NERFPLZ.LOL Top Team Comps #88: Shooting Range Turtle Comp | NERFPLZ.LOL -->




Jan 2, 2018

Top Team Comps #88: Shooting Range Turtle Comp

Leave a Comment
The advent of Xerath support as a mainstream pick opens up a lot of possibilities, especially the all-powerful Xerath + Jhin bot lane. This lane is capable of snowballing extremely hard against low mobility squishy compositions but does suffer against powerful tank lines or assassin-based teams. This composition tries to mitigate these weaknesses and also increase the pushing power available to the team. 

Team Composition Score Card
AOE Damage: A
Crowd Control: A
Difficulty (1-5, 5 is hardest): 3
Diving Power: D
Dueling Power: B
Initiation: B
Poke Power: S
Pushing Power: S
Sustain: D
Synergy: A
Waveclear: S

Early Game: A
Mid Game: A
Late Game: B
Super Late Game: B

S = Amazing!, A = Good, B = Average, C = Below Average, F = Bad

Introduction

The advent of Xerath support as a mainstream pick opens up a lot of possibilities, especially the all-powerful Xerath + Jhin bot lane. This lane is capable of snowballing extremely hard against low mobility squishy compositions but does suffer against powerful tank lines or assassin-based teams. This composition tries to mitigate these weaknesses and also increase the pushing power available to the team. 

Champions

Jhin [Marksman] - Jhin brings a good amount to this team and epitomizes the two things this comp needs most, camping via his traps and sniping via his ultimate and snare.

---

Anivia [Mid] - Anivia's ability to turtle via her waveclear and initiate via her powerful ice walls/stuns is extremely good in this team composition. Later on, if you can cut off the enemy team at their turret it makes for an extremely easy hammer and anvil tactic for Jhin and Xerath to go all-out on. If the enemy team picks up Sion to try and counter the boxes, Anivia's wall can also stop him in his tracks.

--

Xerath [Support] - In combination with Jhin, Xerath can create immense lane pressure via long range stuns and poke damage. Both sustain supports and poke supports have difficulty out-trading him, and even all-in supports may fall prey if he manages to get his stun off during their engagement. Late game, he can synergize his ultimate with Jhin's ultimate to disorient the enemy team and send them scurrying.

---

Shaco [Jungler] - Shaco's primary role in this composition is to execute early game ganks to prevent his team from falling behind and to continuously pressure the enemy team offensively. Bot lane is likely going to be the easiest the gank as a result of the crowd control available. Later on in the game, placing his boxes with his team makes it nearly impossible for the enemy team to initiate onto you.

---

Heimerdinger [Top Laner] - Heimerdinger comprises part two of the anti-dive component of this composition, and also makes it very difficult for enemy top laners to farm. Since top is also generally where the tanks reside and the only way an enemy team can safely engage, he forms a vital component to this strategy.

Key Concepts

  • Try to bait the enemy team into going 5v5 mid in a full frontal attack. This team has extremely good anti-dive and seige potential, making it nearly impossible for anybody to get close enough to kill them.

Countering

Countering this team mostly involves some sort of method to move them away from their turtle zone or popping the boxes to avoid getting CC'ed to death.

Here is an example team that may succeed:
  • Syndra [Mid] - High range engage and fast burst damage allow her to get in and out with low risk. She also has the ability to pick up Heimerdinger's turrets and safely place them somewhere away from the team fight.
  • Zac [Jungle] - If the enemy team is standing in one spot, it's a cinch for Zac to jump in. If your allies can pre-pop Shaco's boxes, his ultimate can also pull the enemy team away from the turtle zone.
  • Ornn [Top] - The ability to avoid all crowd-control is very valuable in this scenario, and his dive potential also gives him the ability to end his team's suffering.
  • Sion [Support] - Similar to Ornn, Sion on the team gives them the ability to engage before taking too much poke damage.
  • Ashe [Marksman] - The long range volleys work well to drop turrets and trade poke, and her ultimate is also very good for catching Anivia before she can use her wall.
Overall, this team is also very strong as a dive composition, but does need to watch out for Anivia's wall, which can quickly stop the plan in its tracks.

What do you think about this team composition? Got ways to improve on it? Better ways to beat it? Comment below!


Click here for more team comps!




First time to Nerfplz.Lol or not sure where to find everything? Try the Site Map





No comments:

Post a Comment

Feel free to comment or leave a message :)