz.com/2023/01/support-teemo-weird-pick-154-runes.html">Teemo</a></div></div>
<div class="descText2">
<br />
</div>
<h3></h3>
<h2 style="text-align: center;"><span style="color: red;"><br /></span></h2>
<h2 style="text-align: center;"><span style="color: red;">New Player</span><span> </span>LoL Tier List</h2>
<h1 style="text-align: center;">
<div style="font-size: medium; font-weight: 400; text-align: left;"></div>
<div style="font-size: medium; font-weight: 400; text-align: left;">Many users have requested a summarized tier list that just includes suggested champions to play for new players. The tier list below includes the best beginner champions. The tier list is also organized from most beginner-friendly to least beginning friendly (Top, Bot, Support, Mid, Jungle). Since jungle isn't particularly beginner-friendly I've only included two champions on the list.</div>
<div style="font-size: medium; font-weight: 400; text-align: left;"><br /></div>
</h1>
<h2>Top Tier List</h2>
<h1 style="text-align: center;">
<div style="font-size: medium; font-weight: 400; text-align: left;"></div>
<div style="font-size: medium; font-weight: 400; text-align: left;">
<ol>
<li><b>God Tier</b>: Sett</li>
<li><b>Tier 1</b>: Darius</li>
</ol>
</div>
</h1>
<h2>Bot Tier List</h2>
<h1 style="text-align: center;">
<div style="font-size: medium; font-weight: 400; text-align: left;">
<div></div>
<div>
<ol>
<li><b>God Tier</b>: Miss Fortune</li>
<li><b>Tier 1</b>: Ashe</li>
</ol>
</div>
</div>
</h1>
<h2>Support Tier List</h2>
<h1 style="text-align: center;">
<div style="font-size: medium; font-weight: 400; text-align: left;">
<div></div>
<div>
<ol>
<li><b>God Tier</b>: Lux, Morgana</li>
<li><b>Tier 1</b>: Lulu, Nautilus</li>
</ol>
</div>
</div>
</h1>
<h2>Mid Tier List</h2>
<h1 style="text-align: center;">
<div style="font-size: medium; font-weight: 400; text-align: left;">
<div></div>
<div>
<ol>
<li><b>God Tier</b>: Swain</li>
<li><b>Tier 1</b>: Ahri</li>
</ol>
</div>
</div>
</h1>
<h2>Jungle Tier List</h2>
<h1 style="text-align: center;">
<div style="font-size: medium; font-weight: 400; text-align: left;">
<div></div>
<div>
<ol>
<li><b>God Tier</b>: Udyr</li>
<li><b>Tier 1</b>: Rammus</li>
</ol>
</div>
</div>
</h1>
<h1 style="text-align: center;">Instructions and Caveats</h1>
<div><br /></div>
<ul>
<li>Champions in <b>BOLD </b>I will talk about shortly</li>
<li>Champions <u><i>UNDERLINED</i></u><i> </i>may be over/undervalued, but aren't/haven't played enough for me to make a better judgment.</li>
<li>Within each tier, the champions are strongest <b>from left to right</b>, but within a tier, each champion's strength is <i>relatively close.</i> This is especially true for Tiers 2 and 3 where these champions are ALL highly playable and player dependent on how strong they are in-game.</li>
<li><a href="https://www.nerfplz.com/2014/06/win-rates-what-do-they-mean.html">Win Rates</a> are important in analyzing each champion's strength but are not the end-all criteria for any champion's position.</li>
<li>Professional Picks may not necessarily translate into good picks for the solo queue ladder, the two have slightly <a href="https://www.nerfplz.com/2016/10/are-professional-picks-good-for-ranked.html">different meta-games</a> and skill levels.</li>
<li>The creator of this list is diamond so there may be some personal bias towards higher tier play on certain champions.</li>
</ul><a href="https://www.blogger.com/null"></a><br />
<br />
<h1 style="text-align: center;">League of Legends Tier List Descriptions</h1>
<div>When making this tier list we initially considered using tier list descriptions similar to others with S-tier, A-tier etc. However, In the initial build of the tier list way back when we started, it was more popular to use a God Tier designation and then go down from there on the tier list. As a result, we've stuck by this concept through the years. However, since God Tier is supposed to be relatively exclusive on this tier list, we try and limit it to only three or four picks at most. This means that there may be champions that are close to God tier on this tier list, but don't quite make it and are instead at the top of Tier 1.</div>
<div><br /></div><b>God Tier:</b> These champions are almost impossible to keep down. If your team doesn't make it a priority to shut down these champions and shut them down hard, even if they lose their lane, lose in CS, and it's their first time playing the champion, they can be a massive nuisance for your team. On the other hand, if they're actually good at the champion...that's when it's time to throw in the towel.<br />
<b><br />
</b> <b>Tier 1:</b> These champions generally do very well regardless, and have some sort of advantage over most other champions. When they do well, their team does well. Even when they don't do well, their team still has a good chance of a comeback victory by utilizing one or more aspects of their late-game utility.<br />
<b><br />
</b> <b>Tier 2:</b> This is the Tier of balanced champions where Riot shoots to place their designs. These champions generally do well in their own right and are very strong picks with a good chance of winning. However, they're not overpowered by any means and do have their weaknesses.<br />
<b><br />
</b> <b>Tier 3:</b> These champions can still do very well, but tend to need a little more snowballing to get rolling. Even if they get an early lead, it's still very possible to turn the tides on them with just a mistake or two. They may also have some weaknesses that can be capitalized on.<br />
<b><br />
</b> <b>Tier 4:</b> These champions are either underpowered or offer less reward than other champions for the same amount of effort. These champions basically start winning from the get-go or get made fun of for the rest of the game. They need gold to do their job correctly, and if they don't get enough of it, they become sandbags for the enemy team to punch. Chances of a comeback with one of these champions feeding on your team is almost none.<br />
<br />
<h1 style="text-align: center;">Thoughts on Win Rates</h1>
<div><br /></div>In the past, some people complained that this tier list focused too much on win rates and not enough on play rates. However, this tier list takes into account both win rates and play rates before performing analysis on the champion. Just because there's a high correlation on win rates and position on the tier list doesn't indicate that this tier list is solely based on win rates, if anything the champion power level drives the win rates and supports the claim to validity.<div><br /></div>
<div>League of Legends is an extremely intricate game and this tier list strives to be as accurate as possible to give you the strongest champion picks. We ordered them on the tier list based on what is most likely to give you the highest chance of winning the game. However, the tier list will over time, have a bias towards win rates since this does indicate that the ordering is accurate and not prone to fluctuations in play rate.<br />
<div><br />
<div>With enough playtime, a high win rate on a champion indicates *<b>something</b>* generally goes right, and a low win rate indicates that whatever is happening in games with this champion isn't in their favor.<br />
<br />
A low win rate may mean a champion is being played incorrectly and is stronger than his win rate indicates, but a top 25 win rate (with 120 champions) almost always indicates that a champion is <b>at least</b> a good candidate for Tier 1 or high Tier 2 if the sample size is large enough.<br />
<br />
This means that champions with high win rates do not mean that they're necessarily GOOD right now, especially if they have a low play rate or tend to get into favorable match-ups. If we feel this is the case, these champions will place differently on this tier list than you'd think.<br />
<br />
Similarly, champions with low win rates that are still within the acceptable deviations may end up slightly higher than you'd expect from a champion with mediocre win rates.<br />
<br />
If there are champions on this tier list with low overall play rates but good win rates after relatively few games of practice, it may mean that players that pick those champions up just to try them are bringing down the average. If this is the case, we will place them higher on the list.<br />
<br />
More <a href="https://www.nerfplz.com/2014/06/win-rates-what-do-they-mean.html">thoughts on win rates here</a>.<br />
<br />
<h1 style="text-align: center;">Counter Picking Champions</h1>
<div><br /></div>In Tier 3 of this tier list, we've placed certain champions that are good as a second pick but can get spanked hard if they end up first picking by a variety of meta champions. If you're good at a large variety of champions, picking a champion that counters your lane is a good place to start. If you can get a slight advantage and don't have a clear experience advantage, picking a champion that both places high on this tier list and also counters your enemy lane may give you enough to win a game.<br />
<br />
Check out a few of our more popular champion counter guides:<br />
<ol>
<li><a href="https://www.nerfplz.com/2019/03/counter-series-3-how-to-beat-yasuo.html">Yasuo Counters</a></li>
<li><a href="https://www.nerfplz.com/2019/04/counter-series-6-how-to-counter-darius.html">Darius Counters</a></li>
<li><a href="https://www.nerfplz.com/2019/04/counter-series-7-dealing-with-this.html">Vayne Counters</a></li>
<li><a href="https://www.nerfplz.com/2019/04/leblanc-counters-best-counter-champions.html">Leblanc Counters</a></li>
<li><a href="https://www.nerfplz.com/search/label/Counters?max-results=6">More available here</a></li>
</ol>
<div id="Tier List Horizontal Static"></div>
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<h1 style="text-align: center;">LoL Tier List Champion Explanations</h1>
<div>
<h3><span style="font-size: 18.72px;">Brand [God Tier Jungle]</span></h3><div><span style="font-size: 18.72px;">Even with the nerfs to Brand this patch he continues to be one of the strongest junglers in the game after nerfs to his rivals Lillia and Rengar. Although he may not be as dominant as he was previously he still packs a massive punch.</span></div><div><span style="font-size: 18.72px;"><br /></span></div><h3><span style="font-size: 18.72px;">Camille [Tier 1 Top]</span></h3><div><span style="font-size: 18.72px;">Nerfs all around on AP items this patch greatly helped Camille boost up her power relatively speaking. Ever since the season hit she's struggled with staying relevant with the amount of damage floating around but now that it's tuned down a bit she's back in play as a solid sustained damage champion.</span></div><div><span style="font-size: 18.72px;"><br /></span></div><h3><span style="font-size: 18.72px;">Corki [Tier 3 Mid]</span></h3><div><span style="font-size: 18.72px;">Weirdly categorized as an adjustment by Riot, Corki's changes amount to a pure nerf. He's drastically weaker all around and removing Malignance synergies between Eclipse and Corki's R make him nearly unplayable as of right now.</span></div><div><span style="font-size: 18.72px;"><br /></span></div><h3><span style="font-size: 18.72px;">Illaoi [God Tier Top]</span></h3><div><span style="font-size: 18.72px;">Massive tentacle range increase allows Illaoi to effectively bully top lane champions even more than she did before. Although the damage has been dropped slightly, the pressure she can exert has increased significantly.</span></div><div><span style="font-size: 18.72px;"><br /></span></div><h3><span style="font-size: 18.72px;">Karma [Tier 1 Mid]</span></h3><div><span style="font-size: 18.72px;">Slight nerfs this patch to Karma still leave her quite strong. Although other Malignance-based champions are struggling a bit this patch, Karma's short cooldowns allow her to fully synergize so well that she didn't feel much of a drop in power.</span></div><div><span style="font-size: 18.72px;"><br /></span></div><h3><span style="font-size: 18.72px;">Nidalee [Tier 1 Jungle]</span></h3><div><span style="font-size: 18.72px;">Large buffs on Nidalee this patch coupled with nerfs on other jungle champions means that she's quite strong in her current state. Her magic resist increase also allows her to duel early with the multitude of magic-based junglers and laners in the current meta.</span></div><div><span style="font-size: 18.72px;"><br /></span></div><h3><span style="font-size: 18.72px;">Smolder [Tier 1 Bot]</span></h3><div><span style="font-size: 18.72px;">It's been some time since Smolder's release and players have started figuring out his kit. That being said, although he late game is still amazing and his early game isn't quite as bad as we thought, he's still open to abuse and can easily fall behind to an early game surrender.</span></div><div><span style="font-size: 18.72px;"><br /></span></div><h3><span style="font-size: 18.72px;">Twisted Fate [God Tier Mid]</span></h3><div><span style="font-size: 18.72px;">Both TF's AD based build and his more classic AP build are performing extremely well. Although his AD build is more popular and largely more successful in general, in totality his patch 14.2 buffs made him exceedingly strong after adding a critical strike multiplier to his Pick a Card (W) and various improved passives on his passive and E.</span></div><div><span style="font-size: 18.72px;"><br /></span></div><h3><span style="font-size: 18.72px;">Twitch [God Tier Bot]</span></h3><div><span style="font-size: 18.72px;">In some ways it may be odd to see Twitch as a God Tier bot lane champion but overall he's a solo queue stomper to the extreme. At most divisions he's basically a team tilter and can easily break the mental sanity of teams through his roaming and rat plays. Meanwhile, his damage is capable of snowballing through the game and results in a champion that must be killed at all costs.</span></div><div><span style="font-size: 18.72px;"><br /></span></div><h3><span style="font-size: 18.72px;">Vayne [God Tier Bot]</span></h3></div><div><span style="font-size: 18.72px;">Vayne in her current state is extremely powerful as a result of excellent synergies with the item changes in the new season. Her lane trades are strong and her late game as always is incredible. The changes to a ghost centric meta bot lane are also extremely good for her as she's always been an all-in type ADC.</span></div><div><br /></div>
<div>
<div>
<ul></ul>
</div><b>Disclaimer:</b> <br />
<div>
<ul>
<li>The purpose of this list is for discussion and to provide a starting point for champion selection.</li>
</ul>
<h3>Agree? Disagree? Comment below!</h3>
<div>
<div class="message_box announce">If you're looking for a more <b>meta-based tier list</b> based on popularity, be sure to check out the <a href="https://www.nerfplz.com/search/label/FOTMTierList?max-results=8">FOTM list</a> as well!</div>
<div class="message_box announce">For a list of champions with the <b>highest *potential*</b> in the game without regard to difficulty or team synergies, jump to the <a href="https://www.nerfplz.com/search/label/SWM?max-results=8">strongest potential champions in each position</a>!</div>
<div class="message_box announce">Be sure to visit <a href="https://www.nerfplz.com/search/label/Ban%20List?max-results=8">Optimal Champion Bans by Division</a> too!</div>
</div>
<div align="center" id="search_bar"><input id="championSearch2" placeholder="" type="text" /><input class="close-btn" onclick="search_bar.style.display = 'none';$('#highlight-plugin').removeHighlight()" type="button" value="X" /></div>
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</div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-8312304033271467533.post-60695114902782125292024-02-12T07:34:00.005-05:002024-02-28T05:58:49.032-05:00Best Champions Ban Tier List For Ranked Bronze | Silver | Gold | Platinum | Diamond - Patch 14.3 February 2023<div class="smalltopimg"><div><h2>Marksmen Overperforming</h2><h2><div style="font-size: medium; font-weight: 400;">Despite initial beliefs that mages would be overwhelmingly favored with the new item changes, marksmen are also doing quite well in the current meta. Some of the previously more popular ones like Ezreal are struggling but the ones that are heavily crit/lethality based are doing extremely well.</div><div style="font-size: medium; font-weight: 400;"><br /></div><div style="font-size: medium; font-weight: 400;">Meanwhile, heavy AP based burst mages are unsurprisingly experiencing a boom, leading to AD assassins like Zed feeling a bit lackluster despite having decent itemization.</div></h2></div><h2>
</h2>
<h2>
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<picture> <source srcset="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQ_VOZBmNNERoWMmTno6c64Yin5wk3J5E5uT-MCLM8jYLanpGTuGoC4McspGH3cW8F4BxvYVUKNpbsdmA-Y9AhQ6_RyHu3bzCLrgpOSI2mgHrE1Ec1IbwDdtEjYfAaqI5TtZl2aXD98Yo/s1600/bansmall.webp" type=""></source> <source srcset="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi54Wlcn4NwVwzwHBR7qNG23ZdLDJCEfR21vzMFiyNSi4Ro8F42Z_ZtcvG9U2RMYq9FAtIXduoCl88pIHtN-8fnYts5zVumgbhcw7U-KNOyN60gpYbZsp7CDc3SdEc-eObBk7KJ15msj6o/s1600/ekkosmall.png" type=""></source> <img alt="Ban Tier List" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi54Wlcn4NwVwzwHBR7qNG23ZdLDJCEfR21vzMFiyNSi4Ro8F42Z_ZtcvG9U2RMYq9FAtIXduoCl88pIHtN-8fnYts5zVumgbhcw7U-KNOyN60gpYbZsp7CDc3SdEc-eObBk7KJ15msj6o/s1600/ekkosmall.png" /></picture><br />
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<h3 style="font-family: garamond, baskerville, "baskerville old face", "hoefler text", "times new roman", serif; font-size: 32px; font-weight: normal; line-height: 40px; margin: 10px 0px; padding: 0px;">
<div style="margin: 0px; padding: 0px; text-align: center;">
<span style="color: #333333;">SEASON 14</span><br />
<span style="color: #333333;">PATCH 14.3 </span><span style="color: red;">BAN</span> TIER LIST</div>
</h3>
</div>
<h2>Smolder Lukewarm </h2>
<div>Despite having a massive playrate (who doesn't love playing Spyro?), Smolder has been performing fairly averagely across the larger playerbase. Although he's definitely good and will continuously rise as players become experienced on him, overall he's not worth banning at the moment.</div><div><br /></div><div>Meanwhile, other champions like Miss Fortune and Maokai continue to perform exceedingly well across the board.</div><div><br /></div><div>
Check out the full list below!<br />
<br /></div>
<div>
Be sure to check out the regular <a href="https://www.nerfplz.com/search/label/SQ%20Tier%20List?max-results=8">ranked queue list</a> as well!</div>
<br />
<div class="success">
The purpose of this list is to discover optimal bans, with the knowledge that enemy teams will likely ban the ones at the top of the list.</div>
<br />
<h2>
Banning Thought Process</h2>
<div>
<ol>
<li>Which champions could the enemy team pick that would <b><i><u>really screw my team over</u></i></b>?</li>
<li>Which champions could the enemy team pick that would really screw <b>ME </b>over?</li>
<li>Which of the champions above is the enemy team <b><u>likely going to pick</u></b> if it's not banned?</li>
<li>Which of the champions above is the enemy team <b><u>probably going to ban</u></b>?</li>
</ol>
</div>
<div>
After considering these items, it's time to hit the ban phase.<br />
<br />
<h2>
Optimal Bans</h2>
<div>
<br /></div>
<h3><img border="0" class="lozad" data-src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiB3wgF3bab-BK2eKuAxOtxsrAHm9y7VyepoCZIShCW782_Aq_zG1OlzIBs97MOsgiFdVlcIFYfrLp-eDz7DM0KqN7lJYAIRsPkkTSjJEErfwAFoeq3kWpiFLC9TKwoMg8ZZiyFaVH8IHk/s1600/diamond.png" /><span style="font-weight: normal;">Diamond+</span><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiB3wgF3bab-BK2eKuAxOtxsrAHm9y7VyepoCZIShCW782_Aq_zG1OlzIBs97MOsgiFdVlcIFYfrLp-eDz7DM0KqN7lJYAIRsPkkTSjJEErfwAFoeq3kWpiFLC9TKwoMg8ZZiyFaVH8IHk/s1600/diamond.png" /></h3>
</div>
<span style="color: red; font-weight: bold;">God Tier [Likely/Should Bans]</span>: Maokai, Blitzcrank, Rengar<br /><b><span style="color: #38761d;">Good Bans [Popular Strong Champions]</span></b>: Twisted Fate, Jhin<br /><div><span style="color: #666666; font-weight: bold;">Meh Bans [Probable But Unnecessary Bans]</span>: Draven, Smolder</div>
<div>
<h3>
<span style="font-weight: normal;"><img border="0" class="lozad" style="font-size: medium;" /></span><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMicu1E70OwUnvdrfH0aDNXT744aIh9zpsdQXzTn1PkcwL6yhdnWcB-i8SxYNUPJg6ydG2WzD7uGl4s6C2Bclst34hUcAaE232JdRYd5nBmoR3C5QGqP_MNr6QIUdr-K2bPSqVq7Vx5Rc/s1600/platinum.png" /><span style="font-weight: 400;">Platinum/Emerald</span><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMicu1E70OwUnvdrfH0aDNXT744aIh9zpsdQXzTn1PkcwL6yhdnWcB-i8SxYNUPJg6ydG2WzD7uGl4s6C2Bclst34hUcAaE232JdRYd5nBmoR3C5QGqP_MNr6QIUdr-K2bPSqVq7Vx5Rc/s1600/platinum.png" /></h3>
<div><span style="color: red; font-weight: bold;">God Tier [Likely/Should Bans]</span>: Blitzcrank, Brand<br /><b><span style="color: #38761d;">Good Bans [Popular Strong Champions]</span></b>: Jhin, Maokai, Twisted Fate<br /><div><span style="color: #666666; font-weight: bold;">Meh Bans [Probable But Unnecessary Bans]</span>: Smolder, Zed, Akali</div></div>
<h3>
<span style="font-weight: normal;"><img border="0" class="lozad" /></span><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjC_qmyvm0LEbYHb_PEsRGBP0hr4tssEwRqp7cYIyFGMPUCYSpt3bHYk99b-SyARzd0SoyDeyBMr4YbxM6B7kQk0C-x7Rje5kEw4gOKABg_ljL2EAjbOD5zrLchVWXG8MW3sEmPPtO-JeI/s1600/gold.png" /><span style="font-weight: normal;">Gold </span><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjC_qmyvm0LEbYHb_PEsRGBP0hr4tssEwRqp7cYIyFGMPUCYSpt3bHYk99b-SyARzd0SoyDeyBMr4YbxM6B7kQk0C-x7Rje5kEw4gOKABg_ljL2EAjbOD5zrLchVWXG8MW3sEmPPtO-JeI/s1600/gold.png" /></h3>
<div><span style="color: red; font-weight: bold;">God Tier [Likely/Should Bans]</span>: Blitzcrank, Morgana, Brand<br /><b><span style="color: #38761d;">Good Bans [Popular Strong Champions]</span></b>: Miss Fortune, Jhin, Maokai<br /><div><span style="color: #666666; font-weight: bold;">Meh Bans [Probable But Unnecessary Bans]</span>: Zed, Smolder, Akali</div></div>
</div>
<h3>
<span style="font-weight: normal;"><img border="0" class="lozad" /></span><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghAZQD2PUiHCkZuRzMZ4VcofNf9oRIMhU9FbyMkBKy7kt1UXMIHAYyMEhg-Z9Q_Uiu-Ezhq1Crjow4lVd8dLuSNktZ7rgyR-IQMKylIHaX1-eKleiAcdSneY3XyMv0Ow5JrQYTuPUKDsI/s1600/silver.png" /><span style="font-weight: normal;">Silver </span><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghAZQD2PUiHCkZuRzMZ4VcofNf9oRIMhU9FbyMkBKy7kt1UXMIHAYyMEhg-Z9Q_Uiu-Ezhq1Crjow4lVd8dLuSNktZ7rgyR-IQMKylIHaX1-eKleiAcdSneY3XyMv0Ow5JrQYTuPUKDsI/s1600/silver.png" /></h3>
<div><span style="color: red; font-weight: bold;">God Tier [Likely/Should Bans]</span>: Blitzcrank, Morgana, Brand<br /><b><span style="color: #38761d;">Good Bans [Popular Strong Champions]</span></b>: Miss Fortune, Jhin, Maokai<br /><div><span style="color: #666666; font-weight: bold;">Meh Bans [Probable But Unnecessary Bans]</span>: Zed, Akali, Yasuo</div></div>
<h3>
<span style="font-weight: normal;"><img border="0" class="lozad" /></span><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJw1BcMdR0dHWK9LAAokfPbFGfj_n6LDmMY5EWGtvz3zj4rhv0PFxAtGHCjdUZZX51Jed0iI11LE_c-TnmoHU4qFJgIqgfYM6uP1ekQCZb-IK_hOGgdTYVBpYVh7olpPi0ZfQv9gYXMYc/s1600/bronze.png" /><span style="font-weight: normal;">Bronze/Iron</span><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJw1BcMdR0dHWK9LAAokfPbFGfj_n6LDmMY5EWGtvz3zj4rhv0PFxAtGHCjdUZZX51Jed0iI11LE_c-TnmoHU4qFJgIqgfYM6uP1ekQCZb-IK_hOGgdTYVBpYVh7olpPi0ZfQv9gYXMYc/s1600/bronze.png" /></h3>
<div><div><span style="color: red; font-weight: bold;">God Tier [Likely/Should Bans]</span>: Blitzcrank, Morgana, Brand<br /><b><span style="color: #38761d;">Good Bans [Popular Strong Champions]</span></b>: Miss Fortune, Jhin, Maokai<br /><div><span style="color: #666666; font-weight: bold;">Meh Bans [Probable But Unnecessary Bans]</span>: Zed, Yasuo, Akali</div></div><div><br /></div>
</div>
<div>
<div>
<div>
<h2>
Method</h2>
<div>
To do this list, I first start with whichever statistical compilation site I have available (my personal preference is <a href="http://leagueofgraphs.com/">leagueofgraphs.com</a>). Afterwards, I check the most banned champions and separate them into either "God Tier" or "Meh Bans" based on win rate and popularity, sometimes subjective reasoning (in which case I'd do a write-up).</div>
<div>
<br /></div>
<div>
Last I do an analysis of both the win rate and the popularity by division and add in good bans for that division based on such.</div>
<div>
<br /></div>
<div>
Some people may note that most sites don't distinguish between "<i>Platinum Only</i>" and "<i>Platinum and Higher</i>". However, this generally doesn't make much of a difference as a result of the way the overall player distribution is between the ranks. Bronze and Silver make up the highest percentage of error, but generally run similar to each other.<br />
<br />
<h2>
Explanations</h2>
</div>
<ul>
<li>Taking out explanations to make this list faster to put together, feel free to ask questions in the comments section below!</li>
</ul>
</div>
<div class="announce">
<h3 style="text-align: center;">
Agree? Disagree? Comment below!</h3>
<h4 style="text-align: center;">
<a href="http://www.nerfplz.com/search/label/Ban%20List?max-results=5">Click here to check out more versions of this list!</a></h4>
</div>
</div>
</div>
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-8312304033271467533.post-47262247357379707332024-02-12T07:28:00.003-05:002024-02-12T07:28:48.304-05:00Official Patch 14.3 Notes Released!<p></p><div class="separator" style="clear: both;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8w9k-kyFikDRxTuuPuWI-kAELr0VHCDBBfgHZ3VC1DCr7ANon8tuR563yjkIKuhck6Y8QJk24NcSsiw8tTwi5WQGsIeoBuvoqAMTwbDxLAuwTIdlxiNecf94HL4GNfGjp0MZAGKfg38C5fJAh0CjghlgqD4lFU7l2MMugJ-1ogUwXsoComhcgTsQybxU/s16000/patch143.png" /></div><p></p><header class="header-primary"><h2 id="patch-midpatch-updates">Summary: </h2><div>Nerfs: Azir, Brand, Ezreal, Karma, Lillia, Rengar, Trundle; </div><div>Buffs: Aurelion Sol, Nidalee, Pyke, Shaco, Shyvana, Taliyah, Teemo, Wukong, Yorick, Zeri, Ziggs; </div><div>Tweaks: Corki, Illaoi, Maokai, Zyra<span><a name='more'></a></span></div><h2 id="patch-midpatch-updates">Mid-Patch Updates</h2></header><div class="content-border"><div class="white-stone accent-before"><h4>February 9, 2024 URF Balance Adjustments</h4><h4 class="change-detail-title">Champion Buffs</h4><ul><li><strong>Anivia</strong>: Damage Dealt: 110% ⇒ 115%</li><li><strong>Aurelion Sol</strong>: Damage Dealt: 105% ⇒ 110%; Damage Taken: 95% ⇒ 90%</li><li><strong>K’Sante</strong>: Damage Dealt: 100% ⇒ 105%</li><li><strong>Nidalee</strong>: Damage Dealt: 100% ⇒ 105%; Damage Taken: 100% ⇒ 95%</li><li><strong>Tahm Kench</strong>: Damage Dealt: 115% ⇒ 120%</li><li><strong>Syndra</strong>: Damage Dealt: 85% ⇒ 90%</li><li><strong>Vex</strong>: Damage Taken: 105% ⇒ 100%</li></ul><hr class="divider" /><h4 class="change-detail-title">Champion Nerfs</h4><ul><li><strong>Annie</strong>: Damage Taken: 100% ⇒ 105%</li><li><strong>Illaoi</strong>: Damage Dealt: 105% ⇒ 100%</li><li><strong>Kayle</strong>: Damage Taken: 100% ⇒ 110%</li><li><strong>Shen</strong>: Damage Taken: 100% ⇒ 105%</li><li><strong>Shyvana</strong>: Damage Dealt: 90% ⇒ 85%</li><li><strong>Vayne</strong>: Damage Taken: 100% ⇒ 105%</li><li><strong>Volibear</strong>: Damage Taken: 105% ⇒ 110%</li></ul><hr class="divider" /><h4 class="change-detail-title">Item Nerfs</h4><ul><li><strong>Sundered Sky - Lightshield Strike Damage</strong>: 140% base AD (+6% of your missing health) ⇒ 110% base AD (+ 4% of your missing health)</li><li><strong>Heartsteel per Target Cooldown</strong>: 30 seconds ⇒ 40 seconds</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4>February 7, 2024 Dragons and Dragon Bugs</h4><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/champion/AurelionSol.png" />Aurelion Sol</h4><ul><li><strong>Q Stardust Stacks per Champion Burst</strong>: 3 ⇒ 2</li><li><strong>W Cooldown</strong>: 15/14/13/12/11 seconds ⇒ 22/20.5/19/17.5/16 seconds</li><li><strong>W Bonus Damage applied to Q</strong>: 18/20/22/24/26% ⇒ 8/9/10/11/12%</li></ul><hr class="divider" /><h4 class="change-detail-title">Bugfixes</h4><ul><li><strong>Bugfix</strong>: Fixed a bug that caused the first Elder Dragon to spawn 5 minutes after the last elemental Drake was slain instead of 6 minutes.</li></ul></div></div><p><br /></p><p><br /></p><header class="header-primary"><h2 id="patch-vanguard">Vanguard</h2></header><div class="content-border"><div class="white-stone accent-before"><blockquote class="blockquote context">It was previously communicated in the 14.2 notes that we will be introducing Vanguard, Riot’s proprietary anti-cheat software that will be required for all League of Legends and Teamfight Tactics games. However, this change has been rescheduled due to some critical bugs with the client pop up we planned to have in 14.2 which caused us to delay one patch cycle. So starting in patch 14.3, we will run a diagnostics check to see if your computer is ready for this update. If not, please review our troubleshooting guide or reach out to Player Support. This change also means that we are pushing back Vanguard’s launch from 14.4 to 14.5 to still give players plenty of time to get ready for this change by installing Vanguard.<br /><br />If you originally failed the check, it will re-run at a later point or you can manually re-run it by clicking on the settings icon on the top right and “Check for Compatibility” under General > Vanguard System Check.<br /><br />This will not mean that Vanguard is active or being used for League yet, this is just to give players ample heads up and opportunity to be ready before it’s a requirement. For more information please check out our support article on Vanguard.</blockquote></div></div><header class="header-primary"><h2 id="patch-windows-min-spec-update">Windows Min Spec Update</h2></header><div class="content-border"><div class="white-stone accent-before"><blockquote class="blockquote context">Beginning Wednesday February 21st (patch 14.4), we are updating our minimum system requirements and will no longer be supporting Windows 7, 8, and 8.1 for all League of Legends and Teamfight Tactics games. To maintain the stability and performance of our games, we sometimes need to deprecate support for legacy Operating Systems that aren’t widely used by our players. If you’re still playing on these versions of Windows, please consider updating to continue playing. Please see our min spec support page for more details.</blockquote></div></div><header class="header-primary"><h2 id="patch-champions">Champions</h2></header><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/aurelionsol/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/champion/AurelionSol.png" /></a><h3 class="change-title" id="patch-aurelionsol"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/aurelionsol/">Aurelion Sol</a></h3><p class="summary">Q mana cost decreased, Stardust stacks per champion burst increased. W mana cost decreased, cooldown decreased, bonus damage during Q increased. E Stardust stack generation decreased. Recommended skill order adjusted from QEW to QWE.</p><blockquote class="blockquote context">Aurelion Sol's itemization is less than stellar now that Liandry's no longer provides him with mana alongside the removal of Crown of the Shattered Queen. On top of his high mana costs, Aurelion Sol has largely been opting for passive and reactive playstyles rather than proactive ones. We believe that a world where the majority of his stacks are coming from proactive player combat and trading instead of stalling and passive farming is both more fun for Aurelion Sol and healthier for the game as a whole, because he has to take risks to scale. So we are adjusting his mana costs to allow him to be more proactive in lane and going forward will balance him around his more Q+W-driven stacking gameplay.</blockquote><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/spell/AurelionSolQ.png" />Q - Breath of Light</h4><ul><li><strong>Mana Cost per Second</strong>: 45/50/55/60/65 ⇒ 30/35/40/45/50</li><li><strong>Stardust Stacks per Champion Burst</strong> : 1 ⇒ 3</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/spell/AurelionSolW.png" />W - Astral Flight</h4><ul><li><strong>Mana Cost</strong>: 80/85/90/95/100 ⇒ 50/55/60/65/70</li><li><strong>Cooldown</strong>: 22/20.5/19/17.5/16 seconds ⇒ 15/14/13/12/11 seconds</li><li><strong>Q - Breath of Light Bonus Damage</strong>: 14/15.5/17/18.5/20% ⇒ 18/20/22/24/26%</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/spell/AurelionSolE.png" />E - Singularity</h4><ul><li><strong>Stardust Stacks per Champion Takedown</strong>: 5 ⇒ 2</li><li><strong>Stardust Stacks per Epic Monster Takedown</strong>: 5 ⇒ 2</li><li><strong>Stardust Stacks per Cannon Minion Takedown</strong>: 3 ⇒ 2</li><li><strong>Stardust Stacks per Large Monster Takedown</strong>: 3 ⇒ 2</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/azir/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/champion/Azir.png" /></a><h3 class="change-title" id="patch-azir"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/azir/">Azir</a></h3><p class="summary">Base health regeneration decreased.</p><blockquote class="blockquote context">Now that Azir’s soldiers apply on-hit effects, he has fully moved over to Fleet Footwork as his main rune of choice. Now, thanks to his newfound sustain, he’s become nearly impossible to push out of lane. As a result, we’re taking a crack at his overall durability, particularly his early health regeneration which is currently too high thanks to Fleet.</blockquote><hr class="divider" /><h4 class="change-detail-title">Base Stats</h4><ul><li><strong>Base Health Regeneration</strong>: 7 ⇒ 5</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/brand/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/champion/Brand.png" /></a><h3 class="change-title" id="patch-brand"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/brand/">Brand</a></h3><p class="summary">Passive damage to monsters decreased, bugfix to passive. Q damage decreased.</p><blockquote class="blockquote context">Brand is currently quite strong thanks to a combination of three things: his overly quick jungle clear speed, his natural synergies with Liandry’s, and champions having more health. This patch brings his passive damage in line with where we’d like it to be thanks to a bugfix, but he still needs more power taken out, so we’re nerfing his jungle clear and some early base damage.</blockquote><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/passive/BrandP.png" />Passive - Blaze</h4><ul><li><strong>Damage to Monsters Modifier</strong>: 220% ⇒ 200%</li><li><strong>Bugfix</strong>: Blaze no longer deals more than 2% maximum health damage over a single application.</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/spell/BrandQ.png" />Q - Sear</h4><ul><li><strong>Damage</strong>: 80/110/140/170/200 (+65% AP) ⇒ <strong>70/100/130/160/190</strong> (+65% AP)</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/corki/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/champion/Corki.png" /></a><h3 class="change-title" id="patch-corki"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/corki/">Corki</a></h3><p class="summary">Package duration decreased. W cooldown decreased, mana cost decreased, damage increased. Malignance no longer counts towards Eclipse’s passive.</p><blockquote class="blockquote context">Corki is getting a meaningful nerf this patch, with his core item interaction of Eclipse and Malignance being bugfixed. That said, we're happy that players have found an interesting build that utilizes all of Corki's odd item scaling. Instead of returning to AP Corki as a scaling, low-interaction poke champion, we'd like if those AP purchases asked him to play more aggressively and risk the occasional aggressive Valkyrie cast. Emphasis on occasional.</blockquote><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://ddragon.leagueoflegends.com/cdn/14.2.1/img/passive/Corki_RapidReload.png" />Passive - Special Delivery</h4><ul><li><strong>Package Duration</strong>: 60 seconds ⇒ 45 seconds</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/spell/CarpetBomb.png" />W - Valkyrie</h4><ul><li><strong>Cooldown</strong>: 20/19/18/17/16 seconds ⇒ 20/18/16/14/12 seconds</li><li><strong>Mana Cost</strong>: 100 ⇒ 80</li><li><strong>Damage per Second</strong>: 60/90/120/150/180 (+40% AP) ⇒ 60/90/120/150/180 <strong>(+60% AP)</strong></li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/spell/MissileBarrage.png" />R - Missile Barrage</h4><ul><li><span class="removed">removed</span><strong>Item Interaction Adjustment</strong>: Malignance will no longer count toward Eclipse’s passive.</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/ezreal/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/champion/Ezreal.png" /></a><h3 class="change-title" id="patch-ezreal"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/ezreal/">Ezreal</a></h3><p class="summary">Q damage decreased. R damage decreased.</p><blockquote class="blockquote context">In 14.2 we overshot on the buffs to Ezreal, however in this patch we’re buffing quite a few of his core items meaning we need to walk back some of the power he just got. Overall, these changes paired with the item buffs should still be a net buff compared to his power level in 14.1.</blockquote><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/spell/EzrealQ.png" />Q - Mystic Shot</h4><ul><li><strong>Damage</strong>: 20/45/70/95/120 (+135% AD) (+15% AP) ⇒ 20/45/70/95/120 <strong>(+130% AD)</strong> (+15% AP)</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/spell/EzrealR.png" />R - Trueshot Barrage</h4><ul><li><strong>Damage</strong>: 350/525/700 (+120% bonus AD) (+90% AP) ⇒ <strong>325/500/675 (+100% bonus AD)</strong> (+90% AP)</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/illaoi/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/champion/Illaoi.png" /></a><h3 class="change-title" id="patch-illaoi"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/illaoi/">Illaoi</a></h3><p class="summary">Passive tentacle range increased, damage decreased.</p><blockquote class="blockquote context">The map changes introduced in 14.1 resulted in a drop in power for Illaoi, mainly due to her tentacles being designed around the old terrain spacing. In this patch, we’re looking to make her tentacles more reliable on the new Rift. However, that reliability means more overall damage, hence the tentacle damage reduction. Overall, the two changes should be roughly neutral but feel far better for the Kraken Priestess.</blockquote><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/passive/Illaoi_P.png" />Passive - Prophet of the Elder God</h4><ul><li><strong>Tentacle Range</strong>: 800 ⇒ 925</li><li><strong>Tentacle Damage</strong>: 10-180 (based on level) (+120% AD) (+40% AP) ⇒ <strong>9-162 (based on level) (+115% AD)</strong> (+40% AP)</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/karma/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/champion/Karma.png" /></a><h3 class="change-title" id="patch-karma"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/karma/">Karma</a></h3><p class="summary">R+Q Soulflare damage decreased.</p><blockquote class="blockquote context">Karma’s currently a bit too good as a triple flex option, with the ability to succeed in top, mid, and support. With her newfound power from Malignance, her ultimate is now on too short of a cooldown for the damage it provides, so we’ll be taking her R+Q explosion damage down a notch.</blockquote><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/spell/KarmaMantra.png" />R - Mantra</h4><ul><li><strong>Soulflare Damage</strong>: 35/140/245/350 (+70% AP) ⇒ 40/130/220/310 (+50% AP)</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/lillia/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/champion/Lillia.png" /></a><h3 class="change-title" id="patch-lillia"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/lillia/">Lillia</a></h3><p class="summary">Passive damage decreased. Q damage decreased.</p><blockquote class="blockquote context">Lillia’s preferred items became much nicer in the seasonal update, allowing her access to health on every slot and strong omnivamp that works well with her kit. We like that Lillia is generally tankier than before as it helps her stand out from other AP users, so we’ll be reducing her inevitable late-game damage while leaving her durability intact.</blockquote><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/passive/Lillia_Icon_Passive.png" />Passive - Dream-Laden Bough</h4><ul><li><strong>Maximum Health Damage</strong>: 5% (+1.5% AP) ⇒ 5% <strong>(+1.25% AP)</strong></li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/spell/LilliaQ.png" />Q - Blooming Blows</h4><ul><li><strong>Damage</strong>: 70/90/110/130/150 (+90% AP) ⇒ 70/90/110/130/150 <strong>(+70% AP)</strong></li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/maokai/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/champion/Maokai.png" /></a><h3 class="change-title" id="patch-maokai"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/maokai/">Maokai</a></h3><p class="summary">Base mana regeneration decreased. Passive heal decreased. Q cooldown decreased, mana cost decreased. E mana cost decreased, cooldown adjusted. R cooldown increased.</p><blockquote class="blockquote context">Maokai Support finally has the freedom to rush movement speed tank items without facing off against other champions' mythics. He is extremely happy about this fact. So happy in fact that he’s the strongest-performing support in the game. We’d like to rein in his support power level while still retaining his ability to perform well in top and jungle. In order to do this, we’ll be lessening his affinity to the support item (which grants percent mana regeneration), lowering his access to early saplings, raising his reliance on gold, and giving him the ability to repeatedly press Q more freely, which is more important to his top lane and jungle gameplay.</blockquote><hr class="divider" /><h4 class="change-detail-title">Base Stats</h4><ul><li><strong>Base Mana Regeneration</strong>: 7.2 ⇒ 6</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/passive/Maokai_Passive.png" />Passive - Sap Magic</h4><ul><li><strong>Maximum Health Heal</strong>: 4-34 (based on level) (+4%-12% (based on level) ⇒ 4-12.8% (based on level)</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/spell/MaokaiQ.png" />Q - Bramble Smash</h4><ul><li><strong>Cooldown</strong>: 8/7.25/6.5/5.75/5 ⇒ 7/6.5/6/5.5/5 seconds</li><li><strong>Mana Cost</strong>: 60 ⇒ 40</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/spell/MaokaiE.png" />E - Sapling Toss</h4><ul><li><strong>Cooldown</strong>: 14 ⇒ 16/15/14/13/12 seconds</li><li><strong>Mana Cost</strong>: 45/55/65/75/85 ⇒ 60/65/70/75/80</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/spell/MaokaiR.png" />R - Nature’s Grasp</h4><ul><li><strong>Cooldown</strong>: 120/110/100 ⇒ 130/110/90 seconds</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/nidalee/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/champion/Nidalee.png" /></a><h3 class="change-title" id="patch-nidalee"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/nidalee/">Nidalee</a></h3><p class="summary">Magic resistance growth increased. E heal increased, bonus attack speed increased.</p><blockquote class="blockquote context">Nidalee lost some power with the new season, so we’re here to help! Her damage is currently high, but she’s lacking in durability as she used to gain health from both of her first two items whereas she now gains none. In this patch we’re looking to increase her E heal since it has the room to be more powerful, and her E attack speed to help her clear. These changes are also intended to buff her supportive outputs to give her more options later in the game when she begins to fall off. We’re also including an MR growth buff to bring Nidalee more in line with similar AP characters who go into melee range such as Lillia or Rumble since this stat is quite important for them, especially in teamfights.</blockquote><hr class="divider" /><h4 class="change-detail-title">Base Stats</h4><ul><li><strong>Magic Resistance Growth</strong>: 1.3 ⇒ 1.45</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/spell/PrimalSurge.png" />E - Primal Surge</h4><ul><li><strong>Minimum Heal</strong>: 35/50/65/80/95 (+27.5% AP) ⇒ 50/75/100/125/150 (+35% AP) <em>(Note: maximum heal is still double the minimum)</em></li><li><strong>Bonus Attack Speed</strong>: 20/30/40/50/60% ⇒ 30/40/50/60/70%</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/pyke/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/champion/Pyke.png" /></a><h3 class="change-title" id="patch-pyke"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/pyke/">Pyke</a></h3><p class="summary">Base armor increased. Q damage increased, mana cost decreased. E bonus movement speed increased. E damage decreased.</p><blockquote class="blockquote context">Pyke was struggling to stay above water in 14.1, but the 14.2 rune changes further impacted him to the point that he needs a lifeline.. In this patch we’ll be giving him a little early durability and some buffs to the abilities that let Pyke players do what they want to do most: kill people and go fast.</blockquote><hr class="divider" /><h4 class="change-detail-title">Base Stats</h4><ul><li><strong>Base Armor</strong>: 45 ⇒ 47</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/spell/PykeQ.png" />Q - Bone Skewer</h4><ul><li><strong>Damage</strong>: 100/150/200/250/300 (+60% bonus AD) ⇒ 100/150/200/250/300 <strong>(+75% bonus AD)</strong>/</li><li><strong>Mana Cost</strong>: 74/78/82/86/90 ⇒ 70/75/80/85/90</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/spell/PykeW.png" />W - Ghostwater Dive</h4><ul><li><strong>Bonus Movement Speed</strong>: 40% (+1.5% per 1 Lethality) ⇒ 45% (+2% per 1 Lethality)</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/spell/PykeE.png" />E - Phantom Undertow</h4><ul><li><strong>Damage</strong>: 105/145/185/225/265 (+100% bonus AD) ⇒ <strong>100/150/200/250/300</strong> (+100% bonus AD)</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/rengar/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/champion/Rengar.png" /></a><h3 class="change-title" id="patch-rengar"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/rengar/">Rengar</a></h3><p class="summary">Base health decreased. Q bonus damage decreased.</p><blockquote class="blockquote context">Rengar’s damage is too high when snowballing, so he’s been happier than a kitten in a store full of catnip. Except in this situation the kitten is Rengar and the catnip is some of the new lethality items. Having found synergies with items like Hubris, Profane Hydra, and Opportunity that help Rengar’s damage scale well, he finds himself needing less power in his base kit. We also have a base health nerf which should help address his power in the top lane.</blockquote><hr class="divider" /><h4 class="change-detail-title">Base Stats</h4><ul><li><strong>Base Health</strong>: 620 ⇒ 590</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/spell/RengarQ.png" />Q - Savagery</h4><ul><li><strong>Bonus Damage</strong>: 30/60/90/120/150 (+0/5/10/15/20% AD) ⇒ 30/60/90/120/150 <strong>(+0/3.75/7.5/11.25/15% AD)</strong></li><li><strong>Empowered Bonus Damage</strong>: 30-235 (based on level) (+40% AD) ⇒ 30-235 (based on level) <strong>(+30% AD)</strong></li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/shaco/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/champion/Shaco.png" /></a><h3 class="change-title" id="patch-shaco"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/shaco/">Shaco</a></h3><p class="summary">Mana regeneration growth decreased. W mana cost decreased, bonus damage to monsters increased, no longer one-shot by Grubs. E mana cost increased. R QoL changes.</p><blockquote class="blockquote context">Shaco’s striking fear into the hearts of bot laners everywhere, but, for better or worse, we think that everyone on the map should be equally terrified, so we’re making some adjustments to reduce his support power while helping his jungle power. The Jack in the Box buffs should help him clear the jungle faster and healthier, especially for AP builds which are struggling more, while the mana nerfs should specifically bring down his ability to poke enemies down in lane quite so much while also allowing jungle Shaco to forgo mana items entirely.</blockquote><hr class="divider" /><h4 class="change-detail-title">Base Stats</h4><ul><li><strong>Mana Regeneration Growth</strong>: 0.45 ⇒ 0.35</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/spell/JackInTheBox.png" />W - Jack In The Box</h4><ul><li><strong>Mana Cost</strong>: 70 at all ranks ⇒ 70/65/60/55/50</li><li><strong>Bonus Damage to Monsters</strong>: 10/20/30/40/50 ⇒ 20/35/50/65/80</li><li><strong>Grub Proof</strong>: Shaco’s Jack in the Boxes are no longer one-shot by Grubs.</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/spell/TwoShivPoison.png" />E - Two-Shiv Poison</h4><ul><li><strong>Mana Cost</strong>: 65 ⇒ 75</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/spell/HallucinateFull.png" />R - Hallucinate</h4><ul><li><strong>POOF</strong>: Shaco’s clone now creates an orange poof when it snaps back to Shaco or teleports for any reason.</li><li><strong>Clone Clock</strong>: Shaco’s clone duration is now displayed on the HUD.</li><li><strong>Bugfix</strong>: Shaco’s clone no longer loses its auto attack target when casting spells.</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/shyvana/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/champion/Shyvana.png" /></a><h3 class="change-title" id="patch-shyvana"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/shyvana/">Shyvana</a></h3><p class="summary">Q empowered attack damage increased, bonus attack speed increased. W bonus movement speed increased.</p><blockquote class="blockquote context">We removed Night Harvester from the game, but AP Shyvana was here before that, and she’ll be here long after thanks to her dedicated player base. Since her AP build is something we know players enjoy, we want to make sure it remains viable.</blockquote><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/spell/ShyvanaDoubleAttack.png" />Q - Twin Bite</h4><ul><li><strong>Empowered Attack Bonus Damage</strong>: 100% AD (+35% AP) ⇒ 100% AD <strong>(+50% AP)</strong></li><li><strong>Bonus Attack Speed</strong>: 40/45/50/55/60% ⇒ 50/55/60/65/70%</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/spell/ShyvanaImmolationAura.png" />W - Burnout</h4><ul><li><strong>Bonus Movement Speed</strong>: 30/35/40/45/50% (+0.08% AP) ⇒ 30/35/40/45/50% <strong>(+0.12% AP)</strong></li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/taliyah/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/champion/Taliyah.png" /></a><h3 class="change-title" id="patch-taliyah"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/taliyah/">Taliyah</a></h3><p class="summary">Q damage increased. E cooldown decreased.</p><blockquote class="blockquote context">With the loss of access to Ability Haste across the board, Taliyah hasn’t been able to get stable footing in the new season. While we’re addressing the Haste issue with a cooldown reduction to her E, we also want to make her a bit more relevant in the early game, both as a mid laner and jungler, so we’ll be giving her Q some more power which is generally always nice for her to have.</blockquote><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/spell/TaliyahQ.png" />Q - Threaded Volley</h4><ul><li><strong>Damage</strong>: 50/70/90/110/130 (+50% AP) ⇒ <strong>60/78/96/114/132</strong> (+50% AP)</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/spell/TaliyahE.png" />E - Unraveled Earth</h4><ul><li><strong>Cooldown</strong>: 16/15.5/15/14.5/14 seconds ⇒ 14 seconds at all ranks</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/teemo/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/champion/Teemo.png" /></a><h3 class="change-title" id="patch-teemo"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/teemo/">Teemo</a></h3><p class="summary">Q QoL change.</p><br /><br /><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/spell/BlindingDart.png" />Q - Blinding Dart</h4><ul><li><strong>QoL Adjustment</strong>: Teemo Q blind should now immediately apply to targets hit by the Q, preventing Teemo from taking damage from an auto attack <strong>after</strong> the blind has been applied. Blind duration should now also be consistent with the debuff duration above the target’s health bar.</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/trundle/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/champion/Trundle.png" /></a><h3 class="change-title" id="patch-trundle"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/trundle/">Trundle</a></h3><p class="summary">Base health decreased. Q damage decreased.</p><blockquote class="blockquote context">Trundle’s been doing quite well since the buffs he got back in 13.23. We think that the mid-game power spike and enhanced synergies with Trinity Force that came with this buff are beneficial for him to keep, so instead we’ll be reducing his early game power by dropping his base health and flat damage from his Q.</blockquote><hr class="divider" /><h4 class="change-detail-title">Base Stats</h4><ul><li><strong>Base Health</strong>: 686 ⇒ 650</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/spell/TrundleTrollSmash.png" />Q - Chomp</h4><ul><li><strong>Bonus Attack Damage</strong>: 20/40/60/80/100 (+15/25/35/45/55% AD) ⇒ <strong>10/30/50/70/90</strong> (+15/25/35/45/55% AD)</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/twitch/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/champion/Twitch.png" /></a><h3 class="change-title" id="patch-twitch"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/twitch/">Twitch</a></h3><p class="summary">E QoL change.</p><br /><br /><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/spell/TwitchExpunge.png" />E - Contaminate</h4><ul><li><strong>QoL Adjustment</strong>: If Twitch uses his E at the same time his poison expires on an enemy, they will now take damage based on the number of stacks they had when the poison expired. This should result in the E cast being just slightly more forgiving.</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/wukong/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/champion/MonkeyKing.png" /></a><h3 class="change-title" id="patch-wukong"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/wukong/">Wukong</a></h3><p class="summary">Q bonus range increased. E cooldown decreased.</p><blockquote class="blockquote context">Wukong is in a weak spot at the moment, especially in the top lane, so we’re here to put a bit more pep in his step. To give him more space to play with, we’ll be increasing his early Q bonus range so that he can better trade with his opponents. We’re also including a buff to its bonus AD ratio because the armor shred Q gave lost value with the armor shard being removed last patch. Finally, we’re decreasing his E cooldown, as he’s very reliant on this spell and his build lost access to Ability Haste with the new item system.</blockquote><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/spell/MonkeyKingDoubleAttack.png" />Q - Crushing Blow</h4><ul><li><strong>Bonus Range</strong>: 75/100/125/150/175 ⇒ 135/145/155/165/175</li><li><strong>Bonus Physical Damage</strong>: 20/45/70/95/120 (+45% bonus AD) ⇒ 20/45/70/95/120 <strong>(+55% bonus AD)</strong></li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/spell/MonkeyKingNimbus.png" />E - Nimbus Strike</h4><ul><li><strong>Cooldown</strong>: 10/9.5/9/8.5/8 seconds ⇒ 10/9.25/8.5/7.75/7 seconds</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/yorick/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/champion/Yorick.png" /></a><h3 class="change-title" id="patch-yorick"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/yorick/">Yorick</a></h3><p class="summary">Passive summon leash range decreased, summons now gain bonus movement speed when returning to Yorick. Q heal adjusted, mana cost decreased. E cast time decreased. R bonus damage when attacking Maiden’s target adjusted.</p><blockquote class="blockquote context">With a bunch of new items to play with we thought that now would be a good time to revitalize Yorick’s classic bruiser builds which should ultimately give him more durability to act as a front liner for his team. While we were at it, we also wanted to take the opportunity to smooth out his playing experience with minor adjustments to his summons.</blockquote><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/passive/Yorick_P.png" />Passive - Shepherd of Souls</h4><ul><li><strong>Summon Leash Range</strong>: 2000 ⇒ 1600</li><li><span class="new">new</span><strong>Return Speed</strong>: Yorick’s summons now gain bonus movement speed when returning to Yorick. This movement speed bonus is based on the distance between Yorick and the summon.</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/spell/YorickQ.png" />Q - Last Rites</h4><ul><li><strong>Heal</strong>: 10-68 (based on level), doubled when below 50% health ⇒ 10-68 (based on level) <strong>(+4/5/6/7/8% missing health), halved vs non-champions</strong></li><li><strong>Mana Cost</strong>: 25 ⇒ 20</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/spell/YorickE.png" />E - Mourning Mist</h4><ul><li><strong>Cast Time</strong>: 0.33 ⇒ 0.25 seconds</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/spell/YorickR.png" />R - Eulogy of the Isles</h4><ul><li><strong>Bonus Damage when Attacking Maiden’s Target</strong>: 3/6/9% maximum health (capped at 100/200/300 vs monsters), 2 second cooldown ⇒ 2/2.5/3% maximum health (capped at 100 vs monsters), no cooldown</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/zeri/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/champion/Zeri.png" /></a><h3 class="change-title" id="patch-zeri"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/zeri/">Zeri</a></h3><p class="summary">Base AD increased. R cooldown decreased. Recommended items updated.</p><blockquote class="blockquote context">Zeri was shocked by the item system overhaul as players are now opting to build Experimental Hexplate on her for access to the ultimate Ability Haste. Since she could use the help at all skill levels, we’ll be giving her some generic buffs to her base AD and ultimate cooldown which should be appreciable for all players, but also help Zeri get away from depending on Hexplate. We also updated her recommended items which we expect to improve her overall power levels as well.</blockquote><hr class="divider" /><h4 class="change-detail-title">Base Stats</h4><ul><li><strong>Base AD</strong>: 53 ⇒ 56</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/spell/ZeriR.png" />R - Lightning Crash</h4><ul><li><strong>Cooldown</strong>: 100/85/70 ⇒ 80/75/70</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/ziggs/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/champion/Ziggs.png" /></a><h3 class="change-title" id="patch-ziggs"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/ziggs/">Ziggs</a></h3><p class="summary">Base armor increased, armor growth increased. W cooldown decreased.</p><blockquote class="blockquote context">Ziggs lost quite a bit of durability this season, mainly due to the fact that two of his core items, Seraph’s and Shadowflame, lost 200 health each. While we won’t be giving him all that health back directly, we are giving him some more durability from his natural armor sources in addition to W cooldown reduction which is a more skill expressive way of keeping Ziggs safe.</blockquote><hr class="divider" /><h4 class="change-detail-title">Base Stats</h4><ul><li><strong>Base Armor</strong>: 18 ⇒ 21</li><li><strong>Armor Growth</strong>: 4.5 ⇒ 4.7</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/spell/ZiggsW.png" />W - Satchel Charge</h4><ul><li><strong>Cooldown</strong>: 24/21/18/15/12 ⇒ 20/18/16/14/12 seconds</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/zyra/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/champion/Zyra.png" /></a><h3 class="change-title" id="patch-zyra"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/zyra/">Zyra</a></h3><p class="summary">Base mana regeneration decreased, growth increased. Q mana cost decreased. W seed charge on minion/monster takedown increased.</p><blockquote class="blockquote context">Zyra Support doesn’t need much mana due to how much regeneration she gets from her support item, so when Liandry’s Torment lost Ability Haste (which doesn’t affect her passive) and mana (which she doesn’t need as a support), she was more than happy to simply get more damage and health in return. Mid Zyra, on the other hand, liked both of those things. This patch, we’d like to close the gap on Support versus Mid and Jungle power levels. We’re happy with her primarily being a support, but we’d like to let Zyra enthusiasts feel viable in more than just one role. By shifting her mana pool around to promote casting more Qs and partially making up for the lost Ability Haste as a laner, she should be able to use her primary spells more often and keep up with other mid laners.</blockquote><hr class="divider" /><h4 class="change-detail-title">Base Stats</h4><ul><li><strong>Base Mana Regeneration</strong>: 13 ⇒ 7</li><li><strong>Mana Regeneration Growth</strong>: 0.4 ⇒ 0.8</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/spell/ZyraQ.png" />Q - Deadly Spines</h4><ul><li><strong>Mana Cost</strong>: 70 ⇒ 55</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/spell/ZyraW.png" />W - Rampart Growth</h4><ul><li><strong>Seed Charge Progression on Minion/Monster Takedown</strong>: 20% ⇒ 35%</li></ul></div></div><header class="header-primary"><h2 id="patch-items">Items</h2></header><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/items/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/item/3508.png" /></a><h3 class="change-title" id="patch-Essence-Reaver"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/items/">Essence Reaver</a></h3><blockquote class="blockquote context">With the new item system, Lethality became a much better stat for bot laners in particular. Combined with the overall game pacing differences compared to season 13, on-hit and crit marksmen have been left a bit weaker than they were before. These changes aim to bring up the power level of crit and on-hit users systemically so that they no longer feel as though Lethality is their only viable itemization option</blockquote><ul><li><strong>Attack Damage</strong>: 55 ⇒ 60</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/items/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/item/3124.png" /></a><h3 class="change-title" id="patch-guinsoo-rageblade"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/items/">Guinsoo’s Rageblade</a></h3><blockquote class="blockquote context">Like the Essence Reaver and The Collector changes this patch, this change is intended to increase the power levels of on-hit and crit marksmen as a preferable alternative to Lethality builds.</blockquote><ul><li><strong>Item Recipe</strong>: Amplifying Tome + Hearthbound Axe + Long Sword + 1050 gold ⇒ Amplifying Tome + Recurve Bow + Pickaxe + 1025 gold</li><li><strong>Attack Damage</strong>: 30 ⇒ 35</li><li><strong>Ability Power</strong>: 30 ⇒ 35</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/items/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/item/3181.png" /></a><h3 class="change-title" id="patch-Hullbreaker"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/items/">Hullbreaker</a></h3><blockquote class="blockquote context">We have a bugfix to Hullbreaker this patch which should restore a key part of the item's power that was previously missing.</blockquote><ul><li><strong>Big Bugfix</strong>: Fixed a bug that caused the Hullbreaker buff to minions to unintentionally fall off when an allied champion is nearby.</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/items/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/item/2504.png" /></a><h3 class="change-title" id="patch-Kaenic-Rookern"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/items/">Kaenic Rookern</a></h3><blockquote class="blockquote context">Kaenic Rookern has become the premier magic resistance item, overshadowing other options like Spirit Visage and Force of Nature. Intended to be a generic source of magic resistance, this item does need to be somewhat powerful, but we need to take it down just a notch.</blockquote><ul><li><strong>Magic Shield Strength</strong>: 20% of maximum health ⇒ 18% of maximum health</li><li><strong>Shield Refresh Cooldown</strong>: 12 seconds without taking damage ⇒ 15 seconds without taking damage</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/items/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/item/6657.png" /></a><h3 class="change-title" id="patch-Rod-of-Ages"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/items/">Rod of Ages</a></h3><blockquote class="blockquote context">With many AP champions moving onto bursty items such as Stormsurge and Shadowflame, we want to ensure that more durable options are still effective and just as appealing. There should be a slew of non-assassin AP champs willing to buy stats other than raw burst and so we want to make sure those options are enticing.</blockquote><ul><li><strong>Health</strong>: 350 ⇒ 400</li><li><strong>Mana</strong>: 300 ⇒ 400</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/items/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/item/6631.png" /></a><h3 class="change-title" id="patch-Stridebreaker"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/items/">Stridebreaker</a></h3><blockquote class="blockquote context">Stridebreaker has struggled to be a viable option since its de-mythicing in 14.1. And while we’ve buffed it a few times, the item is becoming dangerously close to being a pure stat stick, but we’d like for this item’s unique benefits to be a meaningful part of its strengths. With that in mind, we’re adding Tiamat to its build path and re-adding the damage on its active. That said, we’re concerned over how much burst is available in the item system at the moment, so we’re using that same Tiamat in order to make it unique against items like Ravenous and Titanic Hydra to prevent stacking. Stridebreaker stands alone as the only Tiamat item with crowd control and baseline attack speed on it, and we believe it’ll find a few users who really appreciate the item’s unique strengths.</blockquote><ul><li><strong>Total Cost</strong>: 3000 gold ⇒ 3300 gold</li><li><strong>Item Recipe</strong>: Phage + Pickaxe + Dagger + 725 gold ⇒ Tiamat + Phage + Dagger + 600 gold</li><li><strong>Health</strong>: 400 ⇒ 450</li><li><strong>Attack Damage</strong>: 55 ⇒ 50</li><li><span class="new">new</span><strong>Passive - Cleave</strong>: Basic attacks deal 40% AD (melee) / 20% AD (ranged) physical damage to enemies near the primary target.</li><li><span class="new">new</span><strong>Active - Breaking Shockwave</strong>: Now deals 80% AD physical damage on cast. <em>(Note: Slow and bonus movement speed values are unchanged.)</em></li><li><strong>Active Cooldown</strong>: 20 seconds ⇒ 15 seconds</li></ul><hr class="divider" /><h4 class="change-detail-title">Dreamshatter (Ornn Upgrade)</h4><ul><li><strong>Attack Damage</strong>: 70 ⇒ 60</li><li><strong>Health</strong>: 475 ⇒ 600</li><li><strong>Ability Haste</strong>: 25 ⇒ 0 <em>(Note: this is a bugfix.)</em></li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/items/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/item/6676.png" /></a><h3 class="change-title" id="patch-The-Collector"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/items/">The Collector</a></h3><blockquote class="blockquote context">Like the Guinsoo’s Rageblade and Essence Reaver changes this patch, this change is intended to increase the power levels of on-hit and crit marksmen as a preferable alternative to Lethality builds.</blockquote><ul><li><strong>Attack Damage</strong>: 60 ⇒ 55</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/items/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/item/3142.png" /></a><h3 class="change-title" id="patch-Youmuu-Ghostblade"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/items/">Youmuu’s Ghostblade</a></h3><blockquote class="blockquote context">With more ranged champions opting to pick up Lethality in the new season, we need to dial back the amount of power they’re getting from these items. Ranged champions are using the movement speed this item is offering to keep up heavy teamfight uptime while also increasing their survivability which is a bit too much to offer on a single item for a class where movement speed is so valuable.</blockquote><ul><li><strong>Out of Combat Bonus Movement Speed</strong>: 40 ⇒ 40 (melee) / 20 (ranged)</li><li><strong>Active Bonus Movement Speed</strong>: 20% ⇒ 20% (melee) / 15% (ranged)</li></ul></div></div><header class="header-primary"><h2 id="patch-ap-item-and-proc-damage-changes">AP Item and Proc Damage Changes</h2></header><div class="content-border"><div class="patch-change-block white-stone accent-before"><blockquote class="blockquote context">In this patch, one of our goals is to lower the amount of damage coming from item effects across the board, especially late game, as a way of lowering overall burst in the game. We’d like to preserve overall item power as they appear to be in a good spot, so we’ll be buffing some of these items as compensation for nerfing their actives. In general, we believe champions should be bursty when their kits support it, not because their items are doing the heavy lifting for them (one of the core issues we had with Mythics) so these changes should help move the item system in that direction. One last note is that many of these items will still need to scale softly in order to keep up with enemy champions' innate Magic Resist growth, which is why we maintained the scaling ratios instead of removing them entirely.<br /><br />While we were looking at proc damage, we also noticed that mana-hungry champions were generally itemizing effectively, but falling a bit on the weaker side. As such, we’re lowering the gold cost of mana items across the board so these champions should be able to access their power spikes a bit more quickly.</blockquote></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/items/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/item/3003.png" /></a><h3 class="change-title" id="patch-Archangel-Staff"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/items/">Archangel's Staff / Seraph's Embrace</a></h3><br /><br /><br /><ul><li><strong>Total Cost</strong>: 3000 ⇒ 2900</li><li><strong>Combine Cost</strong>: 500 ⇒ 400</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/items/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/item/6620.png" /></a><h3 class="change-title" id="patch-Echoes-of-Helia"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/items/">Echoes of Helia</a></h3><br /><br /><br /><ul><li><strong>Damage per Shard</strong>: 55 ⇒ 45</li><li><strong>Heal per Shard</strong>: 20 ⇒ 40</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/items/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/item/3145.png" /></a><h3 class="change-title" id="patch-Hextech-Alternator"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/items/">Hextech Alternator</a></h3><br /><br /><br /><ul><li><strong>Revved Damage</strong>: 50-125 (based on level) ⇒ 65 at all levels</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/items/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/item/3152.png" /></a><h3 class="change-title" id="patch-Hextech-Rocketbelt"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/items/">Hextech Rocketbelt</a></h3><br /><br /><br /><ul><li><strong>Supersonic Damage</strong>: 125 (+15% AP) ⇒ 100 (+10% AP)</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/items/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/item/6672.png" /></a><h3 class="change-title" id="patch-Kraken-Slayer"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/items/">Kraken Slayer</a></h3><br /><br /><br /><ul><li><strong>Bring It Down Damage</strong>: 35-85 (levels 8-18) (+65% total AD) (+60% AP) ⇒ 140-310 (levels 8-18)</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/items/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/item/3100.png" /></a><h3 class="change-title" id="patch-Lich-Bane"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/items/">Lich Bane</a></h3><br /><br /><br /><ul><li><strong>Spellblade Damage</strong>: 100% base AD (+50% AP) ⇒ <strong>75% base AD</strong> (+50% AP)</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/items/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/item/6655.png" /></a><h3 class="change-title" id="patch-Luden-Companion"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/items/">Luden’s Companion</a></h3><br /><br /><br /><ul><li><strong>Total Cost</strong>: 3000 ⇒ 2900</li><li><strong>Combine Cost</strong>: 700 ⇒ 600</li><li><strong>Ability Power</strong>: 90 ⇒ 95</li><li><strong>Fire Damage</strong>: 40 (+8% AP) ⇒ 45 (+4% AP)</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/items/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/item/3118.png" /></a><h3 class="change-title" id="patch-Malignance"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/items/">Malignance</a></h3><br /><br /><br /><ul><li><strong>Total Cost</strong>: 2800 ⇒ 2700</li><li><strong>Combine Cost</strong>: 700 ⇒ 600</li><li><strong>Damage per Second</strong>: 60 (+6% AP) ⇒ 60 <strong>(+5% AP)</strong></li><li><strong>Magic Resist Shred</strong>: 6-12 (based on level) ⇒ 10 at all levels</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/items/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/item/6698.png" /></a><h3 class="change-title" id="patch-Profane-Hydra"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/items/">Profane Hydra</a></h3><br /><br /><br /><ul><li><strong>Passive Cleave Damage</strong>: 40% AD (melee) / 20% AD (ranged) ⇒ 50% AD (melee) / 25% AD (ranged)</li><li><strong>Active Heretical Cleave Damage Against Targets Below 50% Maximum Health</strong>: 150% total AD ⇒ 130% total AD</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/items/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/item/3087.png" /></a><h3 class="change-title" id="patch-Statikk-Shiv"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/items/">Statikk Shiv</a></h3><br /><br /><br /><ul><li><strong>Total Cost</strong>: 3000 ⇒ 2700</li><li><strong>Combine Cost</strong>: 400 ⇒ 100</li><li><strong>Electroshock Damage to Champions</strong>: 100-180 (based on level) ⇒ 90 at all levels</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/items/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/item/3095.png" /></a><h3 class="change-title" id="patch-Stormrazor"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/items/">Stormrazor</a></h3><br /><br /><br /><ul><li><strong>Bolt Damage</strong>: 90 (+25% total AD) ⇒ 100</li><li><strong>Bolt Bonus Movement Speed</strong>: 1 ⇒ 1.5 seconds</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/items/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/item/4646.png" /></a><h3 class="change-title" id="patch-Stormsurge"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/items/">Stormsurge</a></h3><br /><br /><br /><ul><li><strong>Ability Power</strong>: 90 ⇒ 95</li><li><strong>Squall Damage</strong>: 100-200 (level 1-18) (+20% AP) ⇒ <strong>140</strong> (+20% AP)</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/items/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/item/6610.png" /></a><h3 class="change-title" id="patch-Sundered-Sky"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/items/">Sundered Sky</a></h3><br /><br /><br /><ul><li><strong>Attack Damage</strong>: 55 ⇒ 45</li><li><strong>Health</strong>: 300 ⇒ 450</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/items/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/14.2.1/img/item/3748.png" /></a><h3 class="change-title" id="patch-Titanic-Hydra"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/items/">Titanic Hydra</a></h3><br /><br /><br /><ul><li><strong>Health</strong>: 500 ⇒ 550</li><li><strong>Active Titanic Crescent Damage to Primary Target</strong>: 6% maximum health (melee) / 3% maximum health (ranged) ⇒ 4% maximum health (melee) / 2% maximum health (ranged)</li></ul></div></div><header class="header-primary"><h2 id="patch-systems">Systems</h2></header><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/items/"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt5f5e6804e426756c/65bc61b4461c13b10bb90643/10924_Rift_Herald_Normal_View.jpg" /></a><h3 class="change-title" id="patch-Rift-Herald"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/items/">Rift Herald</a></h3><blockquote class="blockquote context">The new Rift Herald has proven to be a bit too hard to control, especially as players are learning how to steer correctly, so we’re making the ability to turn a bit easier and giving Herald a few small quality of life buffs. <em>(Note: If you let the Herald direction indicator end without clicking it will not accept the direction as an input. This bug is something we’re working on correcting on our end, so for now please click the indicator.)</em></blockquote><ul><li><span class="new">new</span><strong>Slow Start</strong>: For the first three seconds after spawning, Rift Herald has very high maneuverability and will be easier to turn. Every 2 seconds after Herald slowly becomes less maneuverable as its speed increases.</li><li><strong>Damage from Wall Collision</strong>: Crashing into a wall while controlling Herald will deal damage equal to that of crashing into a tower to Shelly ⇒ Crashing into a wall while controlling Herald will deal 20% of the damage received compared to crashing into a tower to Shelly</li><li><strong>We Don’t Have All Game…</strong>: Player-summoned Rift Herald trinket spawning has been sped up by 1 second.</li></ul></div></div><header class="header-primary"><h2 id="patch-aram-balance-changes">ARAM Balance Changes</h2></header><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title">Nerfs</h4><ul><li><strong>Briar</strong>: Damage Dealt: 105% ⇒ 100%</li><li><strong>Karma</strong>: Shielding Given and Received: 110% ⇒ 100%; Damage Dealt: 105% ⇒ 100%</li><li><strong>Twisted Fate</strong>: Damage Dealt: 120% ⇒ 100%</li></ul><hr class="divider" /><h4 class="change-detail-title">Buffs</h4><ul><li><strong>Ashe</strong>: W Cooldown: 18 seconds all levels ⇒ 18/17.5/17/16.5/16 seconds</li><li><strong>Hwei</strong>: Ability Haste: 0 ⇒ 20</li><li><strong>Sivir</strong>: Q Cooldown: 10/9.5/9/8.5/8 seconds ⇒ 14/13/12/11/10 seconds; Damage Dealt: 85% ⇒ 92%</li><li><strong>Zed</strong>: Damage Dealt: 100% ⇒ 105%</li></ul><hr class="divider" /><h4 class="change-detail-title">Item Changes</h4><ul><li><strong>Malignance</strong>: Curse Damage per Second: 60 (+6% AP) ⇒ 40 (+2.8% AP)</li><li><strong>Sundered Sky</strong>: Passive Heal: 140% base AD (+ 6% of missing health) ⇒ 120% base AD (+ 4% of missing health)</li><li><strong>Stormsurge</strong>: Squall Damage: 100-200 (level 1-18) (+20% AP) (melee) / 75-150 (level 1-18) (+15% AP) (ranged) ⇒ 100 (+15% AP) (melee) / 75 (+11.25% AP) (ranged)</li></ul></div></div><header class="header-primary"><h2 id="patch-mythic-shop-rotation">Mythic Shop Rotation</h2></header><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title">Leaving the Mythic Shop</h4><ul><li>Prestige Dragonmancer Rakan</li></ul></div></div><header class="header-primary"><h2 id="patch-behavioral-systems">Behavioral Systems</h2></header><div class="content-border"><div class="white-stone accent-before"><ul><li>After reporting a player for Verbal Abuse and/or Hate Speech, you will receive a pop-up at the end of the game where you can easily block the player or change your chat settings. To prevent this pop up from showing each time, you can use the "Do not show this again" toggle. If you want to re-enable the modal later you can do so in Settings > Chat & Friends.</li><li>Increased the duration of most chat penalties</li></ul></div></div><header class="header-primary"><h2 id="patch-bugfixes-and-qol-changes">Bugfixes & QoL Changes</h2></header><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title">Quickplay</h4><ul><li>Fixed a bug causing some chromas to not be displayed in the Quickplay modal</li><li>Fixed a bug that allowed for Runes to be editable in queue.</li><li>Quickplay surrender rules have been corrected.</li></ul><hr class="divider" /><h4 class="change-detail-title">Bugfixes</h4><ul><li>Fixed a bug that caused the Baron Pit music to not stop playing when moving away from the pit.</li><li>Fixed a bug that caused the support item monster hunter penalty to count minions executed by the support item.</li><li>Fixed a bug that caused Kindred’s passive to sometimes mark Hubris statues.</li><li>Fixed a bug that caused Briar to apply 2 stacks of her passive with her Q.</li><li>Fixed a bug that caused Aurelion Sol to be able to get Stardust stacks from Voidmites.</li><li>Fixed a bug that caused Sundered Sky to only affect enemies that were in the same dimension as the player when the item was purchased (looking at you Mordekaiser).</li><li>Fixed a bug that caused Summoner Heal to cancel auto attacks that were in progress.</li><li>Fixed a bug that caused Zeke’s Convergence to be able to slow enemies that should be immune to slow and cc effects.</li><li>Fixed a bug that caused Twisted Fate’s E to not stack on Inhibitors and Nexuses.</li><li>Fixed a bug that caused Caitlyn to be able to fire 2 headshots when Titanic Hydra was used.</li><li>Fixed a bug that caused Twitch’s W and Varus’ E to break spell shields earlier than intended.</li><li>Fixed a bug that caused Heartsteel to be displayed in the Ability Haste section of the shop.</li><li>Fixed a bug that caused Kai’Sa’s basic attack SFX to be delayed if she consumed 4 plasma stacks with a very high attack speed.</li><li>Fixed a bug that caused Grub’s shields to decay and not respawn after a certain amount of time.</li><li>Fixed a bug that caused Cryptbloom’s healing done counter to not count health restored to the item’s owner.</li><li>Fixed a bug that caused killing Rift Herald to display the message in chat twice.</li><li>Fixed a bug that caused Malignance’s Ornn item upgrade, Enmity of the Masses, to not have a damage dealt counter.</li><li>Fixed a bug that caused Voidgrubs to be leashable for further than intended if their aggro was split.</li><li>Fixed a bug that caused Stormsurge’s "Damage to Champions" counter to only display damage dealt by the item's passive to all enemies instead of Champions only</li><li>Fixed a bug that caused Hwei’s spellbook to become disabled when casting an ability outside of max range while also pressing R to cancel in the middle of casting.</li><li>Fixed a bug that caused Udyr’s R to not trigger Malignance’s Hatefog.</li><li>Fixed a bug that caused players to be unable to repurchase Shattered Armguard under the Zhonya’s Hourglass component tree view.</li><li>Fixed a bug that caused Smolder’s E to grant prolonged vision of invisible and camouflage units when the ability had hit them at least once.</li><li>Fixed a bug that caused Smolder’s Q to spam the execute VFX repeatedly if Tryndamere had low HP and his R was active.</li><li>Fixed a bug that caused Hullbreaker to not work on simulated attacks such as Urgot’s W.</li><li>Fixed a bug that caused Smolder’s shadow to not appear near his recall location after the channel was completed.</li><li>Fixed a bug that caused Rengar’s Q to use the basic attack animation if it was active and Ravenous Hydra was used.</li><li>Fixed a bug that caused Orianna’s R VFX to sometimes not be visible if it was cast on a Nocturne before he entered vision.</li><li>Fixed a bug that caused Neeko and Viego to only copy Smolder’s tier 1 horn VFX.</li><li>Fixed a bug that caused multiple clipping issues with Smolder.</li><li>Fixed a bug that caused Aurelion Sol’s respawn animation to quickly play if his W was interrupted with cc.</li><li>Fixed a bug that caused Smolder’s health bar to be misaligned during his spawn animation.</li><li>Fixed a bug that caused certain damage over time effects to not activate Spelldance’s passive.</li><li>Fixed a bug where the metal section from Cyber Halo & Prestige Cyber Halo Janna’s shield was being displayed over turrets and impassable terrain.</li><li>Fixed a bug where Bullet Angel Kai’sa’s boosters model reverted to base one under certain conditions</li><li>Fixed a bug where Battle Queen Diana’s body was abruptly disappearing after death.</li><li>Fixed a bug where several Diana skin’s Crescent Strike (Q) VFX clipped into elevated terrain, when ability was cast at max range.</li><li>Fixed a bug where Porcelain Protector Ezreal's tiger was invisible during Homestart, Homeguard, and Dance animations.</li></ul></div></div><header class="header-primary"><h2 id="patch-upcoming-skins-and-chromas">Upcoming Skins & Chromas</h2></header><div class="content-border"><div class="white-stone accent-before"><h3 class="change-title" id="patch-divine-heavenscale-lee-sin">Divine Heavenscale Lee Sin</h3><blockquote class="blockquote context">Our next Mythic Variant, Divine Heavenscale Lee Sin, is available during the Lunar Revel event! His unique features include additional VO lines and a custom finisher animation when he defeats the dragon. As with past Mythic Variants, unlock him via the Heavenscale 2024 Capsule milestone track:</blockquote><ul><li>1 capsule: Exclusive icon—Divine Heavenscale</li><li>3 capsules: Exclusive emote—Lustrous</li><li>5 capsules: Random 1350 RP Lunar Revel skin permanent</li><li>10 capsules: Random 1350 RP Lunar Revel skin permanent</li><li>15 capsules: Random 1350 RP Lunar Revel skin permanent</li><li>20 capsules: Heavenscale Grab Bag + Random 1350 RP Lunar Revel skin permanent</li><li>25 capsules: 2 Heavenscale Grab Bags</li><li>30 capsules: Divine Heavenscale Lee Sin + Border + Icon</li></ul><blockquote class="blockquote context">Every Heavenscale 2024 Capsule has a 1% chance of containing Divine Heavenscale Lee Sin + Border + Icon.<br /><br />Additionally, Lunar Revel 2024 Pass owners will earn one Heavenscale 2024 Capsule at level 26. This capsule counts toward the milestone track.</blockquote></div></div><div class="content-border"><div class="white-stone accent-before"><p>The following skins will be released in this patch:</p><div class="gs-container default-2-col"><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltbb077e21aa359e6c/65bc6779ebfd03c6ab3d2a85/Heavenscale-Lee-Sin---Final.jpg" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltbb077e21aa359e6c/65bc6779ebfd03c6ab3d2a85/Heavenscale-Lee-Sin---Final.jpg" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltbb077e21aa359e6c/65bc6779ebfd03c6ab3d2a85/Heavenscale-Lee-Sin---Final.jpg" target="_blank">Heavenscale Lee Sin</a></h4></div><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt4edc6fa43cc798d8/65bc6779fd23e5d5337db533/Divine-Heavenscale-Lee-Sin---Final.jpg" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt4edc6fa43cc798d8/65bc6779fd23e5d5337db533/Divine-Heavenscale-Lee-Sin---Final.jpg" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt4edc6fa43cc798d8/65bc6779fd23e5d5337db533/Divine-Heavenscale-Lee-Sin---Final.jpg" target="_blank">Divine Heavenscale Lee Sin</a></h4></div></div><div class="gs-container default-2-col"><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt7faa1a684bbf3c22/65bc6779316f0d6171aa3870/Heavenscale-Master-Yi---Final.jpg" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt7faa1a684bbf3c22/65bc6779316f0d6171aa3870/Heavenscale-Master-Yi---Final.jpg" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt7faa1a684bbf3c22/65bc6779316f0d6171aa3870/Heavenscale-Master-Yi---Final.jpg" target="_blank">Heavenscale Master Yi</a></h4></div><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt339db15d22c1a6f3/65bc6779655e303620ebbdbd/Heavenscale-Janna---Final.jpg" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt339db15d22c1a6f3/65bc6779655e303620ebbdbd/Heavenscale-Janna---Final.jpg" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt339db15d22c1a6f3/65bc6779655e303620ebbdbd/Heavenscale-Janna---Final.jpg" target="_blank">Heavenscale Janna</a></h4></div></div><div class="gs-container default-2-col"><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltdbcb138f95b4b87b/65bc67795f12ede26de236fe/Heavenscale-Ezreal---Final.jpg" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltdbcb138f95b4b87b/65bc67795f12ede26de236fe/Heavenscale-Ezreal---Final.jpg" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltdbcb138f95b4b87b/65bc67795f12ede26de236fe/Heavenscale-Ezreal---Final.jpg" target="_blank">Heavenscale Ezreal</a></h4></div><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blta0430bfd2848a655/65bc6779417875576c67715d/Heavenscale-Kai_Sa---Final.jpg" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blta0430bfd2848a655/65bc6779417875576c67715d/Heavenscale-Kai_Sa---Final.jpg" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blta0430bfd2848a655/65bc6779417875576c67715d/Heavenscale-Kai_Sa---Final.jpg" target="_blank">Heavenscale Kai'Sa</a></h4></div></div><div class="gs-container default-2-col"><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blta0eb4859d2426b99/65bc677afd23e5ba7a7db537/Heavenscale-Diana---Final.jpg" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blta0eb4859d2426b99/65bc677afd23e5ba7a7db537/Heavenscale-Diana---Final.jpg" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blta0eb4859d2426b99/65bc677afd23e5ba7a7db537/Heavenscale-Diana---Final.jpg" target="_blank">Heavenscale Diana</a></h4></div><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt585a5b02ee629638/65bc677a1f10e82fa24bb395/Prestige-Heavenscale-Ezreal---Final.jpg" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt585a5b02ee629638/65bc677a1f10e82fa24bb395/Prestige-Heavenscale-Ezreal---Final.jpg" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt585a5b02ee629638/65bc677a1f10e82fa24bb395/Prestige-Heavenscale-Ezreal---Final.jpg" target="_blank">Prestige Heavenscale Ezreal</a></h4></div></div></div></div><div class="content-border"><div class="white-stone accent-before"><p>The following chromas will be released this patch:</p><div class="gs-container default-2-col"><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltb5226aaa1b60c231/65bc6bbb55a88abd24da8602/LeeSin_LeeSin_Heavenscale_Chromas_Fixed_Width.jpg" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltb5226aaa1b60c231/65bc6bbb55a88abd24da8602/LeeSin_LeeSin_Heavenscale_Chromas_Fixed_Width.jpg" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltb5226aaa1b60c231/65bc6bbb55a88abd24da8602/LeeSin_LeeSin_Heavenscale_Chromas_Fixed_Width.jpg" target="_blank">Heavenscale Lee Sin</a></h4></div><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt399c7856d4259865/65bc6bbb93cdf14f677cc550/MasterYi_MasterYi_Heavenscale_Chromas_Fixed_Width.jpg" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt399c7856d4259865/65bc6bbb93cdf14f677cc550/MasterYi_MasterYi_Heavenscale_Chromas_Fixed_Width.jpg" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt399c7856d4259865/65bc6bbb93cdf14f677cc550/MasterYi_MasterYi_Heavenscale_Chromas_Fixed_Width.jpg" target="_blank">Heavenscale Master Yi</a></h4></div></div><div class="gs-container default-2-col"><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltf35b51367bda995c/65bc6bbb9274060f16eb8350/Janna_Janna_Heavenscale_Chromas_Fixed_Width.jpg" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltf35b51367bda995c/65bc6bbb9274060f16eb8350/Janna_Janna_Heavenscale_Chromas_Fixed_Width.jpg" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltf35b51367bda995c/65bc6bbb9274060f16eb8350/Janna_Janna_Heavenscale_Chromas_Fixed_Width.jpg" target="_blank">Heavenscale Janna</a></h4></div><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt78969b9754bfd8ff/65bc6bbb55a88a208eda8606/Ezreal_Ezreal_Heavenscale_Chromas_Fixed_Width.jpg" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt78969b9754bfd8ff/65bc6bbb55a88a208eda8606/Ezreal_Ezreal_Heavenscale_Chromas_Fixed_Width.jpg" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt78969b9754bfd8ff/65bc6bbb55a88a208eda8606/Ezreal_Ezreal_Heavenscale_Chromas_Fixed_Width.jpg" target="_blank">Heavenscale Ezreal</a></h4></div></div><div class="gs-container default-2-col"><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt464d8c0811fd0d87/65bc6bbba718ac89bd8ed1b7/Kaisa_Kaisa_Heavenscale_Chromas_Fixed_Width.jpg" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt464d8c0811fd0d87/65bc6bbba718ac89bd8ed1b7/Kaisa_Kaisa_Heavenscale_Chromas_Fixed_Width.jpg" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt464d8c0811fd0d87/65bc6bbba718ac89bd8ed1b7/Kaisa_Kaisa_Heavenscale_Chromas_Fixed_Width.jpg" target="_blank">Heavenscale Kai'Sa</a></h4></div><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt93b00ec283352d9c/65bc6bbb1f10e8dbb54bb39d/Diana_Diana_Heavenscale_Chromas_Fixed_Width.jpg" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt93b00ec283352d9c/65bc6bbb1f10e8dbb54bb39d/Diana_Diana_Heavenscale_Chromas_Fixed_Width.jpg" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt93b00ec283352d9c/65bc6bbb1f10e8dbb54bb39d/Diana_Diana_Heavenscale_Chromas_Fixed_Width.jpg" target="_blank">Heavenscale Diana</a></h4></div></div></div></div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-8312304033271467533.post-64077731308197215292024-01-13T17:20:00.002-05:002024-01-13T17:20:53.929-05:00Tier List | Solo Queue | 14.1 | League of Legends Tier List<div class="smalltopimg">
<h2>League of Legends Solo Queue Tier Lists for Patch 14.1:</h2>Welcome to the longest-running League of Legends tier list in the world. This tier list is created using statistical analysis coupled with nearly a decade of experience in League of Legends. Specially curated for players that aren't already God's gift to the world, this list is for the humble player looking to climb without massive hours dedicated to mastering champions.<br />
<br />
Trusted for our consistent updates and constant feedback, this list is as much yours as it is ours. If you disagree with any champion placements feel free to post in the comment section! We'll gladly either voice our opinion or enter into a discussion on champion placement.<br />
<br />
Read on to see the tier list that's granted millions of players around the world massive success in their League of Legends ranked climb.<br />
<br />
<img alt="LoL Tier List God Tier Pick" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGBHRkCFwkD-eK7bHn3UIvHPXZxEOdkjjku4fccjGcxMyWFKPGvCKCE6vAmxiA5HraZRV2BwNMVUlcVlCKL-N1tznsqx7W1q1Voo8dOOMtUggVzLSDeYVuqBbttPlw983O9oaM7yrJPLKwM8EZ2dCKYzLrV5xw589atmp5MsdB4L1dGHfy4MSKm2iYXkw/s16000/ezreal.png" />
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<div class="topimage2"><img alt="LoL Tier List God Tier Pick" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3-RXPttor1Djm1eQvxP919NjZU_VMKJyBnsd2V_b9EOGVjvMDq9hWcZ-jczoL5r5ZxpVvzAjueWCil62U0YkAMY1MQ-kbjojeCSqnES0B8wEUBk243jH3ooE2eGdh-2-vdbMFvRenEKTADd5xmDlRTF9yz0mNG7Vuv25QMTNrNtBb4WhTMKdgrcVGncQ/s16000/ezrealong.png" /></div>
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<div style="text-align: center;">
<h2><span style="font-weight: normal;">LEAGUE OF LEGENDS</span></h2>
<h2><span style="font-weight: normal;">SOLO QUEUE LOL TIER LIST </span></h2>SEASON 14 - PATCH 14.1</div>
</h2>
<div class="success">Welcome to the <b><i>longest-running League of Legends tier list in the world</i></b>. This tier list is created using statistical analysis coupled with nearly a decade of experience in League of Legends. Specially curated for players that aren't already God's gift to the world, this list is for the humble player looking to climb without massive hours dedicated to mastering champions.<br />
<br />
Trusted for our consistent updates and constant feedback, this list is as much yours as it is ours. If you disagree with any champion placements feel free to post in the comment section! We'll gladly either voice our opinion or enter into a discussion on champion placement.<br />
<br />
Read on to see the tier list that's granted millions of players around the world massive success in their League of Legends ranked climb.</div><br />
<div>
<h3><b>Patch 14.1 Tier List Update Summary</b></h3></div><div>14 years on League is pretty crazy but in classic League fashion, this patch shakes things up majorly with changes to items and the map as a whole. New for this year, no pre-season to test changes as we jump straight into ranked. Make sure to keep on top of these busted builds and enjoy the early season insanity!</div><div><br /></div>
<div>
Check out the full tier list below!<br />
<a name='more'></a><br />
As always, don't forget to <a href="https://www.facebook.com/Nerfplzlol">like the site on Facebook</a> if you haven't already!<br />
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<div class="message_box">
<h3>Contents and Related Links:</h3>
<ol>
<li><b><a href="https://www.nerfplz.com/search/label/Ban%20List?max-results=8">Optimal Champion Bans by Division</a></b></li>
<li><b><a href="https://www.nerfplz.com/search/label/SWM?max-results=8">Strongest Potential Champions</a></b> - Champions with the <b>highest potential</b> in the game</li></ol></div><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNZFnySu9bRATmJuI3h_0BQWaROHY-iQ813RnGRppwu3ExhvD81mikRziihYux8iY6U3VFRxzvIK89s-k0QMP0BVcwcOzBEyGZR8hp7dBuuTzbzsS_9OHcznou26MjcGXPvRCA5Ce8L31uBFbMURu9uaY_lV5OSXu5s70aMa9nwc9zhWYbxZNOl4awjNM/s16000/patch141.png" /></div><br /><div class="separator" style="clear: both;"><br /></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div>
<div class="schedulediv">
<h5>Updates</h5>
<div class="sch2">
<ul style="text-align: left;">
<li>[Placeholder]</li>
</ul>
</div>
</div>
<div class="schedulediv">
<h5>Toolkit and Options</h5>
<div class="sch2">
<div class="search_close"><span style="color: red;"><b>Search for a Champion:</b></span> <input id="championSearch" placeholder="" size="30" type="text" /></div>
</div>
</div><a href="https://www.blogger.com/null"><br />
</a><br />
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<h2 style="text-align: center;">LoL Tier List For Solo Queue</h2>
<div>The tier lists below start at the strongest champions on the tier list and is ordered from left to right in power level. The tier lists are also separated into multiple segments for ease of understanding, but champions from a higher segment of the tier list may still lose to a counter pick from a lower-tier segment of the tier list.</div>
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<h2 style="text-align: center;"><span style="color: red;"><br /></span></h2>
<h2 style="text-align: center;"><span style="color: red;">Full LoL Tier List</span> For Solo Queue</h2>
<div>The tier list below lists every viable champion in the game along with a few unorthodox picks that can still perform fairly well. This tier list is meant to organize every viable champion in the game into an order with the average experienced player in mind. Generally speaking, this is somewhere between silver and platinum. This tier list can also be used for higher divisions, but the higher you go, the more specialized at specific champions you become. </div>
</div>
<div><br /></div>
<div align="center">
<h2>God Tier List</h2>[Highest Influence | Good In Almost Every Situation | Easiest to Gain LP With]
</div><br />
<div style="display: block; margin: 0px auto; min-width: 300px; width: 50%;">
<table class="tiertable" id="godtable">
<tbody class="tablehover">
<tr class="tiermid">
<td class="column1">Mid Lane</td>
<td class="column2"><b>Fizz</b>, Akali, Ekko</td>
</tr>
<tr class="tierjungle">
<td class="column1">Jungle</td><td class="column2"><b>Rengar</b>, <b>Lillia</b>, Nocturne, Briar</td>
</tr>
<tr class="tiertop">
<td class="column1">Top Lane</td>
<td class="column2">Aatrox, <b>Singed</b>, <b>Teemo</b></td>
</tr>
<tr class="tieradc">
<td class="column1">Bot Lane</td>
<td class="column2"><b>Miss Fortune</b>, Lucian, Jhin</td>
</tr>
<tr class="tiersupport">
<td class="column1">Support</td>
<td class="column2">Rakan, Blitzcrank, <span style="color: #3d85c6;"><span style="color: black;">S</span></span>enna</td></tr></tbody></table></div>
<div align="center" class="tiertitle">
<h4><br /></h4><h4>Tier 1</h4>
</div>
</div>
</div>
<div style="text-align: center;">[Strong/Preferred Choices | Good Effort to Benefit Ratio | Works Well In Solo Queue]</div>
<div style="text-align: center;"><br /></div>
<div class="tiercontainer">
<div class="tierbox"><span class="tierrole" style="color: #351c75;"><b>Mid-Lane</b>: </span>Diana, Sylas, Vex, Kassadin, Katarina, Akshan, <b>Azir</b>, Xerath, Cassiopeia, Lissandra, Anivia, Taliyah, Yone, Rumble, Viktor, Talon, Renekton, Twisted Fate, Vladimir, Neeko, <a href="https://www.nerfplz.com/2019/03/counter-series-3-how-to-beat-yasuo.html">Yasuo</a>, Annie, Swain</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #38761d;"><b>Jungle</b><span style="color: black;">:</span><b> </b></span>Rammus, Master Yi, Graves, Bel'Veth, Kha'Zix, Ivern, Ekko, <b>Brand</b>, Vi, Kindred, Evelynn, Lee Sin, Maokai, Viego, Xin Zhao, Jax</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #b45f06;"><b>Top</b><span style="color: black;">:</span> </span>Jax, <b>Gwen</b>, Malphite, Nasus, Kayle, Ornn, Riven, Poppy, Akshan, Fiora, Mordekaiser, Quinn, <a href="https://www.nerfplz.com/2019/04/counter-series-6-how-to-counter-darius.html">Darius</a>, Sion, Gangplank, Trundle, Maokai, Kled, Rengar, Pantheon, Irelia</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: red;"><b>Bot Lane</b><span style="color: black;">:</span> </span>Samira, Draven, Nilah, Vayne, Ashe, Jinx, Seraphine, Varus, Caitlyn, Twitch, </div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #3d85c6;"><b>Support</b><span style="color: black;">: </span></span>Nautilus, Thresh, <a href="https://www.nerfplz.com/2015/06/top-10-spells-janna-can-block-with.html">Janna</a>, Leona, Zyra, Braum, Pyke, Soraka, Rell, Morgana, Taric, Sona, Xerath, Alistar, Fiddlesticks, Lux, Amumu</div>
</div><div class="descText2"><br /></div>
<div align="center">
<h4>Tier 2</h4>[Viable/Balanced Choices | Common In Solo Queue | Needs Practice To Get Good]
</div><br />
<div class="tiercontainer">
<div class="tierbox"><span class="tierrole" style="color: #351c75;"><b style="color: #351c75;">Mid-Lane</b><span style="color: black;">:</span><span style="color: #351c75;"> </span></span>Ahri, Orianna, Malzahar, Syndra, Malphite, Lux, Zoe, Galio, Qiyana, Veigar, Zilean, Heimerdinger, Lucian, Irelia, Tristana, Ryze, Morgana, Ziggs, Seraphine, <b>Zed</b>, Pantheon, Corki, Nocturne, Brand, Vel'Koz, Kayle, Kled, Wukong</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #38761d;"><b>Jungle</b><span style="color: black;">:</span><b> </b></span>Udyr, Fiddlesticks, Rek'Sai, Jarvan IV, Kayn, Shaco, Hecarim, Diana, Warwick, Taliyah, Nunu, Volibear, Elise, Amumu, Talon, Mordekaiser, Nidalee, Olaf, Sejuani, Rumble, Dr. Mundo, Trundle, Skarner, </div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #b45f06;"><b>Top</b><span style="color: black;">:</span><span> </span></span>Camille, K'Sante, Sett, Jayce, Olaf, Shen, Warwick, Tahm Kench, Urgot, Tryndamere, Sejuani, Vayne, Sylas, Lee Sin, Kennen, <a href="https://www.nerfplz.com/2019/03/counter-series-3-how-to-beat-yasuo.html">Yasuo</a>, Heimerdinger, Lissandra, Vladimir, <a href="https://www.nerfplz.com/2020/08/how-stronggood-is-yone-initial.html">Yone</a>, Gragas, Rumble</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: red;"><b style="color: red;"><span style="color: black; font-weight: normal;"><b style="color: red;">Bot Lane</b>: </span></b></span>Kog'Maw, Kai'Sa, Ezreal, Yasuo, Swain, Sivir, Veigar, Tristana, Xayah, Cho'gath, Senna, Karthus, Ziggs</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #3d85c6;"><b>Support</b></span>: Lulu, Milio, Annie, Heimerdinger, Bard, Maokai, Zac, Zilean, Seraphine, Karma, Shaco, Vel'Koz, Neeko, Nami, Renata Glasc, Yuumi, <a href="https://www.nerfplz.com/2019/09/swain-support-strategy-guide-weird.html">Swain</a>, Brand, Ashe, Galio, Gragas, Syndra, Anivia, Tahm Kench, Pantheon</div>
</div><br />
<div align="center">
<h4>Tier 3</h4>[Needs Higher Skill or Knowledge | Counterpicks]
</div><br />
<div class="tiercontainer">
<div class="tierbox"><span class="tierrole" style="color: #351c75;"><b>Mid-Lane</b><span style="color: black;">:</span> </span>Aurelion Sol, Naafiri, Leblanc, Karthus, Jayce, <a href="https://www.nerfplz.com/2020/08/camille-mid-build-guide-weird-pick-135.html">Camille</a>, Viego, <a href="https://www.nerfplz.com/2022/05/singed-mid-weird-pick-149-runes-items.html">Singed</a>, Tryndamere, Karma, Gwen, Aatrox, Kennen, Pyke, Gangplank, Fiddlesticks, Janna, Hwei, Ezreal, Zyra, Gragas, Zeri, Kog'Maw (AP), Cho'Gath, Rakan, Quinn, Lulu, Sona, Varus</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #38761d;"><b style="color: #38761d;">Jungle</b></span>: Zac, Wukong, Gragas, Shyvana, Poppy, Gwen, Morgana, Zed, Sylas, Sett, Malphite, Cho'Gath, Pantheon</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #b45f06;"><b>Top</b><span style="color: black;">:</span><b> </b></span>Renekton, Garen<span style="color: #351c75;">, </span>Gnar, Swain, Illaoi, <b>Yorick</b>, Volibear, Dr. Mundo, Zac, Udyr, Cho'gath, Viego, Akali, Nocturne, Hecarim, Jarvan IV, Rammus, Skarner, Lucian, Nautilus, <a href="https://www.nerfplz.com/2018/12/weird-picks-111-press-attack-neeko.html">Neeko</a>, Ryze, Karma</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: red;"><span style="color: black;"><b style="color: red;">Bot Lane</b>:</span><b> </b></span>Aphelios, Zeri, Kalista, <a href="https://www.nerfplz.com/2019/01/fotm-report-bot-lane-cassiopeia.html">Cassiopeia</a>, Heimerdinger, Quinn, Corki, Akshan, Singed</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #3d85c6;"><b>Support</b><span style="color: black;">:</span> </span><a href="https://www.nerfplz.com/2018/01/weird-picks-91-support-shen.html">Shen</a>, Veigar, <a href="https://www.nerfplz.com/2020/11/ap-twitch-support-xd-ok-rito-lets-do-it.html">Twitch</a>, <a href="https://www.nerfplz.com/2019/02/weird-picks-114-ap-jarvan-support.html">Jarvan IV,</a> Hwei, Poppy, <a href="https://www.nerfplz.com/2022/12/ap-mf-support-weird-pick-153-runes.html">Miss Fortune</a>, Malphite</div>
</div><br />
<div class="descText2"><br /></div>
<div align="center">
<h4>Tier 4</h4>[Low Benefit Based On Effort Used]
</div><br />
<div class="tiercontainer">
<div class="tierbox"><span class="tierrole" style="color: #351c75;"><b>Mid-Lane</b><span style="color: black;">:</span> </span>Nasus, <a href="https://www.nerfplz.com/2018/03/weird-picks-95-banner-of-command-sion.html">Sion</a>, Teemo, Jarvan IV, Riven, Jhin</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #38761d;"><b>Jungle</b><span style="color: black;">:</span><b> </b></span>Darius, Tryndamere, Riven, Nasus, Tahm Kench, Qiyana</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #b45f06;"><b>Top</b><span style="color: black;">:</span><span><b> </b></span></span>Briar, Shaco, Galio, Soraka</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: red;"><span style="color: black;"><b style="color: red;">Bot Lane</b>:</span><b> </b></span>Twisted Fate</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #3d85c6;"><b>Support</b><span style="color: black;">:</span><b> </b></span>Ornn, Sion, Trundle, <a href="https://www.nerfplz.com/2018/05/weird-picks-98-support-leblanc.html">Leblanc</a>, <a href="https://www.nerfplz.com/2023/01/support-teemo-weird-pick-154-runes.html">Teemo</a></div></div>
<div class="descText2">
<br />
</div>
<h3></h3>
<h2 style="text-align: center;"><span style="color: red;"><br /></span></h2>
<h2 style="text-align: center;"><span style="color: red;">New Player</span><span> </span>LoL Tier List</h2>
<h1 style="text-align: center;">
<div style="font-size: medium; font-weight: 400; text-align: left;"></div>
<div style="font-size: medium; font-weight: 400; text-align: left;">Many users have requested a summarized tier list that just includes suggested champions to play for new players. The tier list below includes the best beginner champions. The tier list is also organized from most beginner-friendly to least beginning friendly (Top, Bot, Support, Mid, Jungle). Since jungle isn't particularly beginner-friendly I've only included two champions on the list.</div>
<div style="font-size: medium; font-weight: 400; text-align: left;"><br /></div>
</h1>
<h2>Top Tier List</h2>
<h1 style="text-align: center;">
<div style="font-size: medium; font-weight: 400; text-align: left;"></div>
<div style="font-size: medium; font-weight: 400; text-align: left;">
<ol>
<li><b>God Tier</b>: Sett</li>
<li><b>Tier 1</b>: Darius</li>
</ol>
</div>
</h1>
<h2>Bot Tier List</h2>
<h1 style="text-align: center;">
<div style="font-size: medium; font-weight: 400; text-align: left;">
<div></div>
<div>
<ol>
<li><b>God Tier</b>: Miss Fortune</li>
<li><b>Tier 1</b>: Ashe</li>
</ol>
</div>
</div>
</h1>
<h2>Support Tier List</h2>
<h1 style="text-align: center;">
<div style="font-size: medium; font-weight: 400; text-align: left;">
<div></div>
<div>
<ol>
<li><b>God Tier</b>: Lux, Morgana</li>
<li><b>Tier 1</b>: Lulu, Nautilus</li>
</ol>
</div>
</div>
</h1>
<h2>Mid Tier List</h2>
<h1 style="text-align: center;">
<div style="font-size: medium; font-weight: 400; text-align: left;">
<div></div>
<div>
<ol>
<li><b>God Tier</b>: Swain</li>
<li><b>Tier 1</b>: Ahri</li>
</ol>
</div>
</div>
</h1>
<h2>Jungle Tier List</h2>
<h1 style="text-align: center;">
<div style="font-size: medium; font-weight: 400; text-align: left;">
<div></div>
<div>
<ol>
<li><b>God Tier</b>: Udyr</li>
<li><b>Tier 1</b>: Rammus</li>
</ol>
</div>
</div>
</h1>
<h1 style="text-align: center;">Instructions and Caveats</h1>
<div><br /></div>
<ul>
<li>Champions in <b>BOLD </b>I will talk about shortly</li>
<li>Champions <u><i>UNDERLINED</i></u><i> </i>may be over/undervalued, but aren't/haven't played enough for me to make a better judgment.</li>
<li>Within each tier, the champions are strongest <b>from left to right</b>, but within a tier, each champion's strength is <i>relatively close.</i> This is especially true for Tiers 2 and 3 where these champions are ALL highly playable and player dependent on how strong they are in-game.</li>
<li><a href="https://www.nerfplz.com/2014/06/win-rates-what-do-they-mean.html">Win Rates</a> are important in analyzing each champion's strength but are not the end-all criteria for any champion's position.</li>
<li>Professional Picks may not necessarily translate into good picks for the solo queue ladder, the two have slightly <a href="https://www.nerfplz.com/2016/10/are-professional-picks-good-for-ranked.html">different meta-games</a> and skill levels.</li>
<li>The creator of this list is diamond so there may be some personal bias towards higher tier play on certain champions.</li>
</ul><a href="https://www.blogger.com/null"></a><br />
<br />
<h1 style="text-align: center;">League of Legends Tier List Descriptions</h1>
<div>When making this tier list we initially considered using tier list descriptions similar to others with S-tier, A-tier etc. However, In the initial build of the tier list way back when we started, it was more popular to use a God Tier designation and then go down from there on the tier list. As a result, we've stuck by this concept through the years. However, since God Tier is supposed to be relatively exclusive on this tier list, we try and limit it to only three or four picks at most. This means that there may be champions that are close to God tier on this tier list, but don't quite make it and are instead at the top of Tier 1.</div>
<div><br /></div><b>God Tier:</b> These champions are almost impossible to keep down. If your team doesn't make it a priority to shut down these champions and shut them down hard, even if they lose their lane, lose in CS, and it's their first time playing the champion, they can be a massive nuisance for your team. On the other hand, if they're actually good at the champion...that's when it's time to throw in the towel.<br />
<b><br />
</b> <b>Tier 1:</b> These champions generally do very well regardless, and have some sort of advantage over most other champions. When they do well, their team does well. Even when they don't do well, their team still has a good chance of a comeback victory by utilizing one or more aspects of their late-game utility.<br />
<b><br />
</b> <b>Tier 2:</b> This is the Tier of balanced champions where Riot shoots to place their designs. These champions generally do well in their own right and are very strong picks with a good chance of winning. However, they're not overpowered by any means and do have their weaknesses.<br />
<b><br />
</b> <b>Tier 3:</b> These champions can still do very well, but tend to need a little more snowballing to get rolling. Even if they get an early lead, it's still very possible to turn the tides on them with just a mistake or two. They may also have some weaknesses that can be capitalized on.<br />
<b><br />
</b> <b>Tier 4:</b> These champions are either underpowered or offer less reward than other champions for the same amount of effort. These champions basically start winning from the get-go or get made fun of for the rest of the game. They need gold to do their job correctly, and if they don't get enough of it, they become sandbags for the enemy team to punch. Chances of a comeback with one of these champions feeding on your team is almost none.<br />
<br />
<h1 style="text-align: center;">Thoughts on Win Rates</h1>
<div><br /></div>In the past, some people complained that this tier list focused too much on win rates and not enough on play rates. However, this tier list takes into account both win rates and play rates before performing analysis on the champion. Just because there's a high correlation on win rates and position on the tier list doesn't indicate that this tier list is solely based on win rates, if anything the champion power level drives the win rates and supports the claim to validity.<div><br /></div>
<div>League of Legends is an extremely intricate game and this tier list strives to be as accurate as possible to give you the strongest champion picks. We ordered them on the tier list based on what is most likely to give you the highest chance of winning the game. However, the tier list will over time, have a bias towards win rates since this does indicate that the ordering is accurate and not prone to fluctuations in play rate.<br />
<div><br />
<div>With enough playtime, a high win rate on a champion indicates *<b>something</b>* generally goes right, and a low win rate indicates that whatever is happening in games with this champion isn't in their favor.<br />
<br />
A low win rate may mean a champion is being played incorrectly and is stronger than his win rate indicates, but a top 25 win rate (with 120 champions) almost always indicates that a champion is <b>at least</b> a good candidate for Tier 1 or high Tier 2 if the sample size is large enough.<br />
<br />
This means that champions with high win rates do not mean that they're necessarily GOOD right now, especially if they have a low play rate or tend to get into favorable match-ups. If we feel this is the case, these champions will place differently on this tier list than you'd think.<br />
<br />
Similarly, champions with low win rates that are still within the acceptable deviations may end up slightly higher than you'd expect from a champion with mediocre win rates.<br />
<br />
If there are champions on this tier list with low overall play rates but good win rates after relatively few games of practice, it may mean that players that pick those champions up just to try them are bringing down the average. If this is the case, we will place them higher on the list.<br />
<br />
More <a href="https://www.nerfplz.com/2014/06/win-rates-what-do-they-mean.html">thoughts on win rates here</a>.<br />
<br />
<h1 style="text-align: center;">Counter Picking Champions</h1>
<div><br /></div>In Tier 3 of this tier list, we've placed certain champions that are good as a second pick but can get spanked hard if they end up first picking by a variety of meta champions. If you're good at a large variety of champions, picking a champion that counters your lane is a good place to start. If you can get a slight advantage and don't have a clear experience advantage, picking a champion that both places high on this tier list and also counters your enemy lane may give you enough to win a game.<br />
<br />
Check out a few of our more popular champion counter guides:<br />
<ol>
<li><a href="https://www.nerfplz.com/2019/03/counter-series-3-how-to-beat-yasuo.html">Yasuo Counters</a></li>
<li><a href="https://www.nerfplz.com/2019/04/counter-series-6-how-to-counter-darius.html">Darius Counters</a></li>
<li><a href="https://www.nerfplz.com/2019/04/counter-series-7-dealing-with-this.html">Vayne Counters</a></li>
<li><a href="https://www.nerfplz.com/2019/04/leblanc-counters-best-counter-champions.html">Leblanc Counters</a></li>
<li><a href="https://www.nerfplz.com/search/label/Counters?max-results=6">More available here</a></li>
</ol>
<div id="Tier List Horizontal Static"></div>
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<h1 style="text-align: center;">LoL Tier List Champion Explanations</h1>
<div>
<h3><span style="font-size: 18.72px;">Azir [Tier 1 Mid]</span></h3><div><span style="font-size: 18.72px;">Azir is currently flying under the radar as someone who is performing extremely well post-patch. Luden's Companion + Nashor's Tooth is all he needs to be extremely effective and his damage output is insanely high early game compared to what he used to put out.</span></div><div><span style="font-size: 18.72px;"><br /></span></div><h3><span style="font-size: 18.72px;">Brand [Tier 1 Jungle]</span></h3><div><span style="font-size: 18.72px;">Brand jungle is something that took off in the previous patches but continues to be quite good in the current patch. The new Malignance item synergizes very well with his ultimate as it gives him additional burst along with magic resist reduction, resulting in catastrophic amounts of damage with a single button.</span></div><div><span style="font-size: 18.72px;"><br /></span></div><h3><span style="font-size: 18.72px;">Fizz [God Tier Mid]</span></h3><div><span style="font-size: 18.72px;">The name of the game is League of Stormsurge right now when it comes to mid-lane meta. Champions like Fizz, Akali, and Katarina now run this item and make it essentially impossible to escape AP assassins. The stats it provides is incredibly good and the added bonus damage/movement speed is just a cherry on top.</span></div><h3><span style="font-size: 18.72px;">Gwen [Tier 1 Top]</span></h3><div><span style="font-size: 18.72px;">Reducing Nashor's Tooth's cost coupled with the buffs to Riftmaker to make it more bruiser-friendly really amps up Gwen's power quite a bit. She's still not to the point of being a popular pick but definitely also flying under the radar as a power pick top lane.</span></div><div><span style="font-size: 18.72px;"><br /></span></div><h3><span style="font-size: 18.72px;">Lillia [God Tier Jungle]</span></h3><div><span style="font-size: 18.72px;">Similar to Gwen, Riftmaker's new stats are extremely good for AP bruisers like Lillia. In the current meta she's just incredibly good and deals extreme amounts of damage. </span></div><div><span style="font-size: 18.72px;"><br /></span></div><h3><span style="font-size: 18.72px;">Miss Fortune [God Tier Bot]</span></h3><div><span style="font-size: 18.72px;">Lethality in the current patch feels a bit overtuned on marksmen. This gives players a new reason to revisit lethality Miss Fortune. She's extremely easy to play and also very effective at the same time, resulting in a consistent champion that starts as a lane-bully and ends as a 1v5 team clearing machine.</span></div><div><span style="font-size: 18.72px;"><br /></span></div><h3><span style="font-size: 18.72px;">Rengar [God Tier Jungle]</span></h3><div><span style="font-size: 18.72px;">The new bushes around the map make Rengar's jungle speed insanely fast. Voltaic Cyclosword and Opportunity are also clearly overtuned on Rengar given his playstyle and simply results in a very enjoyable playstyle for Rengar players and unenjoyable playthrough for the people on the receiving end.</span></div><div><span style="font-size: 18.72px;"><br /></span></div><h3><span style="font-size: 18.72px;">Singed [God Tier Top]</span></h3><div><span style="font-size: 18.72px;">Another beneficiary of the Riftmaker changes, Singed feels extremely good right now as his damage is greatly amplified by his health, resulting in solid trades and major scaling into the late game.</span></div><div><span style="font-size: 18.72px;"><br /></span></div><h3><span style="font-size: 18.72px;">Teemo [God Tier Top]</span></h3><div><span style="font-size: 18.72px;">Unsurprisingly, when you take a champion that can use Nashor's Tooth and Malignance as well as Teemo does he becomes one of the most obnoxious champions on the rift. He's still Teemo and struggles with the same things Teemo always has, but if you play around his strengths he can control the flow of a game all by himself.</span></div><div><span style="font-size: 18.72px;"><br /></span></div><h3><span style="font-size: 18.72px;">Yorick [Tier 3 Top]</span></h3><div><span style="font-size: 18.72px;">The changes on Hullbreaker were truly rough for Yorick and as someone who's not known for attacking quick and needed the durability, he's simply not as good as before.</span></div><div><span style="font-size: 18.72px;"><br /></span></div><h3><span style="font-size: 18.72px;">Zed [Tier 2 Mid]</span></h3></div><div><span style="font-size: 18.72px;">Generally speaking, you would think someone who shares the same items as Rengar would also be performing well this patch but unfortunately the Stormsurging mid laners are simply superior to Zed at the moment. He also doesn't proc the various lethality items as often as Rengar does and thus gets less free stats from this patch's major overhauls.</span></div><div><br /></div><div><span style="font-weight: normal;"><br /></span></div>
<div>
<div>
<ul></ul>
</div><b>Disclaimer:</b> <br />
<div>
<ul>
<li>The purpose of this list is for discussion and to provide a starting point for champion selection.</li>
</ul>
<h3>Agree? Disagree? Comment below!</h3>
<div>
<div class="message_box announce">If you're looking for a more <b>meta-based tier list</b> based on popularity, be sure to check out the <a href="https://www.nerfplz.com/search/label/FOTMTierList?max-results=8">FOTM list</a> as well!</div>
<div class="message_box announce">For a list of champions with the <b>highest *potential*</b> in the game without regard to difficulty or team synergies, jump to the <a href="https://www.nerfplz.com/search/label/SWM?max-results=8">strongest potential champions in each position</a>!</div>
<div class="message_box announce">Be sure to visit <a href="https://www.nerfplz.com/search/label/Ban%20List?max-results=8">Optimal Champion Bans by Division</a> too!</div>
</div>
<div align="center" id="search_bar"><input id="championSearch2" placeholder="" type="text" /><input class="close-btn" onclick="search_bar.style.display = 'none';$('#highlight-plugin').removeHighlight()" type="button" value="X" /></div>
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</div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-8312304033271467533.post-78815601353188949072024-01-13T16:26:00.004-05:002024-01-13T16:26:46.303-05:00Best Champions Ban Tier List For Ranked Bronze | Silver | Gold | Platinum | Diamond - Patch 14.1 January 2023<div class="smalltopimg"><div><h2>Marksmen Overperforming</h2><h2><div style="font-size: medium; font-weight: 400;">Despite initial beliefs that mages would be overwhelmingly favored with the new item changes, marksmen are also doing quite well in the current meta. Some of the previously more popular ones like Ezreal are struggling but the ones that are heavily crit/lethality based are doing extremely well.</div><div style="font-size: medium; font-weight: 400;"><br /></div><div style="font-size: medium; font-weight: 400;">Meanwhile, heavy AP based burst mages are unsurprisingly experiencing a boom, leading to AD assassins like Zed feeling a bit lackluster despite having decent itemization.</div></h2></div><h2>
</h2>
<h2>
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<picture> <source srcset="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQ_VOZBmNNERoWMmTno6c64Yin5wk3J5E5uT-MCLM8jYLanpGTuGoC4McspGH3cW8F4BxvYVUKNpbsdmA-Y9AhQ6_RyHu3bzCLrgpOSI2mgHrE1Ec1IbwDdtEjYfAaqI5TtZl2aXD98Yo/s1600/bansmall.webp" type=""></source> <source srcset="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi54Wlcn4NwVwzwHBR7qNG23ZdLDJCEfR21vzMFiyNSi4Ro8F42Z_ZtcvG9U2RMYq9FAtIXduoCl88pIHtN-8fnYts5zVumgbhcw7U-KNOyN60gpYbZsp7CDc3SdEc-eObBk7KJ15msj6o/s1600/ekkosmall.png" type=""></source> <img alt="Ban Tier List" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi54Wlcn4NwVwzwHBR7qNG23ZdLDJCEfR21vzMFiyNSi4Ro8F42Z_ZtcvG9U2RMYq9FAtIXduoCl88pIHtN-8fnYts5zVumgbhcw7U-KNOyN60gpYbZsp7CDc3SdEc-eObBk7KJ15msj6o/s1600/ekkosmall.png" /></picture><br />
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<h3 style="font-family: garamond, baskerville, "baskerville old face", "hoefler text", "times new roman", serif; font-size: 32px; font-weight: normal; line-height: 40px; margin: 10px 0px; padding: 0px;">
<div style="margin: 0px; padding: 0px; text-align: center;">
<span style="color: #333333;">SEASON 14</span><br />
<span style="color: #333333;">PATCH 14.1 </span><span style="color: red;">BAN</span> TIER LIST</div>
</h3>
</div>
<h2>Marksmen Overperforming</h2>
<div>Despite initial beliefs that mages would be overwhelmingly favored with the new item changes, marksmen are also doing quite well in the current meta. Some of the previously more popular ones like Ezreal are struggling but the ones that are heavily crit/lethality based are doing extremely well.</div><div><br /></div><div>Meanwhile, heavy AP based burst mages are unsurprisingly experiencing a boom, leading to AD assassins like Zed feeling a bit lackluster despite having decent itemization.</div><div><br /></div><div>
Check out the full list below!<br />
<br /></div>
<div>
Be sure to check out the regular <a href="https://www.nerfplz.com/search/label/SQ%20Tier%20List?max-results=8">ranked queue list</a> as well!</div>
<br />
<div class="success">
The purpose of this list is to discover optimal bans, with the knowledge that enemy teams will likely ban the ones at the top of the list.</div>
<br />
<h2>
Banning Thought Process</h2>
<div>
<ol>
<li>Which champions could the enemy team pick that would <b><i><u>really screw my team over</u></i></b>?</li>
<li>Which champions could the enemy team pick that would really screw <b>ME </b>over?</li>
<li>Which of the champions above is the enemy team <b><u>likely going to pick</u></b> if it's not banned?</li>
<li>Which of the champions above is the enemy team <b><u>probably going to ban</u></b>?</li>
</ol>
</div>
<div>
After considering these items, it's time to hit the ban phase.<br />
<br />
<h2>
Optimal Bans</h2>
<div>
<br /></div>
<h3><img border="0" class="lozad" data-src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiB3wgF3bab-BK2eKuAxOtxsrAHm9y7VyepoCZIShCW782_Aq_zG1OlzIBs97MOsgiFdVlcIFYfrLp-eDz7DM0KqN7lJYAIRsPkkTSjJEErfwAFoeq3kWpiFLC9TKwoMg8ZZiyFaVH8IHk/s1600/diamond.png" /><span style="font-weight: normal;">Diamond+</span><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiB3wgF3bab-BK2eKuAxOtxsrAHm9y7VyepoCZIShCW782_Aq_zG1OlzIBs97MOsgiFdVlcIFYfrLp-eDz7DM0KqN7lJYAIRsPkkTSjJEErfwAFoeq3kWpiFLC9TKwoMg8ZZiyFaVH8IHk/s1600/diamond.png" /></h3>
</div>
<span style="color: red; font-weight: bold;">God Tier [Likely/Should Bans]</span>: Akali, Jax, Blitzcrank, Draven, Bel'Veth<br /><b><span style="color: #38761d;">Good Bans [Popular Strong Champions]</span></b>: Lucian, Aatrox, Graves<br /><div><span style="color: #666666; font-weight: bold;">Meh Bans [Probable But Unnecessary Bans]</span>: Leblanc, Hwei</div>
<div>
<h3>
<span style="font-weight: normal;"><img border="0" class="lozad" style="font-size: medium;" /></span><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMicu1E70OwUnvdrfH0aDNXT744aIh9zpsdQXzTn1PkcwL6yhdnWcB-i8SxYNUPJg6ydG2WzD7uGl4s6C2Bclst34hUcAaE232JdRYd5nBmoR3C5QGqP_MNr6QIUdr-K2bPSqVq7Vx5Rc/s1600/platinum.png" /><span style="font-weight: 400;">Platinum/Emerald</span><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMicu1E70OwUnvdrfH0aDNXT744aIh9zpsdQXzTn1PkcwL6yhdnWcB-i8SxYNUPJg6ydG2WzD7uGl4s6C2Bclst34hUcAaE232JdRYd5nBmoR3C5QGqP_MNr6QIUdr-K2bPSqVq7Vx5Rc/s1600/platinum.png" /></h3>
<div><span style="color: red; font-weight: bold;">God Tier [Likely/Should Bans]</span>: Blitzcrank, Akali, Morgana, Jax, Samira<br /><b><span style="color: #38761d;">Good Bans [Popular Strong Champions]</span></b>: Lucian, Aatrox<br /><div><span style="color: #666666; font-weight: bold;">Meh Bans [Probable But Unnecessary Bans]</span>: Zed, </div></div>
<h3>
<span style="font-weight: normal;"><img border="0" class="lozad" /></span><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjC_qmyvm0LEbYHb_PEsRGBP0hr4tssEwRqp7cYIyFGMPUCYSpt3bHYk99b-SyARzd0SoyDeyBMr4YbxM6B7kQk0C-x7Rje5kEw4gOKABg_ljL2EAjbOD5zrLchVWXG8MW3sEmPPtO-JeI/s1600/gold.png" /><span style="font-weight: normal;">Gold </span><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjC_qmyvm0LEbYHb_PEsRGBP0hr4tssEwRqp7cYIyFGMPUCYSpt3bHYk99b-SyARzd0SoyDeyBMr4YbxM6B7kQk0C-x7Rje5kEw4gOKABg_ljL2EAjbOD5zrLchVWXG8MW3sEmPPtO-JeI/s1600/gold.png" /></h3>
<div><span style="color: red; font-weight: bold;">God Tier [Likely/Should Bans]</span>: Blitzcrank, Morgana, Akali, Samira,Jax<br /><b><span style="color: #38761d;">Good Bans [Popular Strong Champions]</span></b>: Lucian, Jhin, Aatrox<br /><div><span style="color: #666666; font-weight: bold;">Meh Bans [Probable But Unnecessary Bans]</span>: Zed,</div></div>
</div>
<h3>
<span style="font-weight: normal;"><img border="0" class="lozad" /></span><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghAZQD2PUiHCkZuRzMZ4VcofNf9oRIMhU9FbyMkBKy7kt1UXMIHAYyMEhg-Z9Q_Uiu-Ezhq1Crjow4lVd8dLuSNktZ7rgyR-IQMKylIHaX1-eKleiAcdSneY3XyMv0Ow5JrQYTuPUKDsI/s1600/silver.png" /><span style="font-weight: normal;">Silver </span><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghAZQD2PUiHCkZuRzMZ4VcofNf9oRIMhU9FbyMkBKy7kt1UXMIHAYyMEhg-Z9Q_Uiu-Ezhq1Crjow4lVd8dLuSNktZ7rgyR-IQMKylIHaX1-eKleiAcdSneY3XyMv0Ow5JrQYTuPUKDsI/s1600/silver.png" /></h3>
<div><span style="color: red; font-weight: bold;">God Tier [Likely/Should Bans]</span>: Blitzcrank, Morgana, Akali, Zed, Fizz, Briar<br /><b><span style="color: #38761d;">Good Bans [Popular Strong Champions]</span></b>: Jhin, Miss Fortune<br /><div><span style="color: #666666; font-weight: bold;">Meh Bans [Probable But Unnecessary Bans]</span>: Zed</div></div>
<h3>
<span style="font-weight: normal;"><img border="0" class="lozad" /></span><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJw1BcMdR0dHWK9LAAokfPbFGfj_n6LDmMY5EWGtvz3zj4rhv0PFxAtGHCjdUZZX51Jed0iI11LE_c-TnmoHU4qFJgIqgfYM6uP1ekQCZb-IK_hOGgdTYVBpYVh7olpPi0ZfQv9gYXMYc/s1600/bronze.png" /><span style="font-weight: normal;">Bronze/Iron</span><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJw1BcMdR0dHWK9LAAokfPbFGfj_n6LDmMY5EWGtvz3zj4rhv0PFxAtGHCjdUZZX51Jed0iI11LE_c-TnmoHU4qFJgIqgfYM6uP1ekQCZb-IK_hOGgdTYVBpYVh7olpPi0ZfQv9gYXMYc/s1600/bronze.png" /></h3>
<div><div><span style="color: red; font-weight: bold;">God Tier [Likely/Should Bans]</span>: Blitzcrank, Morgana, Akali, Samira<br /><b><span style="color: #38761d;">Good Bans [Popular Strong Champions]</span></b>: Jhin, Miss Fortune<br /><div><span style="color: #666666; font-weight: bold;">Meh Bans [Probable But Unnecessary Bans]</span>: Zed, </div></div><div><br /></div>
</div>
<div>
<div>
<div>
<h2>
Method</h2>
<div>
To do this list, I first start with whichever statistical compilation site I have available (my personal preference is <a href="http://leagueofgraphs.com/">leagueofgraphs.com</a>). Afterwards, I check the most banned champions and separate them into either "God Tier" or "Meh Bans" based on win rate and popularity, sometimes subjective reasoning (in which case I'd do a write-up).</div>
<div>
<br /></div>
<div>
Last I do an analysis of both the win rate and the popularity by division and add in good bans for that division based on such.</div>
<div>
<br /></div>
<div>
Some people may note that most sites don't distinguish between "<i>Platinum Only</i>" and "<i>Platinum and Higher</i>". However, this generally doesn't make much of a difference as a result of the way the overall player distribution is between the ranks. Bronze and Silver make up the highest percentage of error, but generally run similar to each other.<br />
<br />
<h2>
Explanations</h2>
</div>
<ul>
<li>Taking out explanations to make this list faster to put together, feel free to ask questions in the comments section below!</li>
</ul>
</div>
<div class="announce">
<h3 style="text-align: center;">
Agree? Disagree? Comment below!</h3>
<h4 style="text-align: center;">
<a href="http://www.nerfplz.com/search/label/Ban%20List?max-results=5">Click here to check out more versions of this list!</a></h4>
</div>
</div>
</div>
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-8312304033271467533.post-14463892063799941712024-01-13T16:19:00.000-05:002024-01-13T16:19:06.238-05:00Official Patch 14.1 Notes Released!<p><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhEWfXvRI-JAjzXxb5ZOynWjgEIxY5-Rlk2LbeNP3NgmM0EKauQ3RaiISBdsQCo_s8c3S593MuyTJxUF_R2mH1Ve17K-wIIBovK7zvcLx4g1NUqX8qTzFCFvB9LktQT6o65yffgDPxhsoXfwVp_ZLQgxwK3PmKZ03glTip_1uXBTgSLUcELn-M2pIqJ_Fg/s16000/patch141.png" /></p><p><b><br /></b></p><p><b>Summary</b>: New Season! Minor Hwei buffs and major items/map overhaul</p><p><br /></p><p><br /><span></span></p><a name='more'></a><p></p><header class="header-primary"><h2 id="patch-ranked-season-2024">Ranked Season 2024</h2></header><div class="content-border"><div class="white-stone accent-before"><h4>SPLIT 1 KICKOFF</h4><br /><blockquote class="blockquote context">Welcome to the 2024 Ranked Season! We’re going to be kicking off the first split of the year in this patch with ranked queues opening on January 10th. For those that missed the ranked queues closing details in the last patch notes you can read those here.<br /><br />Season 2024 Split 1 starts at 12:00:00 January 10, 2024 according to regional local time everywhere except for LA1 and NA1:</blockquote><ul><li>LA1 starts at 9am, Jan 10 CST</li><li>NA1 starts at 7am, Jan 10 PST</li></ul><center><table><tbody><tr><th width="20%">Region</th><th width="50%">Time Zone</th><th width="30%">Season Start Local Time</th></tr><tr><td>OC1</td><td>Australian Eastern Daylight Time (AEDT)</td><td>Jan/10/2024 12:00:00</td></tr><tr><td>JP1</td><td>Japan Standard Time (JST)</td><td>Jan/10/2024 12:00:00</td></tr><tr><td>KR1</td><td>Korea Standard Time (KST)</td><td>Jan/10/2024 12:00:00</td></tr><tr><td>RU</td><td>Moscow Standard Time (MSK)</td><td>Jan/10/2024 12:00:00</td></tr><tr><td>EUN1</td><td>Central European Time (CET)</td><td>Jan/10/2024 12:00:00</td></tr><tr><td>TR1</td><td>Turkey Time (GMT+3)</td><td>Jan/10/2024 12:00:00</td></tr><tr><td>EUW1</td><td>Greenwich Mean Time (GMT)</td><td>Jan/10/2024 12:00:00</td></tr><tr><td>BR1</td><td>Brasilia Standard Time (GMT-3)</td><td>Jan/10/2024 12:00:00</td></tr><tr><td>LA2</td><td>Argentina Standard Time (GMT-3)</td><td>Jan/10/2024 12:00:00</td></tr><tr><td>LA1</td><td>Central Standard Time (CST)</td><td>Jan/10/2024 9:00:00</td></tr><tr><td>NA1</td><td>Pacific Standard Time (PST)</td><td>Jan/10/2024 7:00:00</td></tr><tr><td>PH</td><td>Philippine Standard Time</td><td>Jan/10/2024 12:00:00</td></tr><tr><td>VN</td><td>Indochina Time (GMT+7)</td><td>Jan/10/2024 12:00:00</td></tr><tr><td>SG</td><td>Singapore Standard Time (GMT+8)</td><td>Jan/10/2024 12:00:00</td></tr><tr><td>TH</td><td>Indochina Time (GMT+7)</td><td>Jan/10/2024 12:00:00</td></tr><tr><td>TW</td><td>Taipei Standard Time (GMT+8)</td><td>Jan/10/2024 12:00:00</td></tr></tbody></table></center><br /><blockquote class="blockquote context">The season transition experience will be similar to what we had in the past: Ranked queues will be disabled for a couple of hours, and will be brought back as soon as 14.1 is up, and a couple of hours after that, Split 1 will be officially launched! The ranked games played during the downtime won't count towards your new season progression.<br /><br />Shard transfers will be disabled before season end, and re-enabled after all end of season rewards are granted.</blockquote></div></div><div class="content-border"><div class="white-stone accent-before"><h4>SEASON 2023: SPLIT 2 RANKED REWARDS</h4><br /><blockquote class="blockquote context">For those who earned it, Victorious Tryndamere will be the reward for the 2023 Split 2 season! We mentioned it in one of our recent Dev Updates but this skin will be a little delayed so you should expect him to appear on your accounts in a few patches. We wanted to make sure we had a unique skin for each split so we opted to take some time to ensure those that participated in split 2 received a different reward than split 1. We’ll add it to the notes on the patch that should happen as well, right now we’re targeting patch 14.4, and we’ll update you if anything changes there.<br /><br />As for the remaining rewards (of which you can see the details on our Ranked Rewards support article) those should be delivered onto your accounts in 14.2 and we’ve validated the results.</blockquote></div></div><header class="header-primary"><h2 id="patch-void-gameplay-changes">Void Gameplay Changes</h2></header><div class="content-border"><div class="white-stone accent-before"><blockquote class="blockquote context">In case you missed this one as well, we released a dev blog late last year to offer players a helping hand when it comes to learning about the Void changes coming this patch, <em>/dev: Cat Cults, Rift Mechs, and Baron’s Revamp</em> <a href="https://www.leagueoflegends.com/en-pl/news/dev/dev-cat-cults-rift-mechs-and-baron-s-revamp/" target="_blank">here</a>! If you’re interested in how we refined these changes OR if the idea of seeing 11 adorable cats combining their forces to seal Rift Herald appeals to you, give it a read!<br /><br /><em>Disclaimer: Void Event not included</em></blockquote></div></div><div class="content-border"><div class="white-stone accent-before"><h4>VOIDGRUBS, VOIDMITES, AND THE HUNGER OF THE VOID</h4><br /><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt806b3277719663f0/65962adb7d6d2e61a6b8dfa7/10924_Voidgrubs_and_Voidmites.gif" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt806b3277719663f0/65962adb7d6d2e61a6b8dfa7/10924_Voidgrubs_and_Voidmites.gif" /></a></span><br /><blockquote class="blockquote context">We’ve got some brand new residents moving into the Baron pit this season: the Voidgrubs and Voidmites. These Voidborn beasties are a new horde objective that will be taking the place of the first Rift Herald each game. Our goal with Voidgrubs was to provide tower pushing pressure in contrast to dragon buff's ramping threat, but spread it out more evenly across all lanes. We also wanted to give players gradual, persistent power throughout the entire game, as opposed to the old Shelly whose power was more instant and would sometimes simply end the laning phase. In addition, its multiple spawn nature means that mid or top laners who have pushed out their lane can sneak one without needing to commit the full time it would take to clear an entire epic objective. But let’s jump into the details!</blockquote><ul><li>Three Voidgrubs spawn at 5 minutes into the game.</li><li>Each Voidgrub will spawn 4 Voidmites every 12 seconds in combat.</li><li>Voidgrubs can respawn once per game as each one has their own individual respawn timer of 4 minutes, so feel free to just take one and walk away.</li><li>On death, Voidgrubs will give other nearby Voidgrubs a 25% Maximum Health + 25% Missing Health shield that decays over 10 seconds.</li><li>Killing one Voidgrub grants the player and allied teammates one stack of the Hunger of the Void Buff, which causes your non-proc attacks to deal bonus true damage to structures over 4 seconds. This damage will scale with the number of Voidgrubs slain at a rate of 4 (melee) / 3 (ranged) true damage every 0.5 seconds per stack.</li><li>Once your team hits 5 stacks of the buff, you will spawn 1 Voidmite to help when attacking towers (15 second cooldown). At 6 stacks the amount of Voidmites is increased to 2. Voidmites summoned by players have the same stats as a melee minion, but with 40% less health and 50% more movespeed.</li><li>Voidgrubs despawn at 13:45 in-game time (or 13:55 if Voidgrubs are in combat) to make way for Rift Herald.</li><li>The first Voidgrub taken per spawn group* will count as an epic takedown reward for the first one you participate in killing. For example, Cho’Gath can get one epic monster stack from the first Voidgrub he kills in the first spawn group, and then one more if he kills a Voidgrub that spawned in the second group. (*The Voidgrubs that spawn at 5 minutes are the first spawn group, and once slain the Voidgrubs that replace them are the second spawn group.)</li></ul><h4>VOIDGRUBS</h4><ul><li>Health: 250 (+250 per minute of game time)</li><li>Attack Damage: 10 (+2.5 per minute of game time)</li><li>Attack Speed: 0.5</li><li>Armor: 0</li><li>Magic Resistance: 0</li><li>Movement Speed: 350</li><li>Attack Range: 500 units</li><li>Experience: 75 (+2% per level over 4*) (*Level is calculated as the average level of champions in the game, rounded up)</li><li>Gold Given on Takedown: 20 gold to the killer + 10 gold per player (including killer)</li></ul><h4>VOIDMITES (WHEN SUMMONED BY VOIDGRUBS)</h4><ul><li>Health: 20 (+40 per minute of game time)</li><li>Attack Damage: 6 (+0.5 per minute of game time)</li><li>Attack Speed: 2</li><li>Armor: 0</li><li>Magic Resistance: 0</li><li>Movement Speed: 420</li><li>Attack Range: 125</li><li>Experience: 0</li><li>Gold Given on Takedown: 1 gold to killer</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4>REVAMPED RIFT HERALD</h4><br /><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt381ce562dc6c125c/65962ab590dcf20295647a64/10924_Rift_Herald_Normal_View.png" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltc08a72dfeafc8734/659646d014672f1ab06fa267/10924_New_Rift_Herald_v2.jpg" /></a></span><br /><blockquote class="blockquote context">Rift Herald is back and they have a brand new, Voidgrub-inspired look! But this isn’t just a surface level change, because Herald also has some changes under the hood… err, shell?</blockquote><ul><li>If you or an allied teammate summon the Rift Herald, one player (either the user or a teammate) can right click the Herald in order to hop onto Shelly. Right clicking any direction while channeling onto Herald will allow the player to pick where Herald will start charging. While charging, players can steer the Rift Herald while she charges forward (similar to a Sion ultimate).</li><li>The Rift Herald receives 1 use of Charge when summoned which is consumed as soon as a player hops onto Herald (or when Herald automatically Charges a tower unpiloted). In the event a nearby enemy tower or inhibitor is destroyed, Herald will receive an additional Charge. This Charge (and cooldown) is displayed on Rift Herald’s health bar.</li><li>The Charge lasts for up to 14 seconds, starting at 150 movement speed and ramping up to 600 movement speed over 5 seconds (this is increased by 75% when charging towards an enemy tower). The charge will end upon collision with a structure or terrain, reducing the Herald’s health by 66% and ejecting the player 200 (+75% of player’s attack range) units in the opposite direction of the charge. In the event Herald’s Charge hits a live tower the ejection distance is increased to 700 (+75% of player’s attack range) units.</li><li>If a player steers the Rift Herald through enemies (including champions), the enemy will receive 250 true damage and be knocked airborne.</li><li>If a player steers the Rift Herald into an enemy structure a bonus 2000 (+0-750 based on average champion level) damage will be dealt to the structure, 5 (+ the number of Hunger of the Void stacks of the user) Voidmites will be spawned to attack the tower, and the player will gain a temporary shield.</li><li><span class="new">NEW</span>Rift Herald now has Baron’s Gaze which reduces damage taken from the last enemy attacked by 50%.</li><li>Empowered Recall: The holder gains Empowered Recall until the Eye is used/expires ⇒ All allied champions who assisted in killing Herald gain a single completed use of Empowered Recall</li><li>Sharing (Gold) is Caring: Rift Herald grants any gold it gains from turrets/turret plates to the player that summoned them (if they weren't around) ⇒ Rift Herald grants any gold it gains from turrets/turret plates to all champions who assisted in killing the Herald</li><li><span class="new">NEW</span>Auto Cast: Upon expiring, the Eye of the Herald will auto-cast with no channel time and summon Rift Herald. In the event your champion is currently dead, the Herald will spawn in your team’s fountain.</li></ul><p><strong>Rift Herald</strong> <em>(Note: Unchanged)</em></p><ul><li>Health: 7125-14250 (based on level)</li><li>Attack Damage: 99.5-250 (based on level)</li><li>Attack Speed: 0.4</li><li>Armor: 60</li><li>Magic Resistance: 50</li><li>Movement Speed: 325</li><li>Attack Range: 250</li><li>Experience: 306-320 (based on level)</li><li>Gold Given on Takedown: 100 gold to killer, 100 local gold</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4>VOIDBORN SENTINEL, BRAMBLEBACK, AND…. SCUTTLER?</h4><br /><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltd305a9b0e6f22405/65962ab3dd0067174e2073ff/10924_Void_Blue.jpg" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltd305a9b0e6f22405/65962ab3dd0067174e2073ff/10924_Void_Blue.jpg" /></a></span><br /><blockquote class="blockquote context">Once Baron Nashor emerges onto the Rift at 20 minutes, the next time Blue Sentinel and Red Brambleback respawn they will rise again as Voidborn Sentinel and Voidborn Brambleback respectively with 30% more health. This transformation also comes with increased durability making them harder to take down, but fret not because this extra effort is worth it! Now, once slain, Blue and Red will grant their buffs to the entire team of the player that takes them down (excluding any allies that were dead).<br /><br />Speaking of Blue and Red, their respective buffs are also getting some changes! <em>(Note: These adjustments apply to both the base Sentinel and Brambleback as well as their Voidborn counterparts.</em></blockquote><ul><li>Crest of Insight (Blue Buff): 5/10/15/20 Haste <span class="change-indicator">⇒</span> 10 Haste</li><li>Crest of Cinders (Red Buff): 0.5/1/3/5% Max Health Regeneration (levels 1/4/6/11) <span class="change-indicator">⇒</span> 0.5/1/3% Max Health Regeneration (levels 1/4/6)</li><li>When the buffs become Voidborn they no longer transfer to opponents upon the owner’s death (mainly to prevent giant messes with everyone having buffs all the time)</li></ul><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt0f0dc20a8e104930/659c912cb05b9eb6d8d74610/10924_Draconic_Blue_v2.jpg" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt0f0dc20a8e104930/659c912cb05b9eb6d8d74610/10924_Draconic_Blue_v2.jpg" /></a></span><br /><blockquote class="blockquote context">But we also have a non-void related update for our favorite Sentinel and Brambleback! Introducing Draconic Sentinel and Brambleback, these versions appear once the Elemental Rift is locked in as the 2nd drake is slain. Unlike their Voidborn counterparts though, no respawn is required for the buff to become Draconic!</blockquote><ul><li>Upon death, Draconic Sentinel and Brambleback will give the champion that slayed them a version of their respective buff (buffs unchanged) and drop a duplicate of their buff at their original spawn location. Only one buff will be shareable with allies while the other must be claimed by an allied champion with a jungle item in their inventory (unchanged vs live).</li><li>Starting at 20 minutes, once slain the Draconic Brambleback and Sentinel will respawn as their Voidborn counterparts.</li><li>Blue/Red Buff sharing mechanics are no longer tied to Jungle item progression.</li></ul><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt43519ffd8ad805e9/65962ab4b17790c805d0300f/10924_Voidborn_Scuttler.png" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blte6829d8203ab556b/659646cfa8ee431769199e6f/10924_Voidborn_Scuttler_v2.jpg" /></a></span><br /><blockquote class="blockquote context">Similarly, after 20 minutes once Rift Scuttler rises again after being slain, she will be Voidborn Scuttler. When slain, Voidborn Scuttler will send out a massive Scryer’s Bloom effect, revealing all champions and wards in a large surrounding area. Similar to Scryer’s, all wards revealed this way will be reduced to 1 HP.</blockquote></div></div><div class="content-border"><div class="white-stone accent-before"><h4>BARON NASHOR</h4><br /><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltc40bc3c2fa4bbddd/65962ab81c5d7c264b0f332a/10924_Baron_Nashor_Forms.jpg" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltc40bc3c2fa4bbddd/65962ab81c5d7c264b0f332a/10924_Baron_Nashor_Forms.jpg" /></a></span><br /><blockquote class="blockquote context">Would it really be a set of Void-related changes without Baron Nashor himself? It’s been quite a while since Baron last received a visual update, let alone one with three new, terrifying forms! Introducing them from left to right, we have the All-Seeing Baron, Hunting Baron, and finally the Territorial Baron.<br /><br />The Baron dance is one as old as time, but over the years, the Baron fight has gotten somewhat stale with players hyper optimizing every aspect of it. It's also not aged well as our premier epic monster, the kind of monster that makes you say “Wow that’s an epic monster.” Our goal here is to update Baron's visuals while freshening up his fight a bit using new terrain and spells so that it takes a bit of new mastery and adaptability game to game.<br /><br />Each form of Baron Nashor will have a unique move at their disposal, so make sure to prepare accordingly!</blockquote><ul><li><strong>Hunting Baron</strong>: Baron calls a pillar of lightning over every nearby enemy. After 0.7 seconds they begin to strike, delayed by 0.1 second per strike. These deal 15% of the target’s current health.</li><li><strong>All-Seeing Baron</strong>: Baron summons rifts toward the two furthest enemies he can see within 2200 units. These last for 3 seconds and deal 150 magic damage on the first hit, and 50 damage for every subsequent hit.</li><li><strong>Territorial Baron</strong>: Baron reaches out, after 1.5 seconds he grabs all enemies in a cone, pulling them 300 units and dealing 75 magic damage to them.</li></ul><p><strong>Baron Nashor</strong></p><ul><li>Health: 11400 (+180 per minute from game start)</li><li>Attack Damage: 350 (+ 10 per minute from spawn) <em>(Note: AD will cap at 520)</em></li><li>Attack Speed: 0.625</li><li>Armor: 120</li><li>Magic Resistance: 70</li><li>Movement Speed: 300 lol</li><li>Attack Range: 955</li><li>Experience: 600 to all contributors plus 800 distributed among nearby allied teammates</li><li>Gold Given on Takedown: 25 gold to killer, 300 per allied player</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4>BARON TERRAIN VARIATIONS</h4><br /><blockquote class="blockquote context">Fighting around Baron has been essentially unchanged since Baron got his last VGU, so we thought it was time to add a little bit more interest to his fight game to game. While Baron is still a fun and interesting objective to have on the map, over time players have effectively “solved” how to take him down. And where’s the fun in that? This should help shake things up between games so now each game you’ll be challenged to think about exactly how you can take advantage of each Baron pit.</blockquote><p><strong>Hunting Baron Pit</strong></p><br /><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltb3114dbf33e43c6c/65962ab7b0fbcbbd8c628440/10924_Hunting_Baron_Pit.jpg" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltb3114dbf33e43c6c/65962ab7b0fbcbbd8c628440/10924_Hunting_Baron_Pit.jpg" /></a></span><br /><blockquote class="blockquote context">This is the baseline Baron pit, but why fix what isn’t broken? His new spell in this pit punishes grouped up enemies so make sure to distance properly.</blockquote><p><strong>Territorial Baron Pit</strong></p><br /><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt38e480b551bfb841/65962ab8c4b620ea01fb7fc2/10924_Territorial_Baron_Pit.jpg" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt38e480b551bfb841/65962ab8c4b620ea01fb7fc2/10924_Territorial_Baron_Pit.jpg" /></a></span><br /><blockquote class="blockquote context">A <em>rifft</em> on the baseline pit, it's easier to disengage from enemies in this variation, but flanks are also faster. His new spell in this pit can punish heavy grouping to disincentivize grouping on a single side.</blockquote><p><strong>All-Seeing Baron Pit</strong></p><br /><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt474f6419c12461b5/65962ab890dcf25f97647a68/10924_All_Seeing_Baron_Pit.jpg" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt474f6419c12461b5/65962ab890dcf25f97647a68/10924_All_Seeing_Baron_Pit.jpg" /></a></span><br /><blockquote class="blockquote context">This is the most different from the pit of today, it's much riskier to access Baron from the river in this variation with new strong flank and flee angles. His new spell in this pit goes far and controls zones locking up some of the free new space that he’s made here.</blockquote></div></div><header class="header-primary"><h2 id="patch-terrain-changes">Terrain Changes</h2></header><div class="content-border"><div class="white-stone accent-before"><blockquote class="blockquote context">In case you missed it we released a dev blog late last year digging into these terrain changes, <em>/Dev: Season 2024 Map Changes <a href="https://www.leagueoflegends.com/en-pl/news/dev/dev-season-2024-map-changes/" target="_blank">here</a>!</em> We recommend checking out the entire thing if you’re curious about how we landed on these changes.<br /><br />We’ve got a few different goals with the map changes this season. At the highest level, our goal is to make lanes more fair across sides. Red and blue sides have very different advantages in a lane with respect to how to gank them, how fights play out, how you can posture against the brush or river, etc. These differences will still exist, but in lesser ways. For example, top lane red side won’t feel nearly so exposed when pushing up, so you don’t need to be a safer laner to exist when the champ select gods put you red side.<br /><br />The second goal of the map changes was specifically around making solo lanes a bit more protected from junglers, or roamers generally. Ganking as a primary early game output was just too strong in most cases. Each lane had a slightly different reason for their changes however. Let’s take a quick dive into those now!</blockquote></div></div><div class="content-border"><div class="white-stone accent-before"><h4>TOP SIDE</h4><br /><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltaf24d00826417d3b/65962affa8ee436cb7199e3e/10924_Top_Side_View.jpg" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltaf24d00826417d3b/65962affa8ee436cb7199e3e/10924_Top_Side_View.jpg" /></a></span><br /><blockquote class="blockquote context">Top lane is in a constant push and pull between players wanting more influence and output over the rest of the map in the lane, and also being substantially less influenced by the other roles, especially early on. For most players, the lane simultaneously feels entirely at the mercy of your jungler (or roaming support in higher skill levels) and also unable to do anything to win the game except with major leads.<br /><br />With these changes we’re substantially reducing the ability for other lanes to affect top in the early game, letting the 1v1 fight really shine. It’s not like the jungler won’t be able to gank at all, so still watch out. We’re also shifting top brush into a pixel in the center of the river so it’s less side-skewed and substantially more powerful when contested. It tends to be correct to ward outside of the river brush on live in many cases and while this still remains true to an extent, this brush is closer to an optimal warding position and is less potent for ganking than before.<br /><br />Also, an extension of the jungler influence on top lane was early Rift Herald. More often than not, Rift Herald was dropped in top lane (it’s closest to her lair after all), and she absolutely destroys any laning phase that might exist. What’s a tower to a crab god? Shelly regularly invalidated laning phases by destroying towers and adding giant influxes of gold to a specific laner, usually entirely at the jungler’s whim. We’ve seen that quite often both top laners are dissatisfied with lanes breaking apart this early—the behind player being put into the dumpster, and the ahead player not having any more time to play with their lead. By pushing back Rift Herald, we’re intending to substantially reduce the volatility of the late laning phase top lane experience. Dovetailing off the objective space, one of our goals with the new Voidgrubs objective is that top laners will have a lot more agency in affecting the outcome of the early top side objective than before. We’re also making the top side objective more potent for team-wide success than previously so that their early leads can matter more for the team. We’ll go more into the Voidgrubs down below, but overall we’re aiming to give top laners a lane more protected from outside influence while making their lane more important for the team’s overall chances of victory.</blockquote></div></div><div class="content-border"><div class="white-stone accent-before"><h4>MID</h4><br /><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blta8227bd3aee86212/65962aff1c5d7c519d0f332e/10924_Mid_Lane_View.jpg" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blta8227bd3aee86212/65962aff1c5d7c519d0f332e/10924_Mid_Lane_View.jpg" /></a></span><br /><blockquote class="blockquote context">Mid lane was a similar set of changes for some slightly different goals. It is the lane (on live) with by far the most access for ganking, and one thing we’ve noticed is that over the years players have learned just how unsafe the lane is for a lot of our more immobile champions without great self-peel. The Zyras and Brands and Karthuses of League have felt like the midlane was no longer able to be their home as more and more high-agency characters appeared and junglers learned just how easy it was to punish these immobile mages.<br /><br />Our main goal here was to make mid substantially safer for this class of characters at a fundamental level. Opening up midlane to be mage-forward should give us a real role for this class again. The goal is not at all to push assassins out of this lane, just make it more hospitable for immobile characters with respect to their ability to face junglers. They’re still definitely gankable, but should be a bit less so than they are currently.<br /><br />The other main change for mid was to open up roam paths that are a little bit safer. Each side will have a path players can roam along that requires putting themselves at substantially less risk to get to river or even the respective lane they’re roaming to. We’re pushing out the mid lane brush for the same reasons. Providing mid laners with about 20% more time after seeing an enemy before they can get into actionable range should give substantially less power to early ganks and much more safety to these immobile characters.<br /><br />Mid lane, at its core, is a lane that requires some amount of roaming to support junglers or side lanes. And in the current state of League, the mid laners who don’t have the agency to safely roam feel invalidated by the role. Altogether our goal here is to lower the requirements to a functional mid laner across champions so that we can support a wider roster of champions there, particularly immobile mages and their like. We are definitely not trying to push champions out of the role though and will definitely be balancing to follow up here, especially since there are surely a number of high-agency mages who will benefit a lot and be overbearing at the start.</blockquote></div></div><div class="content-border"><div class="white-stone accent-before"><h4>BOT SIDE</h4><br /><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt51dadeba7b61821f/65962aff1a81668149b0aa27/10924_Bot_Lane_View.jpg" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt51dadeba7b61821f/65962aff1a81668149b0aa27/10924_Bot_Lane_View.jpg" /></a></span><br /><blockquote class="blockquote context">Bot lane is getting a smaller set of changes visually, but we definitely still expect them to be quite impactful overall. Just like top lane, we’re adding parity across sides so that entrances to lane and brush positions are matched roughly equally across sides.<br /><br />These changes open up a new gank pathway through bottom red jungle and are among our riskiest changes to the map. We’re reducing gank potency elsewhere while nominally increasing it bot lane, so we’ll be watching this portion of the map very closely to ensure that it’s still reasonable and enjoyable. Red side bot lane is now particularly more vulnerable than before (as opposed to blue side) because it doesn’t have the extra distance created from Dragon pit walls to give more time for responding to action on vision or even just to slightly delay movement from river.<br /><br />This new gank pathway also doesn’t allow for as easy contesting of vision in its tri brush because of the relatively easier access from river. It’s a difficult spot on the map for us to balance and one we’ll look at closely. The center of river brush should also be more of a focal point to contest as compared to before as it has deeper river control than the old brush and is less side-skewed.<br /><br />This brush should be substantially worse for ganking red-side bot lane when unwarded, however. On live, the river brush gives near unfettered access to lane and this power is brought down to mitigate the concerns around gankability of red-side bot lane. Notably, this brush does cover access to the red tri brush from river to protect your bot lane from all but the deepest wraparound ganks.</blockquote></div></div><div class="content-border"><div class="white-stone accent-before"><h4>JUNGLE</h4><br /><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt42ef07884eb8f38d/65962aff71a55d4458cd41c8/10924_Jungle_View.jpg" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt42ef07884eb8f38d/65962aff71a55d4458cd41c8/10924_Jungle_View.jpg" /></a></span><br /><blockquote class="blockquote context">Finally, we adjusted the geometry in the jungle to support these lane adjustments and add a lot of new interest to Dragon and Baron fights. Access to these epic monster fights on live is relatively easy through a major choke point opposite the monster, or minor chokepoints deeper into river or the jungle further out.<br /><br />The latest adjustments aim to shift away from a single choke point and focus combat around multiple entries, as well as generally overhaul how these fights play out as this space is quite solved and players are very used to this macro. Contesting should be a little bit more equal across sides as it currently tends to advantage the team who can comfortably engage and escape from an objective.<br /><br />These adjustments as noted above also do help roaming quite a bit as there’s a safe secondary path for both teams that doesn’t involve any jungle movement. All in all, our goal is that junglers should have a harder time ganking, especially early, but shouldn’t feel like they have no more agency over the game.</blockquote></div></div><header class="header-primary"><h2 id="patch-infernal-terrain-changes">Infernal Terrain Changes</h2></header><div class="content-border"><div class="white-stone accent-before"><blockquote class="blockquote context">Given the terrain changes we’ve introduced in 14.1, we also need to adjust some Drakes so that they’ll play nicely with all of the new walls (or lack thereof). This includes moving a few small walls and brushes for Mountain and Ocean Drake.<br /><br />However, after we spent so much time building walls across the rift we took a step back to look at Infernal’s map changes again, which led to the following changes:</blockquote><ul><li><span class="new">NEW</span>Infernal Cinders spawn randomly on the map in small groups, with a higher likelihood of spawning towards the losing team. Picking up a naturally spawned Infernal Cinder grants a small burst of movement speed and grants an Infernal Cinder stack.</li><li><span class="new">NEW</span>Infernal Cinder stacks grant 0.3 Ability Haste per stack. On death, up to 5 Cinders can be maintained, with some of the remainder being dropped on the ground and the rest being destroyed. Cinders dropped from player deaths do not grant the burst of movement speed upon pickup.</li><li><span class="removed">REMOVED</span>Infernal Rift will no longer destroy any walls on the Rift.</li></ul><br /><blockquote class="blockquote context">We wanted to experiment with these changes after considering player feedback about the Infernal Rift being the least interesting in terms of gameplay. Our goal is that this will help us create more interesting map states beyond just terrain changes like the current Hextech and Chemtech. That said, we’ll keep a close eye on how these changes land and how players like them.</blockquote></div></div><header class="header-primary"><h2 id="patch-champions">Champions</h2></header><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://leagueoflegends.com/en-pl/champions/hwei/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.24.1/img/champion/Hwei.png" /></a><h3 class="change-title" id="patch-hwei"><a href="http://www.leagueoflegends.com/en-pl/champions/hwei/">Hwei</a></h3><p class="summary">Base armor increased.</p><blockquote class="blockquote context">As players are still learning Hwei, we’re giving him a small bump up in power, primarily for the sake of Hwei’s teammates, who are on the receiving end of a fairly low win rate. Long term, we think Hwei is probably in a very good spot or maybe a little too powerful but we’re tuning him for January, not June. We’ll continue to monitor his performance and make adjustments as needed.</blockquote><hr class="divider" /><h4 class="change-detail-title">Base Stats</h4><ul><li><strong>Base Armor</strong>: 18 ⇒ 21</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="https://www.leagueoflegends.com/en-pl/champions/vel-koz/"><img src="https://am-a.akamaihd.net/image?f=https://ddragon.leagueoflegends.com/cdn/13.24.1/img/champion/Velkoz.png" /></a><h3 class="change-title" id="patch-vel-koz"><a href="https://www.leagueoflegends.com/en-pl/champions/vel-koz/">Vel'Koz</a></h3><p class="summary">E quality of life adjustments.</p><blockquote class="blockquote context">Following up on some work from the last patch, we have a few additional quality of life buffs for Vel’Koz’s Tectonic Disruption.</blockquote><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.24.1/img/spell/VelkozE.png" />E - Tectonic Disruption</h4><ul><li><strong>Projectile Travel Time</strong>: 0.55 seconds (fixed) ⇒ 0.25-0.55 seconds (based on travel distance</li><li><strong>Not So Fast</strong>: Vel’Koz’s E now creates its circular ability indicator 0.25 seconds after the ability was cast instead of immediately after casting</li></ul></div></div><header class="header-primary"><h2 id="patch-jungle-damage-adjustments">Jungle Damage Adjustments</h2></header><div class="content-border"><div class="white-stone accent-before"><blockquote class="blockquote context">With the Summoner's Rift map update making ganking generally more difficult, we want to make sure that champions who relied on ganking now have a strong fallback pattern of farming jungle camps. We're adjusting the damage contribution of jungle pets in order to close the gap between very fast clears like Graves or Karthus and slower clears like... pretty much every tank. The percent bonus damage from pets does not work on epic monsters, so a new cap has been added against epic monsters that roughly matches last patch's DPS tuning, since pet DPS is increasing otherwise.<br /><br />As with all changes like this, it's hard to get a perfect read on every single possible jungler, plus the rest of the patch will certainly shake up champion power levels as well. We'll make sure to revisit these numbers if clears feel bad, but these changes should overall be a buff to mid-game clears for all the champions who were otherwise too slow to participate.</blockquote><ul><li><strong>Champion Bonus Damage to Non-Epic Monsters</strong>: 42% ⇒ 25%</li><li><strong>Pet Damage per Second</strong>: 15.5 (+10% bonus AD) (+12% AP) (+20% bonus Armor) (+20% bonus Magic Resistance) (+ 3% bonus Health) true damage ⇒ 20-90 (based on level) (+10% bonus AD) (+12% AP) (+20% bonus Armor) (+20% bonus Magic Resistance) (+ 3% bonus Health) true damage</li><li><span class="new">NEW</span><strong>Pet Damage per Second Cap vs Epic Monsters</strong>: 16-40 (based on level)</li></ul></div></div><header class="header-primary"><h2 id="patch-items">Items</h2></header><div class="content-border"><div class="white-stone accent-before"><blockquote class="blockquote context">As of patch 14.1 we are officially retiring Mythic items from League. If you’re curious about why we’re removing Mythic items, I’d recommend checking out this <em>Quick Gameplay Thoughts <a href="https://www.leagueoflegends.com/en-pl/news/dev/quick-gameplay-thoughts-addressing-mythics/">here</a></em> or if you’re more interested in some of the thinking and goals behind the updated item system you can check out one of our recent dev blogs, <em>/Dev: 2024 Item Changes <a href="https://www.leagueoflegends.com/en-pl/news/dev/dev-2024-item-changes/">here</a>!</em><br /><br />To summarize, our main goal with this update is to reduce the power of items that were previously Mythic by converting them to Legendary which, while making ex-Mythic items less powerful, will allow for each champion’s unique gameplay to shine. Additionally, we want to ensure that each class is properly supported (like having Assassins items be early game skewed or giving mages better gold scaling) and to make each spell cast feel more important to players by lowering the overall amount of Haste items give.<br /><br />We’ve got a lot of item descriptions to cover below, so see you on the other side! <em>(Note: All Mythic item passives have been removed.)</em></blockquote></div></div><header class="header-primary"><h2 id="patch-mage-items">Mage Items</h2></header><div class="content-border"><div class="white-stone accent-before"><blockquote class="blockquote context">The following items have been removed: Crown of the Shattered Queen, Everfrost, Leeching Leer, Demonic Embrace, and Stopwatch/Perfectly Timed Stopwatch</blockquote></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="88" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltbebf6114bfcd4ec2/5fa1f06f1f9166620ed88bed/4633_Mage_T4_Riftmaker.png" width="88" />Riftmaker</h4><ul><li>Total Cost: 3000 gold</li><li>Item Recipe: Haunting Guise + Fiendish Codex + 800 gold</li><li>80 Ability Power</li><li>15 Ability Haste</li><li>350 Health</li><li>Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage (max 10%). At maximum strength, gain 10% (melee) / 6% (ranged) Omnivamp.</li><li>Void Infusion: Gain 2% of your bonus health as Ability Power.</li><li>Omnivamp updated with the following: Omnivamp heals you for a percentage of damage you deal, with reduced effect (20% effectiveness) on minions and monsters. Additionally, Omnivamp heals you for the full amount with Pet or AOE damage.</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="88" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltd7b72ba31403ef51/6598b851b6f92482b2be2ec4/10924_3118_Malignance.png" width="88" />Malignance</h4><ul><li>Total Cost: 2800 gold</li><li>Item Recipe: Lost Chapter + Fiendish Codex + 700 gold</li><li>80 Ability Power</li><li>20 Ability Haste</li><li>600 Mana</li><li>Scorn: Gain 20 Ability Haste for your Ultimate.</li><li>Hatefog: Whenever you damage an enemy champion with your Ultimate, burn the ground beneath them for 3 seconds, dealing 60 (+6% AP) magic damage every second and reducing their Magic Resistance by (1 per user level) for as long as they are on the burning ground. <em>(Note: Radius increases based on damage done 250 (+2^(Damage Amount/100)) ; with a maximum radius of 550.)</em></li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="82" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt53faa0eab4a4e3d7/6598b8512f46f73f56825a1c/10924_6655_LudensCompanion.png" width="82" />Luden’s Companion</h4><ul><li>Total Cost: 3000 gold</li><li>Item Recipe: Lost Chapter + Hextech Alternator + 700 gold</li><li>90 Ability Power</li><li>20 Ability Haste</li><li>600 Mana</li><li>Load: Gain a Shot Charge every 3 seconds, up to a maximum of 6.</li><li>Fire: Damaging abilities consume all Shot charges to deal an additional 40 (+ 8% AP) magic damage to the target and one additional nearby target per charge. If there are insufficient targets in range, for each remaining Shot, repeat the damage on the primary target dealing 35% of the damage.</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="82" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltdcfbecb5864d3304/6598b85113cde925a4201b87/10924_4646_Stormsurge.png" width="82" />Stormsurge</h4><ul><li>Total Cost: 2900 gold</li><li>Item Recipe: Hextech Alternator + Aether Wisp + 950 gold</li><li>100 Ability Power</li><li>10 Magic Penetration</li><li>5% Movement Speed</li><li>Passive - Stormraider: Dealing 35% of a champion's maximum health within 3 seconds applies Stormsurge to them and grants the user 25% movement speed for 2 seconds. 30 second cooldown.</li><li>Passive - Stormsurge: After 2 seconds, Stormsurge strikes the target with lightning, dealing 120-260 (based on level) (+ 40% AP) (melee) / 90-195 (+ 30% AP) (ranged) magic damage to them. If they die to the lightning or before the lightning strikes, it detonates immediately in a large area around them and you gain 30 gold.</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="77" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blte3f4b4ef9eea2be3/6598b8519fa6cfd1ee289b6f/10924_3152_HextechRocketBelt.png" width="77" />Hextech Rocketbelt</h4><ul><li>Total Cost: 2500 gold</li><li>Item Recipe: Hextech Alternator + Kindlegem + 600 gold</li><li>60 Ability Power</li><li>300 Health</li><li>15 Ability Haste</li><li>Active - Supersonic: Dash in a target direction, unleashing an arc of magic missiles that deal 175 (+15% AP) magic damage. 40 second cooldown.</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="84" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt56f750fc9a2179bb/64001807e35cc90ebcbd2657/4629_Mage_T3_CosmicDrive.png" width="84" />Cosmic Drive</h4><ul><li>Total Cost: 3000 gold</li><li>Item Recipe: Kindlegem + Aether Wisp + Fiendish Codex + 450 gold</li><li>80 Ability Power</li><li>250 Health</li><li>25 Ability Haste</li><li>5% Movement Speed</li><li>Unique Passive - Spelldance: Damaging an enemy champion with an Ability grants 25-60 (based on level) movement speed.</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="87" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltc657fa3e642039b3/6598b852c4b62080c0fb8ac9/10924_HauntingGuise.png" width="87" />Haunting Guise</h4><ul><li>Total Cost: 1300 gold</li><li>Item Recipe: Amplifying Tome + Ruby Crystal + 500 gold</li><li>35 Ability Power</li><li>200 Health</li><li>Passive - Madness: For each second in combat with enemy champions, deal 2% bonus damage (up to a maximum of 6%).</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="84" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltc9358614a1748172/6598b8522d26121a7ee76344/10924_3145_HextechAlternator.png" width="84" />Hextech Alternator</h4><ul><li>Total Cost: 1100 gold</li><li>Item Recipe: Amplifying Tome + Amplifying Tome + 300 gold</li><li>50 Ability Power</li><li>Passive - Revved: Damaging a champion deals an additional 50-125 (based on level) magic damage. 40 second cooldown.</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="88" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltae69229d0909ffa0/6598b851b17790467fd03b07/10924_6653_LiandrysTorment.png" width="88" />Liandry’s Torment</h4><ul><li>Total Cost: 3000 gold</li><li>Item Recipe: Haunting Guise + Blasting Wand + 850 gold</li><li>90 Ability Power</li><li>300 Health</li><li>Passive - Torment: Dealing damage with abilities causes enemies to burn for 2% maximum health magic damage per second for 3 seconds.</li><li>Passive - Suffering: For each second in combat with enemy champions, gain 2% bonus damage (up to a max at 6% bonus damage).</li><li>Damage Cap to Monsters per Second: 100 ⇒ 50</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="80" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt17d83e14479353ef/6598b85ac4b620c0b7fb8acd/10924_HorizonFocus.png" width="80" />Horizon Focus</h4><ul><li>Total Cost: 2700 gold</li><li>Item Recipe: Hextech Alternator + Fiendish Codex + 700 gold</li><li>90 Ability Power</li><li>20 Ability Haste</li><li>Passive - Hypershot: When you deal damage with Abilities to champions at 700 range or greater, reveal them for 6 seconds. Deal 10% increased damage to enemies revealed by Hypershot.</li><li>Passive - Focus: When revealing an enemy with Hypershot, reveal all other enemy champions within 1200 range of them for 2 seconds. 30 second cooldown.</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="81" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltaaf0dfbd76875c38/6598b85a1c5d7c2bf80f3dfe/10924_SeekersArmguard.png" width="81" />Seeker’s Armguard</h4><ul><li>Total Cost: 1600 gold</li><li>Item Recipe: Amplifying Tome + Amplifying Tome + Cloth Armor + 500 gold</li><li>45 Ability Power</li><li>25 Armor</li><li>Active - Stasis: Use one time only to become Invulnerable and Untargetable for 2.5 seconds. The user is prevented from taking any other actions during this time (transforms into Shattered Armguard on use).</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="74" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blted72012cfc6736e4/6598b85a90dcf26eec6484ed/10924_3137_Cryptbloom.png" width="74" />Cryptbloom</h4><ul><li>Total Cost: 2850 gold</li><li>Item Recipe: Blighting Jewel + Fiendish Codex + 850 gold</li><li>60 Ability Power</li><li>10 Ability Haste</li><li>30% Magic Penetration</li><li>Passive - Life From Death: Whenever you get a takedown on an enemy champion within 3 seconds of damaging them, create a healing nova on their location that heals allies for 50 (+50% AP). 60 second cooldown.</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="85" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt19b701119a5baf59/6598b85a9fa6cf5865289b73/10924_Shadowflame.png" width="85" />Shadowflame</h4><ul><li>Total Cost: 3200 gold</li><li>Item Recipe: Needlessly Large Rod + Hextech Alternator + 850 gold</li><li>120 Ability Power</li><li>10 Magic Penetration</li><li>Passive - Cinderbloom: Magic damage and true damage critically strikes enemies below 35% health, dealing 20% increased damage (increased to 30% increased damage for damage over time and pet effects).</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="89" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blte5680463a192e98c/6598bdb814672fcf996fad4b/10924_AmplifyingTome.png" width="89" />Amplifying Tome</h4><ul><li>Cost: 435 ⇒ 400 gold</li><li>Ability Power: 20 ⇒ 20 (unchanged)</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="84" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blte462ac936cfb3684/6598b85a7d6d2ea305b8eaf1/10924_BlastingWand.png" width="84" />Blasting Wand</h4><ul><li>Cost: 850 gold (unchanged)</li><li>Ability Power: 40 ⇒ 45</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="81" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltf57e3386cadd79cd/6598b85a71a55dd9e5cd4d25/10924_NeedlesslyLargeRod.png" width="81" />Needlessly Large Rod</h4><ul><li>Cost: 1250 gold (unchanged)</li><li>Ability Power: 60 ⇒ 70</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="79" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt558172f4254805ab/6598b85a1a8166418db0b529/10924_ZhonyasHourglass.png" width="79" />Zhonya’s Hourglass</h4><ul><li>Cost: 3000 ⇒ 3250 gold</li><li>Item Recipe: Needlessly Large Rod + Seeker's Armguard + 400 gold</li><li>Ability Power: 80 ⇒ 120</li><li>Armor: 45 ⇒ 50</li><li>Ability Haste: 15 ⇒ 0</li><li>Unique Passive - Stasis: Unchanged</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="81" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt55303f7cbca4dcf8/6598b86333550e3e25d5d9a5/10924_BansheesVeil.png" width="81" />Banshee’s Veil</h4><ul><li>Cost: 2600 ⇒ 3100 gold</li><li>Item Recipe: Needlessly Large Rod + Verdant Barrier + 50 gold</li><li>Ability Power: 80 ⇒ 120</li><li>Magic Resistance: 45 ⇒ 50</li><li>Ability Haste: 10 ⇒ 0</li><li>Passive - Annul: Grants a Spell Shield that blocks the next enemy Ability. 30 second cooldown. Cooldown is restarted when damage is taken from champions.</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="85" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blte5dffac56d7f3539/6598b863c11c0fe39bcf90ea/10924_VerdantBarrier.png" width="85" />Verdant Barrier</h4><ul><li>Total Cost: 1000 ⇒ 1800 gold</li><li>Item Recipe: Amplifying Tome + Amplifying Tome + Null-Magic Mantle + 550 gold</li><li>Ability Power: 20 ⇒ 40</li><li>Magic Resistance: 25 ⇒ 30</li><li>Passive - Annul: Grants a Spell Shield that blocks the next enemy Ability. 60 second cooldown. Cooldown is restarted when damage is taken from champions.</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="69" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt6a60bf50dfa31157/6598be881c5d7ca16f0f3e08/10924_ArchangelsStaff.png" width="69" />Archangel’s Staff</h4><ul><li>Total Cost: 3000 gold (unchanged)</li><li>Item Recipe: Needlessly Large Rod + Kindlegem + Tear of the Goddess + 550 gold ⇒ Lost Chapter + Fiendish Codex + Tear of the Goddess + 500 gold</li><li>Ability Power: 70 ⇒ 80</li><li>20 Ability Haste: 10 ⇒ 20</li><li>Mana 500 ⇒ 600</li><li>Passive - Awe: Gain Ability Power equal to 1% bonus Mana</li><li>Passive - Mana Charge: Strike a target with an Ability to consume a charge and gain 5 mana, doubled if the target is a champion. Grants a maximum of 860 mana at which point this item transforms into Seraph's Embrace. Gain a new Mana Charge every 8 seconds (maximum of 5 charges).</li><li>This item transforms into Seraph’s Embrace at 360 bonus mana.</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="75" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltd524f3038bca3e3e/6598b863c4b620346ffb8ad1/10924_SeraphsEmbrace.png" width="75" />Seraph’s Embrace</h4><ul><li>Ability Power: 70 ⇒ 80</li><li>Ability Haste: 10 ⇒ 20</li><li>Mana: 860 ⇒ 1000</li><li><span class="removed">REMOVED</span>Health: 200 ⇒ 0</li><li>Passive - Awe: Gain Ability Power equal to 2% bonus Mana.</li><li>Passive - Lifeline: Upon taking damage that would reduce your Health below 30%, gain a 250 (+20% current mana) shield for 3 seconds. 90 second cooldown.</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="78" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt161bc1cd4149e642/6598b863c4b62049bbfb8ad5/10924_RabadonsDeathcap.png" width="78" />Rabadon’s Deathcap</h4><ul><li>Total Cost: 3600 gold (unchanged)</li><li>Item Recipe: Needlessly Large Rod + Needlessly Large Rod + 1100 gold (unchanged)</li><li>Ability Power: 120 ⇒ 140</li><li>Unique Passive - Magical Opus: Increase your Ability Power by 40% ⇒ Increase your Ability Power by 35%</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="81" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt79195dd2864030ee/6598b863254eff0879747d91/10924_Void_Staff.png" width="81" />Void Staff</h4><ul><li>Total Cost: 2800 ⇒ 3000 gold</li><li>Item Recipe: Blighting Jewel + Blasting Wand + 850 gold ⇒ Blighting Jewel + Blasting Wand + 1050 gold</li><li>Ability Power: 65 ⇒ 80</li><li>Magic Penetration: 40% (unchanged)</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="84" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt3d9dee9f402b7ab0/6598b86414672f18346fad45/10924_RodofAges.png" width="84" />Rod of Ages</h4><ul><li>Total Cost: 2800 ⇒ 2600 gold</li><li>Item Recipe: Blasting Wand + Catalyst of the Aeons + Amplifying Tome + 215 gold ⇒ Blasting Wand + Catalyst of the Aeons + 550 gold</li><li>Ability Power: 60 ⇒ 50</li><li>Health: 400 ⇒ 350</li><li>Mana: 400 ⇒ 300</li><li>This item gains 20 Health, 20 Mana, and 4 Ability Power every 60 seconds up to 10 times, for a maximum of 200 Health, 200 Mana, and 40 Ability Power. Upon reaching maximum stacks, gain a level.</li><li>Passive - Eternity: Restore Mana equal to 7% of premitigation damage taken from champions, and Health equal to 25% of Mana spent, up to 20 Health per cast, per second</li><li><span class="removed">REMOVED</span>Removed: For every 200 healing or mana restored with Eternity, gain 35% bonus movement speed that decays over 3 seconds.</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="81" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt01ae9f610f8efcd8/6598b8633ea3617fc65779c7/10924_CatalystofAeons.png" width="81" />Catalyst of Aeons</h4><ul><li>Total Cost: 1300 gold</li><li>Item Recipe: Ruby Crystal + Sapphire Crystal + 550 gold</li><li>Health: 300 ⇒ 350</li><li>Mana: 300 ⇒ 300</li><li>Passive - Eternity: Restore Mana equal to 7% of premitigation damage taken from champions, and Health equal to 25% of Mana spent, up to 20 Health per cast, per second</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="87" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltf3e47a90d41846a9/6598b876b782f0efa5586688/10924_3100_LichBane.png" width="87" />Lich Bane</h4><ul><li>Total Cost: 3000 ⇒ 3100 gold</li><li>Item Recipe: Sheen +Aether Wisp + Fiendish Codex + 550 gold ⇒ Sheen + Hextech Alternator + Aether Wisp + 150 gold</li><li>Ability Power: 85 ⇒ 100</li><li>Ability Haste: 15 (unchanged)</li><li>Bonus Movement Speed: 8% (unchanged)</li><li>Unique Passive - Spellblade: After using an Ability, your next Attack is enhanced with an additional 75% base AD (+ 50% AP) magic damage ⇒ After using an Ability, your next Attack is enhanced with an additional 100% base AD + 50% AP magic damage.</li><li><span class="new">NEW</span>Spellblade now grants 50% Attack Speed while available.</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="74" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt43509e24e721b791/6598b876b782f0213c58668c/10924_NashorsTooth.png" width="74" />Nashor’s Tooth</h4><ul><li>Total Cost: 3200 ⇒ 3000 gold</li><li>Item Recipe: Recurve Bow + Blasting Wand + Fiendish Codex + 750 gold ⇒ Recurve Bow + Blasting Wand + Fiendish Codex + 550 gold</li><li>Ability Power: 100 ⇒ 90</li><li>Ability Haste: 15 (unchanged)</li><li>Attack Speed: 50% (unchanged)</li><li>Unique Passive - Icathian Bite: Unchanged</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="77" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt1b8ca4e1b1c11670/6598b8767d6d2ea7f6b8eaf5/10924_Morellonomicon.png" width="77" />Morellonomicon</h4><ul><li>Total Cost: 3000 ⇒ 2200 gold</li><li>Item Recipe: Oblivion Orb + Hextech Alternator + Amplifying Tome + 715 gold ⇒ Oblivion Orb + Fiendish Codex + 500 gold</li><li>Ability Power: 90 (unchanged)</li><li><span class="new">NEW</span>Ability Haste: 15</li><li><span class="removed">REMOVED</span>Magic Penetration: 10 ⇒ 0</li><li><span class="removed">REMOVED</span>Health: 200 ⇒ 0</li><li>Unique Passive - Affliction: Unchanged</li></ul></div></div><header class="header-primary"><h2 id="patch-fighter-and-diver-items">Fighter and Diver Items</h2></header><div class="content-border"><div class="white-stone accent-before"><blockquote class="blockquote context">The following items have been removed: Goredrinker, Divine Sunderer, Silvermere Dawn, and Ironspike Whip</blockquote></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="71" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltc2bb64413e2fd3aa/6598b877c11c0fa7b3cf90ee/10924_Hullbreaker.png" width="71" />Hullbreaker</h4><ul><li>Total Cost: 3000 gold</li><li>Item Recipe: Tunneler + Rectrix + Pickaxe + 125 gold</li><li>65 Attack Damage</li><li>350 Health</li><li>5% Movement Speed</li><li>Passive - Skipper: Every fifth basic attack against Champions and Epic Monsters deals 140% (melee) /70% (ranged) base AD (+3.5% maximum health bonus physical damage), increased to 400%/200% (+ 7% maximum health) bonus physical damage against structures.</li><li>Passive - Boarding Party: Nearby allied Siege and Super Minions gain 20-135 (melee, based on level) /10-68 (ranged, based on level) bonus Armor and Magic Resistance.</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="75" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltd76207216ecdecea/6598b876254eff0c51747d95/10924_BladeoftheRuinedKing.png" width="75" />Blade of the Ruined King</h4><ul><li>Total Cost: 3200 gold</li><li>Item Recipe: Vampiric Scepter + Pickaxe + Recurve Bow + 725 Gold</li><li>40 Attack Damage</li><li>25% Attack Speed</li><li>8% Lifesteal</li><li>Passive: Mist's Edge: Attacks apply an additional 12% (melee) /9% (ranged) enemy current Health physical damage on-hit.</li><li>Passive: Clawing Shadows: Your first basic attack against an enemy champion slows them by 30% for 1 second (15 second cooldown).</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="81" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt235a829135b9281e/6598b877c4b620b84bfb8ad9/10924_3044_Phage.png" width="81" />Phage</h4><ul><li>Total Cost: 1100 gold</li><li>Item Recipe: Ruby Crystal + Longsword + 350 Gold</li><li>15 Attack Damage</li><li>200 Health</li><li>Passive: Attacking a unit grants 20 Movement Speed for 2 seconds.</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="80" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltf265ab957089c100/6598b877b6f9247869be2ecc/10924_6692_Eclipse.png" width="80" />Eclipse</h4><ul><li>Total Cost: 2800 gold</li><li>Item Recipe: Pickaxe + Long Sword + Caulfield’s Warhammer + 800 gold</li><li>70 Attack Damage</li><li>15 Ability Haste</li><li>Passive - Ever Rising Moon: Hitting a champion with 2 separate attacks or abilities within 1.5 seconds deals 8%/4% max health bonus physical damage and grants you a 160 (+40% bonus AD) (melee)/ 80 (+20% bonus AD) (ranged) shield for 2 seconds (6 second cooldown).</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="75" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt9cbaf93293f57ca4/6598b877b6f9241039be2ec8/10924_SpearofShojin.png" width="75" />Spear of Shojin</h4><ul><li>Total Cost: 3100 gold</li><li>Item Recipe: Pickaxe + Kindlegem + Caulfield's Warhammer + 525 Gold</li><li>55 Attack Damage</li><li>300 Health</li><li>20 Ability Haste</li><li>Passive: Your Non-Ultimate spells gain 15 Ability Haste.</li><li>Passive: Spell hits grant stacks. Your spells deal 3% increased damage for each stack. (Maximum of 4 stacks)</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="69" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltc4c39db83a7644d0/6598b87713cde94cc2201b8b/10924_RavenousHydra.png" width="69" />Ravenous Hydra</h4><ul><li>Total Cost: 3300 gold</li><li>Item Recipe: Tiamat + Caulfield’s Warhammer + Vampiric Scepter + 200 gold</li><li>70 Attack Damage</li><li>20 Ability Haste</li><li>10% Lifesteal</li><li>Active - Ravenous Crescent: Deal 100% total Attack Damage physical damage to nearby enemies within 450 units. This damage applies Lifesteal. 10 second cooldown.</li><li>Passive - Cleave: Attacks deal 40% AD (melee) / 20% AD (ranged) damage to other units within 350 units of the target hit.</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="70" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt03a54bf0bf84c7cd/6598b8764135c4112656aa53/10924_3748_TitanicHydra.png" width="70" />Titanic Hydra</h4><ul><li>Total Cost: 3300 gold</li><li>Item Recipe: Tiamat + Tunneller + Ruby Crystal + 600 gold</li><li>55 Attack Damage</li><li>550 Health</li><li>Passive - Colossus: Basic attacks deal 4 +1.5% maximum health (melee)/ 3 +1.125% maximum health (ranged) bonus physical damage on-hit to your target and 40 +3% maximum health (melee)/ 30 +2.25% maximum health (ranged) bonus physical damage to other enemies in a cone on-hit. Cleave's damage also applies to structures.</li><li>Active - Crescent: On your next attack, Cleave will deal 6%(melee)/3%(ranged) maximum Health bonus physical damage to your target and 9%(melee)/4.5%(ranged) maximum Health bonus physical damage for the shockwave.</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="80" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt60b127c97961a397/6598b8811a81669615b0b52d/10924_Tiamat.png" width="80" />Tiamat</h4><ul><li>Total Cost: 1200 gold</li><li>Item Recipe: Long Sword + Long Sword + 550 gold</li><li>20 Attack Damage</li><li>Passive - Cleave: Attacks deal 40% AD (melee) / 20% AD (ranged) damage to other units within 450 units of the target hit.</li><li>Active - Crescent: Deal 80% physical damage to nearby enemies within 450 units. 10 second cooldown.</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="72" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt72f15f8b4b684c1e/6598b881c4b6204ac8fb8add/10924_3051_Hearthbound_Axe.png" width="72" />Hearthbound Axe</h4><ul><li>Total Cost: 1200 gold</li><li>Item Recipe: Dagger + Longsword + Dagger + 250 gold</li><li>25% Attack Speed</li><li>20 Attack Damage</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="74" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt87f36f495bcf1212/6598b88190dcf2c1af6484f1/10924_6631_StrideBreaker.png" width="74" />Stridebreaker</h4><ul><li>Total Cost: 3100 gold</li><li>Item Recipe: Phage + Pickaxe + Dagger + 825 gold</li><li>50 Attack Damage</li><li>20% Attack Speed</li><li>400 Health</li><li>Active - Breaking Shockwave: Slow nearby enemies by 30% and gain 30% bonus Movement Speed per champion hit that decays over 3 seconds. Can move while casting (15 second cooldown).</li><li>Passive - Temper: Dealing physical damage grants 20 bonus Move Speed for 2 seconds.</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="77" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltfa377673d4755477/6598b881a8ee436feb19aa55/10924_3073_ExperimentalHexplate.png" width="77" />Experimental Hexplate</h4><ul><li>Total Cost: 3000 gold</li><li>Item Recipe: Tunneler + Noonquiver + 600 gold</li><li>55 Attack Damage</li><li>20% Attack Speed</li><li>300 Health</li><li>Passive: Gain 30 ultimate ability haste.</li><li>Passive: After casting your ultimate, gain 35% attack speed and 15% bonus movement speed for 7 seconds.</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="78" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blta6e80c59e1cd8b05/6598b881254eff6685747d99/10924_6610_SunderedSky.png" width="78" />Sundered Sky</h4><ul><li>Total Cost: 3100 gold</li><li>Item Recipe: Tunneler + Caulfield’s Warhammer + 900 gold</li><li>55 Attack Damage</li><li>300 Health</li><li>15 Ability Haste</li><li>Passive - Lightshield Strike: The first attack against a champion will critically strike and heal for 140% base AD (+6% of missing health).</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title">Tunneler</h4><ul><li>Total Cost: 1100 gold</li><li>Item Recipe: Long Sword + Ruby Crystal + 350 gold</li><li>15 Attack Damage</li><li>250 Health</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="80" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt16533ec0de476ac5/6598b88b71a55da767cd4d29/10924_2019_SteelSigil.png" width="80" />Steel Sigil</h4><ul><li>Total Cost: 1200 gold</li><li>Item Recipe: Longsword + Cloth Armor + 550 gold</li><li>15 Attack Damage</li><li>30 Armor</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="78" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt7e76a127087eba1f/6598b88b71a55d248dcd4d2d/10924_3091_WitsEnd.png" width="78" />Wit’s End</h4><ul><li>Total Cost: 3200 ⇒ 2800 gold</li><li>Item Recipe: Hearthbound Axe + Null-Magic Mantle + Recurve Bow + 950 gold ⇒ Recurve Bow + Negatron Cloak + Dagger + 900 gold</li><li>Attack Speed: 40% ⇒ 55%</li><li>Magic Resist: 40 ⇒ 50</li><li><span class="removed">REMOVED</span>Attack Damage: 40 ⇒ 0</li><li><span class="new">NEW</span>Tenacity: 0 ⇒ 20%</li><li>Passive - Fray: Attacks apply 15-80 (based on level) bonus magic damage on-hit and grant the user 20 bonus movement speed for 2 seconds ⇒ Attacks apply 15-80 (based on level) bonus magic damage on-hit</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="76" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt868031170a41f935/6598b88bbe5d266dab65aab9/10924_3078_TrinityForce.png" width="76" />Trinity Force</h4><ul><li>Total Cost: 3333 gold (unchanged)</li><li>Item Recipe: Sheen + Hearthbound Axe + + Kindlegem + 733 gold ⇒ Sheen + Phage + Hearthbound Axe + 33 gold</li><li>Attack Damage: 40 ⇒ 45</li><li>Health: 300 (unchanged)</li><li>Attack Speed: 33% (unchanged)</li><li>Ability Haste: 20 (unchanged)</li><li>Passive - Spellblade: After using an Ability, your next Attack is enhanced with additional 200% base AD physical damage on-hit (1.5 (begins after using the empowered attack) second cooldown).</li><li><span class="new">NEW</span>Passive - Quicken: Attacking a unit grants 20 Move Speed for 2 seconds.</li><li><span class="removed">REMOVED</span>Passive - Threefold Strikes: Removed</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="80" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt5b37208b7f5d349b/6598b88b13cde920f8201b8f/10924_3071_BlackCleaver.png" width="80" />Black Cleaver</h4><ul><li>Total Cost: 3100 ⇒ 3000 gold</li><li>Item Recipe: Phage + Kindlegem + Long Sword + 850 Gold ⇒ Phage + Kindlegem + Long Sword + 750 Gold</li><li>Health: 400 (unchanged)</li><li>Attack Damage: 50 ⇒ 55</li><li>Ability Haste: 30 ⇒ 20</li><li>Passive - Carve: Dealing physical damage to an enemy champion reduces their armor by 5%, stacking up to 6 times. ⇒ Dealing physical damage to an enemy champion reduces their armor by 4%, stacking up to 6 times.</li><li>Passive - Rage: Attacking a unit grants 20 Move Speed for 2 seconds. <em>(Note: there is no longer a movement speed correlation between Rage and the number of Carve stacks acquired.)</em></li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="79" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt8780176a6fd713d2/6598b88c7d6d2e45cab8eaf9/10924_3052_SteraksGage.png" width="79" />Sterak’s Gage</h4><ul><li>Total Cost: 3000 gold (unchanged)</li><li>Item Recipe: Pickaxe + Phage + Ruby Crystal + 625 gold ⇒ Pickaxe+ Tunneler + Ruby Crystal + 625 gold</li><li>Health: 450 ⇒ 400</li><li><span class="new">NEW</span>Tenacity: 20%</li><li>Passive: Gain bonus Attack Damage equal to 50% base Attack Damage (unchanged)</li><li>Passive: Upon taking damage that would reduce you below 30% health, gain a 80% Bonus Health shield, decaying over 4.5 seconds and gain 25% size and 30% tenacity for 8 seconds ⇒ Upon taking damage that would reduce you below 30% health, gain a 80% Bonus Health shield, decaying over 4.5 seconds and gain 10% size for 8 seconds.</li></ul></div></div><header class="header-primary"><h2 id="patch-tank-and-support-tank-items">Tank and Support Tank Items</h2></header><div class="content-border"><div class="white-stone accent-before"><blockquote class="blockquote context">The following items have been removed: Turbo Chemtank, Radiant Virtue, Gargoyle’s Stoneplate, Aegis of the Legion, Evenshroud, Radiant Virtue, and Lifewell Pendant</blockquote></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="84" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt18e8d00a2ee69d83/6598b89433550e6a5ed5d9a9/10924_6664_HollowRadiance.png" width="84" />Hollow Radiance</h4><ul><li>Total Cost: 2800 gold</li><li>Item Recipe: Bami's Cinder + Spectre's Cowl + 550 gold</li><li>600 Health</li><li>40 Magic Resistance</li><li>100% Base Health Regeneration</li><li>Passive - Immolate: Taking or dealing damage causes you to begin dealing 10 (+1.75% bonus health) magic damage per second to nearby enemies (increased by 25% against minions) for 3 seconds. Taking or dealing damage refreshes the duration of this effect.</li><li>Passive - Desolate: Killing an enemy (non-ward, non-structure) deals 20 (+3.5% bonus health) magic damage in an area around them.</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="88" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltc0ea87797f24144e/6598b88c90dcf20e6e6484f5/10924_2502_UnendingDespair.png" width="88" />Unending Despair</h4><ul><li>Total Cost: 2800 gold</li><li>Item Recipe: Chain Vest + Kindlegem + Ruby Crystal + 800 gold</li><li>400 Health</li><li>55 Armor</li><li>10 Ability Haste</li><li>Passive - Anguish: While in combat with champions, every 7 seconds, deal 30-50 (based on level) (+3% bonus health) magic damage to nearby enemy champions within 650 units, healing for 250% of the damage dealt.</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="84" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt90434f1c8fc3405d/6598b88b9fa6cf90f6289b77/10924_2504_KaenicRookern.png" width="84" />Kaenic Rookern</h4><ul><li>Total Cost: 2900 gold</li><li>Item Recipe: Spectre's Cowl + Negatron Cloak + 750 gold</li><li>400 Health</li><li>80 Magic Resistance</li><li>150% Base Health Regeneration</li><li>Passive - Magebane: After not taking damage from champions for 12 seconds, gain a magic shield for 20% of your maximum health.</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="78" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltacf13441476402a6/636c6feb173c53758cc79113/111522_Patch_12_22_Notes_Heartsteel.png" width="78" />Heartsteel</h4><ul><li>Total Cost: 3000 gold</li><li>Item Recipe: Giant's Belt + Crystalline Bracer + Ruby Crystal + 900 gold</li><li>800 Health</li><li>200% Base Health Regeneration</li><li>Passive - Colossal Consumption: Charge up a powerful attack against a champion over 3 seconds while within 700 range of them. The charged attack deals 100 (+10% of health from Items) bonus physical damage, and grants you 12% of that value as permanent maximum health. 30 second cooldown per target.</li><li>Passive - Goliath: For each 100 maximum health, gain 3% increased size, up to 30%.</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="84" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt8a7bc8dc207abd3c/6598b88ca8ee43562219aa59/10924_3002_Trailblazer.png" width="84" />Trailblazer (formerly known as Go Fast with Friends)</h4><ul><li>Total Cost: 2400 gold</li><li>Item Recipe: Winged Moonplate + Chain Vest + 700 gold</li><li>250 Health</li><li>40 Armor</li><li>5% Bonus Movement Speed</li><li>Passive - Lead the Way: While moving, build up to 20 bonus Move Speed. At maximum stacks, leave a trail that raises allied champions' movespeed by 15% of your Movement Speed. Your next Attack discharges built up Move Speed; for Melee champions at top speed, the Attack also Slows the target by 50% for 1 second.</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="68" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt9b2671745fb77509/6598b88bb177907819d03b0b/10924_3050_ZekesConvergence.png" width="68" />Zeke’s Convergence</h4><ul><li>Total Cost: 2200 gold</li><li>Item Recipe: Kindlegem + Glacial Shroud + 500 gold</li><li>200 Health</li><li>250 Mana</li><li>30 Armor</li><li>20 Ability Haste</li><li>Passive - Convergence: When you cast your Ultimate, gain an ice storm around yourself for 5 seconds. The storm deals 50 magic damage per second and slows enemies inside for 30%. (45 second cooldown)</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="76" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltac5fb97756a7e469/6598b894bb2e10255c0121ad/10924_LocketoftheSolari.png" width="76" />Locket of the Iron Solari</h4><ul><li>Total Cost: 2200 gold</li><li>Item Recipe: Lifewell Pendant + Null-Magic Mantle + 800g ⇒ Kindlegem + Cloth Armor + Null-Magic Mantle + 650 gold</li><li>200 Health</li><li>30 Magic Resistance</li><li>30 Armor</li><li>Ability Haste: 20 ⇒ 10</li><li>Active - Devotion: Grant nearby allies a 200 - 360 (ally level scaling) Shield, decaying over 2.5 seconds (90 second cooldown).</li><li><span class="removed">REMOVED</span>Passive - Consecrate: Passively grant nearby allies armor and magic resistance</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="73" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt05a923033c95da57/6598b894c3fb273c9819eeb3/10924_3083_Warmogs.png" width="73" />Warmog’s Armor</h4><ul><li>Total Cost: 3000 ⇒ 3100 gold</li><li>Item Recipe: Giant's Belt + Crystalline Bracer + Kindlegem + 500 gold ⇒ Giant's Belt + Crystalline Bracer + Winged Moonplate + 600 gold</li><li>Health: 800 ⇒ 750</li><li>Base Health Regeneration: 200% (unchanged)</li><li><span class="new">NEW</span>Movement Speed: 5%</li><li><span class="removed">REMOVED</span>Ability Haste: 10 ⇒ 0</li><li>Passive - Warmog's Heart: If you have at least 1100 bonus health, restore health per second if damage hasn't been taken within 6 seconds (3 seconds for non-Champions) ⇒ If you have at least 1300 bonus health, restore health per second and gain 10% Movement Speed if damage hasn't been taken within 6 seconds (3 seconds for non-Champions)</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="83" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blte7d57bc022de7d07/636c6feb9445c550cc51a9f8/111522_Patch_12_22_Notes_Jak_Sho.png" width="83" />Jak’Sho the Protean</h4><ul><li>Total Cost: 3200 gold</li><li>Item Recipe: Aegis of the Legion + Kindlegem + Ruby Crystal + 800 gold ⇒ Chain Vest + Negatron Cloak + Ruby Crystal + 1100 gold</li><li>Health: 400 ⇒ 300</li><li>Armor: 30 ⇒ 50</li><li>Magic Resistance: 30 ⇒ 50</li><li><span class="removed">REMOVED</span>Ability Haste: 20 ⇒ 0</li><li>Passive - Voidborn Resilience: For each second in champion combat, gain a stack, up to a maximum of 5 stacks. At maximum stacks become empowered, increasing your bonus resists by 30% until end of combat.</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="76" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt0dbedac55ad2633a/6598b894a2c41f3876db231f/10924_3742_DeadmansPlate.png" width="76" />Dead Man’s Plate</h4><ul><li>Total Cost: 2900 gold (unchanged)</li><li>Item Recipe: Winged Moonplate + Chain Vest + Ruby Crystal + 1100 gold (unchanged)</li><li>Health: 300 (unchanged)</li><li>Armor: 45 (unchanged)</li><li>Movement Speed: 5% (unchanged)</li><li>Passive - Shipwrecker: While moving, build up to 40 bonus Move Speed. Your next Attack discharges built up Move Speed to deal up to 40 (+100% base AD) bonus physical damage. At maximum stacks, the target is also slowed by 50% ⇒ While moving, build up to 40 bonus Move Speed. Your next Attack discharges built up Move Speed to deal up to 40 (+100% base AD) bonus physical damage</li><li><span class="new">NEW</span>Passive - Unsinkable: The strength of movement slowing effects on you is reduced by 25%.</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="83" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt4745403753883a4f/6598b894be5d26e64c65aabd/10924_3143_RanduinsOmen.png" width="83" />Randuin’s Omen</h4><ul><li>Total Cost: 2700 gold (unchanged)</li><li>Item Recipe: Warden's Mail + Giant's Belt + 800 gold (unchanged)</li><li>Health: 400 (unchanged)</li><li>Armor: 60 ⇒ 55</li><li>Passive - Rock Solid: Every first incoming instance of post-mitigation basic attack damage is reduced by 5 (+3.5 per 1000 maximum health), maximum 20% reduction per attack. (unchanged)</li><li>Passive - Critical Resilience: Critical Strikes deal 25% less damage to you ⇒ Critical Strikes deal 30% less damage to you.</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="74" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltca4ec4bec364eca3/6598b89dd082f7389f2613c1/10924_4401_ForceOfNature.png" width="74" />Force of Nature</h4><ul><li>Total Cost: 2800 gold (unchanged)</li><li>Item Recipe: Negatron Cloak + Winged Moonplate + Ruby Crystal + 700 gold (unchanged)</li><li>Health: 400 (unchanged)</li><li>Magic Resistance: 60 ⇒ 55</li><li>Movement Speed: 5% (unchanged)</li><li>Passive - Absorb: Taking magic damage from enemy Champions grants a stack of Steadfast (up to a maximum of 8) for 7 seconds. Enemy Immobilizing effects grant an additional 2 stacks. One spell can add a new stack of Steadfast every 1 second.</li><li>Dissipate: While at 8 stacks of Steadfast, gain 70 Magic Resist and 10% increased Movement Speed.</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="80" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt8ce99daeb16e3720/6598b89db782f01015586690/10924_FrostfireGauntlet.png" width="80" />Iceborn Gauntlet</h4><ul><li>Total Cost: 3000 ⇒ 2600 gold</li><li>Item Recipe: Sheen + Kindlegem + Chain Vest + 700 gold ⇒ Sheen + Ruby Crystal + Chain Vest + 600 gold</li><li>Health: 400 ⇒ 300</li><li>Armor: 50 (unchanged)</li><li>Ability Haste: 20 ⇒ 15</li><li>Passive - Spellblade: After using an ability, your next attack is enhanced with an additional 100% base Attack Damage physical damage and creates a frost field for 2.5 seconds. Enemies that move across the field are also Slowed by 15% (+4% per 1000 health) [melee] / 10% (+2% per 1000 health) [ranged]. Your primary target is slowed for double the amount and has their damage against you reduced by 10% for 2.5 seconds (1.5 (begins after using the empowered attack) second cooldown) ⇒ After using an ability, your next attack is enhanced with an additional 100% base Attack Damage physical damage and creates a frost field for 2 seconds. Enemies that move across the field are also Slowed by 20% (+ 4% per 1000 health) [melee] / 10% (+ 2% per 1000 health) [ranged]</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="82" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt53bef88a981400fb/6598b89dbb2e1021600121b1/10924_WintersApproach.png" width="82" />Winter’s Approach / Fimbulwinter</h4><ul><li>Total Cost: 2600 ⇒ 2400 gold</li><li>All other stats unchanged</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="79" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt9533657a70c6aaf2/6598b89dbe5d26c28465aac1/10924_3068_SunfireAegis.png" width="79" />Sunfire Aegis</h4><ul><li>Total Cost: 2700 gold (unchanged)</li><li>Item Recipe: Bami's Cinder + Chain Vest + 900 gold (unchanged)</li><li>Health: 500 ⇒ 450</li><li>Armor: 50 (unchanged)</li><li>Unique Passive - Immolate: Taking or dealing damage causes you to begin dealing 15 (+ 1.75% bonus health) magic damage per second to nearby enemies (increased by 25% against minions) for 3 seconds. Taking or dealing damage refreshes the duration of this effect. Damaging champions or epic jungle monsters with this effect adds a stack, increasing subsequent Immolate damage by 10% for 5 seconds, stacking up to 6 times for a total 60% increase ⇒ Taking or dealing damage causes you to begin dealing 12 (+ 1.75% bonus health) magic damage per second to nearby enemies (increased by 25% against minions) for 3 seconds. Taking or dealing damage refreshes the duration of this effect. Damaging champions or epic jungle monsters with this effect adds a stack, increasing subsequent Immolate damage by 10% for 5 seconds, stacking up to 6 times for a total 60% increase</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="70" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt669235c20215fda3/6598b89d1a81662e75b0b531/10924_3109_KnightsVow.png" width="70" />Knight’s Vow</h4><ul><li>Total Cost: 2200 gold (unchanged)</li><li>Item Recipe: Lifewell Pendant + Crystalline Bracer + 350 gold ⇒ Kindlegem + Chain Vest + 600 gold</li><li>Health: 350 ⇒ 300</li><li>Armor: 25 ⇒ 45</li><li>Ability Haste: 15 (unchanged)</li><li><span class="removed">REMOVED</span>Base Health Regeneration: 125% ⇒ 0</li><li>Passive/Active: Unchanged</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="77" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blteefc5ab58c07dc07/6598b89db0fbcb440b628ed8/10924_3110_FrozenHeart.png" width="77" />Frozen Heart</h4><ul><li>Total Cost: 2700 ⇒ 2300</li><li>Item Recipe: Warden’s Mail + Glacial Buckler + 400 gold</li><li>Armor: 90 ⇒ 70</li><li>Ability Haste: 20 (unchanged)</li><li>Mana: 400 (unchanged)</li><li>Unique Passive - Rock Solid and Winter’s Caress: Unchanged</li></ul></div></div><header class="header-primary"><h2 id="patch-assassin-items">Assassin Items</h2></header><div class="content-border"><div class="white-stone accent-before"><blockquote class="blockquote context">In previous Seasons AD Assassins tended to purchase one or two Lethality items before pivoting into other options in the AD system, particularly fighter items. We believe Assassins are at their best when they're highly lethal but highly fragile anti-carry, and when they have fighter builds they tend to not be satisfying their own fantasies on top of being more frustrating and harder to deal with for enemies.<br /><br />Our goals with these changes are to remove some of the more potent defensive tools assassins were accessing (like Duskblade or Eclipse) and open them up to stronger snowballing through the Assassin system with the lethality purchases. We've also removed their ability to stack Black Cleaver and Last Whisper items so that Assassins don't end up as premium killers of bruisers and reasonably effective against tanks as we believe armor should be an effective purchase into Assassins.</blockquote><ul><li>Lethality has been adjusted to be 1 Armor Penetration per 1 point of Lethality rather than 0.6-1 Armor Penetration per Lethality based on level</li><li>The following items have been removed: Duskblade of Draktharr and Prowler’s Claw</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="77" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt4fe00551ea753cc5/6598b89db05b9e1152d73f1c/10924_6699_VoltaicCyclosword.png" width="77" />Voltaic Cyclosword</h4><ul><li>Total Cost: 2900 gold</li><li>Item Recipe: The Brutalizer + Kircheis Shard + 863 gold</li><li>55 Attack Damage</li><li>18 Lethality</li><li>15 Ability Haste</li><li>Passive - Energized: Moving and Attacking will generate an Energized Attack. Dashes and Stealth stack Energized 75% faster.</li><li>Passive - Firmament: Your Energized Attack applies 100 bonus physical damage and Slows enemies for 99% for 0.75 seconds (20% for ranged users).</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="74" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt12d6ac4bb324ff9b/6598b89c254eff354a747d9d/10924_6698_ProfaneHydra.png" width="74" />Profane Hydra</h4><ul><li>Total Cost: 3400 gold</li><li>Item Recipe: Tiamat + The Brutalizer + 813 gold</li><li>60 Attack Damage</li><li>18 Lethality</li><li>20 Ability Haste</li><li>Active - Heretical Slash: Deal 80% total Attack Damage physical damage to nearby enemies. This damage increases to 120% total Attack Damage physical damage to enemies below 30% health.</li><li>Passive - Cleave: Attacks deal 40% AD (melee) / 20% AD (ranged) damage to other units within 450 units of the target hit.</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="74" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt3b4d2ecd5466133b/6598b8a77d6d2e10dfb8eafd/10924_6697_Hubris.png" width="74" />Hubris</h4><ul><li>Total Cost: 3000 gold</li><li>Item Recipe: Serrated Dirk + Caulfield's Warhammer + 900 gold</li><li>60 Attack Damage</li><li>18 Lethality</li><li>15 Ability Haste</li><li>Passive - Ego: When you kill an enemy champion you are granted a statue of yourself, if you already have a statue this statue upgrades.</li><li>Passive - Eminence: When a champion that you have damaged within the last 3 seconds dies, gain 10 (+1 per rank of Statue) Attack Damage for 60 seconds.</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="77" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt670a6f263599c463/6598b8a70543c564978f36a9/10924_6690_Opportunity.png" width="77" />Opportunity</h4><ul><li>Total Cost: 2700 gold</li><li>Item Recipe: Serrated Dirk + Rectrix + 800 gold</li><li>55 Attack Damage</li><li>18 Lethality</li><li>5% Movement Speed</li><li>Passive - Preparation: After being out of combat with Champions for 8 seconds gain 5-10 Lethality (based on level). This Lethality lasts for 3 seconds after dealing damage to champions.</li><li>Passive - Extraction: If a champion dies within 3 seconds of damaging them, gain 150 decaying movement speed for 1.5 seconds.</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="77" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt92df44e8a9f66e6c/6598b8a733550e7d0fd5d9ad/10924_6701_Rectrix.png" width="77" />Rectrix</h4><ul><li>Total Cost: 900 gold</li><li>Item Recipe: Long Sword + 550 gold</li><li>20 Attack Damage</li><li>4% Movement Speed</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="79" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt2a0958c5c6f3d26b/6598b8a7bb2e1065660121b5/10924_2020_TheBrutalizer.png" width="79" />The Brutalizer</h4><ul><li>Total Cost: 1337 gold</li><li>Item Recipe: Glowing Mote + Pickaxe + 212 gold</li><li>25 Attack Damage</li><li>10 Ability Haste</li><li>8 Lethality</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="83" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt320f73e237551c57/6598b8a7dc7662abd87ebfe7/10924_6694_SeryldasGrudge.png" width="83" />Serylda’s Grudge</h4><ul><li>Total Cost: 3200 gold</li><li>Item Recipe: Brutalizer + Last Whisper + 413 gold</li><li>45 Attack Damage</li><li>15 Lethality</li><li>15 Ability Haste</li><li>Passive - Rancor: Gain 20 (+11% of Lethality) Armor Penetration</li><li>Passive - Bitter Cold: Damaging abilities slow enemies with 50% or less of their maximum health by 30% for 1 second</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="86" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltbf9ac4d522e04d01/6598b8a8dd0067dbe6207f3a/10924_3134_SerratedDirk.png" width="86" />Serrated Dirk</h4><ul><li>Total Cost: 1100 ⇒ 1000</li><li>Item Recipe: Long Sword + Long Sword + 400 gold ⇒ Long Sword + Long Sword + 300g</li><li>Attack Damage: 30 ⇒ 25</li><li>Unique Passive - Gouge: Unchanged</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="69" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt7ba210f65b38d976/6598b8a8be5d26ec1465aac5/10924_3142_YoumuusGhostblade.png" width="69" />Youmuu’s Ghostblade</h4><ul><li>Total Cost: 3100 ⇒ 2700 gold</li><li>Item Recipe: Serrated Dirk + Caulfield's Warhammer + 900 gold ⇒ Serrated Dirk + Rectrix + 1100 gold</li><li>Attack Damage: 60 (unchanged)</li><li>Lethality: 18 (unchanged)</li><li><span class="removed">REMOVED</span>Ability Haste: 15 ⇒ 0</li><li>Active - Wraith Step: Gain 25% movement speed and ghosting for 6 seconds ⇒ Gain 20% movement speed and ghosting for 6 seconds</li><li>Passive - Haunt: Gain 40 Move Speed while out of combat <em>(Note: the Spectral Shard mechanic has been removed</em></li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="86" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt5c2a78a741d870e1/6598b8a8c11c0f2f52cf90f2/10924_AxiomArc.png" width="86" />Axiom Arc</h4><ul><li>Total Cost: 3000 (unchanged)</li><li>Item Recipe: Serrated Dirk + Caulfield's Warhammer + 800 gold ⇒ The Brutalizer + Caulfield's Warhammer + 563g</li><li>Attack Damage: 55 (unchanged)</li><li>Lethality: 18 (unchanged)</li><li>Ability Haste: 25 (unchanged)</li><li>Passive - Flux: Whenever a Champion dies within 3 seconds of you having damaged them, refund 10 (+0.4% per 1 Lethality) of your Ultimate Ability's total cooldown ⇒ Whenever a Champion dies within 3 seconds of you having damaged them, refund 10 (+30% Lethality) of your Ultimate Ability's total cooldown</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="98" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltedb66653dff081c0/6598b8a713cde92b81201b93/10924_Umbral_Glaive.png" width="98" />Umbral Glaive</h4><ul><li>Total Cost: 2300 ⇒ 2600</li><li>Item Recipe: Serrated Dirk + Long Sword + Long Sword + 500 gold ⇒ Serrated Dirk + Caulfield's Warhammer + 500 gold</li><li>Attack Damage: 50 (unchanged)</li><li>Lethality: 13 ⇒ 15</li><li>Ability Haste: 15 (unchanged)</li><li>Passive - Blackout: When spotted by an enemy Ward, reveal traps and disable Wards around you for 8 seconds (50 second cooldown). Attacks do 2 (melee)/ 1 (ranged) damage to Wards ⇒ When spotted by an enemy Ward, reveal traps and disable Wards around you for 8 seconds (50 second cooldown). Attacks do 3 (melee)/ 2 (ranged) damage to Wards</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="73" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt1ce0a122d17cc385/6598b8b114672f58506fad49/10924_6695_SerpentsFang.png" width="73" />Serpent’s Fang</h4><ul><li>Total Cost: 2600 ⇒ 2500</li><li>Item Recipe: Serrated Dirk + Pickaxe + 625 gold ⇒ Serrated Dirk + Pickaxe + 525 gold</li><li>Attack Damage: 55 (unchanged)</li><li>Lethality: 15 (unchanged)</li><li>Ability Haste: 15 (unchanged)</li><li>Unique Passive - Shield Reaver: Unchanged</li></ul></div></div><header class="header-primary"><h2 id="patch-marksmen-items">Marksmen Items</h2></header><div class="content-border"><div class="white-stone accent-before"><blockquote class="blockquote context">The following items have been removed: Rageknife and Galeforce</blockquote></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="74" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt713d9ff56a96f805/6598b8b171a55d83c7cd4d31/10924_3302_Terminus.png" width="74" />Terminus</h4><ul><li>Total Cost: 3000 gold</li><li>Item Recipe: Recurve + B.F. Sword + Dagger + 700 gold</li><li>40 Attack Damage</li><li>30% Attack Speed</li><li>Passive - Shadow: Attacks apply 30 magic damage on-hit.</li><li>Passive - Juxtaposition: Alternate between Light and Dark on-hits each attack. Light attacks grant 3-5 armor and magic resist (up to 15-25) for 5 seconds. Dark attacks grant 6% armor penetration and magic penetration (up to 30%) for 5 seconds.</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="80" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltc6b4fc91333c6963/6598b8b12f46f73c7f825a20/10924_3124_GuinsoosRageblade.png" width="80" />Guinsoo’s Rageblade</h4><ul><li>Total Cost: 3200 ⇒ 3000 gold</li><li>Item Recipe: Rageknife + Pickaxe + Amplifying Tome + 690 gold ⇒ Amplifying Tome + Hearthbound Axe + Long Sword + 1050 gold</li><li>Attack Damage: 30 (unchanged)</li><li>Ability Power: 30 (unchanged)</li><li>Attack Speed: 25% (unchanged)</li><li>Passive - Wrath: Attacks deal 30 bonus magic damage on-hit. You convert every 1% critical strike chance into 1.5 additional bonus magic damage on-hit, capped at 100% critical strike chance, for a maximum of 180 bonus magic damage on-hit. This damage is affected by Critical strike modifiers ⇒ Attacks deal 30 bonus magic damage on-hit. Critical Strike conversion removed.</li><li>Passive - Seething Strike: Basic attacks grant 8% Attack Speed, stacking up to 4 times for a maximum of 32% Attack Speed. While fully stacked, every third Attack applies your On-Hit effects twice. <em>(Note: Phantom Hit’s synergy with Kraken Slayer has been reintroduced.)</em></li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="99" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltae8e419260c7d093/6598b8b1bb2e10693c0121b9/10924_3031_InfinityEdge.png" width="99" />Infinity Edge</h4><ul><li>Total Cost: 3400 ⇒ 3300 gold</li><li>Item Recipe: B.F. Sword + Pickaxe + Cloak of Agility + 625 gold ⇒ B.F. Sword + Pickaxe + Cloak of Agility + 525 gold</li><li>Critical Strike Damage: 45% ⇒ 40%</li><li>Attack Damage: 65 (unchanged)</li><li>Critical Strike Chance: 20% (unchanged)</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="97" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt8c85d2149bc302af/6598b8b9d082f77bfb2613c5/10924_6675_NavoriQuickblades.png" width="97" />Navori Quickblades</h4><ul><li>Total Cost: 3400 ⇒ 3300 gold</li><li>Item Recipe: B.F. Sword + Caulfield's Warhammer + Cloak of Agility + 400 gold ⇒ Pickaxe + Caulfield’s Warhammer + Cloak of Agility + 725 gold</li><li>Attack Damage: 65 ⇒ 60</li><li>Ability Haste: 15%</li><li>Critical Strike Chance: 20% (unchanged)</li><li>Unique Passive - Transcendence: Your attacks reduce your non-ultimate ability cooldowns by 15% of their remaining cooldown ⇒ Your attacks reduce your non-ultimate ability cooldowns by 12% of their remaining cooldown</li><li>Passive - Impermanence: Unchanged</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="111" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt92b5a39bcb2fab16/6598b8b9b782f092ad586694/10924_3026_GuardianAngel.png" width="111" />Guardian Angel</h4><ul><li>Total Cost: 3000 ⇒ 3200 gold</li><li>Item Recipe: B.F. Sword + Chain Vest + Stopwatch + 150 gold ⇒ B.F. Sword + Steel Sigil + 950 gold</li><li>Armor: 40 ⇒ 45</li><li>Attack Damage: 45 ⇒ 55 Attack</li><li>Passive - Rebirth: Upon taking lethal damage, restore 50% of base health and restore 30% of maximum mana. 300 second cooldown ⇒ Upon taking lethal damage, restores 50% of base health and 100% of maximum mana after 4 seconds of stasis. 300 second cooldown.</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="87" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt5d69976de393c93b/6598b8b9b6f9245f6fbe2ed0/10924_6673_ImmortalShieldbow.png" width="87" />Immortal Shieldbow</h4><ul><li>Total Cost: 3000 gold (unchanged)</li><li>Item Recipe: Pickaxe + Cloak of Agility + Vampiric Scepter + 625 gold (unchanged)</li><li>Attack Damage: 50 (unchanged)</li><li>Critical Strike Chance: 20% (unchanged)</li><li>Lifesteal: 10% ⇒ 12%</li><li>Passive - Lifeline: Upon taking damage that would reduce you below 30% health, gain a 290 - 500 health shield for 3 seconds ⇒ Upon taking damage that would reduce you below 30% health, gain a 320-530 health shield for 3 seconds. Attack speed bonus upon triggering Lifeline has been removed.</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="91" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltd8eb9cc43dcb097a/6598b8b94dad15495ce56c13/10924_6672_KrakenSlayer.png" width="91" />Kraken Slayer</h4><ul><li>Total Cost: 3000 gold (unchanged)</li><li>Item Recipe: Noonquiver + Cloak of Agility + Recurve Bow + 400 gold (unchanged)</li><li>Attack Damage: 40 (unchanged)</li><li>Attack Speed: 30% ⇒ 35%</li><li>Critical Strike Chance: 20% (unchanged)</li><li>Passive - Bring it Down: Unchanged <em>(Note: Kraken Slayer’s interaction with Guinsoo’s Rageblade’s Phantom Hits passive is being reintroduced)</em></li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="81" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt6dcf9de56ecfe2cd/6598b8b9c4b6207b22fb8ae1/10924_LordDominiksRegards.png" width="81" />Lord Dominik’s Regards</h4><ul><li>Total Cost: 3000 gold (unchanged)</li><li>Item Recipe: Last Whisper + Cloak of Agility + 950 gold (unchanged)</li><li>Attack Damage: 35 ⇒ 40</li><li>Armor Penetration: 30% (unchanged)</li><li>Critical Strike Chance: 20% (unchanged)</li><li>Passive - Giant Slayer: Deal up to 22% bonus damage against enemy champions with greater maximum health than you. Maximum damage increase reached when health difference is greater than 2500 ⇒ Deal up to 15% bonus physical damage to champions with greater maximum health than you. Maximum damage increase reached when health difference is greater than 2000</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="94" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt49743a0ffc403add/6598b8ba1c5d7ccafd0f3e02/10924_3046_PhantomDancer.png" width="94" />Phantom Dancer</h4><ul><li>Total Cost: 2800 gold (unchanged)</li><li>Item Recipe: Hearthbound Axe + Zeal + 600 gold ⇒ Hearthbound Axe + Cloak of Agility + 1000 gold</li><li>Attack Damage: 20 (unchanged)</li><li>Attack Speed: 35% ⇒ 30%</li><li>Critical Strike Chance: 20% (unchanged)</li><li>Movement Speed: 7% ⇒ 10%</li><li>Unique Passive - Spectral Waltz: Basic attacks on-attack grant ghosting, 7% bonus movement speed, and a stack of Spectral Waltz for 3 seconds, up to 4 stacks. While at 4 stacks, gain 30% bonus attack speed. ⇒ Attacks grant Ghosting and a stack of 7% Attack Speed up to 5 stacks (Maximum 35% Attack Speed) for 3 seconds</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="90" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltcf4c10859391bcaf/6598b8ba13cde9ebe5201b97/10924_3094_RapidFirecannon.png" width="90" />Rapid Firecannon</h4><ul><li>Total Cost: 3000 (unchanged)</li><li>Item Recipe: Long Sword + Zeal + Kircheis Shard + 850 gold (unchanged)</li><li>30 Attack Damage (unchanged)</li><li>Attack Speed: 15% ⇒ 20%</li><li>Critical Strike Chance: 20% (unchanged)</li><li>Movement Speed: 7% (unchanged)</li><li>Passives - Energized & Sharpshooter: Unchanged</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltbf2da72c22036efa/645c1281803f1777f4a39398/3087_Statikk_Shiv.SRT13_10.png" />Statikk Shiv</h4><ul><li>Total Cost: 3000 (unchanged)</li><li>Item Recipe: Noonquiver + Cloak of Agility + Kircheis Shard + 400 gold (unchanged)</li><li>Attack Damage: 50 (unchanged)</li><li>Attack Speed: 30% (unchanged)</li><li>Critical Strike Change: 20% (unchanged)</li><li>Passive - Energized: Moving and attacking will generate an energized attack.</li><li>Passive - Electroshock: Your Energized Attack fires chain lightning that deals 100 - 180 (based on level) (+15% AP) bonus magic damage, increased to 150 against minions. Hits 6/9/12 targets. ⇒ Your Energized Attack fires a chain lightning that deals 100-180 (based on level) magic damage hitting up to 6 targets. Hits 6 targets.</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="74" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltddda8559ffc922da/6598c7b1b05b9e1e3fd73f24/10924_Stormrazor.jpg" width="74" />Stormrazor</h4><ul><li>Total Cost: 3000 ⇒ 3100 gold</li><li>Item Recipe: Noonquiver + Cloak of Agility + Kircheis Shard + 450 gold ⇒ Noonquiver + Cloak of Agility + Kircheis Shard + 500 gold</li><li>Attack Damage: 55 ⇒ 60</li><li>Attack Speed: 15% (unchanged)</li><li>Critical Strike Chance: 20% (unchanged)</li><li>Passives - Energized and Bolt: Unchanged</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="86" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt46b28b759f691ff6/5fa1f09283a0a3620dd3d130/6676_Marksman_T3_TheCollector.png" width="86" />The Collector</h4><ul><li>Total Cost: 3000 (unchanged)</li><li>Item Recipe: Serrated Dirk + Pickaxe + Cloak of Agility + 425 gold ⇒ Serrated Dirk + Pickaxe + Cloak of Agility + 525 gold</li><li>Attack Damage: 55 ⇒ 60</li><li>Lethality: 18 ⇒ 16</li><li>Critical Strike Chance: 20% (unchanged)</li><li>Passive - Death and Taxes: Unchanged</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="80" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltbced126d45a36121/6598b8bab782f07283586698/10924_EssenceReaver.png" width="80" />Essence Reaver</h4><ul><li>Total Cost: 2900 ⇒ 3000 gold</li><li>Item Recipe: Sheen + Caulfield’s Warhammer + Cloak of Agility + 300 gold</li><li>Attack Damage: 55 (unchanged)</li><li>Ability Haste: 20 (unchanged)</li><li>Critical Strike Chance: 20% (unchanged)</li><li>Passive - Spellblade: Unchanged</li></ul></div></div><header class="header-primary"><h2 id="patch-support-items-and-quests">Support Items and Quests</h2></header><div class="content-border"><div class="white-stone accent-before"><blockquote class="blockquote context">With the 2024 season, we saw a great opportunity to transform the Support Quest Item system. The old support items didn't bring a lot of customization or flavor to your builds. And despite being objectively powerful, they weren’t satisfying as some champions or play styles were underserved. Enter a universal support item that branches into five. Now, with the choice of five distinct passives to choose from, support items will be able to cover a broader range of champions and playstyles. Additionally, these changes should also help your upgrade moment <strong>feel</strong> more engaging and powerful.<br /><br />These upgrades were designed to be powerful, as they’re typically acquired around the time you finish your first item. This one and a half item power spike was actually designed to create a period of time within the early to mid game where supports can have their biggest power spikes and influence the game most meaningfully. Going forward, this will allow us to better define when supports have satisfying power in the game and, ultimately, help inform how we’re balancing that power.<br /><br />The following items have been removed: Relic Shield, Targon’s Buckler, Steel Shoulderguards, Runesteel Spaulders, Spellthief’s Edge, Frostfang, Spectral Sickle, and Harrowing Crescent.</blockquote></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="90" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltd1cb7543b6ea9ddd/6598b8ba90dcf2fe6f6484f9/10924_3865_WorldAtlas.png" width="90" />World Atlas</h4><ul><li>Total Cost: 400 gold</li><li>30 Health</li><li>25% Mana Regeneration</li><li>25% Health Regeneration</li><li>3 gold per 10 seconds</li><li>Support Quest: Earn 500 gold from this item to transform it into Runic Compass and gain the ability to hold wards.</li><li>Gold Generation: Gain a charge every 18 seconds, up to 3 charges. While nearby an ally champion, consume a charge to earn gold via the following methods: 1) Damaging abilities and attacks against champions or structures grant 30 (melee) / 28 (ranged) gold and 2) killing a minion by any means grants you 20 gold and the nearest allied champion the same amount of gold they would have received had they killed the minion.</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="91" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt81236077745ec705/6598b8c32d261216bee76348/10924_3866_RunicCompass.png" width="91" />Runic Compass</h4><ul><li>Total Cost: Upgraded from World Atlas at 500 gold.</li><li>100 Health</li><li>50% Mana Regeneration</li><li>50% Health Regeneration</li><li>5 gold per 10 seconds</li><li>Support Quest: Earn 1000 gold from this item to transform it into Runic Compass and gain the ability to hold wards.</li><li>Gold Generation: Gain a charge every 18 seconds, up to 3 charges. While nearby an ally champion, consume a charge to earn gold via the following methods:</li><li>Damaging abilities and attacks against champions or structures grant 34 (melee) / 32 (ranged) gold.</li><li>Killing a minion by any means grants you 28 gold and the nearest allied champion the same amount of gold they would have received had they killed the minion.</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="88" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt913fba0b562dcf29/6598b8c3be5d26867165aac9/10924_3867_BountyofWorlds.png" width="88" />Bounty of Worlds</h4><ul><li>Total Cost: Upgraded from Runic Compass at 1000 gold.</li><li>100 Health</li><li>50% Mana Regeneration</li><li>50% Health Regeneration</li><li>5 gold per 10 seconds</li><li>You may notice Bounty of Worlds is almost exactly the same item as Runic Compass. Well you noticed right. Bounty of Worlds is an in-between state that allows the item to upgrade into any of the five support item upgrades! Once upgraded it served its purpose. Thank you Bounty of Worlds.</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title">All Upgraded Item Forms</h4><ul><li>As a note, all upgraded items will share the same stats with the differentiator being the upgrades mentioned below.</li><li>200 Health</li><li>75% Mana Regeneration</li><li>75% Health Regeneration</li><li>5 gold per 10 seconds</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="81" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt8e253187cc2e6c5e/6598b8c2dd006783fb207f3e/10924_3869_CelestialOpposition.png" width="81" />Celestial Opposition</h4><ul><li>Passive - Blessing of the Mountain: Become Blessed to reduce incoming champion damage by 35% (melee) / 25% (ranged), lingering for 2 seconds after taking damage from a champion. When the shield breaks, unleash a shockwave around you that slows nearby enemies by 50% for 1.5 seconds. Effect refreshes after leaving combat for 20 seconds.</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="85" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt0844d0982577f123/6598b8c2c3fb27a1f619eeb7/10924_3876_SolsticeSleigh.png" width="85" />Solstice Sleigh</h4><ul><li>Passive: Slowing or Immobilizing an enemy champion grants you and a nearby ally with the lowest amount of health 120 bonus health and 90 movement speed for 4 seconds. 20 second cooldown.</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="81" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltb788f0d498325ddc/6598b8c2bb2e104da30121bd/10924_3877_Bloodsong.png" width="81" />Bloodsong</h4><ul><li>Passive - Spellblade: After using an ability, your next attack is enhanced with an additional 150% base AD damage on-hit (1.5 second cooldown). If the target is a champion, apply Expose Weakness, increasing the damage they take by 12% (melee) / 8% (ranged) for 6 seconds.</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="73" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt823e575a34384433/6598b8c39fa6cf0c8d289b7b/10924_3870_DreamMaker.png" width="73" />Dream Maker</h4><ul><li>Passive - Dream Maker: Gain a Blue Dream Bubble and a Purple Dream Bubble every 8 seconds. Healing and Shielding another ally blows both Dream Bubbles to them and empowers them for 3 seconds. Blue Bubble reduces 140 incoming damage on the next hit and Purple Bubble grants 90 bonus magic damage on the next hit.</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="78" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt4561acb4d5b959fb/6598b8c3bb2e10d3460121c1/10924_3871_ZazzaksRealmspike.png" width="78" />Zaz’Zak’s Realmspike</h4><ul><li>Passive - Void Explosion: Dealing ability damage to a champion causes an explosion at their current location that damages the target and nearby enemies, dealing 50 (+3% maximum health) magic damage, capped at 300 against monsters. 9-6 second cooldown (based on level).</li></ul></div></div><header class="header-primary"><h2 id="patch-enchanter-items">Enchanter Items</h2></header><div class="content-border"><div class="white-stone accent-before"><blockquote class="blockquote context">The following items have been removed: Chemtech Putrifier and Chalice of Harmony.</blockquote></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="91" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blte7342f288a673aed/6598b8c271a55d20a7cd4d35/10924_2022_GlowingMote.png" width="91" />Glowing Mote</h4><ul><li>Total Cost: 250 gold</li><li>5 Ability Haste</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="87" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltbcbbf58eec3054fa/6598b8cdb05b9e96f9d73f20/10924_6621_Dawncore.png" width="87" />Dawncore</h4><ul><li>Total Cost: 2700 gold</li><li>Item Recipe: Bandleglass Mirror + Bandleglass Mirror + 700 gold</li><li>40 Ability Power</li><li>20 Ability Haste</li><li>150% Mana Regeneration</li><li>Passive - Dawncore: Gain 3% Heal and Shield Power and 5 Ability Power per 100% Base Mana Regeneration.</li><li>Passive - Summoner Spell Haste: Gain 18 Summoner Spell Haste.</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="84" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltcb944b12465031a1/6598b8cd4135c4b91556aa57/10924_EchoesofHelia.png" width="84" />Echoes of Helia</h4><ul><li>Total Cost: 2300 ⇒ 2200 gold</li><li>Item Recipe: Chalice of Blessings + Bandleglass Mirror + 400 gold ⇒ Kindlegem + Bandleglass Mirror + 400 gold</li><li>200 Health (unchanged)</li><li>125% Mana Regeneration (unchanged)</li><li>Ability Power: 30 ⇒ 40</li><li>Ability Haste: 15 ⇒ 20</li><li>Passive - Soul Siphon: Damaging a champion grants a Soul Shard, up to 2. Healing or Shielding an ally consumes all Soul Shards and restores 20 - 80 per health per Shard and deals 30 - 180 magic damage per Shard to the enemy. ⇒ Damaging a champion grants a Soul Shard, up to a maximum of 3. Healing or Shielding an ally consumes all Soul Shards and restores 20 Health and deals 55 magic damage per Shard to the nearest enemy champion.</li><li>Passive - Dissonance removed.</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="87" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt2a8242b1049ba3bb/6598b8cddd006796f3207f42/10924_3744_StaffOfFlowingWater.png" width="87" />Staff of Flowing Water</h4><ul><li>Total Cost: 2100 ⇒ 2300 gold</li><li>Item Recipe: Aether Wisp + Forbidden Idol + 450 gold ⇒ Fiendish Codex + Forbidden Idol + 600 gold</li><li>Ability Power: 35 ⇒ 40</li><li>Mana Regeneration: 75% ⇒ 125%</li><li>15 Ability Haste</li><li>8% Heal and Shield Power (unchanged)</li><li>5% Movement Speed removed</li><li>Passive - Rapids: Healing or Shielding allied champions (excluding the user) grants you and them 30 - 45 ability power and 20 ability haste for 4 seconds. ⇒ Healing or Shielding allied champions (excluding the user) grants the user and allied champion 30 Ability Power and 10% bonus Movement Speed over 3 seconds.</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="84" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt535cdb23fb671707/659c6aeb13cde99e1820234b/10924_3504_ArdentCenser.png" width="84" />Ardent Censer</h4><ul><li>Total Cost: 2100 ⇒ 2300 gold</li><li>Item Recipe: Aether Wisp + Forbidden Idol + 450 gold ⇒ Aether Wisp + Forbidden Idol + 650 gold</li><li>Ability Power: 35 ⇒ 50</li><li>Mana Regeneration: 75% ⇒ 125%</li><li>15 Ability Haste</li><li>8% Heal and Shield Power (unchanged)</li><li>Bonus Movement Speed: 5% ⇒ 8%</li><li>Passive - Sanctify: Healing or Shielding allied champions (excluding the user) grants you and them 20% bonus Attack Speed and 15 bonus magic damage for 4 seconds. ⇒ Healing or Shielding allied champions (excluding the user) grants you and them 25% bonus Attack Speed and 20 bonus magic damage for 4 seconds.</li></ul></div></div><header class="header-primary"><h2 id="patch-starting-items">Starting Items</h2></header><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="91" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt8622ba0ae1857627/6598b8cdd082f7e20c2613c9/10924_1055_DoransBlade.png" width="91" />Doran’s Blade</h4><ul><li><span class="new">NEW</span>Lifesteal: 3.5%</li><li><span class="removed">REMOVED</span>Omnivamp: 2.5% ⇒ 0</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title ability-title"><img height="92" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt7f16c96729e6ab18/6598b8cd2f46f70ca4825a24/10924_1056_DoransRing.png" width="92" />Doran’s Ring</h4><ul><li>Unique Passive - Drain: Restore 1 mana per second, increased to 1.5 if you’ve damaged an enemy champion in the last 10 seconds (gain 45% of this value as health instead if you cannot gain mana) ⇒ Restore 1.25 mana per second (gain 45% of this value as health instead if you cannot gain mana)</li></ul></div></div><header class="header-primary"><h2 id="patch-ornn-item-upgrades">Ornn Item Upgrades</h2></header><div class="content-border"><div class="white-stone accent-before"><br /><blockquote class="blockquote context">The move away from Mythic items also means new Ornn items! Since there are no longer Mythic items to default to, Ornn will now default to upgrading Legendary items based on their slot, prioritizing slot 1 followed by slot 2 and so on (aka from top left to bottom right) until an eligible item is detected. The following items are now eligible for upgrades:</blockquote><ul><li>Luden’s Companion ⇒ Force of Arms: +25 Ability Power, +350 Mana, +10 Ability Haste</li><li>Liandry’s Torment ⇒ Liandry’s Lament: +20 Ability Power, +250 Health</li><li>Rod of Ages ⇒ Infinite Convergence: +20 Ability Power, +200 Health, +250 Mana</li><li>Hextech Rocketbelt ⇒ Upgraded Aeropack: +25 Ability Power,</li><li>Riftmaker ⇒ Icathia’s Curse: +20 Ability Power, +150 Health, +5 Ability Haste</li><li>Rabadon’s Deathcap ⇒ Rabadon’s Deathcrown: +50 Ability Power</li><li>Malignance ⇒ Enmity of the Masses: +30 Ability Power+ 200 Mana, + 10 Ability Haste</li><li>Youmuu’s Ghostblade ⇒ Youmuu’s Wake: +15 Attack Damage, + 8 Lethality</li><li>Voltaic Cyclosword ⇒ Swordnado: +15 Attack Damage, +9 Lethality, +5 Ability Haste</li><li>Hubris ⇒ Ataraxia: +15 Attack Damage, +9 Lethality, +5 Ability Haste</li><li>Opportunity ⇒ Certainty: +15 Attack Damage, +9 Lethality, +3% Movement Speed</li><li>Heartsteel ⇒ Leviathan: +250 Health, +100% Health Regeneration</li><li>Iceborn Gauntlet ⇒ Frozen Fist: +100 Health, +10 Armor, +10 Ability Haste</li><li>Jak’Sho the Protean ⇒ The Unspoken Parasite: +150 Health, +10 Armor, +10 Magic Resistance</li><li>Locket of the Iron Solari ⇒ Reliquary of the Golden Dawn: +150 Health, +10 Armor, +10 Magic Resistance, +10 Ability Haste</li><li>Unending Despair ⇒ Hope Adrift: +200 Health, +10 Armor, +10 Ability Haste</li><li>Echoes of Helia ⇒ Cry of the Shrieking City: +20 Ability Power, +100 Health, +5 Ability Haste, +50% Mana Regeneration</li><li>Moonstone Renewer ⇒ Starcaster: +20 Ability Power, +50 Health, +5 Ability Haste, +75% Mana Regeneration</li><li>Shurelya’s Battlesong ⇒ Shurelya’s Requiem: +15 Ability Power, +10 Ability Haste, +2% Movement Speed, +75% Mana Regeneration</li><li>Dawncore ⇒ Daybreak: +20 Ability Power, +10 Ability Haste, +75% Mana Regeneration</li><li>Eclipse ⇒ Syzygy: +20 Attack Damage, +10 Ability Haste</li><li>Stridebreaker ⇒ Dreamshatter: +15 Attack Damage, +10% Attack Speed, +75 Health</li><li>Trinity Force ⇒ Infinity Force: +10 Attack Damage, +10% Attack Speed, +100 Health, +5% Ability Haste</li><li>Experimental Hexplate ⇒ T.U.R.B.O: +10 Attack Damage, +10% Attack Speed, +150 Health</li><li>Black Cleaver ⇒ Obsidian Cleaver: +10 Attack Damage, 200 Health, 5 Ability Haste</li><li>Spear of Shojin ⇒ Shojin’s Resolve: +10 Attack Damage, 200 Health, 5 Ability Haste</li><li>Sundered Sky ⇒ Heavensfall: +10 Attack Damage, +200 Health, +5 Ability Haste</li><li>Guinsoo’s Rageblade ⇒ Seething Sorrow: +10 Attack Damage, +20 Ability Power, +10% Attack Speed</li><li>Infinity Edge ⇒ Edge of Finality: +30 Attack Damage</li><li>Stormrazor ⇒ Eye of the Storm: +20 Attack Damage, +10% Attack Speed</li><li>Krakenslayer ⇒ Wyrmfallen Sacrifice: +20 Attack Damage, +10% Attack Speed</li><li>Nashor’s Tooth ⇒ The Baron’s Grit: +30 Ability Power, +10% Attack Speed, +5 Ability Haste</li></ul></div></div><header class="header-primary"><h2 id="patch-runes">Runes</h2></header><div class="content-border"><div class="white-stone accent-before"><blockquote class="blockquote context">The Perfect Timing Rune has been removed and replaced with Triple Tonic.</blockquote><h4 class="change-detail-title ability-title"><img height="87" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt071cbf91cda2406d/6598c9c24dad157e90e56c1c/10924_Rune_TripleTonic.png" width="87" />Triple Tonic</h4><ul><li>At level 3, gain an Elixir of Avarice.</li><li><strong>Elixir of Avarice</strong>: On use, gain 5 true damage on-hit against minions for 60 seconds. At the end of this effect, gain 40 gold.</li><li>At level 6, gain an Elixir of Force.</li><li><strong>Elixir of Force</strong>: On use, gain 20 Adaptive Force for 60 seconds.</li><li>At level 9, gain an Elixir of Skill.</li><li><strong>Elixir of Skill</strong>: On use, gain a skill point. <em>(Note: This does not grant a level or modify the rules around adding skill points into abilities)</em></li></ul></div></div><header class="header-primary"><h2 id="patch-tower-adjustments-">Tower Adjustments</h2></header><div class="content-border"><div class="white-stone accent-before"><blockquote class="blockquote context">Towers have been on the more fragile end for a while now, but with the addition of more tower damage coming from Voidgrubs, we thought it was time to give them a bit more durability. We want towers to feel like something that you can actually protect and reduce how easy it is for some teams to immediately win by blasting through three towers. We're also adjusting the backdoor bonus (reduced damage to towers when there are no nearby allied minions) to be more potent as it was often being ignored by champions later into the game. Now it will also apply to true damage rather than entirely nullifying it so that it's consistent across damage types.</blockquote><ul><li>Inner Tower Health: 3600 ⇒ 4000</li><li>Inhibitor Tower Health: 3300 ⇒ 3500</li><li>Nexus Tower Health: 2700 ⇒ 3000</li><li>Backdoor Bonus: Now reduces True Damage to towers rather than nullifying it entirely</li><li>Backdoor Damage Reduction Amount: 66.666% ⇒ 80%</li></ul></div></div><header class="header-primary"><h2 id="patch-ranked-changes">Ranked Changes</h2></header><div class="content-border"><div class="white-stone accent-before"><blockquote class="blockquote context">Alongside the launch of the new season we’ll also be making some behind-the-scenes changes that should help improve the overall ranked experience.</blockquote><ul><li><strong>Narrowing Emerald Tier</strong>: While overall we believe the new Emerald tier is accomplishing our goal of spreading out the ladder, the range of skill levels within Emerald is currently a bit too wide, so we’re going to be making Emerald a bit smaller. This, among other changes, should also help to correct instances of players Emerald rank and above receiving more LP per loss than LP per win.</li><li><strong>Visible Rank Differences</strong>: While promoting ranks was made easier in 2023, there weren’t any adjustments to demotions, which led to some players having much higher visible ranks than their actual MMR. To correct this, demoting has been made a little easier to help avoid situations where a player could have a visible rank of Platinum, but actually have a Silver MMR. Additionally, we’ve also made adjustments to matchmaking so that the range of visible ranks within a lobby are tighter.</li><li><strong>Modified LP Gains</strong>: The LP gain increase to +/-25 per game we introduced last year has done a good job of helping players move up or down a division within a session, which we’re currently pretty happy with. That said, We’ve learned that this amount of LP isn’t sustainable in tiers Emerald and above where breadth of skill is higher. Due to this, LP gains at Emerald Tier and above have been decreased to roughly +/- 20 per game.</li><li><span class="new">NEW</span><strong>New Player Placements</strong>: We’ve updated how new players are placed in Ranked which should place them closer to their appropriate skill level.</li></ul></div></div><header class="header-primary"><h2 id="patch-fist-bumps">Fist Bumps</h2></header><div class="content-border"><div class="white-stone accent-before"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blte782b290661b67ec/65963771b1779067e4d03021/10924_5_Baron_Fistbump.gif" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blte782b290661b67ec/65963771b1779067e4d03021/10924_5_Baron_Fistbump.gif" /></a></span><blockquote class="blockquote context">Fist bumps. That’s right, Riot Games (whose logo is a fist bump) added an interactive fist bump into League of Legends for you to celebrate all the hype moments in game. All you need to do is activate the emote, wait for another team member to use the emote and then BOOM. Fist bump achieved. Queue the fireworks. <em>(Note: the default keybind for this is [U])</em><br /><br />The fist bump emote will only be visible to allied teammates and, in the incredibly embarrassing event that a teammate does not fist bump you back, your fist bump can transform into a thumbs up.</blockquote></div></div><header class="header-primary"><h2 id="patch-dynamic-music">Dynamic Music</h2></header><div class="content-border"><div class="white-stone accent-before"><blockquote class="blockquote context">It’s been nearly 10 years since the last update of music for Summoner’s Rift (way back in 2015). And while we already have a music system that’s working, we wanted to find a way to level it up even more! With the addition of all of the new and updated Void creatures coming this season, we felt like there was a real opportunity to use music to enhance the feeling of taking these objectives. Cue Dynamic Music!<br /><br />This new Dynamic Music system can be broken down into 3 components:</blockquote><ul><li>Locational Music</li><li>Contextual Music</li><li>Situational Music</li></ul><hr class="divider" /><h4>LOCATIONAL MUSIC: CHANGES WITH YOUR LOCATION</h4><br /><blockquote class="blockquote context">We’re introducing musical “zones” into Summoner’s Rift. In other words, we play different music for different locations within the map as you enter them. Right now, it’s only the top side river (including the Baron pit) that has unique music, but make sure to go check it out!</blockquote><hr class="divider" /><h4>CONTEXTUAL MUSIC: CHANGES WITH GAME STATE</h4><br /><blockquote class="blockquote context">Some of you might know that Summoner’s Rift’s base music evolves over time with the state of the game. The music gradually gets more complex and exciting as towers and inhibitors get taken down. So when we zone out the top side river, we also want it to have its own evolution within the zone as well.<br /><br />Music will evolve as new objectives spawn with there being a total of 4 evolution states:</blockquote><ul><li>Neutral (nothing has spawned)</li><li>Voidgrubs</li><li>Rift Herald</li><li>Baron Nashor</li></ul><br /><blockquote class="blockquote context">Each of the monsters introduce their different personalities and stakes to the river—so naturally they each get their own unique music as well!</blockquote><hr class="divider" /><h4>SITUATIONAL MUSIC: CHANGES WITH YOUR ACTIONS</h4><br /><blockquote class="blockquote context">What if there was a way the music could react to what you, the player, are doing? The first place that feels like a natural tie-in is the idea of “raid boss music,”so why not add some music for these void objectives when you’re fighting them? This resulted in three unique pieces of music for when you are fighting Grubbies, Rift Herald, and Baron.<br /><br />We hope that these changes make the map feel more alive and make each little corner of the map feel lived in and more interesting. We’re very excited for the launch of Dynamic Music for Summoner’s Rift and to see how you all like it!</blockquote></div></div><header class="header-primary"><h2 id="patch-in-game-quests">In-Game Quests</h2></header><div class="content-border"><div class="white-stone accent-before"><blockquote class="blockquote context">From champions with sunglasses taking 1 less damage from Leona’s passive, to Rift Herald dance parties, hidden surprises are no stranger to League. In this patch, we’re introducing some additional in-game quests for a few champions to help bring their vibrant stories and personalities to life on the Rift! Read below for information on the quests, how to activate them, and the rewards you’ll get if you're able to win!</blockquote></div></div><div class="content-border"><div class="white-stone accent-before"><h4>GOLDEN RATIO</h4><ul><li><strong>Champions</strong>: Hwei and Jhin</li><li><strong>Quest Information</strong>: Jhin or Hwei must be the first to kill the other using their ultimate ability, proving death or despair as the more powerful art.</li><li><strong>Quest Activation Conditions</strong>: 1) Hwei and Jhin must be on opposing teams 2) Hwei and Jhin must both be at least level 12</li><li><strong>Quest Rewards</strong>: If Jhin wins he turns Hwei into his virtuosic magnum opus, earning him 4.444 Lethality. If Hwei wins, his visions of pain, and peace, and art deepen, earning him 3.33% Magic Penetration</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4>FISHING IN THE LAVENDER SEA</h4><ul><li><strong>Champions</strong>: Bel’Veth and Jax</li><li><strong>Quest Information</strong>: Will Bel’Veth’s grand ambitions come to life, or will Jax be able to protect his fishing spot? Jax and Bel’Veth compete over Baron Nashor, with the first to slay him emerging victorious.</li><li><strong>Quest Activation Conditions</strong>: 1) Bel’Veth and Jax must be on opposing teams 2) Rift Herald must have been taken prior to Baron</li><li><strong>Quest Rewards</strong>: If he wins, Jax receives 5 stacks of Bel’Veth’s Passive, Death in Lavender which grants 0.28%-1% Attack Speed (based on level) per stack, and 5 more stacks each time he scores a takedown on Bel’Veth. Should Bel’Veth prevail, killing Jax will drop a Void Coral that grants Bel’Veth her extended, empowered true form</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4>BAD BLOOD</h4><ul><li><strong>Champions</strong>: Nasus and Renekton</li><li><strong>Quest Information</strong>: Can Nasus stop Renekton’s rage and protect Shurima, or will Renekton’s wrath consume everything? Be the first the kill the other while your ultimate ability is active to come out on top</li><li><strong>Quest Activation Conditions</strong>: 1) Renekton and Nasus must be on opposing teams, 2) both Nasus and Renekton must be level 11</li><li><strong>Quest Rewards</strong>: The winner of Bad Blood will become 10% larger while in their increased ultimate size and its duration is extended by 10%, while the loser’s increased ultimate size will become 10% smaller</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><h4>BATTLE OF SPIRIT AND SHADOW</h4><ul><li><strong>Champions</strong>: Shen and Zed</li><li><strong>Quest Information</strong>: Can Shen stand against Zed’s shadows, or will the might of the dark prove too strong to overcome? Shen will win this quest if he takes down Zed before Zed kills two of Shen’s nearby allies (kill or assists will count). Zed will prevail if he kills two of Shen’s nearby allies without being taken down by Shen.</li><li><strong>Quest Activation Conditions</strong>: 1) Shen and Zed must be on opposing teams 2) Shen and Zed must both be level 11</li><li><strong>Quest Rewards</strong>: If Shen defeats Zed, the shield from his Ki Barrier will become 30% stronger. If Zed wins, his passive ability, Contempt for the Weak, will deal an additional 2% of the target’s maximum health</li></ul></div></div><header class="header-primary"><h2 id="patch-aram">ARAM</h2></header><div class="content-border"><div class="white-stone accent-before"><blockquote class="blockquote context">Due to the large amount of changes coming in this patch we won’t be making any changes to ARAM in 14.1, but we will be closely monitoring champion performance with the update and plan to implement follow up balance changes in the upcoming patch.</blockquote></div></div><header class="header-primary"><h2 id="patch-progression">Progression</h2></header><div class="content-border"><div class="white-stone accent-before"><h4>SEASON START CAREER STAT RESET</h4><br /><blockquote class="blockquote context">Due to the start of the new Ranked 2024 Season, Split 1 career stats will be reset.</blockquote><hr class="divider" /><h4>SEASONAL CHALLENGES: 2024 SPLIT 1</h4><br /><blockquote class="blockquote context">Seasonal Challenges are going to be released alongside each ranked split in the 2024 season! There will be three sets of Challenges, each with a new unique title earnable at the Master rank. The Split 1 title will be <strong>Voidborn</strong> and the new Challenges are as follows:</blockquote><ul><li>Legendary Arms: 2024 Split 1 - Win Games with Legendary Items</li><li>Support Subsidy: 2024 Split 1 - Fully complete your support quest in 14 minutes</li><li>Crab Wrangler: 2024 Split 1 - Take both of the first Scuttle Crab spawns</li><li>The Brush Has Eyes: 2024 Split 1 - End the game with 20% more vision score than your role opponent</li><li>All Random All Champs: 2024 Split 1 - Earn an S- grade on different champions</li><li>Wurm Fishing: 2024 Split 1 - Take down Barons</li><li>Right Under Their Noses: 2024 Split 1 - Recall while unseen by an enemy champion</li><li>Always On Time: 2024 Split 1 - Kill Epic Monsters within 30 seconds of spawn</li></ul></div></div><header class="header-primary"><h2 id="patch-game-spectator-changes">Game Spectator Changes</h2></header><div class="content-border"><div class="white-stone accent-before"><blockquote class="blockquote context">What better way to ring in the new season than watching your friends start their climbs? In this patch we’re introducing a few changes to League’s spectator system to help modernize it for players. Fun fact, the 3 minute spectator delay was originally tied to ward timers, which are now 2 minutes 30 seconds. Can you guess what the new delay is? Anyway, now you’ll be able to spectate with 30 seconds less delay on Summoner’s Rift games and YOU CAN NOW SPECTATE ARENA AND TFT GAMES.</blockquote><ul><li><strong>Summoner’s Rift Spectator Delay</strong>: 3 minutes ⇒ 2 minutes 30 seconds</li><li><strong>ARAM Spectator Delay</strong>: 3 minutes ⇒ 60 seconds</li><li><span class="new">NEW</span><strong>Teamfight Tactics Spectator Delay</strong>: 60 seconds</li><li><span class="new">NEW</span><strong>Arena Spectator Delay</strong>: 60 seconds</li><li><strong>Spectatable Game Time</strong>: Spectators can view up to the last 5 minutes of gameplay prior to when they started spectating (may differ by region) ⇒ After clicking spectate, spectators will need to wait an amount of time equivalent to the delay before loading in, at which point they will be able to view the game time from when they pressed spectate onwards. The ability to view earlier gameplay prior to spectating has been removed, but don’t worry, you can still find footage of the full game using the replay feature.</li></ul></div></div><header class="header-primary"><h2 id="patch-mythic-shop">Mythic Shop</h2></header><div class="content-border"><div class="white-stone accent-before"><h4>UPCOMING ROTATIONS</h4><br /><blockquote class="blockquote context">In order to kick 2024 off right we’re sharing out the next several rotations for the Mythic Shop! Our goal here is to help you all plan out Mythic Essence acquisition and spending, so we’ll start out with a rolling list of approximately the next 3 months. This will include both the previously released Prestige and Mythic (aka Hextech) skins, but we’ll be leaving new Prestige skins and Seasonal Mythic skin reveals as their own surprise. As we near the end of the list, we’ll refresh it with the next three months of rotations unless we find that a different cadence is working better for the community.<br /><br />The current rotation schedule continues on with the next rotation in patch 14.2. Starting from there, these are the upcoming skins in the next few patches:</blockquote><p><strong>Coming in Patch 14.2</strong></p><ul><li>Prestige Empyrean K’Sante</li><li>Prestige PROJECT: Zed</li><li>Prestige Pulsefire Thresh</li><li>Prestige Conqueror Jax</li></ul><p><strong>Coming in Patch 14.4</strong></p><ul><li>Prestige Mythmaker Sivir</li><li>Prestige K/DA Ahri</li><li>Prestige Battle Academia Leona</li><li>Prestige Star Guardian Neeko</li></ul><p><strong>Coming in Patch 14.6</strong></p><ul><li>Prestige PsyOps Ezreal</li><li>Prestige Winterblessed Warwick</li><li>Prestige Dragonmancer Volibear</li><li>Prestige Space Groove Nami</li><li>Dark Star Cho’Gath</li><li>Hextech Renekton</li></ul></div></div><header class="header-primary"><h2 id="patch-qol-changes-and-bugfixes">QoL Changes & Bugfixes</h2></header><div class="content-border"><div class="white-stone accent-before"><p><strong>QoL Changes</strong></p><ul><li>Trinket wards have been updated to display the same visual effects as control wards when placing them. This is intended to further clarify the range that wards cover, especially with the terrain changes releasing this patch.</li><li>Qiyana R knockback duration has been increased slightly to reduce chances of R knockback not overlapping with wall stun.</li><li>Neeko R knockup will no longer move enemies outside of the stun range.</li><li>Shaco’s R clone will now mirror spell animations and recall visuals.</li><li>The amount of time required for Jarvan IV to reactivate his ultimate to lower the walls has been reduced from 1 to 0.75 seconds.</li><li>Sylas’ passive attacks are now single target for primary targets for the purposes of other systems. For example, this will let him proc Press the Attack or kill Yorick Ghouls while his passive is available.</li><li>Fixed a bug that caused Dark Harvest and Heartsteel to reveal Neeko when she's disguised.</li></ul><p><strong>Bugfixes</strong></p><ul><li>Mordekaiser R will no longer bring Akali Shroud with her through dimensions.</li><li>Qiyana’s W > Q fast buffer no longer sends her Q towards the 0,0,0 map coordinate.</li><li>Shaco’s R Clone will spawn with the same mana as Shaco and copy jungle mana regeneration (if he is a jungler)</li><li>Kog’Maw’s W no longer cancels his auto attacks when the W buff ends.</li><li>Fixed a bug that caused Fizz’s R water VFX to not show for the Fizz player.</li><li>Fixed a bug that caused Hwei’s EW to expire before reaching a moving target.</li><li>Fixed a bug that caused Neeko’s W to scale with ultimate ability haste.</li><li>Fixed a bug that caused Hwei to cast a different ability from the same subject if his previous cast was interrupted by an item usage.</li><li>Fixed a bug that sometimes caused Hecarim’s E to critically strike with 0% critical strike chance.</li><li>Fixed a bug that caused Hwei’s subjects to go on cooldown after certain rapid button press combinations.</li><li>Fixed a bug that sometimes caused Hwei to cast a different spell than the one he input while move casting.</li><li>Fixed a bug that caused Viego’s R to be replaced with Hwei’s R upon possessing him.</li><li>Fixed a bug that caused Janna’s allies to be able to receive bonus movement speed from her passive while Janna is dead.</li><li>Fixed a bug that caused Spear of Shojin’s passive to apply to Ultimate abilities.</li></ul><p><strong>Cosmetic Bugfixes</strong></p><ul><li>Bewitching Fiora’s Duelist Dance (P) indicator visibility has been updated and aligns with her Base indicator visibility.</li><li>Faerie Court Fiora’s Duelist Dance (P) indicator visibility has been updated and aligns with her Base indicator visibility.</li><li>Lunar Beast Fiora’s Duelist Dance (P) indicator visibility has been updated and aligns with her Base indicator visibility.</li><li>Prestige Lunar Beast Fiora’s Duelist Dance (P) indicator visibility has been updated and aligns with her Base indicator visibility.</li></ul></div></div><header class="header-primary"><h2 id="patch-upcoming-skins-and-chromas">Upcoming Skins & Chromas</h2></header><div class="content-border"><div class="white-stone accent-before"><p>The following skins will be released in this patch:</p><div class="gs-container default-2-col"><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt7b19325775e172ee/659792334135c4ffc556a538/10924_Dragonmancer_Kassadin_Splash.jpg" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt7b19325775e172ee/659792334135c4ffc556a538/10924_Dragonmancer_Kassadin_Splash.jpg" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt7b19325775e172ee/659792334135c4ffc556a538/10924_Dragonmancer_Kassadin_Splash.jpg" target="_blank">Dragonmancer Kassadin</a></h4></div><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltae609323b270d11d/65979233dd006739ba207a5e/10924_Dragonmancer_Rakan_Splash.jpg" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltae609323b270d11d/65979233dd006739ba207a5e/10924_Dragonmancer_Rakan_Splash.jpg" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltae609323b270d11d/65979233dd006739ba207a5e/10924_Dragonmancer_Rakan_Splash.jpg" target="_blank">Dragonmancer Rakan</a></h4></div></div><div class="gs-container default-2-col"><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltdda090149e3ea3c8/659792334135c44fa656a534/10924_Dragonmancer_Fiora_Splash.jpg" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltdda090149e3ea3c8/659792334135c44fa656a534/10924_Dragonmancer_Fiora_Splash.jpg" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltdda090149e3ea3c8/659792334135c44fa656a534/10924_Dragonmancer_Fiora_Splash.jpg" target="_blank">Dragonmancer Fiora</a></h4></div><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt6cdaefaab8f9845c/65979233b0fbcb085e628a2e/10924_Dragonmancer_Vayne_Splash.jpg" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt6cdaefaab8f9845c/65979233b0fbcb085e628a2e/10924_Dragonmancer_Vayne_Splash.jpg" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt6cdaefaab8f9845c/65979233b0fbcb085e628a2e/10924_Dragonmancer_Vayne_Splash.jpg" target="_blank">Dragonmancer Vayne</a></h4></div></div><div class="gs-container default-2-col"><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blte8739bc1f7399e81/65979233b782f0796058611f/10924_Prestige_Dragonmancer_Rakan_Splash.jpg" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blte8739bc1f7399e81/65979233b782f0796058611f/10924_Prestige_Dragonmancer_Rakan_Splash.jpg" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blte8739bc1f7399e81/65979233b782f0796058611f/10924_Prestige_Dragonmancer_Rakan_Splash.jpg" target="_blank">Prestige Dragonmancer Rakan</a></h4></div></div></div></div><div class="content-border"><div class="white-stone accent-before"><p>The following chromas will be released this patch:</p><div class="gs-container default-2-col"><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt8542f19c9a5f6260/6597922a2f46f71d97825569/10924_Dragonmancer_Kassadin_Chromas.jpg" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt8542f19c9a5f6260/6597922a2f46f71d97825569/10924_Dragonmancer_Kassadin_Chromas.jpg" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt8542f19c9a5f6260/6597922a2f46f71d97825569/10924_Dragonmancer_Kassadin_Chromas.jpg" target="_blank">Dragonmancer Kassadin</a></h4></div><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltd1b370e66ddb0f94/6597922a1a8166671eb0b002/10924_Dragonmancer_Rakan_Chromas.jpg" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltd1b370e66ddb0f94/6597922a1a8166671eb0b002/10924_Dragonmancer_Rakan_Chromas.jpg" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltd1b370e66ddb0f94/6597922a1a8166671eb0b002/10924_Dragonmancer_Rakan_Chromas.jpg" target="_blank">Dragonmancer Rakan</a></h4></div></div><div class="gs-container default-2-col"><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt2198473cfdca75f6/6597922b71a55d4fe3cd483f/10924_Dragonmancer_Fiora_Chromas.jpg" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt2198473cfdca75f6/6597922b71a55d4fe3cd483f/10924_Dragonmancer_Fiora_Chromas.jpg" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt2198473cfdca75f6/6597922b71a55d4fe3cd483f/10924_Dragonmancer_Fiora_Chromas.jpg" target="_blank">Dragonmancer Fiora</a></h4></div><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt392aee06db191b5e/6597922ab782f0f66058611b/10924_Dragonmancer_Vayne_Chromas.jpg" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt392aee06db191b5e/6597922ab782f0f66058611b/10924_Dragonmancer_Vayne_Chromas.jpg" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt392aee06db191b5e/6597922ab782f0f66058611b/10924_Dragonmancer_Vayne_Chromas.jpg" target="_blank">Dragonmancer Vayne</a></h4></div></div><div class="gs-container default-2-col"><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blta4ee74a2af3a9674/6597922a4135c4f30a56a530/10924_Premium_Corki_Chromas.jpg" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blta4ee74a2af3a9674/6597922a4135c4f30a56a530/10924_Premium_Corki_Chromas.jpg" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blta4ee74a2af3a9674/6597922a4135c4f30a56a530/10924_Premium_Corki_Chromas.jpg" target="_blank">Dragonwing Corki</a></h4></div><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltdf7323c1d7f82c32/6597922ab05b9e72e9d73a62/10924_Premium_Talon_Chromas.jpg" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltdf7323c1d7f82c32/6597922ab05b9e72e9d73a62/10924_Premium_Talon_Chromas.jpg" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltdf7323c1d7f82c32/6597922ab05b9e72e9d73a62/10924_Premium_Talon_Chromas.jpg" target="_blank">Dragonblade Talon</a></h4></div></div><div class="gs-container default-2-col"><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt8a112769c730c346/6597922b13cde9e632201684/10924_Premium_Dragon_Fist_LeeSin_Chromas.jpg" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt8a112769c730c346/6597922b13cde9e632201684/10924_Premium_Dragon_Fist_LeeSin_Chromas.jpg" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt8a112769c730c346/6597922b13cde9e632201684/10924_Premium_Dragon_Fist_LeeSin_Chromas.jpg" target="_blank">Dragon Fist Lee Sin</a></h4></div><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt07d12a9d3dd37273/6597922a9fa6cf1a932896a8/10924_Premium_Jade_Dragon_Wukong_Chromas.jpg" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt07d12a9d3dd37273/6597922a9fa6cf1a932896a8/10924_Premium_Jade_Dragon_Wukong_Chromas.jpg" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt07d12a9d3dd37273/6597922a9fa6cf1a932896a8/10924_Premium_Jade_Dragon_Wukong_Chromas.jpg" target="_blank">Jade Dragon Wukong</a></h4></div></div><div class="gs-container default-2-col"><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltad92e5522d49881c/6597922ac4b620dca1fb8623/10924_Premium_Guqin_Sona_Chromas.jpg" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltad92e5522d49881c/6597922ac4b620dca1fb8623/10924_Premium_Guqin_Sona_Chromas.jpg" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltad92e5522d49881c/6597922ac4b620dca1fb8623/10924_Premium_Guqin_Sona_Chromas.jpg" target="_blank">Guqin Sona</a></h4></div></div></div></div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-8312304033271467533.post-3335529138647706022023-12-13T00:30:00.001-05:002023-12-13T00:30:27.513-05:00Tier List | Solo Queue | 13.24 | League of Legends Tier List<div class="smalltopimg">
<h2>League of Legends Solo Queue Tier Lists for Patch 13.24:</h2>Welcome to the longest-running League of Legends tier list in the world. This tier list is created using statistical analysis coupled with nearly a decade of experience in League of Legends. Specially curated for players that aren't already God's gift to the world, this list is for the humble player looking to climb without massive hours dedicated to mastering champions.<br />
<br />
Trusted for our consistent updates and constant feedback, this list is as much yours as it is ours. If you disagree with any champion placements feel free to post in the comment section! We'll gladly either voice our opinion or enter into a discussion on champion placement.<br />
<br />
Read on to see the tier list that's granted millions of players around the world massive success in their League of Legends ranked climb.<br />
<br />
<img alt="LoL Tier List God Tier Pick" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGBHRkCFwkD-eK7bHn3UIvHPXZxEOdkjjku4fccjGcxMyWFKPGvCKCE6vAmxiA5HraZRV2BwNMVUlcVlCKL-N1tznsqx7W1q1Voo8dOOMtUggVzLSDeYVuqBbttPlw983O9oaM7yrJPLKwM8EZ2dCKYzLrV5xw589atmp5MsdB4L1dGHfy4MSKm2iYXkw/s16000/ezreal.png" />
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<div class="topimage2"><img alt="LoL Tier List God Tier Pick" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3-RXPttor1Djm1eQvxP919NjZU_VMKJyBnsd2V_b9EOGVjvMDq9hWcZ-jczoL5r5ZxpVvzAjueWCil62U0YkAMY1MQ-kbjojeCSqnES0B8wEUBk243jH3ooE2eGdh-2-vdbMFvRenEKTADd5xmDlRTF9yz0mNG7Vuv25QMTNrNtBb4WhTMKdgrcVGncQ/s16000/ezrealong.png" /></div>
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<div style="text-align: center;">
<h2><span style="font-weight: normal;">LEAGUE OF LEGENDS</span></h2>
<h2><span style="font-weight: normal;">SOLO QUEUE LOL TIER LIST </span></h2>SEASON 13 - PATCH 13.24</div>
</h2>
<div class="success">Welcome to the <b><i>longest-running League of Legends tier list in the world</i></b>. This tier list is created using statistical analysis coupled with nearly a decade of experience in League of Legends. Specially curated for players that aren't already God's gift to the world, this list is for the humble player looking to climb without massive hours dedicated to mastering champions.<br />
<br />
Trusted for our consistent updates and constant feedback, this list is as much yours as it is ours. If you disagree with any champion placements feel free to post in the comment section! We'll gladly either voice our opinion or enter into a discussion on champion placement.<br />
<br />
Read on to see the tier list that's granted millions of players around the world massive success in their League of Legends ranked climb.</div><br />
<div>
<h3><b>Patch 13.24 Tier List Update Summary</b></h3></div><div>Tons of buffs this patch coupled with a few relatively light nerfs on Briar and Ivern. Meanwhile, the new champion Hwei is panning out to be difficult to play as expected and despite his buffs will likely take some time before people truly learn to use him well. </div><div><br /></div>
<div>
Check out the full tier list below!<br />
<a name='more'></a><br />
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<h3>Contents and Related Links:</h3>
<ol>
<li><b><a href="https://www.nerfplz.com/search/label/Ban%20List?max-results=8">Optimal Champion Bans by Division</a></b></li>
<li><b><a href="https://www.nerfplz.com/search/label/SWM?max-results=8">Strongest Potential Champions</a></b> - Champions with the <b>highest potential</b> in the game</li></ol></div><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmE7RjsNJro9cxQObpEEoJKyoYNqPVgUWT0hPtMpDib1p3RasSlX5pl-YiXD24Xg41g15OVdViSpvT-mo3gMoauGdZvAkPWRV6Qxjie9pIfV3DJH9X2YM1HA5KoWivSRDc10MjVzu95TFMSvA798vcfeFRfWcccN0D39zwu05BQZAWiI7meyQaOtJ2aPo/s16000/patch1324.png" /></div><div class="separator" style="clear: both;"><br /></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div>
<div class="schedulediv">
<h5>Updates</h5>
<div class="sch2">
<ul style="text-align: left;">
<li>Added Hwei to support and mid</li>
</ul>
</div>
</div>
<div class="schedulediv">
<h5>Toolkit and Options</h5>
<div class="sch2">
<div class="search_close"><span style="color: red;"><b>Search for a Champion:</b></span> <input id="championSearch" placeholder="" size="30" type="text" /></div>
</div>
</div><a href="https://www.blogger.com/null"><br />
</a><br />
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<h2 style="text-align: center;">LoL Tier List For Solo Queue</h2>
<div>The tier lists below start at the strongest champions on the tier list and is ordered from left to right in power level. The tier lists are also separated into multiple segments for ease of understanding, but champions from a higher segment of the tier list may still lose to a counter pick from a lower-tier segment of the tier list.</div>
<div>
<h2 style="text-align: center;"><span style="color: red;"><br /></span></h2>
<h2 style="text-align: center;"><span style="color: red;">Full LoL Tier List</span> For Solo Queue</h2>
<div>The tier list below lists every viable champion in the game along with a few unorthodox picks that can still perform fairly well. This tier list is meant to organize every viable champion in the game into an order with the average experienced player in mind. Generally speaking, this is somewhere between silver and platinum. This tier list can also be used for higher divisions, but the higher you go, the more specialized at specific champions you become. </div>
</div>
<div><br /></div>
<div align="center">
<h2>God Tier List</h2>[Highest Influence | Good In Almost Every Situation | Easiest to Gain LP With]
</div><br />
<div style="display: block; margin: 0px auto; min-width: 300px; width: 50%;">
<table class="tiertable" id="godtable">
<tbody class="tablehover">
<tr class="tiermid">
<td class="column1">Mid Lane</td>
<td class="column2">Sylas, Vex, Orianna</td>
</tr>
<tr class="tierjungle">
<td class="column1">Jungle</td><td class="column2">Nocturne, Ivern, Briar, Graves</td>
</tr>
<tr class="tiertop">
<td class="column1">Top Lane</td>
<td class="column2">Malphite, <b>Trundle</b>, Camille</td>
</tr>
<tr class="tieradc">
<td class="column1">Bot Lane</td>
<td class="column2">Ezreal, Jhin, Vayne</td>
</tr>
<tr class="tiersupport">
<td class="column1">Support</td>
<td class="column2">Rakan, Blitzcrank, <span style="color: #3d85c6;"><span style="color: black;">S</span></span>enna</td></tr></tbody></table></div>
<div align="center" class="tiertitle">
<h4><br /></h4><h4>Tier 1</h4>
</div>
</div>
</div>
<div style="text-align: center;">[Strong/Preferred Choices | Good Effort to Benefit Ratio | Works Well In Solo Queue]</div>
<div style="text-align: center;"><br /></div>
<div class="tiercontainer">
<div class="tierbox"><span class="tierrole" style="color: #351c75;"><b>Mid-Lane</b>: </span>Kassadin, Syndra, Akshan, Ahri, Zed, Xerath, Fizz, Cassiopeia, Katarina, Lissandra, Anivia, Ekko, Taliyah, Akali, Yone, Rumble, Viktor, Talon, Renekton, Swain, Vladimir, Neeko, Pantheon, <a href="https://www.nerfplz.com/2019/03/counter-series-3-how-to-beat-yasuo.html">Yasuo</a>, Karthus, Annie</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #38761d;"><b>Jungle</b><span style="color: black;">:</span><b> </b></span>Rammus, Master Yi, Lillia, Fiddlesticks, Kha'Zix, Zac, Shaco, Ekko, Kindred, Rengar, Evelynn, Hecarim, Lee Sin, Nidalee, Maokai, Viego, Udyr, Rek'Sai</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #b45f06;"><b>Top</b><span style="color: black;">:</span> </span>Garen<span style="color: #351c75;">, </span>Nasus, <b>Illaoi</b>, Ornn, Riven, Volibear, Poppy, Akshan, Fiora, Mordekaiser, Singed, Quinn, <a href="https://www.nerfplz.com/2019/04/counter-series-6-how-to-counter-darius.html">Darius</a>, Kayle, Jax, Renekton, Camille, Sion, Gangplank, Maokai, Kled, Rengar, Olaf, Pantheon, Irelia,</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: red;"><b>Bot Lane</b><span style="color: black;">:</span> </span>Ziggs, Ashe, Miss Fortune, Jinx, Seraphine, Lucian, Kai'Sa, Caitlyn, Twitch, Swain, Kog'Maw, Karthus, Samira, Nilah, Draven</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #3d85c6;"><b>Support</b><span style="color: black;">: </span></span>Nautilus, Thresh, <a href="https://www.nerfplz.com/2015/06/top-10-spells-janna-can-block-with.html">Janna</a>, Leona, Zyra, <b>Braum</b>, Pyke, Soraka, Rell, Morgana, Taric, Sona, Xerath, Alistar, Fiddlesticks, Lux, Amumu</div>
</div><div class="descText2"><br /></div>
<div align="center">
<h4>Tier 2</h4>[Viable/Balanced Choices | Common In Solo Queue | Needs Practice To Get Good]
</div><br />
<div class="tiercontainer">
<div class="tierbox"><span class="tierrole" style="color: #351c75;"><b style="color: #351c75;">Mid-Lane</b><span style="color: black;">:</span><span style="color: #351c75;"> </span></span><b>Naafiri</b>, Malzahar, Malphite, Lux, Diana, Zoe, Galio, Qiyana, Veigar, Zilean, Heimerdinger, Lucian, Irelia, Tristana, Ryze, Morgana, Ziggs, Seraphine, Twisted Fate, Corki, Nocturne, Brand, Vel'Koz, Kayle, Kled, Wukong</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #38761d;"><b>Jungle</b><span style="color: black;">:</span><b> </b></span>Jarvan IV, Kayn, Bel'Veth, Warwick, Naafiri, Taliyah, Nunu, Volibear, Elise, Amumu, Talon, Mordekaiser, Xin Zhao, Olaf, Sejuani, Rumble, Dr. Mundo, Trundle, Skarner, Jax</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #b45f06;"><b>Top</b><span style="color: black;">:</span><span> </span></span>Naafiri, Aatrox, <b>K'Sante</b>, Gwen, Jayce, Shen, Zac, Udyr, Warwick, Cho'gath, Tahm Kench, Urgot, Teemo, Dr. Mundo, Sett, Tryndamere, Swain, Sejuani, Vayne, Sylas, Lee Sin, Kennen, <a href="https://www.nerfplz.com/2019/03/counter-series-3-how-to-beat-yasuo.html">Yasuo</a>, Heimerdinger, Lissandra, Vladimir, Yorick, <a href="https://www.nerfplz.com/2020/08/how-stronggood-is-yone-initial.html">Yone</a>, Gragas, Karma</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: red;"><b style="color: red;"><span style="color: black; font-weight: normal;"><b style="color: red;">Bot Lane</b>: </span></b></span>Yasuo, Sivir, Veigar, Tristana, Xayah, Varus, Cho'gath, Senna</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #3d85c6;"><b>Support</b></span>: Lulu, Milio, Annie, Heimerdinger, Bard, Maokai, Zac, Zilean, Seraphine, Karma, Shaco, Vel'Koz, Neeko, Nami, Renata Glasc, Yuumi, <a href="https://www.nerfplz.com/2019/09/swain-support-strategy-guide-weird.html">Swain</a>, Brand, Ashe, Galio, Gragas, Syndra, Anivia, Tahm Kench, Pantheon</div>
</div><br />
<div align="center">
<h4>Tier 3</h4>[Needs Higher Skill or Knowledge | Counterpicks]
</div><br />
<div class="tiercontainer">
<div class="tierbox"><span class="tierrole" style="color: #351c75;"><b>Mid-Lane</b><span style="color: black;">:</span> </span>Aurelion Sol, Leblanc, Azir, Jayce, <a href="https://www.nerfplz.com/2020/08/camille-mid-build-guide-weird-pick-135.html">Camille</a>, Viego, <a href="https://www.nerfplz.com/2022/05/singed-mid-weird-pick-149-runes-items.html">Singed</a>, Tryndamere, Karma, Gwen, Aatrox, Kennen, Pyke, Gangplank, Fiddlesticks, Janna, <b>Hwei</b>, Ezreal, Zyra, Gragas, Zeri, Kog'Maw (AP), Cho'Gath, Rakan, Quinn, Lulu, Sona, Varus</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #38761d;"><b style="color: #38761d;">Jungle</b></span>: Wukong, Vi, Diana, Gragas, Shyvana, Poppy, Gwen, Morgana, Zed, Sylas, Sett, Malphite, Cho'Gath, Pantheon</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #b45f06;"><b>Top</b><span style="color: black;">:</span><b> </b></span>Gnar, Viego, Akali, Nocturne, Hecarim, Jarvan IV, Rammus, Rumble, Skarner, Lucian, Soraka, Nautilus, <a href="https://www.nerfplz.com/2018/12/weird-picks-111-press-attack-neeko.html">Neeko</a>, Ryze</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: red;"><span style="color: black;"><b style="color: red;">Bot Lane</b>:</span><b> </b></span>Aphelios, Zeri, Kalista, <a href="https://www.nerfplz.com/2019/01/fotm-report-bot-lane-cassiopeia.html">Cassiopeia</a>, Heimerdinger, Quinn, Corki, Akshan, Singed</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #3d85c6;"><b>Support</b><span style="color: black;">:</span> </span><a href="https://www.nerfplz.com/2018/01/weird-picks-91-support-shen.html">Shen</a>, Veigar, <a href="https://www.nerfplz.com/2020/11/ap-twitch-support-xd-ok-rito-lets-do-it.html">Twitch</a>, <a href="https://www.nerfplz.com/2019/02/weird-picks-114-ap-jarvan-support.html">Jarvan IV,</a> <b>Hwei</b>, Poppy, <a href="https://www.nerfplz.com/2022/12/ap-mf-support-weird-pick-153-runes.html">Miss Fortune</a>, Malphite</div>
</div><br />
<div class="descText2"><br /></div>
<div align="center">
<h4>Tier 4</h4>[Low Benefit Based On Effort Used]
</div><br />
<div class="tiercontainer">
<div class="tierbox"><span class="tierrole" style="color: #351c75;"><b>Mid-Lane</b><span style="color: black;">:</span> </span>Nasus, <a href="https://www.nerfplz.com/2018/03/weird-picks-95-banner-of-command-sion.html">Sion</a>, Teemo, Jarvan IV, Riven, Jhin</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #38761d;"><b>Jungle</b><span style="color: black;">:</span><b> </b></span>Darius, Tryndamere, Riven, Nasus, Tahm Kench, Qiyana</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #b45f06;"><b>Top</b><span style="color: black;">:</span><span><b> </b></span></span>Briar, Shaco, Galio</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: red;"><span style="color: black;"><b style="color: red;">Bot Lane</b>:</span><b> </b></span>Twisted Fate</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #3d85c6;"><b>Support</b><span style="color: black;">:</span><b> </b></span>Ornn, Sion, Trundle, <a href="https://www.nerfplz.com/2018/05/weird-picks-98-support-leblanc.html">Leblanc</a>, <a href="https://www.nerfplz.com/2023/01/support-teemo-weird-pick-154-runes.html">Teemo</a></div></div>
<div class="descText2">
<br />
</div>
<h3></h3>
<h2 style="text-align: center;"><span style="color: red;"><br /></span></h2>
<h2 style="text-align: center;"><span style="color: red;">New Player</span><span> </span>LoL Tier List</h2>
<h1 style="text-align: center;">
<div style="font-size: medium; font-weight: 400; text-align: left;"></div>
<div style="font-size: medium; font-weight: 400; text-align: left;">Many users have requested a summarized tier list that just includes suggested champions to play for new players. The tier list below includes the best beginner champions. The tier list is also organized from most beginner-friendly to least beginning friendly (Top, Bot, Support, Mid, Jungle). Since jungle isn't particularly beginner-friendly I've only included two champions on the list.</div>
<div style="font-size: medium; font-weight: 400; text-align: left;"><br /></div>
</h1>
<h2>Top Tier List</h2>
<h1 style="text-align: center;">
<div style="font-size: medium; font-weight: 400; text-align: left;"></div>
<div style="font-size: medium; font-weight: 400; text-align: left;">
<ol>
<li><b>God Tier</b>: Sett</li>
<li><b>Tier 1</b>: Darius</li>
</ol>
</div>
</h1>
<h2>Bot Tier List</h2>
<h1 style="text-align: center;">
<div style="font-size: medium; font-weight: 400; text-align: left;">
<div></div>
<div>
<ol>
<li><b>God Tier</b>: Miss Fortune</li>
<li><b>Tier 1</b>: Ashe</li>
</ol>
</div>
</div>
</h1>
<h2>Support Tier List</h2>
<h1 style="text-align: center;">
<div style="font-size: medium; font-weight: 400; text-align: left;">
<div></div>
<div>
<ol>
<li><b>God Tier</b>: Lux, Morgana</li>
<li><b>Tier 1</b>: Lulu, Nautilus</li>
</ol>
</div>
</div>
</h1>
<h2>Mid Tier List</h2>
<h1 style="text-align: center;">
<div style="font-size: medium; font-weight: 400; text-align: left;">
<div></div>
<div>
<ol>
<li><b>God Tier</b>: Swain</li>
<li><b>Tier 1</b>: Ahri</li>
</ol>
</div>
</div>
</h1>
<h2>Jungle Tier List</h2>
<h1 style="text-align: center;">
<div style="font-size: medium; font-weight: 400; text-align: left;">
<div></div>
<div>
<ol>
<li><b>God Tier</b>: Udyr</li>
<li><b>Tier 1</b>: Rammus</li>
</ol>
</div>
</div>
</h1>
<h1 style="text-align: center;">Instructions and Caveats</h1>
<div><br /></div>
<ul>
<li>Champions in <b>BOLD </b>I will talk about shortly</li>
<li>Champions <u><i>UNDERLINED</i></u><i> </i>may be over/undervalued, but aren't/haven't played enough for me to make a better judgment.</li>
<li>Within each tier, the champions are strongest <b>from left to right</b>, but within a tier, each champion's strength is <i>relatively close.</i> This is especially true for Tiers 2 and 3 where these champions are ALL highly playable and player dependent on how strong they are in-game.</li>
<li><a href="https://www.nerfplz.com/2014/06/win-rates-what-do-they-mean.html">Win Rates</a> are important in analyzing each champion's strength but are not the end-all criteria for any champion's position.</li>
<li>Professional Picks may not necessarily translate into good picks for the solo queue ladder, the two have slightly <a href="https://www.nerfplz.com/2016/10/are-professional-picks-good-for-ranked.html">different meta-games</a> and skill levels.</li>
<li>The creator of this list is diamond so there may be some personal bias towards higher tier play on certain champions.</li>
</ul><a href="https://www.blogger.com/null"></a><br />
<br />
<h1 style="text-align: center;">League of Legends Tier List Descriptions</h1>
<div>When making this tier list we initially considered using tier list descriptions similar to others with S-tier, A-tier etc. However, In the initial build of the tier list way back when we started, it was more popular to use a God Tier designation and then go down from there on the tier list. As a result, we've stuck by this concept through the years. However, since God Tier is supposed to be relatively exclusive on this tier list, we try and limit it to only three or four picks at most. This means that there may be champions that are close to God tier on this tier list, but don't quite make it and are instead at the top of Tier 1.</div>
<div><br /></div><b>God Tier:</b> These champions are almost impossible to keep down. If your team doesn't make it a priority to shut down these champions and shut them down hard, even if they lose their lane, lose in CS, and it's their first time playing the champion, they can be a massive nuisance for your team. On the other hand, if they're actually good at the champion...that's when it's time to throw in the towel.<br />
<b><br />
</b> <b>Tier 1:</b> These champions generally do very well regardless, and have some sort of advantage over most other champions. When they do well, their team does well. Even when they don't do well, their team still has a good chance of a comeback victory by utilizing one or more aspects of their late-game utility.<br />
<b><br />
</b> <b>Tier 2:</b> This is the Tier of balanced champions where Riot shoots to place their designs. These champions generally do well in their own right and are very strong picks with a good chance of winning. However, they're not overpowered by any means and do have their weaknesses.<br />
<b><br />
</b> <b>Tier 3:</b> These champions can still do very well, but tend to need a little more snowballing to get rolling. Even if they get an early lead, it's still very possible to turn the tides on them with just a mistake or two. They may also have some weaknesses that can be capitalized on.<br />
<b><br />
</b> <b>Tier 4:</b> These champions are either underpowered or offer less reward than other champions for the same amount of effort. These champions basically start winning from the get-go or get made fun of for the rest of the game. They need gold to do their job correctly, and if they don't get enough of it, they become sandbags for the enemy team to punch. Chances of a comeback with one of these champions feeding on your team is almost none.<br />
<br />
<h1 style="text-align: center;">Thoughts on Win Rates</h1>
<div><br /></div>In the past, some people complained that this tier list focused too much on win rates and not enough on play rates. However, this tier list takes into account both win rates and play rates before performing analysis on the champion. Just because there's a high correlation on win rates and position on the tier list doesn't indicate that this tier list is solely based on win rates, if anything the champion power level drives the win rates and supports the claim to validity.<div><br /></div>
<div>League of Legends is an extremely intricate game and this tier list strives to be as accurate as possible to give you the strongest champion picks. We ordered them on the tier list based on what is most likely to give you the highest chance of winning the game. However, the tier list will over time, have a bias towards win rates since this does indicate that the ordering is accurate and not prone to fluctuations in play rate.<br />
<div><br />
<div>With enough playtime, a high win rate on a champion indicates *<b>something</b>* generally goes right, and a low win rate indicates that whatever is happening in games with this champion isn't in their favor.<br />
<br />
A low win rate may mean a champion is being played incorrectly and is stronger than his win rate indicates, but a top 25 win rate (with 120 champions) almost always indicates that a champion is <b>at least</b> a good candidate for Tier 1 or high Tier 2 if the sample size is large enough.<br />
<br />
This means that champions with high win rates do not mean that they're necessarily GOOD right now, especially if they have a low play rate or tend to get into favorable match-ups. If we feel this is the case, these champions will place differently on this tier list than you'd think.<br />
<br />
Similarly, champions with low win rates that are still within the acceptable deviations may end up slightly higher than you'd expect from a champion with mediocre win rates.<br />
<br />
If there are champions on this tier list with low overall play rates but good win rates after relatively few games of practice, it may mean that players that pick those champions up just to try them are bringing down the average. If this is the case, we will place them higher on the list.<br />
<br />
More <a href="https://www.nerfplz.com/2014/06/win-rates-what-do-they-mean.html">thoughts on win rates here</a>.<br />
<br />
<h1 style="text-align: center;">Counter Picking Champions</h1>
<div><br /></div>In Tier 3 of this tier list, we've placed certain champions that are good as a second pick but can get spanked hard if they end up first picking by a variety of meta champions. If you're good at a large variety of champions, picking a champion that counters your lane is a good place to start. If you can get a slight advantage and don't have a clear experience advantage, picking a champion that both places high on this tier list and also counters your enemy lane may give you enough to win a game.<br />
<br />
Check out a few of our more popular champion counter guides:<br />
<ol>
<li><a href="https://www.nerfplz.com/2019/03/counter-series-3-how-to-beat-yasuo.html">Yasuo Counters</a></li>
<li><a href="https://www.nerfplz.com/2019/04/counter-series-6-how-to-counter-darius.html">Darius Counters</a></li>
<li><a href="https://www.nerfplz.com/2019/04/counter-series-7-dealing-with-this.html">Vayne Counters</a></li>
<li><a href="https://www.nerfplz.com/2019/04/leblanc-counters-best-counter-champions.html">Leblanc Counters</a></li>
<li><a href="https://www.nerfplz.com/search/label/Counters?max-results=6">More available here</a></li>
</ol>
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<h1 style="text-align: center;">LoL Tier List Champion Explanations</h1>
<div>
<h3><span style="font-size: 18.72px;">Braum [Tier 1 Support]</span></h3><div><span style="font-size: 18.72px;">Braum's latest buffs make him a solid champion that works well in lane with most meta marksmen. Although his mana regeneration buffs seem small, it gives him significant more freedom to use his spells without feeling like a single miss loses the lane.</span></div><div><span style="font-size: 18.72px;"><br /></span></div><h3><span style="font-size: 18.72px;">Hwei [Tier 3 Support/Mid]</span></h3><div><span style="font-size: 18.72px;">In his current state Hwei feels slightly better as a mid lane than a support. Although his varied kit lends itself to potentially high utility, in practice the fear and roots are hard to land and his soft CC isn't strong enough to outweigh other supports. As a mid-laner he gets the chance to scale a little harder and focus on his damage specific strengths. Overall, his damage is a little on the lower side considering his difficulty but it's high enough to be effective. </span></div><div><span style="font-size: 18.72px;"><br /></span></div><h3><span style="font-size: 18.72px;">Illaoi [Tier 1 Top]</span></h3><div><span style="font-size: 18.72px;">Illaoi is quite good in solo queue as a result of her strong lane presence and excellent trade potential. She's definitely better with a few more melee champions sprinkled into the enemy team but even in a 1v1 scenario she can be quite good. Overall, she doesn't pack as much utility or chase potential as other top laners but she more than makes up with that with sheer damage.</span></div><div><span style="font-size: 18.72px;"><br /></span></div><h3><span style="font-size: 18.72px;">K'Sante [Tier 2 Top]</span></h3><div><span style="font-size: 18.72px;">As a top lane champion K'Sante's seen better days. He's certainly still playable and the 13.24 buffs have made him roughly balanced, but his 13.23 nerfs left him feeling quite weak. In his current state if you enjoy his kit he's still fun to play, but he doesn't pack quite the punch he used to.</span></div><div><span style="font-size: 18.72px;"><br /></span></div><h3><span style="font-size: 18.72px;">Naafiri [Tier 2 Mid]</span></h3><div><span style="font-size: 18.72px;">Naafiri sees very little play in mid lane nowadays as she's lost her flavor of the month status. That being said she's still strong despite her 13.23 nerfs. Overall, she needs a little more care when trading but can still dish plenty of pain.</span></div><div><br /></div><h3><span style="font-size: 18.72px;">Trundle [God Tier Top]</span></h3></div><div><span style="font-size: 18.72px;">Large buffs in Patch 13.23 coupled with a heavy tank meta means Trundle naturally flows into place as a strong top lane champion. The mana cost reduction in his Chomp allows him to trade profitably in lane and his attack damage growth allows him to stay relevant throughout the game.</span></div><div><span style="font-weight: normal;"><br /></span></div>
<div>
<div>
<ul></ul>
</div><b>Disclaimer:</b> <br />
<div>
<ul>
<li>The purpose of this list is for discussion and to provide a starting point for champion selection.</li>
</ul>
<h3>Agree? Disagree? Comment below!</h3>
<div>
<div class="message_box announce">If you're looking for a more <b>meta-based tier list</b> based on popularity, be sure to check out the <a href="https://www.nerfplz.com/search/label/FOTMTierList?max-results=8">FOTM list</a> as well!</div>
<div class="message_box announce">For a list of champions with the <b>highest *potential*</b> in the game without regard to difficulty or team synergies, jump to the <a href="https://www.nerfplz.com/search/label/SWM?max-results=8">strongest potential champions in each position</a>!</div>
<div class="message_box announce">Be sure to visit <a href="https://www.nerfplz.com/search/label/Ban%20List?max-results=8">Optimal Champion Bans by Division</a> too!</div>
</div>
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</div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-8312304033271467533.post-50205084268701346852023-12-12T10:03:00.003-05:002023-12-12T10:03:13.247-05:00Best Champions Ban Tier List For Ranked Bronze | Silver | Gold | Platinum | Diamond - Patch 13.24 December 2023<div class="smalltopimg"><div><h2>Hwei Struggling</h2><h2><div style="font-size: medium; font-weight: 400;">As expected, Hwei is struggling due to his high skill floor even post buffs. Meanwhile, long range CC champions are thriving at most divisions. Ezreal is easily replaceable by another marksman but due to his absurd play rate and decent performance across the board can be worth a ban just to keep someone out of their comfort zone.</div></h2></div><h2>
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<picture> <source srcset="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQ_VOZBmNNERoWMmTno6c64Yin5wk3J5E5uT-MCLM8jYLanpGTuGoC4McspGH3cW8F4BxvYVUKNpbsdmA-Y9AhQ6_RyHu3bzCLrgpOSI2mgHrE1Ec1IbwDdtEjYfAaqI5TtZl2aXD98Yo/s1600/bansmall.webp" type=""></source> <source srcset="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi54Wlcn4NwVwzwHBR7qNG23ZdLDJCEfR21vzMFiyNSi4Ro8F42Z_ZtcvG9U2RMYq9FAtIXduoCl88pIHtN-8fnYts5zVumgbhcw7U-KNOyN60gpYbZsp7CDc3SdEc-eObBk7KJ15msj6o/s1600/ekkosmall.png" type=""></source> <img alt="Ban Tier List" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi54Wlcn4NwVwzwHBR7qNG23ZdLDJCEfR21vzMFiyNSi4Ro8F42Z_ZtcvG9U2RMYq9FAtIXduoCl88pIHtN-8fnYts5zVumgbhcw7U-KNOyN60gpYbZsp7CDc3SdEc-eObBk7KJ15msj6o/s1600/ekkosmall.png" /></picture><br />
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<div style="margin: 0px; padding: 0px; text-align: center;">
<span style="color: #333333;">SEASON 13</span><br />
<span style="color: #333333;">PATCH 13.24 </span><span style="color: red;">BAN</span> TIER LIST</div>
</h3>
</div>
<h2>Hwei Struggling</h2>
<div>As expected, Hwei is struggling due to his high skill floor even post buffs. Meanwhile, long range CC champions are thriving at most divisions. Ezreal is easily replaceable by another marksman but due to his absurd play rate and decent performance across the board can be worth a ban just to keep someone out of their comfort zone.</div><div><br /></div><div>
Check out the full list below!<br />
<br /></div>
<div>
Be sure to check out the regular <a href="https://www.nerfplz.com/search/label/SQ%20Tier%20List?max-results=8">ranked queue list</a> as well!</div>
<br />
<div class="success">
The purpose of this list is to discover optimal bans, with the knowledge that enemy teams will likely ban the ones at the top of the list.</div>
<br />
<h2>
Banning Thought Process</h2>
<div>
<ol>
<li>Which champions could the enemy team pick that would <b><i><u>really screw my team over</u></i></b>?</li>
<li>Which champions could the enemy team pick that would really screw <b>ME </b>over?</li>
<li>Which of the champions above is the enemy team <b><u>likely going to pick</u></b> if it's not banned?</li>
<li>Which of the champions above is the enemy team <b><u>probably going to ban</u></b>?</li>
</ol>
</div>
<div>
After considering these items, it's time to hit the ban phase.<br />
<br />
<h2>
Optimal Bans</h2>
<div>
<br /></div>
<h3><img border="0" class="lozad" data-src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiB3wgF3bab-BK2eKuAxOtxsrAHm9y7VyepoCZIShCW782_Aq_zG1OlzIBs97MOsgiFdVlcIFYfrLp-eDz7DM0KqN7lJYAIRsPkkTSjJEErfwAFoeq3kWpiFLC9TKwoMg8ZZiyFaVH8IHk/s1600/diamond.png" /><span style="font-weight: normal;">Diamond+</span><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiB3wgF3bab-BK2eKuAxOtxsrAHm9y7VyepoCZIShCW782_Aq_zG1OlzIBs97MOsgiFdVlcIFYfrLp-eDz7DM0KqN7lJYAIRsPkkTSjJEErfwAFoeq3kWpiFLC9TKwoMg8ZZiyFaVH8IHk/s1600/diamond.png" /></h3>
</div>
<span style="color: red; font-weight: bold;">God Tier [Likely/Should Bans]</span>: Blitzcrank, Jax, Draven, Orianna<br /><b><span style="color: #38761d;">Good Bans [Popular Strong Champions]</span></b>: Ezreal, Sylas, Graves<br /><div><span style="color: #666666; font-weight: bold;">Meh Bans [Probable But Unnecessary Bans]</span>: Hwei, Yone, Briar</div>
<div>
<h3>
<span style="font-weight: normal;"><img border="0" class="lozad" style="font-size: medium;" /></span><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMicu1E70OwUnvdrfH0aDNXT744aIh9zpsdQXzTn1PkcwL6yhdnWcB-i8SxYNUPJg6ydG2WzD7uGl4s6C2Bclst34hUcAaE232JdRYd5nBmoR3C5QGqP_MNr6QIUdr-K2bPSqVq7Vx5Rc/s1600/platinum.png" /><span style="font-weight: 400;">Platinum/Emerald</span><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMicu1E70OwUnvdrfH0aDNXT744aIh9zpsdQXzTn1PkcwL6yhdnWcB-i8SxYNUPJg6ydG2WzD7uGl4s6C2Bclst34hUcAaE232JdRYd5nBmoR3C5QGqP_MNr6QIUdr-K2bPSqVq7Vx5Rc/s1600/platinum.png" /></h3>
<div><span style="color: red; font-weight: bold;">God Tier [Likely/Should Bans]</span>: Briar, Blitzcrank, Morgana<br /><b><span style="color: #38761d;">Good Bans [Popular Strong Champions]</span></b>: Jhin, Sylas, Lux<br /><div><span style="color: #666666; font-weight: bold;">Meh Bans [Probable But Unnecessary Bans]</span>: Hwei, Yone, Zed</div></div>
<h3>
<span style="font-weight: normal;"><img border="0" class="lozad" /></span><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjC_qmyvm0LEbYHb_PEsRGBP0hr4tssEwRqp7cYIyFGMPUCYSpt3bHYk99b-SyARzd0SoyDeyBMr4YbxM6B7kQk0C-x7Rje5kEw4gOKABg_ljL2EAjbOD5zrLchVWXG8MW3sEmPPtO-JeI/s1600/gold.png" /><span style="font-weight: normal;">Gold </span><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjC_qmyvm0LEbYHb_PEsRGBP0hr4tssEwRqp7cYIyFGMPUCYSpt3bHYk99b-SyARzd0SoyDeyBMr4YbxM6B7kQk0C-x7Rje5kEw4gOKABg_ljL2EAjbOD5zrLchVWXG8MW3sEmPPtO-JeI/s1600/gold.png" /></h3>
<div><span style="color: red; font-weight: bold;">God Tier [Likely/Should Bans]</span>: Blitzcrank, Briar, Morgana<br /><b><span style="color: #38761d;">Good Bans [Popular Strong Champions]</span></b>: <br /><div><span style="color: #666666; font-weight: bold;">Meh Bans [Probable But Unnecessary Bans]</span>: Hwei, Yone, Zed </div></div>
</div>
<h3>
<span style="font-weight: normal;"><img border="0" class="lozad" /></span><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghAZQD2PUiHCkZuRzMZ4VcofNf9oRIMhU9FbyMkBKy7kt1UXMIHAYyMEhg-Z9Q_Uiu-Ezhq1Crjow4lVd8dLuSNktZ7rgyR-IQMKylIHaX1-eKleiAcdSneY3XyMv0Ow5JrQYTuPUKDsI/s1600/silver.png" /><span style="font-weight: normal;">Silver </span><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghAZQD2PUiHCkZuRzMZ4VcofNf9oRIMhU9FbyMkBKy7kt1UXMIHAYyMEhg-Z9Q_Uiu-Ezhq1Crjow4lVd8dLuSNktZ7rgyR-IQMKylIHaX1-eKleiAcdSneY3XyMv0Ow5JrQYTuPUKDsI/s1600/silver.png" /></h3>
<div><span style="color: red; font-weight: bold;">God Tier [Likely/Should Bans]</span>: Blitzcrank, Briar, Morgana<br /><b><span style="color: #38761d;">Good Bans [Popular Strong Champions]</span></b>: Lux, Jhin, Sylas<br /><div><span style="color: #666666; font-weight: bold;">Meh Bans [Probable But Unnecessary Bans]</span>: Zed, Yone, Hwei</div></div>
<div>
<br /></div>
<h3>
<span style="font-weight: normal;"><img border="0" class="lozad" /></span><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJw1BcMdR0dHWK9LAAokfPbFGfj_n6LDmMY5EWGtvz3zj4rhv0PFxAtGHCjdUZZX51Jed0iI11LE_c-TnmoHU4qFJgIqgfYM6uP1ekQCZb-IK_hOGgdTYVBpYVh7olpPi0ZfQv9gYXMYc/s1600/bronze.png" /><span style="font-weight: normal;">Bronze/Iron</span><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJw1BcMdR0dHWK9LAAokfPbFGfj_n6LDmMY5EWGtvz3zj4rhv0PFxAtGHCjdUZZX51Jed0iI11LE_c-TnmoHU4qFJgIqgfYM6uP1ekQCZb-IK_hOGgdTYVBpYVh7olpPi0ZfQv9gYXMYc/s1600/bronze.png" /></h3>
<div><div><span style="color: red; font-weight: bold;">God Tier [Likely/Should Bans]</span>: Blitzcrank, Briar, Morgana<br /><b><span style="color: #38761d;">Good Bans [Popular Strong Champions]</span></b>: Lux, Jhin, Sylas, Miss Fortune<br /><div><span style="color: #666666; font-weight: bold;">Meh Bans [Probable But Unnecessary Bans]</span>: Zed, Yone, Shaco</div></div><div><br /></div>
</div>
<div>
<div>
<div>
<h2>
Method</h2>
<div>
To do this list, I first start with whichever statistical compilation site I have available (my personal preference is <a href="http://leagueofgraphs.com/">leagueofgraphs.com</a>). Afterwards, I check the most banned champions and separate them into either "God Tier" or "Meh Bans" based on win rate and popularity, sometimes subjective reasoning (in which case I'd do a write-up).</div>
<div>
<br /></div>
<div>
Last I do an analysis of both the win rate and the popularity by division and add in good bans for that division based on such.</div>
<div>
<br /></div>
<div>
Some people may note that most sites don't distinguish between "<i>Platinum Only</i>" and "<i>Platinum and Higher</i>". However, this generally doesn't make much of a difference as a result of the way the overall player distribution is between the ranks. Bronze and Silver make up the highest percentage of error, but generally run similar to each other.<br />
<br />
<h2>
Explanations</h2>
</div>
<ul>
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Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-8312304033271467533.post-64433632334573764022023-12-12T09:54:00.003-05:002023-12-12T09:54:05.790-05:00Official Patch 13.24 Patch Notes Released!<p><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGGccSwbFIZ1bkAPqfIrkVp0cOxDNhrFO2TxAFdnRWJCPSkISoxogU4XY0qEIkmEevwfH0MFOsobKVVNge2hWLkfd1qPwPkwiZ7nzyERm8SbiFDoblsh4ZE5nAe2dBMkqTk9cSq_lNNXcOtvOCj892yZTWlcK79TdU-0_uG41TnYb_RlvAbbrrJaWiPJ8/s16000/patch1324.png" /><br /><br /></p><header class="header-primary"><h2 id="patch-cast-at-maximum-range-toggle">Summary</h2><b><span style="color: red;">Nerfs</span></b>: Briar, Ivern<br /><b><span style="color: #38761d;">Buffs</span></b>: Azir, Braum, Galio, Gragas, K'Sante, Leona, Lucian, Mordekaiser, Qiyana, Zeri<span><a name='more'></a></span><h2 id="patch-cast-at-maximum-range-toggle">Cast at Maximum Range Toggle</h2></header><div class="content-border"><div class="white-stone accent-before"><blockquote class="blockquote context">In this patch we've added a new toggle setting that will affect how champions cast their abilities when the player inputs the command outside of max range. Go to Options > Game > Clamp Cast Target Location within Max Range and BOOM. With the toggle turned on abilities will automatically be cast at max range if the ability was cast outside of the ability's casting range</blockquote></div></div><header class="header-primary"><h2 id="patch-champions">Champions</h2></header><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://leagueoflegends.com/en-us/champions/hwei/"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt3ab99a15c653d16b/6567e203d28c5a75463e053a/Hwei_Square_(1).png?disposition=inline" /></a><h3 class="change-title" id="patch-hwei"><a href="http://www.leagueoflegends.com/en-us/champions/hwei/">Hwei</a></h3><blockquote class="blockquote context">Every mark should have meaning. Make your mark with Hwei on December 6, 2023 at 21:00 UTC.</blockquote><hr class="divider" /><ul><li><em>Hwei Abilities Rundown <a href="https://www.leagueoflegends.com/en-au/event/hwei-abilities-rundown/">here</a>!</em></li><li><em>Hwei Champion Bio <a href="https://universe.leagueoflegends.com/en_US/champion/hwei">here</a>!</em></li><li><em>Hwei Champion Trailer <a href="https://www.youtube.com/watch?v=G8tL3g-gDjo">here</a>!</em></li><li><em>Hwei Champion Insights <a href="https://www.leagueoflegends.com/en-us/news/dev/champion-insights-hwei/">here</a>!</em></li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://leagueoflegends.com/en-us/champions/azir/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.23.1/img/champion/Azir.png" /></a><h3 class="change-title" id="patch-azir"><a href="http://www.leagueoflegends.com/en-us/champions/azir/">Azir</a></h3><p class="summary">W damage increased.</p><blockquote class="blockquote context">We're happy that Azir has a new suite of items to consider and that Nashor's Tooth finally functions as many players expect it should. Looking into his builds, Liandry's-Nashor's, Luden's-Nashor's, and Crown-Nashor's are all performing a little bit worse than they were in the last patch so we'll be walking back one of the smaller nerfs he received in 13.23.</blockquote><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.23.1/img/spell/AzirW.png" />W - Arise!</h4><ul><li><strong>Damage</strong>: 2-77 (levels 10-18) (+50/65/80/95/110) (+55% AP) ⇒ 2-77 (levels 10-18) <strong>(+50/67/84/101/118)</strong> (+55% AP)</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://leagueoflegends.com/en-us/champions/braum/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.23.1/img/champion/Braum.png" /></a><h3 class="change-title" id="patch-braum"><a href="http://www.leagueoflegends.com/en-us/champions/braum/">Braum</a></h3><p class="summary">Base mana regeneration increased. R knock up duration increased.</p><blockquote class="blockquote context">Braum has some very sharp matchups in his current state. He's extremely strong as counter-engage into vanguards and is very weak in most ranged matchups where he doesn't really get to do anything. While he should be best served as a true defensive warden, we'd like to give him more agency in those weaker matchups. Mana regen should allow him more freedom to use abilities while a better Glacial Fissure will let him accomplish more outside of lane, while still being suboptimal for pure engage.</blockquote><hr class="divider" /><h4 class="change-detail-title">Base Stats</h4><ul><li><strong>Base Mana Regeneration</strong>: 6 ⇒ 7</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.23.1/img/spell/BraumRWrapper.png" />R - Glacial Fissure</h4><ul><li><strong>Minimum Knock Up Duration</strong>: 0.3 seconds ⇒ 0.6 seconds</li><li><strong>Secondary Target Knock Up Duration</strong>: 0.3 seconds ⇒ 0.6 seconds</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://leagueoflegends.com/en-us/champions/briar/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.23.1/img/champion/Briar.png" /></a><h3 class="change-title" id="patch-briar"><a href="http://www.leagueoflegends.com/en-us/champions/briar/">Briar</a></h3><p class="summary">Base armor decreased, attack speed ratio increased. Q damage increased. W bonus attack speed decreased. E damage resistance decreased, healing decreased. R damage decreased, damage type changed to magic.</p><blockquote class="blockquote context">Briar continues to devour her opposition in the jungle as players continue to get better at her, so we need to pull her power back a bit more. While we're nerfing all her builds with these changes, we're targeting lethality builds more. To that end, we're shifting R to magic damage and throwing in a buff to her attack speed ratio. With the attack speed ratio change, Briar's overall attack speed will be higher when building Stridebreaker, while staying close to the same on builds that don't purchase any attack speed. This should help make up for the nerf to W.</blockquote><hr class="divider" /><h4 class="change-detail-title">Base Stats</h4><ul><li><strong>Base Armor</strong>: 32 ⇒ 30</li><li><strong>Attack Speed Ratio</strong>: 0.644 ⇒ 0.669 <em>(Note: Attack speed at level 1 is unchanged.)</em></li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.23.1/img/spell/BriarQ.png" />Q - Head Rush</h4><ul><li><strong>Damage</strong>: 60/95/130/165/200 (+80% bonus AD) ⇒ <strong>60/90/120/150/180</strong> (+80% bonus AD)</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.23.1/img/spell/BriarW.png" />W - Blood Frenzy</h4><ul><li><strong>Bonus Attack Speed</strong>: 60/75/90/105/120% ⇒ 55/70/85/100/115%</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.23.1/img/spell/BriarE.png" />E - Chilling Scream</h4><ul><li><strong>Damage Reduction</strong>: 40% ⇒ 35%</li><li><strong>Healing</strong>: 10/11.5/13/14.5/16% of Maximum Health ⇒ 9/10/11/12/13% of Maximum Health</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.23.1/img/spell/BriarR.png" />R - Certain Death</h4><ul><li><strong>Damage</strong>: 150/300/450 (+75% bonus AD) (+110% AP) Physical Damage ⇒ 150/300/450 <strong>(+50% bonus AD) (+120% AP) Magic Damage</strong></li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://leagueoflegends.com/en-us/champions/galio/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.23.1/img/champion/Galio.png" /></a><h3 class="change-title" id="patch-galio"><a href="http://www.leagueoflegends.com/en-us/champions/galio/">Galio</a></h3><p class="summary">Q cooldown decreased.</p><blockquote class="blockquote context">We're back again to follow up on our Galio changes as he's still not performing as well as we'd like him to. Our last two adjustments were intended to buff Galio's unique strengths such as his semi-global ultimate and anti-mage durability. This round, we're giving Galio players more individual power in the form of lowering his Q cooldown so he can better duel with his opponents because it's currently quite high despite being his primary poke/clear ability.</blockquote><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.23.1/img/spell/GalioQ.png" />Q - Winds of War</h4><ul><li><strong>Cooldown</strong>: 12/11.5/11/10.5/10 seconds ⇒ 12/11/10/9/8 seconds</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://leagueoflegends.com/en-us/champions/gragas/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.23.1/img/champion/Gragas.png" /></a><h3 class="change-title" id="patch-gragas"><a href="http://www.leagueoflegends.com/en-us/champions/gragas/">Gragas</a></h3><p class="summary">Passive cooldown now decreases with level.</p><blockquote class="blockquote context">Back in patch 13.12 we released a Gragas nerf that increased his passive cooldown from 8 to 12 seconds. We've updated this to have his passive scale down as the game goes on. This is intended to give Gragas players more frequent access to his passive at later points in the game so he can sustain better during teamfights and while side-laning, but without reintroducing the oppressive sustain he had earlier this year.</blockquote><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.23.1/img/passive/GragasPassiveHeal.png" />Passive - Happy Hour</h4><ul><li><strong>Cooldown</strong>: 12 seconds ⇒ 12/10/8/6 seconds (levels 1/6/11/16)</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://leagueoflegends.com/en-us/champions/ivern/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.23.1/img/champion/Ivern.png" /></a><h3 class="change-title" id="patch-ivern"><a href="http://www.leagueoflegends.com/en-us/champions/ivern/">Ivern</a></h3><p class="summary">Base health decreased. E slow decreased.</p><blockquote class="blockquote context">Ivern remained unaffected when other junglers' clears were made slightly slower in patch 13.20. As a result, he's become one of the best junglers in the current game. We'd just like to take a small swing at his high base health in hopes of balancing him against other junglers and making him a bit more vulnerable to invades. Because Friend of the Forest's health cost is based on Ivern's base health, this change will have no impact on his ability to clear camps unless he gets directly damaged by his enemies. Beyond that, we're taking a small bite out of Triggerseed's slow as it locks down opponents a bit harder than we'd like, considering he has other harder-to-land crowd control abilities.</blockquote><hr class="divider" /><h4 class="change-detail-title">Base Stats</h4><ul><li><strong>Base Health</strong>: 655 ⇒ 630</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.23.1/img/spell/IvernE.png" />E - Triggerseed</h4><ul><li><strong>Slow</strong>: 50/55/60/65/70% ⇒ 45/50/55/60/65%</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://leagueoflegends.com/en-us/champions/ksante/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.23.1/img/champion/KSante.png" /></a><h3 class="change-title" id="patch-ksante"><a href="http://www.leagueoflegends.com/en-us/champions/k-sante/">K'Sante</a></h3><p class="summary">W mana cost decreased, damage increased.</p><blockquote class="blockquote context">We overshot our nerf on K'Sante last patch but we're happy with the parts of his kit that we addressed. Now that we've nerfed the lane safety provided by his Q, we're aiming to buff him by making Path Maker a more active part of his laning phase through softening its mana cost and then increasing his reliance on gold income via these ratio buffs.</blockquote><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.23.1/img/spell/KSanteW.png" />W - Path Maker</h4><ul><li><strong>Mana Cost</strong>: 60/65/70/75/80 ⇒ 40/45/50/55/60</li><li><strong>Damage</strong>: 20/40/60/80/100 (+50% AD) (+30% bonus armor) (+30% bonus magic resistance) (+6/7/8/9/10% target's maximum health) ⇒ 20/40/60/80/100 (+50% AD) <strong>(+50% bonus armor) (+50% bonus magic resistance)</strong> (+6/7/8/9/10% target's maximum health)</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://leagueoflegends.com/en-us/champions/leona/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.23.1/img/champion/Leona.png" /></a><h3 class="change-title" id="patch-leona"><a href="http://www.leagueoflegends.com/en-us/champions/leona/">Leona</a></h3><p class="summary">W bonus armor and MR increased. R damage increased.</p><blockquote class="blockquote context">Leona isn't the shining beam of light she once was and could use a bit more power. In order to get her glimmering again we're aiming to enhance her ability to all-in, as she has to commit harder to her engages than other similar supports and her engage capability is a primary reason for picking her. We're targeting her R damage and late-game W resistances specifically to give her more power in a way that doesn't affect her first few levels.</blockquote><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.23.1/img/spell/LeonaSolarBarrier.png" />W - Eclipse</h4><ul><li><strong>Bonus Armor</strong>: 20/25/30/35/40 (+20% bonus armor) ⇒ <strong>20/27.5/35/42.5/50</strong> (+20% bonus armor)</li><li><strong>Bonus Magic Resistance</strong>: 20/25/30/35/40 (+20% bonus magic resistance) ⇒ <strong>20/27.5/35/42.5/50</strong> (+20% bonus magic resistance)</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.23.1/img/spell/LeonaSolarFlare.png" />R - Solar Flare</h4><ul><li><strong>Damage</strong>: 100/175/250 (+80% AP) ⇒ <strong>150/225/300</strong> (+80% AP)</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://leagueoflegends.com/en-us/champions/lucian/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.23.1/img/champion/Lucian.png" /></a><h3 class="change-title" id="patch-lucian"><a href="http://www.leagueoflegends.com/en-us/champions/lucian/">Lucian</a></h3><p class="summary">E cooldown decreased.</p><blockquote class="blockquote context">Lucian is currently struggling in solo queue and could use a helping hand. Since our last two adjustments were to his Vigilance passive (which he's reliant on his team for) we're now choosing a buff that will give Lucian players themselves more power. We've decided to reduce his E cooldown, as Lucian is supposed to be powerful early, and this cooldown has some room to go down and still scale to the same level by mid game.</blockquote><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.23.1/img/spell/LucianE.png" />E - Relentless Pursuit</h4><ul><li><strong>Cooldown</strong>: 22/20/18/16/14 seconds ⇒ 19/17.75/16.5/15.25/14 seconds</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://leagueoflegends.com/en-us/champions/mordekaiser/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.23.1/img/champion/Mordekaiser.png" /></a><h3 class="change-title" id="patch-mordekaiser"><a href="http://www.leagueoflegends.com/en-us/champions/mordekaiser/">Mordekaiser</a></h3><p class="summary">Q damage increased. R now reveals the target upon initial cast.</p><blockquote class="blockquote context">Mordekaiser isn't performing particularly well at the moment, so we're taking a look under his rusty metal hood. First, a quality of life change to prevent the fog of war from canceling his ultimate. Second, he's gettingan AP ratio buff to his Q with the goal of letting him build ability power in more of his games, instead of transitioning into tank items quite so quickly.</blockquote><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.23.1/img/spell/MordekaiserQ.png" />Q - Obliterate</h4><ul><li><strong>Damage</strong>: 75/95/115/135/155 (+5-139 (based on level)) (+60% AP) ⇒ 75/95/115/135/155 (+5-139 (based on level)) <strong>(+70% AP)</strong></li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.23.1/img/spell/MordekaiserR.png" />R - Realm of Death</h4><ul><li><strong>You Can Run…</strong>: Casting Realm of Death will now reveal the target upon starting the cast. This means that walking into a brush while Mordekaiser is casting his R will no longer cancel the spell. Note: The target will not be revealed for the entire duration of the spell, so you can still hide on bush if one comes with you to the Realm.</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://leagueoflegends.com/en-us/champions/qiyana/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.23.1/img/champion/Qiyana.png" /></a><h3 class="change-title" id="patch-qiyana"><a href="http://www.leagueoflegends.com/en-us/champions/qiyana/">Qiyana</a></h3><p class="summary">Base mana and mana growth increased.</p><blockquote class="blockquote context">Qiyana is a very high-skill-cap champion who only performs above average in very high-skill brackets. We don't expect to truly change that fact, but we'd still like to make her a little more forgiving to play. We noticed that she's a pretty frequent Manamune purchaser, so with these changes we'd like for you to have your cake and eat it too. If you don't buy Manamune, you have more mana to play with, and thus, don't need Tear as badly. However, if you do buy Manamune, having more total mana means more bonus AD and ability damage. So everyone wins! Except maybe her opponents. They might lose.</blockquote><hr class="divider" /><h4 class="change-detail-title">Base Stats</h4><ul><li><strong>Base Mana</strong>: 325 ⇒ 375</li><li><strong>Mana Growth</strong>: 50 ⇒ 60</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://leagueoflegends.com/en-us/champions/talon/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.23.1/img/champion/Talon.png" /></a><h3 class="change-title" id="patch-talon"><a href="http://www.leagueoflegends.com/en-us/champions/talon/">Talon</a></h3><p class="summary">Ranged Q now also resets Talon's attack timer.</p><blockquote class="blockquote context">Consistency is key.</blockquote><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.23.1/img/spell/TalonQ.png" />Q - Noxian Diplomacy</h4><ul><li><strong>Quality of Life Change</strong>: When cast at range, Q will now reset Talon's attack timer. <em>(Note: this has been updated to match the functionality of his Q when cast at melee range.)</em></li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://leagueoflegends.com/en-us/champions/velkoz/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.23.1/img/champion/Velkoz.png" /></a><h3 class="change-title" id="patch-velkoz"><a href="http://www.leagueoflegends.com/en-us/champions/vel-koz/">Vel'Koz</a></h3><p class="summary">W and E Bugfixes</p><blockquote class="blockquote context">As part of this patch we had planned to do some follow up work to Vel'Koz but the changes weren't quite ready to ship. Part of those changes were bug fixes which were ready, so instead of waiting to patch in both at the same time we'll be patching the bug fixes a bit earlier.</blockquote><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://ddragon.leagueoflegends.com/cdn/13.23.1/img/spell/VelkozW.png" />W - Void Rift</h4><ul><li>Fixed a bug where the first half of the rift would fizzle if Vel'Koz died directly after casting.</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.23.1/img/spell/VelkozE.png" />E - Tectonic Disruption</h4><ul><li>Fixed a bug where the spell would fizzle out when V'K flashes or is knocked back at max range.</li><li>Tectonic Disruption's missile will now spawn at Vel'koz's original location if he flashes or is knocked back during the cast.</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://leagueoflegends.com/en-us/champions/zeri/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.23.1/img/champion/Zeri.png" /></a><h3 class="change-title" id="patch-zeri"><a href="http://www.leagueoflegends.com/en-us/champions/zeri/">Zeri</a></h3><p class="summary">AD growth increased. W damage increased.</p><blockquote class="blockquote context">Zeri hasn't been zipping and zapping around like she used to and her battery power level is low, so we're giving her a small damage buff with the goal to amp her up ever so slightly.</blockquote><hr class="divider" /><h4 class="change-detail-title">Base Stats</h4><ul><li><strong>AD Growth</strong>: 1.3 ⇒ 2</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.23.1/img/spell/ZeriW.png" />W - Ultrashock Laser</h4><ul><li><strong>Damage</strong>: 20/60/100/140/180 (+130% AD) (+25% AP) ⇒ <strong>30/70/110/150/190</strong> (+130% AD) (+25% AP)</li></ul></div></div><header class="header-primary"><h2 id="patch-ranked-season-schedule-update">Ranked Season Schedule Update</h2></header><div class="content-border"><div class="patch-change-block white-stone accent-before"><p>Season 2023 Split 2 ends at 23:59:59 January 9, 2024 according to your regional local time.</p><p>Season 2024 Split 1 starts at 12:00:00 January 10, 2024 according to regional local time everywhere except for LA1 and NA1:</p><ul><li>LA1 starts at 9am, Jan 10 CST</li><li>NA1 starts at 7am, Jan 10 PST</li></ul><p>The season transition experience will be similar to what we had in the past: Ranked queues will be disabled for a couple of hours, and will be brought back as soon as 14.1 is up, and a couple of hours after that, Split 1 will be officially launched! The ranked games played during the downtime won't count towards your new season progression.</p><p>Shard transfers will be disabled before season end, and re-enabled after all end of season rewards are granted.</p><br /><br /><table style="border-collapse: collapse; border: 1px solid white; width: 2111.02px;"><tbody><tr><th style="border-collapse: collapse; border: 1px solid white; padding: 21.0938px; text-align: center;">Region</th><th style="border-collapse: collapse; border: 1px solid white; padding: 21.0938px; text-align: center;">Time Zone</th><th style="border-collapse: collapse; border: 1px solid white; padding: 21.0938px; text-align: center;">Season End Time</th></tr><tr><td style="border-collapse: collapse; border: 1px solid white; padding: 21.0938px; text-align: center;">OC1</td><td style="border-collapse: collapse; border: 1px solid white; padding: 21.0938px; text-align: center;">Australian Eastern Daylight Time (AEDT)</td><td style="border-collapse: collapse; border: 1px solid white; padding: 21.0938px; text-align: center;">Jan/9/2024 23:59:59</td></tr><tr><td style="border-collapse: collapse; border: 1px solid white; padding: 21.0938px; text-align: center;">JP1</td><td style="border-collapse: collapse; border: 1px solid white; padding: 21.0938px; text-align: center;">Japan Standard Time (JST)</td><td style="border-collapse: collapse; border: 1px solid white; padding: 21.0938px; text-align: center;">Jan/9/2024 23:59:59</td></tr><tr><td style="border-collapse: collapse; border: 1px solid white; padding: 21.0938px; text-align: center;">KR1</td><td style="border-collapse: collapse; border: 1px solid white; padding: 21.0938px; text-align: center;">Korea Standard Time (KST)</td><td style="border-collapse: collapse; border: 1px solid white; padding: 21.0938px; text-align: center;">Jan/9/2024 23:59:59</td></tr><tr><td style="border-collapse: collapse; border: 1px solid white; padding: 21.0938px; text-align: center;">RU</td><td style="border-collapse: collapse; border: 1px solid white; padding: 21.0938px; text-align: center;">Moscow Standard Time (MSK)</td><td style="border-collapse: collapse; border: 1px solid white; padding: 21.0938px; text-align: center;">Jan/9/2024 23:59:59</td></tr><tr><td style="border-collapse: collapse; border: 1px solid white; padding: 21.0938px; text-align: center;">EUN1</td><td style="border-collapse: collapse; border: 1px solid white; padding: 21.0938px; text-align: center;">Central European Time (CET)</td><td style="border-collapse: collapse; border: 1px solid white; padding: 21.0938px; text-align: center;">Jan/9/2024 23:59:59</td></tr><tr><td style="border-collapse: collapse; border: 1px solid white; padding: 21.0938px; text-align: center;">TR1</td><td style="border-collapse: collapse; border: 1px solid white; padding: 21.0938px; text-align: center;">Time zone in Istanbul, Turkey (GMT+3)</td><td style="border-collapse: collapse; border: 1px solid white; padding: 21.0938px; text-align: center;">Jan/9/2024 23:59:59</td></tr><tr><td style="border-collapse: collapse; border: 1px solid white; padding: 21.0938px; text-align: center;">EUW1</td><td style="border-collapse: collapse; border: 1px solid white; padding: 21.0938px; text-align: center;">Greenwich Mean Time (GMT)</td><td style="border-collapse: collapse; border: 1px solid white; padding: 21.0938px; text-align: center;">Jan/9/2024 23:59:59</td></tr><tr><td style="border-collapse: collapse; border: 1px solid white; padding: 21.0938px; text-align: center;">BR1</td><td style="border-collapse: collapse; border: 1px solid white; padding: 21.0938px; text-align: center;">Time zone in São Paulo, Brazil (GMT-3)</td><td style="border-collapse: collapse; border: 1px solid white; padding: 21.0938px; text-align: center;">Jan/9/2024 23:59:59</td></tr><tr><td style="border-collapse: collapse; border: 1px solid white; padding: 21.0938px; text-align: center;">LA2</td><td style="border-collapse: collapse; border: 1px solid white; padding: 21.0938px; text-align: center;">Time zone in Buenos Aires, Argentina (GMT-3)</td><td style="border-collapse: collapse; border: 1px solid white; padding: 21.0938px; text-align: center;">Jan/9/2024 23:59:59</td></tr><tr><td style="border-collapse: collapse; border: 1px solid white; padding: 21.0938px; text-align: center;">LA1</td><td style="border-collapse: collapse; border: 1px solid white; padding: 21.0938px; text-align: center;">Central Standard Time (CST)</td><td style="border-collapse: collapse; border: 1px solid white; padding: 21.0938px; text-align: center;">Jan/9/2024 23:59:59</td></tr><tr><td style="border-collapse: collapse; border: 1px solid white; padding: 21.0938px; text-align: center;">NA1</td><td style="border-collapse: collapse; border: 1px solid white; padding: 21.0938px; text-align: center;">Pacific Standard Time (PST)</td><td style="border-collapse: collapse; border: 1px solid white; padding: 21.0938px; text-align: center;">Jan/9/2024 23:59:59</td></tr><tr><td style="border-collapse: collapse; border: 1px solid white; padding: 21.0938px; text-align: center;">PH</td><td style="border-collapse: collapse; border: 1px solid white; padding: 21.0938px; text-align: center;">Philippine Standard Time</td><td style="border-collapse: collapse; border: 1px solid white; padding: 21.0938px; text-align: center;">Jan/9/2024 23:59:59</td></tr><tr><td style="border-collapse: collapse; border: 1px solid white; padding: 21.0938px; text-align: center;">VN</td><td style="border-collapse: collapse; border: 1px solid white; padding: 21.0938px; text-align: center;">Indochina Time (GMT+7)</td><td style="border-collapse: collapse; border: 1px solid white; padding: 21.0938px; text-align: center;">Jan/9/2024 23:59:59</td></tr><tr><td style="border-collapse: collapse; border: 1px solid white; padding: 21.0938px; text-align: center;">SG</td><td style="border-collapse: collapse; border: 1px solid white; padding: 21.0938px; text-align: center;">Singapore Standard Time (GMT+8)</td><td style="border-collapse: collapse; border: 1px solid white; padding: 21.0938px; text-align: center;">Jan/9/2024 23:59:59</td></tr><tr><td style="border-collapse: collapse; border: 1px solid white; padding: 21.0938px; text-align: center;">TH</td><td style="border-collapse: collapse; border: 1px solid white; padding: 21.0938px; text-align: center;">Indochina Time (GMT+7)</td><td style="border-collapse: collapse; border: 1px solid white; padding: 21.0938px; text-align: center;">Jan/9/2024 23:59:59</td></tr><tr><td style="border-collapse: collapse; border: 1px solid white; padding: 21.0938px; text-align: center;">TW</td><td style="border-collapse: collapse; border: 1px solid white; padding: 21.0938px; text-align: center;">Taipei Standard Time (GMT+8)</td><td style="border-collapse: collapse; border: 1px solid white; padding: 21.0938px; text-align: center;">Jan/9/2024 23:59:59</td></tr></tbody></table></div></div><header class="header-primary"><h2 id="patch-arena-returns">Arena Returns</h2></header><div class="content-border"><div class="white-stone accent-before"><blockquote class="blockquote context">Hey Gladiators! We're incredibly excited for you to see all the new items, augments, and balance updates we've been working on. There are a lot of changes to cover! You can find the nitty gritty details below, but if you want to get straight to the action, here is a quick summary of all the biggest things to look out for in the Rings of Wrath!</blockquote><ul><li>A huge amount of class and individual champion balance changes.</li><li>Hexgates have been added to all four Arenas!</li><li>Death is not the end! After a delay, you can revive your dead teammate by standing on their body!</li><li>We've removed the Naafiri, Samira, Shaco, Viego, Lux, Evelynn, and Jhin cameos, and we've added Sylas and Thresh cameos!</li><li>4 new items!</li><li>60 new Augments!</li></ul><hr class="divider" /><br /><div><blockquote class="blockquote context">Due to the large amount of balance adjustments being made this patch change lists will only contain the numbers being changed and not the entire equation as per usual.</blockquote></div><h4 class="change-detail-title">Gameplay Updates</h4><br /><strong>Hexgates</strong><ul><li>Hexgates have been added to each of the 4 Rings of Wrath. They work just like they do on Hextech Rift and Howling Abyss and have a 7 second cooldown.</li></ul><br /><strong>Downed State/Reviving</strong><ul><li>When a champion dies for the first time each round, they become downed for 11-8 seconds (based on round number), after which they become revivable. If an ally stands near a revivable ally for 3 seconds, they are resurrected and healed by their ally for 150+75 per level.</li><li>Revive duration is cumulative. If you spend 1 second near your Downed ally, then leave and come back, they will only take 2 seconds to Revive.</li><li>Revive duration is decreased based on the reviver’s Heal/Shield Power, and also decreased based on how much less team health the reviver has than the enemy team.</li><li>When you are revived, you become Invulnerable, Untargetable, and unable to attack/cast for 0.75 seconds. You will also gain 30% damage reduction, 75% Move Speed, and 50% Tenacity decaying over 3 seconds (or 2.25 seconds after the invulnerability ends).</li><li>In order to revive an ally, the ally must not be reviving with another effect or ability such as Zilean’s R, Zac’s Passive, or Guardian Angel.</li></ul><br /><strong>Cameos</strong><ul><li>The following Cameos have been removed: Naafiri. Samira, Shaco, Viego, Lux, Evelynn, and Jhin</li><li>The following Cameos have been added: Sylas (At the start of the round, Sylas replaces Summoner Flee with a one-use random Ultimate) and Thresh (Thresh will occasionally throw out a Lantern. The Lantern continuously Shields and can be selected to be pulled to Thresh).</li></ul><br /><strong>New Items</strong><ul><li>Sword of the Blossoming Dawn: 40 Ability Power, 200 Health, 15% Heal and Shield Power, 15 Ability Haste. Passive Effervescence: Gain 1.2% Attack Speed for every 1% Heal and Shield Power you have. Passive Peppermint: On-Hit, heal the lowest health ally champion near you for 15-45 (+10% bonus AD) (+7% AP)</li><li>Perplexity: 70 Ability Power, 8% Move Speed, 22% Armor Penetration, 30% Magic Penetration. Passive Giant Slayer: Deal up to 22% bonus damage against champions with greater maximum Health than you.</li><li>Hellfire Hatchet: 40 Attack Damage, 12 Lethality, 15% Omnivamp. Passive Char: On-Hit or damaging an enemy with an active ability, heal for 2% of the Target's Current Health and apply 1 stack of Burn that deals 12% bonus AD (+10% AP) (+2% Missing Health) physical damage per second for 4 seconds.</li><li>Wordless Promise: 60 Ability Power, 15% Heal and Shield Power, 25 Ability Haste. Active - Promise: Make a Promise to an ally (90 second Cooldown). Passive Promise: Gain 20% of your Promised ally's Ability Power, and grant your Promised ally 20% of your Ability Haste.</li></ul><br /><strong>Augment Updates</strong><ul><li>Once two champions possess the same Augment, that Augment is removed from the pool.</li><li>60 Augments have been added to the Augment Pool! While we could share them all here, it’s more fun to enjoy exploring and experiencing them live. GLHF!</li></ul><hr class="divider" /><h4 class="change-detail-title">Queue Changes</h4><ul><li><strong>Maximum Party Size</strong>: 2 players ⇒ 4 players <em>(Note: when queuing with 3 players the party will be given the option to select who will be matched with a random player.)</em></li><li><strong>Rating Restrictions</strong>: Players with a Gladiator rating can only queue with other Gladiator rated players ⇒ Players with an 8,100 rating or higher can only queue with 1 other player, and players must be within 1,000 rating of one another to queue together</li><li><strong>Private Matchmaking</strong>: A full party of 8 players can queue together for an unrated game. There are no rating restrictions in private matches.</li></ul><hr class="divider" /><h4 class="change-detail-title">Rating System Changes</h4><ul><li>Arena ratings from the initial launch have been reset, and all players will begin in Wood Tier with a 500 rating.</li><li><strong>Gold Tier Rating</strong>: 3200 ⇒ 3300</li><li><strong>Gladiator Tier Rating</strong>: 3800 ⇒ 4000</li></ul><hr class="divider" /><h4 class="change-detail-title">General Balance Adjustments</h4><ul><li>Health Bonus for Melee Champions: 200-700 (based on level)</li><li style="list-style: none;"><span class="change-indicator">⇒</span> <span class="attribute-after">50-900 (based on level)</span></li><li>Health Bonus for Ranged Champions: 300-800 (based on level) <span class="change-indicator">⇒</span> 150-1150 (based on level)</li><li>Resist Bonus for Melee Champions: 4-8 (based on level) <span class="change-indicator">⇒</span> 8-36 (based on level)</li><li>Armor/MR Bonus for Ranged Champions: 2-4 (based on level <span class="change-indicator">⇒</span> 2-16 (based on level)</li><li>Attack Speed Bonus for Ranged Champions: 20% at all levels <span class="change-indicator">⇒</span> Removed</li></ul><hr class="divider" /><h4 class="change-detail-title">Champion Balance Adjustments</h4><strong>Aatrox</strong><ul><li>E Recharge Time: 26-10 seconds <span class="change-indicator">⇒</span> 22-10 seconds</li><li>E Percent Healing: 18-24% <span class="change-indicator">⇒</span> 20-32%</li><li>E Empowered Percent Healing during Ultimate: 20-36% <span class="change-indicator">⇒</span> 24-44%</li><li>R Increased Healing: 25-45% <span class="change-indicator">⇒</span> 30-60%</li><li>R Bonus AD: 20-45% <span class="change-indicator">⇒</span> 30-55%.</li></ul><strong>Akali</strong><ul><li>Health Growth: 111 <span class="change-indicator">⇒</span> 121</li><li>Q Damage: 50-150 (+60% AP) (+65% total AD) <span class="change-indicator">⇒</span> 60-180 (+70% AP) (+75% total AD)</li><li>W Ability Haste: +30 <span class="change-indicator">⇒</span> 0</li><li>W Cooldown: 20 seconds <span class="change-indicator">⇒</span> 15 seconds</li></ul><strong>Akshan</strong><ul><li>Health Growth: 105 <span class="change-indicator">⇒</span> 115</li><li>AD Growth: 3 <span class="change-indicator">⇒</span> 3.7</li><li>E bonus AD ratio: 17.5% <span class="change-indicator">⇒</span> 22.5%</li></ul><strong>Alistar</strong><ul><li>W Ability Haste: - 30 <span class="change-indicator">⇒</span> 0</li><li>W Cooldown: 14-10 <span class="change-indicator">⇒</span> 26-16 seconds</li><li>R Ability Haste: -30 <span class="change-indicator">⇒</span> 0</li><li>R Cooldown: 120-80 seconds <span class="change-indicator">⇒</span> 180-120 seconds</li></ul><strong>Annie</strong><ul><li>Damage Dealt Modifier: -5% <span class="change-indicator">⇒</span> 0</li><li>Damage Taken Modifier: +5% <span class="change-indicator">⇒</span> 0</li><li>Health Growth: 102 <span class="change-indicator">⇒</span> 92</li><li>Passive Stun Duration: 1.25-1.75 (based on level) <span class="change-indicator">⇒</span> 1-1.5 seconds</li><li>Q Damage: 70-210 (+75% AP) <span class="change-indicator">⇒</span> 60-200 (+65% AP)</li><li>W Damage: 70-250 (+85% AP) <span class="change-indicator">⇒</span> 60-220 (+75% AP)</li></ul><strong>Ashe</strong><ul><li>W Damage: 20-80 (+100% AD) <span class="change-indicator">⇒</span> 25-105 (+120% AD)</li><li>R Stun Duration: 1-3.5 <span class="change-indicator">⇒</span> 1.5-4.5 seconds</li><li>R AP Ratio: 120% <span class="change-indicator">⇒</span> 200%</li></ul><strong>Bard</strong><ul><li>Passive Chimes Per Upgrade: 5 <span class="change-indicator">⇒</span> 4</li><li>Passive AP Ratio: 0.3 <span class="change-indicator">⇒</span> 0 .5</li></ul><strong>Blitzcrank</strong><ul><li>Health Growth: 109 <span class="change-indicator">⇒</span> 139</li><li>Q Ability Haste: +40 <span class="change-indicator">⇒</span> 0</li><li>Q Cooldown: 20-16 <span class="change-indicator">⇒</span> 13-9 seconds</li></ul><strong>Braum</strong><ul><li>Health Growth: 112 <span class="change-indicator">⇒</span> 132</li><li>Attack Speed Growth: 3.5% <span class="change-indicator">⇒</span> 4.5%</li><li>W Braum Bonus Resistances: 20-40 (+36% bonus Armor/MR) <span class="change-indicator">⇒</span> 20-60 (+45% bonus Armor/MR)</li><li>W Ally Bonus Resistances: 20-40 (+12% bonus Armor/MR) <span class="change-indicator">⇒</span> 20-60 (+16% bonus Armor/MR)</li></ul><strong>Briar</strong><ul><li>Health Growth: 100 <span class="change-indicator">⇒</span> 90</li><li>Armor Growth: 4.2 <span class="change-indicator">⇒</span> 3.2</li><li>Q Base Damage: 60-220 <span class="change-indicator">⇒</span> 50-190</li><li>Q Armor Shred: 10-26% <span class="change-indicator">⇒</span> 10-20%</li><li>W Bonus Attack Speed: 60-120% <span class="change-indicator">⇒</span> 60-100%</li><li>W Snack Attack Heal Percentage: 36-60% <span class="change-indicator">⇒</span> 36-48%</li><li>R Damage: 150-450 (+75% bonus AD) <span class="change-indicator">⇒</span> 150-400 (+90% bonus AD)</li><li>R Bonus Armor/MR: 20% AD <span class="change-indicator">⇒</span> 10% AD.</li></ul><strong>Cassiopeia</strong><ul><li>Health Growth: 104 <span class="change-indicator">⇒</span> 94</li><li>W Ability Haste: -30 <span class="change-indicator">⇒</span> 0</li><li>W Cooldown: 24-16 <span class="change-indicator">⇒</span> 28-20 seconds</li><li>R Damage: 150-350 (+50% AP) <span class="change-indicator">⇒</span> 100-250 (+40% AP)</li></ul><strong>Cho'Gath</strong><ul><li>Q Ability Haste: +25 <span class="change-indicator">⇒</span> 0</li><li>Q Cooldown: 6 <span class="change-indicator">⇒</span> 5 seconds</li><li>R Ability Haste: +30 <span class="change-indicator">⇒</span> 0</li><li>R Cooldown: 80-60 <span class="change-indicator">⇒</span> 60–40 seconds</li></ul><strong>Corki</strong><ul><li>Base Health: 105 <span class="change-indicator">⇒</span> 100</li><li>Passive Package Damage Per Second: 30-100 (based on level) (+200% bonus AD) (+24% AP) <span class="change-indicator">⇒</span> 30-100 (based on level) (+100% bonus AD) (+16% AP)</li><li>W Cooldown: 20-16 <span class="change-indicator">⇒</span> 23-19 seconds</li><li>W AP Ratio Per Second: 40% <span class="change-indicator">⇒</span> 60%</li><li>E Ability Haste: -30 <span class="change-indicator">⇒</span> 0</li><li>R Damage: 80-150 (+15-75% AD) (+12% AP) <span class="change-indicator">⇒</span> 70-140 (+10-60% AD) (+20% AP)</li></ul><strong>Draven</strong><ul><li>Passive Stacks per Round: 100 <span class="change-indicator">⇒</span> 50</li><li>Passive Stacks per Catch: 10 <span class="change-indicator">⇒</span> 5</li><li>Q Bonus Damage AD Ratio: +75-115% bonus AD <span class="change-indicator">⇒</span> +70-110% bonus AD</li></ul><strong>Evelynn</strong><ul><li>Q Health Growth: 98 <span class="change-indicator">⇒</span> 128</li><li>Q Damage: 35-55 (+30% AP) <span class="change-indicator">⇒</span> 35-75 (+35% AP)</li><li>Q Bonus Damage on Marked Target: 25-65 (+30% AP) <span class="change-indicator">⇒</span> 30-70 (+40% AP)</li><li>W Ability Haste: +20 <span class="change-indicator">⇒</span> 0</li><li>W Cooldown: 15-11 <span class="change-indicator">⇒</span> 13-9 seconds</li><li>R Cooldown: 120-80 <span class="change-indicator">⇒</span> 90-60 seconds</li></ul><strong>Ezreal</strong><ul><li>Passive Attack Speed per stack: 0.1 <span class="change-indicator">⇒</span> 0.15</li><li>Q AD Ratio: 135% <span class="change-indicator">⇒</span> 140%</li><li>Q AP Ratio: 17% <span class="change-indicator">⇒</span> 20%</li><li>W Base Damage: 80-300 <span class="change-indicator">⇒</span> 110-350</li><li>E Ability Haste: +15 <span class="change-indicator">⇒</span> 0</li><li>E Cooldown: 26-14 <span class="change-indicator">⇒</span> 18-10 seconds</li><li>E AP Ratio: 80% <span class="change-indicator">⇒</span> 90%</li><li>R AP Ratio: 95% <span class="change-indicator">⇒</span> 110%</li></ul><strong>Fiora</strong><ul><li>Damage Dealt Modifier: -5% <span class="change-indicator">⇒</span> 0</li><li>Health Growth: 99 <span class="change-indicator">⇒</span> 89</li><li>AD Growth: 3.3 <span class="change-indicator">⇒</span> 2.8</li><li>Q Damage: 70-110 (+90-110% bonus AD) <span class="change-indicator">⇒</span> 55-95 (+70-90% bonus AD)</li><li>W Ability Haste: -20 <span class="change-indicator">⇒</span> 0</li><li>W Cooldown: 24-16 <span class="change-indicator">⇒</span> 28-20 seconds</li></ul><strong>Galio</strong><ul><li>Health Growth: 126 <span class="change-indicator">⇒</span> 136</li><li>W Ability Haste: +30 >> 0</li><li>W Cooldown: 18-14 <span class="change-indicator">⇒</span> 15-11 seconds</li><li>W Shield Health Ratio: 10% <span class="change-indicator">⇒</span> 15-25%</li><li>R Base Damage: 150-350 <span class="change-indicator">⇒</span> 200-600</li></ul><strong>Heimerdinger</strong><ul><li>Damage Dealt Modifier: -5% <span class="change-indicator">⇒</span> 0</li><li>Health Growth: 101 <span class="change-indicator">⇒</span> 86</li><li>Q Turret Shot AP Ratio: 35% <span class="change-indicator">⇒</span> 25%</li><li>Q Turret Beam AP Ratio: 55% <span class="change-indicator">⇒</span> 45%</li><li>E Ability Haste: -30 <span class="change-indicator">⇒</span> 0</li><li>E Cooldown: 11 <span class="change-indicator">⇒</span> 15 seconds</li></ul><strong>Illaoi</strong><ul><li>Damage Taken Modifier: +5% <span class="change-indicator">⇒</span> 0</li><li>Health Growth: 109 <span class="change-indicator">⇒</span> 99</li><li>AD Growth: 5 <span class="change-indicator">⇒</span> 4</li></ul><strong>Ivern</strong><ul><li>Q Cooldown: 14-10 <span class="change-indicator">⇒</span> 16-12 seconds</li><li>E Shield Amount: 85-245 (+50% AP) <span class="change-indicator">⇒</span> 80-220 (+45% AP)</li><li>E Damage: 70-150 (+80% AP) <span class="change-indicator">⇒</span> 60-120 (+70% AP)</li><li>E Slow Amount: 50-70% <span class="change-indicator">⇒</span> 40-60%</li></ul><strong>Jax</strong><ul><li>Health Growth: 100 <span class="change-indicator">⇒</span> 90</li><li>AD Growth: 4.25 <span class="change-indicator">⇒</span> 4</li><li>W Base Damage: 50-190 <span class="change-indicator">⇒</span> 30-130</li><li>E Ability Haste: -30 <span class="change-indicator">⇒</span> 0</li><li>E Cooldown: 15-9 <span class="change-indicator">⇒</span> 20-14 seconds</li><li>R Passive Base Damage: 60-160 <span class="change-indicator">⇒</span> 50-130</li><li>R Active Base Damage: 150-350 <span class="change-indicator">⇒</span> 100-250</li></ul><strong>Jhin</strong><ul><li>Passive Crit Movespeed Attack Speed Ratio: 40% <span class="change-indicator">⇒</span> 80%</li><li>Q Base Damage: 65-245 <span class="change-indicator">⇒</span> 70-310</li><li>Q AD Ratio: 0.6-1 <span class="change-indicator">⇒</span> 0.8-1.2</li><li>W Base Damage: 60-200 <span class="change-indicator">⇒</span> 70-250</li><li>W Root Duration: 1.25-2.25 <span class="change-indicator">⇒</span> 1.75-3.25 seconds</li><li>E Slow Amount: 35% <span class="change-indicator">⇒</span> 50%</li><li>R Base Damage: 100-400 <span class="change-indicator">⇒</span> 144-444</li><li>R AD Ratio: 0.25 <span class="change-indicator">⇒</span> 0.44</li><li>R Cooldown: 120-90 <span class="change-indicator">⇒</span> 45-15 seconds</li></ul><strong>Jinx</strong><ul><li>Health Growth: 105 <span class="change-indicator">⇒</span> 115</li><li>AD Growth: 3.15 <span class="change-indicator">⇒</span> 3.75</li><li>W Damage: 10-210 (+160% AD) <span class="change-indicator">⇒</span> 10-250 (+200% AD)</li><li>R Cooldown: 70-40 <span class="change-indicator">⇒</span> 50-30 seconds</li></ul><strong>Kai'Sa</strong><ul><li>Health Growth: 102 <span class="change-indicator">⇒</span> 95</li><li>AD Growth: 2.6 <span class="change-indicator">⇒</span> 2.2</li><li>Q Individual Missile Damage: 40-100 (+50% bonus AD) (+20% AP) <span class="change-indicator">⇒</span> 40-100 (+40% bonus AD) (+15% AP)</li></ul><strong>Kalista</strong>:<ul><li>Q Total AD Ratio: 105% <span class="change-indicator">⇒</span> 135%</li></ul><strong>Kayle</strong><ul><li>Damage Dealt Modifier: -5% <span class="change-indicator">⇒</span> 0</li><li>Passive Wave Damage: 20-41 (based on level) (+25% AP) (+10% bonus AD) <span class="change-indicator">⇒</span> 20-41 (based on level) (+17% AP) (+7% bonus AD)</li><li>Q Slow Percent: 26-50% <span class="change-indicator">⇒</span> 15-35%</li><li>W Movespeed: 24-40% <span class="change-indicator">⇒</span> 15-35%</li><li>E Passive Damage: 10-30 (+20% AP) (+10% bonus AD) <span class="change-indicator">⇒</span> 5-25 (+14% AP) (+7% bonus AD)</li><li>R Ability Haste: -100 <span class="change-indicator">⇒</span> 0</li><li>R Cooldown: 160-80 <span class="change-indicator">⇒</span> 320-160 seconds</li><li>R Base Damage: 50-150 <span class="change-indicator">⇒</span> 150-300</li></ul><strong>Kayn</strong><ul><li>Damage Dealt Modifier: -5% <span class="change-indicator">⇒</span> 0</li><li>Damage Taken Modifier: -5% <span class="change-indicator">⇒</span> 0</li><li>Passive Orbs per Round: 25 <span class="change-indicator">⇒</span> 30</li><li>Passive Assassin Out-of-Combat Window to Reset Passive: 8 <span class="change-indicator">⇒</span> 4 seconds</li><li>Passive Assassin Bonus Magic Damage: 15-45% (based on level) <span class="change-indicator">⇒</span> 30-60% (based on level)</li><li>Q Darkin Damage: 5% <span class="change-indicator">⇒</span> 4% of target's maximum health</li><li>Q Darkin Damage: 3.5% <span class="change-indicator">⇒</span> 3% maximum HP per 100 bonus AD</li><li>E Assassin Cooldown: 10 <span class="change-indicator">⇒</span> 7 seconds</li><li>E Assassin Bonus Movespeed: 70% <span class="change-indicator">⇒</span> 100%</li><li>R Darkin Damage: 10% <span class="change-indicator">⇒</span> 7% per 100 bonus AD</li><li>R Assassin Bonus Cast and Emerge range: 200 <span class="change-indicator">⇒</span> 400</li></ul><strong>Kha'Zix</strong><ul><li>Passive bonus AD Ratio: 0.4 <span class="change-indicator">⇒</span> 0.55</li><li>Passive Slow: 25% <span class="change-indicator">⇒</span> 35%</li><li>Q Evolved Bonus Cooldown Refund on Isolated Target: 45% <span class="change-indicator">⇒</span> 60%</li><li>Q Base Bonus AD Ratio: 110% <span class="change-indicator">⇒</span> 140%</li><li>W Heal: 55-135 (+50% AP) <span class="change-indicator">⇒</span> 100-300 (+100% AP)</li><li>E Cooldown: 20-12 <span class="change-indicator">⇒</span> 12-8 seconds</li><li>R Recast Window: 12 <span class="change-indicator">⇒</span> 18 seconds</li><li>R Evolved Stealth Duration: 2 <span class="change-indicator">⇒</span> 3 seconds</li><li>R Evolved Casts: 3 <span class="change-indicator">⇒</span> 4</li></ul><strong>Kindred</strong><ul><li>AD Growth: 3.25 <span class="change-indicator">⇒</span> 2.75</li><li>Attack Speed Growth: 3.5 <span class="change-indicator">⇒</span> 3</li><li>E Damage: 80-160 (+80% bonus AD) (+5% missing HP) (+0.5% missing HP per mark) <span class="change-indicator">⇒</span> 80-160 (+80% bonus AD) (+2% missing HP) (+0.5% missing HP per mark)</li></ul><strong>Kog'Maw</strong><ul><li>Damage Dealt Modifier: -5% <span class="change-indicator">⇒</span> 0</li><li>AD Growth: 3.1 <span class="change-indicator">⇒</span> 2.3</li><li>Attack Speed Growth: 2.65 <span class="change-indicator">⇒</span> 2.25</li><li>Q Resist Shred: 23-31% <span class="change-indicator">⇒</span> 15-25%</li><li>Q AP Ratio: 70% <span class="change-indicator">⇒</span> 100%</li><li>E Slow: 30-50% <span class="change-indicator">⇒</span> 20-60%</li><li>E AP Ratio: 70% <span class="change-indicator">⇒</span> 90%</li><li>R AP Ratio: 35% <span class="change-indicator">⇒</span> 45%</li></ul><strong>K'Sante</strong><ul><li>Health Growth: 115 <span class="change-indicator">⇒</span> 130</li><li>Q Base Damage: 30-150 <span class="change-indicator">⇒</span> 40-200</li><li>E Ability Haste: -20 <span class="change-indicator">⇒</span> 0</li><li>E Cooldown: 10.5-8.5 <span class="change-indicator">⇒</span> 9-7 seconds</li><li>R Cooldown: 120-80 <span class="change-indicator">⇒</span> 90-60 seconds</li></ul><strong>LeBlanc</strong><ul><li>Health Growth: 111 <span class="change-indicator">⇒</span> 121</li><li>W Ability Haste: +15 <span class="change-indicator">⇒</span> 0</li><li>Cooldown: 18-10 <span class="change-indicator">⇒</span> 16-8 seconds</li><li>R Ability Haste: +15 <span class="change-indicator">⇒</span> 0</li></ul><strong>Lee Sin</strong><ul><li>Base Health: 645 <span class="change-indicator">⇒</span> 725</li><li>Health Growth: 105 <span class="change-indicator">⇒</span> 120</li><li>Q Ability Haste: +30 <span class="change-indicator">⇒</span> 0</li><li>Q Cooldown: 10-6 <span class="change-indicator">⇒</span> 8.5-4.5 seconds</li><li>W Shield Value: 60-300 <span class="change-indicator">⇒</span> 70-350</li></ul><strong>Lux</strong><ul><li>Health Growth: 99 <span class="change-indicator">⇒</span> 114</li><li>Passive AP Ratio: 35% <span class="change-indicator">⇒</span> 45%</li><li>Q Damage: 80-240 (+60% AP) <span class="change-indicator">⇒</span> 110-270 (+65% AP)</li><li>Q Cooldown: 11-9 <span class="change-indicator">⇒</span> 10-8 seconds</li><li>W Shield Value: 40-100 (+35% AP) <span class="change-indicator">⇒</span> 60-180 (+45% AP)</li></ul><strong>Maokai</strong><ul><li>Cooldown Reduction on Spell Cast or Hit Taken: 4 <span class="change-indicator">⇒</span> 3 seconds</li><li>Q Damage: 70-270 (+2-4% max health) (+40% AP) <span class="change-indicator">⇒</span> 40-160 (+2-4% max health) (+60% AP)</li><li>W Cooldown: 13-9 <span class="change-indicator">⇒</span> 15-11 seconds</li></ul><strong>Master Yi</strong><ul><li>AD Growth: 2.2 <span class="change-indicator">⇒</span> 1.7</li><li>Q Damage: 30-150 (+50% AD) <span class="change-indicator">⇒</span> 20-120 (+40% AD)</li><li>E Base Damage: 30-50 <span class="change-indicator">⇒</span> 20-40</li></ul><strong>Miss Fortune</strong><ul><li>AD Growth: 2.4 <span class="change-indicator">⇒</span> 3.6</li><li>Health Growth: 103 <span class="change-indicator">⇒</span> 113</li><li>Q AP Ratio: 0.35 <span class="change-indicator">⇒</span> 0.55</li><li>E AP Ratio Per Second: 60% <span class="change-indicator">⇒</span> 90%</li><li>R AP Ratio Per Wave: 25% <span class="change-indicator">⇒</span> 35%</li></ul><strong>Naafiri</strong><ul><li>Health Growth: 120 <span class="change-indicator">⇒</span> 140</li><li>Passive Packmate bonus AD Ratio: 4.5% <span class="change-indicator">⇒</span> 6%</li><li>Q First Cast Damage: 35-75 (+20% bonus AD) <span class="change-indicator">⇒</span> 45-95 (+25% bonus AD)</li><li>Q Second Cast Minimum Damage: 30-90 (+40% bonus AD) <span class="change-indicator">⇒</span> 40-100 (+45% bonus AD)</li><li>Q Bleed Damage: 30-150 (+80% bonus AD) <span class="change-indicator">⇒</span> 40-200 (+100% bonus AD)</li><li>Q Heal: 45-105 (+40% bonus AD) <span class="change-indicator">⇒</span> 60-150 (+50% bonus AD)</li><li>R Shield: 125-525 (+50% bonus AD) <span class="change-indicator">⇒</span> 250-750 (+70% bonus AD)</li></ul><strong>Nami</strong><ul><li>Q AP Ratio: 50% <span class="change-indicator">⇒</span> 70%</li><li>W Damage: 60-220 (+55% AP) <span class="change-indicator">⇒</span> 75-255 (+65% AP)</li><li>W Heal: 55-135 (+25% AP) <span class="change-indicator">⇒</span> 70-230 (+30% AP)</li></ul><strong>Nautilus</strong><ul><li>Health Growth: 100 <span class="change-indicator">⇒</span> 120</li><li>Passive Per Target Cooldown: 6 <span class="change-indicator">⇒</span> 5 seconds</li><li>W Shield Amount: 50-90 (+8-12% Maximum Health) <span class="change-indicator">⇒</span> 80-160 (+9-13% Maximum Health)</li><li>W Damage over Time: 30-70 (+40% AP) <span class="change-indicator">⇒</span> 40-100 (+55% AP)</li></ul><strong>Nunu & Willump</strong><ul><li>Q Ability Haste: +30 <span class="change-indicator">⇒</span> 0</li><li>Q Cooldown: 12-8 <span class="change-indicator">⇒</span> 9-5 seconds</li><li>W Maximum AP Ratio: 150% <span class="change-indicator">⇒</span> 250%</li></ul><strong>Ornn</strong><ul><li>Passive Stat Amplification per Mythic Upgraded: 4% <span class="change-indicator">⇒</span> 6%</li><li>Ornn can now only get stat amplifications for upgrading a maximum of 2 mythics per game. If Ornn or his teammate acquires the Mythical Augment, this cap will rise by 5.</li><li>Players can no longer buy another copy of the same mythic with Mythical after upgrading the first one.</li></ul><strong>Pantheon</strong><ul><li>Health Growth: 109 <span class="change-indicator">⇒</span> 120</li><li>Q Cooldown: 11-8 <span class="change-indicator">⇒</span> 10-7 seconds</li><li>R Cooldown: 180-150 <span class="change-indicator">⇒</span> 60-40 seconds</li></ul><strong>Poppy</strong><ul><li>W Ability Haste: -30 <span class="change-indicator">⇒</span> 0</li><li>W Cooldown: 20-12 <span class="change-indicator">⇒</span> 26-16 seconds</li><li>E Ability Haste: -50 <span class="change-indicator">⇒</span> 0</li><li>E Cooldown: 14-10 <span class="change-indicator">⇒</span> 21-15 seconds</li></ul><strong>Pyke</strong><ul><li>Ability Haste: +20 <span class="change-indicator">⇒</span> 0</li><li>Base Health: 670 <span class="change-indicator">⇒</span> 740</li><li>Health Growth: 110 <span class="change-indicator">⇒</span> 125</li><li>E Cooldown: 15-11 <span class="change-indicator">⇒</span> 13-9 seconds</li></ul><strong>Qiyana</strong><ul><li>Passive Bonus AD Ratio: 0.3 <span class="change-indicator">⇒</span> 0.5</li><li>Passive AP Ratio: 0.3 <span class="change-indicator">⇒</span> 0.5</li><li>Q Brush Bonus Movement Speed: 20% <span class="change-indicator">⇒</span> 40%</li><li>Q River Root Duration: 0.5 <span class="change-indicator">⇒</span> 1 second</li><li>E Base Damage: 50-210 <span class="change-indicator">⇒</span> 70-270</li><li>R Cooldown: 120 <span class="change-indicator">⇒</span> 80 seconds</li></ul><strong>Quinn</strong><ul><li>Health Growth: 107 <span class="change-indicator">⇒</span> 122</li><li>AD Growth: 2.7 <span class="change-indicator">⇒</span> 3.7</li><li>W Ability Haste: +100 <span class="change-indicator">⇒</span> 0</li><li>W Cooldown: 50-30 <span class="change-indicator">⇒</span> 20-10 seconds</li><li></li></ul><strong>Rammus</strong><ul><li>Health Growth: 94 <span class="change-indicator">⇒</span> 109</li><li>Q Cooldown: 16-6 <span class="change-indicator">⇒</span> 11-5 seconds</li><li>Q AP Ratio: 125% <span class="change-indicator">⇒</span> 150%</li><li>R Cooldown: 90 <span class="change-indicator">⇒</span> 40 seconds</li></ul><strong>Rek'Sai</strong><ul><li>Health Growth: 99 <span class="change-indicator">⇒</span> 119</li><li>AD Growth: 3 <span class="change-indicator">⇒</span> 4</li><li>Q Burrowed Damage: 60-200 (+50% bonus AD) (+70% AP) <span class="change-indicator">⇒</span> 70-270 (+70% bonus AD) (+130% AP)</li></ul><strong>Renekton</strong><ul><li>W Cooldown: 16-8 <span class="change-indicator">⇒</span> 18-10 seconds</li></ul><strong>Rengar</strong><ul><li>Q Bonus Damage: 30-150 (+0-20% AD) <span class="change-indicator">⇒</span> 40-200 (+5-25% AD)</li><li>Q Empowered Ratio: 40% <span class="change-indicator">⇒</span> 55%</li><li>W Damage stored as Grey health: 50% <span class="change-indicator">⇒</span> 60%</li><li>W Damage: 50-170 (+80% AP) <span class="change-indicator">⇒</span> 60-220 (+95% AP)</li><li>W Empowered AP Ratio: 80% <span class="change-indicator">⇒</span> 105%</li><li>R Cooldown: 110/100/90 <span class="change-indicator">⇒</span> 80/70/60 seconds</li><li>R Bonus Movement Speed: 40-60% <span class="change-indicator">⇒</span> 50-90%</li></ul><strong>Samira</strong><ul><li>AD Growth: 3.3 <span class="change-indicator">⇒</span> 2.8</li><li>Attack Speed Growth: 3.3 <span class="change-indicator">⇒</span> 2.8</li><li>R Base Damage: 5-25 <span class="change-indicator">⇒</span> 5-15</li><li></li></ul><strong>Sejuani</strong><ul><li>Health Growth: 114 <span class="change-indicator">⇒</span> 144</li><li>Q Ability Haste: +20 <span class="change-indicator">⇒</span> 0</li><li>Q Cooldown: 19-13 <span class="change-indicator">⇒</span> 17-11 seconds</li><li>Q Damage: 90-290 (+60% AP) <span class="change-indicator">⇒</span> 110-350 (+110% AP)</li><li>R Cooldown: 130-90 <span class="change-indicator">⇒</span> 80-60 seconds</li></ul><strong>Senna</strong><ul><li>Passive Stacks per Round: 6.25 <span class="change-indicator">⇒</span> 7.5</li></ul><strong>Shaco</strong><ul><li>Passive Attack Bonus AD Ratio: 25% <span class="change-indicator">⇒</span> 35%</li><li>Q Ability Haste: -30 <span class="change-indicator">⇒</span> 0</li><li>Q Cooldown: 12-10 <span class="change-indicator">⇒</span> 14-12 seconds</li><li>Q Base Damage: 25-65 <span class="change-indicator">⇒</span> 45-125</li><li>W Fear Duration: 0.5 <span class="change-indicator">⇒</span> 0.5-1 seconds</li><li>W Cooldown: 15 <span class="change-indicator">⇒</span> 17 seconds</li></ul><strong>Shyvana</strong><ul><li>Damage Dealt Modifier: -5% <span class="change-indicator">⇒</span> 0</li><li>Health Growth: 104 <span class="change-indicator">⇒</span> 94</li><li>Q Cooldown: 8-6 <span class="change-indicator">⇒</span> 9-7 seconds</li><li>W Damage per tick: 20-60 (+20% bonus AD) <span class="change-indicator">⇒</span> 15-45 (+15% bonus AD)</li><li>E Percent Health Damage On-hit: 3% <span class="change-indicator">⇒</span> 2.5%</li></ul><strong>Sion</strong><ul><li>Q Base Stun Time: 1.25 <span class="change-indicator">⇒</span> 1.75 seconds</li><li>Q Minimum AD Ratio: 45-75% <span class="change-indicator">⇒</span> 60-100%</li><li>Q Maximum AD Ratio: 135-225% <span class="change-indicator">⇒</span> 180-300%</li><li>W Stacking: Gains 800 stacks over 8 rounds <span class="change-indicator">⇒</span> Gains 1200 stacks over 8 rounds</li><li>E Base Damage: 65-205 <span class="change-indicator">⇒</span> 80-300</li><li>E AP Ratio: 0.55 <span class="change-indicator">⇒</span> 0.8</li><li>R Minimum Base Damage: 200-350 <span class="change-indicator">⇒</span> 250-750</li><li>R Maximum Base Damage: 600-1400 <span class="change-indicator">⇒</span> 700-2100</li></ul><strong>Sivir</strong><ul><li>Q AD Ratio: 80-100% <span class="change-indicator">⇒</span> 90-130%</li></ul><strong>Skarner</strong><ul><li>Q Damage: 1-3% maximum health (+20% AD) (+30% AP) <span class="change-indicator">⇒</span> 1-2.5% maximum health (+20% AD) (+40% AP)</li><li>E Stun Duration: 1.25 <span class="change-indicator">⇒</span> 1 second</li></ul><strong>Talon</strong><ul><li>Passive Bonus AD Ratio: 2.1 <span class="change-indicator">⇒</span> 3.0</li><li>Q AD Ratio: 100% Bonus AD <span class="change-indicator">⇒</span> 130% Bonus AD</li><li>W Slow: 40%-60% <span class="change-indicator">⇒</span> 50-70%</li><li>W Initial Base Damage: 40-80 <span class="change-indicator">⇒</span> 60-120</li><li>W Return Base Damage: 50-170 <span class="change-indicator">⇒</span> 75-225</li><li>E Wall Cooldown: 160-60 <span class="change-indicator">⇒</span> 22-6 seconds</li><li>R Movement Speed: 40-70% <span class="change-indicator">⇒</span> 60-100%</li><li>R Cooldown: 100-60 <span class="change-indicator">⇒</span> 80-60 seconds</li></ul><strong>Taric</strong><ul><li>E Ability Haste: -50 <span class="change-indicator">⇒</span> 0</li><li>E Cooldown: 16-12 <span class="change-indicator">⇒</span> 22-16 seconds</li></ul><strong>Teemo</strong><ul><li>Q Damage: 80-260 (+80% AP) <span class="change-indicator">⇒</span> 70-230 (+70% AP)</li><li>Q Blind Duration: 2-3 <span class="change-indicator">⇒</span> 1.5-2.5 seconds</li></ul><strong>Thresh</strong><ul><li>Health Growth: 120 <span class="change-indicator">⇒</span> 130</li><li>Q AP Ratio: 90% <span class="change-indicator">⇒</span> 120%</li><li>E Passive AD Ratio: 80-200% <span class="change-indicator">⇒</span> 100-300%</li><li>R AP Ratio: 100% <span class="change-indicator">⇒</span> 130%</li></ul><strong>Twisted Fate</strong><ul><li>Q Damage: 60-220 (+90% AP) <span class="change-indicator">⇒</span> 70-270 (+100% AP)</li><li>E AP Ratio: 50% <span class="change-indicator">⇒</span> 40%</li><li>E Base Damage: 65-165 <span class="change-indicator">⇒</span> 65-265</li></ul><strong>Twitch</strong><ul><li>Damage Dealt Modifier: -5% <span class="change-indicator">⇒</span> 0</li><li>Health Growth: 100 <span class="change-indicator">⇒</span> 80</li><li>AD Growth: 3.1 <span class="change-indicator">⇒</span> 2.1</li><li>Attack Speed Growth: 3.38 <span class="change-indicator">⇒</span> 2.88</li><li>Passive AP Ratio: 3% <span class="change-indicator">⇒</span> 4%</li><li>E Bonus AD Ratio Per Stack: 0.35 <span class="change-indicator">⇒</span> 0.3</li><li>E AP Ratio Per Stack: 0.3 <span class="change-indicator">⇒</span> 0.35</li><li>R Bonus AD: 10-30 <span class="change-indicator">⇒</span> 30-50</li></ul><strong>Udyr</strong><ul><li>Q Maximum Health AD Ratio: .0004 <span class="change-indicator">⇒</span> .0003</li><li>Q2 Maximum Health AD Ratio: .0007 <span class="change-indicator">⇒</span> .006</li><li>W Shield AP Ratio: 40% <span class="change-indicator">⇒</span> 60%</li><li>W On-Hit Heal AP Ratio: 8% <span class="change-indicator">⇒</span> 12%</li><li>R Storm Base Damage: 20-92 <span class="change-indicator">⇒</span> 25-125</li><li>R Storm AP Ratio: .00035 <span class="change-indicator">⇒</span> .00050</li></ul><strong>Urgot</strong><ul><li>AD Growth: 4 <span class="change-indicator">⇒</span> 3</li><li>Health Growth: 102 <span class="change-indicator">⇒</span> 92</li><li>Armor Growth: 5.45 <span class="change-indicator">⇒</span> 4.75</li><li>Firebrand,Heavy Hitter, Light ‘em Up, and Angel of Retribution now deal 50% damage during W</li></ul><strong>Varus</strong><ul><li>Q Cooldown: 16-12 <span class="change-indicator">⇒</span> 13-9 seconds</li><li>E Bonus AD Ratio: 90% <span class="change-indicator">⇒</span> 110%</li></ul><strong>Vayne</strong><ul><li>Health Growth: 103 <span class="change-indicator">⇒</span> 93</li><li>Attack Speed Growth: 3.3 <span class="change-indicator">⇒</span> 3</li><li>AD Growth: 2.35 <span class="change-indicator">⇒</span> 1.95</li><li>Q Bonus Damage: 60-100% AD <span class="change-indicator">⇒</span> 50-90%</li><li>R Bonus AD: 25-55 <span class="change-indicator">⇒</span> 10-30</li></ul><strong>Volibear</strong><ul><li>Armor Growth: 5.2 <span class="change-indicator">⇒</span> 4.2</li><li>Passive On-hit AP Ratio: 50% <span class="change-indicator">⇒</span> 40%</li><li>Q Cooldown: 14-10 <span class="change-indicator">⇒</span> 16-12 seconds</li><li>Q Bonus AD Ratio: 120% <span class="change-indicator">⇒</span> 60%</li><li>W Heal: 20-80 (+8-20% missing health) <span class="change-indicator">⇒</span> 10-70 (+6-18% missing health)</li><li>E Shield: 14% maximum health (+75% AP) <span class="change-indicator">⇒</span> 11% maximum health (+65% AP)</li><li>E Damage: 80-200 (+80% AP) (+11-15 maximum health) <span class="change-indicator">⇒</span> 60-160 (+70% AP) (+9-13% maximum health)</li></ul><strong>Warwick</strong><ul><li>E Ability Haste: -20 <span class="change-indicator">⇒</span> 0</li><li>E Cooldown: 15-11 <span class="change-indicator">⇒</span> 18-14 seconds</li></ul><strong>Wukong</strong><ul><li>Q AD Ratio: 0.45 <span class="change-indicator">⇒</span> 0.35</li><li>W Ability Haste: -30 <span class="change-indicator">⇒</span> 0</li><li>W Cooldown: 22-14 <span class="change-indicator">⇒</span> 26-18 seconds</li><li>R AD Ratio Per Second: 1.375 <span class="change-indicator">⇒</span> 1.1</li></ul><strong>Xayah</strong><ul><li>AD Growth: 3.5 <span class="change-indicator">⇒</span> 2.6</li><li>Attack Speed Growth: 3.9 <span class="change-indicator">⇒</span> 3.7</li><li>Health Growth: 107 <span class="change-indicator">⇒</span> 97</li><li>Q Cooldown: 10-8 <span class="change-indicator">⇒</span> 10-5 seconds</li><li>W Bonus Damage: 20% <span class="change-indicator">⇒</span> 15%</li><li>E Damage: 50-90 (+60% bonus AD) <span class="change-indicator">⇒</span> 40-80 (+50% bonus AD)</li></ul><strong>Xerath</strong><ul><li>Health Growth: 106 <span class="change-indicator">⇒</span> 121</li><li>W Base Damage: 60-200 <span class="change-indicator">⇒</span> 85-225</li><li>E Minimum Stun Duration: 0.75 <span class="change-indicator">⇒</span> 1.25 seconds</li><li>E Maximum Stun Duration: 2.25 <span class="change-indicator">⇒</span> 2.5 seconds</li><li>E Cooldown: 13-11 <span class="change-indicator">⇒</span> 11-9 seconds</li></ul><strong>Yorick</strong><ul><li>Passive Ghoul AD Ratio: 0.25 <span class="change-indicator">⇒</span> 0.2</li><li>R Maiden Health reduced by 30%</li></ul><strong>Yuumi</strong><ul><li>Q AP Ratio: 20% <span class="change-indicator">⇒</span> 25%</li><li>Q Empowered AP Ratio: 30% <span class="change-indicator">⇒</span> 37.5%</li><li>W Bonus Heal/Shield Power: 5-15% <span class="change-indicator">⇒</span> 10-25%</li><li>E Shield Amount: 80-180 (+30% AP) <span class="change-indicator">⇒</span> 100-200 (+40% AP)</li></ul><strong>Zed</strong><ul><li>Q Base Damage: 70-210 <span class="change-indicator">⇒</span> 80-280</li><li>Q Bonus AD Ratio: 1.1 <span class="change-indicator">⇒</span> 1.3</li><li>W Cooldown: 20-17 <span class="change-indicator">⇒</span> 16-13 seconds</li><li>R Damage Amplification: 25-55% <span class="change-indicator">⇒</span> 30-60%</li></ul><strong>Ziggs</strong><ul><li>Health Growth: 106 <span class="change-indicator">⇒</span> 121</li><li>Passive AP Ratio: 50% <span class="change-indicator">⇒</span> 65%</li><li>Q Damage: 95-295 (+65% AP) <span class="change-indicator">⇒</span> 125-325 (+75% AP)</li><li>W Ability Haste: +30 <span class="change-indicator">⇒</span> 0</li><li>W Cooldown: 20-12 <span class="change-indicator">⇒</span> 14-10 seconds</li><li>R Damage (unempowered): 200-400 (+73% AP) <span class="change-indicator">⇒</span> 250-550 (+85% AP)</li><li>R Damage (empowered): 300-600 (+110% AP) <span class="change-indicator">⇒</span> 375-825 (+ 127.5% AP)</li></ul><strong>Zoe</strong><ul><li>Health Growth: 106 <span class="change-indicator">⇒</span> 121</li></ul><hr class="divider" /><h4 class="change-detail-title">Item Balance Adjustments</h4><br /><strong>All Lethality Items (excluding The Collector)</strong><ul><li>Base stats have been reduced to match values on Summoner's Rift with +4 lethality unless otherwise noted below.</li></ul><strong>Atma's Reckoning</strong><ul><li>Health: 700 <span class="change-indicator">⇒</span> 800</li></ul><strong>Axiom Arc</strong><ul><li>Ultimate Damage Amplification: 25% <span class="change-indicator">⇒</span> 20%</li></ul><strong>Blade of the Ruined King</strong><ul><li>AD: 40 <span class="change-indicator">⇒</span> 35</li><li>Percent Current Health On-hit Damage: 11%/8% (melee/ranged) <span class="change-indicator">⇒</span> 9%/6% (melee/ranged)</li></ul><strong>Crown of the Shattered Queen</strong><ul><li>AP: 100 <span class="change-indicator">⇒</span> 80</li></ul><strong>Demonic Embrace</strong><ul><li>AP: 75 <span class="change-indicator">⇒</span> 45</li></ul><strong>Divine Sunderer</strong><ul><li>Percent Maximum Health Damage for Melee Users: 4% <span class="change-indicator">⇒</span> 3%</li><li>AD: 35 <span class="change-indicator">⇒</span> 30</li></ul><strong>Duskblade of Draktharr</strong><ul><li>Passive Damage Amplification Cap: 16% <span class="change-indicator">⇒</span> 25%</li></ul><strong>Echoes of Helia</strong><ul><li>Ability Haste: 30 <span class="change-indicator">⇒</span> 40</li><li>Health: 200 <span class="change-indicator">⇒</span> 400</li><li>Shard Heal: 40-160 <span class="change-indicator">⇒</span> 60-210</li><li>Shard Damage: 45-270 <span class="change-indicator">⇒</span> 60-310</li></ul><strong>Eclipse</strong><ul><li>AD: 60 <span class="change-indicator">⇒</span> 50</li><li>Proc Percent Maximum Health Damage for Melee Users: 6% <span class="change-indicator">⇒</span> 4%</li><li>Mythic Passive Armor Penetration: 5% <span class="change-indicator">⇒</span> 4%</li><li>Lethality: 16 <span class="change-indicator">⇒</span> 12</li></ul><strong>Edge of Night</strong><ul><li>Health: 325 <span class="change-indicator">⇒</span> 375</li></ul><strong>Essence Reaver</strong><ul><li>AD: 55 <span class="change-indicator">⇒</span> 60</li></ul><strong>Evenshroud</strong><ul><li>Maximum health: 300 <span class="change-indicator">⇒</span> 400</li><li>Damage Amplification: 20% <span class="change-indicator">⇒</span> 25%</li></ul><strong>Everfrost</strong><ul><li>Cooldown: 30 <span class="change-indicator">⇒</span> 20 seconds</li><li>Health: 400 <span class="change-indicator">⇒</span> 500</li><li>AP: 70 <span class="change-indicator">⇒</span> 80</li></ul><strong>Force of Nature</strong><ul><li>Health: 400 <span class="change-indicator">⇒</span> 450</li><li>Bonus MR at Maximum Stacks: 30 <span class="change-indicator">⇒</span> 50</li></ul><strong>Galeforce</strong><ul><li>AD: 55 <span class="change-indicator">⇒</span> 60</li><li>Attack Speed: 25% <span class="change-indicator">⇒</span> 40%</li></ul><strong>Goredrinker</strong><ul><li>Health: 300 <span class="change-indicator">⇒</span> 400</li><li>Missing Health Heal per champion: 8% <span class="change-indicator">⇒</span> 10%</li></ul><strong>Guardian's Horn</strong><ul><li>Maximum Health: 200 <span class="change-indicator">⇒</span> 350</li></ul><strong>Heartsteel</strong><ul><li>Proc Maximum HP Ratio: 6% <span class="change-indicator">⇒</span> 7%</li><li>Proc Damage to Permanent Maximum Health Conversion: 10% <span class="change-indicator">⇒</span> 12%</li></ul><strong>Hextech Gunblade</strong><ul><li>AP: 80 <span class="change-indicator">⇒</span> 100</li><li>AD: 40 <span class="change-indicator">⇒</span> 50</li></ul><strong>Hextech Rocketbelt</strong><ul><li>Magic Penetration: 9 <span class="change-indicator">⇒</span> 12</li><li>Cooldown: 40 <span class="change-indicator">⇒</span> 25 seconds</li></ul><strong>Horizon Focus</strong><ul><li>All stat adjustments reverted.</li><li>Health: 300 <span class="change-indicator">⇒</span> 150</li><li>AP: 90 <span class="change-indicator">⇒</span> 100</li><li>Ability Haste: 20 <span class="change-indicator">⇒</span> 15</li><li>Proc Bonus Damage: 15% <span class="change-indicator">⇒</span> 10%</li></ul><strong>Immortal Shieldbow</strong><ul><li>Shield Amount: 320-530 (based on level) <span class="change-indicator">⇒</span> 400-680 (based on level)</li></ul><strong>Imperial Mandate</strong><ul><li>Ability Power: 60 <span class="change-indicator">⇒</span> 80</li><li>Ability Haste: 30 <span class="change-indicator">⇒</span> 35</li><li>Initial Proc Damage: 50-90 <span class="change-indicator">⇒</span> 70-170</li><li>Ally Proc Damage: 100-160 <span class="change-indicator">⇒</span> 130-230</li></ul><strong>Knight's Vow</strong><ul><li>Damage Redirect Percentage: 10%/20% when empowered <span class="change-indicator">⇒</span> 8/16% for ranged and 12/24% for melee</li></ul><strong>Kraken Slayer</strong><ul><li>AD: 40 <span class="change-indicator">⇒</span> 45</li></ul><strong>Liandry's Anguish</strong><ul><li>Deals up to 15% bonus magic damage based on targets Bonus Health from 0-1250 <span class="change-indicator">⇒</span> 12% from 0-4000 (this was overperforming due to everyone getting a lot of free Bonus Health from the stat buff)</li></ul><strong>Lord Dominik's Regards</strong><ul><li>Armor Penetration: 35% <span class="change-indicator">⇒</span> 30%</li></ul><strong>Luden's Tempest</strong><ul><li>AP: 100 <span class="change-indicator">⇒</span> 80</li></ul><strong>Mortal Reminder</strong><ul><li>Armor Penetration: 35% <span class="change-indicator">⇒</span> 30%</li></ul><strong>Night Harvester</strong><ul><li>Ability Haste: 25 <span class="change-indicator">⇒</span> 40</li></ul><strong>Phantom Dancer</strong><ul><li>Attack Speed at Maximum Stacks: 30% <span class="change-indicator">⇒</span> 50%</li></ul><strong>Prowler's Claw</strong><ul><li>Proc damage buffed to match live values (and AP ratios buffed slightly)</li></ul><strong>Redemption</strong><ul><li>Health: 300 <span class="change-indicator">⇒</span> 400</li></ul><strong>Riftmaker</strong><ul><li>Health: 300 <span class="change-indicator">⇒</span> 450</li></ul><strong>Rite of Ruin</strong><ul><li>Shield now has a 30% bonus AD ratio.</li></ul><strong>Rylai's Crystal Scepter</strong><ul><li>AP: 85 <span class="change-indicator">⇒</span> 70</li><li>Health: 475 <span class="change-indicator">⇒</span> 400</li></ul><strong>Serpent's Fang</strong><ul><li>AD: 55 <span class="change-indicator">⇒</span> 65</li><li>Ranged shield reduction: 35% <span class="change-indicator">⇒</span> 50%</li></ul><strong>Serylda's Grudge</strong><ul><li>Armor Penetration: 40% <span class="change-indicator">⇒</span> 35%</li></ul><strong>Shadowflame</strong><ul><li>Magic Penetration based on Target's Current Health: 10-20 <span class="change-indicator">⇒</span> 15-25</li></ul><strong>Shurelya's Battlesong</strong><ul><li>Active Movespeed: 30% <span class="change-indicator">⇒</span> 50%</li><li>Cooldown: 75 <span class="change-indicator">⇒</span> 30 seconds</li></ul><strong>Statikk Shiv</strong><ul><li>Proc Base Damage: 100-200 (based on level) <span class="change-indicator">⇒</span> 100-280 (based on level)</li><li>AP Ratio: 60% (unchanged)</li></ul><strong>Stormrazor</strong><ul><li>Attack Speed: 15% <span class="change-indicator">⇒</span> 25%</li></ul><strong>Stridebreaker</strong><ul><li>AD: 50 <span class="change-indicator">⇒</span> 60</li></ul><strong>Sunfire Aegis</strong><ul><li>Health Ratio Per Tick: 1.75% <span class="change-indicator">⇒</span> 2.5%</li></ul><strong>Sword of Blossoming Dawn</strong><ul><li>Heal Amount: 20-60 (+12% bonus AD) (+8% AP) <span class="change-indicator">⇒</span> 15-45 (+10% bonus AD) (+7% AP)</li><li>Health: 300 <span class="change-indicator">⇒</span> 200</li><li>AP: 60 <span class="change-indicator">⇒</span> 40</li><li>Attack Speed Per 1% Heal/Shield Power: 1.5% <span class="change-indicator">⇒</span> 1.2%</li></ul><strong>Titanic Hydra</strong><ul><li>Bonus Health converted to AD: 2% <span class="change-indicator">⇒</span> 1.5%</li><li>Health: 500 <span class="change-indicator">⇒</span> 400</li></ul><strong>Trinity Force</strong><ul><li>Health: 200 <span class="change-indicator">⇒</span> 333</li><li>AD: 30 <span class="change-indicator">⇒</span> 33</li></ul><strong>Youmuu's Ghostblade</strong><ul><li>Passive Lethality Reduced to 10-20 (based on level)</li></ul><hr class="divider" /><h4 class="change-detail-title">Augment Balance Adjustments</h4><br /><div><blockquote class="blockquote context">Looking for a list of all the new Augments? Where's the fun in that? The best way to find out is to jump in the Arena and see what Augments you're dealt. Experiment and learn what works best, after all, the journey is half the fun.</blockquote></div><ul><li>Removed Augments: Buckle Up, Evocation, Midnight Express, Windspeaker's Blessing, Zhonya's Epiphany</li></ul><strong>Accelerating Sorcery</strong><ul><li>Haste Per Cast: 8 <span class="change-indicator">⇒</span> 9</li></ul><strong>Banner of Command</strong><ul><li>Stat Amplification: 20% <span class="change-indicator">⇒</span> 25%</li></ul><strong>Celestial Body</strong><ul><li>Health: 1000 <span class="change-indicator">⇒</span> 1250</li></ul><strong>Circle of Death</strong><ul><li>Heal to Damage Conversion: 50% <span class="change-indicator">⇒</span> 70%</li></ul><strong>Combo Master</strong><ul><li>Base Movement Speed for Ranged Users: 20% <span class="change-indicator">⇒</span> 30%</li><li>Base Movement Speed for Melee Users: 30% <span class="change-indicator">⇒</span> 40%</li><li>Maximum Haste: 60% <span class="change-indicator">⇒</span> 80%</li><li>Electrocute Damage: 50-250 (based on level) + (45% bonus AD) + (30% AP) <span class="change-indicator">⇒</span> 60-300 (+55% bonus AD) + (40% AP)</li></ul><strong>Contract Killer</strong><ul><li>Damage Amplification: 15% <span class="change-indicator">⇒</span> 20%</li></ul><strong>Courage of the Colossus</strong><ul><li>Base Shield: 200 <span class="change-indicator">⇒</span> 100-400 (based on level)</li></ul><strong>Deft</strong><ul><li>Attack Speed: 50% <span class="change-indicator">⇒</span> 60%</li></ul><strong>Earthwake</strong><ul><li>Damage reduced by 17%</li></ul><strong>Feel the Burn</strong><ul><li>Ignite Damage: 70-410 (based on level) <span class="change-indicator">⇒</span> 100-600 (based on level)</li><li>Slow Amount: 30% <span class="change-indicator">⇒</span> 50%</li></ul><strong>Guilty Pleasure</strong><ul><li>Heal: 4% maximum health <span class="change-indicator">⇒</span> 10-180 (based on level) + 2% maximum health</li></ul><strong>Infernal Conduit</strong><ul><li>AP Ratio: 10% <span class="change-indicator">⇒</span> 6%</li></ul><strong>Lightning Strikes</strong><ul><li>AD per 1 Attack Speed: 30 <span class="change-indicator">⇒</span> 25</li></ul><strong>Mystic Punch</strong><ul><li>Cooldown Refund: 1 <span class="change-indicator">⇒</span> 1.25 seconds</li></ul><strong>OK Boomerang</strong><ul><li>Damage: 45-225 (based on level) (+25% bonus AD) (+17% AP) <span class="change-indicator">⇒</span> 40-200 (+22%bonus AD) (+15% AP)</li></ul><strong>Outlaw's Grit</strong><ul><li>Resists per stack: 15 <span class="change-indicator">⇒</span> 12</li></ul><strong>Perseverance</strong><ul><li>Base Regeneration: 600% <span class="change-indicator">⇒</span> 800%</li><li>Amped Regen: 1200% <span class="change-indicator">⇒</span> 1600%</li></ul><strong>Phenomenal Evil</strong><ul><li>Per Ability Proc Cooldown: 0.75 <span class="change-indicator">⇒</span> 0.5 seconds</li><li><span class="new">new</span>If taken during the 2nd augment round, starts with 40 AP</li></ul><strong>Rabble Rousing</strong><ul><li>Heal: 2% maximum health <span class="change-indicator">⇒</span> 5-90 (based on level) + 1% maximum health</li></ul><strong>Restless Restoration</strong><ul><li>Base Heal Per 1000 Units Traveled: 30-150 (based on level) <span class="change-indicator">⇒</span> 20-120 (based on level)</li><li>Maximum Health Ratio Per 1000 Units Traveled: 2.5% <span class="change-indicator">⇒</span> 2%</li></ul><strong>Searing Dawn</strong><ul><li>Damage: 24-160 (based on level) <span class="change-indicator">⇒</span> 40-200 (based on level)</li></ul><strong>Slow Cooker</strong><ul><li>Total Bleed Damage: 2.5% <span class="change-indicator">⇒</span> 1.75% of Users Maximum Health</li></ul><strong>Sonic Boom</strong><ul><li>Slow Amount: 40% <span class="change-indicator">⇒</span> 30%</li><li>Damage: 40-160 (based on level) <span class="change-indicator">⇒</span> 30-150 (based on level)</li></ul><strong>Soul Siphon</strong><ul><li>Lifesteal on Critical Strike: 30% <span class="change-indicator">⇒</span> 20%</li></ul><strong>Spirit Link</strong><ul><li>Damage Redirected: 25% <span class="change-indicator">⇒</span> 15%</li><li>Healing Copied: 45% <span class="change-indicator">⇒</span> 50%</li></ul><strong>Symphony of War</strong><ul><li>Conquerer Adaptive per Stack: 2-4.5 (based on level) <span class="change-indicator">⇒</span> 3-5.5 (based on level)</li><li>Conquerer Post-Mitigation Healing: 8%/5% (melee/ranged) <span class="change-indicator">⇒</span> 10%/8% (melee/ranged)</li><li>Attack Speed per Stack for Melee Users: 10-15% <span class="change-indicator">⇒</span> 13-18%</li><li>Attack Speed per Stack for Ranged Users: 5-9% <span class="change-indicator">⇒</span> 8-12%</li></ul><strong>Tank It or Leave It</strong><ul><li>Damage Reduction: 30% <span class="change-indicator">⇒</span> 25%</li></ul><strong>The Brutalizer</strong><ul><li>Lethality: 15 <span class="change-indicator">⇒</span> 10</li></ul><strong>Tormentor</strong><ul><li>Total Burn Percent Maximum Health Damage: 5% <span class="change-indicator">⇒</span> 4%</li></ul><strong>Trueshot Prodigy</strong><ul><li>Damage: 200-700 (based on level) (+100% bonus AD) (+90% AP) <span class="change-indicator">⇒</span> 250-750 (+140% bonus AD) (+100% AP)</li></ul><strong>Willing Sacrifice</strong><ul><li>Current Converted to Shield: 30% <span class="change-indicator">⇒</span> 25%</li></ul><hr class="divider" /><h4 class="change-detail-title">New Arena Challenges</h4><ul><li>Cream of the Crop: Deal the most damage to champions in the game</li><li>Dancing Shoes: Dodge 5 skillshots (ranged untargeted abilities) within 8 seconds</li><li>Double Down: Get double kills</li><li>The Wall: Take 10,000 pre-mitigation damage from champions in a single fight without dying</li><li>Outplaying the Odds: Get kills while more enemy champions than friendly ones are nearby</li><li>I've Got You!: Save an ally who would have otherwise taken lethal damage with a heal or shield</li></ul></div></div><header class="header-primary"><h2 id="patch-aram-balance-changes">ARAM Balance Changes</h2></header><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title">Nerfs</h4><ul><li><strong>Riven</strong>: Shielding Done: 120% <span class="change-indicator">⇒</span> 100%</li></ul><hr class="divider" /><h4 class="change-detail-title">Buffs</h4><ul><li><strong>Ashe</strong>: Damage Dealt: 90% <span class="change-indicator">⇒</span> 100%</li></ul></div></div><header class="header-primary"><h2 id="patch-clash---aram-cup">Clash - ARAM Cup</h2></header><div class="content-border"><div class="white-stone accent-before"><blockquote class="blockquote context">It's time for the last Clash tournament of the year, and what better way to celebrate than by fighting it out on the Howling Abyss!</blockquote><ul><li><strong>Registration Begins</strong>: December 4 @ 11:00 AM (Local Time)</li><li><strong>Tournament Days</strong>: December 9 and 10 (~4-7 PM Local, varies by region)</li></ul></div></div><header class="header-primary"><h2 id="patch-mythic-shop-rotation">Mythic Shop Rotation</h2></header><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title">Now Available</h4><ul><li>Prestige PROJECT: Irelia</li><li>Prestige K/DA Kai'Sa</li><li>Prestige Spirit Blossom Master Yi</li><li>Prestige Battle Academia Lux</li><li>Hextech Alistar</li><li>Hextech Malzahar</li><li>Mythic Chroma Storm Dragon Lee Sin</li><li>Mythic Chroma Dawnbringer Riven</li><li>Crystalis Motis Ashe</li><li>Reclaimed Chroma (Crystalis Motis Ashe) + Icon</li><li>Crystalis Motis Ashe Emote</li><li>Crystalis Motis Ward Skin</li><li>Winterblessed 2022 Mythic Essence Icon</li><li>Lunar Revel 2023 Mythic Essence Icon</li><li>Fairie Court 2023 Mythic Essence Icon</li><li>Inkshadow 2023 Mythic Essence Icon</li><li>Soul Fighter 2023 Mythic Essence Icon</li><li>Worlds 2023 Mythic Essence Icon</li><li>Faerie Court 2023 Grab Bag</li></ul><hr class="divider" /><h4 class="change-detail-title">Leaving the Mythic Shop</h4><ul><li>Prestige Cyber Halo Janna</li><li>Prestige K/DA Evelynn</li><li>Prestige Arcanist Zoe</li><li>Prestige Blood Moon Aatrox</li><li>Hextech Kog'Maw</li><li>Hextech Swain</li><li>Neo PAX Jax</li><li>Crystalis Motis Taliyah</li><li>Reclaimed Chroma (Crystalis Motis Taliyah) + Icon</li><li>Crystalis Motis Taliyah Emote</li><li>Galaxy Slayer Zed Mythic Chroma + Icon</li><li>High Noon Senna Mythic Chroma + Icon</li></ul></div></div><header class="header-primary"><h2 id="patch-bugfixes-and-qol-changes">Bugfixes & QoL Changes</h2></header><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title">Bugfixes</h4><ul><li>Fixed a bug that caused Elise's Q - Venomous Bite's on-hit sound effects to not play correctly while Elise is in Spider Form.</li><li>Fixed a bug that caused Draven's R to execute himself if it was used in very close proximity to an enemy and the amount of gold accumulated from his passive was greater than his current health.</li><li>Fixed a bug that caused Xayah's empowered auto attack feathers to break when hitting a dashing target.</li><li>Fixed a bug that caused Morgana's W - Tormented Shadow pool VFX to not appear to enemies if it was cast inside of terrain.</li><li>Fixed a bug that caused Evelynn's Q sound effects to not play when used very close to the target,</li><li>Fixed a bug that caused Neeko to be able to inherit the attributes of 2 different units at the same time, causing her to sometimes have 2.5 Attack Speed.</li><li>Fixed a bug that caused some of Ornn's upgraded Mythic Items to not grant stackable unique passives such as Rod of Ages or Guinsoos.</li><li>Fixed a bug that caused Viego to be unable to swap guns if he possessed Aphelios.</li></ul><hr class="divider" /><h4 class="change-detail-title">Cosmetic Bugfixes</h4><ul><li>Fixed an issue where Hextech Annie's Fire VFX in her idle animation would disappear momentarily.</li><li>Fixed an issue where Ashen Slayer Sylas, Battle Wolf Sylas, Prestige PROJECT: Sylas and Project Sylas' clone model had corrupted textures when stealing Shaco's Ultimate from the following Shaco skins: Prestige Soul Fighter, Soul Fighter, Winterblessed, Crime City Nightmare and Arcanist.</li><li>Fixed an issue where High Noon Senna missed transitions when exiting from Homeguard Run animation.</li><li>Fixed an issue where VFX of Project Senna's Dawning Shadow (R) was no longer cut off near elevation change, when cast from lower ground</li></ul></div></div><header class="header-primary"><h2 id="patch-upcoming-skins-and-chromas">Upcoming Skins & Chromas</h2></header><div class="content-border"><div class="white-stone accent-before"><p>The following skins will be released in this patch:</p><div class="gs-container default-2-col"><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt69048543e2c530e5/65669642867c0b152b38a1e8/Crystal-Motus_Ashe_Final.jpg?disposition=inline"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt69048543e2c530e5/65669642867c0b152b38a1e8/Crystal-Motus_Ashe_Final.jpg?disposition=inline" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt69048543e2c530e5/65669642867c0b152b38a1e8/Crystal-Motus_Ashe_Final.jpg?disposition=inline">Crystalis Motus Ashe</a></h4></div><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltedef51c337fd6120/65669642dd3986eac2144e15/Winterblessed_Camille_Final.jpg?disposition=inline"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltedef51c337fd6120/65669642dd3986eac2144e15/Winterblessed_Camille_Final.jpg?disposition=inline" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltedef51c337fd6120/65669642dd3986eac2144e15/Winterblessed_Camille_Final.jpg?disposition=inline">Winterblessed Camille</a></h4></div></div><div class="gs-container default-2-col"><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltcb2fcc72f1dd368b/656696c4107d42f254b7d867/WinterBlessed_Thresh_Final.jpg?disposition=inline"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltcb2fcc72f1dd368b/656696c4107d42f254b7d867/WinterBlessed_Thresh_Final.jpg?disposition=inline" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltcb2fcc72f1dd368b/656696c4107d42f254b7d867/WinterBlessed_Thresh_Final.jpg?disposition=inline">Winterblessed Thresh</a></h4></div><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt6115e2dd50e49756/656696c494e6c97dba216479/Winterblessed_Senna_Final.jpg?disposition=inline"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt6115e2dd50e49756/656696c494e6c97dba216479/Winterblessed_Senna_Final.jpg?disposition=inline" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt6115e2dd50e49756/656696c494e6c97dba216479/Winterblessed_Senna_Final.jpg?disposition=inline">Winterblessed Senna</a></h4></div></div><div class="gs-container default-2-col"><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blta8a0c515add01a04/656697394c0b9a00c8d54b91/Winterblessed_Sylas_Final.jpg?disposition=inline"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blta8a0c515add01a04/656697394c0b9a00c8d54b91/Winterblessed_Sylas_Final.jpg?disposition=inline" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blta8a0c515add01a04/656697394c0b9a00c8d54b91/Winterblessed_Sylas_Final.jpg?disposition=inline">Winterblessed Sylas</a></h4></div><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blte5c1334d60a2cbc0/656697397c56dd2c5ba60b20/Winterblessed_Annie_Final.jpg?disposition=inline"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blte5c1334d60a2cbc0/656697397c56dd2c5ba60b20/Winterblessed_Annie_Final.jpg?disposition=inline" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blte5c1334d60a2cbc0/656697397c56dd2c5ba60b20/Winterblessed_Annie_Final.jpg?disposition=inline">Winterblessed Annie</a></h4></div></div><div class="gs-container default-2-col"><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt02ce909593ed3a0e/656697f0ec7994693296930e/Winterblessed_Hecarim_Final.jpg?disposition=inline"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt02ce909593ed3a0e/656697f0ec7994693296930e/Winterblessed_Hecarim_Final.jpg?disposition=inline" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt02ce909593ed3a0e/656697f0ec7994693296930e/Winterblessed_Hecarim_Final.jpg?disposition=inline">Winterblessed Hecarim</a></h4></div><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt6eb67aa7591b63a0/656697f00a03ad197c39b344/Winterblessed_Lucian_Final.jpg?disposition=inline"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt6eb67aa7591b63a0/656697f00a03ad197c39b344/Winterblessed_Lucian_Final.jpg?disposition=inline" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt6eb67aa7591b63a0/656697f00a03ad197c39b344/Winterblessed_Lucian_Final.jpg?disposition=inline">Winterblessed Lucian</a></h4></div></div><div class="gs-container default-2-col"><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltaaacac7ecf44f8c2/656697f0dd3986ad68144e1f/Winterbessed_Hwei_Final.jpg?disposition=inline"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltaaacac7ecf44f8c2/656697f0dd3986ad68144e1f/Winterbessed_Hwei_Final.jpg?disposition=inline" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltaaacac7ecf44f8c2/656697f0dd3986ad68144e1f/Winterbessed_Hwei_Final.jpg?disposition=inline">Winterblessed Hwei</a></h4></div><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blte6a3bd7ee65718a0/656697f041d574469bc7fdf4/Prestige_Winterblessed_Camille_Final.jpg?disposition=inline"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blte6a3bd7ee65718a0/656697f041d574469bc7fdf4/Prestige_Winterblessed_Camille_Final.jpg?disposition=inline" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blte6a3bd7ee65718a0/656697f041d574469bc7fdf4/Prestige_Winterblessed_Camille_Final.jpg?disposition=inline">Prestige Winterblessed Camille</a></h4></div></div></div></div><div class="content-border"><div class="white-stone accent-before"><p>The following chromas will be released this patch:</p><div class="gs-container default-2-col"><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt5f95a2fce54f5c0d/656698d4df428256972efe57/Ashe_Ashe_Crytallis_Chromas_Fixed_Width.jpg?disposition=inline"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt5f95a2fce54f5c0d/656698d4df428256972efe57/Ashe_Ashe_Crytallis_Chromas_Fixed_Width.jpg?disposition=inline" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt5f95a2fce54f5c0d/656698d4df428256972efe57/Ashe_Ashe_Crytallis_Chromas_Fixed_Width.jpg?disposition=inline">Crystalis Motus Ashe</a></h4></div><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blte6cf2dc8d0a2fb71/656698d4107d427439b7d870/Camille_Camille_Winterblessed_Chromas_Fixed_Width.jpg?disposition=inline"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blte6cf2dc8d0a2fb71/656698d4107d427439b7d870/Camille_Camille_Winterblessed_Chromas_Fixed_Width.jpg?disposition=inline" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blte6cf2dc8d0a2fb71/656698d4107d427439b7d870/Camille_Camille_Winterblessed_Chromas_Fixed_Width.jpg?disposition=inline">Winterblessed Camille</a></h4></div></div><div class="gs-container default-2-col"><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt5dbfec6aa2076b8d/656698d4ac4c41120894d4a1/Thresh_Thresh_Winterblessed_Chromas_Fixed_Width.jpg?disposition=inline"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt5dbfec6aa2076b8d/656698d4ac4c41120894d4a1/Thresh_Thresh_Winterblessed_Chromas_Fixed_Width.jpg?disposition=inline" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt5dbfec6aa2076b8d/656698d4ac4c41120894d4a1/Thresh_Thresh_Winterblessed_Chromas_Fixed_Width.jpg?disposition=inline">Winterblessed Thresh</a></h4></div><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt8a2aab535ab1481b/656698d4ac4c41417d94d49d/Senna_Senna_Winterblessed_Chromas_Fixed_Width.jpg?disposition=inline"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt8a2aab535ab1481b/656698d4ac4c41417d94d49d/Senna_Senna_Winterblessed_Chromas_Fixed_Width.jpg?disposition=inline" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt8a2aab535ab1481b/656698d4ac4c41417d94d49d/Senna_Senna_Winterblessed_Chromas_Fixed_Width.jpg?disposition=inline">Winterblessed Senna</a></h4></div></div><div class="gs-container default-2-col"><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltf8616a3944e615ab/656698d452b29b8b515c11b2/Sylas_Sylas_Winterblessed_Chromas_Fixed_Width.jpg?disposition=inline"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltf8616a3944e615ab/656698d452b29b8b515c11b2/Sylas_Sylas_Winterblessed_Chromas_Fixed_Width.jpg?disposition=inline" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltf8616a3944e615ab/656698d452b29b8b515c11b2/Sylas_Sylas_Winterblessed_Chromas_Fixed_Width.jpg?disposition=inline">Winterblessed Sylas</a></h4></div><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt750b76095e6a2e15/656698d4ec7994f48f969313/Annie_Annie_Winterblessed_Chromas_Fixed_Width.jpg?disposition=inline"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt750b76095e6a2e15/656698d4ec7994f48f969313/Annie_Annie_Winterblessed_Chromas_Fixed_Width.jpg?disposition=inline" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt750b76095e6a2e15/656698d4ec7994f48f969313/Annie_Annie_Winterblessed_Chromas_Fixed_Width.jpg?disposition=inline">Winterblessed Annie</a></h4></div></div><div class="gs-container default-2-col"><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltd807990e7e461408/656698d552b29b4cb85c11b6/Hecarim_Hecarim_Winterblessed_Chromas_Fixed_Width.jpg?disposition=inline"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltd807990e7e461408/656698d552b29b4cb85c11b6/Hecarim_Hecarim_Winterblessed_Chromas_Fixed_Width.jpg?disposition=inline" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltd807990e7e461408/656698d552b29b4cb85c11b6/Hecarim_Hecarim_Winterblessed_Chromas_Fixed_Width.jpg?disposition=inline">Winterblessed Hecarim</a></h4></div><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt2273ba1aa2c0815b/656698d5f41504577612653f/Lucian_Lucian_Winterblessed_Chromas_Fixed_Width.jpg?disposition=inline"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt2273ba1aa2c0815b/656698d5f41504577612653f/Lucian_Lucian_Winterblessed_Chromas_Fixed_Width.jpg?disposition=inline" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt2273ba1aa2c0815b/656698d5f41504577612653f/Lucian_Lucian_Winterblessed_Chromas_Fixed_Width.jpg?disposition=inline">Winterblessed Lucian</a></h4></div></div><div class="gs-container default-2-col"><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blta9ae68931b727f89/656698d5f4150442bd12653b/Hwei_Hwei_Winterblessed_Chromas_Fixed_Width.jpg?disposition=inline"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blta9ae68931b727f89/656698d5f4150442bd12653b/Hwei_Hwei_Winterblessed_Chromas_Fixed_Width.jpg?disposition=inline" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blta9ae68931b727f89/656698d5f4150442bd12653b/Hwei_Hwei_Winterblessed_Chromas_Fixed_Width.jpg?disposition=inline">Winterblessed Hwei</a></h4></div></div></div></div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-8312304033271467533.post-80682848047099647902023-11-15T23:53:00.000-05:002023-11-15T23:53:00.487-05:00Tier List | Solo Queue | 13.22 | League of Legends Tier List<div class="smalltopimg">
<h2>League of Legends Solo Queue Tier Lists for Patch 13.22:</h2>Welcome to the longest-running League of Legends tier list in the world. This tier list is created using statistical analysis coupled with nearly a decade of experience in League of Legends. Specially curated for players that aren't already God's gift to the world, this list is for the humble player looking to climb without massive hours dedicated to mastering champions.<br />
<br />
Trusted for our consistent updates and constant feedback, this list is as much yours as it is ours. If you disagree with any champion placements feel free to post in the comment section! We'll gladly either voice our opinion or enter into a discussion on champion placement.<br />
<br />
Read on to see the tier list that's granted millions of players around the world massive success in their League of Legends ranked climb.<br />
<br />
<img alt="LoL Tier List God Tier Pick" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGBHRkCFwkD-eK7bHn3UIvHPXZxEOdkjjku4fccjGcxMyWFKPGvCKCE6vAmxiA5HraZRV2BwNMVUlcVlCKL-N1tznsqx7W1q1Voo8dOOMtUggVzLSDeYVuqBbttPlw983O9oaM7yrJPLKwM8EZ2dCKYzLrV5xw589atmp5MsdB4L1dGHfy4MSKm2iYXkw/s16000/ezreal.png" />
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<div class="topimage2"><img alt="LoL Tier List God Tier Pick" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3-RXPttor1Djm1eQvxP919NjZU_VMKJyBnsd2V_b9EOGVjvMDq9hWcZ-jczoL5r5ZxpVvzAjueWCil62U0YkAMY1MQ-kbjojeCSqnES0B8wEUBk243jH3ooE2eGdh-2-vdbMFvRenEKTADd5xmDlRTF9yz0mNG7Vuv25QMTNrNtBb4WhTMKdgrcVGncQ/s16000/ezrealong.png" /></div>
<h2>
<div style="text-align: center;">
<h2><span style="font-weight: normal;">LEAGUE OF LEGENDS</span></h2>
<h2><span style="font-weight: normal;">SOLO QUEUE LOL TIER LIST </span></h2>SEASON 13 - PATCH 13.22</div>
</h2>
<div class="success">Welcome to the <b><i>longest-running League of Legends tier list in the world</i></b>. This tier list is created using statistical analysis coupled with nearly a decade of experience in League of Legends. Specially curated for players that aren't already God's gift to the world, this list is for the humble player looking to climb without massive hours dedicated to mastering champions.<br />
<br />
Trusted for our consistent updates and constant feedback, this list is as much yours as it is ours. If you disagree with any champion placements feel free to post in the comment section! We'll gladly either voice our opinion or enter into a discussion on champion placement.<br />
<br />
Read on to see the tier list that's granted millions of players around the world massive success in their League of Legends ranked climb.</div><br />
<div>
<h3><b>Patch 13.22 Tier List Update Summary</b></h3></div><div>Very minor nerfs this patch to a number of problematic champions result in relatively little change when it comes to solo queue. Meanwhile, Rammus quietly slides under the radar and could potentially be an excellent choice to grind some late season solo queue wins.</div><div><br /></div>
<div>
Check out the full tier list below!<br />
<a name='more'></a><br />
As always, don't forget to <a href="https://www.facebook.com/Nerfplzlol">like the site on Facebook</a> if you haven't already!<br />
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<h3>Contents and Related Links:</h3>
<ol>
<li><b><a href="https://www.nerfplz.com/search/label/Ban%20List?max-results=8">Optimal Champion Bans by Division</a></b></li>
<li><b><a href="https://www.nerfplz.com/search/label/SWM?max-results=8">Strongest Potential Champions</a></b> - Champions with the <b>highest potential</b> in the game</li></ol></div><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><img src="https://blogger.googleusercontent.com/img/a/AVvXsEgAqhiX3AnX9ZNjX94uC1biO2md5uyQ1g1UrGfyzkq8dSdl7KQmg3vq2xLziaflNVgaxT9-_L70iT6gz9tzHcmjAxCaWTQtqvSeEICCKUsyNQQ3Oj8mrJ_MEVY6T-BqJhKDcwZA6be77kf4AiJue3yOJHIJa2L_mF2Vi0IL9_i8izt-Y2Xx4GFWhKGJnAQ=s16000" /></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div>
<div class="schedulediv">
<h5>Updates</h5>
<div class="sch2">
<ul style="text-align: left;">
<li>[Placeholder]</li>
</ul>
</div>
</div>
<div class="schedulediv">
<h5>Toolkit and Options</h5>
<div class="sch2">
<div class="search_close"><span style="color: red;"><b>Search for a Champion:</b></span> <input id="championSearch" placeholder="" size="30" type="text" /></div>
</div>
</div><a href="https://www.blogger.com/null"><br />
</a><br />
<div id="highlight-plugin">
<h2 style="text-align: center;">LoL Tier List For Solo Queue</h2>
<div>The tier lists below start at the strongest champions on the tier list and is ordered from left to right in power level. The tier lists are also separated into multiple segments for ease of understanding, but champions from a higher segment of the tier list may still lose to a counter pick from a lower-tier segment of the tier list.</div>
<div>
<h2 style="text-align: center;"><span style="color: red;"><br /></span></h2>
<h2 style="text-align: center;"><span style="color: red;">Full LoL Tier List</span> For Solo Queue</h2>
<div>The tier list below lists every viable champion in the game along with a few unorthodox picks that can still perform fairly well. This tier list is meant to organize every viable champion in the game into an order with the average experienced player in mind. Generally speaking, this is somewhere between silver and platinum. This tier list can also be used for higher divisions, but the higher you go, the more specialized at specific champions you become. </div>
</div>
<div><br /></div>
<div align="center">
<h2>God Tier List</h2>[Highest Influence | Good In Almost Every Situation | Easiest to Gain LP With]
</div><br />
<div style="display: block; margin: 0px auto; min-width: 300px; width: 50%;">
<table class="tiertable" id="godtable">
<tbody class="tablehover">
<tr class="tiermid">
<td class="column1">Mid Lane</td>
<td class="column2">Sylas, <b>Naafiri</b>, Vex</td>
</tr>
<tr class="tierjungle">
<td class="column1">Jungle</td><td class="column2"><b>Briar</b>, Graves, Jarvan IV</td>
</tr>
<tr class="tiertop">
<td class="column1">Top Lane</td>
<td class="column2"><b>K'Sante</b>, Malphite, Camille</td>
</tr>
<tr class="tieradc">
<td class="column1">Bot Lane</td>
<td class="column2">Ziggs, Ezreal, Vayne</td>
</tr>
<tr class="tiersupport">
<td class="column1">Support</td>
<td class="column2">Rakan, Blitzcrank, <span style="color: #3d85c6;"><span style="color: black;">S</span></span>enna</td></tr></tbody></table></div>
<div align="center" class="tiertitle">
<h4><br /></h4><h4>Tier 1</h4>
</div>
</div>
</div>
<div style="text-align: center;">[Strong/Preferred Choices | Good Effort to Benefit Ratio | Works Well In Solo Queue]</div>
<div style="text-align: center;"><br /></div>
<div class="tiercontainer">
<div class="tierbox"><span class="tierrole" style="color: #351c75;"><b>Mid-Lane</b>: </span><b>Orianna</b>, Kassadin, Syndra, Akshan, Ahri, Zed, Xerath, Fizz, Cassiopeia, Katarina, Lissandra, Anivia, Ekko, Taliyah, Akali, Yone, Rumble, Viktor, Talon, Renekton, Swain, Vladimir, Neeko, Pantheon, <a href="https://www.nerfplz.com/2019/03/counter-series-3-how-to-beat-yasuo.html">Yasuo</a>, Karthus, Annie</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #38761d;"><b>Jungle</b><span style="color: black;">:</span><b> </b></span>Ivern, Master Yi, <b>Rammus</b>, Lillia, Fiddlesticks, Kha'Zix, Zac, Shaco, Nocturne, Ekko, Kindred, Rengar, Evelynn, Hecarim, Lee Sin, Nidalee, Maokai, Viego, Udyr, Rek'Sai</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #b45f06;"><b>Top</b><span style="color: black;">:</span> </span>Aatrox, <b>Ornn</b>, Volibear, Poppy, Akshan, Garen<span style="color: #351c75;">, </span>Fiora, Mordekaiser, Singed, Quinn, <a href="https://www.nerfplz.com/2019/04/counter-series-6-how-to-counter-darius.html">Darius</a>, Kayle, Jax, Renekton, Nasus, Camille, Illaoi, Sion, Gangplank, Maokai, Riven, Kled, Rengar, Olaf, Pantheon, Irelia,</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: red;"><b>Bot Lane</b><span style="color: black;">:</span> </span>Ashe, Jhin, Jinx, Miss Fortune, Seraphine, Kai'Sa, Caitlyn, Twitch, Swain, Kog'Maw, Karthus, Samira, Nilah, Draven</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #3d85c6;"><b>Support</b><span style="color: black;">: </span></span>Nautilus, Thresh, Leona, Zyra, Pyke, Soraka, <a href="https://www.nerfplz.com/2015/06/top-10-spells-janna-can-block-with.html"><b>Janna</b></a>, Rell, Morgana, Taric, Sona, Xerath, Alistar, Fiddlesticks, Lux, Amumu</div>
</div><div class="descText2"><br /></div>
<div align="center">
<h4>Tier 2</h4>[Viable/Balanced Choices | Common In Solo Queue | Needs Practice To Get Good]
</div><br />
<div class="tiercontainer">
<div class="tierbox"><span class="tierrole" style="color: #351c75;"><b style="color: #351c75;">Mid-Lane</b><span style="color: black;">:</span><span style="color: #351c75;"> </span></span>Malzahar, Malphite, Lux, Diana, Zoe, Galio, Qiyana, Veigar, Zilean, Heimerdinger, Lucian, Irelia, Tristana, Ryze, Morgana, Ziggs, Seraphine, Twisted Fate, Corki, Nocturne, Brand, Vel'Koz, Kayle, Kled, Wukong</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #38761d;"><b>Jungle</b><span style="color: black;">:</span><b> </b></span>Kayn, Bel'Veth, Warwick, Naafiri, Taliyah, Nunu, Volibear, Elise, Amumu, Talon, Mordekaiser, Xin Zhao, Olaf, Sejuani, Rumble, Dr. Mundo, Trundle, Skarner, Jax</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #b45f06;"><b>Top</b><span style="color: black;">:</span><span> </span></span>Naafiri, Gwen, Jayce, Shen, Zac, Udyr, Warwick, Cho'gath, Tahm Kench, Urgot, Teemo, Dr. Mundo, Sett, Tryndamere, Swain, Sejuani, Vayne, Sylas, Lee Sin, Kennen, <a href="https://www.nerfplz.com/2019/03/counter-series-3-how-to-beat-yasuo.html">Yasuo</a>, Heimerdinger, Lissandra, Vladimir, Yorick, <a href="https://www.nerfplz.com/2020/08/how-stronggood-is-yone-initial.html">Yone</a>, Gragas, Karma</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: red;"><b style="color: red;"><span style="color: black; font-weight: normal;"><b style="color: red;">Bot Lane</b>: </span></b></span>Yasuo, Lucian, Sivir, Veigar, Tristana, Xayah, Varus, Cho'gath, Senna</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #3d85c6;"><b>Support</b></span>: Lulu, Milio, Annie, Braum, Heimerdinger, Bard, Maokai, Zac, Zilean, Seraphine, Karma, Shaco, Vel'Koz, Neeko, Nami, Renata Glasc, Yuumi, <a href="https://www.nerfplz.com/2019/09/swain-support-strategy-guide-weird.html">Swain</a>, Brand, Ashe, Galio, Gragas, Syndra, Anivia, Tahm Kench, Pantheon</div>
</div><br />
<div align="center">
<h4>Tier 3</h4>[Needs Higher Skill or Knowledge | Counterpicks]
</div><br />
<div class="tiercontainer">
<div class="tierbox"><span class="tierrole" style="color: #351c75;"><b>Mid-Lane</b><span style="color: black;">:</span> </span>Aurelion Sol, Leblanc, Azir, Jayce, <a href="https://www.nerfplz.com/2020/08/camille-mid-build-guide-weird-pick-135.html">Camille</a>, Viego, <a href="https://www.nerfplz.com/2022/05/singed-mid-weird-pick-149-runes-items.html">Singed</a>, Tryndamere, Karma, Gwen, Aatrox, Kennen, Pyke, Gangplank, Fiddlesticks, <b>Janna</b>, Ezreal, Zyra, Gragas, Zeri, Kog'Maw (AP), Cho'Gath, Rakan, Quinn, Lulu, Sona, Varus</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #38761d;"><b style="color: #38761d;">Jungle</b></span>: Wukong, Vi, Diana, Gragas, Shyvana, Poppy, Gwen, Morgana, Zed, Sylas, Sett, Malphite, Cho'Gath, Pantheon</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #b45f06;"><b>Top</b><span style="color: black;">:</span><b> </b></span>Gnar, Viego, Akali, Nocturne, Hecarim, Jarvan IV, Rammus, Rumble, Skarner, Lucian, Soraka, Nautilus, <a href="https://www.nerfplz.com/2018/12/weird-picks-111-press-attack-neeko.html">Neeko</a>, Ryze</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: red;"><span style="color: black;"><b style="color: red;">Bot Lane</b>:</span><b> </b></span>Aphelios, Zeri, Kalista, <a href="https://www.nerfplz.com/2019/01/fotm-report-bot-lane-cassiopeia.html">Cassiopeia</a>, Heimerdinger, Quinn, Corki, Akshan, Singed</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #3d85c6;"><b>Support</b><span style="color: black;">:</span> </span><a href="https://www.nerfplz.com/2018/01/weird-picks-91-support-shen.html">Shen</a>, Veigar, <a href="https://www.nerfplz.com/2020/11/ap-twitch-support-xd-ok-rito-lets-do-it.html">Twitch</a>, <a href="https://www.nerfplz.com/2019/02/weird-picks-114-ap-jarvan-support.html">Jarvan IV,</a> Poppy, <a href="https://www.nerfplz.com/2022/12/ap-mf-support-weird-pick-153-runes.html">Miss Fortune</a>, Malphite</div>
</div><br />
<div class="descText2"><br /></div>
<div align="center">
<h4>Tier 4</h4>[Low Benefit Based On Effort Used]
</div><br />
<div class="tiercontainer">
<div class="tierbox"><span class="tierrole" style="color: #351c75;"><b>Mid-Lane</b><span style="color: black;">:</span> </span>Nasus, <a href="https://www.nerfplz.com/2018/03/weird-picks-95-banner-of-command-sion.html">Sion</a>, Teemo, Jarvan IV, Riven, Jhin</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #38761d;"><b>Jungle</b><span style="color: black;">:</span><b> </b></span>Darius, Tryndamere, Riven, Nasus, Tahm Kench, Qiyana</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #b45f06;"><b>Top</b><span style="color: black;">:</span><span><b> </b></span></span>Briar, Shaco, Galio</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: red;"><span style="color: black;"><b style="color: red;">Bot Lane</b>:</span><b> </b></span>Twisted Fate</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #3d85c6;"><b>Support</b><span style="color: black;">:</span><b> </b></span>Ornn, Sion, Trundle, <a href="https://www.nerfplz.com/2018/05/weird-picks-98-support-leblanc.html">Leblanc</a>, <a href="https://www.nerfplz.com/2023/01/support-teemo-weird-pick-154-runes.html">Teemo</a></div></div>
<div class="descText2">
<br />
</div>
<h3></h3>
<h2 style="text-align: center;"><span style="color: red;"><br /></span></h2>
<h2 style="text-align: center;"><span style="color: red;">New Player</span><span> </span>LoL Tier List</h2>
<h1 style="text-align: center;">
<div style="font-size: medium; font-weight: 400; text-align: left;"></div>
<div style="font-size: medium; font-weight: 400; text-align: left;">Many users have requested a summarized tier list that just includes suggested champions to play for new players. The tier list below includes the best beginner champions. The tier list is also organized from most beginner-friendly to least beginning friendly (Top, Bot, Support, Mid, Jungle). Since jungle isn't particularly beginner-friendly I've only included two champions on the list.</div>
<div style="font-size: medium; font-weight: 400; text-align: left;"><br /></div>
</h1>
<h2>Top Tier List</h2>
<h1 style="text-align: center;">
<div style="font-size: medium; font-weight: 400; text-align: left;"></div>
<div style="font-size: medium; font-weight: 400; text-align: left;">
<ol>
<li><b>God Tier</b>: Sett</li>
<li><b>Tier 1</b>: Darius</li>
</ol>
</div>
</h1>
<h2>Bot Tier List</h2>
<h1 style="text-align: center;">
<div style="font-size: medium; font-weight: 400; text-align: left;">
<div></div>
<div>
<ol>
<li><b>God Tier</b>: Miss Fortune</li>
<li><b>Tier 1</b>: Ashe</li>
</ol>
</div>
</div>
</h1>
<h2>Support Tier List</h2>
<h1 style="text-align: center;">
<div style="font-size: medium; font-weight: 400; text-align: left;">
<div></div>
<div>
<ol>
<li><b>God Tier</b>: Lux, Morgana</li>
<li><b>Tier 1</b>: Lulu, Nautilus</li>
</ol>
</div>
</div>
</h1>
<h2>Mid Tier List</h2>
<h1 style="text-align: center;">
<div style="font-size: medium; font-weight: 400; text-align: left;">
<div></div>
<div>
<ol>
<li><b>God Tier</b>: Swain</li>
<li><b>Tier 1</b>: Ahri</li>
</ol>
</div>
</div>
</h1>
<h2>Jungle Tier List</h2>
<h1 style="text-align: center;">
<div style="font-size: medium; font-weight: 400; text-align: left;">
<div></div>
<div>
<ol>
<li><b>God Tier</b>: Udyr</li>
<li><b>Tier 1</b>: Rammus</li>
</ol>
</div>
</div>
</h1>
<h1 style="text-align: center;">Instructions and Caveats</h1>
<div><br /></div>
<ul>
<li>Champions in <b>BOLD </b>I will talk about shortly</li>
<li>Champions <u><i>UNDERLINED</i></u><i> </i>may be over/undervalued, but aren't/haven't played enough for me to make a better judgment.</li>
<li>Within each tier, the champions are strongest <b>from left to right</b>, but within a tier, each champion's strength is <i>relatively close.</i> This is especially true for Tiers 2 and 3 where these champions are ALL highly playable and player dependent on how strong they are in-game.</li>
<li><a href="https://www.nerfplz.com/2014/06/win-rates-what-do-they-mean.html">Win Rates</a> are important in analyzing each champion's strength but are not the end-all criteria for any champion's position.</li>
<li>Professional Picks may not necessarily translate into good picks for the solo queue ladder, the two have slightly <a href="https://www.nerfplz.com/2016/10/are-professional-picks-good-for-ranked.html">different meta-games</a> and skill levels.</li>
<li>The creator of this list is diamond so there may be some personal bias towards higher tier play on certain champions.</li>
</ul><a href="https://www.blogger.com/null"></a><br />
<br />
<h1 style="text-align: center;">League of Legends Tier List Descriptions</h1>
<div>When making this tier list we initially considered using tier list descriptions similar to others with S-tier, A-tier etc. However, In the initial build of the tier list way back when we started, it was more popular to use a God Tier designation and then go down from there on the tier list. As a result, we've stuck by this concept through the years. However, since God Tier is supposed to be relatively exclusive on this tier list, we try and limit it to only three or four picks at most. This means that there may be champions that are close to God tier on this tier list, but don't quite make it and are instead at the top of Tier 1.</div>
<div><br /></div><b>God Tier:</b> These champions are almost impossible to keep down. If your team doesn't make it a priority to shut down these champions and shut them down hard, even if they lose their lane, lose in CS, and it's their first time playing the champion, they can be a massive nuisance for your team. On the other hand, if they're actually good at the champion...that's when it's time to throw in the towel.<br />
<b><br />
</b> <b>Tier 1:</b> These champions generally do very well regardless, and have some sort of advantage over most other champions. When they do well, their team does well. Even when they don't do well, their team still has a good chance of a comeback victory by utilizing one or more aspects of their late-game utility.<br />
<b><br />
</b> <b>Tier 2:</b> This is the Tier of balanced champions where Riot shoots to place their designs. These champions generally do well in their own right and are very strong picks with a good chance of winning. However, they're not overpowered by any means and do have their weaknesses.<br />
<b><br />
</b> <b>Tier 3:</b> These champions can still do very well, but tend to need a little more snowballing to get rolling. Even if they get an early lead, it's still very possible to turn the tides on them with just a mistake or two. They may also have some weaknesses that can be capitalized on.<br />
<b><br />
</b> <b>Tier 4:</b> These champions are either underpowered or offer less reward than other champions for the same amount of effort. These champions basically start winning from the get-go or get made fun of for the rest of the game. They need gold to do their job correctly, and if they don't get enough of it, they become sandbags for the enemy team to punch. Chances of a comeback with one of these champions feeding on your team is almost none.<br />
<br />
<h1 style="text-align: center;">Thoughts on Win Rates</h1>
<div><br /></div>In the past, some people complained that this tier list focused too much on win rates and not enough on play rates. However, this tier list takes into account both win rates and play rates before performing analysis on the champion. Just because there's a high correlation on win rates and position on the tier list doesn't indicate that this tier list is solely based on win rates, if anything the champion power level drives the win rates and supports the claim to validity.<div><br /></div>
<div>League of Legends is an extremely intricate game and this tier list strives to be as accurate as possible to give you the strongest champion picks. We ordered them on the tier list based on what is most likely to give you the highest chance of winning the game. However, the tier list will over time, have a bias towards win rates since this does indicate that the ordering is accurate and not prone to fluctuations in play rate.<br />
<div><br />
<div>With enough playtime, a high win rate on a champion indicates *<b>something</b>* generally goes right, and a low win rate indicates that whatever is happening in games with this champion isn't in their favor.<br />
<br />
A low win rate may mean a champion is being played incorrectly and is stronger than his win rate indicates, but a top 25 win rate (with 120 champions) almost always indicates that a champion is <b>at least</b> a good candidate for Tier 1 or high Tier 2 if the sample size is large enough.<br />
<br />
This means that champions with high win rates do not mean that they're necessarily GOOD right now, especially if they have a low play rate or tend to get into favorable match-ups. If we feel this is the case, these champions will place differently on this tier list than you'd think.<br />
<br />
Similarly, champions with low win rates that are still within the acceptable deviations may end up slightly higher than you'd expect from a champion with mediocre win rates.<br />
<br />
If there are champions on this tier list with low overall play rates but good win rates after relatively few games of practice, it may mean that players that pick those champions up just to try them are bringing down the average. If this is the case, we will place them higher on the list.<br />
<br />
More <a href="https://www.nerfplz.com/2014/06/win-rates-what-do-they-mean.html">thoughts on win rates here</a>.<br />
<br />
<h1 style="text-align: center;">Counter Picking Champions</h1>
<div><br /></div>In Tier 3 of this tier list, we've placed certain champions that are good as a second pick but can get spanked hard if they end up first picking by a variety of meta champions. If you're good at a large variety of champions, picking a champion that counters your lane is a good place to start. If you can get a slight advantage and don't have a clear experience advantage, picking a champion that both places high on this tier list and also counters your enemy lane may give you enough to win a game.<br />
<br />
Check out a few of our more popular champion counter guides:<br />
<ol>
<li><a href="https://www.nerfplz.com/2019/03/counter-series-3-how-to-beat-yasuo.html">Yasuo Counters</a></li>
<li><a href="https://www.nerfplz.com/2019/04/counter-series-6-how-to-counter-darius.html">Darius Counters</a></li>
<li><a href="https://www.nerfplz.com/2019/04/counter-series-7-dealing-with-this.html">Vayne Counters</a></li>
<li><a href="https://www.nerfplz.com/2019/04/leblanc-counters-best-counter-champions.html">Leblanc Counters</a></li>
<li><a href="https://www.nerfplz.com/search/label/Counters?max-results=6">More available here</a></li>
</ol>
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<h1 style="text-align: center;">LoL Tier List Champion Explanations</h1>
<div>
<h3><span style="font-size: 18.72px;">Briar [God Tier Jungle]</span></h3><div><span style="font-size: 18.72px;">Briar nerfs this patch did relatively little to halt her progress as a jungle demon. She continues to excel in snowballing through enemy teams with both her bruiser and lethality builds shining in various conditions.</span></div><div><span style="font-size: 18.72px;"><br /></span></div><h3><span style="font-size: 18.72px;">Janna [Tier 1 Support/Tier 3 Mid]</span></h3><div><span style="font-size: 18.72px;">Numerous Janna changes this patch are geared towards placing her in additional danger to maximize her damage output. By increasing the mana cost of her Howling Gale [Q] but also increasing its damage it makes it increasingly more difficult for her to fish for tornado hits and increases the importance of landing them. Meanwhile, her mid-lane capabilities are certainly stronger than before but she remains a subpar mid-laner as she lacks sufficient burst against meta mids.</span></div><div><span style="font-size: 18.72px;"><br /></span></div><h3><span style="font-size: 18.72px;">K'Sante [God Tier Top]</span></h3><div><span style="font-size: 18.72px;">Super small nerf to K'Sante this patch means that he continues to perform quite well. While at lower divisions he's relatively balanced, if you're able to play this champion well he can easily carry you to higher divisions and excel there as well. </span></div><div><span style="font-size: 18.72px;"><br /></span></div><h3><span style="font-size: 18.72px;">Naafiri [God Tier Mid]</span></h3><div><span style="font-size: 18.72px;">This puppy is one that doesn't get a whole lot of playtime, but performs quite well when she does. While she might not be a great pick at higher divisions, her damage and mobility allow her to cheese easy wins at mid-divisions and hold her own once you get higher as well.</span></div><div><span style="font-size: 18.72px;"><br /></span></div><h3><span style="font-size: 18.72px;">Orianna [Tier 1 Mid]</span></h3><div><span style="font-size: 18.72px;">As a super contested pick in worlds, it's no surprise that there are a lot of imitators that pick Orianna for her incredibly high utility and damage output. That being said, she's much more difficult than she at first appears. As a result, expect to still need a while before you get the hang of her and truly excel. </span></div><div><span style="font-size: 18.72px;"><br /></span></div><h3><span style="font-size: 18.72px;">Ornn [Tier 1 Top]</span></h3><div><span style="font-size: 18.72px;">Ornn in his current state is an incredibly stable pick that can fit into pretty much any team composition and top lane match-up. He's easily a contestant for God Tier but unfortunately does have some counters and can be mitigated if enemies prioritize CCing him mid-ultimate.</span></div><div><span style="font-size: 18.72px;"><br /></span></div><h3><span style="font-size: 18.72px;">Rammus [Tier 1 Jungle]</span></h3></div><div><span style="font-size: 18.72px;">Rammus was already strong to begin with and received additional buffs in 13.22 in the form of bonus armor. As a result, he's very very strong right now, incredibly durable and deals extremely high damage. Overall, he's a great pick in the jungle for solo queue despite a 0% presence in worlds.</span></div><div><br /></div><div><span style="font-weight: normal;"><br /></span></div>
<div>
<div>
<ul></ul>
</div><b>Disclaimer:</b> <br />
<div>
<ul>
<li>The purpose of this list is for discussion and to provide a starting point for champion selection.</li>
</ul>
<h3>Agree? Disagree? Comment below!</h3>
<div>
<div class="message_box announce">If you're looking for a more <b>meta-based tier list</b> based on popularity, be sure to check out the <a href="https://www.nerfplz.com/search/label/FOTMTierList?max-results=8">FOTM list</a> as well!</div>
<div class="message_box announce">For a list of champions with the <b>highest *potential*</b> in the game without regard to difficulty or team synergies, jump to the <a href="https://www.nerfplz.com/search/label/SWM?max-results=8">strongest potential champions in each position</a>!</div>
<div class="message_box announce">Be sure to visit <a href="https://www.nerfplz.com/search/label/Ban%20List?max-results=8">Optimal Champion Bans by Division</a> too!</div>
</div>
<div align="center" id="search_bar"><input id="championSearch2" placeholder="" type="text" /><input class="close-btn" onclick="search_bar.style.display = 'none';$('#highlight-plugin').removeHighlight()" type="button" value="X" /></div>
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</div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-8312304033271467533.post-70067461566644699222023-11-15T23:16:00.005-05:002023-11-15T23:16:57.873-05:00Best Champions Ban Tier List For Ranked Bronze | Silver | Gold | Platinum | Diamond - Patch 13.22 November 2023<div class="smalltopimg"><div><h2>K'Sante Time?</h2><h2><div style="font-size: medium; font-weight: 400;">K'Sante is performing well at higher divisions but not quite as well in lower divisions where the skill floor prevents him from getting too out of hand. Meanwhile, Sylas appears to be decent at all divisions despite his high skill floor, likely due to his ability to turn fights around unexpectedly from the brink of death.</div></h2></div><h2>
</h2>
<h2>
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<picture> <source srcset="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQ_VOZBmNNERoWMmTno6c64Yin5wk3J5E5uT-MCLM8jYLanpGTuGoC4McspGH3cW8F4BxvYVUKNpbsdmA-Y9AhQ6_RyHu3bzCLrgpOSI2mgHrE1Ec1IbwDdtEjYfAaqI5TtZl2aXD98Yo/s1600/bansmall.webp" type=""></source> <source srcset="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi54Wlcn4NwVwzwHBR7qNG23ZdLDJCEfR21vzMFiyNSi4Ro8F42Z_ZtcvG9U2RMYq9FAtIXduoCl88pIHtN-8fnYts5zVumgbhcw7U-KNOyN60gpYbZsp7CDc3SdEc-eObBk7KJ15msj6o/s1600/ekkosmall.png" type=""></source> <img alt="Ban Tier List" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi54Wlcn4NwVwzwHBR7qNG23ZdLDJCEfR21vzMFiyNSi4Ro8F42Z_ZtcvG9U2RMYq9FAtIXduoCl88pIHtN-8fnYts5zVumgbhcw7U-KNOyN60gpYbZsp7CDc3SdEc-eObBk7KJ15msj6o/s1600/ekkosmall.png" /></picture><br />
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<a name='more'></a><div class="topimage">
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<h3 style="font-family: garamond, baskerville, "baskerville old face", "hoefler text", "times new roman", serif; font-size: 32px; font-weight: normal; line-height: 40px; margin: 10px 0px; padding: 0px;">
<div style="margin: 0px; padding: 0px; text-align: center;">
<span style="color: #333333;">SEASON 13</span><br />
<span style="color: #333333;">PATCH 13.22 </span><span style="color: red;">BAN</span> TIER LIST</div>
</h3>
</div>
<h2>K'Sante Time?</h2>
<div>K'Sante is performing well at higher divisions but not quite as well in lower divisions where the skill floor prevents him from getting too out of hand. Meanwhile, Sylas appears to be decent at all divisions despite his high skill floor, likely due to his ability to turn fights around unexpectedly from the brink of death.</div><div><br /></div><div>
Check out the full list below!<br />
<br /></div>
<div>
Be sure to check out the regular <a href="https://www.nerfplz.com/search/label/SQ%20Tier%20List?max-results=8">ranked queue list</a> as well!</div>
<br />
<div class="success">
The purpose of this list is to discover optimal bans, with the knowledge that enemy teams will likely ban the ones at the top of the list.</div>
<br />
<h2>
Banning Thought Process</h2>
<div>
<ol>
<li>Which champions could the enemy team pick that would <b><i><u>really screw my team over</u></i></b>?</li>
<li>Which champions could the enemy team pick that would really screw <b>ME </b>over?</li>
<li>Which of the champions above is the enemy team <b><u>likely going to pick</u></b> if it's not banned?</li>
<li>Which of the champions above is the enemy team <b><u>probably going to ban</u></b>?</li>
</ol>
</div>
<div>
After considering these items, it's time to hit the ban phase.<br />
<br />
<h2>
Optimal Bans</h2>
<div>
<br /></div>
<h3><img border="0" class="lozad" data-src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiB3wgF3bab-BK2eKuAxOtxsrAHm9y7VyepoCZIShCW782_Aq_zG1OlzIBs97MOsgiFdVlcIFYfrLp-eDz7DM0KqN7lJYAIRsPkkTSjJEErfwAFoeq3kWpiFLC9TKwoMg8ZZiyFaVH8IHk/s1600/diamond.png" /><span style="font-weight: normal;">Diamond+</span><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiB3wgF3bab-BK2eKuAxOtxsrAHm9y7VyepoCZIShCW782_Aq_zG1OlzIBs97MOsgiFdVlcIFYfrLp-eDz7DM0KqN7lJYAIRsPkkTSjJEErfwAFoeq3kWpiFLC9TKwoMg8ZZiyFaVH8IHk/s1600/diamond.png" /></h3>
</div>
<span style="color: red; font-weight: bold;">God Tier [Likely/Should Bans]</span>: K'Sante, Briar, Draven, Orianna, Jarvan IV<br /><b><span style="color: #38761d;">Good Bans [Popular Strong Champions]</span></b>: Ezreal, Sylas<br /><div><span style="color: #666666; font-weight: bold;">Meh Bans [Probable But Unnecessary Bans]</span>: Zed, Yone</div>
<div>
<h3>
<span style="font-weight: normal;"><img border="0" class="lozad" style="font-size: medium;" /></span><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMicu1E70OwUnvdrfH0aDNXT744aIh9zpsdQXzTn1PkcwL6yhdnWcB-i8SxYNUPJg6ydG2WzD7uGl4s6C2Bclst34hUcAaE232JdRYd5nBmoR3C5QGqP_MNr6QIUdr-K2bPSqVq7Vx5Rc/s1600/platinum.png" /><span style="font-weight: 400;">Platinum/Emerald</span><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMicu1E70OwUnvdrfH0aDNXT744aIh9zpsdQXzTn1PkcwL6yhdnWcB-i8SxYNUPJg6ydG2WzD7uGl4s6C2Bclst34hUcAaE232JdRYd5nBmoR3C5QGqP_MNr6QIUdr-K2bPSqVq7Vx5Rc/s1600/platinum.png" /></h3>
<div><span style="color: red; font-weight: bold;">God Tier [Likely/Should Bans]</span>: Briar, Blitzcrank, Morgana<br /><b><span style="color: #38761d;">Good Bans [Popular Strong Champions]</span></b>: Sylas, Jarvan IV<br /><div><span style="color: #666666; font-weight: bold;">Meh Bans [Probable But Unnecessary Bans]</span>: Zed, K'Sante, Shaco</div></div>
<h3>
<span style="font-weight: normal;"><img border="0" class="lozad" /></span><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjC_qmyvm0LEbYHb_PEsRGBP0hr4tssEwRqp7cYIyFGMPUCYSpt3bHYk99b-SyARzd0SoyDeyBMr4YbxM6B7kQk0C-x7Rje5kEw4gOKABg_ljL2EAjbOD5zrLchVWXG8MW3sEmPPtO-JeI/s1600/gold.png" /><span style="font-weight: normal;">Gold </span><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjC_qmyvm0LEbYHb_PEsRGBP0hr4tssEwRqp7cYIyFGMPUCYSpt3bHYk99b-SyARzd0SoyDeyBMr4YbxM6B7kQk0C-x7Rje5kEw4gOKABg_ljL2EAjbOD5zrLchVWXG8MW3sEmPPtO-JeI/s1600/gold.png" /></h3>
<div><span style="color: red; font-weight: bold;">God Tier [Likely/Should Bans]</span>: Briar, Blitzcrank, Morgana<br /><b><span style="color: #38761d;">Good Bans [Popular Strong Champions]</span></b>: Lux, Jhin, Sylas<br /><div><span style="color: #666666; font-weight: bold;">Meh Bans [Probable But Unnecessary Bans]</span>: Zed, Shaco, K'Sante, Yasuo, Yone</div></div>
</div>
<h3>
<span style="font-weight: normal;"><img border="0" class="lozad" /></span><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghAZQD2PUiHCkZuRzMZ4VcofNf9oRIMhU9FbyMkBKy7kt1UXMIHAYyMEhg-Z9Q_Uiu-Ezhq1Crjow4lVd8dLuSNktZ7rgyR-IQMKylIHaX1-eKleiAcdSneY3XyMv0Ow5JrQYTuPUKDsI/s1600/silver.png" /><span style="font-weight: normal;">Silver </span><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghAZQD2PUiHCkZuRzMZ4VcofNf9oRIMhU9FbyMkBKy7kt1UXMIHAYyMEhg-Z9Q_Uiu-Ezhq1Crjow4lVd8dLuSNktZ7rgyR-IQMKylIHaX1-eKleiAcdSneY3XyMv0Ow5JrQYTuPUKDsI/s1600/silver.png" /></h3>
<div><span style="color: red; font-weight: bold;">God Tier [Likely/Should Bans]</span>: Briar, Blitzcrank, Morgana<br /><b><span style="color: #38761d;">Good Bans [Popular Strong Champions]</span></b>: Lux, Jhin, Sylas<br /><div><span style="color: #666666; font-weight: bold;">Meh Bans [Probable But Unnecessary Bans]</span>: Zed, Shaco, Yasuo, Samira, K'Sante</div></div>
<div>
<br /></div>
<h3>
<span style="font-weight: normal;"><img border="0" class="lozad" /></span><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJw1BcMdR0dHWK9LAAokfPbFGfj_n6LDmMY5EWGtvz3zj4rhv0PFxAtGHCjdUZZX51Jed0iI11LE_c-TnmoHU4qFJgIqgfYM6uP1ekQCZb-IK_hOGgdTYVBpYVh7olpPi0ZfQv9gYXMYc/s1600/bronze.png" /><span style="font-weight: normal;">Bronze/Iron</span><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJw1BcMdR0dHWK9LAAokfPbFGfj_n6LDmMY5EWGtvz3zj4rhv0PFxAtGHCjdUZZX51Jed0iI11LE_c-TnmoHU4qFJgIqgfYM6uP1ekQCZb-IK_hOGgdTYVBpYVh7olpPi0ZfQv9gYXMYc/s1600/bronze.png" /></h3>
<div><div><span style="color: red; font-weight: bold;">God Tier [Likely/Should Bans]</span>: Briar, Blitzcrank, Morgana<br /><b><span style="color: #38761d;">Good Bans [Popular Strong Champions]</span></b>: Lux, Jhin, Sylas<br /><div><span style="color: #666666; font-weight: bold;">Meh Bans [Probable But Unnecessary Bans]</span>: Zed, Shaco, Yasuo, Samira</div></div><div><br /></div>
</div>
<div>
<div>
<div>
<h2>
Method</h2>
<div>
To do this list, I first start with whichever statistical compilation site I have available (my personal preference is <a href="http://leagueofgraphs.com/">leagueofgraphs.com</a>). Afterwards, I check the most banned champions and separate them into either "God Tier" or "Meh Bans" based on win rate and popularity, sometimes subjective reasoning (in which case I'd do a write-up).</div>
<div>
<br /></div>
<div>
Last I do an analysis of both the win rate and the popularity by division and add in good bans for that division based on such.</div>
<div>
<br /></div>
<div>
Some people may note that most sites don't distinguish between "<i>Platinum Only</i>" and "<i>Platinum and Higher</i>". However, this generally doesn't make much of a difference as a result of the way the overall player distribution is between the ranks. Bronze and Silver make up the highest percentage of error, but generally run similar to each other.<br />
<br />
<h2>
Explanations</h2>
</div>
<ul>
<li>Taking out explanations to make this list faster to put together, feel free to ask questions in the comments section below!</li>
</ul>
</div>
<div class="announce">
<h3 style="text-align: center;">
Agree? Disagree? Comment below!</h3>
<h4 style="text-align: center;">
<a href="http://www.nerfplz.com/search/label/Ban%20List?max-results=5">Click here to check out more versions of this list!</a></h4>
</div>
</div>
</div>
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-8312304033271467533.post-65971021400145545412023-11-10T18:46:00.001-05:002023-11-10T18:46:55.171-05:00Tank Katarina | Weird Pick #156 | Runes Items Build Guide<div class="smalltopimg">
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivR6D8HheIaReTLf33_UPAqyGN-s2xspPxq4899qEXs_J3O5o7D71iyjls4ZfvZ0tSivGtfkw5VQwIWC2orvarUWeDW_LO3_NrXJuaO08YOJy5bEPNwWO8QUsEM0Ug4jsZlKYLnNqU6K48LThU3UzC0K2sTZ_tmaTF06h9inqZ46Rf0ICoixEPQtAMoNY/s16000/katarina.png" />
<h3><div style="font-size: medium; font-weight: 400;"><div>The dominant Katarina build right now continues to be Nashor's Tooth + Hextech Rocketbelt but there's another build quietly picking up steam across the world that used to be more popular but shot up in play rate recently...tank Katarina! By building tankier this allows Katarina to play more like a bruiser than an assassin, resulting in extended fights and more potential outplays.</div><div><br /></div><div>So how does Tank Katarina work anyway?</div></div></h3><h3>
</h3>
</div>
<a name='more'></a>
<div class="topimage2">
<img border="0" data-original-height="231" data-original-width="800" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirDnOVaubyprQsWDE2WWdu-Cq71iGq3_NBh5jnYWviLtXVggjIK7aYL9V_gKCXRZK6YL66RRIXLJpI0xTy1cyRuURFxqXI8eBTYbIQhjwc8H54A2UHFCC0Q5wQTU9xBpaiapKheBNTbQqOJKiL91590Zg8GXiGWx8BLqH6iHdJ2gN3Zo9-YjtXCZQtZuk/s16000/katarinalong.png" /></div>
<h3>Guide to Playing Tank Katarina</h3>
<div>
<div>The dominant Katarina build right now continues to be Nashor's Tooth + Hextech Rocketbelt but there's another build quietly picking up steam across the world that used to be more popular but shot up in play rate recently...tank Katarina! By building tankier this allows Katarina to play more like a bruiser than an assassin, resulting in extended fights and more potential outplays.</div><div><br /></div><div>So how does Tank Katarina work anyway?</div><div><br /></div><div>
<div class="schedulediv">
<h5>
How to Play Tank Katarina</h5>
<div class="sch2">
<b>Abilities</b>: Q, E, W then prioritize R > Q > E > W<br />
<br />
<b>Summoner Spells</b>: <img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyzCWfngumuKvhCv2Qy3_tc0DOJNNByqIdNrIPTaB3giugaNFx93LRz4O48-aDm7Tv8wvCQNOFsXSqyJIvWDeZbLjILUetuodft1pDD-v4zQisTnDRakWo7QpgmBaVmw1DzBsPxJ_qc2w/s0/flash.png" width="64" /><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3SdMWHNIYFWFIZX-ByWagBKLnNR21Tq3m_ai4nppM-4kDa7kJahf41I6c0yRSzBAEhXxSpqL8mBg_0yfPEeRC4BMDMr8hiM3y_YeP2WcIftDywRAEXPsmxQyaQkw8O0k08VjbyV5LE7g5IcKn-mik5L1Vam1hfMb9Rw5OzFKieJHG7vWepti_6XB_RXA/s1600/teleport.webp" /><div class="separator" style="clear: both; text-align: center;"><br /></div>
<b>Starting Items</b>: Doran Shield + Health Potions<br />
<br />
<b>Strategy</b>: Scale into late-game and stack as many Heartsteel + Grasp procs as you can safely gather during laning phase.<br />
<br />
<b>Core Items</b>: Heartsteel, Titanic Hydra, Sorcerer's Shoes, Demonic Embrace, Sunfire Cape, Abyssal Mask <div style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKyYgNf_hGS_3qA0UdoMFuYB637bRAhrCO3Z81QiLs08Uq5tArtdTdrlOacRk-F6G0X0U8aXGzodpA_bb7k8jQUFAvKGpzZ7QY7vh6vkEFsmxYMdoIWM83ZGmJ4LDUp6Omi2ITiu73lUnVbtH62nSDwKupWKyVFRKlyrLjUoimbMLu7q_KPlKpKMMO/s64/1.webp"></a><br /></div><div style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgefpzB9tGb3uv8XZ4aFd_Mzs4xqDlU87nD9Ij1vF4CsHF8Ek8UAss1MtWMb9V3Qcc5OfdOh7C9HSVrF9b942w-Kpm4koWXonsq0wrTf-Yu0dbwm0iRzW11-l2S5HDi6uArkG-SOcG6ecpN94sGhy3pDPaIr4Wl5cfE2fElmknsNl-EtaO8mfL-_6CIi5A/s64/1.webp"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgefpzB9tGb3uv8XZ4aFd_Mzs4xqDlU87nD9Ij1vF4CsHF8Ek8UAss1MtWMb9V3Qcc5OfdOh7C9HSVrF9b942w-Kpm4koWXonsq0wrTf-Yu0dbwm0iRzW11-l2S5HDi6uArkG-SOcG6ecpN94sGhy3pDPaIr4Wl5cfE2fElmknsNl-EtaO8mfL-_6CIi5A/s1600/1.webp" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgr2xehDQInizmV9KUol4i1FcScaj98VtuA5JR49wQ4WjVlWKB5Fi6nlMzxzz7mpqBhW0d8KERu2Eq3tX6zvue5yFsxRGxh5F7FUHJZEhwb-okSDzjaEPEzJtZj_WMfYFHaYLqyBFU0tKlWgbJ69Jy2s5s1MohZsDPwfiXJRa8-5r7GU_I4wPf53HSl2rE/s64/2.webp"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgr2xehDQInizmV9KUol4i1FcScaj98VtuA5JR49wQ4WjVlWKB5Fi6nlMzxzz7mpqBhW0d8KERu2Eq3tX6zvue5yFsxRGxh5F7FUHJZEhwb-okSDzjaEPEzJtZj_WMfYFHaYLqyBFU0tKlWgbJ69Jy2s5s1MohZsDPwfiXJRa8-5r7GU_I4wPf53HSl2rE/s1600/2.webp" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFmuy4txX0PZAU13ZH2wpJtg3pvU421bLEZFVqKakm3iKiftYvON-Caw8pmzwWSO6gf6boSru2iUjUZBlA2GI10F8NwzHq3WZo1fr-BgBOuqZt2FgG8OptW5DPQabMCPDRa1w4sMjcf4IPd9g1X361T1R5Qr8zs34JMveYW2zewUDVKjcqElDb9cL1IkI/s64/6.webp"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFmuy4txX0PZAU13ZH2wpJtg3pvU421bLEZFVqKakm3iKiftYvON-Caw8pmzwWSO6gf6boSru2iUjUZBlA2GI10F8NwzHq3WZo1fr-BgBOuqZt2FgG8OptW5DPQabMCPDRa1w4sMjcf4IPd9g1X361T1R5Qr8zs34JMveYW2zewUDVKjcqElDb9cL1IkI/s1600/6.webp" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3CeJH8l67GmMx-Uhyphenhyphen-9fpDfLDRo03XIEgeqVY84ixHSvQS9Hq-ll13qVbymRzQk5C6uFjz36_g6hrs6WTX0g-uPfJVoTv9RIBX1O8Ius665UMsuU6r3BDa-PPVBLU3gq46DPDT8vqKu4bv0n9PCTPuzQq0tqmXFuQ2IcBlXet9DdXpvWOb1EthjGMYR0/s64/3.webp"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3CeJH8l67GmMx-Uhyphenhyphen-9fpDfLDRo03XIEgeqVY84ixHSvQS9Hq-ll13qVbymRzQk5C6uFjz36_g6hrs6WTX0g-uPfJVoTv9RIBX1O8Ius665UMsuU6r3BDa-PPVBLU3gq46DPDT8vqKu4bv0n9PCTPuzQq0tqmXFuQ2IcBlXet9DdXpvWOb1EthjGMYR0/s1600/3.webp" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRjMnnLxR2Qv6-UK1HoGzowdIeoldIFtE2FUJDh5-0Wg-J0kIqwmgPATXJbH0yhwEZhnQKLoYjqRRh8XhhCGXscW_3bhQDTjCXxHtgMQ7SaIwuCaU5dhTYypxokAtOFRKYYhK1qJyYDecD8Fu9WYz1XE3G_awmKczPRFNWBvQe90mnf5rRGcqyb4EWDhU/s64/4.webp"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRjMnnLxR2Qv6-UK1HoGzowdIeoldIFtE2FUJDh5-0Wg-J0kIqwmgPATXJbH0yhwEZhnQKLoYjqRRh8XhhCGXscW_3bhQDTjCXxHtgMQ7SaIwuCaU5dhTYypxokAtOFRKYYhK1qJyYDecD8Fu9WYz1XE3G_awmKczPRFNWBvQe90mnf5rRGcqyb4EWDhU/s1600/4.webp" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjb543FKlUe-lPiRF2Az_bcGHYOfO6oL2y769_kUuyUijpBbRB9865hjZdhkSoezUFrUMKlo4eGYzmBDY_26m4dFlFL_D2LNzyB-W8iMo2bx0bWKaxGF7mIzcVha-BfiCmglf4YgCBEDSFHvUtFworyNDoZbyEqL2QNdLtmGURzAd_bLnKAyg71H0AQPoM/s64/5.webp"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjb543FKlUe-lPiRF2Az_bcGHYOfO6oL2y769_kUuyUijpBbRB9865hjZdhkSoezUFrUMKlo4eGYzmBDY_26m4dFlFL_D2LNzyB-W8iMo2bx0bWKaxGF7mIzcVha-BfiCmglf4YgCBEDSFHvUtFworyNDoZbyEqL2QNdLtmGURzAd_bLnKAyg71H0AQPoM/s1600/5.webp" /></a></div></div><div class="separator" style="clear: both;"><br /></div><br /></div><h3>Tank Katarina Runes Setup</h3>
<div><b>
Primary</b>: Grasp of the Undying, Demolish, Second Wind, Overgrowth</div>
<div><b>
Secondary</b>: Sudden Impact, Ingenious Hunter</div><div style="text-align: center;"><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both;"><br /></div></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqH38_z_n12KVJKAr0YWoNihsAFdvLO8n0AWeo_OlkM6ZgQp6aj82UdAgBa8LKyjr2ch2k_uo7tgF1ryXlSySOxurO_SWWOMybKxwp-WLTVNkRnNodf6gY6EiG_MUMASuWtyizlUhewmG8ZUO-ySmRmrSR0IthKY5GDlIe-GxHqy9iK_UooGMw1QzB5fs/s799/katarinarunes.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="628" data-original-width="799" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqH38_z_n12KVJKAr0YWoNihsAFdvLO8n0AWeo_OlkM6ZgQp6aj82UdAgBa8LKyjr2ch2k_uo7tgF1ryXlSySOxurO_SWWOMybKxwp-WLTVNkRnNodf6gY6EiG_MUMASuWtyizlUhewmG8ZUO-ySmRmrSR0IthKY5GDlIe-GxHqy9iK_UooGMw1QzB5fs/s16000/katarinarunes.png" /></a></div><br /></div></div></div></div></div><br /></div></div>
<h3 style="text-align: left;">How It Works</h3></div><div><b>Front Line Fighting Ability</b></div><div>Assassin Katarina tends to get focused down very quickly as a priority target. This means you generally need to play carefully in order to be successful early to mid game. Tank Katarina alleviates some of this by making her capable of scrapping in the front lines. She can also play more aggressively to draw out skillshots and jump away to safety.</div><div><b><br /></b></div><div><b>Decent Base Stats</b></div><div>Katarina's base abilities do a decent amount of damage on their own. When you combine this with early game auto-attack resets from her Shunpo [E], this results in a strong amount of trade potential. Meanwhile, as you start to scale into late-game her ultimate synergizes extremely well with Titanic Hydra, resulting in plenty of damage output to assassinate backline priority targets.</div><div><b><br /></b></div><div><b>Higher Outplay and Dive Potential</b></div><div>Giving Katarina more time to fight also gives her more potential to effectively utilize her mobility to outplay enemies. Additionally, while she can't assassinate enemies as quickly, she can dive low health players under turret much safer than with a traditional build.</div><div><br /></div>
<div>
<div>
<h3>
Potential Pitfalls</h3>
<div>
<div style="text-align: left;"><div><b>Lower Burst Damage</b></div><div>This is essentially the only downside of Tank Katarina, which is lower mid to late game burst damage. If your team is lacking damage and truly needs to assassinate priority targets as fast as possible then tank Katarina may not be suitable for that particular role.</div><div><br /></div></div>
<h3 style="text-align: left;"> Tank Katarina Conclusions</h3>
</div>
<div>
<div style="text-align: left;">Tank Katarina is very enjoyable and breathes new life into Katarina for players who feel uncomfortable living on the edge with her glass cannon build. It's somewhat like playing Katarina with training wheels, but is in many ways more effective in its own way.</div><div style="text-align: left;"><br /></div>
<div style="text-align: left;">
<b>Suggested Tier</b>: Tier 1<br />
<br /></div>
</div>
<div class="schedulediv">
<h5 style="text-align: left;">
Latest Weird Picks</h5>
<div class="sch2">
<div style="text-align: left;">
Latest Weird Picks:</div>
<ul>
<li style="text-align: left;">#155: <a href="https://www.nerfplz.com/2023/02/kalista-support-weird-pick-155-runes.html">Kalista Support</a></li><li style="text-align: left;">#154: <a href="https://www.nerfplz.com/2023/01/support-teemo-weird-pick-154-runes.html">Support Teemo</a></li><li style="text-align: left;">#153: <a href="https://www.nerfplz.com/2022/12/ap-mf-support-weird-pick-153-runes.html">AP Miss Fortune Support</a></li>
<li style="text-align: left;"><a href="http://www.nerfplz.com/search/label/WPW?max-results=5">Click here for more!</a></li>
</ul>
</div>
</div>
</div>
<h3 style="text-align: left;">
What do you think about this pick? Fancy trying it out? Comment below!</h3></div>
</div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-8312304033271467533.post-67991681302903919102023-11-09T18:28:00.005-05:002023-11-09T18:28:37.845-05:00Official Patch 13.22 Notes Released!<p> <img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiV87xffptFkqlpsVy3ginsw9UwnR5A2dvvmRzA6m7CXER3FoXUqoQEiF7YFSHmsMWnsD1DsVwHc_3eFpTcX9mm3j5V3fDIybdJCt0jU2qr1RvYmvelBS5tQJt2uJYyETU3M3tGy56wrqKsQBURKM6xCwfYhEld_BrnwvR4Zca1Vbl2F0UxsI7_LsO5ZiQ/s16000/patch1322.png" /><br /><br /></p><h3 style="text-align: left;">Summary: </h3><p><b><span style="color: red;">Nerfs</span></b>: Briar, Graves, K'Sante, Kassadin, Nilah, Senna, Tahm Kench, Ziggs; </p><p><b><span style="color: #38761d;">Buffs</span></b>: Dr. Mundo, Rammus; </p><p><b><span style="color: #0b5394;">Tweaks</span></b>: Brand, Gragas, Janna, Seraphine<span></span></p><a name='more'></a><p></p><p><br /></p><header class="header-primary"><h2 id="patch-champions">Champions</h2></header><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://leagueoflegends.com/en-us/champions/brand/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.21.1/img/champion/Brand.png" /></a><h3 class="change-title" id="patch-brand"><a href="http://www.leagueoflegends.com/en-us/brand/">Brand</a></h3><p class="summary">Passive Monster damage modifier increased. E damage increased.</p><blockquote class="blockquote context">We got Brand really close to our power level goals last patch and just want to nudge him over the line. We'd like to ignite Brand Mid and Jungle as his best roles while still retaining Support Brand as viable. So we're nudging up the ability he frequently gets to max in jungle and mid that support tends to leave at one skill point.</blockquote><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.21.1/img/passive/BrandP.png" />Passive - Blaze</h4><ul><li><strong>Monster modifier</strong>: 220% ⇒ 230%</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.21.1/img/spell/BrandE.png" />E - Conflagration</h4><ul><li><strong>Damage</strong>: 65/90/115/140/165 (+50% AP) ⇒ 60/90/120/150/180 (+60% AP)</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://leagueoflegends.com/en-us/champions/briar/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.21.1/img/champion/Briar.png" /></a><h3 class="change-title" id="patch-briar"><a href="http://www.leagueoflegends.com/en-us/briar/">Briar</a></h3><p class="summary">Q damage and Armor Shred decreased. R damage decreased.</p><blockquote class="blockquote context">As players have improved (and inted less) as Briar, she's continued to climb the ranks as a jungler. We're seeing all of her builds overperform at the moment but specifically her lethality builds. Ability damage and armor shred both synergize with lethality, which is why we've chosen these nerfs, hoping to bring her fighter and lethality builds closer together in power.</blockquote><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.21.1/img/spell/BriarQ.png" />Q - Head Rush</h4><ul><li><strong>Physical Damage</strong>: 60/100/140/180/220 (+80% bonus AD) ⇒ 60/95/130/165/200 (+80% bonus AD)</li><li><strong>Armor Reduction</strong>: 10/14/18/22/26% ⇒ 10/12.5/15/17.5/20%</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.21.1/img/spell/BriarR.png" />R - Certain Death</h4><ul><li><strong>Physical Damage</strong>: 150/325/500 (+110% bonus AD) (+110% AP) ⇒ 150/300/450 (+75% bonus AD) (+110% bonus AP)</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://leagueoflegends.com/en-us/champions/drmundo/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.21.1/img/champion/DrMundo.png" /></a><h3 class="change-title" id="patch-drmundo"><a href="http://www.leagueoflegends.com/en-us/drmundo/">Dr. Mundo</a></h3><p class="summary">E Passive bonus damage increased.</p><blockquote class="blockquote context">Our Dr. Mundo nerf from last patch ended up hitting his win rate more than we intended and we'll be partially reverting it. To give Mundo some agency back, we'll be reverting some of the E passive attack damage nerf, as it's a more impactful change than our active E nerf (since it's not dependent on his missing health).</blockquote><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.21.1/img/spell/DrMundoE.png" />E - Blunt Force Trauma</h4><ul><li><strong>Passive Bonus Attack Damage</strong>: 2/2.25/2.5/2.75/3% ⇒ 2/2.35/2.7/3.05/3.4%</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://leagueoflegends.com/en-us/champions/gragas/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.21.1/img/champion/Gragas.png" /></a><h3 class="change-title" id="patch-gragas"><a href="http://www.leagueoflegends.com/en-us/gragas/">Gragas</a></h3><p class="summary">E cooldown reduction increased. R travel time decreased.</p><blockquote class="blockquote context">While not strictly powerful, max-ability-haste Gragas's ability to remove enemies from being able to play the game is just not acceptable gameplay. However, we also acknowledge that Gragas could use some love. This patch we're hoping to buff Gragas through a better cooldown refund on E (up until about 70 ability haste) plus an extra buff to the reliability of his ultimate. We expect these changes to help jungle Gragas most of all, so if you're raring to rabble-rouse some raptors, ‘ragas is ready to roll.</blockquote><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.21.1/img/spell/GragasE.png" />E - Body Slam</h4><ul><li><strong>Cooldown Refund on Hit</strong>: 3 ⇒ 40% of remaining cooldown</li><li><strong>We did the math for you</strong>: 3 ⇒ 5.6/5.4/5.2/5/4.8, scaling with ability haste</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.21.1/img/spell/GragasR.png" />R - Explosive Cask</h4><ul><li><strong>Travel Time</strong>: 0.55 seconds ⇒ 0.5 seconds</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://leagueoflegends.com/en-us/champions/graves/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.21.1/img/champion/Graves.png" /></a><h3 class="change-title" id="patch-graves"><a href="http://www.leagueoflegends.com/en-us/graves/">Graves</a></h3><p class="summary">E bonus armor per stack decreased.</p><blockquote class="blockquote context">Graves, who was already in a good spot, benefitted from our 13.20 jungle companion adjustments due to the bonus armor he gains through E. He has safe clears with his range and passive and can also skirmish aggressively due to his in-kit durability. This allows him to reliably scale into the mid and late game where he performs quite well.<br /><br />To give his opponents more of a chance to fight him in the early game, we'll be adjusting the bonus armor on his E. While we're reducing both the level 1 and 5 values, this is mainly intended to increase his early vulnerability while still keeping his mid–to-late game power intact.</blockquote><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.21.1/img/spell/GravesMove.png" />E - Quickdraw</h4><ul><li><strong>Bonus Armor per stack</strong>: 4/7/10/13/16 ⇒ 2/5/8/11/14</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://leagueoflegends.com/en-us/champions/janna/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.21.1/img/champion/Janna.png" /></a><h3 class="change-title" id="patch-janna"><a href="http://www.leagueoflegends.com/en-us/janna/">Janna</a></h3><p class="summary">Stats and abilities adjusted to fit the playstyle of a more aggressive harasser around her W and auto attacks.</p><blockquote class="blockquote context">We've noticed that Janna's play rate has languished despite being a relatively strong pick in many skill brackets. Looking at her prior iterations, we identified elements that seemed to really resonate with her potential player base, so we're bringing back some past versions of her abilities.<br /><br />Most importantly, we're shifting her from a low-interaction champion who fishes for tornadoes and reactively shields into an aggressive high-uptime auto-attacker and Zephyr caster. Many of these changes are just shifting incentives and power budgets around: With auto attacks and Ws becoming better and more frequent, she's losing some power in her Q. With mana costs going down to incentivize repeat Zephyr casts, her mana pool follows suit.<br /><br />Overall, we expect her to max Zephyr before Eye of the Storm and play an aggressive harass-based game.</blockquote><hr class="divider" /><h4 class="change-detail-title">Base Stats</h4><ul><li><strong>Attack Range</strong>: 500 ⇒ 550</li><li><strong>Base Mana</strong>: 350 ⇒ 360</li><li><strong>Mana Growth</strong>: 64 ⇒ 50</li><li><strong>Health Growth</strong>: 84 ⇒ 90</li><li><strong>Armor Growth</strong>: 5 ⇒ 4.5</li><li><strong>Base Attack Damage</strong>: 52 ⇒ 47</li><li><strong>Attack Damage Growth</strong>: 3 ⇒ 2.5</li><li><strong>Attack Windup</strong>: 22% ⇒ 20%</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.21.1/img/passive/Janna_Tailwind.png" />Passive - Tailwind</h4><ul><li><strong>*Removed*</strong>: Janna no longer gains bonus move speed while facing allied champions</li><li><strong>*New*</strong>: Janna's basic attacks and W deal bonus magic damage equal to 20/25/30/35% (1/6/11/16) of her bonus Move Speed</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.21.1/img/spell/HowlingGale.png" />Q - Howling Gale</h4><ul><li><strong>Mana Cost</strong>: 60/70/80/90/100 ⇒ 90/95/100/105/110</li><li><strong>Cooldown</strong>: 12 ⇒ 14</li><li><strong>Minimum Damage</strong>: 60/85/110/135/160 (+35% AP) ⇒ 55/90/125/160/195 (+50% AP)</li><li><strong>Maximum Bonus Damage</strong>: 45/60/75/90/105 (+30% AP) ⇒ 30/45/60/75/90 (+30% AP)</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.21.1/img/spell/SowTheWind.png" />W - Zephyr</h4><ul><li><strong>Cooldown</strong>: 12 ⇒ 9/8.5/8/7.5/7</li><li><strong>Mana</strong>: 50/60/70/80/90 ⇒ 50/55/60/65/70</li><li><strong>Damage</strong>: 80/110/140/170/200 (+60% AP) ⇒ 55/90/125/160/195 (+60% AP) (+ Tailwind Bonus Damage)</li><li><strong>Slow Duration</strong>: 3 seconds ⇒ 2 seconds</li><li><strong>*New*</strong>: Zephyr passive move speed is no longer removed while on cooldown</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.21.1/img/spell/EyeOfTheStorm.png" />E - Eye Of The Storm</h4><ul><li><strong>Cooldown</strong>: 15/13.5/12/10.5/9 ⇒ 16/15/14/13/12</li><li><strong>Mana</strong>: 70/80/90/100/110 ⇒ 70/75/80/85/90</li><li><strong>Shield</strong>: 75/100/125/150/175 (+55%AP) ⇒ 80/115/150/185/220 (+55% AP)</li><li><strong>Shield Duration</strong>: 5 seconds ⇒ 4 seconds</li><li><strong>*Removed*</strong>: Shield no longer decays</li><li><strong>*Removed*</strong>: Janna no longer gains heal and shield power on CC</li><li><strong>*New*</strong>: Reduce cooldown by 20% remaining cooldown on slow/knockup. Max once per spell.</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://leagueoflegends.com/en-us/champions/ksante/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.21.1/img/champion/KSante.png" /></a><h3 class="change-title" id="patch-ksante"><a href="http://www.leagueoflegends.com/en-us/ksante/">K'Sante</a></h3><p class="summary">Q bonus health for minimum cast time cap increased.</p><blockquote class="blockquote context">We micropatched K'Sante early on in 13.21 and this note is here to make sure you all see that this change went live last week. His changes over the past few weeks have closed the gap between elite and average skilled play. He's still much better in the hands of well-practiced players, which is very much intended. Now that he's accessible and strong in the hands of many more players, we're going to wait and see how his new strengths and weaknesses manifest in Pro play but will continue monitoring his performance in other tiers.</blockquote><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.21.1/img/spell/KSanteQ.png" />Q - Ntofo Strikes</h4><ul><li><strong>Required Bonus Health for Minimum Cast Time</strong>: 1200 ⇒ 1600</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://leagueoflegends.com/en-us/champions/kassadin/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.21.1/img/champion/Kassadin.png" /></a><h3 class="change-title" id="patch-kassadin"><a href="http://www.leagueoflegends.com/en-us/kassadin/">Kassadin</a></h3><p class="summary">E damage decreased. R non stack damage decreased.</p><blockquote class="blockquote context">Kassadin, like other scaling champions, benefitted from reduced snowballing in the game and can use some toning down. We decided to reduce the damage on his E and R, because now that he scales more consistently, he gets to access these high AP ratios which allow him to reliably deal a significant amount of damage. This adjustment is intended to require him to stack more R's before having as much upfront damage.</blockquote><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.21.1/img/spell/ForcePulse.png" />E - Force Pulse</h4><ul><li><strong>Magic Damage</strong>: 60/90/120/150/180 (+85% AP) ⇒ 60/90/120/150/180 <strong>(+80% AP)</strong></li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.21.1/img/spell/RiftWalk.png" />R - Riftwalk</h4><ul><li><strong>Zero-Stack Magic Damage</strong>: 70/90/110 (+60% AP) (+2% maximum mana) ⇒ 70/90/110 <strong>(+50% AP)</strong> (+2% maximum mana)</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://leagueoflegends.com/en-us/champions/nilah/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.21.1/img/champion/Nilah.png" /></a><h3 class="change-title" id="patch-nilah"><a href="http://www.leagueoflegends.com/en-us/nilah/">Nilah</a></h3><p class="summary">Q bonus attack speed decreased. R damage over time decreased, and maximum total damage decreased.</p><blockquote class="blockquote context">Nilah has been a strong performer for a long time and that strength has finally caught on. This patch we're lowering her ability to single-handedly carry team fights with her whip-blade.</blockquote><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.21.1/img/spell/NilahQ.png" />Q - Formless Blade</h4><ul><li><strong>Bonus Attack Speed</strong>: 10-60% (based on level) ⇒ 10-50% (based on level)</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.21.1/img/spell/NilahR.png" />R - Apotheosis</h4><ul><li><strong>Damage Over Time</strong>: 60/120/180 (+112% bonus AD) ⇒ 60/120/180 <strong>(+80% bonus AD)</strong></li><li><strong>Maximum Total Damage</strong>: 185/345/505 (+232% Bonus AD) ⇒ 185/345/505 <strong>(+200% bonus AD)</strong></li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://leagueoflegends.com/en-us/champions/rammus/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.21.1/img/champion/Rammus.png" /></a><h3 class="change-title" id="patch-rammus"><a href="http://www.leagueoflegends.com/en-us/rammus/">Rammus</a></h3><p class="summary">W bonus armor increased.</p><blockquote class="blockquote context">Rammus gained a ton of power in 13.20 as armor became a much stronger stat in the jungle. Then he lost a bit more than he gained in 13.21 between direct nerfs and systemic buffs to AD junglers. We're looking to return Rammus to his power level from 13.19 and before. We're choosing to unwind some of his 13.21 nerfs with the hope to hit that power level goal.</blockquote><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.21.1/img/spell/DefensiveBallCurl.png" />W - Defensive Ball Curl</h4><ul><li><strong>Bonus Armor</strong>: 30 (+35/45/55/65/75% total armor) ⇒ 40 (+35/45/55/65/75% total armor)</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://leagueoflegends.com/en-us/champions/senna/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.21.1/img/champion/Senna.png" /></a><h3 class="change-title" id="patch-senna"><a href="http://www.leagueoflegends.com/en-us/senna/">Senna</a></h3><p class="summary">Q damage and healing decreased.</p><blockquote class="blockquote context">Senna gained a lot of power due to the anti-snowballing changes of 13.20, so she needs to take a step back, especially in Elite play. It's cool that she's a strong scaler with a lot of agency and some strong matchups, but she's currently too successful as a lane bully and too bursty in the mid game. Both Q damage and healing are higher in Elite MMR than normal, which explains our target selection.</blockquote><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.21.1/img/spell/SennaQ.png" />Q - Piercing Darkness</h4><ul><li><strong>Damage</strong>: 30/65/100/135/170 (+50% bonus AD) ⇒ 30/60/90/120/150 (+50% bonus AD)</li><li><strong>Healing</strong>: 40/55/70/85/100 (+30% bonus AD) (+40% AP) (+1.6 per 1 Lethality) ⇒ 40/50/60/70/80 (+30% bonus AD) (+40% AP) (+1.6 per 1 Lethality)</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://leagueoflegends.com/en-us/champions/seraphine/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.21.1/img/champion/Seraphine.png" /></a><h3 class="change-title" id="patch-seraphine"><a href="http://www.leagueoflegends.com/en-us/seraphine/">Seraphine</a></h3><p class="summary">Passive damage adjusted. Q cooldown increased at lower levels. W shield decreased.</p><blockquote class="blockquote context">Seraphine's changes last patch brought her up in all roles and has made W-max support Seraphine significantly stronger than it was before. However, because all of her roles went up, she's now a little too strong as a bot laner, which we'll be addressing in this patch. The passive is shifting to a higher base value with lower AP ratios, which should help mid and support while bringing bot lane more in line with her other roles. Reverting the Q cooldown buff from last patch and adding a W AP ratio nerf will end up lowering her power everywhere, but should disproportionately hit bot lane. We'll keep an eye on her performance in this patch and follow up where necessary to bring her various roles closer to parity.</blockquote><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.21.1/img/passive/Seraphine_Passive.png" />Passive - Stage Presence</h4><ul><li><strong>Damage Per Note:</strong> : 4/8/14/25 (based on level) (+7% AP) ⇒ 5/10/18/30 (based on level) (+5% AP)</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.21.1/img/spell/SeraphineQ.png" />Q - High Note</h4><ul><li><strong>Cooldown</strong> : 9/8/7/6/5 ⇒ 10/8.75/7.5/6.25/5</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.21.1/img/spell/SeraphineW.png" />W - Surround Sound</h4><ul><li><strong>Shield</strong>: 50/75/100/125/150 (+25% AP) ⇒ 50/75/100/125/150 <strong>(+20% AP)</strong></li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://leagueoflegends.com/en-us/champions/tahmkench/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.21.1/img/champion/TahmKench.png" /></a><h3 class="change-title" id="patch-tahmkench"><a href="http://www.leagueoflegends.com/en-us/tahmkench/">Tahm Kench</a></h3><p class="summary">Passive bonus magic damage decreased.</p><blockquote class="blockquote context">Tahm Kench gained plenty of power from our buff last patch and while we're going to let him keep a lot of it, we've chosen to walk back on some of it. Since he's performing reasonably as a support, we'll be particularly targeting his gold scaling by nerfing his passive bonus health ratio. We intend for this change to put Tahm Kench in a more reasonable spot while still keeping the power increase from patch 13.21.</blockquote><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.21.1/img/passive/TahmKenchP.png" />Passive - An Acquired Taste</h4><ul><li><strong>Bonus Magic Damage</strong>: 6-48 (based on level) (+2% AP per 100 bonus health) (+5% of his bonus health) ⇒ 6-48 (based on level) (+2% AP per 100 bonus health) <strong>(+4% of his bonus health)</strong></li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://leagueoflegends.com/en-us/champions/ziggs/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.21.1/img/champion/Ziggs.png" /></a><h3 class="change-title" id="patch-ziggs"><a href="http://www.leagueoflegends.com/en-us/ziggs/">Ziggs</a></h3><p class="summary">Basic attack windup increased, base armor decreased.</p><blockquote class="blockquote context">Ziggs has been enjoying his increased Q reliability from patch 13.20 a bit too much and we've decided to adjust him so he can keep it. He's quite a safe pick due to how far back from his opponents he can play, and this nerf is intended to increase his vulnerability in certain mid and many bot match ups so that his AD opponents gain more for reaching him. He's also getting slightly nicer basic attacks as part of a sweep on all mages, which you can read more about below.</blockquote><hr class="divider" /><h4 class="change-detail-title">Base Stats</h4><ul><li><strong>Base Armor</strong>: 22 ⇒ 18</li><li><strong>Basic Attack Frame</strong>: 20.8% ⇒ 20%</li></ul></div></div><header class="header-primary"><h2 id="patch-attack-speed-changes">Attack Speed Changes</h2></header><div class="content-border"><div class="patch-change-block white-stone accent-before"><blockquote class="blockquote context">This patch we've taken a broad sweep across every champion that can reasonably be considered a mage and noticed that many of them have weak-feeling basic attacks. While we don't expect most of these champions to feel as snappy as marksmen, or to basic attack as well as they do, it's important that something they do hundreds of times a game feels good, even if it doesn't represent much of their power.</blockquote><p>We're broadly doing three things here:</p><ul><li>First, we're bringing basic attack windups (this is how long into the attack animation their attack actually fires) up to a new baseline, with exceptions for champions who have innate basic attack replacements (Karthus's Lay Waste) or have a weapon that implies slow basic attacks (Mordekaiser's mace).</li><li>Second, we're bringing up missile speeds to a new minimum as well, which should especially help with last hitting minions.</li><li>Third, we're trying to alleviate the desire to run attack speed shards on mages who don't have any inherent attack speed synergies within their kit, through modifying their level 1 attack speed, attack speed ratios, (the degree to which champions scale with sources of bonus attack speed) and inherent attack speed growth. As many of these champions are already quite strong, we're limiting the magnitude of these changes to about 5% bonus attack speed at level 1 and we'll keep an eye out for any champions that become too strong as a result of these changes.</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://leagueoflegends.com/en-us/champions/ahri/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.21.1/img/champion/Ahri.png" /></a><h3 class="change-title" id="patch-ahri"><a href="http://www.leagueoflegends.com/en-us/ahri/">Ahri</a></h3><p class="summary">Basic attack speed growth and windup increased.</p><hr class="divider" /><h4 class="change-detail-title">Base Stats</h4><ul><li><strong>Attack windup</strong>: 20.1% ⇒ 20%</li><li><strong>Attack Speed Ratio</strong>: 0.668 ⇒ 0.625</li><li><strong>Base Attack Speed</strong>: 0.668 (unchanged)</li><li><strong>Attack Speed Growth</strong>: 2% ⇒ 2.2%</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://leagueoflegends.com/en-us/champions/anivia/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.21.1/img/champion/Anivia.png" /></a><h3 class="change-title" id="patch-anivia"><a href="http://www.leagueoflegends.com/en-us/anivia/">Anivia</a></h3><p class="summary">Base attack speed increased.</p><hr class="divider" /><h4 class="change-detail-title">Base Stats</h4><ul><li><strong>Base Attack Speed</strong>: 0.625 ⇒ 0.658</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://leagueoflegends.com/en-us/champions/annie/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.21.1/img/champion/Annie.png" /></a><h3 class="change-title" id="patch-annie"><a href="http://www.leagueoflegends.com/en-us/annie/">Annie</a></h3><p class="summary">Base attack speed, ratio, and missile speed increased.</p><hr class="divider" /><h4 class="change-detail-title">Base Stats</h4><ul><li><strong>Base Attack Speed</strong>: 0.579 ⇒ 0.61</li><li><strong>Attack Speed Ratio</strong>: 0.579 ⇒ 0.625</li><li><strong>Basic Attack Missile Speed</strong>: 1200 ⇒ 1500</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://leagueoflegends.com/en-us/champions/cassiopeia/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.21.1/img/champion/Cassiopeia.png" /></a><h3 class="change-title" id="patch-cassiopeia"><a href="http://www.leagueoflegends.com/en-us/cassiopeia/">Cassiopeia</a></h3><p class="summary">Basic attack missile speed increased.</p><hr class="divider" /><h4 class="change-detail-title">Base Stats</h4><ul><li><strong>Basic Attack Missile Speed</strong>: 1200 ⇒ 1500</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://leagueoflegends.com/en-us/champions/heimerdinger/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.21.1/img/champion/Heimerdinger.png" /></a><h3 class="change-title" id="patch-heimerdinger"><a href="http://www.leagueoflegends.com/en-us/heimerdinger/">Heimerdinger</a></h3><p class="summary">Basic attack windup and speed increased.</p><hr class="divider" /><h4 class="change-detail-title">Base Stats</h4><ul><li><strong>Base Attack Speed</strong>: 0.625 ⇒ 0.658</li><li><strong>Attack windup</strong>: 20.1% ⇒ 20%</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://leagueoflegends.com/en-us/champions/ivern/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.21.1/img/champion/Ivern.png" /></a><h3 class="change-title" id="patch-ivern"><a href="http://www.leagueoflegends.com/en-us/ivern/">Ivern</a></h3><p class="summary">Basic attack windup increased. Restored an attack animation.</p><hr class="divider" /><h4 class="change-detail-title">Base Stats</h4><ul><li><strong>Attack windup</strong>: 23% ⇒ 20%</li><li><strong>Attack Animations</strong>: Restored an alternate attack animation which will be used 25% of the time for regular attacks and every time for critical attacks</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://leagueoflegends.com/en-us/champions/karthus/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.21.1/img/champion/Karthus.png" /></a><h3 class="change-title" id="patch-karthus"><a href="http://www.leagueoflegends.com/en-us/karthus/">Karthus</a></h3><p class="summary">Basic attack missile speed increased.</p><hr class="divider" /><h4 class="change-detail-title">Base Stats</h4><ul><li><strong>Basic Attack Missile Speed</strong>: 1200 ⇒ 1500</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://leagueoflegends.com/en-us/champions/leblanc/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.21.1/img/champion/Leblanc.png" /></a><h3 class="change-title" id="patch-leblanc"><a href="http://www.leagueoflegends.com/en-us/leblanc/">LeBlanc</a></h3><p class="summary">Basic attack speed and ratio increased. Attack speed growth decreased.</p><hr class="divider" /><h4 class="change-detail-title">Base Stats</h4><ul><li><strong>Base Attack Speed</strong>: 0.625 ⇒ 0.658</li><li><strong>Attack Speed Ratio</strong>: 0.4 ⇒ 0.625</li><li><strong>Attack Speed Growth</strong>: 2.2% ⇒ 1.5%</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://leagueoflegends.com/en-us/champions/lissandra/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.21.1/img/champion/Lissandra.png" /></a><h3 class="change-title" id="patch-lissandra"><a href="http://www.leagueoflegends.com/en-us/lissandra/">Lissandra</a></h3><p class="summary">Basic attack speed growth increased.</p><hr class="divider" /><h4 class="change-detail-title">Base Stats</h4><ul><li><strong>Attack Speed Growth</strong>: 1.36% ⇒ 1.5%</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://leagueoflegends.com/en-us/champions/neeko/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.21.1/img/champion/Neeko.png" /></a><h3 class="change-title" id="patch-neeko"><a href="http://www.leagueoflegends.com/en-us/neeko/">Neeko</a></h3><p class="summary">Attack windup increased.</p><hr class="divider" /><h4 class="change-detail-title">Base Stats</h4><ul><li><strong>Attack windup</strong>: 21.5% ⇒ 20%</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://leagueoflegends.com/en-us/champions/orianna/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.21.1/img/champion/Orianna.png" /></a><h3 class="change-title" id="patch-orianna"><a href="http://www.leagueoflegends.com/en-us/orianna/">Orianna</a></h3><p class="summary">Basic attack missile speed increased.</p><hr class="divider" /><h4 class="change-detail-title">Base Stats</h4><ul><li><strong>Basic Attack Missile Speed</strong>: 1450 ⇒ 1500</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://leagueoflegends.com/en-us/champions/rumble/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.21.1/img/champion/Rumble.png" /></a><h3 class="change-title" id="patch-rumble"><a href="http://www.leagueoflegends.com/en-us/rumble/">Rumble</a></h3><p class="summary">Basic attack windup increased.</p><hr class="divider" /><h4 class="change-detail-title">Base Stats</h4><ul><li><strong>Attack windup</strong>: 22.9% ⇒ 20%</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://leagueoflegends.com/en-us/champions/ryze/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.21.1/img/champion/Ryze.png" /></a><h3 class="change-title" id="patch-ryze"><a href="http://www.leagueoflegends.com/en-us/ryze/">Ryze</a></h3><p class="summary">Basic attack speed increased.</p><hr class="divider" /><h4 class="change-detail-title">Base Stats</h4><ul><li><strong>Base Attack Speed</strong>: 0.625 ⇒ 0.658</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://leagueoflegends.com/en-us/champions/singed/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.21.1/img/champion/Singed.png" /></a><h3 class="change-title" id="patch-singed"><a href="http://www.leagueoflegends.com/en-us/singed/">Singed</a></h3><p class="summary">Basic attack speed, ratio, and windup increased.</p><hr class="divider" /><h4 class="change-detail-title">Base Stats</h4><ul><li><strong>Base Attack Speed</strong>: 0.613 ⇒ 0.625</li><li><strong>Attack Speed Ratio</strong>: 0.613 ⇒ 0.625</li><li><strong>Attack windup</strong>: 23.6% ⇒ 20%</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://leagueoflegends.com/en-us/champions/syndra/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.21.1/img/champion/Syndra.png" /></a><h3 class="change-title" id="patch-syndra"><a href="http://www.leagueoflegends.com/en-us/syndra/">Syndra</a></h3><p class="summary">Basic attack speed increased.</p><hr class="divider" /><h4 class="change-detail-title">Base Stats</h4><ul><li><strong>Base Attack Speed</strong>: 0.625 ⇒ 0.658</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://leagueoflegends.com/en-us/champions/taliyah/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.21.1/img/champion/Taliyah.png" /></a><h3 class="change-title" id="patch-taliyah"><a href="http://www.leagueoflegends.com/en-us/taliyah/">Taliyah</a></h3><p class="summary">Basic attack speed increased.</p><hr class="divider" /><h4 class="change-detail-title">Base Stats</h4><ul><li><strong>Base Attack Speed</strong>: 0.625 ⇒ 0.658</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://leagueoflegends.com/en-us/champions/teemo/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.21.1/img/champion/Teemo.png" /></a><h3 class="change-title" id="patch-teemo"><a href="http://www.leagueoflegends.com/en-us/teemo/">Teemo</a></h3><p class="summary">Basic attack missile speed and windup increased.</p><hr class="divider" /><h4 class="change-detail-title">Base Stats</h4><ul><li><strong>Basic Attack Missile Speed</strong>: 1300 ⇒ 1500</li><li><strong>Attack windup</strong>: 21.6% ⇒ 20%</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://leagueoflegends.com/en-us/champions/twistedfate/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.21.1/img/champion/TwistedFate.png" /></a><h3 class="change-title" id="patch-twistedfate"><a href="http://www.leagueoflegends.com/en-us/twistedfate/">Twisted Fate</a></h3><p class="summary">Basic attack windup increased.</p><hr class="divider" /><h4 class="change-detail-title">Base Stats</h4><ul><li><strong>Attack windup</strong>: 24.4% ⇒ 20%</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://leagueoflegends.com/en-us/champions/veigar/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.21.1/img/champion/Veigar.png" /></a><h3 class="change-title" id="patch-veigar"><a href="http://www.leagueoflegends.com/en-us/veigar/">Veigar</a></h3><p class="summary">Basic attack missile speed increased.</p><hr class="divider" /><h4 class="change-detail-title">Base Stats</h4><ul><li><strong>Basic Attack Missile Speed</strong>: 1100 ⇒ 1500</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://leagueoflegends.com/en-us/champions/velkoz/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.21.1/img/champion/Velkoz.png" /></a><h3 class="change-title" id="patch-velkoz"><a href="http://www.leagueoflegends.com/en-us/velkoz/">Vel'Koz</a></h3><p class="summary">Basic attack speed and growth increased.</p><hr class="divider" /><h4 class="change-detail-title">Base Stats</h4><ul><li><strong>Base Attack Speed</strong>: 0.625 ⇒ 0.643 (23-25th digits of pi)</li><li><strong>Attack Speed Growth</strong>:1.36% ⇒ 1.59% (4-6th digits of pi)</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://leagueoflegends.com/en-us/champions/xerath/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.21.1/img/champion/Xerath.png" /></a><h3 class="change-title" id="patch-xerath"><a href="http://www.leagueoflegends.com/en-us/xerath/">Xerath</a></h3><p class="summary">Basic attack windup and speed increased. Basic attack animation pattern changed.</p><hr class="divider" /><h4 class="change-detail-title">Base Stats</h4><ul><li><strong>Basic Attack Frame</strong>: 25.1% ⇒ 20%</li><li><strong>Base Attack Speed</strong>: 0.625 ⇒ 0.658</li><li><strong>Attack Animations</strong>: Now uses both attack animations equally instead of 75/25%</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://leagueoflegends.com/en-us/champions/zilean/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.21.1/img/champion/Zilean.png" /></a><h3 class="change-title" id="patch-zilean"><a href="http://www.leagueoflegends.com/en-us/zilean/">Zilean</a></h3><p class="summary">Basic attack speed and missile speed increased.</p><hr class="divider" /><h4 class="change-detail-title">Base Stats</h4><ul><li><strong>Basic Attack Missile Speed</strong>: 1200 ⇒ 1500</li><li><strong>Basic Attack Speed</strong>: 0.625 ⇒ 0.658</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://leagueoflegends.com/en-us/champions/zoe/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.21.1/img/champion/Zoe.png" /></a><h3 class="change-title" id="patch-zoe"><a href="http://www.leagueoflegends.com/en-us/zoe/">Zoe</a></h3><p class="summary">Basic attack speed increased.</p><hr class="divider" /><h4 class="change-detail-title">Base Stats</h4><ul><li><strong>Base Attack Speed</strong>: 0.625 ⇒ 0.658</li></ul></div></div><header class="header-primary"><h2 id="patch-vision-adjustments">Vision Adjustments</h2></header><div class="content-border"><div class="patch-change-block white-stone accent-before"><blockquote class="blockquote context">We're modifying how vision is granted when attacking from fog of war on Summoner's Rift. Experienced players understand that attacking from brush makes the brush nearly unusable and so don't bother but it's also nearly impossible to know how long you're revealed when performing fairly normal behaviors like attacking enemies from over a wall. This also has the negative downside of occasionally betraying your hiding teammates. We're shrinking the reveal circle to give away teammates less frequently and shortening the reveal in order to make the delay before dipping back into fog of war more intuitive.</blockquote><ul><li><strong>Reveal Radius on attack</strong>: 400 ⇒ 300</li><li><strong>Reveal circle duration</strong>: 4.5 seconds ⇒ 2 seconds</li></ul></div></div><header class="header-primary"><h2 id="patch-ping-changes">Ping Changes</h2></header><div class="content-border"><div class="patch-change-block white-stone accent-before"><blockquote class="blockquote context">Overall, we're continuing to evaluate the ping changes and currently consider them successful in reaching our original goals. We've seen measurable improvements in players feeling respected and safe in the game after shipping these and the ranked restrictions. We're still working on hitting a balance between available constructive communication options and protecting the experience from destructive comms.</blockquote><ul><li>More celebration: Within 10 seconds of getting an epic objective takedown, all allied pings directed at your champion are visible to your team.</li><li>Ping lockout timer reverted: 5s/15s/30s/60s/120s <span class="change-indicator">⇒</span> 6s/12s/16s/20s/24s. This was originally changed in 13.19 but did not make the patch notes.</li><li>The “Alert” and “Enemy Missing” pings can only be used 3 times before being rate limited.</li></ul></div></div><header class="header-primary"><h2 id="patch-aram-adjustments">ARAM Adjustments</h2></header><div class="content-border"><div class="patch-change-block white-stone accent-before"><h4 class="change-detail-title">Buffs</h4><ul><li><strong>Lillia</strong>: Damage Taken: 110% ⇒ 105%</li><li><strong>Aphelios</strong>: Damage Taken: 100% ⇒ 95%</li></ul><hr class="divider" /><h4 class="change-detail-title">Nerfs</h4><ul><li><strong>K'Sante</strong>: Damage Taken: 90% ⇒ 95%</li><li><strong>Tryndamere</strong>: Healing Done: 140% ⇒ 135%</li></ul></div></div><header class="header-primary"><h2 id="patch-nexus-blitz-adjustments">Nexus Blitz Adjustments</h2></header><div class="content-border"><div class="patch-change-block white-stone accent-before"><p class="summary">Nexus Blitz has been live for a patch, and the team has been hard at work squashing bugs and addressing player pain points.</p><hr class="divider" /><h4 class="change-detail-title">Events</h4><br /><div><blockquote class="blockquote context">Aspect of the Dragon has been removed from the general reward pool. If a team manages to win three events, they will be rewarded with Aspect of the Dragon.</blockquote></div><p class="summary">Due to its high impact on game state and perceived power level, Aspect of the Dragon has been contentious ever since its addition as an event reward. Not all rewards are intended to be equal, but Elder Dragon's power was a step too far. We wanted to preserve the fantasy of obtaining the Elder Dragon buff, but restrict it only to teams who have clearly earned that power.</p><hr class="divider" /><h4 class="change-detail-title">Buffs</h4><ul><li><strong>Bard</strong>: Increased Chime Spawn Rate. First spawn at 30 seconds, spawns 2 new ones every 20 seconds</li><li><strong>Blitzcrank</strong>: Damage dealt +5%</li><li><strong>Rek'sai</strong>: Damage dealt +5%, Damage taken -10%</li><li><strong>Rod of Ages Stack Gain</strong>: 60 seconds ⇒ 30 seconds</li></ul><hr class="divider" /><h4 class="change-detail-title">Nerfs</h4><ul><li><strong>Brand</strong>: Damage Taken: +5% ⇒ 8%</li><li><strong>Morgana</strong>: Damage Dealt -5%</li><li><strong>Sion</strong>: Damage Taken: +5%</li><li><strong>Teemo</strong>: Damage Dealt -5%, Damage Taken +5%</li><li><strong>Zyra</strong>: Damage Taken: +5% ⇒ 8%</li></ul><hr class="divider" /><h4 class="change-detail-title">Adjustments</h4><ul><li><strong>Thresh</strong>: Doubled passive soul gain</li><li><strong>Thresh</strong>: Damage Dealt: +10% ⇒ 0%</li><li><strong>Thresh</strong>: Damage Taken: -10% ⇒ 0%</li></ul><hr class="divider" /><h4 class="change-detail-title">Bug Fixes</h4><ul><li>Rift Herald objective timer now shows when you bring up the scoreboard.</li><li>Protect the Soraka event will no longer always play its sound effects at max volume regardless of sound settings. Apologies to all headphone users.</li><li>Protect the Soraka event will no longer have lingering UI elements on screen when it is the first event.</li><li>King of the Hill event now has a maximum time limit of 5 minutes.</li><li>Landing Briar ultimate on an enemy right as URF Deathmatch or Prize fight starts will no longer perma-taunt Briar.</li><li>Ivern's Triggerseed detonation now damages jungle camps when cast on himself or Daisy.</li></ul></div></div><header class="header-primary"><h2 id="patch-quickplay-launch">Quickplay Launch</h2></header><div class="content-border"><div class="patch-change-block white-stone accent-before"><blockquote class="blockquote context">Quickplay will be released to live region by region in patch 13.22. Blind Pick queue will be disabled along with Quickplay release.</blockquote><ul><li>In order to make sure players who own a limited number of champions have access to Quickplay, new-player-specific free to play champion rotation is expanded to Diana, Jinx, Malphite, Mordekaiser, Rammus, Yuumi, Sona, Teemo, Tristana, Vi, Caitlyn, Kai'Sa, Syndra, Leona, Sett, Pantheon, Ziggs, Talon, Amumu, and Viktor.</li><li>Players can select Smite starting from Summoner Level 3</li><li>Quickplay first surrender will be available at 10 minutes and successful with 4/5 of the players agreeing</li><li>Quickplay surrender at 20 minutes will be successful with 3/5 of the players agreeing</li><li>Eternals will be available on Quickplay in a later patch</li></ul><hr class="divider" /><h4 class="change-detail-title">Quickplay known bugs</h4><ul><li>Purchasing a chroma in the Quickplay lobby consecutively may temporarily lock out chroma purchase ability</li><li>Chroma preferences do not save when swapping to a different skin</li><li>Some Quickplay data is missing in Stats</li></ul></div></div><header class="header-primary"><h2 id="patch-quickplay-launch">Global Language Select</h2></header><div class="content-border"><div class="patch-change-block white-stone accent-before"><blockquote class="blockquote context">Players will now have the ability to select their preferred game language in the LoL settings menu of Riot Client. Our goal in this update is to ensure that players can experience the core game in their preferred language, regardless of where they live in the world. Note that there will be some language inconsistencies with publishing content in the client since we do not localize all of our regional publishing content.</blockquote><ul><li>This will go live separately from the patch at 10AM PST on Nov 8th.</li></ul><hr class="divider" /><h4 class="change-detail-title">Global Language Select known bugs</h4><ul><li>Some international fonts are currently unable to be displayed in regions that normally wouldn’t support them. (i.e. NA player selects a CN language, types in a CN font, other NA players will see blank messages).</li></ul></div></div><header class="header-primary"><h2 id="patch-mythic-shop-rotation">Mythic Shop Rotation</h2></header><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title">Now Available</h4><ul><li>Prestige Cyber Halo Janna</li><li>Prestige K/DA Evelynn</li><li>Prestige Arcanist Zoe</li><li>Prestige Blood Moon Aatrox</li><li>Mythic Chroma High Noon Senna</li><li>Mythic Chroma Galaxy Slayer Zed</li></ul><hr class="divider" /><h4 class="change-detail-title">Leaving the Mythic Shop</h4><ul><li>Prestige Star Guardian Syndra</li><li>Prestige Ocean Song Seraphine</li><li>Prestige Dark Star Malphite</li><li>Prestige Porcelain Lux</li></ul></div></div><header class="header-primary"><h2 id="patch-bugfixes-and-qol-changes">Bugfixes & QoL Changes</h2></header><div class="content-border"><div class="white-stone accent-before"><ul><li>Fixed a bug that would cause Renata Glasc's Passive to instantly kill Zac when an ally attacked a Zac revive blob with her passive debuff.</li><li>Fixed a bug where Pix was sometimes preventing Lulu players from earning kill credit.</li><li>Fixed a bug where if the target of Briar's R is untargetable when it lands it causes a mass disconnect.</li><li>Fixed an issue that caused Janna's W tooltip to display incorrect information.</li><li>Fixed a bug that caused Kai'Sa and Braum's passive indicator to overlap.</li><li>Fixed a bug that was causing Jungle pet's stealth VFX to appear to all enemies, and also reveal stealthed champions.</li><li>Fixed a bug where Recurve Bow's tooltip was incorrect.</li><li>Fixed a Skarner ASU-related bug, can't tell you what it is but we fixed it, promise.</li><li>Fixed a bug where if Briar kills Baron with Snack Attack… she gets credit for all Baron-powered minion kills…. whoops.</li><li>Fixed a bug where Briar's Blood Frenzy was counting as a CC in the death recap and crowd control score in the post-game stats.</li><li>Fixed a bug where Briar's auto attacks would become disabled after casting her Ultimate.</li><li>Fixed a bug that caused Neeko's clone to not properly display her Honor 5 or Challenger Recall.</li><li>Fixed a bug that caused Briar to sometimes attack allies when Berserked.</li><li>Fixed a display bug that caused Varus's Q to always show the line indicator even if the setting was disabled.</li><li>Fixed an issue that caused Empyrean Jax's flame to be misplaced during his recall animation.</li><li>Fixed a bug that caused Jax to play the default attack animation on his W when he has any passive stacks.</li><li>Fixed a bug that caused Briar's W auto attack animations against other champions to be slowed down.</li><li>Fixed an issue that caused Sylas's UI to display an incorrect Ultimate when Hijacking Neeko's Ultimate.</li><li>Fixed a bug that caused Briar's Frenzy to trigger the loss of control screen flash.</li><li>Fixed a bug where the jungle item could be re-added to your inventory after transformation if you used the undo feature in the shop.</li></ul></div></div><header class="header-primary"><h2 id="patch-upcoming-skins-and-chromas">Upcoming Skins & Chromas</h2></header><div class="content-border"><div class="white-stone accent-before"><p>The following skins will be released in this patch:</p><div class="gs-container default-2-col"><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt9c51a5cc7f39502d/6541971da6f13604076c74d2/HEARTSTEEL-Kayn---Final.jpg?disposition=inline"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt9c51a5cc7f39502d/6541971da6f13604076c74d2/HEARTSTEEL-Kayn---Final.jpg?disposition=inline" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt9c51a5cc7f39502d/6541971da6f13604076c74d2/HEARTSTEEL-Kayn---Final.jpg?disposition=inline">HEARTSTEEL Kayn</a></h4></div><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt91e7c7186ad99ec9/6541971d7265fb04074f73f2/HEARTSTEEL-Ksante---Final.jpg?disposition=inline"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt91e7c7186ad99ec9/6541971d7265fb04074f73f2/HEARTSTEEL-Ksante---Final.jpg?disposition=inline" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt91e7c7186ad99ec9/6541971d7265fb04074f73f2/HEARTSTEEL-Ksante---Final.jpg?disposition=inline">HEARTSTEEL K'Sante</a></h4></div></div><div class="gs-container default-2-col"><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltfd2894dab9e3d625/6541971d4ed3b2001a90c36d/HEARTSTEEL-Ezreal---Final.jpg?disposition=inline"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltfd2894dab9e3d625/6541971d4ed3b2001a90c36d/HEARTSTEEL-Ezreal---Final.jpg?disposition=inline" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltfd2894dab9e3d625/6541971d4ed3b2001a90c36d/HEARTSTEEL-Ezreal---Final.jpg?disposition=inline">HEARTSTEEL Ezreal</a></h4></div><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltbddb71803d1ee24b/6541971da6f13604076c74ce/HEARTSTEEL-Sett---Final.jpg?disposition=inline"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltbddb71803d1ee24b/6541971da6f13604076c74ce/HEARTSTEEL-Sett---Final.jpg?disposition=inline" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltbddb71803d1ee24b/6541971da6f13604076c74ce/HEARTSTEEL-Sett---Final.jpg?disposition=inline">HEARTSTEEL Sett</a></h4></div></div><div class="gs-container default-2-col"><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt3f881e0b4ba7c243/6541971da67ffd001b94ddb3/HEARTSTEEL-Aphelios---Final.jpg?disposition=inline"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt3f881e0b4ba7c243/6541971da67ffd001b94ddb3/HEARTSTEEL-Aphelios---Final.jpg?disposition=inline" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt3f881e0b4ba7c243/6541971da67ffd001b94ddb3/HEARTSTEEL-Aphelios---Final.jpg?disposition=inline">HEARTSTEEL Aphelios</a></h4></div><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltd31434cfae1eab91/6541971dc715f6001b18a62d/HEARTSTEEL-Yone---Final.jpg?disposition=inline"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltd31434cfae1eab91/6541971dc715f6001b18a62d/HEARTSTEEL-Yone---Final.jpg?disposition=inline" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltd31434cfae1eab91/6541971dc715f6001b18a62d/HEARTSTEEL-Yone---Final.jpg?disposition=inline">HEARTSTEEL Yone</a></h4></div></div><div class="gs-container default-2-col"><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltc0185fbbdc526f35/6541971daadaa1001b108f1d/Prestige-Heartsteel-Yone---Final.jpg?disposition=inline"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltc0185fbbdc526f35/6541971daadaa1001b108f1d/Prestige-Heartsteel-Yone---Final.jpg?disposition=inline" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltc0185fbbdc526f35/6541971daadaa1001b108f1d/Prestige-Heartsteel-Yone---Final.jpg?disposition=inline">Prestige HEARTSTEEL Yone</a></h4></div><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt47c1ec8d4e7b62af/6541971d2149b10407ad8112/Breakout-True-Damage-Ekko---Final.jpg?disposition=inline"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt47c1ec8d4e7b62af/6541971d2149b10407ad8112/Breakout-True-Damage-Ekko---Final.jpg?disposition=inline" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt47c1ec8d4e7b62af/6541971d2149b10407ad8112/Breakout-True-Damage-Ekko---Final.jpg?disposition=inline">Breakout True Damage Ekko</a></h4></div></div></div></div><div class="content-border"><div class="white-stone accent-before"><p>The following chromas will be released this patch:</p><div class="gs-container default-2-col"><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt2fc3164f288af3cd/6541984e36795e040703d80d/Kayn_Kayn_MusicBeat_Chromas_Fixed_Width.jpg?disposition=inline"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt2fc3164f288af3cd/6541984e36795e040703d80d/Kayn_Kayn_MusicBeat_Chromas_Fixed_Width.jpg?disposition=inline" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt2fc3164f288af3cd/6541984e36795e040703d80d/Kayn_Kayn_MusicBeat_Chromas_Fixed_Width.jpg?disposition=inline">HEARTSTEEL Kayn</a></h4></div><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt95809b2028c0eaa6/6541984e20567d001b09112e/KSante_KSante_MusicBeat_Chromas_Fixed_Width.jpg?disposition=inline"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt95809b2028c0eaa6/6541984e20567d001b09112e/KSante_KSante_MusicBeat_Chromas_Fixed_Width.jpg?disposition=inline" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt95809b2028c0eaa6/6541984e20567d001b09112e/KSante_KSante_MusicBeat_Chromas_Fixed_Width.jpg?disposition=inline">HEARTSTEEL K'Sante</a></h4></div></div><div class="gs-container default-2-col"><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltff2dd572cef463fd/6541984e2149b10407ad8116/Ezreal_Ezreal_MusicBeat_Chromas.jpg?disposition=inline"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltff2dd572cef463fd/6541984e2149b10407ad8116/Ezreal_Ezreal_MusicBeat_Chromas.jpg?disposition=inline" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltff2dd572cef463fd/6541984e2149b10407ad8116/Ezreal_Ezreal_MusicBeat_Chromas.jpg?disposition=inline">HEARTSTEEL Ezreal</a></h4></div><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltbfa92aacfab18cef/6541984ed889b6001bb9d823/Sett_Sett_MusicBeat_Chromas_Fixed_Width.jpg?disposition=inline"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltbfa92aacfab18cef/6541984ed889b6001bb9d823/Sett_Sett_MusicBeat_Chromas_Fixed_Width.jpg?disposition=inline" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltbfa92aacfab18cef/6541984ed889b6001bb9d823/Sett_Sett_MusicBeat_Chromas_Fixed_Width.jpg?disposition=inline">HEARTSTEEL Sett</a></h4></div></div><div class="gs-container default-2-col"><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltffe008bd16b6d35c/6541984e0ae856001b132a6a/Aphelios_Aphelios_MusicBeat_Chromas.jpg?disposition=inline"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltffe008bd16b6d35c/6541984e0ae856001b132a6a/Aphelios_Aphelios_MusicBeat_Chromas.jpg?disposition=inline" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltffe008bd16b6d35c/6541984e0ae856001b132a6a/Aphelios_Aphelios_MusicBeat_Chromas.jpg?disposition=inline">HEARTSTEEL Aphelios</a></h4></div><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt338375b1d35aa245/6541984ea6f13604076c74e1/Yone_Yone_MusicBeat_Chromas.jpg?disposition=inline"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt338375b1d35aa245/6541984ea6f13604076c74e1/Yone_Yone_MusicBeat_Chromas.jpg?disposition=inline" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt338375b1d35aa245/6541984ea6f13604076c74e1/Yone_Yone_MusicBeat_Chromas.jpg?disposition=inline">HEARTSTEEL Yone</a></h4></div></div></div></div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-8312304033271467533.post-21793380567387445462023-10-30T22:13:00.003-04:002023-10-30T22:13:39.594-04:00Tier List | Solo Queue | 13.21 | League of Legends Tier List<div class="smalltopimg">
<h2>League of Legends Solo Queue Tier Lists for Patch 13.21:</h2>Welcome to the longest-running League of Legends tier list in the world. This tier list is created using statistical analysis coupled with nearly a decade of experience in League of Legends. Specially curated for players that aren't already God's gift to the world, this list is for the humble player looking to climb without massive hours dedicated to mastering champions.<br />
<br />
Trusted for our consistent updates and constant feedback, this list is as much yours as it is ours. If you disagree with any champion placements feel free to post in the comment section! We'll gladly either voice our opinion or enter into a discussion on champion placement.<br />
<br />
Read on to see the tier list that's granted millions of players around the world massive success in their League of Legends ranked climb.<br />
<br />
<img alt="LoL Tier List God Tier Pick" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGBHRkCFwkD-eK7bHn3UIvHPXZxEOdkjjku4fccjGcxMyWFKPGvCKCE6vAmxiA5HraZRV2BwNMVUlcVlCKL-N1tznsqx7W1q1Voo8dOOMtUggVzLSDeYVuqBbttPlw983O9oaM7yrJPLKwM8EZ2dCKYzLrV5xw589atmp5MsdB4L1dGHfy4MSKm2iYXkw/s16000/ezreal.png" />
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<div class="topimage2"><img alt="LoL Tier List God Tier Pick" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3-RXPttor1Djm1eQvxP919NjZU_VMKJyBnsd2V_b9EOGVjvMDq9hWcZ-jczoL5r5ZxpVvzAjueWCil62U0YkAMY1MQ-kbjojeCSqnES0B8wEUBk243jH3ooE2eGdh-2-vdbMFvRenEKTADd5xmDlRTF9yz0mNG7Vuv25QMTNrNtBb4WhTMKdgrcVGncQ/s16000/ezrealong.png" /></div>
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<div style="text-align: center;">
<h2><span style="font-weight: normal;">LEAGUE OF LEGENDS</span></h2>
<h2><span style="font-weight: normal;">SOLO QUEUE LOL TIER LIST </span></h2>SEASON 13 - PATCH 13.21</div>
</h2>
<div class="success">Welcome to the <b><i>longest-running League of Legends tier list in the world</i></b>. This tier list is created using statistical analysis coupled with nearly a decade of experience in League of Legends. Specially curated for players that aren't already God's gift to the world, this list is for the humble player looking to climb without massive hours dedicated to mastering champions.<br />
<br />
Trusted for our consistent updates and constant feedback, this list is as much yours as it is ours. If you disagree with any champion placements feel free to post in the comment section! We'll gladly either voice our opinion or enter into a discussion on champion placement.<br />
<br />
Read on to see the tier list that's granted millions of players around the world massive success in their League of Legends ranked climb.</div><br />
<div>
<h3><b>Patch 13.21 Tier List Update Summary</b></h3></div><div>Shifts in bot lane and jungle this patch have jiggled the meta up a bit. That being said, nerfs on Jinx and Briar were relatively unimpactful and they remain firmly as top picks in almost every division. Once Briar's truly nerfed expect to see Master Yi shoot up in the rankings though.</div><div><br /></div>
<div>
Check out the full tier list below!<br />
<a name='more'></a><br />
As always, don't forget to <a href="https://www.facebook.com/Nerfplzlol">like the site on Facebook</a> if you haven't already!<br />
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<div class="message_box">
<h3>Contents and Related Links:</h3>
<ol>
<li><b><a href="https://www.nerfplz.com/search/label/Ban%20List?max-results=8">Optimal Champion Bans by Division</a></b></li>
<li><b><a href="https://www.nerfplz.com/search/label/SWM?max-results=8">Strongest Potential Champions</a></b> - Champions with the <b>highest potential</b> in the game</li></ol></div><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQXxmFIGXbOwk6OxyaOFFEMzmde9d0PB_haox32rTIAUMPTkHDvhFh4-Gwc2txXKcDEHFEdF63rL0Clf9AV-F3jA3NPDqBIgCbfjJereEo56gRdSh-1ra_pdHS5RC2nHFuq7SpRaU_t-qci9F0S2V0rncyozkBMuO-0y26jbt5ouhWaoOsGrT8T64rA94/s16000/patch1321.png" /></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div>
<div class="schedulediv">
<h5>Updates</h5>
<div class="sch2">
<ul style="text-align: left;">
<li>[Placeholder]</li>
</ul>
</div>
</div>
<div class="schedulediv">
<h5>Toolkit and Options</h5>
<div class="sch2">
<div class="search_close"><span style="color: red;"><b>Search for a Champion:</b></span> <input id="championSearch" placeholder="" size="30" type="text" /></div>
</div>
</div><a href="https://www.blogger.com/null"><br />
</a><br />
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<h2 style="text-align: center;">LoL Tier List For Solo Queue</h2>
<div>The tier lists below start at the strongest champions on the tier list and is ordered from left to right in power level. The tier lists are also separated into multiple segments for ease of understanding, but champions from a higher segment of the tier list may still lose to a counter pick from a lower-tier segment of the tier list.</div>
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<h2 style="text-align: center;"><span style="color: red;"><br /></span></h2>
<h2 style="text-align: center;"><span style="color: red;">Full LoL Tier List</span> For Solo Queue</h2>
<div>The tier list below lists every viable champion in the game along with a few unorthodox picks that can still perform fairly well. This tier list is meant to organize every viable champion in the game into an order with the average experienced player in mind. Generally speaking, this is somewhere between silver and platinum. This tier list can also be used for higher divisions, but the higher you go, the more specialized at specific champions you become. </div>
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<div align="center">
<h2>God Tier List</h2>[Highest Influence | Good In Almost Every Situation | Easiest to Gain LP With]
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<div style="display: block; margin: 0px auto; min-width: 300px; width: 50%;">
<table class="tiertable" id="godtable">
<tbody class="tablehover">
<tr class="tiermid">
<td class="column1">Mid Lane</td>
<td class="column2">Sylas, Naafiri, Vex</td>
</tr>
<tr class="tierjungle">
<td class="column1">Jungle</td><td class="column2"><b>Briar</b>, Graves</td>
</tr>
<tr class="tiertop">
<td class="column1">Top Lane</td>
<td class="column2"><b>K'Sante</b>, Malphite, Camille</td>
</tr>
<tr class="tieradc">
<td class="column1">Bot Lane</td>
<td class="column2"><b>Ziggs</b>, <b>Ezreal</b>, Vayne</td>
</tr>
<tr class="tiersupport">
<td class="column1">Support</td>
<td class="column2">Rakan, Blitzcrank, <span style="color: #3d85c6;"><span style="color: black;">S</span></span>enna</td></tr></tbody></table></div>
<div align="center" class="tiertitle">
<h4><br /></h4><h4>Tier 1</h4>
</div>
</div>
</div>
<div style="text-align: center;">[Strong/Preferred Choices | Good Effort to Benefit Ratio | Works Well In Solo Queue]</div>
<div style="text-align: center;"><br /></div>
<div class="tiercontainer">
<div class="tierbox"><span class="tierrole" style="color: #351c75;"><b>Mid-Lane</b>: </span>Kassadin, Akshan, Ahri, Zed, Orianna, Xerath, Fizz, Cassiopeia, Katarina, Lissandra, Anivia, Ekko, Taliyah, Akali, Yone, Rumble, Syndra, Viktor, Talon, Renekton, Swain, Vladimir, Neeko, Pantheon, <a href="https://www.nerfplz.com/2019/03/counter-series-3-how-to-beat-yasuo.html">Yasuo</a>, Karthus, Annie</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #38761d;"><b>Jungle</b><span style="color: black;">:</span><b> </b></span>Jarvan IV, Ivern, <b>Master Yi</b>, Rammus, Lillia, Fiddlesticks, Kha'Zix, Zac, Shaco, Nocturne, Ekko, Kindred, Rengar, Evelynn, Hecarim, Lee Sin, Nidalee, Maokai, Viego, Udyr, Rek'Sai</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #b45f06;"><b>Top</b><span style="color: black;">:</span> </span>Aatrox, Ornn, Volibear, Akshan, Garen<span style="color: #351c75;">, </span>Fiora, Mordekaiser, Singed, Quinn, <a href="https://www.nerfplz.com/2019/04/counter-series-6-how-to-counter-darius.html">Darius</a>, Kayle, Jax, Renekton, Nasus, Camille, Illaoi, Sion, Gangplank, Maokai, Poppy, Riven, Kled, Rengar, Olaf, Pantheon, Irelia,</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: red;"><b>Bot Lane</b><span style="color: black;">:</span> </span>Ashe, Jhin, Jinx, Miss Fortune, Seraphine, Kai'Sa, Caitlyn, Twitch, Swain, Kog'Maw, Karthus, Samira, Nilah, Draven</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #3d85c6;"><b>Support</b><span style="color: black;">: </span></span>Nautilus, Thresh, Leona, <b>Zyra</b>, Pyke, Soraka, <a href="https://www.nerfplz.com/2015/06/top-10-spells-janna-can-block-with.html">Janna</a>, Rell, Morgana, Taric, Sona, Xerath, Alistar, Fiddlesticks, Lux, Amumu</div>
</div><div class="descText2"><br /></div>
<div align="center">
<h4>Tier 2</h4>[Viable/Balanced Choices | Common In Solo Queue | Needs Practice To Get Good]
</div><br />
<div class="tiercontainer">
<div class="tierbox"><span class="tierrole" style="color: #351c75;"><b style="color: #351c75;">Mid-Lane</b><span style="color: black;">:</span><span style="color: #351c75;"> </span></span>Malzahar, Malphite, Lux, Diana, Zoe, Galio, Qiyana, Veigar, Zilean, Heimerdinger, Lucian, Irelia, Tristana, Ryze, Morgana, Ziggs, Seraphine, Twisted Fate, Corki, Nocturne, Brand, Vel'Koz, Kayle, Kled, Wukong</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #38761d;"><b>Jungle</b><span style="color: black;">:</span><b> </b></span>Kayn, Bel'Veth, Warwick, Naafiri, Taliyah, Nunu, Volibear, Elise, Amumu, Talon, Mordekaiser, Xin Zhao, Olaf, Sejuani, Rumble, Dr. Mundo, Trundle, Skarner, Jax</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #b45f06;"><b>Top</b><span style="color: black;">:</span><span> </span></span>Naafiri, Gwen, Jayce, Shen, Zac, Udyr, Warwick, Cho'gath, Tahm Kench, Urgot, Teemo, Dr. Mundo, Sett, Tryndamere, Swain, Sejuani, Vayne, Sylas, Lee Sin, Kennen, <a href="https://www.nerfplz.com/2019/03/counter-series-3-how-to-beat-yasuo.html">Yasuo</a>, Heimerdinger, Lissandra, Vladimir, Yorick, <a href="https://www.nerfplz.com/2020/08/how-stronggood-is-yone-initial.html">Yone</a>, Gragas, Karma</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: red;"><b style="color: red;"><span style="color: black; font-weight: normal;"><b style="color: red;">Bot Lane</b>: </span></b></span>Yasuo, Lucian, Sivir, Veigar, Tristana, Xayah, Varus, Cho'gath, Senna</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #3d85c6;"><b>Support</b></span>: Lulu, Milio, Annie, Braum, Heimerdinger, Bard, Maokai, Zac, Zilean, Seraphine, Karma, Shaco, Vel'Koz, Neeko, Nami, Renata Glasc, Yuumi, <a href="https://www.nerfplz.com/2019/09/swain-support-strategy-guide-weird.html">Swain</a>, Brand, Ashe, Galio, Gragas, Syndra, Anivia, Tahm Kench, Pantheon</div>
</div><br />
<div align="center">
<h4>Tier 3</h4>[Needs Higher Skill or Knowledge | Counterpicks]
</div><br />
<div class="tiercontainer">
<div class="tierbox"><span class="tierrole" style="color: #351c75;"><b>Mid-Lane</b><span style="color: black;">:</span> </span><b>Aurelion Sol</b>, Leblanc, Azir, Jayce, <a href="https://www.nerfplz.com/2020/08/camille-mid-build-guide-weird-pick-135.html">Camille</a>, Viego, <a href="https://www.nerfplz.com/2022/05/singed-mid-weird-pick-149-runes-items.html">Singed</a>, Tryndamere, Karma, Gwen, Aatrox, Kennen, Pyke, Gangplank, Fiddlesticks, Ezreal, Zyra, Gragas, Zeri, Kog'Maw (AP), Cho'Gath, Rakan, Quinn, Lulu, Sona, Varus</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #38761d;"><b style="color: #38761d;">Jungle</b></span>: Wukong, Vi, Diana, Gragas, Shyvana, Poppy, Gwen, Morgana, Zed, Sylas, Sett, Malphite, Cho'Gath, Pantheon</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #b45f06;"><b>Top</b><span style="color: black;">:</span><b> </b></span>Gnar, Viego, Akali, Nocturne, Hecarim, Jarvan IV, Rammus, Rumble, Skarner, Lucian, Soraka, Nautilus, <a href="https://www.nerfplz.com/2018/12/weird-picks-111-press-attack-neeko.html">Neeko</a>, Ryze</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: red;"><span style="color: black;"><b style="color: red;">Bot Lane</b>:</span><b> </b></span>Aphelios, Zeri, Kalista, <a href="https://www.nerfplz.com/2019/01/fotm-report-bot-lane-cassiopeia.html">Cassiopeia</a>, Heimerdinger, Quinn, Corki, Akshan, Singed</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #3d85c6;"><b>Support</b><span style="color: black;">:</span> </span><a href="https://www.nerfplz.com/2018/01/weird-picks-91-support-shen.html">Shen</a>, Veigar, <a href="https://www.nerfplz.com/2020/11/ap-twitch-support-xd-ok-rito-lets-do-it.html">Twitch</a>, <a href="https://www.nerfplz.com/2019/02/weird-picks-114-ap-jarvan-support.html">Jarvan IV,</a> Poppy, <a href="https://www.nerfplz.com/2022/12/ap-mf-support-weird-pick-153-runes.html">Miss Fortune</a>, Malphite</div>
</div><br />
<div class="descText2"><br /></div>
<div align="center">
<h4>Tier 4</h4>[Low Benefit Based On Effort Used]
</div><br />
<div class="tiercontainer">
<div class="tierbox"><span class="tierrole" style="color: #351c75;"><b>Mid-Lane</b><span style="color: black;">:</span> </span>Nasus, <a href="https://www.nerfplz.com/2018/03/weird-picks-95-banner-of-command-sion.html">Sion</a>, Teemo, Jarvan IV, Riven, Jhin</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #38761d;"><b>Jungle</b><span style="color: black;">:</span><b> </b></span>Darius, Tryndamere, Riven, Nasus, Tahm Kench, Qiyana</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #b45f06;"><b>Top</b><span style="color: black;">:</span><span><b> </b></span></span>Briar, Shaco, Galio</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: red;"><span style="color: black;"><b style="color: red;">Bot Lane</b>:</span><b> </b></span>Twisted Fate</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #3d85c6;"><b>Support</b><span style="color: black;">:</span><b> </b></span>Ornn, Sion, Trundle, <a href="https://www.nerfplz.com/2018/05/weird-picks-98-support-leblanc.html">Leblanc</a>, <a href="https://www.nerfplz.com/2023/01/support-teemo-weird-pick-154-runes.html">Teemo</a></div></div>
<div class="descText2">
<br />
</div>
<h3></h3>
<h2 style="text-align: center;"><span style="color: red;"><br /></span></h2>
<h2 style="text-align: center;"><span style="color: red;">New Player</span><span> </span>LoL Tier List</h2>
<h1 style="text-align: center;">
<div style="font-size: medium; font-weight: 400; text-align: left;"></div>
<div style="font-size: medium; font-weight: 400; text-align: left;">Many users have requested a summarized tier list that just includes suggested champions to play for new players. The tier list below includes the best beginner champions. The tier list is also organized from most beginner-friendly to least beginning friendly (Top, Bot, Support, Mid, Jungle). Since jungle isn't particularly beginner-friendly I've only included two champions on the list.</div>
<div style="font-size: medium; font-weight: 400; text-align: left;"><br /></div>
</h1>
<h2>Top Tier List</h2>
<h1 style="text-align: center;">
<div style="font-size: medium; font-weight: 400; text-align: left;"></div>
<div style="font-size: medium; font-weight: 400; text-align: left;">
<ol>
<li><b>God Tier</b>: Sett</li>
<li><b>Tier 1</b>: Darius</li>
</ol>
</div>
</h1>
<h2>Bot Tier List</h2>
<h1 style="text-align: center;">
<div style="font-size: medium; font-weight: 400; text-align: left;">
<div></div>
<div>
<ol>
<li><b>God Tier</b>: Miss Fortune</li>
<li><b>Tier 1</b>: Ashe</li>
</ol>
</div>
</div>
</h1>
<h2>Support Tier List</h2>
<h1 style="text-align: center;">
<div style="font-size: medium; font-weight: 400; text-align: left;">
<div></div>
<div>
<ol>
<li><b>God Tier</b>: Lux, Morgana</li>
<li><b>Tier 1</b>: Lulu, Nautilus</li>
</ol>
</div>
</div>
</h1>
<h2>Mid Tier List</h2>
<h1 style="text-align: center;">
<div style="font-size: medium; font-weight: 400; text-align: left;">
<div></div>
<div>
<ol>
<li><b>God Tier</b>: Swain</li>
<li><b>Tier 1</b>: Ahri</li>
</ol>
</div>
</div>
</h1>
<h2>Jungle Tier List</h2>
<h1 style="text-align: center;">
<div style="font-size: medium; font-weight: 400; text-align: left;">
<div></div>
<div>
<ol>
<li><b>God Tier</b>: Udyr</li>
<li><b>Tier 1</b>: Rammus</li>
</ol>
</div>
</div>
</h1>
<h1 style="text-align: center;">Instructions and Caveats</h1>
<div><br /></div>
<ul>
<li>Champions in <b>BOLD </b>I will talk about shortly</li>
<li>Champions <u><i>UNDERLINED</i></u><i> </i>may be over/undervalued, but aren't/haven't played enough for me to make a better judgment.</li>
<li>Within each tier, the champions are strongest <b>from left to right</b>, but within a tier, each champion's strength is <i>relatively close.</i> This is especially true for Tiers 2 and 3 where these champions are ALL highly playable and player dependent on how strong they are in-game.</li>
<li><a href="https://www.nerfplz.com/2014/06/win-rates-what-do-they-mean.html">Win Rates</a> are important in analyzing each champion's strength but are not the end-all criteria for any champion's position.</li>
<li>Professional Picks may not necessarily translate into good picks for the solo queue ladder, the two have slightly <a href="https://www.nerfplz.com/2016/10/are-professional-picks-good-for-ranked.html">different meta-games</a> and skill levels.</li>
<li>The creator of this list is diamond so there may be some personal bias towards higher tier play on certain champions.</li>
</ul><a href="https://www.blogger.com/null"></a><br />
<br />
<h1 style="text-align: center;">League of Legends Tier List Descriptions</h1>
<div>When making this tier list we initially considered using tier list descriptions similar to others with S-tier, A-tier etc. However, In the initial build of the tier list way back when we started, it was more popular to use a God Tier designation and then go down from there on the tier list. As a result, we've stuck by this concept through the years. However, since God Tier is supposed to be relatively exclusive on this tier list, we try and limit it to only three or four picks at most. This means that there may be champions that are close to God tier on this tier list, but don't quite make it and are instead at the top of Tier 1.</div>
<div><br /></div><b>God Tier:</b> These champions are almost impossible to keep down. If your team doesn't make it a priority to shut down these champions and shut them down hard, even if they lose their lane, lose in CS, and it's their first time playing the champion, they can be a massive nuisance for your team. On the other hand, if they're actually good at the champion...that's when it's time to throw in the towel.<br />
<b><br />
</b> <b>Tier 1:</b> These champions generally do very well regardless, and have some sort of advantage over most other champions. When they do well, their team does well. Even when they don't do well, their team still has a good chance of a comeback victory by utilizing one or more aspects of their late-game utility.<br />
<b><br />
</b> <b>Tier 2:</b> This is the Tier of balanced champions where Riot shoots to place their designs. These champions generally do well in their own right and are very strong picks with a good chance of winning. However, they're not overpowered by any means and do have their weaknesses.<br />
<b><br />
</b> <b>Tier 3:</b> These champions can still do very well, but tend to need a little more snowballing to get rolling. Even if they get an early lead, it's still very possible to turn the tides on them with just a mistake or two. They may also have some weaknesses that can be capitalized on.<br />
<b><br />
</b> <b>Tier 4:</b> These champions are either underpowered or offer less reward than other champions for the same amount of effort. These champions basically start winning from the get-go or get made fun of for the rest of the game. They need gold to do their job correctly, and if they don't get enough of it, they become sandbags for the enemy team to punch. Chances of a comeback with one of these champions feeding on your team is almost none.<br />
<br />
<h1 style="text-align: center;">Thoughts on Win Rates</h1>
<div><br /></div>In the past, some people complained that this tier list focused too much on win rates and not enough on play rates. However, this tier list takes into account both win rates and play rates before performing analysis on the champion. Just because there's a high correlation on win rates and position on the tier list doesn't indicate that this tier list is solely based on win rates, if anything the champion power level drives the win rates and supports the claim to validity.<div><br /></div>
<div>League of Legends is an extremely intricate game and this tier list strives to be as accurate as possible to give you the strongest champion picks. We ordered them on the tier list based on what is most likely to give you the highest chance of winning the game. However, the tier list will over time, have a bias towards win rates since this does indicate that the ordering is accurate and not prone to fluctuations in play rate.<br />
<div><br />
<div>With enough playtime, a high win rate on a champion indicates *<b>something</b>* generally goes right, and a low win rate indicates that whatever is happening in games with this champion isn't in their favor.<br />
<br />
A low win rate may mean a champion is being played incorrectly and is stronger than his win rate indicates, but a top 25 win rate (with 120 champions) almost always indicates that a champion is <b>at least</b> a good candidate for Tier 1 or high Tier 2 if the sample size is large enough.<br />
<br />
This means that champions with high win rates do not mean that they're necessarily GOOD right now, especially if they have a low play rate or tend to get into favorable match-ups. If we feel this is the case, these champions will place differently on this tier list than you'd think.<br />
<br />
Similarly, champions with low win rates that are still within the acceptable deviations may end up slightly higher than you'd expect from a champion with mediocre win rates.<br />
<br />
If there are champions on this tier list with low overall play rates but good win rates after relatively few games of practice, it may mean that players that pick those champions up just to try them are bringing down the average. If this is the case, we will place them higher on the list.<br />
<br />
More <a href="https://www.nerfplz.com/2014/06/win-rates-what-do-they-mean.html">thoughts on win rates here</a>.<br />
<br />
<h1 style="text-align: center;">Counter Picking Champions</h1>
<div><br /></div>In Tier 3 of this tier list, we've placed certain champions that are good as a second pick but can get spanked hard if they end up first picking by a variety of meta champions. If you're good at a large variety of champions, picking a champion that counters your lane is a good place to start. If you can get a slight advantage and don't have a clear experience advantage, picking a champion that both places high on this tier list and also counters your enemy lane may give you enough to win a game.<br />
<br />
Check out a few of our more popular champion counter guides:<br />
<ol>
<li><a href="https://www.nerfplz.com/2019/03/counter-series-3-how-to-beat-yasuo.html">Yasuo Counters</a></li>
<li><a href="https://www.nerfplz.com/2019/04/counter-series-6-how-to-counter-darius.html">Darius Counters</a></li>
<li><a href="https://www.nerfplz.com/2019/04/counter-series-7-dealing-with-this.html">Vayne Counters</a></li>
<li><a href="https://www.nerfplz.com/2019/04/leblanc-counters-best-counter-champions.html">Leblanc Counters</a></li>
<li><a href="https://www.nerfplz.com/search/label/Counters?max-results=6">More available here</a></li>
</ol>
<div id="Tier List Horizontal Static"></div>
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<h1 style="text-align: center;">LoL Tier List Champion Explanations</h1>
<div>
<h3><span style="font-size: 18.72px;">Briar [God Tier Jungle]</span></h3><div><span style="font-size: 18.72px;">Despite nerfs to her attack speed growth, she gained additional power this patch by way of her overkill passive. This allows her to snowball a little harder off kill resets during team fights and makes her a bit more difficult to kill. Overall, she still feels very strong this patch.</span></div><div><span style="font-size: 18.72px;"><br /></span></div><h3><span style="font-size: 18.72px;">Ezreal [God Tier Bot]</span></h3><div><span style="font-size: 18.72px;">Nerfs on Caitlyn and Jinx naturally boosted Ezreal up a bit and he's performing quite well in his current state. In his current state he trades evenly with most meta marksmen and scales very hard into the mid-to-late game.</span></div><div><span style="font-size: 18.72px;"><br /></span></div><h3><span style="font-size: 18.72px;">K'Sante [God Tier Top]</span></h3><div><span style="font-size: 18.72px;">Insane buffs all around to K'Sante's kit makes him extremely powerful in lane and in team fights. The various bug fixes also make him more consistently good without random chance affecting his gameplay.</span></div><div><span style="font-size: 18.72px;"><br /></span></div><h3><span style="font-size: 18.72px;">Master Yi [Tier 1 Jungle]</span></h3><div><span style="font-size: 18.72px;">Originally appearing to be a minor buff, the 4 second reduction in his Wuju Style [E] is actually quite good and makes him incredibly powerful as a jungler right now. His scaling is better than ever and buffing his auto-attacks buff both his clear speed and and killing power.</span></div><div><span style="font-size: 18.72px;"><br /></span></div><h3><span style="font-size: 18.72px;">Ziggs [God Tier Bot]</span></h3><div><span style="font-size: 18.72px;">Similar to Ezreal, by nerfing Caitlyn and Jinx this Yordle quickly shot up in relative power. His early game can be annoying if his support doesn't understand how to play down a summoner when he takes teleport but given how long he's been a meta pick this generally doesn't come up as an issue. He's got incredible waveclear, a very safe lane phase, and can always death push if it comes down to it.</span></div><div><span style="font-size: 18.72px;"><br /></span></div><h3><span style="font-size: 18.72px;">Zyra [Tier 1 Support]</span></h3></div><div><span style="font-size: 18.72px;">Various tweaks to her kit mostly result in a stronger late-game scaling but don't hit her early game supporting power too hard. Overall, she's still a very strong support despite the various tweaks they made to make her a more viable mid lane champion as well.</span></div><div><br /></div><div><span style="font-weight: normal;"><br /></span></div>
<div>
<div>
<ul></ul>
</div><b>Disclaimer:</b> <br />
<div>
<ul>
<li>The purpose of this list is for discussion and to provide a starting point for champion selection.</li>
</ul>
<h3>Agree? Disagree? Comment below!</h3>
<div>
<div class="message_box announce">If you're looking for a more <b>meta-based tier list</b> based on popularity, be sure to check out the <a href="https://www.nerfplz.com/search/label/FOTMTierList?max-results=8">FOTM list</a> as well!</div>
<div class="message_box announce">For a list of champions with the <b>highest *potential*</b> in the game without regard to difficulty or team synergies, jump to the <a href="https://www.nerfplz.com/search/label/SWM?max-results=8">strongest potential champions in each position</a>!</div>
<div class="message_box announce">Be sure to visit <a href="https://www.nerfplz.com/search/label/Ban%20List?max-results=8">Optimal Champion Bans by Division</a> too!</div>
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</div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-8312304033271467533.post-84312625660976135702023-10-30T21:54:00.006-04:002023-10-30T21:54:54.039-04:00Best Champions Ban Tier List For Ranked Bronze | Silver | Gold | Platinum | Diamond - Patch 13.21 November 2022<div class="smalltopimg"><div><h2>Ban Briar?</h2><h2><div style="font-size: medium; font-weight: 400;">Briar's a ban in nearly every game so even if you don't ban her it's likely someone else will. As an alternative, banning out Lux or Sylas at most divisions will net you a little more value. Meanwhile, Ezreal is performing exceptionally well at higher divisions to feel free to ban him given his monstrous pick rate.</div></h2></div><h2>
</h2>
<h2>
</h2>
<h2>
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<picture> <source srcset="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQ_VOZBmNNERoWMmTno6c64Yin5wk3J5E5uT-MCLM8jYLanpGTuGoC4McspGH3cW8F4BxvYVUKNpbsdmA-Y9AhQ6_RyHu3bzCLrgpOSI2mgHrE1Ec1IbwDdtEjYfAaqI5TtZl2aXD98Yo/s1600/bansmall.webp" type=""></source> <source srcset="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi54Wlcn4NwVwzwHBR7qNG23ZdLDJCEfR21vzMFiyNSi4Ro8F42Z_ZtcvG9U2RMYq9FAtIXduoCl88pIHtN-8fnYts5zVumgbhcw7U-KNOyN60gpYbZsp7CDc3SdEc-eObBk7KJ15msj6o/s1600/ekkosmall.png" type=""></source> <img alt="Ban Tier List" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi54Wlcn4NwVwzwHBR7qNG23ZdLDJCEfR21vzMFiyNSi4Ro8F42Z_ZtcvG9U2RMYq9FAtIXduoCl88pIHtN-8fnYts5zVumgbhcw7U-KNOyN60gpYbZsp7CDc3SdEc-eObBk7KJ15msj6o/s1600/ekkosmall.png" /></picture><br />
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<a name='more'></a><div class="topimage">
<picture> <source class="lozad" data-srcset="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDIiMP0MHanIH-DV-yEXH-q5I50xUInOg2kXXagSYg413U80FL0UF1dFLcqOywtxecpZceV5AsWDEIKpodz75-vOTRfP4imrvhyphenhyphen30Z9mu2VMwCir-BuqmUXuiC4nTZhqjjpa6iWoJ8zWI/s1600/banlarge.webp" type=""></source> <source class="lozad" data-srcset="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbj8T0abhEj0wEF-xJdSvX7gl1gAPxAT85cJ1YDKPLDp7k61VXKZUZodEt8yGYizDuta2mfef6KWAPX28rCKJAYKJkBJFpo_-ITQnpgbjry95xeVeU_mL2mhZ8DCfYmUvGE1nYjr7T4ts/s1600/ekko.png" type=""></source> <img alt="Ban Tier List" class="lozad" data-src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbj8T0abhEj0wEF-xJdSvX7gl1gAPxAT85cJ1YDKPLDp7k61VXKZUZodEt8yGYizDuta2mfef6KWAPX28rCKJAYKJkBJFpo_-ITQnpgbjry95xeVeU_mL2mhZ8DCfYmUvGE1nYjr7T4ts/s1600/ekko.png" /> </picture><br />
<h3 style="font-family: garamond, baskerville, "baskerville old face", "hoefler text", "times new roman", serif; font-size: 32px; font-weight: normal; line-height: 40px; margin: 10px 0px; padding: 0px;">
<div style="margin: 0px; padding: 0px; text-align: center;">
<span style="color: #333333;">SEASON 13</span><br />
<span style="color: #333333;">PATCH 13.21 </span><span style="color: red;">BAN</span> TIER LIST</div>
</h3>
</div>
<h2>Ban Briar?</h2>
<div>Briar's a ban in nearly every game so even if you don't ban her it's likely someone else will. As an alternative, banning out Lux or Sylas at most divisions will net you a little more value. Meanwhile, Ezreal is performing exceptionally well at higher divisions to feel free to ban him given his monstrous pick rate.</div><div><br /></div><div>
Check out the full list below!<br />
<br /></div>
<div>
Be sure to check out the regular <a href="https://www.nerfplz.com/search/label/SQ%20Tier%20List?max-results=8">ranked queue list</a> as well!</div>
<br />
<div class="success">
The purpose of this list is to discover optimal bans, with the knowledge that enemy teams will likely ban the ones at the top of the list.</div>
<br />
<h2>
Banning Thought Process</h2>
<div>
<ol>
<li>Which champions could the enemy team pick that would <b><i><u>really screw my team over</u></i></b>?</li>
<li>Which champions could the enemy team pick that would really screw <b>ME </b>over?</li>
<li>Which of the champions above is the enemy team <b><u>likely going to pick</u></b> if it's not banned?</li>
<li>Which of the champions above is the enemy team <b><u>probably going to ban</u></b>?</li>
</ol>
</div>
<div>
After considering these items, it's time to hit the ban phase.<br />
<br />
<h2>
Optimal Bans</h2>
<div>
<br /></div>
<h3><img border="0" class="lozad" data-src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiB3wgF3bab-BK2eKuAxOtxsrAHm9y7VyepoCZIShCW782_Aq_zG1OlzIBs97MOsgiFdVlcIFYfrLp-eDz7DM0KqN7lJYAIRsPkkTSjJEErfwAFoeq3kWpiFLC9TKwoMg8ZZiyFaVH8IHk/s1600/diamond.png" /><span style="font-weight: normal;">Diamond+</span><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiB3wgF3bab-BK2eKuAxOtxsrAHm9y7VyepoCZIShCW782_Aq_zG1OlzIBs97MOsgiFdVlcIFYfrLp-eDz7DM0KqN7lJYAIRsPkkTSjJEErfwAFoeq3kWpiFLC9TKwoMg8ZZiyFaVH8IHk/s1600/diamond.png" /></h3>
</div>
<span style="color: red; font-weight: bold;">God Tier [Likely/Should Bans]</span>: Briar, Blitzcrank, K'Sante, Graves<br /><b><span style="color: #38761d;">Good Bans [Popular Strong Champions]</span></b>: Ezreal, Sylas, Rakan<br /><div><span style="color: #666666; font-weight: bold;">Meh Bans [Probable But Unnecessary Bans]</span>: Zed, Yone</div>
<div>
<h3>
<span style="font-weight: normal;"><img border="0" class="lozad" style="font-size: medium;" /></span><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMicu1E70OwUnvdrfH0aDNXT744aIh9zpsdQXzTn1PkcwL6yhdnWcB-i8SxYNUPJg6ydG2WzD7uGl4s6C2Bclst34hUcAaE232JdRYd5nBmoR3C5QGqP_MNr6QIUdr-K2bPSqVq7Vx5Rc/s1600/platinum.png" /><span style="font-weight: 400;">Platinum/Emerald</span><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMicu1E70OwUnvdrfH0aDNXT744aIh9zpsdQXzTn1PkcwL6yhdnWcB-i8SxYNUPJg6ydG2WzD7uGl4s6C2Bclst34hUcAaE232JdRYd5nBmoR3C5QGqP_MNr6QIUdr-K2bPSqVq7Vx5Rc/s1600/platinum.png" /></h3>
<div><span style="color: red; font-weight: bold;">God Tier [Likely/Should Bans]</span>: Briar, Blitzcrank, Morgana<br /><b><span style="color: #38761d;">Good Bans [Popular Strong Champions]</span></b>: Sylas, Lux<br /><div><span style="color: #666666; font-weight: bold;">Meh Bans [Probable But Unnecessary Bans]</span>: Zed, Shaco, Darius</div></div>
<h3>
<span style="font-weight: normal;"><img border="0" class="lozad" /></span><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjC_qmyvm0LEbYHb_PEsRGBP0hr4tssEwRqp7cYIyFGMPUCYSpt3bHYk99b-SyARzd0SoyDeyBMr4YbxM6B7kQk0C-x7Rje5kEw4gOKABg_ljL2EAjbOD5zrLchVWXG8MW3sEmPPtO-JeI/s1600/gold.png" /><span style="font-weight: normal;">Gold </span><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjC_qmyvm0LEbYHb_PEsRGBP0hr4tssEwRqp7cYIyFGMPUCYSpt3bHYk99b-SyARzd0SoyDeyBMr4YbxM6B7kQk0C-x7Rje5kEw4gOKABg_ljL2EAjbOD5zrLchVWXG8MW3sEmPPtO-JeI/s1600/gold.png" /></h3>
<div><span style="color: red; font-weight: bold;">God Tier [Likely/Should Bans]</span>: Briar, Blitzcrank, Morgana<br /><b><span style="color: #38761d;">Good Bans [Popular Strong Champions]</span></b>: Lux, Sylas<br /><div><span style="color: #666666; font-weight: bold;">Meh Bans [Probable But Unnecessary Bans]</span>: Zed, Shaco, Yasuo, Darius</div></div>
</div>
<h3>
<span style="font-weight: normal;"><img border="0" class="lozad" /></span><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghAZQD2PUiHCkZuRzMZ4VcofNf9oRIMhU9FbyMkBKy7kt1UXMIHAYyMEhg-Z9Q_Uiu-Ezhq1Crjow4lVd8dLuSNktZ7rgyR-IQMKylIHaX1-eKleiAcdSneY3XyMv0Ow5JrQYTuPUKDsI/s1600/silver.png" /><span style="font-weight: normal;">Silver </span><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghAZQD2PUiHCkZuRzMZ4VcofNf9oRIMhU9FbyMkBKy7kt1UXMIHAYyMEhg-Z9Q_Uiu-Ezhq1Crjow4lVd8dLuSNktZ7rgyR-IQMKylIHaX1-eKleiAcdSneY3XyMv0Ow5JrQYTuPUKDsI/s1600/silver.png" /></h3>
<div><span style="color: red; font-weight: bold;">God Tier [Likely/Should Bans]</span>: Briar, Blitzcrank, Morgana<br /><b><span style="color: #38761d;">Good Bans [Popular Strong Champions]</span></b>: Lux, Senna, Sylas<br /><div><span style="color: #666666; font-weight: bold;">Meh Bans [Probable But Unnecessary Bans]</span>: Zed, Shaco, Yasuo, Darius</div></div>
<div>
<br /></div>
<h3>
<span style="font-weight: normal;"><img border="0" class="lozad" /></span><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJw1BcMdR0dHWK9LAAokfPbFGfj_n6LDmMY5EWGtvz3zj4rhv0PFxAtGHCjdUZZX51Jed0iI11LE_c-TnmoHU4qFJgIqgfYM6uP1ekQCZb-IK_hOGgdTYVBpYVh7olpPi0ZfQv9gYXMYc/s1600/bronze.png" /><span style="font-weight: normal;">Bronze/Iron</span><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJw1BcMdR0dHWK9LAAokfPbFGfj_n6LDmMY5EWGtvz3zj4rhv0PFxAtGHCjdUZZX51Jed0iI11LE_c-TnmoHU4qFJgIqgfYM6uP1ekQCZb-IK_hOGgdTYVBpYVh7olpPi0ZfQv9gYXMYc/s1600/bronze.png" /></h3>
<div><div><span style="color: red; font-weight: bold;">God Tier [Likely/Should Bans]</span>: Briar, Blitzcrank, Morgana<br /><b><span style="color: #38761d;">Good Bans [Popular Strong Champions]</span></b>: Lux, Sylas<br /><div><span style="color: #666666; font-weight: bold;">Meh Bans [Probable But Unnecessary Bans]</span>: Zed, Shaco, Yasuo</div></div><div><br /></div>
</div>
<div>
<div>
<div>
<h2>
Method</h2>
<div>
To do this list, I first start with whichever statistical compilation site I have available (my personal preference is <a href="http://leagueofgraphs.com/">leagueofgraphs.com</a>). Afterwards, I check the most banned champions and separate them into either "God Tier" or "Meh Bans" based on win rate and popularity, sometimes subjective reasoning (in which case I'd do a write-up).</div>
<div>
<br /></div>
<div>
Last I do an analysis of both the win rate and the popularity by division and add in good bans for that division based on such.</div>
<div>
<br /></div>
<div>
Some people may note that most sites don't distinguish between "<i>Platinum Only</i>" and "<i>Platinum and Higher</i>". However, this generally doesn't make much of a difference as a result of the way the overall player distribution is between the ranks. Bronze and Silver make up the highest percentage of error, but generally run similar to each other.<br />
<br />
<h2>
Explanations</h2>
</div>
<ul>
<li>Taking out explanations to make this list faster to put together, feel free to ask questions in the comments section below!</li>
</ul>
</div>
<div class="announce">
<h3 style="text-align: center;">
Agree? Disagree? Comment below!</h3>
<h4 style="text-align: center;">
<a href="http://www.nerfplz.com/search/label/Ban%20List?max-results=5">Click here to check out more versions of this list!</a></h4>
</div>
</div>
</div>
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-8312304033271467533.post-29502417673003282112023-10-30T21:49:00.005-04:002023-10-30T21:49:50.400-04:00Official Patch 13.21 Notes Released!<p><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyxJlN5jK6fxhntfv4q5oFAQJOEVwWy2hSwqVXpnvYZ_-RgSJrsGQ_x-fUuvk0ZyazAd_idIlzmrcRiTeZyso5OCp7lYMd2U13gu7dSzep545_ZiUvFV8kKpRA8FofujojJ6MTqE_K2q_VO7daP6R6lqv5llV1TGcYjt9Jh923Q6vsG-l5HdZxoBQxEEA/s16000/patch1321.png" /><br /><br /></p><h3 style="text-align: left;">Summary: </h3><p><b><span style="color: red;">Nerfs</span></b>: Aurelion Sol, Briar, Caitlyn, Dr. Mundo, Jinx, Rammus<br /><b><span style="color: #38761d;">Buffs</span></b>: Bel'Veth, Hecarim, K'Sante, Leblanc, Master Yi, Morgana, Tahm Kench, Varus<br /><b><span style="color: #3d85c6;">Adjusted</span></b>: Brand, Seraphine, Zyra<span></span></p><a name='more'></a><p></p><header class="header-primary"><h2 id="patch-the-return-of-nexus-blitz">The Return of Nexus Blitz</h2></header><div class="content-border"><div class="patch-change-block white-stone accent-before"><blockquote class="blockquote context">Nexus Blitz is finally back! The last time Nexus Blitz launched was back in patch 11.11. Since then, there’s been a slew of sweeping changes to League’s gameplay, as well as some under-the-hood tech changes that needed to be made to bring the mode back. We’ve been working behind the scenes to bring this fan favorite back, so we hope you enjoy it!</blockquote></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><h4 class="change-detail-title">Champion Balance Reset</h4><br /><blockquote class="blockquote context">The Champion Balance Buff percent adjustments have been reset for all champions. From numerous item/champion reworks to the durability update, a lot has happened since the last time Nexus Blitz was live. We’re taking this opportunity to reset the balance and establish a new baseline. Don’t worry though, if certain champions get out of hand… we will find them… and we will nerf them. Or buff them.</blockquote></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><h4 class="change-detail-title">You all get Jungle Pets!</h4><br /><blockquote class="blockquote context">Jungle Pets have completed their migration from Summoner’s Rift to Nexus Blitz. Monsters here seem to be a little more nutritious, which means pets only need half the amount of stacks to level up! Here’s a list of differences between Summoner’s Rift and Nexus Blitz:</blockquote><ul><li>Stacks required for upgrade: 20 ⇒ 10 for stage 2, 40 ⇒ 20 for stage 3</li><li>Players no longer obtain bonus treats after fully upgrading their companion</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><h4 class="change-detail-title">Event Spawn Changes</h4><br /><blockquote class="blockquote context">Event spawns have been a pain point on Nexus Blitz since its release. Previously, it was rare, but possible, to be behind in power but still have the events favor the winning team. The goal of this change is to improve the feeling of fairness for events. Additionally, Loot Veigar and Teemo will no longer wander into the top side of the enemy jungle until a team is behind and needs a little extra defense.<br /><br />Event spawns for the following events will always spawn neutrally or favor the losing team:</blockquote><ul><li>Loot Teemo</li><li>Loot Veigar</li><li>All variants of Bardle Royale</li><li>King of the Hill</li><li>DPS Race</li><li><strong>Small Event Bugfix</strong> Prize Fight and URF Deathmatch should now properly reset ability Cooldowns at the start and end of each round.</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><h4 class="change-detail-title">Champions</h4><h4 class="change-detail-title">Akshan</h4><br /><blockquote class="blockquote context">Akshan’s soul saving shenanigans didn’t do much for his allies when they had to traverse a map full of fire to make it back to the fight in the middle of a deathmatch. To compensate for the lack of travel time, his teammates revive with significantly reduced HP. If you die outside the edge of the closing ring in Bardle Royale though, you better hope you can outrun the fire!</blockquote><ul><li>During events with a ring of fire (Bardle Royale, URF Deathmatch, Prize Fight), killing scoundrels will revive teammates with 30% of their maximum health at the location of their death.</li></ul><hr class="divider" /><h4 class="change-detail-title">Bel’Veth</h4><br /><blockquote class="blockquote context">Bel’Veth only having access to a single Epic Void Coral from Rift Herald kept her from reaching her Void Empress status even a single time in many games. Tying it into turret kills like ARAM presented its own problems, as it was a nearly guaranteed trigger that caused games to quickly snowball out of control. Having Enhanced Void Coral drop off of the enemy jungle guardian gives her a high risk, high reward opportunity to reach her True Form.</blockquote><ul><li>Enemy jungle guardians drop an Enhanced Void Coral</li></ul><hr class="divider" /><h4 class="change-detail-title">Ivern</h4><br /><blockquote class="blockquote context">Ivern’s unique style of passive jungling presented problems when entering a duo-jungling world. This has led to him being disabled in past releases of Nexus Blitz. Our goal with this change was to let him battle jungle monsters a bit more traditionally. We’ll be keeping a close eye on Ivern to see how this experiment plays out.</blockquote><ul><li>Ivern is joining the Nexus Blitz fun this time around. Sadly Ivern’s Friend of the Forest Passive has been disabled.</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><h4 class="change-detail-title">Item Adjustments</h4><ul><li><strong>Lifeline Active Cooldown</strong>: 120 seconds ⇒ 60 seconds</li><li><strong>Spectral Cutlass Active Cooldown</strong>: 60 seconds ⇒ 45 seconds</li><li><strong>Innervating Locket</strong>: After using an ability, restore 3.8% of missing health and 3% of missing mana over 3 seconds.</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><h4 class="change-detail-title">Jungle Monster Adjustments</h4><br /><blockquote class="blockquote context">Some balance changes have also been applied to jungle camps to account for the overall increase in damage from the addition of jungle pets.</blockquote><ul><li><strong>Scuttler Health</strong>: 2800-9520 ⇒ 3400-11,560</li><li><strong>Ancient Krug Health</strong>: 1300-3055 ⇒ 1650-3878</li><li><strong>Krug Health</strong>: 600-1410 ⇒ 900-2115</li><li><strong>Mini Krugs Health</strong>: 50-118 ⇒ 80-188</li><li><strong>Greater Murk Wolf Health</strong>: 2000-4700 ⇒ 2400-5640</li><li><strong>Murk Wolves Health</strong>: 600-1410 ⇒ 800-1880</li><li><strong>Sir Gromp Health</strong>: 2000-4700 ⇒ 2400-5640</li><li><strong>Crimson Raptor Health</strong>: 1250-2937 ⇒ 1600-3760</li><li><strong>Raptors Health</strong>: 500-1175 ⇒ 700-1645</li><li><strong>Red Brambleback Health</strong>: 4000-10,800 ⇒ 4600-12,420</li><li><strong>Blue Sentinel Health</strong>: 3000-8100 ⇒ 3500-9450</li><li><strong>Jungle Guardian Health</strong>: 3775-5521 ⇒ 4500-6584</li><li><strong>Jungle Guardian Attack Damage</strong>: 40-95 ⇒ 40-105</li><li><strong>Rift Herald Health</strong>: 7500-15,000 ⇒ 8400-16,800</li></ul></div></div><header class="header-primary"><h2 id="patch-champions">Champions</h2></header><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/aurelionsol/" target="_blank"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.20.1/img/champion/AurelionSol.png" /></a><h3 class="change-title" id="patch-aurelionsol"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/aurelionsol/" target="_blank">Aurelion Sol</a></h3><p class="summary">Q damage decreased.</p><blockquote class="blockquote context">Aurelion Sol was a big winner last patch as snowballing was reduced and as a result, this late-game scaling mage found himself winning many more games. In an effort to rein him in, we'll be nerfing him by targeting his late-game scaling. Since this comes automatically as opposed to being earned by farming stacks or buying ability power, this should tie his late game power more to his early game performance.</blockquote><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.20.1/img/spell/AurelionSolQ.png" />Q - Breath of Light</h4><ul><li><strong>Magic Damage per Second</strong>: 15/25/35/45/55 (+30-80 (based on level)) (+60% AP) ⇒ 45/60/75/90/105 (+55% AP)</li><li><strong>Burst Magic Damage</strong>: 40/50/60/70/80 (+20-30 (based on level)) (+35% AP) (+ 3.1% Stardust) percent of target maximum health ⇒ 60/70/80/90/100 (+35% AP) (+ 3.1% Stardust) percent of target maximum health</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="https://www.leagueoflegends.com/en-us/champions/bel-veth/" target="_blank"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.20.1/img/champion/Belveth.png" /></a><h3 class="change-title" id="patch-bel-veth"><a href="https://www.leagueoflegends.com/en-us/champions/bel-veth/" target="_blank">Bel’Veth</a></h3><p class="summary">E cooldown decreased.</p><blockquote class="blockquote context">Last patch we succeeded in taking our Void Empress down a peg, but we didn’t intend for the nerfs to completely dethrone her. With that in mind, we’re dialing back the nerfs a bit. Now that her E isn’t such a strong early game defensive tool we’re more comfortable giving it some power in the form of a reduced cooldown for more consistent access to this ability.</blockquote><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.20.1/img/spell/BelvethE.png" />E - Royal Maelstrom</h4><ul><li><strong>Cooldown</strong>: 24/22.5/21/19.5/18 seconds ⇒ 20/19/18/17/16 seconds</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/brand/" target="_blank"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.20.1/img/champion/Brand.png" /></a><h3 class="change-title" id="patch-brand"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/brand/" target="_blank">Brand</a></h3><p class="summary">Level 1 attack speed increased, attack speed growth increased, base armor increased, armor growth decreased, base health decreased, health growth increased. Passive monster damage increased. E damage decreased.</p><blockquote class="blockquote context">Our goal with the changes this patch is to provide Brand with viable roles other than just support. Through a mix of stat adjustments and passive tuning we're giving Brand jungle the ability to reliably clear the jungle (plus some extra armor and attack speed to help players). Make sure to take Q at level 1 to make your clear as painless as possible.<br /><br />Meanwhile, Brand mid should enjoy a significant increase in attack speed, which should help with last hitting minions and whittling down turrets any time he gets lane priority. We expect these changes to power up his support play as well, so we're just delivering a love tap to one of his abilities with the goal that all three roles can be viable and fun to play.<br /><br />Also, Brand jungle players: Please take Q at level 1. It has the highest base damage and the lowest cooldown. Q at level 1. You don't even have to max it. Q. At. Level. 1.</blockquote><hr class="divider" /><h4 class="change-detail-title">Base Stats</h4><ul><li><strong>Level 1 Attack Speed</strong>: 0.625 ⇒ 0.681</li><li><strong>Attack Speed Growth</strong>: 1.36% ⇒ 2%</li><li><strong>Base Armor</strong>: 22 ⇒ 27</li><li><strong>Armor Growth</strong>: 4.7 ⇒ 4.2</li><li><strong>Base Health</strong>: 590 ⇒ 570</li><li><strong>Health Growth</strong>: 102 ⇒ 105</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.20.1/img/passive/BrandP.png" />Passive - Blaze</h4><ul><li><strong>Monster Damage Modifier</strong>: 120% ⇒ 220%</li><li><strong>Maximum Monster Damage per Tick</strong>: 80 <em>(Note: this is unchanged)</em></li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.20.1/img/spell/BrandE.png" />E - Conflagration</h4><ul><li><strong>Magic Damage</strong>: 70/95/120/145/170 (+ 55% AP) ⇒ <strong>65/90/115/140/165</strong> (+55% AP)</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="https://www.leagueoflegends.com/en-us/champions/briar/" target="_blank"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.20.1/img/champion/Briar.png" /></a><h3 class="change-title" id="patch-briar"><a href="https://www.leagueoflegends.com/en-us/champions/briar/" target="_blank">Briar</a></h3><p class="summary">Attack speed growth decreased. Passive heal if target dies while bleeding increased. W damage decreased.</p><blockquote class="blockquote context">After the jungle changes last patch, Briar emerged as one of the big winners. We like how she feels to play in the early game, so instead of making adjustments there we’re looking to reduce how well she scales with damage to stop her from snowballing out of control (ironic for a champion that constantly frenzies, right?). We’ve also seen some players trying out Briar in the top lane, so we’re buffing up her passive healing to give her some more reliable access to sustain when not in the jungle.</blockquote><hr class="divider" /><h4 class="change-detail-title">Base Stats</h4><ul><li><strong>Attack Speed Growth</strong>: 2.3% ⇒ 2.0%</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.20.1/img/passive/BriarP.Briar.png" />Passive - Crimson Curse</h4><ul><li><strong>Heal if Bleeding Target Dies</strong>: 100% of remaining bleed ⇒ 125% of remaining bleed</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.20.1/img/spell/BriarW.png" />W - Snack Attack</h4><ul><li><strong>Recast Bonus Physical Damage</strong>: 5/20/35/50/65 (+5% AD) (+10% (+4% per 100 bonus AD) of target missing health) ⇒ 5/20/35/50/65 (+5% AD) (+10% <strong>(+3.5% per 100 bonus AD)</strong> of target missing health)</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/caitlyn/" target="_blank"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.20.1/img/champion/Caitlyn.png" /></a><h3 class="change-title" id="patch-caitlyn"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/caitlyn/" target="_blank">Caitlyn</a></h3><p class="summary">Headshot damage increased with critical strike chance. R cooldown increased, damage decreased, bonus damage with critical strike chance increased.</p><blockquote class="blockquote context">Caitlyn’s lethality builds have started to catch on which leads to some pretty frustrating and non-interactive gameplay for her opponents—not much you can do to avoid her full lethality ultimates when she’s continually casting it on cooldown and you don’t have a tank to block it. This set of changes is meant to lower the potency and frequency of her ultimate when building full lethality without significantly affecting its role when Cait is building crit.</blockquote><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.20.1/img/passive/Caitlyn_Headshot.png" />Passive - Headshot</h4><ul><li><strong>Bonus Physical Damage</strong>: 60/90/120% (+ (81.25% Critical Strike Chance) * (100% Critical Strike Damage) ⇒ 60/90/120% (+ <strong>(85% Critical Strike Chance)</strong> * (100% Critical Strike Damage)</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.20.1/img/spell/CaitlynR.png" />R - Ace in the Hole</h4><ul><li><strong>Cooldown</strong>: 90/75/60 seconds ⇒ 90 seconds at all ranks</li><li><strong>Physical Damage</strong>: 300/525/750 (+200% bonus Attack Damage) ⇒ 300/500/700 (+170% bonus Attack Damage)</li><li><strong>Bonus Damage from Critical Strike Chance</strong>: 0-35% ⇒ 0-50%</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="https://www.leagueoflegends.com/en-us/champions/dr-mundo/" target="_blank"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.20.1/img/champion/DrMundo.png" /></a><h3 class="change-title" id="patch-dr-mundo"><a href="https://www.leagueoflegends.com/en-us/champions/dr-mundo/" target="_blank">Dr. Mundo</a></h3><p class="summary">E bonus attack damage decreased.</p><blockquote class="blockquote context">Dr. Mundo benefitted a bit too much from our adjustments last patch which calls for some nerfs to the good doctor. We’re mainly looking to lower his damage which is a little too strong and allows us to maintain the “going where he pleases” gameplay style that his signature tankiness and durability support.</blockquote><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.20.1/img/spell/DrMundoE.png" />E - Blunt Force Trauma</h4><ul><li><strong>Passive Bonus Attack Damage</strong>: 2/2.5/3/3.5/4% maximum health ⇒ 2/2.25/2.5/2.75/3% maximum health</li><li><strong>Bonus Attack Damage based on Missing Health</strong>: 0-60% ⇒ 0-40%</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/hecarim/" target="_blank"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.20.1/img/champion/Hecarim.png" /></a><h3 class="change-title" id="patch-hecarim"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/hecarim/" target="_blank">Hecarim</a></h3><p class="summary">AD growth increased. W duration increased.</p><blockquote class="blockquote context">Hecarim lost a lot of power from the Gustwalker nerfs last patch so we need to get some more pep into his gallop. We're aware that a new Youmuu's Ghostblade build is taking off, which will increase his overall power level as players adopt it, but we want to focus on strengthening his identity as a fighter. With substantially more base attack damage introduced in this patch, he'll be significantly stronger with a variety of fighter items like Ironspike Whip and Sheen. Additionally, we’re giving him more time to play around Spirit of Dread, meaning he won't be as reliant on up-front burst damage.</blockquote><hr class="divider" /><h4 class="change-detail-title">Base Stats</h4><ul><li><strong>Attack Damage Growth</strong>: 3.2 ⇒ 3.7</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.20.1/img/spell/HecarimW.png" />W - Spirit of Dread</h4><ul><li><strong>Duration</strong>: 4 seconds ⇒ 5 seconds</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/jinx/" target="_blank"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.20.1/img/champion/Jinx.png" /></a><h3 class="change-title" id="patch-jinx"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/jinx/" target="_blank">Jinx</a></h3><p class="summary">Passive stacks adjusted.</p><blockquote class="blockquote context">The Jinx buffs from last patch landed well, but the passive was a bit TOO CRAZY in situations when Jinx was allowed to run uncontested through the enemy base. Taking away her shimmer supply by capping the passive stacks and letting it only stack versus champions should help reduce her ability to end the game at the drop of a hat.</blockquote><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.20.1/img/passive/Jinx_Passive.png" />Passive - Get Excited!</h4><ul><li><strong>Get Excited Stacks</strong>: All takedowns, epic monster kills, and structures destroyed grant Get Excited! stacks and refresh the buff ⇒ Epic monster kills and destroying structures will grant the first stack of Get Excited! and will refresh the buff, but only champion takedowns can increase the amount of stacks Jinx can get</li><li><span class="new">new</span><strong>Stacks Cap</strong>: Jinx can now only get 5 stacks of Get Excited!</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="https://www.leagueoflegends.com/en-us/champions/k-sante/" target="_blank"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.20.1/img/champion/KSante.png" /></a><h3 class="change-title" id="patch-ksante"><a href="https://www.leagueoflegends.com/en-us/champions/k-sante/" target="_blank">K’Sante</a></h3><p class="summary">All abilities except E adjusted. Several bugfixes.</p><blockquote class="blockquote context">We’re following up on 13.20’s K’Sante changes, which achieved many of the goals we wanted but not the one to make him more powerful, so we’re back to fix that! Not only are we fixing his power level, we’re also fixing a slew of bugs. The primary goal with this patch’s buffs is to significantly amp his power level in All Out to make sure shedding his resists is worth it. Additionally, we’re trying to increase his skill expression by allowing him to hold Path Maker for damage reduction for longer. This will allow him to embrace his most common builds and cap out his Ntofo Strikes cast speed more quickly with less bonus health.</blockquote><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.20.1/img/passive/Icons_KSante_P.png" />Passive - Dauntless Instinct</h4><ul><li><strong>All Out Bonus Damage</strong>: 35% ⇒ 45/60/75% (levels 6/11/16)</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.20.1/img/spell/KSanteQ.png" />Q - Ntofo Strikes</h4><ul><li><strong>Required Bonus Health for Minimum Cast Time</strong>: 1800 ⇒ 1200</li><li><strong>Tooltip Update</strong>: Tooltip now always shows Resists/Health needed for cooldown and cast time reductions. All Out tooltip has been simplified and updated.</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.20.1/img/spell/KSanteW.png" />W - Path Maker</h4><ul><li><strong>Disruptive Dashes</strong>: W - Path Maker will no longer interrupt K’Sante’s E dash when the channeling starts</li><li><strong>Maximum Channel Time</strong>: 1.0 seconds ⇒ 1.5 seconds <em>(Note: this will affect both the base and All Out version of W - Path Maker.)</em></li><li><strong>Tooltip Update</strong>: All Out tooltip has been simplified and updated.</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.20.1/img/spell/KSanteR.png" />R - All Out</h4><ul><li><strong>Healing</strong>: Calculated based on Physical and True Damage dealt to champions ⇒ Calculated based on <strong>all</strong> damage dealt to champions</li><li><strong>Q + E Attack Resets</strong>: 0.1 seconds ⇒ Instantaneous</li></ul><hr class="divider" /><h4 class="change-detail-title">Bugfixes</h4><ul><li>Fixed a bug where K’Sante could occasionally Flash with his 3rd Q cast.</li><li>Fixed a bug where being Charmed or Feared could interrupt K’Sante’s W charge.</li><li>Fixed a bug where K’Sante could left click to cancel his All Out W.</li><li>Fixed a bug where K’Sante could sometimes double cast his W.</li><li>Fixed a bug where R's bonus AD and reduced resists would not dynamically update during All Out.</li><li>Fixed a bug where R's healing would not apply from damage dealt to shields.</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/leblanc/" target="_blank"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.20.1/img/champion/Leblanc.png" /></a><h3 class="change-title" id="patch-leblanc"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/leblanc/" target="_blank">LeBlanc</a></h3><p class="summary">W damage increased. E tether completion damage increased.</p><blockquote class="blockquote context">After the 13.19 adjustments we’ve managed to accomplish our goal of getting LeBlanc off of Statikk Shiv, but her AP builds are currently struggling as a result. We’re looking to increase her scaling damage with these changes, as they directly buff her AP builds which should bring her damage output more in line with other assassins. We’re choosing Distortion and the end of Ethereal Chains because those are the spells with the richest gameplay for her and her opponents, placing LeBlanc’s power into her assassination, not her poke.</blockquote><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.20.1/img/spell/LeblancW.png" />W - Distortion</h4><ul><li><strong>Magic Damage</strong>: 75/115/155/195/235 (+65% AP) ⇒ 75/115/155/195/235 <strong>(+75% AP)</strong></li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.20.1/img/spell/LeblancE.png" />E - Ethereal Chains</h4><ul><li><strong>Tether Proc Damage</strong>: 80/120/160/200/240 (+70% AP) ⇒ 80/120/160/200/240 <strong>(+80% AP)</strong></li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/masteryi/" target="_blank"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.20.1/img/champion/MasterYi.png" /></a><h3 class="change-title" id="patch-masteryi"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/masteryi/" target="_blank">Master Yi</a></h3><p class="summary">E cooldown decreased.</p><blockquote class="blockquote context">Master Yi hasn't been having a good time this past patch due to the AD jungle changes so we'll be giving him back some power. Our goal with these changes is to increase his strength as an auto attacker above all else.</blockquote><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.20.1/img/spell/WujuStyle.png" />E - Wuju Style</h4><ul><li><strong>Cooldown</strong>: 18 seconds ⇒ 14 seconds</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/morgana/" target="_blank"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.20.1/img/champion/Morgana.png" /></a><h3 class="change-title" id="patch-morgana"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/morgana/" target="_blank">Morgana</a></h3><p class="summary">W damage increased, damage to monsters increased.</p><blockquote class="blockquote context">The Morgana changes from last patch accomplished a lot of the goals we had, but didn’t quite increase her power as much as we wanted in the mid lane and the jungle. Adding some more base damage to her W and increasing its damage to monsters should help give these roles a small buff without affecting her as a support too much, as we feel she’s at an appropriate power level in that role.</blockquote><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.20.1/img/spell/MorganaW.png" />W - Tormented Shadow</h4><ul><li><strong>Magic Damage per Second</strong>: 12/22/32/42/52 (+17% AP) ⇒ <strong>12/23/34/45/56</strong> (+17% AP)</li><li><strong>Damage to Monsters Modifier</strong>: 165% ⇒ 170%</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/rammus/" target="_blank"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.20.1/img/champion/Rammus.png" /></a><h3 class="change-title" id="patch-rammus"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/rammus/" target="_blank">Rammus</a></h3><p class="summary">Q damage decreased. W armor decreased.</p><blockquote class="blockquote context">Rammus was a huge winner thanks to patch 13.20 for three primary reasons. First, his jungle DPS skyrocketed with pets getting a better armor ratio. Second, with games going later due to the anti-snowballing changes, his early weaknesses became less important. Lastly, he's also performing better than his actual power level due to players typically picking him to counter heavy AD teams, so we should expect Rammus to win more than half of his games even if he'd be theoretically weak. Regardless, he's just winning a bit too hard. This patch, we're aiming to reintroduce some weaknesses back into his early game since his early clear has gotten so much faster.</blockquote><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.20.1/img/spell/PowerBall.png" />Q - Powerball</h4><ul><li><strong>Magic Damage</strong>: 100/125/150/175/200 (+100% AP) ⇒ <strong>80/110/140/170/200</strong> (+100% AP)</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.20.1/img/spell/DefensiveBallCurl.png" />W - Defensive Ball Curl</h4><ul><li><strong>Bonus Armor</strong>: 35 (+40/50/60/70/80% total armor) ⇒ 30 (+35/45/55/65/75% total armor)</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/seraphine/" target="_blank"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.20.1/img/champion/Seraphine.png" /></a><h3 class="change-title" id="patch-seraphine"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/seraphine/" target="_blank">Seraphine</a></h3><p class="summary">Early mana regeneration buffed. Durability shifted from health to armor. Base ability values increased, AP ratios decreased. Cooldowns decreased.</p><blockquote class="blockquote context">Despite initially creating her as a mid laner, players have overwhelmingly spoken via Champion Select that they enjoy Seraphine Support as her primary playstyle, despite it not being very strong by the numbers. With her current tuning, we can't buff her, as bot lane AP carry Seraphine is about as strong as we’re comfortable with. This patch, we're attempting to bring AP carry, support, and mid Seraphine closer together in power. Our goal is to allow all her builds to be strong and express their strengths in different ways. As always, if we overshoot our changes, we’ll walk some back next patch.<br /><br />We've got a few changes here: First, we're aligning her base stats to those of other enchanters, which means having an early reliance on mana regeneration, which encourages her to pick up Spellthief's and other similar support items. By shifting her durability from health into armor, she synergizes better with her own shields and other enchanter items that Seraphine commonly buys like Echoes of Helia.<br /><br />Second, we're moving her power budget away from AP ratios and into base power. As supports get less gold than other roles, more reliable base damage tends to help them out a lot. By reducing her cooldowns, she’ll also apply enchanter items like Echoes of Helia and Ardent Censer more reliably.<br /><br />Third, we're re-allocating some power toward solo lane specific areas and away from grouped up power. Significantly buffing E's rank-up makes late levels grant more damage. W's heal, which not only heals each champion in the area, but ramps its heal based on the number of nearby champions, is receiving a nerf, which disproportionately affects lanes where she's grouped.<br /><br />The end result we’re aiming for is a Seraphine that is a strong support and bot laner with those as her primary roles since that's where most players want to play her. That said, we also have some changes aimed at retaining some of her mid-lane power for the small but dedicated player base that wants to continue to play her there.</blockquote><hr class="divider" /><h4 class="change-detail-title">Base Stats</h4><ul><li><strong>Base Mana Regeneration</strong>: 8 ⇒ 11.5</li><li><strong>Mana Regeneration Growth</strong>: 1 ⇒ 0.4</li><li><strong>Base Mana</strong>: 440 ⇒ 360</li><li><strong>Mana Growth</strong>: 40 ⇒ 50</li><li><strong>Base Armor</strong>: 19 ⇒ 26</li><li><strong>Health Growth</strong>: 104 ⇒ 90</li><li><strong>Attack Speed Growth</strong>: 1% ⇒ 2%</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.20.1/img/spell/SeraphineQ.png" />Q - High Note</h4><ul><li><strong>Cooldown</strong>: 10/8.75/7.5/6.25/5 seconds ⇒ 9/8/7/6/5 seconds</li><li><strong>Damage</strong>: 55/70/85/100/115 (+45/50/55/60/65% AP) ⇒ 55/80/105/130/155 (+50% AP)</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.20.1/img/spell/SeraphineW.png" />W - Surround Sound</h4><ul><li><strong>Mana Cost</strong>: 50/60/70/80/90 ⇒ 80/85/90/95/100</li><li><strong>Cooldown</strong>: 28/26/24/22/20 ⇒ 28/25/22/19/16</li><li><strong>Shield</strong>: 50/70/90/110/130 (+25% AP) ⇒ 50/75/100/125/150 (+25% AP)</li><li><strong>Missing Health Heal</strong>: 5/5.5/6/6.5/7% (+0.4% per 100 AP) ⇒ 3/3.5/4/4.5/5%</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.20.1/img/spell/SeraphineE.png" />E - Beat Drop</h4><ul><li><strong>Mana Cost</strong>: 60/70/80/90/100 ⇒ 60/65/70/75/80</li><li><strong>Magic Damage</strong>: 60/80/100/120/140 (+35% AP) ⇒ 60/95/130/165/200 (+35% AP)</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/tahmkench/" target="_blank"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.20.1/img/champion/TahmKench.png" /></a><h3 class="change-title" id="patch-tahmkench"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/tahmkench/" target="_blank">Tahm Kench</a></h3><p class="summary">Passive Bonus Magic Damage decreased. W Cooldown refund increased.</p><blockquote class="blockquote context">The frog is clogged, thus we need to uninhibit the ribbit, unload the toad, and unbench the kench (did I miss any?). We want to avoid tuning Tahm in a way that will allow him to stat check his top lane matchups, so instead we’re opting to increase how well his passive scales once he gets some gold in his pockets. Additionally, we’re buffing up his W so that it feels more rewarding when successfully used to commit to engaging onto his opponents.</blockquote><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.20.1/img/passive/TahmKenchP.png" />Passive - An Acquired Taste</h4><ul><li><strong>Bonus Magic Damage</strong>: 8-60 (based on level) (+2% AP per 100 bonus health) (+3% bonus health) ⇒ 6-48 (based on level) (+2% AP per 100 bonus health) (+5% bonus health)</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.20.1/img/spell/TahmKenchW.png" />W - Abyssal Dive</h4><ul><li><strong>Cooldown refund on champion hit</strong>: 40% ⇒ 40/42.5/45/47.5/50%</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/varus/" target="_blank"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.20.1/img/champion/Varus.png" /></a><h3 class="change-title" id="patch-varus"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/varus/" target="_blank">Varus</a></h3><p class="summary">W damage increased. E slow effect increased.</p><blockquote class="blockquote context">Varus ended up losing out a bit from the anti-snowballing changes from 13.20 so he's getting a small compensation buff in this patch. We're aiming to keep his on-hit and lethality builds at similar power levels, so he's receiving light buffs that help both play styles. We specifically like that Varus provides some crowd control, so we're playing up that part of his kit. As an extra note, lethality Varus currently looks worse than it actually is as Duskblade is still the most often purchased first item despite Youmuu’s Ghostblade being the better option. So we’re avoiding buffing this build further as we expect it to get stronger as players update their build paths.</blockquote><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.20.1/img/spell/VarusW.png" />W - Blighted Quiver</h4><ul><li><strong>Magic Damage</strong>: 7/12/17/22/27 (+35% AP) ⇒ 7/13/19/25/31 (+35% AP)</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.20.1/img/spell/VarusE.png" />E - Hail of Arrows</h4><ul><li><strong>Slow</strong>: 25/30/35/40/45% ⇒ 30/35/40/45/50%</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/zyra/" target="_blank"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.20.1/img/champion/Zyra.png" /></a><h3 class="change-title" id="patch-zyra"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/zyra/" target="_blank">Zyra</a></h3><p class="summary">Base attack speed increased. Plant damage adjusted. Q damage increased. E damage adjusted.</p><blockquote class="blockquote context">Zyra has been a strong support for a very long time, but back in my day, she used to be a strong mid laner as well. While we expect Zyra to primarily be a support (which was where players have picked her ever since her release), we're attempting to buff up Zyra mid and jungle as strong alternate roles. Attack speed should help a last-hitting laner do a better job of sieging turrets when left alone in lane (primarily a mid lane phenomenon), while putting power into what mid Zyra maxes first should give her more lane control and better wave clear. Shifting some of her power from level scaling to AP ratios should also help buff her in a way that strengthens her jungle.</blockquote><hr class="divider" /><h4 class="change-detail-title">Base Stats</h4><ul><li><strong>Level 1 Attack Speed:</strong> : 0.625 ⇒ 0.681 (Note: Attack Speed Ratio is unchanged)</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.20.1/img/passive/ZyraP.png" />Passive - Garden of Thorns</h4><ul><li><strong>Plant Magic Damage</strong>: 20-100 (based on level) (+15% AP) ⇒ 20-88 (based on level) (+18% AP)</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.20.1/img/spell/ZyraQ.png" />Q - Deadly Spines</h4><ul><li><strong>Magic Damage</strong>: 60/95/130/165/200 (+60% AP) ⇒ 60/100/140/180/220 (+65% AP)</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.20.1/img/spell/ZyraE.png" />E - Grasping Roots</h4><ul><li><strong>Magic Damage</strong>: 60/105/150/195/240 (+50% AP) ⇒ 60/95/130/165/200 (+60% AP)</li></ul></div></div><header class="header-primary"><h2 id="patch-items">Enchanter Proc Damage Changes</h2></header><div class="content-border"><div class="white-stone accent-before"><blockquote class="blockquote context">We're looking to bring enchanters into parity after the recent Milio passive changes to let their proc damage sources count as their own damage, but attribute kills to their buffed ally. This means that a select number of items and runes will proc off the enchanter's damage enchantments from now on. Proc damage now also provides an additional Spellthief's Edge proc on hit. Paired with this is a change to the Summon Aery major rune to prevent Aery from kill stealing when procced through an ally.</blockquote><ul><li><strong>Ivern</strong>: W - Brushmaker</li><li><strong>Leona</strong>: Passive - Sunlight</li><li><strong>Lulu</strong>: Passive - Pix, Faerie Companion; E - Help, Pix!</li><li><strong>Nami</strong>: E - Tidecaller’s Blessing</li><li><strong>Renata Glasc</strong>: Passive - Leverage</li><li><strong>Sona</strong>: Q - Hymn of Valor [Empowerment Only]</li><li><strong>Yuumi</strong>: Q - Prowling Projectile [Empowerment Only]</li></ul></div></div><header class="header-primary"><h2 id="patch-items">Items</h2></header><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/items/" target="_blank"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.20.1/img/item/3181.png" /></a><h3 class="change-title" id="patch-Hullbreaker"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/items/" target="_blank">Hullbreaker</a></h3><blockquote class="blockquote context">Hullbreaker is performing exceptionally well on too many users at the moment, which means it’s approaching dangerous territory. In this patch we’re looking to reduce its ability to stat-check opponents by reducing the amount of Armor and MR it gives, as this makes it too hard to stop a Hullbreaker split pusher in a 1v1.</blockquote><ul><li><strong>Bonus Armor and Magic Resistance (Melee)</strong>: 10-75 (based on level) ⇒ 10-60 (based on level)</li><li><strong>Bonus Armor and Magic Resistance (Ranged)</strong>: 5-37.5 (based on level) ⇒ 5-30 (based on level)</li></ul></div></div><header class="header-primary"><h2 id="patch-runes">Runes</h2></header><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/items/" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt46000c54060d5a25/6531d4e03feebb2bff292dbf/First_Strike_rune.png" /></a><h3 class="change-title" id="patch-first-strike"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/items/" target="_blank">First Strike</a></h3><blockquote class="blockquote context">Despite nerfing First Strike along with our other 13.20 rune adjustments, it's still outperforming other options and needs an additional nerf. This is a relatively straightforward nerf that should both reduce the amount of damage this rune provides and the amount of gold it can generate for users.</blockquote><ul><li><strong>Bonus Damage</strong>: 8% ⇒ 7%</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/items/" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt9c9f41a5b9140638/6531d6238feec3d47a68c43e/Phase_Rush_rune.png" /></a><h3 class="change-title" id="patch-phase-rush"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/items/" target="_blank">Phase Rush</a></h3><blockquote class="blockquote context">We nerfed a bunch of keystones in 13.20 but left out Phase Rush, as our primary goal was to reduce gold scaling, not blanket nerfing all runes. Out of concern for Phase Rush becoming stronger than we'd like, we've decided to nerf it for 13.21. We'll only be nerfing this rune for melee users as we're concerned about champions like Garen taking advantage of it to reduce their weaknesses, and also because melee users gain more value out of the rune and are its most prevalent users outside of a handful of other champions which could benefit from keeping the power.</blockquote><ul><li><strong>Bonus Movement Speed (Melee)</strong>: 30-60% (based on level) ⇒ 25-50% (based on level)</li></ul></div></div><header class="header-primary"><h2 id="patch-jungle-sustain-adjustments">Jungle Sustain Adjustments</h2></header><div class="content-border"><div class="white-stone accent-before"><blockquote class="blockquote context">Last patch made meaningful gains in lowering the jungle's power in how games play out, but unfortunately this also resulted in junglers having less fun in the role. That said, we're looking to revert or buff some of the things that were nerfed in 13.20. Our main goal here is to return safety to the jungle. While this means that junglers will have higher health pools when they gank, it's important that they feel like obtaining their primary source of income by farming camps is roughly as safe as laners farming their waves.<br /><br />Speaking more broadly to our goals with how the changes from last patch landed, we're happy that laners have relatively more stats in the early game, that jungle tanks have fallback patterns of farming, that junglers spend a bit more time in their jungle between ganks, and that junglers have fewer role-specific strengths not tied to their champion kits.</blockquote><ul><li><strong>Jungle Companion Damage</strong>: 16 (+10% AP) (+20% bonus armor) (+20% bonus magic resistance) (+3% bonus health) ⇒ <strong>15.5 (+12% AP) (+10% bonus AD)</strong> (+20% bonus armor) (+20% bonus magic resistance) (+3% bonus health)</li><li><strong>Jungle Companion Healing per Second</strong>: 70% of damage dealt, capped at 12-45 (levels 1-12) ⇒ 12-35 (levels 1-10) (Note: This is now flat guaranteed healing instead of a ratio and a cap)</li><li><strong>Heal on Monster Kills</strong>: 12% Missing Health ⇒ 36-90 (levels 1-10) (up to 2.25x based on missing health)</li><li><strong>Mana on Monster Kills</strong>:20% Missing Mana ⇒ 19-87 (levels 1-18) (up to 2.25x based on missing mana)</li></ul></div></div><header class="header-primary"><h2 id="patch-aram-adjustments">ARAM Adjustments</h2></header><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title">Buffs</h4><ul><li><strong>Ezreal</strong>: 103% Damage Taken ⇒ 100% Damage Taken</li><li><strong>Kindred</strong>: Total attack speed increased by 2.5%</li><li><strong>Naafiri</strong>: 100% Damage Taken ⇒ 95% Damage Taken</li><li><strong>Yone</strong>: 103% Damage Dealt ⇒ 105% Damage Dealt</li></ul><hr class="divider" /><h4 class="change-detail-title">Nerfs</h4><ul><li><strong>Briar</strong>: 130% Healing ⇒ 120% Healing</li><li><strong>Jinx</strong>: 95% Damage Dealt ⇒ 90% Damage Dealt</li><li><strong>Lillia</strong>: E Cooldown; 14 seconds ⇒ 18 seconds</li><li><strong>Morgana</strong>: 94% Damage Dealt ⇒ 90% Damage Dealt</li><li><strong>Milio</strong>: 95% Shielding ⇒ 90% Shielding</li><li><strong>Nunu & Willump</strong>: 120% Healing ⇒ 110% Healing</li></ul><hr class="divider" /><h4 class="change-detail-title">Adjustments</h4><ul><li><strong>Aurelion Sol</strong>: E Cooldown; 12 seconds ⇒ 14 seconds. Ability Haste; -20 ⇒ 0</li></ul></div></div><header class="header-primary"><h2 id="patch-worlds-clash">Worlds Clash</h2></header><div class="content-border"><div class="white-stone accent-before"><blockquote class="blockquote context">Worlds is here! Team formation for the second weekend of Worlds Clash will be open starting on October 30th and the tournaments will be on November 4th and 5th. Here’s a refresh on the rewards:<br /><br />In addition to the Trophy, Banner, and Logo rewards of other Clash tournaments, Worlds Clash has an additional Loot Capsule as a reward. The Capsule contains the following:<ul><li>For Worlds Clash participants with Premium tickets who finish between 1st - 7th place: (1) Championship Skin Permanent</li><li>For all Worlds Clash participants (Premium and Basic tickets) who finish 1st place: (1) World's Event Capsule</li><li>For Worlds Clash participants with Premium tickets who finish between 8th - 15th place: (1) Championship Skin Shard</li></ul>Since Worlds Clash is a 16-team bracket instead of the usual 8-team bracket, there will be an additional level of rewards based on number of wins/losses in the orbs and capsules:<ul><li><strong>Basic Ticket</strong>: 0W, 3L: 3 Win XP Boost, 1 Mystery Icon, 1 Clash Logo</li><li><strong>Basic Ticket</strong>: 1W, 3L: 1 Mystery Emote, 640 Ward Skin, 1 Clash Logo</li><li><strong>Basic Ticket</strong>: 2W, 2L: 640 Ward Skin, 975 Skin Shard,1 Mystery Icon, 1 Mystery Emote, 1 Clash Logo, 1 Basic Ticket</li><li><strong>Basic Ticket</strong>: 3W, 1L: 640 Ward Skin, 975 Skin Shard, 1350 Skin Shard, 1 Mystery Icon, 1 Mystery Emote, 1 Chibi Icon, 1 Clash Logo, 1 Basic Ticket</li><li><strong>Basic Ticket</strong>: [World's Clash ONLY] 4W: 640 Ward Skin, 975 Skin Shard, 1350 Skin Shard, 1 Mystery Icon, 1 Mystery Emote, 1 Chibi Icon, 1 Clash Logo, 1 Basic Ticket, Worlds Orb/Capsule</li><li><strong>Premium Ticket</strong>: 0W, 3L: 1 Basic Ticket, 500 OE, 750 Skin Shard, 1 Logo</li><li><strong>Premium Ticket</strong>: 1W, 3L: 1 Basic Ticket, 500 OE, 750 Skin Shard, 975 Skin Shard, 1350 Skin Shard, 1 Logo</li><li><strong>Premium Ticket</strong>: 2W, 2L: 1 Basic Ticket, 750 OE, 750 Skin Shard, 975 Skin Shard, 1350 Skin Shard, 1820 Skin Shard, 1 Logo</li><li><strong>Premium Ticket</strong>: 3W, 1L: 1 Basic Ticket, 750 OE, 750 Skin Shard, 975 Skin Shard, 1350 Skin Shard, 1820 Skin Shard,1 Chibi Icon, 10 Mythic Essence, 1350 Skin, 1 Logo</li><li><strong>Premium Ticket</strong>: [World's Clash ONLY] 4W: 1 Basic Ticket, 750 OE, 750 Skin Shard, 975 Skin Shard, 1350 Skin Shard, 1820 Skin Shard,1 Chibi Icon, 10 Mythic Essence, 1350 Skin, 1 Logo, Worlds Orb/Capsule</li></ul></blockquote></div></div><header class="header-primary"><h2 id="patch-mythic-shop-rotation">Mythic Shop Rotation</h2></header><div class="content-border"><div class="white-stone accent-before"><blockquote class="blockquote context">In this patch, Soulstealer Vayne is entering the shop off-cycle to account for the availability of her exclusive LPL chromas. We’re doing so to make sure players have a chance to pick her up, similar to the other skins that are receiving chromas. Soulstealer Vayne and chroma will remain in the Mythic Shop until November 28th (partway into 13.23). Soulstealer Vayne will cost 125 ME. The First Decennial chroma plus icon will cost 40 ME. The Tenfold Triumph chroma will be available for direct purchase in the Store for 290 RP.</blockquote><hr class="divider" /><h4 class="change-detail-title">Now Available</h4><ul><li>Soulstealer Vayne</li><li>Soulstealer Vayne (First Decennial) chroma + icon</li></ul><hr class="divider" /><h4 class="change-detail-title">Leaving the Mythic Shop</h4><ul><li>Prestige La Ilusion Renata Glasc</li></ul></div></div><header class="header-primary"><h2 id="patch-bugfixes-and-qol-changes">Bugfixes & QoL Changes</h2></header><div class="content-border"><div class="white-stone accent-before"><h4 class="change-detail-title">QoL Changes</h4><ul><li>The success threshold for an early AFK surrender has been lowered from 100% to 70%.</li><li>The [Premade] ping prefix has been changed to [Party] to match the existing party chat pattern.</li><li>Made adjustments to Coven Nilah’s E+Q combo so that it no longer looks visually similar to Coven Morgana’s Q.</li></ul><hr class="divider" /><h4 class="change-detail-title">Bugfixes</h4><ul><li>Fixed a bug that caused Fiora’s Passive to ignore Shen’s W dodge.</li><li>Fixed several VFX and SFX bugs that were occurring after Jax’s visual update.</li><li>Fixed a bug that caused Tryndamere’s E hitbox to be much smaller than intended.</li><li>Fixed a bug that caused Singed’s Q to not properly stack Conquer.</li><li>Fixed a bug that caused Ezreal’s VO for First Blood and Epic Monster attacks to not play.</li><li>Fixed a bug that caused Vex’s R projectile to not damage enemy minions or monsters.</li><li>Fixed a bug that caused Milio’s R to not cleanse Renata’s Berserk.</li><li>Fixed a bug that caused Ivern’s W passive to not trigger when attacking epic monsters.</li><li>Fixed a bug that caused Varus’ W buff timer VFX to not display clearly.</li><li>Fixed a bug that caused Viego to reset Crown of the Shattered Queen’s passive time to reset after ending a possession.</li><li>Fixed a bug where Cosmic Enchantress Lulu’s Pix used the Base trail VFX from the Enemy POV.</li><li>Fixed a bug where Cosmic Enchantress Lulu’s Whimsy (W) VFX did not follow the target enemy’s movement as intended.</li><li>Fixed a bug where Star Guardian and Pajama Guardian Lulu’s Whimsy (W) on-ground VFX did not follow target Enemy’s movement as intended.</li><li>Fixed a bug where Coven Nami’s Tidal Wave (R) ability's SFX were not entirely audible when the ability was launched from the Fog of War.</li><li>Fixed a bug where Bilgerat Rumble’s Equalizer (R) was missing some VFX.</li><li>Fixed a bug where Super Galaxy Rumble’s Flamesplitter (Q) VFX was getting cut off by the ground.</li><li>Fixed a bug where Super Galaxy Rumble’s Junkyard Titan (P) was missing the red overlay while overheated.</li></ul></div></div><header class="header-primary"><h2 id="patch-upcoming-skins-and-chromas">Upcoming Skins & Chromas</h2></header><div class="content-border"><div class="white-stone accent-before"><p>The following skins will be released in this patch:</p><div class="gs-container default-2-col"><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt4e8beb56e8f44e1b/652f4afd6003f8872c3b8c4b/Cafe-Cuties-Rumble---Final.jpg" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt4e8beb56e8f44e1b/652f4afd6003f8872c3b8c4b/Cafe-Cuties-Rumble---Final.jpg" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt4e8beb56e8f44e1b/652f4afd6003f8872c3b8c4b/Cafe-Cuties-Rumble---Final.jpg" target="_blank">Cafe Cuties Rumble</a></h4></div><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltbcabb829d8e99b8b/652f4afd0418d2ee11f7608e/Cafe-Cuties-Jinx---Final.jpg" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltbcabb829d8e99b8b/652f4afd0418d2ee11f7608e/Cafe-Cuties-Jinx---Final.jpg" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltbcabb829d8e99b8b/652f4afd0418d2ee11f7608e/Cafe-Cuties-Jinx---Final.jpg" target="_blank">Cafe Cuties Jinx</a></h4></div></div><div class="gs-container default-2-col"><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltdd26403445b7f1e7/652f4afe8620945550af2cf9/Cafe-Cuties-Poppy---Final.jpg" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltdd26403445b7f1e7/652f4afe8620945550af2cf9/Cafe-Cuties-Poppy---Final.jpg" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltdd26403445b7f1e7/652f4afe8620945550af2cf9/Cafe-Cuties-Poppy---Final.jpg" target="_blank">Cafe Cuties Poppy</a></h4></div><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltcfcd4ed87da614ff/652f4afe8feec3170168b5e7/Cafe-Cuties-Lulu---Final.jpg" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltcfcd4ed87da614ff/652f4afe8feec3170168b5e7/Cafe-Cuties-Lulu---Final.jpg" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltcfcd4ed87da614ff/652f4afe8feec3170168b5e7/Cafe-Cuties-Lulu---Final.jpg" target="_blank">Cafe Cuties Lulu</a></h4></div></div><div class="gs-container default-2-col"><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt7f084a60b8728b24/6531cf9e72a9d93ed7c106fc/Coven-Syndra---Final.jpg" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt7f084a60b8728b24/6531cf9e72a9d93ed7c106fc/Coven-Syndra---Final.jpg" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt7f084a60b8728b24/6531cf9e72a9d93ed7c106fc/Coven-Syndra---Final.jpg" target="_blank">Coven Syndra</a></h4></div></div></div></div><div class="content-border"><div class="white-stone accent-before"><p>The following chromas will be released this patch:</p><div class="gs-container default-2-col"><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt1f5d9affc5eab9fd/652f4e568feec3891568b5ec/Rumble_Rumble_FallCafeCuties_Chromas_Fixed_Width.jpg" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt1f5d9affc5eab9fd/652f4e568feec3891568b5ec/Rumble_Rumble_FallCafeCuties_Chromas_Fixed_Width.jpg" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt1f5d9affc5eab9fd/652f4e568feec3891568b5ec/Rumble_Rumble_FallCafeCuties_Chromas_Fixed_Width.jpg" target="_blank">Cafe Cuties Rumble</a></h4></div><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltb657982a2c962aa4/652f4e563fc0c8147ec9479a/Jinx_Jinx_FallCafeCuties_Chromas_Fixed_Width.jpg" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltb657982a2c962aa4/652f4e563fc0c8147ec9479a/Jinx_Jinx_FallCafeCuties_Chromas_Fixed_Width.jpg" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltb657982a2c962aa4/652f4e563fc0c8147ec9479a/Jinx_Jinx_FallCafeCuties_Chromas_Fixed_Width.jpg" target="_blank">Cafe Cuties Jinx</a></h4></div></div><div class="gs-container default-2-col"><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltde260109a643a268/652f4e563feebb66e8292028/Poppy_Poppy_FallCafeCuties_Chromas_Fixed_Width.jpg" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltde260109a643a268/652f4e563feebb66e8292028/Poppy_Poppy_FallCafeCuties_Chromas_Fixed_Width.jpg" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltde260109a643a268/652f4e563feebb66e8292028/Poppy_Poppy_FallCafeCuties_Chromas_Fixed_Width.jpg" target="_blank">Cafe Cuties Poppy</a></h4></div><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt972b092ab27f5a9a/652f4e568d3ed43ca3552ba1/Lulu_Lulu_FallCafeCuties_Chromas_Fixed_Width.jpg" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt972b092ab27f5a9a/652f4e568d3ed43ca3552ba1/Lulu_Lulu_FallCafeCuties_Chromas_Fixed_Width.jpg" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt972b092ab27f5a9a/652f4e568d3ed43ca3552ba1/Lulu_Lulu_FallCafeCuties_Chromas_Fixed_Width.jpg" target="_blank">Cafe Cuties Lulu</a></h4></div></div><div class="gs-container default-2-col"><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt436ae92a8ad5d31d/652f4e5672a9d9061ac0f9ce/Syndra_Syndra_coven_Chromas_Fixed_Width.jpg" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt436ae92a8ad5d31d/652f4e5672a9d9061ac0f9ce/Syndra_Syndra_coven_Chromas_Fixed_Width.jpg" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt436ae92a8ad5d31d/652f4e5672a9d9061ac0f9ce/Syndra_Syndra_coven_Chromas_Fixed_Width.jpg" target="_blank">Coven Syndra</a></h4></div></div></div></div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-8312304033271467533.post-37066677793467300132023-10-19T20:29:00.007-04:002023-10-22T06:32:55.905-04:00Tier List | Solo Queue | 13.20 | League of Legends Tier List<div class="smalltopimg">
<h2>League of Legends Solo Queue Tier Lists for Patch 13.20:</h2>Welcome to the longest-running League of Legends tier list in the world. This tier list is created using statistical analysis coupled with nearly a decade of experience in League of Legends. Specially curated for players that aren't already God's gift to the world, this list is for the humble player looking to climb without massive hours dedicated to mastering champions.<br />
<br />
Trusted for our consistent updates and constant feedback, this list is as much yours as it is ours. If you disagree with any champion placements feel free to post in the comment section! We'll gladly either voice our opinion or enter into a discussion on champion placement.<br />
<br />
Read on to see the tier list that's granted millions of players around the world massive success in their League of Legends ranked climb.<br />
<br />
<img alt="LoL Tier List God Tier Pick" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGBHRkCFwkD-eK7bHn3UIvHPXZxEOdkjjku4fccjGcxMyWFKPGvCKCE6vAmxiA5HraZRV2BwNMVUlcVlCKL-N1tznsqx7W1q1Voo8dOOMtUggVzLSDeYVuqBbttPlw983O9oaM7yrJPLKwM8EZ2dCKYzLrV5xw589atmp5MsdB4L1dGHfy4MSKm2iYXkw/s16000/ezreal.png" />
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<div class="topimage2"><img alt="LoL Tier List God Tier Pick" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3-RXPttor1Djm1eQvxP919NjZU_VMKJyBnsd2V_b9EOGVjvMDq9hWcZ-jczoL5r5ZxpVvzAjueWCil62U0YkAMY1MQ-kbjojeCSqnES0B8wEUBk243jH3ooE2eGdh-2-vdbMFvRenEKTADd5xmDlRTF9yz0mNG7Vuv25QMTNrNtBb4WhTMKdgrcVGncQ/s16000/ezrealong.png" /></div>
<h2>
<div style="text-align: center;">
<h2><span style="font-weight: normal;">LEAGUE OF LEGENDS</span></h2>
<h2><span style="font-weight: normal;">SOLO QUEUE LOL TIER LIST </span></h2>SEASON 13 - PATCH 13.20</div>
</h2>
<div class="success">Welcome to the <b><i>longest-running League of Legends tier list in the world</i></b>. This tier list is created using statistical analysis coupled with nearly a decade of experience in League of Legends. Specially curated for players that aren't already God's gift to the world, this list is for the humble player looking to climb without massive hours dedicated to mastering champions.<br />
<br />
Trusted for our consistent updates and constant feedback, this list is as much yours as it is ours. If you disagree with any champion placements feel free to post in the comment section! We'll gladly either voice our opinion or enter into a discussion on champion placement.<br />
<br />
Read on to see the tier list that's granted millions of players around the world massive success in their League of Legends ranked climb.</div><br />
<div>
<h3><b>Patch 13.20 Tier List Update Summary</b></h3></div><div>Relatively few nerfs and buffs this time around as Riot looks to close out the season strong. Most of the expected faces are still dominating the Rift and the newcomers Briar and Naafiri continue to excel with their exceedingly overloaded kits.</div><div><br /></div>
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Check out the full tier list below!<br />
<a name='more'></a><br />
As always, don't forget to <a href="https://www.facebook.com/Nerfplzlol">like the site on Facebook</a> if you haven't already!<br />
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<h3>Contents and Related Links:</h3>
<ol>
<li><b><a href="https://www.nerfplz.com/search/label/Ban%20List?max-results=8">Optimal Champion Bans by Division</a></b></li>
<li><b><a href="https://www.nerfplz.com/search/label/SWM?max-results=8">Strongest Potential Champions</a></b> - Champions with the <b>highest potential</b> in the game</li></ol></div><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><img src="https://blogger.googleusercontent.com/img/a/AVvXsEholjqOtCNybuB7421r-2gkkP9YCLTPfvKr5tHJ5gMMkUr_EltmYsqq-kmQ0XTwpAA0bd-OLV1TZS2zYsMZki9qm8gOs6wJXbsYtUgXutUEQtokOxAwmePqNQtH3iBc62aIyYglMVYB2S-mzO9NmM9rU_n4m9vDL63V0xicIsXwMIPozCFi70J5WB3oj-4=s16000" /></div><br /></div></div></div></div><br /></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div>
<div class="schedulediv">
<h5>Updates</h5>
<div class="sch2">
<ul style="text-align: left;">
<li>[Placeholder]</li>
</ul>
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</div>
<div class="schedulediv">
<h5>Toolkit and Options</h5>
<div class="sch2">
<div class="search_close"><span style="color: red;"><b>Search for a Champion:</b></span> <input id="championSearch" placeholder="" size="30" type="text" /></div>
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</div><a href="https://www.blogger.com/null"><br />
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<h2 style="text-align: center;">LoL Tier List For Solo Queue</h2>
<div>The tier lists below start at the strongest champions on the tier list and is ordered from left to right in power level. The tier lists are also separated into multiple segments for ease of understanding, but champions from a higher segment of the tier list may still lose to a counter pick from a lower-tier segment of the tier list.</div>
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<h2 style="text-align: center;"><span style="color: red;"><br /></span></h2>
<h2 style="text-align: center;"><span style="color: red;">Full LoL Tier List</span> For Solo Queue</h2>
<div>The tier list below lists every viable champion in the game along with a few unorthodox picks that can still perform fairly well. This tier list is meant to organize every viable champion in the game into an order with the average experienced player in mind. Generally speaking, this is somewhere between silver and platinum. This tier list can also be used for higher divisions, but the higher you go, the more specialized at specific champions you become. </div>
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<div><br /></div>
<div align="center">
<h2>God Tier List</h2>[Highest Influence | Good In Almost Every Situation | Easiest to Gain LP With]
</div><br />
<div style="display: block; margin: 0px auto; min-width: 300px; width: 50%;">
<table class="tiertable" id="godtable">
<tbody class="tablehover">
<tr class="tiermid">
<td class="column1">Mid Lane</td>
<td class="column2">Sylas, Naafiri, <b>Vex</b></td>
</tr>
<tr class="tierjungle">
<td class="column1">Jungle</td><td class="column2"><b>Briar</b>, <b>Rammus</b>, Lillia</td>
</tr>
<tr class="tiertop">
<td class="column1">Top Lane</td>
<td class="column2"><b>Garen</b><span style="color: #351c75;">, </span>Malphite, Camille</td>
</tr>
<tr class="tieradc">
<td class="column1">Bot Lane</td>
<td class="column2">Jhin, Jinx, Ashe</td>
</tr>
<tr class="tiersupport">
<td class="column1">Support</td>
<td class="column2"><b>Rakan</b>, Blitzcrank, <span style="color: #3d85c6;"><span style="color: black;">S</span></span>enna</td></tr></tbody></table></div>
<div align="center" class="tiertitle">
<h4><br /></h4><h4>Tier 1</h4>
</div>
</div>
</div>
<div style="text-align: center;">[Strong/Preferred Choices | Good Effort to Benefit Ratio | Works Well In Solo Queue]</div>
<div style="text-align: center;"><br /></div>
<div class="tiercontainer">
<div class="tierbox"><span class="tierrole" style="color: #351c75;"><b>Mid-Lane</b>: </span>Akshan, Ahri, Zed, Aurelion Sol, Orianna, Xerath, <b>Kassadin</b>, Fizz, Cassiopeia, Katarina, Lissandra, Anivia, Ekko, Taliyah, Akali, Yone, Rumble, Syndra, Viktor, Talon, Renekton, Swain, Vladimir, Neeko, Pantheon, <a href="https://www.nerfplz.com/2019/03/counter-series-3-how-to-beat-yasuo.html">Yasuo</a>, Karthus, Annie</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #38761d;"><b>Jungle</b><span style="color: black;">:</span><b> </b></span>Jarvan IV, <b>Fiddlesticks</b>, Kha'Zix, Zac, Shaco, Nocturne, Ekko, Graves, Kindred, Rengar, Evelynn, Hecarim, Ivern, Lee Sin, Master Yi, Nidalee, Maokai, Viego, Udyr, Rek'Sai</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #b45f06;"><b>Top</b><span style="color: black;">:</span> </span>Aatrox, Akshan, Fiora, Mordekaiser, Singed, <b>Quinn</b>, Ornn, Volibear, <a href="https://www.nerfplz.com/2019/04/counter-series-6-how-to-counter-darius.html">Darius</a>, Kayle, Jax, Renekton, Nasus, Camille, Illaoi, Sion, Gangplank, Maokai, Poppy, Riven, Kled, Rengar, Olaf, Pantheon, Irelia,</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: red;"><b>Bot Lane</b><span style="color: black;">:</span> </span>Ziggs, Miss Fortune, Kai'Sa, Ezreal, Vayne, Seraphine, Twitch, Swain, Kog'Maw, Karthus, Samira, Nilah, Draven</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #3d85c6;"><b>Support</b><span style="color: black;">: </span></span>Nautilus, Thresh, Leona, Zyra, Pyke, Soraka, <a href="https://www.nerfplz.com/2015/06/top-10-spells-janna-can-block-with.html">Janna</a>, Rell, Taric, Sona, Xerath, Alistar, Fiddlesticks, Lux, Amumu</div>
</div><div class="descText2"><br /></div>
<div align="center">
<h4>Tier 2</h4>[Viable/Balanced Choices | Common In Solo Queue | Needs Practice To Get Good]
</div><br />
<div class="tiercontainer">
<div class="tierbox"><span class="tierrole" style="color: #351c75;"><b style="color: #351c75;">Mid-Lane</b><span style="color: black;">:</span><span style="color: #351c75;"> </span></span>Malzahar, Malphite, Lux, Diana, Zoe, Galio, Qiyana, Veigar, Zilean, Heimerdinger, Lucian, Irelia, Tristana, Ryze, Morgana, Ziggs, Seraphine, Twisted Fate, Corki, Nocturne, Brand, Vel'Koz, Kayle, Kled, Wukong</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #38761d;"><b>Jungle</b><span style="color: black;">:</span><b> </b></span>Kayn, Bel'Veth, Warwick, Naafiri, Taliyah, Nunu, Volibear, Elise, Amumu, Talon, Mordekaiser, Xin Zhao, Olaf, Sejuani, Rumble, Dr. Mundo, Trundle, Skarner, Jax</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #b45f06;"><b>Top</b><span style="color: black;">:</span><span> </span></span>Naafiri, Gwen, Jayce, Shen, Zac, Udyr, Warwick, Cho'gath, Tahm Kench, Urgot, K'Sante, Teemo, Dr. Mundo, Sett, Tryndamere, Swain, Sejuani, Vayne, Sylas, Lee Sin, Kennen, <a href="https://www.nerfplz.com/2019/03/counter-series-3-how-to-beat-yasuo.html">Yasuo</a>, Heimerdinger, Lissandra, Vladimir, Yorick, <a href="https://www.nerfplz.com/2020/08/how-stronggood-is-yone-initial.html">Yone</a>, Gragas, Karma</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: red;"><b style="color: red;"><span style="color: black; font-weight: normal;"><b style="color: red;">Bot Lane</b>: </span></b></span>Yasuo, Lucian, Sivir, Caitlyn, Veigar, Tristana, Xayah, Varus, Cho'gath, Senna</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #3d85c6;"><b>Support</b></span>: Lulu, Milio, Annie, Braum, Heimerdinger, Bard, Maokai, Zac, Zilean, Seraphine, Karma, Shaco, Vel'Koz, Neeko, Nami, Renata Glasc, Morgana, Yuumi, <a href="https://www.nerfplz.com/2019/09/swain-support-strategy-guide-weird.html">Swain</a>, Brand, Ashe, Galio, Gragas, Syndra, Anivia, Tahm Kench, Pantheon</div>
</div><br />
<div align="center">
<h4>Tier 3</h4>[Needs Higher Skill or Knowledge | Counterpicks]
</div><br />
<div class="tiercontainer">
<div class="tierbox"><span class="tierrole" style="color: #351c75;"><b>Mid-Lane</b><span style="color: black;">:</span> </span><b>Leblanc</b>, Azir, Jayce, <a href="https://www.nerfplz.com/2020/08/camille-mid-build-guide-weird-pick-135.html">Camille</a>, Viego, <a href="https://www.nerfplz.com/2022/05/singed-mid-weird-pick-149-runes-items.html">Singed</a>, Tryndamere, Karma, Gwen, Aatrox, Kennen, Pyke, Gangplank, Fiddlesticks, Ezreal, Zyra, Gragas, Zeri, Kog'Maw (AP), Cho'Gath, Rakan, Quinn, Lulu, Sona, Varus</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #38761d;"><b style="color: #38761d;">Jungle</b></span>: Wukong, Vi, Diana, Gragas, Shyvana, Poppy, Gwen, Morgana, Zed, Sylas, Sett, Malphite, Cho'Gath, Pantheon</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #b45f06;"><b>Top</b><span style="color: black;">:</span><b> </b></span>Gnar, Viego, Akali, Nocturne, Hecarim, Jarvan IV, Rumble, Skarner, Lucian, Soraka, Nautilus, <a href="https://www.nerfplz.com/2018/12/weird-picks-111-press-attack-neeko.html">Neeko</a>, Ryze, Malzahar, Shaco, Galio</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: red;"><span style="color: black;"><b style="color: red;">Bot Lane</b>:</span><b> </b></span>Aphelios, Zeri, Kalista, <a href="https://www.nerfplz.com/2019/01/fotm-report-bot-lane-cassiopeia.html">Cassiopeia</a>, Heimerdinger, Quinn, Corki, Akshan, Singed</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #3d85c6;"><b>Support</b><span style="color: black;">:</span> </span><a href="https://www.nerfplz.com/2018/01/weird-picks-91-support-shen.html">Shen</a>, Veigar, <a href="https://www.nerfplz.com/2020/11/ap-twitch-support-xd-ok-rito-lets-do-it.html">Twitch</a>, <a href="https://www.nerfplz.com/2019/02/weird-picks-114-ap-jarvan-support.html">Jarvan IV,</a> Poppy, <a href="https://www.nerfplz.com/2022/12/ap-mf-support-weird-pick-153-runes.html">Miss Fortune</a>, Malphite</div>
</div><br />
<div class="descText2"><br /></div>
<div align="center">
<h4>Tier 4</h4>[Low Benefit Based On Effort Used]
</div><br />
<div class="tiercontainer">
<div class="tierbox"><span class="tierrole" style="color: #351c75;"><b>Mid-Lane</b><span style="color: black;">:</span> </span>Nasus, <a href="https://www.nerfplz.com/2018/03/weird-picks-95-banner-of-command-sion.html">Sion</a>, Teemo, Jarvan IV, Riven, Jhin</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #38761d;"><b>Jungle</b><span style="color: black;">:</span><b> </b></span>Darius, Tryndamere, Riven, Nasus, Tahm Kench, Qiyana</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #b45f06;"><b>Top</b><span style="color: black;">:</span><span><b> </b></span></span>Briar, Rammus</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: red;"><span style="color: black;"><b style="color: red;">Bot Lane</b>:</span><b> </b></span>Twisted Fate</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #3d85c6;"><b>Support</b><span style="color: black;">:</span><b> </b></span>Ornn, Sion, Trundle, <a href="https://www.nerfplz.com/2018/05/weird-picks-98-support-leblanc.html">Leblanc</a>, <a href="https://www.nerfplz.com/2023/01/support-teemo-weird-pick-154-runes.html">Teemo</a></div></div>
<div class="descText2">
<br />
</div>
<h3></h3>
<h2 style="text-align: center;"><span style="color: red;"><br /></span></h2>
<h2 style="text-align: center;"><span style="color: red;">New Player</span><span> </span>LoL Tier List</h2>
<h1 style="text-align: center;">
<div style="font-size: medium; font-weight: 400; text-align: left;"></div>
<div style="font-size: medium; font-weight: 400; text-align: left;">Many users have requested a summarized tier list that just includes suggested champions to play for new players. The tier list below includes the best beginner champions. The tier list is also organized from most beginner-friendly to least beginning friendly (Top, Bot, Support, Mid, Jungle). Since jungle isn't particularly beginner-friendly I've only included two champions on the list.</div>
<div style="font-size: medium; font-weight: 400; text-align: left;"><br /></div>
</h1>
<h2>Top Tier List</h2>
<h1 style="text-align: center;">
<div style="font-size: medium; font-weight: 400; text-align: left;"></div>
<div style="font-size: medium; font-weight: 400; text-align: left;">
<ol>
<li><b>God Tier</b>: Sett</li>
<li><b>Tier 1</b>: Darius</li>
</ol>
</div>
</h1>
<h2>Bot Tier List</h2>
<h1 style="text-align: center;">
<div style="font-size: medium; font-weight: 400; text-align: left;">
<div></div>
<div>
<ol>
<li><b>God Tier</b>: Miss Fortune</li>
<li><b>Tier 1</b>: Ashe</li>
</ol>
</div>
</div>
</h1>
<h2>Support Tier List</h2>
<h1 style="text-align: center;">
<div style="font-size: medium; font-weight: 400; text-align: left;">
<div></div>
<div>
<ol>
<li><b>God Tier</b>: Lux, Morgana</li>
<li><b>Tier 1</b>: Lulu, Nautilus</li>
</ol>
</div>
</div>
</h1>
<h2>Mid Tier List</h2>
<h1 style="text-align: center;">
<div style="font-size: medium; font-weight: 400; text-align: left;">
<div></div>
<div>
<ol>
<li><b>God Tier</b>: Swain</li>
<li><b>Tier 1</b>: Ahri</li>
</ol>
</div>
</div>
</h1>
<h2>Jungle Tier List</h2>
<h1 style="text-align: center;">
<div style="font-size: medium; font-weight: 400; text-align: left;">
<div></div>
<div>
<ol>
<li><b>God Tier</b>: Udyr</li>
<li><b>Tier 1</b>: Rammus</li>
</ol>
</div>
</div>
</h1>
<h1 style="text-align: center;">Instructions and Caveats</h1>
<div><br /></div>
<ul>
<li>Champions in <b>BOLD </b>I will talk about shortly</li>
<li>Champions <u><i>UNDERLINED</i></u><i> </i>may be over/undervalued, but aren't/haven't played enough for me to make a better judgment.</li>
<li>Within each tier, the champions are strongest <b>from left to right</b>, but within a tier, each champion's strength is <i>relatively close.</i> This is especially true for Tiers 2 and 3 where these champions are ALL highly playable and player dependent on how strong they are in-game.</li>
<li><a href="https://www.nerfplz.com/2014/06/win-rates-what-do-they-mean.html">Win Rates</a> are important in analyzing each champion's strength but are not the end-all criteria for any champion's position.</li>
<li>Professional Picks may not necessarily translate into good picks for the solo queue ladder, the two have slightly <a href="https://www.nerfplz.com/2016/10/are-professional-picks-good-for-ranked.html">different meta-games</a> and skill levels.</li>
<li>The creator of this list is diamond so there may be some personal bias towards higher tier play on certain champions.</li>
</ul><a href="https://www.blogger.com/null"></a><br />
<br />
<h1 style="text-align: center;">League of Legends Tier List Descriptions</h1>
<div>When making this tier list we initially considered using tier list descriptions similar to others with S-tier, A-tier etc. However, In the initial build of the tier list way back when we started, it was more popular to use a God Tier designation and then go down from there on the tier list. As a result, we've stuck by this concept through the years. However, since God Tier is supposed to be relatively exclusive on this tier list, we try and limit it to only three or four picks at most. This means that there may be champions that are close to God tier on this tier list, but don't quite make it and are instead at the top of Tier 1.</div>
<div><br /></div><b>God Tier:</b> These champions are almost impossible to keep down. If your team doesn't make it a priority to shut down these champions and shut them down hard, even if they lose their lane, lose in CS, and it's their first time playing the champion, they can be a massive nuisance for your team. On the other hand, if they're actually good at the champion...that's when it's time to throw in the towel.<br />
<b><br />
</b> <b>Tier 1:</b> These champions generally do very well regardless, and have some sort of advantage over most other champions. When they do well, their team does well. Even when they don't do well, their team still has a good chance of a comeback victory by utilizing one or more aspects of their late-game utility.<br />
<b><br />
</b> <b>Tier 2:</b> This is the Tier of balanced champions where Riot shoots to place their designs. These champions generally do well in their own right and are very strong picks with a good chance of winning. However, they're not overpowered by any means and do have their weaknesses.<br />
<b><br />
</b> <b>Tier 3:</b> These champions can still do very well, but tend to need a little more snowballing to get rolling. Even if they get an early lead, it's still very possible to turn the tides on them with just a mistake or two. They may also have some weaknesses that can be capitalized on.<br />
<b><br />
</b> <b>Tier 4:</b> These champions are either underpowered or offer less reward than other champions for the same amount of effort. These champions basically start winning from the get-go or get made fun of for the rest of the game. They need gold to do their job correctly, and if they don't get enough of it, they become sandbags for the enemy team to punch. Chances of a comeback with one of these champions feeding on your team is almost none.<br />
<br />
<h1 style="text-align: center;">Thoughts on Win Rates</h1>
<div><br /></div>In the past, some people complained that this tier list focused too much on win rates and not enough on play rates. However, this tier list takes into account both win rates and play rates before performing analysis on the champion. Just because there's a high correlation on win rates and position on the tier list doesn't indicate that this tier list is solely based on win rates, if anything the champion power level drives the win rates and supports the claim to validity.<div><br /></div>
<div>League of Legends is an extremely intricate game and this tier list strives to be as accurate as possible to give you the strongest champion picks. We ordered them on the tier list based on what is most likely to give you the highest chance of winning the game. However, the tier list will over time, have a bias towards win rates since this does indicate that the ordering is accurate and not prone to fluctuations in play rate.<br />
<div><br />
<div>With enough playtime, a high win rate on a champion indicates *<b>something</b>* generally goes right, and a low win rate indicates that whatever is happening in games with this champion isn't in their favor.<br />
<br />
A low win rate may mean a champion is being played incorrectly and is stronger than his win rate indicates, but a top 25 win rate (with 120 champions) almost always indicates that a champion is <b>at least</b> a good candidate for Tier 1 or high Tier 2 if the sample size is large enough.<br />
<br />
This means that champions with high win rates do not mean that they're necessarily GOOD right now, especially if they have a low play rate or tend to get into favorable match-ups. If we feel this is the case, these champions will place differently on this tier list than you'd think.<br />
<br />
Similarly, champions with low win rates that are still within the acceptable deviations may end up slightly higher than you'd expect from a champion with mediocre win rates.<br />
<br />
If there are champions on this tier list with low overall play rates but good win rates after relatively few games of practice, it may mean that players that pick those champions up just to try them are bringing down the average. If this is the case, we will place them higher on the list.<br />
<br />
More <a href="https://www.nerfplz.com/2014/06/win-rates-what-do-they-mean.html">thoughts on win rates here</a>.<br />
<br />
<h1 style="text-align: center;">Counter Picking Champions</h1>
<div><br /></div>In Tier 3 of this tier list, we've placed certain champions that are good as a second pick but can get spanked hard if they end up first picking by a variety of meta champions. If you're good at a large variety of champions, picking a champion that counters your lane is a good place to start. If you can get a slight advantage and don't have a clear experience advantage, picking a champion that both places high on this tier list and also counters your enemy lane may give you enough to win a game.<br />
<br />
Check out a few of our more popular champion counter guides:<br />
<ol>
<li><a href="https://www.nerfplz.com/2019/03/counter-series-3-how-to-beat-yasuo.html">Yasuo Counters</a></li>
<li><a href="https://www.nerfplz.com/2019/04/counter-series-6-how-to-counter-darius.html">Darius Counters</a></li>
<li><a href="https://www.nerfplz.com/2019/04/counter-series-7-dealing-with-this.html">Vayne Counters</a></li>
<li><a href="https://www.nerfplz.com/2019/04/leblanc-counters-best-counter-champions.html">Leblanc Counters</a></li>
<li><a href="https://www.nerfplz.com/search/label/Counters?max-results=6">More available here</a></li>
</ol>
<div id="Tier List Horizontal Static"></div>
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<h1 style="text-align: center;">LoL Tier List Champion Explanations</h1>
<div>
<h3><span style="font-size: 18.72px;">Briar [God Tier Jungle]</span></h3><div><span style="font-size: 18.72px;">Briar continues to dominate the Rift with her high mobility, extremely effective ganks. Her ability to snowball through the game is high, and although her very late game isn't quite as good as some other meta junglers she's still quite good up until the half hour mark where games usually start to end.</span></div><div><span style="font-size: 18.72px;"><br /></span></div><h3><span style="font-size: 18.72px;">Fiddlesticks [Tier 1 Jungle]</span></h3><div><span style="font-size: 18.72px;">Fiddlesticks still holds a special niche on the Rift despite having some components of his kit mimicked by newer champions like Vex and Briar. His range isn't as good he does have the ability to potentially burst entire teams much faster than Briar.</span></div><div><span style="font-size: 18.72px;"><br /></span></div><h3><span style="font-size: 18.72px;">Garen [God Tier Top]</span></h3><div><span style="font-size: 18.72px;">In the current meta Garen performs exceptionally well and has very few bad match-ups. That being said, even when he's not able to bully enemies he still has the ability to farm effectively and trade relatively evenly with good use of his W. That being said, you can usually rely on him to hold his own in the majority of games.</span></div><div><span style="font-size: 18.72px;"><br /></span></div><h3><span style="font-size: 18.72px;">Kassadin [Tier 1 Mid]</span></h3><div><span style="font-size: 18.72px;">Kassadin's on the rise this patch and is trending towards being an incredibly strong mid-lane again. Although his early game is still as rough as ever, once he fully stacks his Rod of Ages late game he becomes the strongest mid-lane champion in the game bar none.</span></div><div><span style="font-size: 18.72px;"><br /></span></div><div><span style="font-size: 18.72px;"><br /></span></div><div><span style="font-size: 18.72px;"><b>Quinn [Tier 1 Top]</b></span></div><div><span style="font-size: 18.72px;"><b><br /></b></span></div><div><span style="font-size: 18.72px;">Sizable nerfs to Quinn's base stats this patch made her slower, hit softer, and less durable. Overall, she's certainly still playable but definitely not as strong as she's been in the last few patches.</span></div><div><span style="font-size: 18.72px;"><br /></span></div><h3><span style="font-size: 18.72px;">Rakan [God Tier Support]</span></h3><div><span style="font-size: 18.72px;">Rakan continues to be one of the most flexible offensive and defensive supports in the game. Picking him into pretty much any match-up is playable even if some are more obnoxious than others.</span></div><div><span style="font-size: 18.72px;"><br /></span></div><h3><span style="font-size: 18.72px;">Rammus [God Tier Jungle]</span></h3><div><span style="font-size: 18.72px;">Rammus continues to rise in the jungle and is showing off his innately excellent gank potential combined with enjoying slightly higher stats in comparison to other jungle champions. Overall no specific changes this patch but he just excels at ganking and ganking hard.</span></div><div><span style="font-size: 18.72px;"><br /></span></div><h3><span style="font-size: 18.72px;">Vex [God Tier Mid]</span></h3></div><div><span style="font-size: 18.72px;">There are a couple contenders for God Tier mid's last place but Vex always strikes a special spot as a long range initiation type champion. Her damage is high enough to be devastating and her ultimate is impactful to be game-changing. Not much more to ask for from a mid-lane assassin/poke hybrid.</span></div><div><br /></div><div><span style="font-weight: normal;"><br /></span></div>
<div>
<div>
<ul></ul>
</div><b>Disclaimer:</b> <br />
<div>
<ul>
<li>The purpose of this list is for discussion and to provide a starting point for champion selection.</li>
</ul>
<h3>Agree? Disagree? Comment below!</h3>
<div>
<div class="message_box announce">If you're looking for a more <b>meta-based tier list</b> based on popularity, be sure to check out the <a href="https://www.nerfplz.com/search/label/FOTMTierList?max-results=8">FOTM list</a> as well!</div>
<div class="message_box announce">For a list of champions with the <b>highest *potential*</b> in the game without regard to difficulty or team synergies, jump to the <a href="https://www.nerfplz.com/search/label/SWM?max-results=8">strongest potential champions in each position</a>!</div>
<div class="message_box announce">Be sure to visit <a href="https://www.nerfplz.com/search/label/Ban%20List?max-results=8">Optimal Champion Bans by Division</a> too!</div>
</div>
<div align="center" id="search_bar"><input id="championSearch2" placeholder="" type="text" /><input class="close-btn" onclick="search_bar.style.display = 'none';$('#highlight-plugin').removeHighlight()" type="button" value="X" /></div>
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</div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-8312304033271467533.post-8385212001869456682023-10-19T19:57:00.003-04:002023-10-19T19:57:57.286-04:00Best Champions Ban Tier List For Ranked Bronze | Silver | Gold | Platinum | Diamond - Patch 13.20 October 2022<div class="smalltopimg"><div><h2>End of Season Grind</h2><h2><div style="font-size: medium; font-weight: 400;">As we come to the end of season 13 players are starting to move towards old favorites to close out their season strong. Older champions like Jinx and Graves are back in the mix, and lower division players are leaning on Garen to pull out a few easy lane wins. Meanwhile, Briar is continues to dominate the top of the chart in her relatively broken state at all levels.</div></h2></div><h2>
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<picture> <source srcset="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQ_VOZBmNNERoWMmTno6c64Yin5wk3J5E5uT-MCLM8jYLanpGTuGoC4McspGH3cW8F4BxvYVUKNpbsdmA-Y9AhQ6_RyHu3bzCLrgpOSI2mgHrE1Ec1IbwDdtEjYfAaqI5TtZl2aXD98Yo/s1600/bansmall.webp" type=""></source> <source srcset="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi54Wlcn4NwVwzwHBR7qNG23ZdLDJCEfR21vzMFiyNSi4Ro8F42Z_ZtcvG9U2RMYq9FAtIXduoCl88pIHtN-8fnYts5zVumgbhcw7U-KNOyN60gpYbZsp7CDc3SdEc-eObBk7KJ15msj6o/s1600/ekkosmall.png" type=""></source> <img alt="Ban Tier List" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi54Wlcn4NwVwzwHBR7qNG23ZdLDJCEfR21vzMFiyNSi4Ro8F42Z_ZtcvG9U2RMYq9FAtIXduoCl88pIHtN-8fnYts5zVumgbhcw7U-KNOyN60gpYbZsp7CDc3SdEc-eObBk7KJ15msj6o/s1600/ekkosmall.png" /></picture><br />
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<h3 style="font-family: garamond, baskerville, "baskerville old face", "hoefler text", "times new roman", serif; font-size: 32px; font-weight: normal; line-height: 40px; margin: 10px 0px; padding: 0px;">
<div style="margin: 0px; padding: 0px; text-align: center;">
<span style="color: #333333;">SEASON 13</span><br />
<span style="color: #333333;">PATCH 13.20 </span><span style="color: red;">BAN</span> TIER LIST</div>
</h3>
</div>
<h2>End of Season Grind</h2>
<div>As we come to the end of season 13 players are starting to move towards old favorites to close out their season strong. Older champions like Jinx and Graves are back in the mix, and lower division players are leaning on Garen to pull out a few easy lane wins. Meanwhile, Briar is continues to dominate the top of the chart in her relatively broken state at all levels.</div><div><br /></div><div>
Check out the full list below!<br />
<br /></div>
<div>
Be sure to check out the regular <a href="https://www.nerfplz.com/search/label/SQ%20Tier%20List?max-results=8">ranked queue list</a> as well!</div>
<br />
<div class="success">
The purpose of this list is to discover optimal bans, with the knowledge that enemy teams will likely ban the ones at the top of the list.</div>
<br />
<h2>
Banning Thought Process</h2>
<div>
<ol>
<li>Which champions could the enemy team pick that would <b><i><u>really screw my team over</u></i></b>?</li>
<li>Which champions could the enemy team pick that would really screw <b>ME </b>over?</li>
<li>Which of the champions above is the enemy team <b><u>likely going to pick</u></b> if it's not banned?</li>
<li>Which of the champions above is the enemy team <b><u>probably going to ban</u></b>?</li>
</ol>
</div>
<div>
After considering these items, it's time to hit the ban phase.<br />
<br />
<h2>
Optimal Bans</h2>
<div>
<br /></div>
<h3><img border="0" class="lozad" data-src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiB3wgF3bab-BK2eKuAxOtxsrAHm9y7VyepoCZIShCW782_Aq_zG1OlzIBs97MOsgiFdVlcIFYfrLp-eDz7DM0KqN7lJYAIRsPkkTSjJEErfwAFoeq3kWpiFLC9TKwoMg8ZZiyFaVH8IHk/s1600/diamond.png" /><span style="font-weight: normal;">Diamond+</span><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiB3wgF3bab-BK2eKuAxOtxsrAHm9y7VyepoCZIShCW782_Aq_zG1OlzIBs97MOsgiFdVlcIFYfrLp-eDz7DM0KqN7lJYAIRsPkkTSjJEErfwAFoeq3kWpiFLC9TKwoMg8ZZiyFaVH8IHk/s1600/diamond.png" /></h3>
</div>
<span style="color: red; font-weight: bold;">God Tier [Likely/Should Bans]</span>: Briar, Blitzcrank<br /><b><span style="color: #38761d;">Good Bans [Popular Strong Champions]</span></b>: Ezreal, Graves, Thresh, Sylas<br /><div><span style="color: #666666; font-weight: bold;">Meh Bans [Probable But Unnecessary Bans]</span>: Zed, Draven, Nautilus</div>
<div>
<h3>
<span style="font-weight: normal;"><img border="0" class="lozad" style="font-size: medium;" /></span><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMicu1E70OwUnvdrfH0aDNXT744aIh9zpsdQXzTn1PkcwL6yhdnWcB-i8SxYNUPJg6ydG2WzD7uGl4s6C2Bclst34hUcAaE232JdRYd5nBmoR3C5QGqP_MNr6QIUdr-K2bPSqVq7Vx5Rc/s1600/platinum.png" /><span style="font-weight: 400;">Platinum/Emerald</span><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMicu1E70OwUnvdrfH0aDNXT744aIh9zpsdQXzTn1PkcwL6yhdnWcB-i8SxYNUPJg6ydG2WzD7uGl4s6C2Bclst34hUcAaE232JdRYd5nBmoR3C5QGqP_MNr6QIUdr-K2bPSqVq7Vx5Rc/s1600/platinum.png" /></h3>
<div><span style="color: red; font-weight: bold;">God Tier [Likely/Should Bans]</span>: Briar, Blitzcrank, Morgana<br /><b><span style="color: #38761d;">Good Bans [Popular Strong Champions]</span></b>: Jinx, Lux, Thresh<br /><div><span style="color: #666666; font-weight: bold;">Meh Bans [Probable But Unnecessary Bans]</span>: Zed, Yasuo, Darius, Samira</div></div>
<h3>
<span style="font-weight: normal;"><img border="0" class="lozad" /></span><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjC_qmyvm0LEbYHb_PEsRGBP0hr4tssEwRqp7cYIyFGMPUCYSpt3bHYk99b-SyARzd0SoyDeyBMr4YbxM6B7kQk0C-x7Rje5kEw4gOKABg_ljL2EAjbOD5zrLchVWXG8MW3sEmPPtO-JeI/s1600/gold.png" /><span style="font-weight: normal;">Gold </span><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjC_qmyvm0LEbYHb_PEsRGBP0hr4tssEwRqp7cYIyFGMPUCYSpt3bHYk99b-SyARzd0SoyDeyBMr4YbxM6B7kQk0C-x7Rje5kEw4gOKABg_ljL2EAjbOD5zrLchVWXG8MW3sEmPPtO-JeI/s1600/gold.png" /></h3>
<div><span style="color: red; font-weight: bold;">God Tier [Likely/Should Bans]</span>: Briar, Morgana, Blitzcrank<br /><b><span style="color: #38761d;">Good Bans [Popular Strong Champions]</span></b>: Jinx, Lux, Garen<br /><div><span style="color: #666666; font-weight: bold;">Meh Bans [Probable But Unnecessary Bans]</span>: Zed, Shaco, Yasuo</div></div>
</div>
<h3>
<span style="font-weight: normal;"><img border="0" class="lozad" /></span><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghAZQD2PUiHCkZuRzMZ4VcofNf9oRIMhU9FbyMkBKy7kt1UXMIHAYyMEhg-Z9Q_Uiu-Ezhq1Crjow4lVd8dLuSNktZ7rgyR-IQMKylIHaX1-eKleiAcdSneY3XyMv0Ow5JrQYTuPUKDsI/s1600/silver.png" /><span style="font-weight: normal;">Silver </span><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghAZQD2PUiHCkZuRzMZ4VcofNf9oRIMhU9FbyMkBKy7kt1UXMIHAYyMEhg-Z9Q_Uiu-Ezhq1Crjow4lVd8dLuSNktZ7rgyR-IQMKylIHaX1-eKleiAcdSneY3XyMv0Ow5JrQYTuPUKDsI/s1600/silver.png" /></h3>
<div><span style="color: red; font-weight: bold;">God Tier [Likely/Should Bans]</span>: Briar, Morgana, Blitzcrank<br /><b><span style="color: #38761d;">Good Bans [Popular Strong Champions]</span></b>: Jinx, Lux, Garen<br /><div><span style="color: #666666; font-weight: bold;">Meh Bans [Probable But Unnecessary Bans]</span>: Zed, Shaco, Yasuo</div></div>
<div>
<br /></div>
<h3>
<span style="font-weight: normal;"><img border="0" class="lozad" /></span><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJw1BcMdR0dHWK9LAAokfPbFGfj_n6LDmMY5EWGtvz3zj4rhv0PFxAtGHCjdUZZX51Jed0iI11LE_c-TnmoHU4qFJgIqgfYM6uP1ekQCZb-IK_hOGgdTYVBpYVh7olpPi0ZfQv9gYXMYc/s1600/bronze.png" /><span style="font-weight: normal;">Bronze/Iron</span><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJw1BcMdR0dHWK9LAAokfPbFGfj_n6LDmMY5EWGtvz3zj4rhv0PFxAtGHCjdUZZX51Jed0iI11LE_c-TnmoHU4qFJgIqgfYM6uP1ekQCZb-IK_hOGgdTYVBpYVh7olpPi0ZfQv9gYXMYc/s1600/bronze.png" /></h3>
<div><div><span style="color: red; font-weight: bold;">God Tier [Likely/Should Bans]</span>: Briar, Morgana, Blitzcrank<br /><b><span style="color: #38761d;">Good Bans [Popular Strong Champions]</span></b>: Jinx, Lux, Garen, Miss Fortune<br /><div><span style="color: #666666; font-weight: bold;">Meh Bans [Probable But Unnecessary Bans]</span>: Zed, Shaco, Yasuo</div></div><div><br /></div>
</div>
<div>
<div>
<div>
<h2>
Method</h2>
<div>
To do this list, I first start with whichever statistical compilation site I have available (my personal preference is <a href="http://leagueofgraphs.com/">leagueofgraphs.com</a>). Afterwards, I check the most banned champions and separate them into either "God Tier" or "Meh Bans" based on win rate and popularity, sometimes subjective reasoning (in which case I'd do a write-up).</div>
<div>
<br /></div>
<div>
Last I do an analysis of both the win rate and the popularity by division and add in good bans for that division based on such.</div>
<div>
<br /></div>
<div>
Some people may note that most sites don't distinguish between "<i>Platinum Only</i>" and "<i>Platinum and Higher</i>". However, this generally doesn't make much of a difference as a result of the way the overall player distribution is between the ranks. Bronze and Silver make up the highest percentage of error, but generally run similar to each other.<br />
<br />
<h2>
Explanations</h2>
</div>
<ul>
<li>Taking out explanations to make this list faster to put together, feel free to ask questions in the comments section below!</li>
</ul>
</div>
<div class="announce">
<h3 style="text-align: center;">
Agree? Disagree? Comment below!</h3>
<h4 style="text-align: center;">
<a href="http://www.nerfplz.com/search/label/Ban%20List?max-results=5">Click here to check out more versions of this list!</a></h4>
</div>
</div>
</div>
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-8312304033271467533.post-19752393302235857772023-10-19T19:50:00.005-04:002023-10-19T20:22:41.772-04:00Official Patch 13.20 Notes Released!<p> <img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxvpImvTYnz9U3esa57oUIMmBMGTEbwtetIFpJEvJK92t9gd_zI4pesFkRyeF5hWGHT31jW3gIll6Sremuho8pB_bety21MZ5nteRQX_F14HVps8r1673I9F4ry_LRKs4y9HDsIZJcyQuhieG0pAFWlkzC91WxJ_zsqByYfJxuvuUfDKfCxPQjLitRxHg/s16000/patch1320.png" /><br /><br /></p><p><b>Summary:</b></p><p><b><span style="color: #cc0000;">Nerfs</span></b>: Akshan, Bel'Veth, Kai'Sa, Quinn, Zed</p><p><b><span style="color: #38761d;">Buffs</span></b>: Galio, Jinx, Milio, Morgana, Ziggs</p><p><b><span style="color: #3d85c6;">Adjusted</span></b>: K'Sante<span></span></p><a name='more'></a><p></p><header class="header-primary"><h2 id="patch-champions">Champions</h2></header><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/akshan/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.19.1/img/champion/Akshan.png" /></a><h3 class="change-title" id="patch-akshan"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/akshan/">Akshan</a></h3><p class="summary">Q bonus movement speed decreased. E base damage decreased.</p><blockquote class="blockquote context">Akshan has been doing a bit too well in skilled and Elite brackets of solo queue and could use some toning down. In this patch we're targeting his early game as it tends to be more Elite skewed. He's currently too dominant in lane, and since we just buffed his late game functionality in 13.17, we'll be reducing his early Q movement speed and E base damage which are most utilized by high skill Akshan players. These nerfs are intended to make it more possible for opponents to trade with him while still retaining his passive and early game strength.</blockquote><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.19.1/img/spell/AkshanQ.png" />Q - Avengerang</h4><ul><li><strong>Bonus Movement Speed</strong>: 40% ⇒ 20/25/30/35/40%</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.19.1/img/spell/AkshanE.png" />E - Heroic Swing</h4><ul><li><strong>Damage per Shot</strong>: 30/45/60/75/90 (+17.5% bonus AD) (1 + 0.3 per 100% bonus attack speed) ⇒ <strong>25/40/55/70/85</strong> (+17.5% bonus AD) (1 + 0.3 per 100% bonus attack speed)</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="https://www.leagueoflegends.com/en-us/champions/bel-veth/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.19.1/img/champion/Belveth.png" /></a><h3 class="change-title" id="patch-akshan"><a href="https://www.leagueoflegends.com/en-us/champions/bel-veth/">Bel'Veth</a></h3><p class="summary">Passive bonus attack speed after spell cast decreased. E can now critically strike, damage reduction decreased, minimum damage adjusted, on hit damage increased. R Remora health adjusted.</p><blockquote class="blockquote context">Our Void queen has been dominating the early game jungle in higher skill brackets of play, which doesn't seem quite right given that she's supposed to be a late game scaling champion. Our goal with this change list is to shift power away from her early game and bruiser builds and into her builds that prioritize late game scaling and critical strikes.</blockquote><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.19.1/img/passive/Belveth_Passive.png" />Passive - Death In Lavender</h4><ul><li><strong>Bonus Attack Speed After Spell Cast</strong>: 25-50% (scales linearly based on level) ⇒ 20-40% (scales using stat progression multiplier)</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.19.1/img/spell/BelvethE.png" />E - Royal Maelstrom</h4><ul><li><span class="new">new</span><strong>Critical Stabby Stabs</strong>: Damage from Bel'Veth's E can now critically strike.</li><li><strong>Damage Reduction</strong>: 70% ⇒ 42/49/56/63/70%</li><li><strong>Minimum Physical Damage</strong>: 8/10/12/14/16 (+6% AD) ⇒ 6/7/8/9/10 (+8% AD)</li><li><strong>Minimum On Hit Damage</strong>: 6% ⇒ 8%</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.19.1/img/spell/BelvethR.png" />R - Endless Banquet</h4><ul><li><strong>Remora Health</strong>: 40/50/60% of minion's maximum health ⇒ 20/45/70% of minion's maximum health</li><li><strong>True Form Out-of-Combat Movement Speed</strong>: 25/50/75 ⇒ 10/45/80</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/galio/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.19.1/img/champion/Galio.png" /></a><h3 class="change-title" id="patch-galio"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/galio/">Galio</a></h3><p class="summary">W cooldown decreased, shield restoration time decreased.</p><blockquote class="blockquote context">Our Galio buff from last patch wasn't as impactful as we had hoped for, and as we're looking to give him more power back, we wanted to take the changes a little bit further this time. He could use some help after the laning phase, so we're targeting his later game durability. Both the passive and active on his W retain high cooldowns throughout the game, so we decided to increase their uptime. With these changes we intend to make his unique anti-mage outputs stand out more and give him the much needed survivability a melee champion who has to get into close range in teamfights needs.</blockquote><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.19.1/img/spell/GalioW.png" />W - Shield of Durand</h4><ul><li><strong>Cooldown</strong>: 18/17.5/17/16.5/16 seconds ⇒ 18/17/16/15/14 seconds</li><li><strong>Shield Out-of-Combat Timer</strong>: 12 seconds ⇒ 12/11/8 seconds (levels 1/6/11)</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/jinx/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.19.1/img/champion/Jinx.png" /></a><h3 class="change-title" id="patch-jinx"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/jinx/">Jinx</a></h3><p class="summary">Health growth increased. Passive bonus total attack speed now stacks. R cooldown decreased, base damage increased, AD scaling increased.</p><blockquote class="blockquote context">Jinx had a blast at MSI this year, but after the nerfs post-MSI and ADC itemization changes that came afterwards, she's been having a tough time. This set of changes is aimed at increasing her power in average skill brackets without putting her over the line in Pro play come the beginning of next year. Get excited, because we have a Get Excited! Buff that players should really appreciate alongside a little extra explosive power in her Super Mega Death Rocket.</blockquote><hr class="divider" /><h4 class="change-detail-title">Base Stats</h4><ul><li><strong>Health Growth</strong>: 100 ⇒ 105</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.19.1/img/passive/Jinx_Passive.png" />Passive - Get Excited!</h4><ul><li><span class="new">new</span><strong>Stacks on Stacks</strong>: The 25% bonus total attack speed gained from Get Excited! on takedowns now stacks.</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.19.1/img/spell/JinxR.png" />R - Super Mega Death Rocket!</h4><ul><li><strong>Cooldown</strong>: 75/65/55 seconds ⇒ 70/60/50 seconds</li><li><strong>Minimum Damage</strong>: 30/45/60 (+15% bonus AD) (+25/30/35% of target's missing health) ⇒ <strong>32.5/47.5/62.5 (+16.5% bonus AD)</strong> (+25/30/35% of target's missing health)</li><li><strong>Maximum Damage</strong>: 300/450/600 (+150% bonus AD) (+25/30/35% of target's missing health) ⇒ <strong>325/475/625 (+165% bonus AD)</strong> (+25/30/35% of target's missing health)</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="https://www.leagueoflegends.com/en-us/champions/k-sante/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.19.1/img/champion/KSante.png" /></a><h3 class="change-title" id="patch-jinx"><a href="https://www.leagueoflegends.com/en-us/champions/k-sante/">K'Sante</a></h3><p class="summary">All abilities adjusted.</p><blockquote class="blockquote context">K'Sante has been suffering in average play due to needing to balance him around Pro since his launch. Once mastered, he leaves little room for reaction and his opponents will often find themselves dead while being stunned the whole time. After all, it doesn't matter how good Showmaker is if K'Sante can hit-confirm his whole combo via an instant cast spell. Meanwhile, most players won't even know what that means.<br /><br />The changes here broadly serve two goals: the first is to slow down the beginning of K'Sante's combos: Path Maker now has a minimum channel time and he cannot Flash during Q3. Both of these changes will allow skilled players to outplay his incoming combos which was difficult to do before. However, if these more difficult skill shots land, K'Sante can combo his abilities together just as before.<br /><br />The second set of goals aims to give K'Sante stronger overall abilities now that his counterplay has been improved. This means much stronger stuns and damage from W plus more reliable upsides from All Out.</blockquote><hr class="divider" /><h4 class="change-detail-title">Base Stats</h4><ul><li><strong>Base Health</strong>: 610 ⇒ 570</li><li><strong>Health Growth</strong>: 108 ⇒ 115</li><li><strong>Armor Growth</strong>: 4.7 ⇒ 5.2</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.19.1/img/passive/Icons_KSante_P.png" />Passive - Dauntless Instinct</h4><ul><li><strong>All Out Bonus Damage</strong>: 35% (+20% per 100 bonus armor) (+20% per 100 bonus magic resistance) ⇒ 35%</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.19.1/img/spell/KSanteQ.png" />Q - Ntofo Strikes</h4><ul><li><span class="new">new</span><strong>Not so Flash</strong>: Recasting K'Sante's third Q will now disable Flash during its windup</li><li><span class="new">new</span><strong>Stat Check</strong>: Shift-Tooltip now shows your progress on the Armor/MR and HP for cooldown and cast time</li><li><strong>Physical Damage</strong>: 50/75/100/125/150 (+40% AD) (+30% bonus armor) (+30% bonus magic resistance) ⇒ <strong>30/60/90/120/150</strong> (+40% AD) (+30% bonus armor) (+30% bonus magic resistance)</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.19.1/img/spell/KSanteW.png" />W - Path Maker</h4><ul><li><strong>Mana Cost</strong>: 75/80/85/90/95 ⇒ 60/65/70/75/80</li><li><span class="new">new</span><strong>Minimum Channel Time</strong>: 0.65 seconds <em>(Note: Maximum channel time is unchanged at 1 second)</em></li><li><span class="new">new</span><strong>Maximum Damage</strong>: Path Maker's damage, crowd control, dash distance, and all other outputs will no longer be tied to the ability's charge time</li><li><strong>Damage Reduction</strong>: 25% (+10% per 100 bonus armor) (+10% per 100 bonus magic resistance) (+1% per 100 bonus health) ⇒ 40-65% (based on champion level)</li><li><strong>Stun Duration</strong>:0.3/0.35/0.4/0.45/0.5 - 0.85/0.95/1.05/1.15/1.25 seconds ⇒ 1.25 seconds</li><li><strong>Damage</strong>: 2/2.25/2.5/2.75/3 - 7/7.25/7.5/7.75/8% of target's maximum health ⇒ 20/40/60/80/100 (+50% total AD) (+30% bonus armor) (+30% bonus magic resistance) (+6/7/8/9/10% of target's maximum health)</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.19.1/img/spell/KSanteW.png" />W - Path Maker (<em>All Out Version</em>)</h4><ul><li><span class="new">new</span><strong>Minimum Channel Time</strong>: 0.5 seconds <em>(Note: Maximum channel time is unchanged at 1 second)</em></li><li><span class="new">new</span><strong>Maximum Damage</strong>: Path Maker's damage, crowd control, dash distance, and all other outputs will now always deal the maximum corresponding values and will no longer be tied to the ability's charge time</li><li><strong>Damage Reduction</strong>: 30% (+12% per 100 bonus armor) (+12% per 100 bonus magic resistance) (+1.2% per 100 bonus health) ⇒ 50-75% (based on champion level)</li><li><span class="removed">removed</span><strong>All Out of Extra Damage</strong>: While All Out, Path Maker will no longer deal extra damage (aside from the bonus AD provided upon entering All Out)</li><li><strong>Cooldown</strong>: 24/22/20/18/16 seconds ⇒ 18/16.5/15/13.5/12 seconds</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.19.1/img/spell/KSanteR.png" />R - All Out</h4><ul><li><strong>Maximum Health Threshold</strong>: 55% ⇒ 65%</li><li><strong>Knockback Distance</strong>: 350 ⇒ 300</li><li><strong>Damage on Initial Cast</strong>: 35/70/105 (+ 20% AD) physical damage ⇒ 70/110/150 (+65% AP) magic damage</li><li><strong>Damage on Successful Wall Slam</strong>: 150/250/350 physical damage ⇒ 70/110/150 (+65% AP) magic damage</li><li><strong>Attack Resets</strong>: Attack reset timing has been slowed down to match K'Sante's base form</li><li><span class="new">new</span><strong>All Out (of stacks)</strong>: Casting All Out will now reset Q - Ntofo Strikes' current stacks</li><li><strong>Bonus Attack Damage Gained</strong>: 5 (+32.5% bonus armor) (+32.5% bonus magic resistance) ⇒ 15/30/45 (+25% bonus armor) (+25% bonus magic resistance)</li><li><strong>Healing</strong>: 10% (+0.75% per 100 bonus health) omnivamp ⇒ 10/15/20% healing on all damage versus champions</li><li><span class="new">new</span><strong>Weights are Off</strong>: K'Sante now gains 25/35/45% bonus attack speed when All Out</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="https://www.leagueoflegends.com/en-us/champions/kai-sa/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.19.1/img/champion/Kaisa.png" /></a><h3 class="change-title" id="patch-kaisa"><a href="https://www.leagueoflegends.com/en-us/champions/kai-sa/">Kai'Sa</a></h3><p class="summary">Base armor decreased.</p><blockquote class="blockquote context">Kai'Sa is an extremely common marksman in high skill brackets. The fact that she's so frequently blind pickable in high-skilled play has led us to believe she doesn't have enough weaknesses. As a very mobile and strong scaler with incredible build variety (totally reasonable strengths!) she needs to have weaknesses that skilled players can punish. Thus, we're targeting her early laning phase without trying to take away too much of her overall power.</blockquote><hr class="divider" /><h4 class="change-detail-title">Base Stats</h4><ul><li><strong>Armor</strong>: 28 ⇒ 25</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/milio/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.19.1/img/champion/Milio.png" /></a><h3 class="change-title" id="patch-milio"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/milio/">Milio</a></h3><p class="summary">Burn damage dealt by allies now procs Milio's items. E cooldown decreased, base shield strength increased. R healing AP ratio increased.</p><blockquote class="blockquote context">Milio's been feeling pretty down after his heavy passive and protection nerfs due to his extremely strong showing in Pro earlier this year. With these changes we're looking to bring back some power that was taken away and add exciting systemic interactions with a meaningful change to his passive.</blockquote><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.19.1/img/passive/Milio_P.Milio.png" />Passive - Fired Up</h4><ul><li><strong>On Fire</strong>: Burn damage now counts as Milio's damage even when applied through allies, allowing it to interact with a select number of items like Chemtech Putrifier. Burn damage will still grant the ally who applied the debuff the kill, preventing Milio from accidentally <s>kill stealing</s> confirming kills.</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.19.1/img/spell/MilioE.png" />E - Warm Hugs</h4><ul><li><strong>Cooldown</strong>: 18/17/16/15/14 seconds ⇒ 17/16/15/14/13 seconds</li><li><strong>Shield Strength</strong>: 60/85/110/135/160 (+30% AP) ⇒ <strong>60/90/120/150/180</strong> (+30% AP)</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.19.1/img/spell/MilioR.png" />R - Breath Of Life</h4><ul><li><strong>Healing</strong>: 150/250/350 (+30% AP) ⇒ 150/250/350 <strong>(+50% AP)</strong></li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/morgana/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.19.1/img/champion/Morgana.png" /></a><h3 class="change-title" id="patch-morgana"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/morgana/">Morgana</a></h3><p class="summary">W AP ratio increased, damage to monsters increased. E cooldown increased early. R movement speed increased, stun duration increased, magic damage increased.</p><blockquote class="blockquote context">Morgana has felt weak for a while, but it's been difficult to buff her due to her high ban rate. This patch, we're buffing her ult to ensure it continues to be worth casting as the game progresses, but slightly increasing the E cooldown to give CC supports more windows to interact with her. We're also helping out her midlane and jungle with buffs to W scaling.</blockquote><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.19.1/img/spell/MorganaW.png" />W - Tormented Shadow</h4><ul><li><strong>Magic Damage per Second</strong>: 12/22/32/42/52 (+14% AP) ⇒ 12/22/32/42/52 <strong>(+17% AP)</strong></li><li><strong>Monster Damage Modifier</strong>: 155% ⇒ 165%</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.19.1/img/spell/MorganaE.png" />E - Black Shield</h4><ul><li><strong>Cooldown</strong>: 24/22/20/18/16 seconds ⇒ 26/23.5/21/18.5/16 seconds</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.19.1/img/spell/MorganaR.png" />R - Soul Shackles</h4><ul><li><strong>Bonus Movement Speed</strong>: 5/30/55% while facing towards tethered enemies ⇒ 10/35/60% in all directions</li><li><strong>Stun Duration</strong>: 1.5 seconds at all ranks ⇒ 1.5/1.75/2 seconds</li><li><strong>Magic Damage</strong>: 150/225/300 (+70% AP) ⇒ 175/250/325 (+80% AP) <em>(Note: this will still hit twice, once upon initial cast and a second time when the tether stuns)</em></li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/quinn/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.19.1/img/champion/Quinn.png" /></a><h3 class="change-title" id="patch-quinn"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/quinn/">Quinn</a></h3><p class="summary">Base health decreased, base movement speed decreased, attack damage growth increased.</p><blockquote class="blockquote context">We made changes to Quinn in 13.17 after we identified she was getting incredibly squishy due to build changes after the midseason item update. While we tried to compensate for some increased midgame durability buffs with some base damage nerfs, she ended up stronger overall, which wasn't our goal. This patch, we're taking a more holistic look at the champion with two goals: nerfing her on average and granting her better gameplay for her and her opponents.<br /><br />Why base health? This places her much closer to other ranged top laners with strong anti-melee tools like Mini Gnar and Teemo. We still believe in the goals and results of increasing her health scaling, but she doesn't really need strong durability in the laning phase. The move speed nerf is part of a long-term effort to rein in the overall movement speed in the game. In Quinn's case, she already has substantial movement speed buffs through W and R, so she isn't really going to be missing it too much.</blockquote><hr class="divider" /><h4 class="change-detail-title">Base Stats</h4><ul><li><strong>Base Health</strong>: 603 ⇒ 565</li><li><strong>Movement Speed</strong>: 335 ⇒ 330</li><li><strong>Attack Damage Growth</strong>: 2.4 ⇒ 2.7</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/zed/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.19.1/img/champion/Zed.png" /></a><h3 class="change-title" id="patch-zed"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/zed/">Zed</a></h3><p class="summary">W cooldown increased.</p><blockquote class="blockquote context">While the vast majority of Zed players max Q first and E second, W max second is currently better and is growing in popularity among high-skill brackets of play. This is giving Zed expectation-breaking ability uptime, as he's also acquiring plenty of haste through his item builds. Since we're addressing the items with the 2024 gameplay changes, we're looking to nerf his incentive for maxing W directly. This is mostly intended to nerf the W max second optimization while not affecting the majority of Zed players, as they put their second point in W at level 14 when they already have a lot of haste.</blockquote><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.19.1/img/spell/ZedW.png" />W - Living Shadow</h4><ul><li><strong>Cooldown</strong>: 20/18.5/17/15.5/14 seconds ⇒ 20/19.25/18.5/17.75/17 seconds</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/ziggs/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.19.1/img/champion/Ziggs.png" /></a><h3 class="change-title" id="patch-ziggs"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/ziggs/">Ziggs</a></h3><p class="summary">Q hitbox increased.</p><blockquote class="blockquote context">Ziggs hasn't been his bubbly booming self recently, so we're giving him a buff that we hope his mains will appreciate. His Q, while intended to be a bit unreliable, could miss in situations where players expect it to land, so we're looking to revert the nerf all the way back from 4.11 (that's right, Riot Games remembers). We believe in his current state there's room for us to increase the radius of his Q while still retaining its unreliable theme.</blockquote><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.19.1/img/spell/ZiggsQ.png" />Q - Bouncing Bomb</h4><ul><li><strong>Explosion Hitbox</strong>: 150 ⇒ 180</li></ul></div></div><header class="header-primary"><h2 id="patch-items">Items</h2></header><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="https://www.leagueoflegends.com/en-us/how-to-play/"><img height="70" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltc30c2a9a5e6fdb7f/5fa9c28effb61e50a0faae73/4630_Mage_T2_BlightingJewel.png" width="70" /></a><h3 class="change-title" id="patch-Blighting-Jewel"><a href="https://www.leagueoflegends.com/en-us/how-to-play/">Blighting Jewel</a></h3><blockquote class="blockquote context">Blighting Jewel was nerfed in the durability update of 12.10 when all champions gained extra Magic Resist and as a result is an underpowered epic item. We don't think it needs to be weak, but still shouldn't be an item players are comfortable sitting on without upgrading all the way to Void Staff as we'd like to reserve important power spikes for full item completions.</blockquote><ul><li><strong>Total Price</strong>: 1250 gold ⇒ 1100 gold</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="https://www.leagueoflegends.com/en-us/how-to-play/"><img height="77" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt56608d19bafa7adf/5fa1f08c432f517518d427cc/6691_Assassin_T4_DuskbladeOfDraktharr.png" width="77" /></a><h3 class="change-title" id="patch-Duskblade-of-Draktharr"><a href="https://www.leagueoflegends.com/en-us/how-to-play/">Duskblade of Draktharr</a></h3><blockquote class="blockquote context">Duskblade has proven resilient to recent nerfs and is still too powerful, getting poached by other classes more than we're comfortable with. We made some fighter adjustments a few patches ago that helped those champions find support with new builds, but now we're turning our attention to Duskblade itself. Assassins fear not: we're also buffing Youmuu's this patch so that your favorite champion should have appropriately strong lethality options in case Duskblade isn't pulling its weight any more.<br /><br />Ability haste and generic damage amplification are our targets now because these are the most class-agnostic stats on the item. Low health champions frequently die to assassins already and their burst combos rarely care about ability haste against an individual target. Duskblade will still have the most haste late game due to its Mythic Passive, but this will slightly reduce cases of champions poaching the item.</blockquote><ul><li><strong>Ability Haste</strong>: 20 ⇒ 15</li><li><strong>Damage Amplification</strong>: 0-18% (at 0-70% missing health) ⇒ <strong>0-16%</strong> (at 0-70% missing health)</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="https://www.leagueoflegends.com/en-us/how-to-play/"><img height="75" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltbf48446b636bc08a/5fa1efbc83a0a3620dd3d100/3036_Marksman_T3_DominikRegards.png" width="75" /></a><h3 class="change-title" id="patch-Lord-Dominiks-Regards"><a href="https://www.leagueoflegends.com/en-us/how-to-play/">Lord Dominik's Regards</a></h3><blockquote class="blockquote context">The current damage amplification from LDR's passive, Giant Slayer, was calculated as pre-application, meaning it triggered after things like shields and lifesteal. In this patch, we'll be moving it to pre-mitigation, which should be more intuitive to how players think about and use the item. Since this will result in a power increase for the item, we're proactively giving it a small nerf to avoid overpowering it.</blockquote><ul><li><strong>Giant Slayer Passive</strong>: 0-25% increased Physical and Magic damage against targets with more maximum health than the user (maximum at 2500 more) ⇒ <strong>0-22%</strong> increased Physical and Magic damage against targets with more maximum health than the user (maximum at 2500 more)</li><li><span class="new">new</span><strong>Updated Math</strong>: Passive - Giant Slayer now applies before Shields and Lifesteal are calculated</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="https://www.leagueoflegends.com/en-us/how-to-play/"><img height="76" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blta6fbc07bfc40ec12/5fa1efff545bdb56ce49341b/3142_Assassin_T3_YoumuusGhostblade.png" width="76" /></a><h3 class="change-title" id="patch-Youmuus-Ghostblade"><a href="https://www.leagueoflegends.com/en-us/how-to-play/">Youmuu's Ghostblade</a></h3><blockquote class="blockquote context">Youmuu's Ghostblade isn't pulling its weight for assassins who want to get into fights and burst their primary target quickly. Instead, it's got a few decent marksman users. Youmuu's has a strong mechanic for start-of-fight lethality, so a buff to Haunt should disproportionately buff assassins without giving as much power to marksmen.</blockquote><ul><li><strong>Spectral Shard Lethality</strong>: 3-12 (level 7-18) ⇒ <strong>7-18</strong> (level 7-18)</li></ul></div></div><header class="header-primary"><h2 id="patch-jungle-adjustments">Jungle Adjustments</h2></header><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/summoners/spells/"><img height="73" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltfb16a1b6d75de6fd/604aefdea8c6585cda24dd62/ss_smite_256.png" width="73" /></a><h3 class="change-title" id="patch-Smite"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/summoners/spells/">Smite</a></h3><blockquote class="blockquote context">We're updating Smite to make it more user-friendly. If your cursor is on top of a Large or Epic monster, minion, or champion, it will Smite that target, just as it always has. However, if your cursor isn't hovering over an allowed target, it will automatically target the closest Epic monster within a small radius. This means junglers can still Smite Dragons or Baron even with a massive Cho'Gath in the way simply by moving their cursor off to the side. We still think it's valuable for timing to matter, but requiring precise aiming for Smite is not something we want to subject junglers to. Otherwise, we're lowering Smite's overall damage output when aimed at enemy champions and pets. It's now primarily meant to be a slow with some minor damage attached, as opposed to an actual true damage nuke.</blockquote><ul><li><strong>Damage to Champions/Pets</strong>: 20-160 (levels 1-18) ⇒ 40 at all levels</li><li><strong>Close Only Counts in Horseshoes, Hand Grenades, and Epic Smites</strong>: Smite now has 350 units of targeting forgiveness against Epic Monsters. This means if your cursor is near their model but not on top of another valid target it will act as though you are targeting them.</li><li><strong>Damage Type</strong>: Spell ⇒ Proc <em>(Note: this means that Smite will no longer trigger on-spell effects like Demonic Embrace, similar to Ignite)</em></li><li><strong>Primal Smite AoE Damage when Smiting Monsters</strong>: 50% of Smite's damage ⇒ 100% of Smite's damage</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><p><strong>JUNGLE COMPANION UPGRADES</strong></p><br /><blockquote class="blockquote context">Our goals with these changes are to trim some hard-to-appreciate or simply overpowered aspects of the avatar upgrades. For example, most players haven't noticed the epic monster damage reduction. Mosstomper's tenacity made it too hard to disengage from enemy junglers, and Gustwalker's move speed made it too easy for junglers to cross the map quickly. We'll keep an eye out for jungle item balance after this patch to ensure that each of the pets still has a viable place on the roster.</blockquote><ul><li><span class="removed">removed</span><strong>All Primal Smites</strong>: Junglers with Primal Smite no longer take 20% less damage from epic monsters when two or more allies are nearby</li><li><strong>Gustwalker Movement Speed</strong>: While in a brush, gain <strong>45% bonus movement speed, decaying over 2 seconds</strong> after leaving the brush. Killing a large monster increases this effect to <strong>60% for 2 seconds</strong> ⇒ While in a brush, gain <strong>30% bonus movement speed, decaying over 2 seconds</strong> after leaving the brush. Killing a large monster increases this effect to <strong>45% for 2 seconds</strong></li><li><strong>Mosstomper Shield</strong>: 60-281 (levels 1-18) ⇒ 180-300 (levels 10-18)</li><li><span class="removed">removed</span><strong>Mosstomper Tenacity and Slow Resist</strong>: Mosstomper will no longer grant the user tenacity or slow resistance</li><li><strong>Scorchclaw Damage Type Requirement</strong>: Any damage ⇒ Attacks and Spells <em>(Note: this means that Smite will no longer trigger Scorchclaw's slow and burn)</em></li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><p><strong>NORMAL CAMP HEALTH</strong></p><br /><blockquote class="blockquote context">With these changes we're looking to slightly slow down clears after the first clear, with level 1 and 2 being identical to how they are today. The biggest addition here is that health now scales past level 11 as champions continue to gain damage, since all other respawning sources of gold, like minions, Epic monsters, and champions all do. Blue and Red buff scale harder late game than regular monsters, since they provide twice the number of buffs that they used to. The raptors change will slightly close the gap between AoE and single-target junglers, who typically wait for their pet to clean up small raptors anyway.</blockquote><hr class="divider" /><p><strong>MONSTER HEALTH VALUES</strong></p><ul><li><strong>Blue Sentinel Health</strong>: 2300-4600 (levels 1-11) ⇒ 2300-6210 (levels 1-18)</li><li><strong>Red Brambleback Health</strong>: 2300-4600 (levels 1-11) ⇒ 2300-6210 (levels 1-18)</li><li><strong>Sir Gromp Health</strong>: 2050-4100 (levels 1-11) ⇒ 2050-4817.5 (levels 1-18)</li><li><strong>Crimson Raptor Health</strong>: 1100-2585 (levels 1-11) ⇒ <strong>1200</strong>-2820 (levels 1-18)</li><li><strong>Raptors Health</strong>: 500-1000 (levels 1-11) ⇒ 500-1175 (levels 1-18)</li><li><strong>Greater Murk Wolf Health</strong>: 1600-3200 (levels 1-11) ⇒ 1600-3760 (levels 1-18)</li><li><strong>Murk Wolves Health</strong>: 630-1260 (levels 1-11) ⇒ 630-1480.5 (levels 1-18)</li><li><strong>Ancient Krug Health</strong>: 1350-2700 (levels 1-11) ⇒ 1350-3172.5 (levels 1-18)</li><li><strong>Krug Health</strong>: 650-1300 (levels 1-11) ⇒ 650-1527.5 (levels 1-18)</li><li><strong>Mini Krugs Health</strong>: 60-105 (levels 1-11) ⇒ 60-141 (levels 1-18)</li></ul><hr class="divider" /><p><strong>MONSTER HEALTH SCALING FORMULAS</strong></p><br /><blockquote class="blockquote context">For those of you looking to put all these numbers into a spreadsheet, this one's for you.</blockquote><ul><li><strong>Health Scaling - Crimson Raptor</strong>: 100/135/160/185/210/235% of base health (levels 1/3/5/7/9/11) ⇒ 100/100/120/130/140/150/160/170/180/190/200% of base health (levels 1-11), +5% per level up to 235% at level 18</li><li><strong>Health Scaling - Krugs & Mini Krugs</strong>: 100/112.5/125/140/150/160/175% of base health (levels 1/3/5/7/8/9/11) ⇒ 100/100/120/130/140/150/160/170/180/190/200% of base health (levels 1-11), +5% per level up to 235% at level 18</li><li><strong>Health Scaling - Red Brambleback & Blue Sentinel</strong>: 100/120/140/160/180/200% of base health (levels 1/3/5/7/9/11) ⇒ 100/100/120% of base health (levels 1/2/3), +10% per level up to 270% at level 18</li><li><strong>Health Scaling - All Other Jungle Monsters (excluding Scuttle)</strong>: 100/120/140/160/180/200% of base health (levels 1/3/5/7/9/11) ⇒ 100/100/120/130/140/150/160/170/180/190/200% of base health (levels 1-11), +5% per level up to 235% at level 18</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><p><strong>RIFT SCUTTLER</strong></p><br /><blockquote class="blockquote context">Rift Scuttler is an important objective, which means it needs to have an appropriate amount of health for its value. Its rewards also need to align better with other jungle camps. Since other camps only scale in experience while Scuttler increases in both gold and XP, we've adjusted Scuttler's rewards to now scale more slowly.</blockquote><ul><li><strong>Health</strong>:1550-3202.5 (levels 1-18, linear scaling) ⇒ 1550-5580 (levels 1-18, non-linear scaling)</li><li><strong>Gold Given</strong>: 55-99 (levels 1-9, linear scaling) ⇒ 55-126.5 (levels 1-18, non-linear scaling)</li><li><strong>Experience Given</strong>: 20-180 (levels 1-9, linear scaling) ⇒ 20-230 (levels 1-18, non-linear scaling)</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><p><strong>Krug Experience Adjustments</strong></p><ul><li><strong>Mini Krug Experience</strong>: 16-21.6 (levels 1-9) ⇒ 16-23.2 (levels 1-9)</li><li><strong>Krug Experience</strong>: 10-13.5 (levels 1-9) ⇒ 10-14.5 (levels 1-9)</li></ul></div></div><div class="content-border"><div class="white-stone accent-before"><p><strong>MONSTER ATTACK DAMAGE AND CHAMPION CLEAR HEALTH</strong></p><br /><blockquote class="blockquote context">With this list of changes we're taking a small swing at the shape of jungle clears. We have a few goals here: first, we're trying to limit the degree that junglers can fully heal from a short trip to their jungle. Capping the pet heal per second and converting the monster kill heal into percent missing health should keep junglers from easily healing back up to full. Because healing is lower on average, we're slightly reducing monster attack damage in the early game and otherwise just smoothing out AD progression in the late game. It's worth remembering that large monsters also deal some percent current health damage, so these changes are actually pretty small in practice.<br /><br />Finally, we're updating the jungle pet scaling rules. As they are today, buying resistances is substantially worse than buying bonus health, which unfairly hurts tanks depending on their builds. These changes will mean companions will scale equally as well regardless of whether their owner itemizes health, armor, or magic resist. Meanwhile, we're lowering the conversion of offensive stats (AD and AP) into pet damage, since they already increase clear speed on their own. Due to the substantial increase in pet damage through armor/MR scaling, we're implementing a generous cap onto pet healing, which mostly just exists for edge cases like Rammus, who creates a huge amount of bonus armor.</blockquote><hr class="divider" /><p><strong>MONSTER ATTACK DAMAGE FORMULA</strong></p><ul><li><strong>Monster Attack Damage Formula</strong>: 100/100/120/120/130/130/140/150/180/180/200/220/230/250/260/280/300/300% of base AD ⇒ 100/100/<strong>110/115/120/125/135/145/155/165/180/195/210/225/240/260/280</strong>/300% of base AD</li></ul><hr class="divider" /><p><strong>SUSTAIN IN THE JUNGLE</strong></p><ul><li><strong>Health Restored on Large Monster Kill</strong>: 30-166 (up to 2.25x based on missing health) ⇒ 12% missing health</li><li><strong>Mana Restored on Large Monster Kill</strong>: 19-87 (up to 2.25x based on missing mana) ⇒ 20% missing mana</li></ul><hr class="divider" /><p><strong>JUNGLE COMPANION SCALING</strong></p><ul><li><strong>Jungle Companion Damage</strong>: 16 (+10% bonus AD) (+12% AP) (+10% bonus armor) (+10% bonus magic resistance) (+3% bonus health) true damage ⇒ 16 <s>(+10% bonus AD)</s> <strong>(+10% AP) (+20% bonus armor) (+20% bonus magic resistance)</strong> (+3% bonus health) <em>(Note: the armor and magic resistance changes mean that bonus armor/MR will provide similar damage per gold to bonus health)</em></li><li><strong>Companion Damage Radius</strong>: 900 ⇒ 650 <em>(Note: this makes it less likely that your companion will damage Epic monsters while fighting Rift Scuttler)</em></li><li><strong>Companion Heal per Second</strong>: 70% of damage dealt (note: this is unchanged)</li><li><span class="new">new</span><strong>Companion Heal per Second Cap</strong>: Companion's heal per second is now capped at 12-45 (levels 1-12)</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><p><strong>ANTI-POACHING ADJUSTMENTS</strong></p><br /><blockquote class="blockquote context">Junglers should not feel the following changes, but they should be something laners will feel. Mathematically, camps now have 20% more health for non-junglers while junglers themselves won't notice a thing (unless of course they don't buy a jungle item). This means that laners will have to rely on lane minions a bit more than they currently do and junglers will find their camps poached less often than they currently do today.</blockquote><ul><li><strong>Jungle Item Bonus Damage to non-Epic Monsters</strong>: 20% ⇒ 42%</li><li><strong>Large Monster Armor & Magic Resistance</strong>: 20 ⇒ 42</li><li><strong>Small Monster Armor & Magic Resistance</strong>: 0 ⇒ 20</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><p><strong>LANE MINION EXPERIENCE ADJUSTMENTS FOR JUNGLERS</strong></p><br /><blockquote class="blockquote context">Because we're enacting some protection for junglers to have their own camps available, we'll also be implementing some changes to disincentivize junglers from poaching lane minions. We're updating the "catch-up experience" rules from the minion penalty to match the monster penalty change from a few patches ago. We're also marking the 20-minute Baron spawn as the more obvious change in game state that alleviates the jungle minion experience rules as opposed to the less obvious 14 minute mark. While we're here, we've also fixed a bug that locked junglers into their current experience penalty whenever they finished their jungle item. Overall, these changes amount to roughly 8% less minion experience than they give today for the early and mid game.</blockquote><ul><li><strong>Minion Experience Penalty Disable</strong>: 1.1 levels behind the game average ⇒ 1.5 levels behind the game average</li><li><strong>Minion Experience Received</strong>: 40-75% at minutes 0-14, then 100% ⇒ 30-100% at minutes 0-20</li><li><strong>Bugfix</strong>: Minion Experience penalty is no longer locked in whenever jungle item is finished</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><p><strong>STARTER ITEM BUFFS</strong></p><br /><blockquote class="blockquote context">At the moment, we don't intend to make the jungle itself any scarier, but we'd like to lower the power of early ganks a tad. Because we can't really change the strength of low-level monster caps, we instead have to approach it from the angle of increasing the power of laners themselves. We're buffing up non-jungle starting items to give these laners a tiny bit more power for whenever they do have to interact with junglers.</blockquote><ul><li><strong>One at a Time</strong>: All champions may now only buy one Doran's item</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img height="76" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt8fb5efd95d0acf62/5fa1ef9b545bdb56ce493403/1055_Marksman_T1_DoransBlade.png" width="76" />Doran's Blade</h4><ul><li><strong>Attack Damage</strong>: 8 ⇒ 10</li><li><strong>Health</strong>: 80 ⇒ 100</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img height="75" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltfeb794f72ab86ce5/5fa1ef94fe49b57a83a1717c/1056_Mage_T1_DoransRing.png" width="75" />Doran's Ring</h4><ul><li><strong>Ability Power</strong>: 15 ⇒ 18</li><li><strong>Health</strong>:70 ⇒ 90</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img height="74" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt96a46d7a3f852931/5fa1ef96432f517518d427a0/1054_Tank_T1_DoransShield.png" width="74" />Doran's Shield</h4><ul><li><strong>Health</strong>: 80 ⇒ 110</li><li><strong>Regeneration when Damage</strong>: 0-40 health over 8 seconds ⇒ 0-45 over 8 seconds <em>(Note: maximum is unchanged at 25% remaining health)</em></li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img height="76" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blta78845f957f25757/651e18b5ff4a205531cb1e85/101023_Dark_Seal.png" width="76" />Dark Seal</h4><ul><li><strong>Stack Friendly</strong>: Dark Seal is not unique with other Doran's items, so feel free to pick both up</li><li><strong>Health</strong>: 40 ⇒ 50</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img height="74" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt439d99d483550515/5fa1f02389353a72dcaedda9/3858_Tank_T1_RelicShield.png" width="74" />Relic Shield</h4><ul><li><strong>Ability Power</strong>: 5 ⇒ 7</li><li><strong>Health</strong>: 30 ⇒ 50</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img height="88" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt2f83efee67319ac2/5fa1f0291f9166620ed88be5/3854_Tank_T1_PetriciteShoulderguard.png" width="88" />Steel Shoulderguards</h4><ul><li><strong>Attack Damage</strong>: 3 ⇒ 4</li><li><strong>Health</strong>: 30 ⇒ 50</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img height="80" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt5fa759c130b75cd5/5fa1f05dcb9eba781f087db8/3862_Marksman_T1_SpectralSickle.png" width="80" />Spectral Sickle</h4><ul><li><strong>Attack Damage</strong>: 5 ⇒ 6</li><li><strong>Health</strong>: 10 ⇒ 25</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img height="68" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt8f0f17ed3f52e427/5fa1f0226c73a0751fc7c143/3850_Mage_T1_SpellthiefsEdge.png" width="68" />Spellthief's Edge</h4><ul><li><strong>Ability Power</strong>: 8 ⇒ 10</li><li><strong>Health</strong>: 10 ⇒ 25</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><h4 class="change-detail-title ability-title"><img src="https://ddragon.leagueoflegends.com/cdn/img/perk-images/Styles/Sorcery/Waterwalking/Waterwalking.png" />Waterwalking</h4><br /><blockquote class="blockquote context">Waterwalking is providing a bit too much movement speed relative to its other effects. Long duration in-combat move speed is a less noticeable yet very powerful skill for champions to have, so we're lowering the amount of movement speed (and ultimately roaming and catchup speed) that this rune provides. As compensation, we're significantly increasing the amount of Adaptive Force the rune provides. Though the level 18 value is unchanged, most games don't end that late, so this rune should still consistently provide a meaningful leg up in any river fight.</blockquote><ul><li><strong>Adaptive Force</strong>: 5-30 (based on level) ⇒ 13-30 (based on level)</li><li><strong>Movement Speed</strong>: 25 ⇒ 10</li></ul></div></div><header class="header-primary"><h2 id="patch-snowballing-adjustments">Snowballing Adjustments</h2></header><div class="content-border"><div class="patch-change-block white-stone accent-before"><blockquote class="blockquote context">Snowballing in League currently happens very quickly which leads to a large amount of games feeling like they're being decided 15 minutes in. This doesn't allow players to experience a lot of the other fun aspects of League outside of the laning phase, like late game teamfighting, objective contesting and planning, satisfying item breakpoints, and macro play. This problem is more prevalent in high levels of play, but it still happens more than we're comfortable with in all skill brackets. To address this, we're making adjustments to many of the systems in League that contribute to the issue of how quickly games are decided. Whether it's through gold not affecting rune outputs quite so much, shorter death timers allowing behind players to get back to lane sooner, or dragons not offering as many stats for the winning team, these are all intended to create more time to play before a game feels decided.<br /><br />Our primary goal is to decelerate how quickly teams can snowball early leads so that everyone can access other fun parts of the mid to late game which we believe should have a bigger role in deciding games. These changes will reduce the amount of games that are/feel doomed at 15 minutes, and ultimately increase the quality of solo queue games as a result.</blockquote><hr class="divider" /><p><strong>DRAGON SLAYER</strong></p><br /><blockquote class="blockquote context">Drakes currently offer a sizable amount of stats that the winning team generally gets access to. While contesting drakes is valuable to the game in both solo queue and Pro play, we believe there's room to reduce the amount of stats that the Dragon Slayer stacks give, and to buff the souls to incentivize still taking them. We're not including Chemtech among these changes since the power level of the Dragon Slayer stack and the soul is already in a reasonable state.</blockquote><ul><li><strong>Cloud Drake</strong>: 7% slow resistance and out-of-combat movement speed ⇒ 5% slow resistance and out-of-combat movement speed</li><li><strong>Hextech Drake</strong>: 7.5 ability haste and 7.5% bonus attack speed ⇒ 5 ability haste and 5% bonus attack speed</li><li><strong>Infernal Drake</strong>: 5% attack damage and ability power ⇒ 3% attack damage and ability power</li><li><strong>Mountain Drake</strong>: 8% bonus armor and magic resistance ⇒ 5% bonus armor and magic resistance</li><li><strong>Ocean Drake</strong>: restore 2.5% missing health every 5 seconds ⇒ restore 2% missing health every 5 seconds</li></ul><hr class="divider" /><p><strong>DRAGON SOUL</strong></p><ul><li><strong>Cloud Drake</strong>: 15% bonus movement speed ⇒ 20% bonus movement speed</li><li><strong>Hextech Drake</strong>: 40% base slow (30% for ranged champions) ⇒ 45% base slow (35% for ranged champions)</li><li><strong>Infernal Drake</strong>: 80 base adaptive damage for explosion ⇒ 100 base adaptive damage for explosion</li><li><strong>Mountain Drake</strong>: 180 base shield after not taking damage for 5 seconds ⇒ 220 base shield after not taking damage for 5 seconds</li><li><strong>Ocean Drake</strong>: 130 base heal, 80 base mana regeneration ⇒ 150 base heal, 100 base mana regeneration</li></ul><hr class="divider" /><p><strong>RIFT HERALD</strong></p><br /><blockquote class="blockquote context">Rift Herald contributes plenty to snowballed game states due to the large amount of gold on kill, the empowered recall, and the Herald itself solidifying leads (not to mention the tower plate gold it can potentially secure). We believe there's room to reduce the amount of reward that it gives, and we're targeting the local gold amount to limit the amount of gold the jungler receives both when soloing it and when taking it with a teammate.</blockquote><ul><li><strong>Local Gold Given</strong>: 200 ⇒ 100</li></ul><hr class="divider" /><p><strong>BARON NASHOR</strong></p><br /><blockquote class="blockquote context">Baron is currently too reliable to take safely and too fast to burst down due to the increased damage and durability in the game. This gives the winning team access to a very decisive objective post-20 minutes, and increasing its health will prevent Baron from being bursted down quickly, making the objective more contestable for the other team.</blockquote><ul><li><strong>Base Health</strong>: 12600 ⇒ 15000 <em>(Note: health scaling of +180 health per minute is unchanged)</em></li></ul><hr class="divider" /><p><strong>DEATH TIMER ADJUSTMENTS</strong></p><br /><blockquote class="blockquote context">As part of reducing overall snowballing, we'll be reducing early death timers, as dying once in lane can be quite punishing today. Aside from the gold/experience reward on kill, one's opponent can often get a minion advantage, turret plates, get closer to securing the first turret gold bonus, and then recall to get an item lead. Reducing the death timers is intended to reduce access to those post-kill rewards since players will be getting back to lane sooner.</blockquote><ul><li><strong>Level 1 Death Timer</strong>: 6 seconds ⇒ 6 seconds (unchanged)</li><li><strong>Level 2 Death Timer</strong>: 8 seconds ⇒ 6 seconds</li><li><strong>Level 3 Death Timer</strong>: 10 seconds ⇒ 8 seconds</li><li><strong>Level 4 Death Timer</strong>: 12 seconds ⇒ 8 seconds</li><li><strong>Level 5 Death Timer</strong>: 14 seconds ⇒ 10 seconds</li><li><strong>Level 6 Death Timer</strong>: 16 seconds ⇒ 12 seconds</li><li><strong>Level 7 Death Timer</strong>: 21 seconds ⇒ 16 seconds</li><li><strong>Level 8 Death Timer</strong>: 27.5 seconds ⇒ 21 seconds</li><li><strong>Level 9 Death Timer</strong>: 30 seconds ⇒ 26 seconds</li></ul><hr class="divider" /><p><strong>TURRET PLATING</strong></p><br /><blockquote class="blockquote context">Similar to the reasoning for the death timer adjustments, we're also reducing turret plate gold as a way to reduce the amount of rewards ahead players can get access to. This amount of gold should still be satisfying and rewarding in the event a player can get a turret plate, but won't be as detrimental to the opposing laner.</blockquote><ul><li><strong>Gold per Plate</strong>: 175 ⇒ 125</li></ul></div></div><header class="header-primary"><h2 id="patch-rune-adjustments">Rune Adjustments</h2></header><div class="content-border"><div class="patch-change-block white-stone accent-before"><blockquote class="blockquote context">While most of the changes we've talked about thus far target gold access, these adjustments target how effective gold is in the rune system. The goal is to reduce snowballing by decreasing gold scaling through the rune system, as players already get plenty of power from item and experience leads, not to mention the ratios on these runes are more of a hidden power. Even though our main intention is to reduce snowballing, a secondary goal of these adjustments is to reduce the amount of damage in League. Our approach to these changes was to increase the base values of these Runes so that they are still reasonably impactful early game, but have them start to fall off once more items and other means of damage are purchased.</blockquote><hr class="divider" /><h4 class="change-detail-title ability-title"><img height="67" src="https://ddragon.leagueoflegends.com/cdn/img/perk-images/Styles/Precision/Conqueror/Conqueror.png" width="67" />Conqeror</h4><ul><li><strong>Attack Damage per Stack</strong>: 1.2-2.7 (based on level) bonus AD ⇒ 1.08-2.4 (based on level) bonus AD</li><li><strong>Ability Power per Stack</strong>: 2-4.5 (based on level) AP ⇒ 1.8-2.4 (based on level) AP</li><li><strong>Attack Damage at Maximum Stacks</strong>: 14.4-32.4 (based on level) bonus AD ⇒ 12.96-28.8 (based on level) bonus AD</li><li><strong>Ability Power at Maximum Stacks</strong>: 24-54 (based on level) bonus AP ⇒ 21.6-48 (based on level) bonus AP</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img height="84" src="https://ddragon.leagueoflegends.com/cdn/img/perk-images/Styles/Precision/FlowofBattle/FlowofBattleTemp.png" width="84" />Lethal Tempo</h4><ul><li><strong>Attack Speed per Stack (Melee)</strong>: 10-15% ⇒ 9-13.5%</li><li><strong>Attack Speed per Stack (Ranged)</strong>: 4-9% ⇒ 3.6-8%</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img height="52" src="https://ddragon.leagueoflegends.com/cdn/img/perk-images/Styles/Domination/Electrocute/Electrocute.png" width="52" />Electrocute</h4><ul><li><strong>Damage</strong>: 30-180 (based on level) (+40% bonus AD) (+25% AP) ⇒ 30-<strong>220</strong> (based on level) <strong>(+10% bonus AD) (+5% AP)</strong></li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img height="66" src="https://ddragon.leagueoflegends.com/cdn/img/perk-images/Styles/Domination/DarkHarvest/DarkHarvest.png" width="66" />Dark Harvest</h4><ul><li><strong>Adaptive Damage</strong>: 20-60 (based on level) (+ 5 per Soul) (+25% bonus AD) (+15% AP) ⇒ 20-<strong>80</strong> (based on level) (+ 5 per Soul) <strong>(+10% bonus AD) (+5% AP)</strong></li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img height="74" src="https://ddragon.leagueoflegends.com/cdn/img/perk-images/Styles/Sorcery/ArcaneComet/ArcaneComet.png" width="74" />Arcane Comet</h4><ul><li><strong>Adaptive Damage</strong>: 30-100 (based on level) (+35% bonus AD) (+20% AP) ⇒ 30-<strong>130</strong> (based on level) <strong>(+10% bonus AD) (+5% AP)</strong></li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img height="63" src="https://ddragon.leagueoflegends.com/cdn/img/perk-images/Styles/Sorcery/SummonAery/SummonAery.png" width="63" />Summon Aery</h4><ul><li><strong>Adaptive Damage</strong>: 10-40 (based on level) (+15% bonus AD) (+10% AP) ⇒ 10-<strong>50</strong> (based on level) <strong>(+10% bonus AD) (+5% AP)</strong></li><li><strong>Shield</strong>: 30-75 (based on level) (+35% bonus AD) (+22.5% AP) ⇒ 30-<strong>100</strong> (based on level) <strong>(+10% bonus AD) (+5% AP)</strong></li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img height="76" src="https://ddragon.leagueoflegends.com/cdn/img/perk-images/Styles/Precision/FleetFootwork/FleetFootwork.png" width="76" />Fleet Footwork</h4><ul><li><strong>Heal</strong>: 10-100 (based on level) (+30% bonus AD) (+20% AP) ⇒ 10-<strong>130</strong> (based on level) <strong>(+10% bonus AD) (+5% AP)</strong></li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img height="72" src="https://ddragon.leagueoflegends.com/cdn/img/perk-images/Styles/Inspiration/FirstStrike/FirstStrike.png" width="72" />First Strike</h4><ul><li><strong>Bonus True Damage</strong>: 9% ⇒ 8%</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://ddragon.leagueoflegends.com/cdn/img/perk-images/Styles/Domination/TasteOfBlood/GreenTerror_TasteOfBlood.png" />Taste of Blood</h4><ul><li><strong>Healing</strong>: 16-30 (based on level) (+15% bonus AD) (+8% AP) ⇒ 16-<strong>40</strong> (based on level) <strong>(+10% bonus AD) (+5% AP)</strong></li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img height="69" src="https://ddragon.leagueoflegends.com/cdn/img/perk-images/Styles/Precision/PressTheAttack/PressTheAttack.png" width="69" />Press the Attack</h4><ul><li><strong>Exposed Damage</strong>: 8-12% ⇒ 8%</li></ul></div></div><header class="header-primary"><h2 id="patch-aram-adjustments">ARAM Adjustments</h2></header><div class="content-border"><div class="white-stone accent-before"><p><strong>BUFFS</strong></p><ul><li><strong>Rek'Sai</strong>: 100% Damage Dealt ⇒ 105% Damage Dealt</li></ul><hr class="divider" /><p><strong>NERFS</strong></p><ul><li><strong>Jhin</strong>: 100% Damage Taken ⇒ 105% Damage Taken</li><li><strong>Lissandra</strong>: 95% Damage Dealt ⇒ 90% Damage Dealt</li><li><strong>Malzahar</strong>: 75% Minion AoE Damage ⇒ 60% Minion AoE Damage</li></ul></div></div><header class="header-primary"><h2 id="patch-behavioral-systems">Behavioral Systems</h2></header><div class="content-border"><div class="white-stone accent-before"><blockquote class="blockquote context">Following up on the ranked restrictions we introduced last patch, we're going to remove the ability for ARAM and Rotating/Event Game Mode games to count towards reducing the ranked restriction penalty based on player feedback.</blockquote><ul><li>ARAM and Rotating/Event Game Modes will no longer count toward the 5 game ranked restriction penalty</li></ul></div></div><header class="header-primary"><h2 id="patch-ping-adjustments">Ping Adjustments</h2></header><div class="content-border"><div class="white-stone accent-before"><blockquote class="blockquote context">In this patch we're continuing to fine tune the ping adjustments introduced in the last patch, making sure we're considering player feedback as we make them. We want to continue to empower players to communicate, but in ways that aren't frequently misused to harass other players. Tools like objective planning and the addition of new ping types last year were a big step in creating more ways for players to communicate, but they weren't perfect. And as we've been looking at how players have used these tools, it's become clear how they have been misused as well.<br /><br />Our goal is to continue to provide access to these tools, while limiting their ability to be used in abusive ways. Due to their low usage rates, we've opted to replace the “bait” and “hold” pings with the more frequently used “enemy vision” and “need vision” pings on the main ping wheel, eliminating the complications of having a secondary vision ping wheel in the process. We will continue to monitor usage and read player feedback about these changes going forward.</blockquote><ul><li>Allied scoreboard pings are now sent to your premade party instead of being self only.</li><li>For 10 seconds after getting a champion takedown, all allied scoreboard pings directed at your champion are visible to the team.</li><li>The bait ping has been replaced with the enemy vision ping, and the hold ping has been replaced with the need vision ping.</li><li>The vision cleared ping and the vision ping wheel have been removed.</li></ul></div></div><header class="header-primary"><h2 id="patch-worlds-clash">Worlds Clash</h2></header><div class="content-border"><div class="white-stone accent-before"><blockquote class="blockquote context">Worlds is here! Team formation for the first weekend of Worlds Clash will be open starting on October 9th and the tournaments will be on October 14th and 15th. The second weekend of Worlds Clash will run in Patch 13.21.<br /><br />In addition to the Trophy, Banner, and Logo rewards of other Clash tournaments, Worlds Clash has an additional Loot Capsule as a reward. The Capsule contains the following:</blockquote><ul><li>For Worlds Clash participants with Premium tickets who finish between 1st - 7th place: (1) Championship Skin Permanent</li><li>For all Worlds Clash participants (Premium and Basic tickets) who finish 1st place: (1) World's Event Capsule</li><li>For Worlds Clash participants with Premium tickets who finish between 8th - 15th place: (1) Championship Skin Shard</li></ul><hr class="divider" /><blockquote class="blockquote context">Since Worlds Clash is 16-team bracket instead of the usual 8-team bracket, there will be an additional level of rewards based on number of wins/losses in the orbs and capsules:</blockquote><ul><li><strong>Basic Ticket</strong>: 0W, 3L: 3 Win XP Boost, 1 Mystery Icon, 1 Clash Logo</li><li><strong>Basic Ticket</strong>: 1W, 3L: 1 Mystery Emote, 640 Ward Skin, 1 Clash Logo</li><li><strong>Basic Ticket</strong>: 2W, 2L: 640 Ward Skin, 975 Skin Shard,1 Mystery Icon, 1 Mystery Emote, 1 Clash Logo, 1 Basic Ticket</li><li><strong>Basic Ticket</strong>: 3W, 1L: 640 Ward Skin, 975 Skin Shard, 1350 Skin Shard, 1 Mystery Icon, 1 Mystery Emote, 1 Chibi Icon, 1 Clash Logo, 1 Basic Ticket</li><li><strong>Basic Ticket</strong>: [World's Clash ONLY] 4W: 640 Ward Skin, 975 Skin Shard, 1350 Skin Shard, 1 Mystery Icon, 1 Mystery Emote, 1 Chibi Icon, 1 Clash Logo, 1 Basic Ticket, Worlds Orb/Capsule</li><li><strong>Premium Ticket</strong>: 0W, 3L: 1 Basic Ticket, 500 OE, 750 Skin Shard, 1 Logo</li><li><strong>Premium Ticket</strong>: 1W, 3L: 1 Basic Ticket, 500 OE, 750 Skin Shard, 975 Skin Shard, 1350 Skin Shard, 1 Logo</li><li><strong>Premium Ticket</strong>: 2W, 2L: 1 Basic Ticket, 750 OE, 750 Skin Shard, 975 Skin Shard, 1350 Skin Shard, 1820 Skin Shard, 1 Logo</li><li><strong>Premium Ticket</strong>: 3W, 1L: 1 Basic Ticket, 750 OE, 750 Skin Shard, 975 Skin Shard, 1350 Skin Shard, 1820 Skin Shard,1 Chibi Icon, 10 Mythic Essence, 1350 Skin, 1 Logo</li><li><strong>Premium Ticket</strong>: [World's Clash ONLY] 4W: 1 Basic Ticket, 750 OE, 750 Skin Shard, 975 Skin Shard, 1350 Skin Shard, 1820 Skin Shard,1 Chibi Icon, 10 Mythic Essence, 1350 Skin, 1 Logo, Worlds Orb/Capsule</li></ul></div></div><header class="header-primary"><h2 id="patch-mythic-shop-rotation">Mythic Shop Rotation</h2></header><div class="content-border"><div class="white-stone accent-before"><blockquote class="blockquote context">In this patch we'll be introducing a new version of PAX Jax alongside his visual update; this skin is aptly named “Neo PAX Jax.” For original PAX Jax owners, you'll be receiving this skin for free within the next few patches, no action required. If you didn't own the original PAX Jax, fear not, you can drop by the Mythic Shop and pick Neo PAX Jax up for 200 Mythic Essence.<br /><br />(Note: if you are an original PAX Jax owner and do not receive Neo PAX Jax by patch 13.24 (December 6, 2023), or you accidentally buy him for Mythic Essence despite him being eligible to receive it for free, please reach out to Player Support for assistance. In addition, to preserve the rarity of PAX Jax for players that have it, the original will not be made available for purchase. )</blockquote><hr class="divider" /><p><strong>NOW AVAILABLE</strong></p><ul><li>Prestige Star Guardian Syndra</li><li>Prestige Ocean Song Seraphine</li><li>Prestige Dark Star Malphite</li><li>Prestige Porcelain Lux</li><li>Neo PAX Jax</li></ul><hr class="divider" /><p><strong>LEAVING THE MYTHIC SHOP</strong></p><ul><li>Prestige Star Guardian Ekko</li><li>Prestige Pulsefire Lucian</li><li>Prestige Spirit Blossom Teemo</li><li>Prestige Battle Queen Diana</li><li>Mythic Chroma Star Guardian Jinx</li></ul></div></div><header class="header-primary"><h2 id="patch-bugfixes-and-qol-changes">Bugfixes & QoL Changes</h2></header><div class="content-border"><div class="white-stone accent-before"><ul><li>Fixed a bug that caused Kraken Slayer and Stormrazor to ignore Shen's W - Spirit Refuge.</li><li>Fixed a bug that caused Aatrox's movement speed buff VFX from his R - World Ender to disappear prematurely when it should have been extended from a takedown.</li><li>Fixed a bug that caused the scoreboard to desync if a takedown occurred while blinded.</li><li>Fixed a bug with the shop that would cause visual issues with the UI when searching for certain items.</li><li>Fixed a bug that caused the Elemental Drakes and Elder Dragons' leash ranges to be inconsistent.</li><li>Fixed a bug that caused Vayne's Passive - Night Hunter buff to not display the movement speed speed buff in the buff bar when activated.</li><li>Fixed a bug that caused Illaoi's E - Test of Spirit to not work on Briar unless she was frenzied.</li><li>Fixed a bug that caused Mecha Kingdom Jax's E - Counter Strike VFX ring to remain after counterattacking multiple hits in a single cast.</li><li>Fixed a bug where Invictus Gaming Rakan would snap back to his idle position when Zhonya's Hourglass was activated during his Recall (B).</li><li>Fixed a bug where Star Guardian Rakan's Homeguard animation would not play as intended if activated prior to the 14 minute mark.</li><li>Fixed a bug where some of the on-ground VFX were not following the moving target during Bewitching Elise's Rappel (E).</li></ul></div></div><header class="header-primary"><h2 id="patch-upcoming-skins-and-chromas">Upcoming Skins & Chromas</h2></header><div class="content-border"><div class="white-stone accent-before"><p>The following skins will be released in this patch:</p><div class="gs-container default-2-col"><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt57c635b27f68f612/6520b459f3218a763f8ffbb0/101023_Worlds_2023_Renekton_Splash.jpg" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt57c635b27f68f612/6520b459f3218a763f8ffbb0/101023_Worlds_2023_Renekton_Splash.jpg" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt57c635b27f68f612/6520b459f3218a763f8ffbb0/101023_Worlds_2023_Renekton_Splash.jpg" target="_blank">Worlds 2023 Renekton</a></h4></div><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltfa21eea225b8b454/6520b4599f3cb1becd5511f4/101023_Redeemed_Star_Guardian_Xayah_and_Rakan_Splash.jpg" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltfa21eea225b8b454/6520b4599f3cb1becd5511f4/101023_Redeemed_Star_Guardian_Xayah_and_Rakan_Splash.jpg" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltfa21eea225b8b454/6520b4599f3cb1becd5511f4/101023_Redeemed_Star_Guardian_Xayah_and_Rakan_Splash.jpg" target="_blank">Redeemed Star Guardian Rakan & Xayah</a></h4></div></div><div class="gs-container default-2-col"><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt89553eb063548ed6/6520b4593091585867f09b70/101023_Coven_Nami_Splash.jpg" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt89553eb063548ed6/6520b4593091585867f09b70/101023_Coven_Nami_Splash.jpg" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt89553eb063548ed6/6520b4593091585867f09b70/101023_Coven_Nami_Splash.jpg" target="_blank">Coven Nami</a></h4></div><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltc7b8c4b6c75f5e8e/6520b4590a5da8570cabffb3/101023_Coven_Nilah_Splash.jpg" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltc7b8c4b6c75f5e8e/6520b4590a5da8570cabffb3/101023_Coven_Nilah_Splash.jpg" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltc7b8c4b6c75f5e8e/6520b4590a5da8570cabffb3/101023_Coven_Nilah_Splash.jpg" target="_blank">Coven Nilah</a></h4></div></div><div class="gs-container default-2-col"><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blte2aba634714a9979/6520b459705ef310da48bbb1/101023_Coven_Akali_Splash.jpg" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blte2aba634714a9979/6520b459705ef310da48bbb1/101023_Coven_Akali_Splash.jpg" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blte2aba634714a9979/6520b459705ef310da48bbb1/101023_Coven_Akali_Splash.jpg" target="_blank">Coven Akali</a></h4></div><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt69aef810e7b952ab/6520b4592d4fbab6bdc81111/101023_Coven_Elise_Splash.jpg" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt69aef810e7b952ab/6520b4592d4fbab6bdc81111/101023_Coven_Elise_Splash.jpg" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt69aef810e7b952ab/6520b4592d4fbab6bdc81111/101023_Coven_Elise_Splash.jpg" target="_blank">Coven Elise</a></h4></div></div><div class="gs-container default-2-col"><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt07994fcef78baf48/6520b45913e22f1c78764119/101023_Old_God_Mordekaiser_Splash.jpg" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt07994fcef78baf48/6520b45913e22f1c78764119/101023_Old_God_Mordekaiser_Splash.jpg" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt07994fcef78baf48/6520b45913e22f1c78764119/101023_Old_God_Mordekaiser_Splash.jpg" target="_blank">Old God Mordekaiser</a></h4></div><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltcd4b2978c3289d76/6520b45996bebf0759a06656/101023_Prestige_Coven_Akali_Splash.jpg" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltcd4b2978c3289d76/6520b45996bebf0759a06656/101023_Prestige_Coven_Akali_Splash.jpg" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltcd4b2978c3289d76/6520b45996bebf0759a06656/101023_Prestige_Coven_Akali_Splash.jpg" target="_blank">Prestige Coven Akali</a></h4></div></div><div class="gs-container default-2-col"><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt6a2e49b5b0a74a00/6520b4596c9e3641d4c0c191/101023_Neo_Pax_Jax_Splash.jpg" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt6a2e49b5b0a74a00/6520b4596c9e3641d4c0c191/101023_Neo_Pax_Jax_Splash.jpg" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt6a2e49b5b0a74a00/6520b4596c9e3641d4c0c191/101023_Neo_Pax_Jax_Splash.jpg" target="_blank">Neo PAX Jax</a></h4></div></div><p>Coven Syndra has been delayed to next patch.</p></div></div><div class="content-border"><div class="white-stone accent-before"><p>The following chromas will be released this patch:</p><div class="gs-container default-2-col"><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltad2f90628a04f080/6520b4653df50121c35ed041/101023_Championship_Renekton_Chromas.jpg" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltad2f90628a04f080/6520b4653df50121c35ed041/101023_Championship_Renekton_Chromas.jpg" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltad2f90628a04f080/6520b4653df50121c35ed041/101023_Championship_Renekton_Chromas.jpg" target="_blank">Worlds 2023 Renekton</a></h4></div><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt8baed0eb70515229/6520b4653ce1e8f22500011b/101023_Coven_Nami_Chromas.jpg" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt8baed0eb70515229/6520b4653ce1e8f22500011b/101023_Coven_Nami_Chromas.jpg" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt8baed0eb70515229/6520b4653ce1e8f22500011b/101023_Coven_Nami_Chromas.jpg" target="_blank">Coven Nami</a></h4></div></div><div class="gs-container default-2-col"><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltc85952adf3f97d24/6520b465964d9b368bc32f33/101023_Coven_Nilah_Chromas.jpg" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltc85952adf3f97d24/6520b465964d9b368bc32f33/101023_Coven_Nilah_Chromas.jpg" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltc85952adf3f97d24/6520b465964d9b368bc32f33/101023_Coven_Nilah_Chromas.jpg" target="_blank">Coven Nilah</a></h4></div><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt5697d65e0c6e56cf/6520b4656c9e364582c0c199/101023_Coven_Akali_Chromas.jpg" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt5697d65e0c6e56cf/6520b4656c9e364582c0c199/101023_Coven_Akali_Chromas.jpg" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt5697d65e0c6e56cf/6520b4656c9e364582c0c199/101023_Coven_Akali_Chromas.jpg" target="_blank">Coven Akali</a></h4></div></div><div class="gs-container default-2-col"><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltb7c9dbbd01d92b4b/6520b4655554e918ef63e58a/101023_Coven_Elise_Chromas.jpg" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltb7c9dbbd01d92b4b/6520b4655554e918ef63e58a/101023_Coven_Elise_Chromas.jpg" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltb7c9dbbd01d92b4b/6520b4655554e918ef63e58a/101023_Coven_Elise_Chromas.jpg" target="_blank">Coven Elise</a></h4></div><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt25a70c9770fa89b1/6520b4666e4311ab08ed4516/101023_Coven_Mordkaiser_Chromas.jpg" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt25a70c9770fa89b1/6520b4666e4311ab08ed4516/101023_Coven_Mordkaiser_Chromas.jpg" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt25a70c9770fa89b1/6520b4666e4311ab08ed4516/101023_Coven_Mordkaiser_Chromas.jpg" target="_blank">Old God Mordekaiser</a></h4></div></div><div class="gs-container default-2-col"><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltb93f6a93c152872e/6520b465880c5d61c4d3a1ac/101023_Nemesis_Jax_Chromas.jpg" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltb93f6a93c152872e/6520b465880c5d61c4d3a1ac/101023_Nemesis_Jax_Chromas.jpg" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltb93f6a93c152872e/6520b465880c5d61c4d3a1ac/101023_Nemesis_Jax_Chromas.jpg" target="_blank">Nemesis Jax</a></h4></div><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt101c9cde742d09aa/6520b4656c9e368518c0c195/101023_MechaKingdom_Jax_Chromas.jpg" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt101c9cde742d09aa/6520b4656c9e368518c0c195/101023_MechaKingdom_Jax_Chromas.jpg" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt101c9cde742d09aa/6520b4656c9e368518c0c195/101023_MechaKingdom_Jax_Chromas.jpg" target="_blank">Mecha Kingdoms Jax</a></h4></div></div><div class="gs-container default-2-col"><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt9294d74734844c50/6520b465184f3edd70b91e3c/101023_Empyrean_Jax_Chromas.jpg" target="_blank"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt9294d74734844c50/6520b465184f3edd70b91e3c/101023_Empyrean_Jax_Chromas.jpg" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt9294d74734844c50/6520b465184f3edd70b91e3c/101023_Empyrean_Jax_Chromas.jpg" target="_blank">Empyrean Jax</a></h4></div></div></div></div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-8312304033271467533.post-3152905681237643732023-10-05T18:48:00.001-04:002023-10-05T18:48:13.331-04:00Tier List | Solo Queue | 13.19 | League of Legends Tier List<div class="smalltopimg">
<h2>League of Legends Solo Queue Tier Lists for Patch 13.19:</h2>Welcome to the longest-running League of Legends tier list in the world. This tier list is created using statistical analysis coupled with nearly a decade of experience in League of Legends. Specially curated for players that aren't already God's gift to the world, this list is for the humble player looking to climb without massive hours dedicated to mastering champions.<br />
<br />
Trusted for our consistent updates and constant feedback, this list is as much yours as it is ours. If you disagree with any champion placements feel free to post in the comment section! We'll gladly either voice our opinion or enter into a discussion on champion placement.<br />
<br />
Read on to see the tier list that's granted millions of players around the world massive success in their League of Legends ranked climb.<br />
<br />
<img alt="LoL Tier List God Tier Pick" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGBHRkCFwkD-eK7bHn3UIvHPXZxEOdkjjku4fccjGcxMyWFKPGvCKCE6vAmxiA5HraZRV2BwNMVUlcVlCKL-N1tznsqx7W1q1Voo8dOOMtUggVzLSDeYVuqBbttPlw983O9oaM7yrJPLKwM8EZ2dCKYzLrV5xw589atmp5MsdB4L1dGHfy4MSKm2iYXkw/s16000/ezreal.png" />
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<div class="topimage2"><img alt="LoL Tier List God Tier Pick" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3-RXPttor1Djm1eQvxP919NjZU_VMKJyBnsd2V_b9EOGVjvMDq9hWcZ-jczoL5r5ZxpVvzAjueWCil62U0YkAMY1MQ-kbjojeCSqnES0B8wEUBk243jH3ooE2eGdh-2-vdbMFvRenEKTADd5xmDlRTF9yz0mNG7Vuv25QMTNrNtBb4WhTMKdgrcVGncQ/s16000/ezrealong.png" /></div>
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<div style="text-align: center;">
<h2><span style="font-weight: normal;">LEAGUE OF LEGENDS</span></h2>
<h2><span style="font-weight: normal;">SOLO QUEUE LOL TIER LIST </span></h2>SEASON 13 - PATCH 13.19</div>
</h2>
<div class="success">Welcome to the <b><i>longest-running League of Legends tier list in the world</i></b>. This tier list is created using statistical analysis coupled with nearly a decade of experience in League of Legends. Specially curated for players that aren't already God's gift to the world, this list is for the humble player looking to climb without massive hours dedicated to mastering champions.<br />
<br />
Trusted for our consistent updates and constant feedback, this list is as much yours as it is ours. If you disagree with any champion placements feel free to post in the comment section! We'll gladly either voice our opinion or enter into a discussion on champion placement.<br />
<br />
Read on to see the tier list that's granted millions of players around the world massive success in their League of Legends ranked climb.</div><br />
<div>
<h3><b>Patch 13.19 Tier List Update Summary</b></h3></div><div>Lots of buffs this run along with nerfs on Rek'Sai means that the Jungle has some more optionality in terms of who to pick. Meanwhile, Briar is ramping up to be much stronger than she felt on release, which means despite the nerf she's still quite good.</div><div><br /></div>
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Check out the full tier list below!<br />
<a name='more'></a><br />
As always, don't forget to <a href="https://www.facebook.com/Nerfplzlol">like the site on Facebook</a> if you haven't already!<br />
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<h3>Contents and Related Links:</h3>
<ol>
<li><b><a href="https://www.nerfplz.com/search/label/Ban%20List?max-results=8">Optimal Champion Bans by Division</a></b></li>
<li><b><a href="https://www.nerfplz.com/search/label/SWM?max-results=8">Strongest Potential Champions</a></b> - Champions with the <b>highest potential</b> in the game</li></ol></div><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj890n0WXmTtJ-3rSJDjnNHiJ7trKp3_dZUGu9WOoHZcEQ6VXcqN67KlM5opzm0qBuD3GVM5bJ765ytkMqsqWwRL8LefrigciePmn_OmVzxChPWGDzdhnLcR_AfNhQPZGBqzUMrDOBvF_42DK_uk1nUxS_k9QdVUiejqIihaliZ8FC3nBSavy3MzFdy91o/s16000/patch1319.png" /></div></div></div></div><br /></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div>
<div class="schedulediv">
<h5>Updates</h5>
<div class="sch2">
<ul style="text-align: left;">
<li>Added Briar Jungle and Top</li>
</ul>
</div>
</div>
<div class="schedulediv">
<h5>Toolkit and Options</h5>
<div class="sch2">
<div class="search_close"><span style="color: red;"><b>Search for a Champion:</b></span> <input id="championSearch" placeholder="" size="30" type="text" /></div>
</div>
</div><a href="https://www.blogger.com/null"><br />
</a><br />
<div id="highlight-plugin">
<h2 style="text-align: center;">LoL Tier List For Solo Queue</h2>
<div>The tier lists below start at the strongest champions on the tier list and is ordered from left to right in power level. The tier lists are also separated into multiple segments for ease of understanding, but champions from a higher segment of the tier list may still lose to a counter pick from a lower-tier segment of the tier list.</div>
<div>
<h2 style="text-align: center;"><span style="color: red;"><br /></span></h2>
<h2 style="text-align: center;"><span style="color: red;">Full LoL Tier List</span> For Solo Queue</h2>
<div>The tier list below lists every viable champion in the game along with a few unorthodox picks that can still perform fairly well. This tier list is meant to organize every viable champion in the game into an order with the average experienced player in mind. Generally speaking, this is somewhere between silver and platinum. This tier list can also be used for higher divisions, but the higher you go, the more specialized at specific champions you become. </div>
</div>
<div><br /></div>
<div align="center">
<h2>God Tier List</h2>[Highest Influence | Good In Almost Every Situation | Easiest to Gain LP With]
</div><br />
<div style="display: block; margin: 0px auto; min-width: 300px; width: 50%;">
<table class="tiertable" id="godtable">
<tbody class="tablehover">
<tr class="tiermid">
<td class="column1">Mid Lane</td>
<td class="column2">Sylas, Naafiri, Akshan</td>
</tr>
<tr class="tierjungle">
<td class="column1">Jungle</td><td class="column2">Jarvan IV, Nocturne, Lillia</td>
</tr>
<tr class="tiertop">
<td class="column1">Top Lane</td>
<td class="column2">Malphite, Camille, Aatrox</td>
</tr>
<tr class="tieradc">
<td class="column1">Bot Lane</td>
<td class="column2"><b>Jhin</b>, Ashe, Miss Fortune</td>
</tr>
<tr class="tiersupport">
<td class="column1">Support</td>
<td class="column2">Rakan, Blitzcrank, <span style="color: #3d85c6;"><span style="color: black;">S</span></span>enna</td></tr></tbody></table></div>
<div align="center" class="tiertitle">
<h4><br /></h4><h4>Tier 1</h4>
</div>
</div>
</div>
<div style="text-align: center;">[Strong/Preferred Choices | Good Effort to Benefit Ratio | Works Well In Solo Queue]</div>
<div style="text-align: center;"><br /></div>
<div class="tiercontainer">
<div class="tierbox"><span class="tierrole" style="color: #351c75;"><b>Mid-Lane</b>: </span>Vex, Ahri, Zed, Xerath, Fizz, Cassiopeia, Katarina, <b>Lissandra</b>, Anivia, Ekko, Taliyah, Akali, Yone, Rumble, Syndra, Viktor, Aurelion Sol, Talon, Renekton, Swain, Vladimir, Neeko, Pantheon, <a href="https://www.nerfplz.com/2019/03/counter-series-3-how-to-beat-yasuo.html">Yasuo</a>, Karthus, Annie, Orianna</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #38761d;"><b>Jungle</b><span style="color: black;">:</span><b> </b></span>Kha'Zix, Shaco, Ekko, Graves, Fiddlesticks, <b>Briar</b>, Rammus, Kindred, Rengar, Evelynn, Hecarim, Ivern, Lee Sin, Master Yi, Nidalee, Maokai, Viego, Zac, Udyr, <b>Rek'Sai</b></div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #b45f06;"><b>Top</b><span style="color: black;">:</span> </span>Quinn, Singed, Garen<span style="color: #351c75;">, </span>Akshan, Fiora, Mordekaiser, Ornn, Garen, <a href="https://www.nerfplz.com/2019/04/counter-series-6-how-to-counter-darius.html">Darius</a>, Kayle, Jax, Renekton, Nasus, Camille, Illaoi, Sion, Gangplank, Maokai, Poppy, Riven, Kled, Rengar, Olaf, Pantheon, Irelia,</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: red;"><b>Bot Lane</b><span style="color: black;">:</span> </span>Kai'Sa, Ezreal, Seraphine, Vayne, <b>Twitch</b>, Swain, Kog'Maw, Karthus, Samira, Nilah, Draven, Ziggs</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #3d85c6;"><b>Support</b><span style="color: black;">: </span></span>Thresh, Zyra, Pyke, Soraka, Nautilus, <a href="https://www.nerfplz.com/2015/06/top-10-spells-janna-can-block-with.html">Janna</a>, Rell, Taric, Sona, Leona, Xerath, Alistar, Fiddlesticks, Lux, Amumu</div>
</div><div class="descText2"><br /></div>
<div align="center">
<h4>Tier 2</h4>[Viable/Balanced Choices | Common In Solo Queue | Needs Practice To Get Good]
</div><br />
<div class="tiercontainer">
<div class="tierbox"><span class="tierrole" style="color: #351c75;"><b style="color: #351c75;">Mid-Lane</b><span style="color: black;">:</span><span style="color: #351c75;"> </span></span>Malzahar, Malphite, Lux, Diana, Zoe, Galio, Qiyana, Veigar, Zilean, Kassadin, Heimerdinger, Lucian, Irelia, Tristana, Ryze, Morgana, Ziggs, Seraphine, Twisted Fate, Corki, Nocturne, Brand, Vel'Koz, Kled, Wukong</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #38761d;"><b>Jungle</b><span style="color: black;">:</span><b> </b></span>Kayn, Bel'Veth, Warwick, Naafiri, Taliyah, Nunu, Volibear, Elise, Amumu, Talon, Mordekaiser, Xin Zhao, Olaf, Sejuani, Rumble, Dr. Mundo, Trundle, Skarner, Jax</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #b45f06;"><b>Top</b><span style="color: black;">:</span><span> </span></span>Naafiri, Gwen, Jayce, Shen, Zac, Udyr, Warwick, Cho'gath, Tahm Kench, Urgot, K'Sante, Teemo, Dr. Mundo, Sett, Tryndamere, Swain, Sejuani, Vayne, Volibear, Sylas, <b>Lee Sin</b>, Kennen, <a href="https://www.nerfplz.com/2019/03/counter-series-3-how-to-beat-yasuo.html">Yasuo</a>, Heimerdinger, Lissandra, Vladimir, Yorick, <a href="https://www.nerfplz.com/2020/08/how-stronggood-is-yone-initial.html">Yone</a>, Gragas, Karma</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: red;"><b style="color: red;"><span style="color: black; font-weight: normal;"><b style="color: red;">Bot Lane</b>: </span></b></span>Yasuo, Lucian, Sivir, Jinx, Caitlyn, Veigar, Tristana, Xayah, Varus, Cho'gath, Senna</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #3d85c6;"><b>Support</b></span>: Lulu, Milio, Annie, Braum, Heimerdinger, Bard, Maokai, Zac, Zilean, Seraphine, Karma, Shaco, Vel'Koz, Neeko, Nami, Renata Glasc, Morgana, Yuumi, <a href="https://www.nerfplz.com/2019/09/swain-support-strategy-guide-weird.html">Swain</a>, Brand, Ashe, Galio, Gragas, Syndra, Anivia, Tahm Kench, Pantheon</div>
</div><br />
<div align="center">
<h4>Tier 3</h4>[Needs Higher Skill or Knowledge | Counterpicks]
</div><br />
<div class="tiercontainer">
<div class="tierbox"><span class="tierrole" style="color: #351c75;"><b>Mid-Lane</b><span style="color: black;">:</span> </span><b>Leblanc</b>, Azir, Jayce, <a href="https://www.nerfplz.com/2020/08/camille-mid-build-guide-weird-pick-135.html">Camille</a>, Viego, <a href="https://www.nerfplz.com/2022/05/singed-mid-weird-pick-149-runes-items.html">Singed</a>, Tryndamere, Karma, Gwen, Aatrox, Kennen, Pyke, Gangplank, Fiddlesticks, Ezreal, Zyra, Gragas, Zeri, Kog'Maw (AP), Cho'Gath, Rakan, Quinn, Lulu, Sona, Varus</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #38761d;"><b style="color: #38761d;">Jungle</b></span>: Wukong, Vi, Diana, Gragas, Shyvana, Poppy, Gwen, Morgana, Zed, Sylas, Sett, Malphite, Cho'Gath, Pantheon</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #b45f06;"><b>Top</b><span style="color: black;">:</span><b> </b></span>Gnar, Viego, Akali, Nocturne, Hecarim, Jarvan IV, Rumble, Skarner, Lucian, Soraka, Nautilus, <a href="https://www.nerfplz.com/2018/12/weird-picks-111-press-attack-neeko.html">Neeko</a>, Ryze, Malzahar, Shaco, Galio</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: red;"><span style="color: black;"><b style="color: red;">Bot Lane</b>:</span><b> </b></span>Aphelios, Zeri, Kalista, <a href="https://www.nerfplz.com/2019/01/fotm-report-bot-lane-cassiopeia.html">Cassiopeia</a>, Heimerdinger, Quinn, Corki, Akshan</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #3d85c6;"><b>Support</b><span style="color: black;">:</span> </span><a href="https://www.nerfplz.com/2018/01/weird-picks-91-support-shen.html">Shen</a>, Veigar, <a href="https://www.nerfplz.com/2020/11/ap-twitch-support-xd-ok-rito-lets-do-it.html">Twitch</a>, <a href="https://www.nerfplz.com/2019/02/weird-picks-114-ap-jarvan-support.html">Jarvan IV,</a> Poppy, <a href="https://www.nerfplz.com/2022/12/ap-mf-support-weird-pick-153-runes.html">Miss Fortune</a>, Malphite</div>
</div><br />
<div class="descText2"><br /></div>
<div align="center">
<h4>Tier 4</h4>[Low Benefit Based On Effort Used]
</div><br />
<div class="tiercontainer">
<div class="tierbox"><span class="tierrole" style="color: #351c75;"><b>Mid-Lane</b><span style="color: black;">:</span> </span>Nasus, <a href="https://www.nerfplz.com/2018/03/weird-picks-95-banner-of-command-sion.html">Sion</a>, Teemo, Jarvan IV, Riven, Jhin</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #38761d;"><b>Jungle</b><span style="color: black;">:</span><b> </b></span>Darius, Tryndamere, Riven, Nasus, Tahm Kench, Qiyana</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #b45f06;"><b>Top</b><span style="color: black;">:</span><span><b> </b></span></span>Briar, Rammus</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: red;"><span style="color: black;"><b style="color: red;">Bot Lane</b>:</span><b> </b></span>Twisted Fate</div>
</div>
<div class="tiercontainer">
<div class="tierbox"><span style="color: #3d85c6;"><b>Support</b><span style="color: black;">:</span><b> </b></span>Ornn, Sion, Trundle, <a href="https://www.nerfplz.com/2018/05/weird-picks-98-support-leblanc.html">Leblanc</a>, <a href="https://www.nerfplz.com/2023/01/support-teemo-weird-pick-154-runes.html">Teemo</a></div></div>
<div class="descText2">
<br />
</div>
<h3></h3>
<h2 style="text-align: center;"><span style="color: red;"><br /></span></h2>
<h2 style="text-align: center;"><span style="color: red;">New Player</span><span> </span>LoL Tier List</h2>
<h1 style="text-align: center;">
<div style="font-size: medium; font-weight: 400; text-align: left;"></div>
<div style="font-size: medium; font-weight: 400; text-align: left;">Many users have requested a summarized tier list that just includes suggested champions to play for new players. The tier list below includes the best beginner champions. The tier list is also organized from most beginner-friendly to least beginning friendly (Top, Bot, Support, Mid, Jungle). Since jungle isn't particularly beginner-friendly I've only included two champions on the list.</div>
<div style="font-size: medium; font-weight: 400; text-align: left;"><br /></div>
</h1>
<h2>Top Tier List</h2>
<h1 style="text-align: center;">
<div style="font-size: medium; font-weight: 400; text-align: left;"></div>
<div style="font-size: medium; font-weight: 400; text-align: left;">
<ol>
<li><b>God Tier</b>: Sett</li>
<li><b>Tier 1</b>: Darius</li>
</ol>
</div>
</h1>
<h2>Bot Tier List</h2>
<h1 style="text-align: center;">
<div style="font-size: medium; font-weight: 400; text-align: left;">
<div></div>
<div>
<ol>
<li><b>God Tier</b>: Miss Fortune</li>
<li><b>Tier 1</b>: Ashe</li>
</ol>
</div>
</div>
</h1>
<h2>Support Tier List</h2>
<h1 style="text-align: center;">
<div style="font-size: medium; font-weight: 400; text-align: left;">
<div></div>
<div>
<ol>
<li><b>God Tier</b>: Lux, Morgana</li>
<li><b>Tier 1</b>: Lulu, Nautilus</li>
</ol>
</div>
</div>
</h1>
<h2>Mid Tier List</h2>
<h1 style="text-align: center;">
<div style="font-size: medium; font-weight: 400; text-align: left;">
<div></div>
<div>
<ol>
<li><b>God Tier</b>: Swain</li>
<li><b>Tier 1</b>: Ahri</li>
</ol>
</div>
</div>
</h1>
<h2>Jungle Tier List</h2>
<h1 style="text-align: center;">
<div style="font-size: medium; font-weight: 400; text-align: left;">
<div></div>
<div>
<ol>
<li><b>God Tier</b>: Udyr</li>
<li><b>Tier 1</b>: Rammus</li>
</ol>
</div>
</div>
</h1>
<h1 style="text-align: center;">Instructions and Caveats</h1>
<div><br /></div>
<ul>
<li>Champions in <b>BOLD </b>I will talk about shortly</li>
<li>Champions <u><i>UNDERLINED</i></u><i> </i>may be over/undervalued, but aren't/haven't played enough for me to make a better judgment.</li>
<li>Within each tier, the champions are strongest <b>from left to right</b>, but within a tier, each champion's strength is <i>relatively close.</i> This is especially true for Tiers 2 and 3 where these champions are ALL highly playable and player dependent on how strong they are in-game.</li>
<li><a href="https://www.nerfplz.com/2014/06/win-rates-what-do-they-mean.html">Win Rates</a> are important in analyzing each champion's strength but are not the end-all criteria for any champion's position.</li>
<li>Professional Picks may not necessarily translate into good picks for the solo queue ladder, the two have slightly <a href="https://www.nerfplz.com/2016/10/are-professional-picks-good-for-ranked.html">different meta-games</a> and skill levels.</li>
<li>The creator of this list is diamond so there may be some personal bias towards higher tier play on certain champions.</li>
</ul><a href="https://www.blogger.com/null"></a><br />
<br />
<h1 style="text-align: center;">League of Legends Tier List Descriptions</h1>
<div>When making this tier list we initially considered using tier list descriptions similar to others with S-tier, A-tier etc. However, In the initial build of the tier list way back when we started, it was more popular to use a God Tier designation and then go down from there on the tier list. As a result, we've stuck by this concept through the years. However, since God Tier is supposed to be relatively exclusive on this tier list, we try and limit it to only three or four picks at most. This means that there may be champions that are close to God tier on this tier list, but don't quite make it and are instead at the top of Tier 1.</div>
<div><br /></div><b>God Tier:</b> These champions are almost impossible to keep down. If your team doesn't make it a priority to shut down these champions and shut them down hard, even if they lose their lane, lose in CS, and it's their first time playing the champion, they can be a massive nuisance for your team. On the other hand, if they're actually good at the champion...that's when it's time to throw in the towel.<br />
<b><br />
</b> <b>Tier 1:</b> These champions generally do very well regardless, and have some sort of advantage over most other champions. When they do well, their team does well. Even when they don't do well, their team still has a good chance of a comeback victory by utilizing one or more aspects of their late-game utility.<br />
<b><br />
</b> <b>Tier 2:</b> This is the Tier of balanced champions where Riot shoots to place their designs. These champions generally do well in their own right and are very strong picks with a good chance of winning. However, they're not overpowered by any means and do have their weaknesses.<br />
<b><br />
</b> <b>Tier 3:</b> These champions can still do very well, but tend to need a little more snowballing to get rolling. Even if they get an early lead, it's still very possible to turn the tides on them with just a mistake or two. They may also have some weaknesses that can be capitalized on.<br />
<b><br />
</b> <b>Tier 4:</b> These champions are either underpowered or offer less reward than other champions for the same amount of effort. These champions basically start winning from the get-go or get made fun of for the rest of the game. They need gold to do their job correctly, and if they don't get enough of it, they become sandbags for the enemy team to punch. Chances of a comeback with one of these champions feeding on your team is almost none.<br />
<br />
<h1 style="text-align: center;">Thoughts on Win Rates</h1>
<div><br /></div>In the past, some people complained that this tier list focused too much on win rates and not enough on play rates. However, this tier list takes into account both win rates and play rates before performing analysis on the champion. Just because there's a high correlation on win rates and position on the tier list doesn't indicate that this tier list is solely based on win rates, if anything the champion power level drives the win rates and supports the claim to validity.<div><br /></div>
<div>League of Legends is an extremely intricate game and this tier list strives to be as accurate as possible to give you the strongest champion picks. We ordered them on the tier list based on what is most likely to give you the highest chance of winning the game. However, the tier list will over time, have a bias towards win rates since this does indicate that the ordering is accurate and not prone to fluctuations in play rate.<br />
<div><br />
<div>With enough playtime, a high win rate on a champion indicates *<b>something</b>* generally goes right, and a low win rate indicates that whatever is happening in games with this champion isn't in their favor.<br />
<br />
A low win rate may mean a champion is being played incorrectly and is stronger than his win rate indicates, but a top 25 win rate (with 120 champions) almost always indicates that a champion is <b>at least</b> a good candidate for Tier 1 or high Tier 2 if the sample size is large enough.<br />
<br />
This means that champions with high win rates do not mean that they're necessarily GOOD right now, especially if they have a low play rate or tend to get into favorable match-ups. If we feel this is the case, these champions will place differently on this tier list than you'd think.<br />
<br />
Similarly, champions with low win rates that are still within the acceptable deviations may end up slightly higher than you'd expect from a champion with mediocre win rates.<br />
<br />
If there are champions on this tier list with low overall play rates but good win rates after relatively few games of practice, it may mean that players that pick those champions up just to try them are bringing down the average. If this is the case, we will place them higher on the list.<br />
<br />
More <a href="https://www.nerfplz.com/2014/06/win-rates-what-do-they-mean.html">thoughts on win rates here</a>.<br />
<br />
<h1 style="text-align: center;">Counter Picking Champions</h1>
<div><br /></div>In Tier 3 of this tier list, we've placed certain champions that are good as a second pick but can get spanked hard if they end up first picking by a variety of meta champions. If you're good at a large variety of champions, picking a champion that counters your lane is a good place to start. If you can get a slight advantage and don't have a clear experience advantage, picking a champion that both places high on this tier list and also counters your enemy lane may give you enough to win a game.<br />
<br />
Check out a few of our more popular champion counter guides:<br />
<ol>
<li><a href="https://www.nerfplz.com/2019/03/counter-series-3-how-to-beat-yasuo.html">Yasuo Counters</a></li>
<li><a href="https://www.nerfplz.com/2019/04/counter-series-6-how-to-counter-darius.html">Darius Counters</a></li>
<li><a href="https://www.nerfplz.com/2019/04/counter-series-7-dealing-with-this.html">Vayne Counters</a></li>
<li><a href="https://www.nerfplz.com/2019/04/leblanc-counters-best-counter-champions.html">Leblanc Counters</a></li>
<li><a href="https://www.nerfplz.com/search/label/Counters?max-results=6">More available here</a></li>
</ol>
<div id="Tier List Horizontal Static"></div>
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<h1 style="text-align: center;">LoL Tier List Champion Explanations</h1>
<div>
<h3><span style="font-size: 18.72px;">Briar [Tier 1 Jungle]</span></h3><div><span style="font-size: 18.72px;">After an initial shaky start, Briar has gotten much stronger as players improved upon her build and playstyle. With that being said, she's quite good in her current state after a few tweaks to her UI despite the nerf this patch.</span></div><div><span style="font-size: 18.72px;"><br /></span></div><h3><span style="font-size: 18.72px;">Jhin [God Tier Bot]</span></h3><div><span style="font-size: 18.72px;">Jhin is performing incredibly well in solo queue at the moment as a strong trader and consistent laner. His initiation power is a welcome addition to teams at most divisions, especially ones in lower divisions where he's less punished for missing crowd control.</span></div><div><span style="font-size: 18.72px;"><br /></span></div><h3><span style="font-size: 18.72px;">Leblanc [Tier 3 Mid]</span></h3><div><span style="font-size: 18.72px;">The nerfs to Leblanc this round are substantial and she's feeling a bit weak compared to previously. While Statikk Shiv was annoying on her, the new nerfs make her quite difficult to play effectively.</span></div><div><span style="font-size: 18.72px;"><br /></span></div><h3><span style="font-size: 18.72px;">Lissandra [Tier 1 Mid]</span></h3><div><span style="font-size: 18.72px;">By increasing Lissandra's Ring of Frost [W] root duration, Lissandra gains a decent amount of crowd-control time over the course of the game. While the flat number itself isn't huge, she was already strong and this amps her up just a little bit more.</span></div><div><span style="font-size: 18.72px;"><br /></span></div><h3><span style="font-size: 18.72px;">Rek'Sai [Tier 1 Jungle]</span></h3><div><span style="font-size: 18.72px;">Nerfs on a multitude of stat categories makes Rek'Sai effectively weak compared to before and she feels quite bad if you were used to rolling teams pre-nerfs. That being said, I don't think she's actual as awful as she feels and close to balanced at this point.</span></div><div><span style="font-size: 18.72px;"><br /></span></div><h3><span style="font-size: 18.72px;">Twitch [Tier 1 Bot]</span></h3></div><div><span style="font-size: 18.72px;">Speeding up Twitch's missile speed makes his burst damage more consistent and also makes it more difficult for players to juke his auto attack pierce damage. Overall, he's solid pick in the current meta that can smurf on enemy teams quite hard.</span></div><div><br /></div><div><span style="font-weight: normal;"><br /></span></div>
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</div><b>Disclaimer:</b> <br />
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<ul>
<li>The purpose of this list is for discussion and to provide a starting point for champion selection.</li>
</ul>
<h3>Agree? Disagree? Comment below!</h3>
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<div class="message_box announce">If you're looking for a more <b>meta-based tier list</b> based on popularity, be sure to check out the <a href="https://www.nerfplz.com/search/label/FOTMTierList?max-results=8">FOTM list</a> as well!</div>
<div class="message_box announce">For a list of champions with the <b>highest *potential*</b> in the game without regard to difficulty or team synergies, jump to the <a href="https://www.nerfplz.com/search/label/SWM?max-results=8">strongest potential champions in each position</a>!</div>
<div class="message_box announce">Be sure to visit <a href="https://www.nerfplz.com/search/label/Ban%20List?max-results=8">Optimal Champion Bans by Division</a> too!</div>
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</div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-8312304033271467533.post-18143345139748917542023-10-03T16:06:00.005-04:002023-10-03T16:06:42.174-04:00Best Champions Ban Tier List For Ranked Bronze | Silver | Gold | Platinum | Diamond - Patch 13.19 October 2022<div class="smalltopimg"><div><h2>Hook Time</h2><h2><div style="font-size: medium; font-weight: 400;">Blitzcrank and Thresh are not only highly picked but also performing extremely well at all divisions, making them a generally stable pick/ban. Meanwhile, popular long-range engagement champions like Lux and Jhin also continue to enjoy great success due to the safety and effectiveness of their kits.</div></h2></div><h2>
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<picture> <source srcset="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQ_VOZBmNNERoWMmTno6c64Yin5wk3J5E5uT-MCLM8jYLanpGTuGoC4McspGH3cW8F4BxvYVUKNpbsdmA-Y9AhQ6_RyHu3bzCLrgpOSI2mgHrE1Ec1IbwDdtEjYfAaqI5TtZl2aXD98Yo/s1600/bansmall.webp" type=""></source> <source srcset="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi54Wlcn4NwVwzwHBR7qNG23ZdLDJCEfR21vzMFiyNSi4Ro8F42Z_ZtcvG9U2RMYq9FAtIXduoCl88pIHtN-8fnYts5zVumgbhcw7U-KNOyN60gpYbZsp7CDc3SdEc-eObBk7KJ15msj6o/s1600/ekkosmall.png" type=""></source> <img alt="Ban Tier List" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi54Wlcn4NwVwzwHBR7qNG23ZdLDJCEfR21vzMFiyNSi4Ro8F42Z_ZtcvG9U2RMYq9FAtIXduoCl88pIHtN-8fnYts5zVumgbhcw7U-KNOyN60gpYbZsp7CDc3SdEc-eObBk7KJ15msj6o/s1600/ekkosmall.png" /></picture><br />
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<a name='more'></a><div class="topimage">
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<span style="color: #333333;">SEASON 13</span><br />
<span style="color: #333333;">PATCH 13.19 </span><span style="color: red;">BAN</span> TIER LIST</div>
</h3>
</div>
<h2>Hook Time</h2>
<div>Blitzcrank and Thresh are not only highly picked but also performing extremely well at all divisions, making them a generally stable pick/ban. Meanwhile, popular long-range engagement champions like Lux and Jhin also continue to enjoy great success due to the safety and effectiveness of their kits.</div><div><br /></div><div>
Check out the full list below!<br />
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<div>
Be sure to check out the regular <a href="https://www.nerfplz.com/search/label/SQ%20Tier%20List?max-results=8">ranked queue list</a> as well!</div>
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<div class="success">
The purpose of this list is to discover optimal bans, with the knowledge that enemy teams will likely ban the ones at the top of the list.</div>
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<h2>
Banning Thought Process</h2>
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<ol>
<li>Which champions could the enemy team pick that would <b><i><u>really screw my team over</u></i></b>?</li>
<li>Which champions could the enemy team pick that would really screw <b>ME </b>over?</li>
<li>Which of the champions above is the enemy team <b><u>likely going to pick</u></b> if it's not banned?</li>
<li>Which of the champions above is the enemy team <b><u>probably going to ban</u></b>?</li>
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After considering these items, it's time to hit the ban phase.<br />
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<h2>
Optimal Bans</h2>
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<h3><img border="0" class="lozad" data-src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiB3wgF3bab-BK2eKuAxOtxsrAHm9y7VyepoCZIShCW782_Aq_zG1OlzIBs97MOsgiFdVlcIFYfrLp-eDz7DM0KqN7lJYAIRsPkkTSjJEErfwAFoeq3kWpiFLC9TKwoMg8ZZiyFaVH8IHk/s1600/diamond.png" /><span style="font-weight: normal;">Diamond+</span><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiB3wgF3bab-BK2eKuAxOtxsrAHm9y7VyepoCZIShCW782_Aq_zG1OlzIBs97MOsgiFdVlcIFYfrLp-eDz7DM0KqN7lJYAIRsPkkTSjJEErfwAFoeq3kWpiFLC9TKwoMg8ZZiyFaVH8IHk/s1600/diamond.png" /></h3>
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<span style="color: red; font-weight: bold;">God Tier [Likely/Should Bans]</span>: Blitzcrank, Bel'Veth<br /><b><span style="color: #38761d;">Good Bans [Popular Strong Champions]</span></b>: Ezreal, Sylas, Rakan<br /><div><span style="color: #666666; font-weight: bold;">Meh Bans [Probable But Unnecessary Bans]</span>: Briar, Zed</div>
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<span style="font-weight: normal;"><img border="0" class="lozad" style="font-size: medium;" /></span><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMicu1E70OwUnvdrfH0aDNXT744aIh9zpsdQXzTn1PkcwL6yhdnWcB-i8SxYNUPJg6ydG2WzD7uGl4s6C2Bclst34hUcAaE232JdRYd5nBmoR3C5QGqP_MNr6QIUdr-K2bPSqVq7Vx5Rc/s1600/platinum.png" /><span style="font-weight: 400;">Platinum/Emerald</span><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMicu1E70OwUnvdrfH0aDNXT744aIh9zpsdQXzTn1PkcwL6yhdnWcB-i8SxYNUPJg6ydG2WzD7uGl4s6C2Bclst34hUcAaE232JdRYd5nBmoR3C5QGqP_MNr6QIUdr-K2bPSqVq7Vx5Rc/s1600/platinum.png" /></h3>
<div><span style="color: red; font-weight: bold;">God Tier [Likely/Should Bans]</span>: Briar, Blitzcrank<br /><b><span style="color: #38761d;">Good Bans [Popular Strong Champions]</span></b>: Jhin, Lux, Thresh<br /><div><span style="color: #666666; font-weight: bold;">Meh Bans [Probable But Unnecessary Bans]</span>: Zed, Shaco, Morgana</div></div>
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<span style="font-weight: normal;"><img border="0" class="lozad" /></span><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjC_qmyvm0LEbYHb_PEsRGBP0hr4tssEwRqp7cYIyFGMPUCYSpt3bHYk99b-SyARzd0SoyDeyBMr4YbxM6B7kQk0C-x7Rje5kEw4gOKABg_ljL2EAjbOD5zrLchVWXG8MW3sEmPPtO-JeI/s1600/gold.png" /><span style="font-weight: normal;">Gold </span><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjC_qmyvm0LEbYHb_PEsRGBP0hr4tssEwRqp7cYIyFGMPUCYSpt3bHYk99b-SyARzd0SoyDeyBMr4YbxM6B7kQk0C-x7Rje5kEw4gOKABg_ljL2EAjbOD5zrLchVWXG8MW3sEmPPtO-JeI/s1600/gold.png" /></h3>
<div><span style="color: red; font-weight: bold;">God Tier [Likely/Should Bans]</span>: Briar, Blitzcrank<br /><b><span style="color: #38761d;">Good Bans [Popular Strong Champions]</span></b>: Lux, Jhin, Sylas<br /><div><span style="color: #666666; font-weight: bold;">Meh Bans [Probable But Unnecessary Bans]</span>: Zed, Shaco, Morgana</div></div>
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<span style="font-weight: normal;"><img border="0" class="lozad" /></span><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghAZQD2PUiHCkZuRzMZ4VcofNf9oRIMhU9FbyMkBKy7kt1UXMIHAYyMEhg-Z9Q_Uiu-Ezhq1Crjow4lVd8dLuSNktZ7rgyR-IQMKylIHaX1-eKleiAcdSneY3XyMv0Ow5JrQYTuPUKDsI/s1600/silver.png" /><span style="font-weight: normal;">Silver </span><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghAZQD2PUiHCkZuRzMZ4VcofNf9oRIMhU9FbyMkBKy7kt1UXMIHAYyMEhg-Z9Q_Uiu-Ezhq1Crjow4lVd8dLuSNktZ7rgyR-IQMKylIHaX1-eKleiAcdSneY3XyMv0Ow5JrQYTuPUKDsI/s1600/silver.png" /></h3>
<div><span style="color: red; font-weight: bold;">God Tier [Likely/Should Bans]</span>: Briar, Blitzcrank<br /><b><span style="color: #38761d;">Good Bans [Popular Strong Champions]</span></b>: Lux, Jhin, Sylas<br /><div><span style="color: #666666; font-weight: bold;">Meh Bans [Probable But Unnecessary Bans]</span>: Zed, Shaco, Morgana</div></div>
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<span style="font-weight: normal;"><img border="0" class="lozad" /></span><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJw1BcMdR0dHWK9LAAokfPbFGfj_n6LDmMY5EWGtvz3zj4rhv0PFxAtGHCjdUZZX51Jed0iI11LE_c-TnmoHU4qFJgIqgfYM6uP1ekQCZb-IK_hOGgdTYVBpYVh7olpPi0ZfQv9gYXMYc/s1600/bronze.png" /><span style="font-weight: normal;">Bronze/Iron</span><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJw1BcMdR0dHWK9LAAokfPbFGfj_n6LDmMY5EWGtvz3zj4rhv0PFxAtGHCjdUZZX51Jed0iI11LE_c-TnmoHU4qFJgIqgfYM6uP1ekQCZb-IK_hOGgdTYVBpYVh7olpPi0ZfQv9gYXMYc/s1600/bronze.png" /></h3>
<div><div><span style="color: red; font-weight: bold;">God Tier [Likely/Should Bans]</span>: Briar, Blitzcrank<br /><b><span style="color: #38761d;">Good Bans [Popular Strong Champions]</span></b>: Lux, Jhin, Ashe, Miss Fortune<br /><div><span style="color: #666666; font-weight: bold;">Meh Bans [Probable But Unnecessary Bans]</span>: Zed, Shaco, Morgana</div></div><div><br /></div>
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<h2>
Method</h2>
<div>
To do this list, I first start with whichever statistical compilation site I have available (my personal preference is <a href="http://leagueofgraphs.com/">leagueofgraphs.com</a>). Afterwards, I check the most banned champions and separate them into either "God Tier" or "Meh Bans" based on win rate and popularity, sometimes subjective reasoning (in which case I'd do a write-up).</div>
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Last I do an analysis of both the win rate and the popularity by division and add in good bans for that division based on such.</div>
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Some people may note that most sites don't distinguish between "<i>Platinum Only</i>" and "<i>Platinum and Higher</i>". However, this generally doesn't make much of a difference as a result of the way the overall player distribution is between the ranks. Bronze and Silver make up the highest percentage of error, but generally run similar to each other.<br />
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<h2>
Explanations</h2>
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<ul>
<li>Taking out explanations to make this list faster to put together, feel free to ask questions in the comments section below!</li>
</ul>
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<div class="announce">
<h3 style="text-align: center;">
Agree? Disagree? Comment below!</h3>
<h4 style="text-align: center;">
<a href="http://www.nerfplz.com/search/label/Ban%20List?max-results=5">Click here to check out more versions of this list!</a></h4>
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Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-8312304033271467533.post-88746808121256427302023-10-03T16:01:00.009-04:002023-10-03T16:02:22.048-04:00Official Patch 13.19 Notes Released!<p> <img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimj_lJl1v2jmAkzjbGejqJ3sDOJKhCdN7aFzFqIU6tKiyjD2-htZR2eLD41wrgvE0vPvF06qhaaUe31hkhXkt2tYqty-ZJSgzXBsYL3V4zQzC1AuSmWEvUY74flpW2HxE94H8wGQ9Z6g6_qEN4Y6vchUCzerbCdrMX5tZIVWljJ6j4FcgtlT5F61_ibI4/s16000/patch1319.png" /><br /></p><h3 style="text-align: left;">Summary:</h3><p><b>Nerfs</b>: Azir, Briar, Leblanc, Rek'Sai, Renekton, Zeri</p><p><b>Buffs</b>: Galio, Gangplank, Jhin, Lee Sin, Lissandra, Nunu & Willump, Pyke, Syndra, Twitch<span></span></p><a name='more'></a><p></p><div id="patch-notes-container"><header class="header-primary"><h2 id="patch-champions">Champions</h2></header><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/azir/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.18.1/img/champion/Azir.png" /></a><h3 class="change-title" id="patch-azir"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/azir/">Azir</a></h3><p class="summary">Q cooldown increased.</p><blockquote class="blockquote context">Last patch we changed Crown of the Shattered Queen in hopes of nerfing the item for Pro play while maintaining its power level in solo queue. That said, we still want to be cautious around Azir taking an overly dominant position at Worlds this year. Here's a light nerf to his early laning to open up more counterplay against him. This will make an Azir pick a dedication to late game power without smooth sailing through the laning phase.</blockquote><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.18.1/img/spell/AzirQWrapper.png" />Q - Conquering Sands</h4><ul><li><strong>Cooldown</strong>: 12/10.5/9/7.5/6 seconds ⇒ 14/12/10/8/6 seconds</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/briar/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.18.1/img/champion/Briar.png" /></a><h3 class="change-title" id="patch-briar"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/briar/">Briar</a></h3><p class="summary">Attack speed growth decreased. W healing decreased, damage against minions and monsters increased, maximum percent health damage against minions and monsters decreased. Various quality of life changes and bugfixes.</p><blockquote class="blockquote context">While Briar on release looked quite weak, her power level has increased as players have learned the in(t)s and outs of her kit and item builds. We're reducing her healing once she gets a few items, especially against jungle monsters, to give opponents a better shot at bringing down a fed Briar. On top of that, we're adding a host of quality of life changes and bug fixes, including a frenzy bar! Now it should be easier to tell how much time is left to activate Snack Attack.</blockquote><hr class="divider" /><h4 class="change-detail-title">Base Stats</h4><ul><li><strong>Attack Speed Growth</strong>: 2.5% ⇒ 2.3%</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.18.1/img/spell/BriarQ.png" />Q - Head Rush</h4><ul><li><span class="new">new</span><strong>Logic Update</strong>: Q is now properly tagged as an attack reset for interactions like Hail of Blades</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.18.1/img/spell/BriarW.png" />W - Blood Frenzy</h4><ul><li><span class="new">new</span><strong>Show Me the Fury</strong>: Added a Fury Bar to display the remaining duration of Frenzy</li><li><strong>Tooltip Update</strong>: W - Blood Frenzy's tooltip now clarifies that casting W does not remove or replace the empowered Blood Frenzy granted by R.</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img height="94" src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blta216ec7889e71629/64e7a59fcdda18ccfa226d9f/Icons_Briar_W2.png?disposition=inline" width="94" />W - Snack Attack</h4><ul><li><strong>Healing</strong>: 35/42.5/50/57.5/65% ⇒ 36/42/48/54/60%</li><li><strong>Increased Damage Against Minions and Monsters</strong>: 20% ⇒ 10%</li><li><strong>Maximum Percent Missing Health Damage Against Minions and Monsters</strong>: 500 ⇒ 400</li><li><strong>Bugfix</strong>: Fixed a bug that caused the percent missing health damage to be able to critically strike.</li><li><span class="new">new</span><strong>Slow Down There</strong>: Added a short minimum cooldown after casting Snack Attack to prevent double casts with high haste builds.</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.18.1/img/spell/BriarE.png" />E - Chilling Scream</h4><ul><li><strong>Bugfix</strong>: Fixed a bug where knocked back enemies would sometimes not be stunned after hitting player-created terrain.</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.18.1/img/spell/BriarR.png" />R - Certain Death</h4><ul><li><span class="new">new</span><strong>INCOMING!</strong>: Pinging R now tells teammates which enemies are in range.</li><li><strong>Bugfix</strong>: Fixed a bug where Briar would become stuck attacking the wrong targets if Certain Death's target died during the cast time.</li></ul><hr class="divider" /><h4 class="change-detail-title">Miscellaneous</h4><ul><li><strong>Challenges</strong>: Briar is now properly tagged as a Noxian champion for Challenges.</li><li><strong>Item Recommendations</strong>: Briar's recommended items have been updated.</li><li><strong>Rune Recommendations</strong>: Briar's recommended runes have been updated.</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/galio/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.18.1/img/champion/Galio.png" /></a><h3 class="change-title" id="patch-galio"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/galio/">Galio</a></h3><p class="summary">R cooldown decreased.</p><blockquote class="blockquote context">Galio mid is currently weak in all skill brackets and has room for some more power. Since he's already successfully fulfilling his role as an anti-mage in lane, we'll be buffing him in a way that increases his general power without altering his matchups. We're targeting his R cooldown as it's currently quite high compared to most other globals, and we want to give Galio players more opportunities to use this defining ability to impact the map.</blockquote><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.18.1/img/spell/GalioR.png" />R - Hero's Entrance</h4><ul><li><strong>Cooldown</strong>: 200/180/160 seconds ⇒ 180/160/140 seconds</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/gangplank/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.18.1/img/champion/Gangplank.png" /></a><h3 class="change-title" id="patch-gangplank"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/gangplank/">Gangplank</a></h3><p class="summary">R cooldown decreased, Death's Daughter upgrade slow increased, Raise Morale upgrade movement speed increased.</p><blockquote class="blockquote context">Gangplank is an underperforming top laner whose raw damage numbers can't really get much higher than they already are. So instead we're giving him some power in his more unique niches: ultimate upgrades and his ability to affect two parts of the map at once. Some of his tooltips are hooked up in weird ways, so the tooltips for his upgrades won't be updated until the next patch.</blockquote><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.18.1/img/spell/GangplankR.png" />R - Cannon Barrage</h4><ul><li><strong>Cooldown</strong>: 180/160/140 seconds ⇒ 170/150/130 seconds</li><li><strong>Upgrade - Death's Daughter Slow</strong>: 60% for 1 second ⇒ 75% for 1 second</li><li><strong>Upgrade - Raise Morale Movement Speed</strong>: 30% for 2 seconds ⇒ 40% for 2 seconds</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/jhin/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.18.1/img/champion/Jhin.png" /></a><h3 class="change-title" id="patch-jhin"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/jhin/">Jhin</a></h3><p class="summary">R minimum physical damage increased.</p><blockquote class="blockquote context">Last patch we identified Jhin as an underperforming champion who doesn't find significant success in solo queue or pro play. However, we knew we were buffing Stormrazor that patch, so we elected to wait and see how those changes affected him. We think he's still a bit below the bar so we're providing him with some more power this patch. We're seriously ramping up his ult damage for two reasons: First, where possible, every champion should have a reliably powerful ultimate so that even if you're having a bad game, you can rely on a long cooldown window of power to try to get back into the game. Second, Jhin is canonically someone who wants to murder, so it's important that his damage is up to snuff.</blockquote><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.18.1/img/spell/JhinR.png" />R - Curtain Call</h4><ul><li><strong>Minimum Physical Damage</strong>: 50/125/200 (+25% total AD) ⇒ <strong>64/154/244</strong> (+25% total AD)</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/leblanc/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.18.1/img/champion/Leblanc.png" /></a><h3 class="change-title" id="patch-leblanc"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/leblanc/">LeBlanc</a></h3><p class="summary">Attack speed ratio decreased, attack speed growth increased, AD growth decreased, mana growth decreased, mana regeneration growth decreased. W magic damage increased. E magic damage increased.</p><blockquote class="blockquote context">LeBlanc's core build has shifted into a manaless AD build that turns her into a very frustrating top lane split pusher. If she wants to build like a fighter, then she should also have meaningful mana constraints which we’ll be introducing here. Meanwhile, mage builds can rely on bonus mana from sources like Lost Chapter and Luden's Tempest. Since nerfing her baseline mana pool and even her late game attack damage is a nerf to her mage power level, we're giving her compensation in the form of some AP ratios. The change to her attack speed ratio and attack speed growth will result in identical attacks per second for LeBlanc unless she acquires sources of bonus attack speed.</blockquote><hr class="divider" /><h4 class="change-detail-title">Base Stats</h4><ul><li><strong>Attack Speed Ratio</strong>: 0.625 ⇒ 0.4</li><li><strong>Attack Speed Growth</strong>: 1.4% ⇒ 2.2%</li><li><strong>Attack Damage Growth</strong>: 3.5 ⇒ 2.7</li><li><strong>Mana Growth</strong>: 55 ⇒ 25</li><li><strong>Mana Regeneration Growth</strong>: 1 ⇒ 0.8</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.18.1/img/spell/LeblancW.png" />W - Distortion</h4><ul><li><strong>Magic Damage</strong>: 75/115/155/195/235 (+60% AP) ⇒ 75/115/155/195/235 <strong>(+65% AP)</strong></li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.18.1/img/spell/LeblancE.png" />E - Ethereal Chains</h4><ul><li><strong>Magic Damage from Initial Cast</strong>: 50/70/90/110/130 (+30% AP) ⇒ 50/70/90/110/130 <strong>(+35% AP)</strong></li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/leesin/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.18.1/img/champion/LeeSin.png" /></a><h3 class="change-title" id="patch-leesin"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/leesin/">Lee Sin</a></h3><p class="summary">Base armor increased. W lifesteal and spell vamp increased. E magic damage decreased.</p><blockquote class="blockquote context">We're certainly aware of the "It's Worlds, time to buff Lee Sin" memes but in all honesty, most Lee Sin players aren't finding much success in their games at home, even in high-skill games. We're targeting a mix of guaranteed power via armor and making a button press for Lee more impactful. A short window of 5% omnivamp is just not enough power to make W2 worth pressing outside of activating his passive, so we're giving it a solid increase in early power that falls off late game. We're also aware that some players have begun taking him into solo lanes, where he maxes E - Tempest/Cripple second. Bringing up early Iron Will sustain will disproportionately help those lanes, so we're preemptively addressing that role with a nerf.</blockquote><hr class="divider" /><h4 class="change-detail-title">Base Stats</h4><ul><li><strong>Base Armor</strong>: 34 ⇒ 36</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.18.1/img/spell/BlindMonkWOne.png" />W - Iron Will</h4><ul><li><strong>Lifesteal and Spell Vamp</strong>: 5/10.5/16/21.5/27% ⇒ 10/14/18/22/26%</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.18.1/img/spell/BlindMonkEOne.png" />E - Tempest</h4><ul><li><strong>Magic Damage</strong>: 35/65/95/125/155 (+100% AD) ⇒ <strong>35/60/85/110/135</strong> (+100% AD)</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/lissandra/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.18.1/img/champion/Lissandra.png" /></a><h3 class="change-title" id="patch-lissandra"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/lissandra/">Lissandra</a></h3><p class="summary">W root duration increased.</p><blockquote class="blockquote context">Lissandra's been on thin ice in terms of power, both in solo queue and in Pro play. To increase her power as a counterpick against certain champions like LeBlanc, Fizz, and Akali, we're slightly increasing the root duration on her W. The intention is to increase her advantage against champions who need to get up close to trade with her while not affecting other matchups.</blockquote><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.18.1/img/spell/LissandraW.png" />W - Ring of Frost</h4><ul><li><strong>Root Duration</strong>: 1.1/1.2/1.3/1.4/1.5 seconds ⇒ 1.25/1.35/1.45/1.55/1.65 seconds</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/nunu&willump/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.18.1/img/champion/Nunu.png" /></a><h3 class="change-title" id="patch-nunuandwillump"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/nunu&willump/">Nunu & Willump</a></h3><p class="summary">E AP ratio increased.</p><blockquote class="blockquote context">AP Nunu is quite popular despite not being very strong. This patch, we're giving some love to a well-liked off-build, as tank Nunu is performing just fine. GET READY FOR SOME EXTRA MAGICAL SNOWBALLS!<br /><br />The choice to buff Snowball Barrage here is to create some tension in AP Nunu's combat. Their ultimate and W snowball already deal a ton of damage, but AP Nunu should be more than a burst mage. Requiring him to remain in close range to get maximum power out of buying AP should enrich the gameplay for them and their opponents.</blockquote><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.18.1/img/spell/NunuE.png" />E - Snowball Barrage</h4><ul><li><strong>Magic Damage per Hit</strong>: 16/24/32/40/48 (+10% AP) ⇒ 16/24/32/40/48 <strong>(+15% AP)</strong></li><li><strong>Maximum Total Magic Damage</strong>: 144/216/288/360/432 (+90% AP) ⇒ 144/216/288/360/432 <strong>(+135% AP)</strong> <em>(Note: Including the damage upon rooting an enemy, this totals to 164/246/328/411/492 (+215% AP))</em></li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/pyke/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.18.1/img/champion/Pyke.png" /></a><h3 class="change-title" id="patch-pyke"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/pyke/">Pyke</a></h3><p class="summary">Health growth increased. W cooldown decreased.</p><blockquote class="blockquote context">Pyke has been lurking below the surface recently, and not in his usual "I'm fine being underwater" sense but more like he's just not quite where we want him to be in terms of power. To give him some power back without making his damage <em>too</em> oppressive, we'll be increasing his mid-to-late-game survivability. We also intend to give Pyke an alternative ability max option with W for lanes where he won't be aggressively using E as much.</blockquote><hr class="divider" /><h4 class="change-detail-title">Base Stats</h4><ul><li><strong>Health Growth</strong>: 104 ⇒ 110</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.18.1/img/spell/PykeW.png" />W - Ghostwater Dive</h4><ul><li><strong>Cooldown</strong>: 12/11.5/11/10.5/10 seconds ⇒ 12/11/10/9/8 seconds</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/reksai/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.18.1/img/champion/RekSai.png" /></a><h3 class="change-title" id="patch-reksai"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/reksai/">Rek'Sai</a></h3><p class="summary">Passive heal decreased. Q damage decreased. W - Unburrow movement speed decreased. W - Unburrow base damage increased.</p><blockquote class="blockquote context">Rek'Sai gained a lot of power with the Stridebreaker buffs a few patches ago so we're taking another swing and bringing down her power level. Instead of primarily targeting her early damage (though we are providing some small changes here), we're targeting the power level of burrowing, which high MMR players use disproportionately well, as she's not nearly as strong in other skill brackets.</blockquote><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.18.1/img/passive/RekSai_Passive.png" />Passive - Fury of the Xer'Sai</h4><ul><li><strong>Maximum Heal when Burrowed</strong>: 15-125 (+2-12% maximum health (increases every 3 levels)) ⇒ 10 (+2-10% maximum health (increases each individual level))</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.18.1/img/spell/RekSaiQ.png" />Q - Queen's Wrath</h4><ul><li><strong>Bonus Physical Damage</strong>: 34/38/42/46/50% Total AD ⇒ 30/35/40/45/50% Total AD</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.18.1/img/spell/RekSaiW.png" />W - Burrow</h4><ul><li><strong>Bonus Movement Speed</strong>: 15/20/25/30 (levels 1/6/11/16) ⇒ 5/10/15 (levels 1/6/11)</li></ul><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltd51c5d0036dbdebe/650a554cb29ddb61f1544d7f/unburrow.jpg?disposition=inline" />W - Un-burrow</h4><ul><li><strong>Physical Damage</strong>: 50/65/80/95/110 (+80% Bonus AD) ⇒ <strong>50/85/120/155/190</strong> (+80% Bonus AD)</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/renekton/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.18.1/img/champion/Renekton.png" /></a><h3 class="change-title" id="patch-renekton"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/renekton/">Renekton</a></h3><p class="summary">Base magic resistance decreased.</p><blockquote class="blockquote context">Renekton has been performing particularly well in high MMR solo queue and Pro play. He has a very high Elite/Pro pick rate due to his safety and consistency as a blind pick, so we're targeting his base Magic Resistance to make him more vulnerable to certain matchups such as Gwen, Kennen, and Rumble, while preserving his much needed early game strength against other champions.</blockquote><hr class="divider" /><h4 class="change-detail-title">Base Stats</h4><ul><li><strong>Base Magic Resistance</strong>: 32 ⇒ 28</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/syndra/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.18.1/img/champion/Syndra.png" /></a><h3 class="change-title" id="patch-syndra"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/syndra/">Syndra</a></h3><p class="summary">Q magic damage increased.</p><blockquote class="blockquote context">Syndra is an iconic mid lane Champion who has historically been stuck in Pro jail. Thankfully, her update in 12.19 has given us the space to make her strong in the hands of most players without being a Pro play problem. With this newfound power budget, we'll be increasing her Q base damage slightly to help her get early lane priority, amping up a slim strategic niche among mages.</blockquote><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.18.1/img/spell/SyndraQ.png" />Q - Dark Sphere</h4><ul><li><strong>Magic Damage</strong>: 70/105/140/175/210 (+70% AP) ⇒ <strong>75/110/145/180/215</strong> (+70% AP)</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/twitch/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.18.1/img/champion/Twitch.png" /></a><h3 class="change-title" id="patch-twitch"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/twitch/">Twitch</a></h3><p class="summary">R missile speed increased.</p><blockquote class="blockquote context">In a routine sweep of champion viability and satisfaction, we identified Twitch as a Champion that isn't necessarily weak but could use some quality of life improvements. We think Spray and Pray is the coolest part of Twitch's arsenal and want to play up the differences between R being up and R being down. The change here is a small increase to the reliability of his ultimate as it'll be less likely that someone simply walking sideways will dodge the bolts. Plus he won't feel as much of a need to be in melee range just to make his attacks hit. His attacks are still Flashable and other fast dashes can get out of the way, but Spray and Pray will be a bit more reliable.</blockquote><hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.18.1/img/spell/TwitchFullAutomatic.png" />R - Spray And Pray</h4><ul><li><strong>Missile Speed</strong>: 4000 ⇒ 5000</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/zeri/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.18.1/img/champion/Zeri.png" /></a><h3 class="change-title" id="patch-zeri"><a href="http://gameinfo.na.leagueoflegends.com/en/game-info/champions/zeri/">Zeri</a></h3><p class="summary">Base movement speed decreased.</p><blockquote class="blockquote context">Zeri has had the highest Pro ADC presence in top Leagues this season, and with the 13.18 Xayah nerf she's expected to become even more prevalent of a pick at Worlds. To ensure more bot lane diversity, we've decided to nerf her. While her solo queue win rate isn't particularly problematic, she still has a very high Elite pick rate and is clearly a contested Champion. We're targeting her base movement speed as she already has plenty of mobility with her E and R, and we want to increase her vulnerability throughout the game.</blockquote><hr class="divider" /><h4 class="change-detail-title">Base Stats</h4><ul><li><strong>Base Movement Speed</strong>: 335 ⇒ 330</li></ul></div></div><header class="header-primary"><h2 id="patch-items">Items</h2></header><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="https://www.leagueoflegends.com/en-us/how-to-play/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.18.1/img/item/3143.png" /></a><h3 class="change-title" id="patch-Randuins-Omen"><a href="https://www.leagueoflegends.com/en-us/how-to-play/">Randuin's Omen</a></h3><blockquote class="blockquote context">Some items are highly specific in their niche, and that's perfectly fine. However, it's important that these items are strong in their appropriate game states. Randuin's Omen should be the go-to anti-crit item, but its price and overall efficiency make it bad, even when the opposing team's champions suggest it should be good. A 10% cheaper Randuin's Omen (now matching many other tank legendaries) should make it best in slot when critical strikes are the primary damage you're receiving without it becoming the default tank armor item.</blockquote><hr class="divider" /><ul><li><strong>Total Cost</strong>: 3000 ⇒ 2700</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="https://www.leagueoflegends.com/en-us/how-to-play/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.18.1/img/item/3191.png" /></a><h3 class="change-title" id="patch-Seekers-Armguard"><a href="https://www.leagueoflegends.com/en-us/how-to-play/">Seeker's Armguard</a></h3><blockquote class="blockquote context">Low-price reactive purchases should be solid options that let you slightly delay your offensive buildup in order to slow down threats against you. They're not meant to turn you invulnerable, but meaningfully shift how easily you can be killed. If these items are strong, players should be willing to buy them sometimes without them being default purchases every time the appropriate matchup shows up. Right now, Seeker's Armguard is below the bar set by items like Hexdrinker and Bramble Vest. This is a small buff aimed at making the occasional detour into early armor worthwhile for mages.</blockquote><hr class="divider" /><ul><li><strong>Armor</strong>: 15 ⇒ 20</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><a class="reference-link" href="https://www.leagueoflegends.com/en-us/how-to-play/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/13.18.1/img/item/3087.png" /></a><h3 class="change-title" id="patch-Statikk-Shiv"><a href="https://www.leagueoflegends.com/en-us/how-to-play/">Statikk Shiv</a></h3><blockquote class="blockquote context">Statikk Shiv was modified in 13.18, lowering its minion damage and increasing its stat profile. These changes landed a bit higher power than we intended, so we're once again reducing its anti-minion power.</blockquote><hr class="divider" /><ul><li><strong>Electroshock Damage to Minions</strong>: 200 ⇒ 150</li></ul></div></div><header class="header-primary"><h2 id="patch-aram-adjustments">ARAM Adjustments</h2></header><div class="content-border"><div class="white-stone accent-before"><h4>Buffs</h4><ul><li><strong>Briar</strong>: 100% Healing ⇒ 130% Healing, 100% Damage Taken ⇒ 95% Damage Taken, 100% Damage Dealt ⇒ 105% Damage Dealt</li></ul><h4>Nerfs</h4><ul><li><strong>Galio</strong>: 95% Damage Dealt ⇒ 90% Damage Dealt</li><li><strong>Kennen</strong>: 95% Damage Taken ⇒ 100% Damage Taken</li><li><strong>Taliyah</strong>: 105% Damage Dealt ⇒ 100% Damage Dealt</li></ul></div></div><header class="header-primary"><h2 id="patch-os-minimum-spec-updates">OS Minimum Spec Updates</h2></header><div class="content-border"><div class="white-stone accent-before"><blockquote class="blockquote context">Starting with patch 13.19 our minimum Mac OS requirement will move to 10.13.6. This is a change that will impact a small number of players (roughly 300 total) across both LoL and TFT who will have to update their OS prior to patch 13.19.</blockquote></div></div><header class="header-primary"><h2 id="patch-behavioral-systems">Behavioral Systems</h2></header><div class="content-border"><div class="white-stone accent-before"><blockquote class="blockquote context">Ranked Solo/Duo tends to be the queue with the highest rate of disruptive behavior. The added intensity of every game mattering is fun, but sometimes the pressure proves to be too great. We want to give players who are feeling the pressure of the ranked environment a way to reconnect with a more relaxed version of League of Legends, while at the same time introducing a penalty that is hard to work around by switching accounts for a week. For more detailed information on ranked restrictions check out the <em>Player Support article <a href="https://support-leagueoflegends.riotgames.com/hc/en-us/articles/20006855331091">here</a>!</em></blockquote><ul><li>Ranked Restrictions: Now when receiving penalties for disruptive behavior you can receive ranked restrictions in addition to your other penalties. These keep you from playing ranked game modes until you clear them.</li><li>Reenabling Ranked: Get rid of your ranked restriction by playing 5 games of a non-ranked mode. These queues include Blind Pick, Draft Pick, ARAM, and Rotating Game Modes.</li></ul></div></div><header class="header-primary"><h2 id="patch-ping-adjustments">Ping Adjustments</h2></header><div class="content-border"><div class="white-stone accent-before"><blockquote class="blockquote context">In an effort to alleviate some of the toxicity players can face in their games, we've developed some new functionality that allows us to adjust the recipients of pings. While self pings, enemy pings, and neutral pings are unaffected, we're changing the behavior of pinging allied states. We think it's important that you can quickly understand exactly how long it'll take for an ally's ultimate or Summoner Spell to come back from cooldown, but a significant segment of players ping their teammates' death timers and the like for non-constructive reasons and we think the game as a whole is better without this.<br /><br />In this patch, we're tuning every ally ping to display only to the pinger so that they can gather whatever information they need without abusing the feature as a means of harassing teammates. We also have work in progress for the "Bait" ping that is nearing completion.<br /><br />We'll monitor player feedback and behavior to see if we need to make any updates going forward.</blockquote></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><blockquote class="blockquote context">Pinging any allied information on the tab scoreboard and UI now only displays that information to the pinger in the chat and will be designated by [SELF]. This will affect the following pings:</blockquote><ul><li>Allied Portrait (Alive and Time until Respawn)</li><li>Allied Level</li><li>Allied Ultimate Cooldown</li><li>Allied Primary and Secondary Rune Trees</li><li>Allied Summoner Spell 1 and 2</li><li>Allied Item Slots 1-6</li><li>Allied Trinket Slot</li></ul></div></div><div class="content-border"><div class="patch-change-block white-stone accent-before"><blockquote class="blockquote context">The following pings have not been changed and will still be displayed to your entire team:</blockquote><ul><li>Pinging your own information in the scoreboard pings as normal to allies.</li><li>Pinging neutral and enemy information in the scoreboard (dragon timers, enemy summoner spells, etc) prints out as normal to allies.</li><li>Pinging your own character portrait prints out that value for your team.</li></ul></div></div></div><header class="header-primary"><h2 id="patch-accessibility-update">Accessibility Update</h2></header><div class="content-border"><div class="white-stone accent-before"><blockquote class="blockquote context">If a Sion ults you in the jungle and you have no sound, it definitely still happens. That's why we are introducing our newest accessibility update: Champion Sound Notifications! These callouts will help you spot key champion abilities whether you are playing without audio or if you're just engaged in an epic duel and can't hear.</blockquote><ul><li>You can now opt into visual notifications for global sound effects in game (Sion Ultimate, Corki Package, Briar Ultimate etc.) This notification will be off by default. When enabled, they will appear next to the kill callouts you're already familiar with.</li><li>You can enable this feature in the "Interface" tab of the game settings menu in a new section called "Accessibility." The option is labeled: "Display Champion Sound Notifications"</li></ul></div></div><header class="header-primary"><h2 id="patch-intro-bot-pbe-test">Intro Bot PBE Test</h2></header><div class="content-border"><div class="white-stone accent-before"><blockquote class="blockquote context">In case you missed it, we've been working on some <a href="https://www.leagueoflegends.com/en-gb/news/dev/dev-leveling-up-bots/">new bot AI</a> in the background! Having your bots grow up and go onto the Rift for the first time is scary, but we finally think they're ready to go out onto PBE! This <a href="https://www.leagueoflegends.com/en-gb/news/dev/dev-new-intro-bots-coming-to-pbe-soon-for-2-week-test/">first test</a> will only include bots at the introductory level, but they'll be waiting in queue for you on PBE servers for the next two weeks before we bring them back for some tune ups. If you have some friends looking to learn League, have them download PBE—we'd love to get both new and veteran player feedback!</blockquote></div></div><header class="header-primary"><h2 id="patch-bugfixes-and-qol-changes">Bugfixes & QoL Changes</h2></header><div class="content-border"><div class="white-stone accent-before"><ul><li>Fixed a bug that caused Malzahar's E - Malefic Visions to not spread if it was cast on a minion as it was dying.</li><li>Fixed a bug that caused Ivern's E - Triggerseed to not apply the second shield if he had Moonstone.</li><li>Fixed a bug that caused Ornn's Passive - Living Forge to not increase his bonus stats by 4% when upgrading additional Mythic items into Masterwork items.</li><li>Fixed a bug that caused Evelynn to be unable to hear her Q cast if it hit the target at max range.</li><li>Fixed a bug where Briar's R - Certain Death leap would inflict AoE damage when the leap is canceled by the mark/dash Summoner Spell.</li><li>Fixed bugged interactions between Briar's R - Certain Death and Tahm Kench and Kalista's ultimate abilities.</li><li>Fixed a bug that caused Karthus's passive form to deal damage to allied teammates when he was slain by Briar in a berserk state.</li><li>Fixed a bug that allowed Briar's R to maintain vision of enemies if Briar was in a revive state.</li><li>Fixed a bug that was causing Briar's R - Certain Death VFX to not play when cast at maximum range.</li><li>Fixed a bug that caused Briar's W dash to cancel existing move commands.</li><li>Fixed a bug that caused Briar's Q to not bring her over walls if the target was standing next to said wall.</li><li>Fixed a bug that caused Street Demon Briar's E SFX to not play correctly.</li><li>Fixed a bug that caused Briar's Passive to be applied by abilities through spell shields under certain conditions.</li><li>Fixed a bug that caused Briar's R true sight to stop working on Yuumi while she was untargetable.</li><li>Fixed a bugged interaction with Briar's W and R that would cause Briar to not be in a Berserk state upon reaching the target and create two explosions under certain conditions.</li><li>Fixed a bug that caused Briar's transition between attacks to her idle animations to not play correctly.</li><li>Fixed a bug that caused Hextech Drake's lightning chain to not trigger while the drake was attacking.</li><li>Fixed a bug that caused First Strike to not grant gold for abilities that had killed a target.</li><li>Fixed a bug that caused First Strike to not grant gold for damage dealt to enemy shields.</li><li>Fixed a bug where First Strike would not grant gold for damage dealt right before the effect ended.</li><li>Fixed a bug where self-casting abilities like Lulu's shield near one of Naafiri's packmates would grant the shield to Naafiri instead.</li><li>Fixed a bug that caused Naafiri's packmates to ignore crowd control effects.</li><li>Fixed a bug that caused execution announcements to play for both teams even if the champion was executed in the Fog of War. Note: This should still play for both teams in situations where a champion is executed by an Epic monster.</li><li>Fixed a bug where the camera would lock for a moment if a player was slain or untargetable during K'Sante's ultimate ability animation.</li><li>Fixed a bug that caused Rift Herald to be able to charge the same tower twice if the original target was destroyed.</li><li>Fixed a bug that sometimes caused Ahri's Q to not properly update its location when returning to Ahri if she was in the Fog of War.</li><li>Fixed a bug that caused Orianna's R - Command: Shockwave to be castable beyond its intended range.</li><li>Fixed a bug that caused Viego to fail to possess enemies within his attack range if he attempted to do so while Berserked.</li><li>Fixed a bug with Unsealed Spellbook where you could get stuck with Unleashed Teleport if it upgraded while you were swapped to it.</li><li>Fixed a bug that caused Jhin to use his homeguards running animation to play instead of his normal running animation.</li><li>Fixed a bug that caused visual issues with Renata Glasc's model if she cast her ultimate ability while she was running.</li><li>Fixed a bug where Duskblade and Heartsteel's effects would not reset upon dying.</li><li>Fixed a bug that caused Bard's R stasis to not stop the drake from moving.</li><li>Fixed a bug that caused Jax's E and R ability VFX to be visible from the Fog of War.</li><li>Fixed a bug that caused Neeko's ultimate ability VFX to be visible from the Fog of War.</li><li>Fixed a bug that caused Yone's E to fail to return him to his original position if he was Bard ulted during a specific time.</li><li>Fixed a bug that was causing Duskblade's granted invulnerability to not correctly interact with other forms of invulnerability.</li><li>Fixed a bug that was causing Warden Jax's cape and shoulder armor to clip with the champion's model during certain animations.</li><li>Fixed a bug where Battle Boss Ziggs' Satchel Charge (W) VFX was cut off on elevated terrain.</li><li>Fixed a bug where Odyssey Ziggs' Satchel Charge (W) VFX was cut off on elevated terrain.</li></ul></div></div><header class="header-primary"><h2 id="patch-upcoming-skins-and-chromas">Upcoming Skins & Chromas</h2></header><div class="content-border"><div class="white-stone accent-before"><p>The following skins will be released in this patch:</p><div class="gs-container default-2-col"><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt73ed573f98a403ef/650a4a9dc2a602709e75943f/La-Ilusi%C3%B3n-Nidalee---Final.jpg?disposition=inline"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt73ed573f98a403ef/650a4a9dc2a602709e75943f/La-Ilusi%C3%B3n-Nidalee---Final.jpg?disposition=inline" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt73ed573f98a403ef/650a4a9dc2a602709e75943f/La-Ilusi%C3%B3n-Nidalee---Final.jpg?disposition=inline" target="_blank">La Ilusión Nidalee</a></h4></div><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blta40369d0c320683c/650a4a9d75fde0429331bda6/La-Ilusi%C3%B3n-Renata-Glasc---Final.jpg?disposition=inline"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blta40369d0c320683c/650a4a9d75fde0429331bda6/La-Ilusi%C3%B3n-Renata-Glasc---Final.jpg?disposition=inline" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blta40369d0c320683c/650a4a9d75fde0429331bda6/La-Ilusi%C3%B3n-Renata-Glasc---Final.jpg?disposition=inline" target="_blank">La Ilusión Renata Glasc</a></h4></div></div><div class="gs-container default-2-col"><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltcdc1c1ad3580ab8a/650a4a9db727341334497f1e/La-Ilusi%C3%B3n-Ziggs---Final.jpg?disposition=inline"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltcdc1c1ad3580ab8a/650a4a9db727341334497f1e/La-Ilusi%C3%B3n-Ziggs---Final.jpg?disposition=inline" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltcdc1c1ad3580ab8a/650a4a9db727341334497f1e/La-Ilusi%C3%B3n-Ziggs---Final.jpg?disposition=inline" target="_blank">La Ilusión Ziggs</a></h4></div><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt4adbd8f6bfeff122/650a4a9df4a6a8110b5b5018/La-Ilusi%C3%B3n-Qiyana---Final.jpg?disposition=inline"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt4adbd8f6bfeff122/650a4a9df4a6a8110b5b5018/La-Ilusi%C3%B3n-Qiyana---Final.jpg?disposition=inline" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt4adbd8f6bfeff122/650a4a9df4a6a8110b5b5018/La-Ilusi%C3%B3n-Qiyana---Final.jpg?disposition=inline" target="_blank">La Ilusión Qiyana</a></h4></div></div><div class="gs-container default-2-col"><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltf932759f40a68197/650a4a9d61d6ed8a49ecc10e/La-Ilusi%C3%B3n-Draven---Final.jpg?disposition=inline"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltf932759f40a68197/650a4a9d61d6ed8a49ecc10e/La-Ilusi%C3%B3n-Draven---Final.jpg?disposition=inline" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltf932759f40a68197/650a4a9d61d6ed8a49ecc10e/La-Ilusi%C3%B3n-Draven---Final.jpg?disposition=inline" target="_blank">La Ilusión Draven</a></h4></div><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt9dd20adad6990e78/650a4a9d61d6ed5ab8ecc10a/La-Ilusi%C3%B3n-Gnar---Final.jpg?disposition=inline"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt9dd20adad6990e78/650a4a9d61d6ed5ab8ecc10a/La-Ilusi%C3%B3n-Gnar---Final.jpg?disposition=inline" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt9dd20adad6990e78/650a4a9d61d6ed5ab8ecc10a/La-Ilusi%C3%B3n-Gnar---Final.jpg?disposition=inline" target="_blank">La Ilusión Gnar</a></h4></div></div><div class="gs-container default-2-col"><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltd235c061207a9f6a/650a4a9dd251aa21d618b804/La-Ilusi%C3%B3n-Prestige-Renata-Glasc---Final.jpg?disposition=inline"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltd235c061207a9f6a/650a4a9dd251aa21d618b804/La-Ilusi%C3%B3n-Prestige-Renata-Glasc---Final.jpg?disposition=inline" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltd235c061207a9f6a/650a4a9dd251aa21d618b804/La-Ilusi%C3%B3n-Prestige-Renata-Glasc---Final.jpg?disposition=inline" target="_blank">Prestige La Ilusión Renata Glasc</a></h4></div></div></div></div><div class="content-border"><div class="white-stone accent-before"><p>The following chromas will be released this patch:</p><div class="gs-container default-2-col"><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltef69f489d236f153/650a4cffeaeeb24ef968efb0/Nidalee_Nidalee_La_Illusion_Chromas_Fixed_Width.jpg?disposition=inline"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltef69f489d236f153/650a4cffeaeeb24ef968efb0/Nidalee_Nidalee_La_Illusion_Chromas_Fixed_Width.jpg?disposition=inline" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltef69f489d236f153/650a4cffeaeeb24ef968efb0/Nidalee_Nidalee_La_Illusion_Chromas_Fixed_Width.jpg?disposition=inline" target="_blank">La Ilusión Nidalee</a></h4></div><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt00474e6578fcbf7d/650a4cff154e212cb0f18ad0/Renata_Renata_La_Illusion_Chromas_Fixed_Width.jpg?disposition=inline"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt00474e6578fcbf7d/650a4cff154e212cb0f18ad0/Renata_Renata_La_Illusion_Chromas_Fixed_Width.jpg?disposition=inline" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt00474e6578fcbf7d/650a4cff154e212cb0f18ad0/Renata_Renata_La_Illusion_Chromas_Fixed_Width.jpg?disposition=inline" target="_blank">La Ilusión Renata Glasc</a></h4></div></div><div class="gs-container default-2-col"><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt161de3bb345e840b/650a4cff7e0302b6cfbbe94a/Ziggs_ZIggs_La_Illusion_Chromas_Fixed_Width.jpg?disposition=inline"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt161de3bb345e840b/650a4cff7e0302b6cfbbe94a/Ziggs_ZIggs_La_Illusion_Chromas_Fixed_Width.jpg?disposition=inline" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt161de3bb345e840b/650a4cff7e0302b6cfbbe94a/Ziggs_ZIggs_La_Illusion_Chromas_Fixed_Width.jpg?disposition=inline" target="_blank">La Ilusión Ziggs</a></h4></div><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltcbc6d7774cbfe503/650a4cff154e217ce3f18acc/Qiyana_Qiyana_La_Illusion_Chromas_Fixed_Width.jpg?disposition=inline"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltcbc6d7774cbfe503/650a4cff154e217ce3f18acc/Qiyana_Qiyana_La_Illusion_Chromas_Fixed_Width.jpg?disposition=inline" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltcbc6d7774cbfe503/650a4cff154e217ce3f18acc/Qiyana_Qiyana_La_Illusion_Chromas_Fixed_Width.jpg?disposition=inline" target="_blank">La Ilusión Qiyana</a></h4></div></div><div class="gs-container default-2-col"><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt9a673585dde3bee8/650a4cff4b35c828a0fff743/Draven_Draven_La_Illusion_Chromas_Fixed_Width.jpg?disposition=inline"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt9a673585dde3bee8/650a4cff4b35c828a0fff743/Draven_Draven_La_Illusion_Chromas_Fixed_Width.jpg?disposition=inline" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt9a673585dde3bee8/650a4cff4b35c828a0fff743/Draven_Draven_La_Illusion_Chromas_Fixed_Width.jpg?disposition=inline" target="_blank">La Ilusión Draven</a></h4></div><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt26bbb671561b88e7/650a4cffb73655301933f15f/Gnar_Gnar_La_Illusion_Chromas_Fixed_Width.jpg?disposition=inline"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt26bbb671561b88e7/650a4cffb73655301933f15f/Gnar_Gnar_La_Illusion_Chromas_Fixed_Width.jpg?disposition=inline" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt26bbb671561b88e7/650a4cffb73655301933f15f/Gnar_Gnar_La_Illusion_Chromas_Fixed_Width.jpg?disposition=inline" target="_blank">La Ilusión Gnar</a></h4></div></div><div class="gs-container default-2-col"><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt01b9f6d25cc0f150/650a4d83d251aadc5818b80a/Fiora_Fiora_IG_LPL_Chromas_Fixed_Width.jpg?disposition=inline"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt01b9f6d25cc0f150/650a4d83d251aadc5818b80a/Fiora_Fiora_IG_LPL_Chromas_Fixed_Width.jpg?disposition=inline" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt01b9f6d25cc0f150/650a4d83d251aadc5818b80a/Fiora_Fiora_IG_LPL_Chromas_Fixed_Width.jpg?disposition=inline" target="_blank">iG Fiora (Tenfold Triumph)</a></h4></div><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltd9f2684152297cdf/650a4d83d251aa670318b80e/Kaisa_Kaisa_IG_LPL_Chromas_Fixed_Width.jpg?disposition=inline"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltd9f2684152297cdf/650a4d83d251aa670318b80e/Kaisa_Kaisa_IG_LPL_Chromas_Fixed_Width.jpg?disposition=inline" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltd9f2684152297cdf/650a4d83d251aa670318b80e/Kaisa_Kaisa_IG_LPL_Chromas_Fixed_Width.jpg?disposition=inline" target="_blank">iG Kai'Sa (Tenfold Triumph)</a></h4></div></div><div class="gs-container default-2-col"><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt888ebf3b2f13ab23/650a4d83d251aac9b618b812/Leblanc_Leblanc_IG_LPL_Chromas_Fixed_Width.jpg?disposition=inline"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt888ebf3b2f13ab23/650a4d83d251aac9b618b812/Leblanc_Leblanc_IG_LPL_Chromas_Fixed_Width.jpg?disposition=inline" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt888ebf3b2f13ab23/650a4d83d251aac9b618b812/Leblanc_Leblanc_IG_LPL_Chromas_Fixed_Width.jpg?disposition=inline" target="_blank">iG Leblanc (Tenfold Triumph)</a></h4></div><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt799c4bc94860d14d/650a4d83c2a602591475945c/Lucian_Lucian_HighNoon_LPL_Chromas_Fixed_Width.jpg?disposition=inline"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt799c4bc94860d14d/650a4d83c2a602591475945c/Lucian_Lucian_HighNoon_LPL_Chromas_Fixed_Width.jpg?disposition=inline" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt799c4bc94860d14d/650a4d83c2a602591475945c/Lucian_Lucian_HighNoon_LPL_Chromas_Fixed_Width.jpg?disposition=inline" target="_blank">High Noon Lucian (Tenfold Triumph)</a></h4></div></div><div class="gs-container default-2-col"><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt579954c66ebcf378/650a4d83f4a6a882c15b5027/Malphite_Malphite_FPX_LPL_Chromas_Fixed_Width.jpg?disposition=inline"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt579954c66ebcf378/650a4d83f4a6a882c15b5027/Malphite_Malphite_FPX_LPL_Chromas_Fixed_Width.jpg?disposition=inline" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt579954c66ebcf378/650a4d83f4a6a882c15b5027/Malphite_Malphite_FPX_LPL_Chromas_Fixed_Width.jpg?disposition=inline" target="_blank">FPX Malphite (Tenfold Triumph)</a></h4></div><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt08162e355e18ae6f/650a4d83c2a6025df7759458/Sejuani_Sejuani_PoroRider_LPL_Chromas_Fixed_Width.jpg?disposition=inline"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt08162e355e18ae6f/650a4d83c2a6025df7759458/Sejuani_Sejuani_PoroRider_LPL_Chromas_Fixed_Width.jpg?disposition=inline" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt08162e355e18ae6f/650a4d83c2a6025df7759458/Sejuani_Sejuani_PoroRider_LPL_Chromas_Fixed_Width.jpg?disposition=inline" target="_blank">Poro Rider Sejuani (Tenfold Triumph)</a></h4></div></div><div class="gs-container default-2-col"><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt11204eaa66e492e4/650a4df5d8e1303b62e5ce64/Sett_Sett_Obsidian_Dargon_LPL_Chromas_Fixed_Width.jpg?disposition=inline"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt11204eaa66e492e4/650a4df5d8e1303b62e5ce64/Sett_Sett_Obsidian_Dargon_LPL_Chromas_Fixed_Width.jpg?disposition=inline" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt11204eaa66e492e4/650a4df5d8e1303b62e5ce64/Sett_Sett_Obsidian_Dargon_LPL_Chromas_Fixed_Width.jpg?disposition=inline" target="_blank">Obsidian Dragon Sett (Tenfold Triumph)</a></h4></div><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt2062a0617202201f/650a4df5b727340d39497f33/Vayne_Vayne_Soulstealer_LPL_Chromas_Fixed_Width.jpg?disposition=inline"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt2062a0617202201f/650a4df5b727340d39497f33/Vayne_Vayne_Soulstealer_LPL_Chromas_Fixed_Width.jpg?disposition=inline" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt2062a0617202201f/650a4df5b727340d39497f33/Vayne_Vayne_Soulstealer_LPL_Chromas_Fixed_Width.jpg?disposition=inline" target="_blank">Soulstealer Vayne (First Decennial)</a></h4></div></div><div class="gs-container default-2-col"><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt2062a0617202201f/650a4df5b727340d39497f33/Vayne_Vayne_Soulstealer_LPL_Chromas_Fixed_Width.jpg?disposition=inline"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt2062a0617202201f/650a4df5b727340d39497f33/Vayne_Vayne_Soulstealer_LPL_Chromas_Fixed_Width.jpg?disposition=inline" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt2062a0617202201f/650a4df5b727340d39497f33/Vayne_Vayne_Soulstealer_LPL_Chromas_Fixed_Width.jpg?disposition=inline" target="_blank">Soulstealer Vayne (Tenfold Triumph)</a></h4></div><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt91a284fd4f42cf5c/650a4df5b736555c2433f176/Yuumi_Yuumi_EDG_LPL_Chromas_Fixed_Width.jpg?disposition=inline"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt91a284fd4f42cf5c/650a4df5b736555c2433f176/Yuumi_Yuumi_EDG_LPL_Chromas_Fixed_Width.jpg?disposition=inline" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt91a284fd4f42cf5c/650a4df5b736555c2433f176/Yuumi_Yuumi_EDG_LPL_Chromas_Fixed_Width.jpg?disposition=inline" target="_blank">EDG Yuumi (Tenfold Triumph)</a></h4></div></div><div class="gs-container default-2-col"><div class="skin-box"><span class="content-border"><a class="skins cboxElement" href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt25dc57f541277693/650a4df52a4e0fd42900e762/Zoe_Zoe_EDG_LPL_Chromas_Fixed_Width.jpg?disposition=inline"><img src="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt25dc57f541277693/650a4df52a4e0fd42900e762/Zoe_Zoe_EDG_LPL_Chromas_Fixed_Width.jpg?disposition=inline" /></a></span><h4 class="skin-title"><a href="https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt25dc57f541277693/650a4df52a4e0fd42900e762/Zoe_Zoe_EDG_LPL_Chromas_Fixed_Width.jpg?disposition=inline" target="_blank">EDG Zoe (Tenfold Triumph)</a></h4></div></div></div></div>Unknownnoreply@blogger.com0