NERFPLZ.LOL Official Patch 9.7 Notes Released! | NERFPLZ.LOL -->




Apr 2, 2019

Official Patch 9.7 Notes Released!

Leave a Comment

Bruisers Everywhere! 

The name of this game is bruisers, and some of your favorites are getting buffed this patch, which may mean some trouble for the squishies running around the field. Meanwhile, nerfs on some predictable targets this time around, especially for Kayle and Sylas.

Check out the full scope of changes below!

Summary

Buffs: Azir, Cho'Gath, Dr. Mundo, Garen, Leona, Pyke, Rumble
Nerfs: Kayle, Urgot, Lissandra, Morgana, Sylas

Patch 9.7 notes

BY AETHER, SHIO SHOUJO

Hey all! Some familiar faces this patch as we continue tuning on bullies like Kayle, Sylas, and Urgot. We also got some QoL changes to things like Predator, Immolate items, and the Practice Tool, as well as some updates to the vision row of Domination runes.

If you're looking to relax on the open seas, Butcher's Bridge is back for your ARAM-ing leisure so get ready to set sail, ban Ziggs, and put on your Ghostwalkers.
 Paul "Aether" Perscheid Hanna “shio shoujo” Woo



Patch Highlights





Champions



Kayle

Armor growth, health regen decreased. Q cost increased. W movement speed decreased, cost increased. E damage reduced but now has a ratio
We're following up with more adjustments to Kayle to make her late-game spikes more reliant on doing well and getting items rather than coasting off raw power from levels.

Base Stats

HEALTH REGEN6  5
ARMOR GROWTH3.5  3

Q - Radiant Blast

COST60/65/70/75/80 mana  70/75/80/85/90 mana

W - Celestial Blessing

BONUS MOVEMENT SPEED26/32/38/44/50%  24/28/32/36/40%
COST70/75/80/85/90 mana  60/70/80/90/100 mana

E - Starfire Spellblade

BONUS MAGIC DAMAGE10/12.5/15/17.5/20% target's missing health 8/10/12/14/16% (+1% per 100 ability power) target's missing health

Urgot

Passive damage decreased late. E cooldown increased early; cost increased. R damage decreased.
Was told we can't use the Urgod joke again. We're pulling back on some of the buffs he received last patch.

Passive - Echoing Flames

DAMAGE2/3/4/6/8% target's max health  2/3/4/5/6% target's max health (still at levels 1/6/9/11/13)

E - Disdain

COOLDOWN14 seconds  16/15.5/15/14.5/14 seconds
COST50/60/70/80/90 mana  60/70/80/90/100 mana

R - Fear Beyond Death

DAMAGE125/250/375  100/225/350



Simple Changes



Azir

Health regen growth increased. Q damage increased.
Even with 9.4's attack speed buff, Azir still has room to grow without becoming a pro play nightmare. Probably.

Base Stats

HEALTH REGEN GROWTH0.55  0.75

Q - Conquering Sands

DAMAGE60/80/100/120/140  70/90/110/130/150

Cho'Gath

Q cooldown decreased.
We're helping out Cho'Gath with some power to his primary crowd control and zoning.

Q - Rupture

COOLDOWN9 seconds  7 seconds

Dr. Mundo

Q damage increased. E attack damage increased.
We're following up on the Doctor's 9.5 buffs. More damage!

Q - Infected Cleaver

DAMAGE15/17.5/20/22.5/25% target's current health 20/22.5/25/27.5/30% target's current health

E - Masochism

MINIMUM BONUS ATTACK DAMAGE30/45/60/75/90  40/55/70/85/100
MAXIMUM BONUS ATTACK DAMAGE60/90/120/150/180 80/110/140/170/200

Garen

W passive stats increased, cooldown decreased, duration decreased late.
First line: Increasing Garen's scaling with last-hits.

Second line: Giving Garen more opportunities to use Courage's initial window of tenacity and increased damage reduction.

Third line: Making sure he doesn't go nuts by keeping the uptime roughly similar.

W - Courage

PASSIVE RESISTANCES0.25 per stack, up to 40  0.33 per stack, up to 50
COOLDOWN24/23/22/21/20 seconds  23/21/19/17/15 seconds
DURATION2/3/4/5/6 seconds  2/2.75/3.5/4.25/5 seconds

Leona

E cooldown decreased.
We're increasing Leona's late-game crowd control so she can start fights more often when players invest more points into her E.

E - Zenith Blade

COOLDOWN13/12/11/10/9 seconds  12/10.5/9/7.5/6 seconds

Lissandra

Q cooldown increased.
We're hitting Lissandra's waveclear so she can't consistently out-shove her opponents.

Q - Ice Shard

COOLDOWN6/5.25/4.5/3.75/3 seconds  10/8.5/7/5.5/4 seconds

Morgana

Health regen growth decreased. W ratio decreased.
Lookin' good and feelin' fine. But maybe a little too fine, especially in mid. Trimming off some excess power from her update in 9.5. While we're aiming mainly at mid-lane Morg, support will also be affected.

Base Stats

HEALTH REGEN GROWTH0.6  0.4

W - Tormented Shadow

MINIMUM TOTAL DAMAGE RATIO0.8 ability power  0.7 ability power (still at 0% target missing health)
MAXIMUM TOTAL DAMAGE RATIO2.16 ability power  1.89 ability power (still at 100% target missing health)

Pyke

Q cooldown decreased early. E stun duration increased.
We're giving Pyke's all-in more power.

Q - Bone Skewer

COOLDOWN16/14/12/10/8 seconds  14/12.5/11/9.5/8 seconds

E - Phantom Undertow

STUN DURATION1.1 seconds  1.25 seconds

Rumble

W movement speed increased. R cooldown decreased.
We're giving Rumble some love so he can compete better against other top laners.

W - Scrap Shield

MOVEMENT SPEED10/15/20/25/30%  20/25/30/35/40%

R - The Equalizer

COOLDOWN110/100/90 seconds  100/85/70 seconds

Sylas

Health regen decreased. W damage decreased. E cooldown increased early.
We're continuing with the adjustments to Sylas since he’s become frustrating to deal with in all levels of play. These nerfs are aimed around creating weaknesses in his laning phase so that he can't be both mobile and have higher all-in damage and healing than his opponent

Base Stats

HEALTH REGEN9.5  7.5

W - Kingslayer

DAMAGE60/90/120/150/180  50/75/100/125/150
EMPOWERED DAMAGE90/135/180/225/270  75/112.5/150/187.5/225

E - Abscond / Abduct

COOLDOWN12/11.5/11/10.5/10 seconds  18/16/14/12/10 seconds



Items



Enchantment: Cinderhulk

Minion and monster aura damage increased.
We're helping tank junglers feel a more meaningful power spike upon completing Cinderhulk and bringing it closer to the other jungle enchants in clear speed.
GRILLED RAZORBEAKDeals 200%  300% bonus magic damage to minions and monsters

The Dark Seal

Ability power, sell-back value decreased.
Dark Seal is meant to be a greedy purchase to eventually upgrade into an even greedier Soulstealer, but its stat efficiency is so high and its sell-back value so good it’s become the correct choice to buy (sometimes in multiples) in too many situations.
ABILITY POWER15  10
SELLBACK VALUE245 gold  140 gold
UPDATED

Wit's End

Attack speed, magic resist, cost increased. Now grants movement speed. On-hit damage lower early, higher late. No longer steals magic resist but now heals on-hit.
Making Wit's End more slot-efficient for attack speed bruisers. It can now fill the gap where one would consider Maw of Malmortius, but can't due to the overlap in passives with Sterak's Gage (Lifeline). It'll also be less of an early-rush item now that its new UNIQUE effect scales better throughout the game.
TOTAL COST2400 gold  2900 gold
BUILD PATHRecurve Bow + Negatron Cloak + Dagger + 380 gold Recurve Bow + Negatron Cloak + Dagger + 880 gold
ATTACK SPEED40%  50%
MAGIC RESIST40  50
NEWMOVEMENT SPEED5%
ON-HIT DAMAGE42  15-80 (levels 1-18)
NEWHEALTH STEALHeal for the amount of on-hit damage dealt by Wit's End (33% effective for ranged)
REMOVEDMAGIC RESIST STEALBasic attacks no longer steal 6 magic resist (3 for ranged), up to 30

Immolate Item Combat Text

People like big numbers.
DISCO INFERNOCombat text for Immolate effects on Cinderhulk, Bami's Cinder, and Sunfire Cape now display running totals of how much damage each target has taken



Runes


UPDATED

Eyeball Collection

Max stacks decreased, total stats unchanged. Kills and assists both grant one stack; no longer stacks off wards.
Eyeball Collection's 30 adaptive force has been crowding out Ghost Poro and Zombie Ward. All three runes now grant the same adaptive force bonuses, so your choice is now how you want to stack those bonuses up rather than what kind of bonus you want. Eyeball Collection is about killing people.
MAX STACKS20  10
STACKS2 per champion kill, 1 per champion assist, 1 per ward kill  1 per champion takedown (kill or assist)
ADAPTIVE FORCE1 per stack (20 total)  2 per stack (20 total)
COMPLETION BONUS10 adaptive force (unchanged)
UPDATED

Ghost Poro

Your wards spawn a ghost poro and grant stacks of adaptive force when they expire. Gain extra adaptive force at full stacks.
Eyeball Collection's 30 adaptive force has been crowding out Ghost Poro and Zombie Ward. All three runes now grant the same adaptive force bonuses, so your choice is now how you want to stack those bonuses up rather than what kind of bonus you want. Ghost Poro is about warding cleverly.
REMOVEDHAUNTED TRINKETStanding in brush no longer converts your trinket into a Ghost Poro. Placing a Ghost Poro in enemy territory no longer grants adaptive force.
NEWSPOOKYYour wards now spawn a Ghost Poro when they expire, giving vision in the area until it's scared away be enemy champions. Wards killed by enemies don't spawn Ghost Poros.
NEWBOOSpawning a Ghost Poro grants 2 adaptive force up to 10 times (max 20). At 10 Ghost Poro spawns, gain an additional 10 adaptive force.
UPDATED

Zombie Ward

No longer grants on-hit damage versus champions when clearing a ward. Ward clears now grant stacks of adaptive force. Gain extra adaptive force at full stacks.
Eyeball Collection's 30 adaptive force has been crowding out Ghost Poro and Zombie Ward. All three runes now grant the same adaptive force bonuses, so your choice is now how you want to stack those bonuses up rather than what kind of bonus you want. Zombie Ward is about clearing wards.
REMOVEDTOUCH OF DEATHDamaging a champion after clearing a ward no longer deals bonus damage
NEWWARD GRAVEYARDClearing a ward grants 2 adaptive force up to 10 times (max 20). At 10 ward clears, gain an additional 10 adaptive force.

Cut Down

Damage versus extremely high health targets increased.
It was still bad even after 9.5's buff.
DAMAGE5-12%  5-15% (still at 10-100% max health difference)

Demolish

Max health ratio increased.
It was bad compared to almost all other minor runes.
DAMAGE100 (+30% max health)  100 (+35% max health)

Overgrowth

Completion bonus grants more max health.
Making it better, especially for people who actually build health items.
COMPLETION BONUS2.5% max health increase  3.5% max health increase

Predator

Look, a small usability improvement!
ZOOMThe monster burn effect of Hunter's Talisman and its upgrades no longer interrupts Predator's channel

Ultimate Hunter

Ult cooldown reduction increased.
It was bad.
ULT COOLDOWN REDUCTION5 (+2% per stack), max 15%  5 (+3% per stack), max 20%



Practice Tool


Minor additions to the Cheat Menu for players' convenience.
WIN THE GAMECan now destroy the enemy team nexus through the Cheat Menu
CRY IT OUTCan now stack your Tear of the Goddess item immediately through the Cheat Menu



ARAM - Back to Bilgewater


Sail back to Butcher's Bridge to hunt for treasure and test our experimental ARAM changes. Check out the Back to Bilgewater /dev post on Nexus for more details on the gameplay changes, item additions, and balance updates.
FOLLOW THE COMPASSButcher's Bridge is back for a limited time
NEWBAN TO DAVY JONES' LOCKERBan your least favorite champions. After bans are set, random champions will be assigned and they won't show up in rerolls
NEWFINISH HIMAfter 15 minutes, minion waves' spawn rate will increase, minions will gain more movement speed, and champions will deal 10% more damage to structures
NEWOUCHDamage from champions further than 900 units away is reduced by 15%
NEWSUMMONER SPELLBarrier has been replaced by Backtrack. When activated, Backtrack gives players a small blue shield (less powerful than Barrier) and then 3 seconds later zooms them back towards their Fountain
UPDATEDITEM UPDATESMariner's Vengeance and Ghostwalkers have been added to the store for ARAM games and Warmog's Armor has been adjusted
RUNES ADJUSTMENTRunes have been adjusted for ARAM similar to Nexus Blitz and ARURF+
CHAMPION BALANCEChampions have been adjusted to narrow the gap between the top and bottom champions in ARAM



Mac Client


MORE BITSThe Mac client is becoming 64-bit this patch. No downloads or reinstalls needed—just patch up like normal!
KNOWN ISSUEEnd of Game Victory/Defeat screens have reverted to static images



Your Shop Returns


Personalized discounts are back from April 4th, 2019, at 01:00p.m. PT – April 25th, 2019, at 11:59 p.m. PT!



Bugfixes


  • Fixed a bug where Akali's W - Twilight Shroud's cooldown was incorrectly calculated with her cooldown reduction
  • Jarvan IV's R - Cataclysm cast VO lines no longer plays during its recast
  • Buffs auras on Battlecast Alpha Skarner, Zombie Brand, AstroNautilus, Star Guardian Jinx, Pool Party Fiora, Underworld Wukong, Snow Day Malzahar, Pool Party Leona, PROJECT: Leona, and Guardian of the Sands Rammus now properly follow the models during certain animations
  • Morgana's R - Soul Shackles no longer hits targets if the effect ends prematurely by her death
  • Vi's E - Excessive Force no longer fizzles when Phantom Hit triggers on Guinsoo's Rageblade
  • Fixed a bug where Taliyah's E - Unraveled Earth was scaling incorrectly
  • Conqueror now properly procs from pets (except for Malzahar's Voidlings and Yorick's Maiden of the Mist are still bugged)
  • Omni-vamp effects now properly grant reduced healing from pets



Upcoming Skins & Chromas


The following skins will be released this patch. Grab the League Displays app for full-res splash art!
The following chromas will be released this patch:




First time to Nerfplz.Lol or not sure where to find everything? Try the Site Map





No comments:

Post a Comment

Feel free to comment or leave a message :)